/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_TOTEMAI_H #define TRINITY_TOTEMAI_H #include "PassiveAI.h" class Creature; class Totem; class TC_GAME_API TotemAI : public NullCreatureAI { public: explicit TotemAI(Creature* creature, uint32 scriptId = {}) noexcept; void AttackStart(Unit* victim) override; void UpdateAI(uint32 diff) override; static int32 Permissible(Creature const* creature); private: ObjectGuid _victimGUID; }; #endif