/* * Copyright (C) 2008-2013 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "PassiveAI.h" #include "ReactorAI.h" #include "CombatAI.h" #include "GuardAI.h" #include "PetAI.h" #include "TotemAI.h" #include "RandomMovementGenerator.h" #include "MovementGeneratorImpl.h" #include "CreatureAIRegistry.h" #include "WaypointMovementGenerator.h" #include "CreatureAIFactory.h" #include "SmartAI.h" namespace AIRegistry { void Initialize() { (new CreatureAIFactory("NullCreatureAI"))->RegisterSelf(); (new CreatureAIFactory("TriggerAI"))->RegisterSelf(); (new CreatureAIFactory("AggressorAI"))->RegisterSelf(); (new CreatureAIFactory("ReactorAI"))->RegisterSelf(); (new CreatureAIFactory("PassiveAI"))->RegisterSelf(); (new CreatureAIFactory("CritterAI"))->RegisterSelf(); (new CreatureAIFactory("GuardAI"))->RegisterSelf(); (new CreatureAIFactory("PetAI"))->RegisterSelf(); (new CreatureAIFactory("TotemAI"))->RegisterSelf(); (new CreatureAIFactory("CombatAI"))->RegisterSelf(); (new CreatureAIFactory("ArcherAI"))->RegisterSelf(); (new CreatureAIFactory("TurretAI"))->RegisterSelf(); (new CreatureAIFactory("VehicleAI"))->RegisterSelf(); (new CreatureAIFactory("SmartAI"))->RegisterSelf(); (new GameObjectAIFactory("GameObjectAI"))->RegisterSelf(); (new GameObjectAIFactory("SmartGameObjectAI"))->RegisterSelf(); (new MovementGeneratorFactory >(RANDOM_MOTION_TYPE))->RegisterSelf(); (new MovementGeneratorFactory >(WAYPOINT_MOTION_TYPE))->RegisterSelf(); } }