/* * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _MODELINSTANCE_H_ #define _MODELINSTANCE_H_ #include #include #include #include #include "Define.h" namespace VMAP { class WorldModel; struct AreaInfo; struct LocationInfo; enum ModelFlags { MOD_M2 = 1, MOD_WORLDSPAWN = 1<<1, MOD_HAS_BOUND = 1<<2 }; class ModelSpawn { public: //mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name uint32 flags; uint16 adtId; uint32 ID; G3D::Vector3 iPos; G3D::Vector3 iRot; float iScale; G3D::AABox iBound; std::string name; bool operator==(const ModelSpawn &other) const { return ID == other.ID; } //uint32 hashCode() const { return ID; } // temp? const G3D::AABox& getBounds() const { return iBound; } static bool readFromFile(FILE *rf, ModelSpawn &spawn); static bool writeToFile(FILE *rw, const ModelSpawn &spawn); }; class ModelInstance: public ModelSpawn { public: ModelInstance(): iModel(0) {} ModelInstance(const ModelSpawn &spawn, WorldModel *model); void setUnloaded() { iModel = 0; } bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const; void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const; bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const; bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const; protected: G3D::Matrix3 iInvRot; float iInvScale; WorldModel *iModel; }; } // namespace VMAP #endif // _MODELINSTANCE