/*
 * Copyright (C) 2008-2017 TrinityCore 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#ifndef CREATUREAIIMPL_H
#define CREATUREAIIMPL_H
#include "Random.h"
#include 
class WorldObject;
template
inline First const& RAND(First const& first, Second const& second, Rest const&... rest)
{
    std::reference_wrapper::type> const pack[] = { first, second, rest... };
    return pack[urand(0, sizeof...(rest) + 1)].get();
}
enum AITarget
{
    AITARGET_SELF,
    AITARGET_VICTIM,
    AITARGET_ENEMY,
    AITARGET_ALLY,
    AITARGET_BUFF,
    AITARGET_DEBUFF
};
enum AICondition
{
    AICOND_AGGRO,
    AICOND_COMBAT,
    AICOND_DIE
};
#define AI_DEFAULT_COOLDOWN 5000
struct AISpellInfoType
{
    AISpellInfoType() : target(AITARGET_SELF), condition(AICOND_COMBAT)
        , cooldown(AI_DEFAULT_COOLDOWN), realCooldown(0), maxRange(0.0f){ }
    AITarget target;
    AICondition condition;
    uint32 cooldown;
    uint32 realCooldown;
    float maxRange;
};
AISpellInfoType* GetAISpellInfo(uint32 i);
TC_GAME_API bool InstanceHasScript(WorldObject const* obj, char const* scriptName);
template 
AI* GetInstanceAI(T* obj, char const* scriptName)
{
    if (InstanceHasScript(obj, scriptName))
        return new AI(obj);
    return nullptr;
}
#endif