/*
* Copyright (C) 2008-2019 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef GameUtilitiesServiceService_h__
#define GameUtilitiesServiceService_h__
#include "Common.h"
#include "Service.h"
#include "game_utilities_service.pb.h"
namespace Battlenet
{
class Session;
namespace Services
{
class GameUtilities : public Service
{
typedef Service GameUtilitiesService;
public:
GameUtilities(Session* session);
uint32 HandleProcessClientRequest(game_utilities::v1::ClientRequest const* request, game_utilities::v1::ClientResponse* response, std::function& continuation) override;
uint32 HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const* request, game_utilities::v1::GetAllValuesForAttributeResponse* response, std::function& continuation) override;
};
}
}
#endif // GameUtilitiesServiceService_h__