/*
* Copyright (C) 2008-2016 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef ServiceRegistry_h__
#define ServiceRegistry_h__
#include "MessageBuffer.h"
#include "Log.h"
#include "Common.h"
#include "AccountService.h"
#include "AuthenticationService.h"
#include "challenge_service.pb.h"
#include "channel_service.pb.h"
#include "ConnectionService.h"
#include "friends_service.pb.h"
#include "GameUtilitiesService.h"
#include "presence_service.pb.h"
#include "report_service.pb.h"
#include "resource_service.pb.h"
#include "user_manager_service.pb.h"
namespace Battlenet
{
class Session;
class ServiceDispatcher
{
public:
void Dispatch(Session* session, uint32 serviceHash, uint32 token, uint32 methodId, MessageBuffer buffer);
static ServiceDispatcher& Instance();
private:
ServiceDispatcher();
template
void AddService()
{
_dispatchers[Service::OriginalHash::value] = &ServiceDispatcher::Dispatch;
}
template
static void Dispatch(Session* session, uint32 token, uint32 methodId, MessageBuffer buffer)
{
Service(session).CallServerMethod(token, methodId, std::forward(buffer));
}
std::unordered_map> _dispatchers;
};
}
#define sServiceDispatcher ServiceDispatcher::Instance()
#endif // ServiceRegistry_h__