/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_GUARDAI_H #define TRINITY_GUARDAI_H #include "ScriptedCreature.h" class Creature; class TC_GAME_API GuardAI : public ScriptedAI { public: using ScriptedAI::ScriptedAI; static int32 Permissible(Creature const* creature); void UpdateAI(uint32 diff) override; bool CanSeeAlways(WorldObject const* obj) override; void EnterEvadeMode(EvadeReason /*why*/) override; void JustDied(Unit* killer) override; }; #endif