/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_CREATUREAIFACTORY_H
#define TRINITY_CREATUREAIFACTORY_H
#include "ObjectMgr.h"
#include "ObjectRegistry.h"
#include "SelectableAI.h"
class Creature;
class CreatureAI;
template
struct CreatureAIFactory : public SelectableAI
{
CreatureAIFactory(std::string const& name)
: SelectableAI(name, sObjectMgr->GetScriptId(name, false), is_db_allowed) { }
inline CreatureAI* Create(Creature* c) const override
{
return new REAL_AI(c, this->GetScriptId());
}
int32 Permit(Creature const* c) const override
{
return REAL_AI::Permissible(c);
}
};
typedef SelectableAI::FactoryHolderRegistry CreatureAIRegistry;
#define sCreatureAIRegistry CreatureAIRegistry::instance()
#endif