/* * Copyright (C) 2008-2018 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AccountService.h" #include "Session.h" Battlenet::Services::Account::Account(Session* session) : AccountService(session) { } uint32 Battlenet::Services::Account::HandleGetAccountState(account::v1::GetAccountStateRequest const* request, account::v1::GetAccountStateResponse* response, std::function& /*continuation*/) { return _session->HandleGetAccountState(request, response); } uint32 Battlenet::Services::Account::HandleGetGameAccountState(account::v1::GetGameAccountStateRequest const* request, account::v1::GetGameAccountStateResponse* response, std::function& /*continuation*/) { return _session->HandleGetGameAccountState(request, response); }