/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "GameObjectAI.h" #include "CreatureAI.h" #include "GameObject.h" #include "QuestDef.h" #include "Errors.h" int32 GameObjectAI::Permissible(GameObject const* /*go*/) { return PERMIT_BASE_NO; } GameObjectAI::GameObjectAI(GameObject* go, uint32 scriptId) noexcept : _scriptId(scriptId ? scriptId : go->GetScriptId()), me(go) { ASSERT(_scriptId, "A GameObjectAI was initialized with an invalid scriptId!"); } GameObjectAI::~GameObjectAI() = default; Optional GameObjectAI::GetDialogStatus(Player const* /*player*/) { return {}; } int32 NullGameObjectAI::Permissible(GameObject const* /*go*/) { return PERMIT_BASE_IDLE; }