/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_SCHEDULEDCHANGEAI_H #define TRINITY_SCHEDULEDCHANGEAI_H #include "CreatureAI.h" class TC_GAME_API ScheduledChangeAI final : public CreatureAI { public: using CreatureAI::CreatureAI; void MoveInLineOfSight(Unit*) override { } void AttackStart(Unit*) override { } void JustStartedThreateningMe(Unit*) override { } void JustEnteredCombat(Unit*) override { } void UpdateAI(uint32) override { } void JustAppeared() override { } void EnterEvadeMode(EvadeReason /*why*/) override { } void OnCharmed(bool /*isNew*/) override { } static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; } }; #endif