/* * Copyright (C) 2008-2019 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef GameUtilitiesServiceService_h__ #define GameUtilitiesServiceService_h__ #include "Common.h" #include "Service.h" #include "game_utilities_service.pb.h" namespace Battlenet { class Session; namespace Services { class GameUtilities : public Service { typedef Service GameUtilitiesService; public: GameUtilities(Session* session); uint32 HandleProcessClientRequest(game_utilities::v1::ClientRequest const* request, game_utilities::v1::ClientResponse* response, std::function& continuation) override; uint32 HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const* request, game_utilities::v1::GetAllValuesForAttributeResponse* response, std::function& continuation) override; }; } } #endif // GameUtilitiesServiceService_h__