/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ServiceDispatcher.h"
#include "AccountService.h"
#include "AuthenticationService.h"
#include "ConnectionService.h"
#include "GameUtilitiesService.h"
#include "Log.h"
#include "Session.h"
#include "api/client/v1/block_list_listener.pb.h"
#include "api/client/v1/block_list_service.pb.h"
#include "api/client/v1/club_membership_service.pb.h"
#include "api/client/v1/club_service.pb.h"
#include "api/client/v2/notification_service.pb.h"
#include "api/client/v2/report_service.pb.h"
#include "api/client/v2/whisper_service.pb.h"
#include "friends_service.pb.h"
#include "notification_service.pb.h"
#include "presence_service.pb.h"
#include "report_service.pb.h"
#include "resource_service.pb.h"
Battlenet::ServiceDispatcher::ServiceDispatcher()
{
AddService();
AddService();
AddService>();
AddService>();
AddService>();
AddService();
AddService>();
AddService();
AddService>();
AddService>();
AddService>();
AddService>();
AddService>();
AddService>();
AddService>();
}
void Battlenet::ServiceDispatcher::Dispatch(Session* session, uint32 serviceHash, uint32 token, uint32 methodId, MessageBuffer buffer)
{
auto itr = _dispatchers.find(serviceHash);
if (itr != _dispatchers.end())
itr->second(session, token, methodId, std::move(buffer));
else
TC_LOG_DEBUG("session.rpc", "{} tried to call invalid service 0x{:X}", session->GetClientInfo(), serviceHash);
}
Battlenet::ServiceDispatcher& Battlenet::ServiceDispatcher::Instance()
{
static ServiceDispatcher instance;
return instance;
}