/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "GameObjectAI.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "QuestDef.h"
#include "Errors.h"
int32 GameObjectAI::Permissible(GameObject const* /*go*/)
{
return PERMIT_BASE_NO;
}
GameObjectAI::GameObjectAI(GameObject* go, uint32 scriptId) noexcept : _scriptId(scriptId ? scriptId : go->GetScriptId()), me(go)
{
ASSERT(_scriptId, "A GameObjectAI was initialized with an invalid scriptId!");
}
GameObjectAI::~GameObjectAI() = default;
Optional GameObjectAI::GetDialogStatus(Player const* /*player*/)
{
return {};
}
int32 NullGameObjectAI::Permissible(GameObject const* /*go*/)
{
return PERMIT_BASE_IDLE;
}