/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef CREATUREAIIMPL_H #define CREATUREAIIMPL_H #include "Random.h" #include #include class WorldObject; template inline First const& RAND(First const& first, Second const& second, Rest const&... rest) { std::reference_wrapper::type> const pack[] = { first, second, rest... }; return pack[urand(0, sizeof...(rest) + 1)].get(); } enum AITarget { AITARGET_SELF, AITARGET_VICTIM, AITARGET_ENEMY, AITARGET_ALLY, AITARGET_BUFF, AITARGET_DEBUFF }; enum AICondition { AICOND_AGGRO, AICOND_COMBAT, AICOND_DIE }; #define AI_DEFAULT_COOLDOWN 5000 struct AISpellInfoType { AISpellInfoType() : target(AITARGET_SELF), condition(AICOND_COMBAT) , cooldown(AI_DEFAULT_COOLDOWN), realCooldown(0), maxRange(0.0f){ } AITarget target; AICondition condition; uint32 cooldown; uint32 realCooldown; float maxRange; }; AISpellInfoType* GetAISpellInfo(uint32 i); TC_GAME_API bool InstanceHasScript(WorldObject const* obj, char const* scriptName); template AI* GetInstanceAI(T* obj, char const* scriptName) { if (InstanceHasScript(obj, scriptName)) return new AI(obj); return nullptr; } #endif