/* * Copyright (C) 2008-2013 TrinityCore * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include #include "VMapManager2.h" #include "MapTree.h" #include "ModelInstance.h" #include "WorldModel.h" #include "VMapDefinitions.h" #include "Log.h" #include #include #include #include "DisableMgr.h" #include "DBCStores.h" using G3D::Vector3; namespace VMAP { VMapManager2::VMapManager2() { } VMapManager2::~VMapManager2(void) { for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i) { delete i->second; } for (ModelFileMap::iterator i = iLoadedModelFiles.begin(); i != iLoadedModelFiles.end(); ++i) { delete i->second.getModel(); } } Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const { Vector3 pos; const float mid = 0.5f * 64.0f * 533.33333333f; pos.x = mid - x; pos.y = mid - y; pos.z = z; return pos; } // move to MapTree too? std::string VMapManager2::getMapFileName(unsigned int mapId) { std::stringstream fname; fname.width(3); fname << std::setfill('0') << mapId << std::string(MAP_FILENAME_EXTENSION2); return fname.str(); } int VMapManager2::loadMap(const char* basePath, unsigned int mapId, int x, int y) { int result = VMAP_LOAD_RESULT_IGNORED; if (isMapLoadingEnabled()) { if (_loadMap(mapId, basePath, x, y)) result = VMAP_LOAD_RESULT_OK; else result = VMAP_LOAD_RESULT_ERROR; } return result; } // load one tile (internal use only) bool VMapManager2::_loadMap(unsigned int mapId, const std::string& basePath, uint32 tileX, uint32 tileY) { InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId); if (instanceTree == iInstanceMapTrees.end()) { std::string mapFileName = getMapFileName(mapId); StaticMapTree* newTree = new StaticMapTree(mapId, basePath); if (!newTree->InitMap(mapFileName, this)) return false; instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(mapId, newTree)).first; } return instanceTree->second->LoadMapTile(tileX, tileY, this); } void VMapManager2::unloadMap(unsigned int mapId) { InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId); if (instanceTree != iInstanceMapTrees.end()) { instanceTree->second->UnloadMap(this); if (instanceTree->second->numLoadedTiles() == 0) { delete instanceTree->second; iInstanceMapTrees.erase(mapId); } } } void VMapManager2::unloadMap(unsigned int mapId, int x, int y) { InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId); if (instanceTree != iInstanceMapTrees.end()) { instanceTree->second->UnloadMapTile(x, y, this); if (instanceTree->second->numLoadedTiles() == 0) { delete instanceTree->second; iInstanceMapTrees.erase(mapId); } } } bool VMapManager2::isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) { if (!isLineOfSightCalcEnabled() || DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LOS)) return true; InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId); if (instanceTree != iInstanceMapTrees.end()) { Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1); Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2); if (pos1 != pos2) { return instanceTree->second->isInLineOfSight(pos1, pos2); } } return true; } /** get the hit position and return true if we hit something otherwise the result pos will be the dest pos */ bool VMapManager2::getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist) { if (isLineOfSightCalcEnabled() && !DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LOS)) { InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId); if (instanceTree != iInstanceMapTrees.end()) { Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1); Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2); Vector3 resultPos; bool result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, modifyDist); resultPos = convertPositionToInternalRep(resultPos.x, resultPos.y, resultPos.z); rx = resultPos.x; ry = resultPos.y; rz = resultPos.z; return result; } } rx = x2; ry = y2; rz = z2; return false; } /** get height or INVALID_HEIGHT if no height available */ float VMapManager2::getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist) { if (isHeightCalcEnabled() && !DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_HEIGHT)) { InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId); if (instanceTree != iInstanceMapTrees.end()) { Vector3 pos = convertPositionToInternalRep(x, y, z); float height = instanceTree->second->getHeight(pos, maxSearchDist); if (!(height < G3D::inf())) return height = VMAP_INVALID_HEIGHT_VALUE; // No height return height; } } return VMAP_INVALID_HEIGHT_VALUE; } bool VMapManager2::getAreaInfo(unsigned int mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const { if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_AREAFLAG)) { InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(mapId); if (instanceTree != iInstanceMapTrees.end()) { Vector3 pos = convertPositionToInternalRep(x, y, z); bool result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId); // z is not touched by convertPositionToInternalRep(), so just copy z = pos.z; return result; } } return false; } bool VMapManager2::GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const { if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LIQUIDSTATUS)) { InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(mapId); if (instanceTree != iInstanceMapTrees.end()) { LocationInfo info; Vector3 pos = convertPositionToInternalRep(x, y, z); if (instanceTree->second->GetLocationInfo(pos, info)) { floor = info.ground_Z; ASSERT(floor < std::numeric_limits::max()); type = info.hitModel->GetLiquidType(); // entry from LiquidType.dbc if (reqLiquidType && !(GetLiquidFlags(type) & reqLiquidType)) return false; if (info.hitInstance->GetLiquidLevel(pos, info, level)) return true; } } } return false; } WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename) { //! Critical section, thread safe access to iLoadedModelFiles TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock); ModelFileMap::iterator model = iLoadedModelFiles.find(filename); if (model == iLoadedModelFiles.end()) { WorldModel* worldmodel = new WorldModel(); if (!worldmodel->readFile(basepath + filename + ".vmo")) { sLog->outError(LOG_FILTER_GENERAL, "VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str()); delete worldmodel; return NULL; } sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str()); model = iLoadedModelFiles.insert(std::pair(filename, ManagedModel())).first; model->second.setModel(worldmodel); } model->second.incRefCount(); return model->second.getModel(); } void VMapManager2::releaseModelInstance(const std::string &filename) { //! Critical section, thread safe access to iLoadedModelFiles TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock); ModelFileMap::iterator model = iLoadedModelFiles.find(filename); if (model == iLoadedModelFiles.end()) { sLog->outError(LOG_FILTER_GENERAL, "VMapManager2: trying to unload non-loaded file '%s'", filename.c_str()); return; } if (model->second.decRefCount() == 0) { sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: unloading file '%s'", filename.c_str()); delete model->second.getModel(); iLoadedModelFiles.erase(model); } } bool VMapManager2::existsMap(const char* basePath, unsigned int mapId, int x, int y) { return StaticMapTree::CanLoadMap(std::string(basePath), mapId, x, y); } } // namespace VMAP