/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ServiceDispatcher.h" #include "AccountService.h" #include "AuthenticationService.h" #include "ConnectionService.h" #include "GameUtilitiesService.h" #include "Log.h" #include "Session.h" #include "api/client/v1/block_list_listener.pb.h" #include "api/client/v1/block_list_service.pb.h" #include "api/client/v1/club_membership_service.pb.h" #include "api/client/v1/club_service.pb.h" #include "api/client/v2/notification_service.pb.h" #include "api/client/v2/report_service.pb.h" #include "api/client/v2/whisper_service.pb.h" #include "friends_service.pb.h" #include "notification_service.pb.h" #include "presence_service.pb.h" #include "report_service.pb.h" #include "resource_service.pb.h" Battlenet::ServiceDispatcher::ServiceDispatcher() { AddService(); AddService(); AddService>(); AddService>(); AddService>(); AddService(); AddService>(); AddService(); AddService>(); AddService>(); AddService>(); AddService>(); AddService>(); AddService>(); AddService>(); } void Battlenet::ServiceDispatcher::Dispatch(Session* session, uint32 serviceHash, uint32 token, uint32 methodId, MessageBuffer buffer) { auto itr = _dispatchers.find(serviceHash); if (itr != _dispatchers.end()) itr->second(session, token, methodId, std::move(buffer)); else TC_LOG_DEBUG("session.rpc", "{} tried to call invalid service 0x{:X}", session->GetClientInfo(), serviceHash); } Battlenet::ServiceDispatcher& Battlenet::ServiceDispatcher::Instance() { static ServiceDispatcher instance; return instance; }