/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_CREATUREAISELECTOR_H #define TRINITY_CREATUREAISELECTOR_H #include "Define.h" class CreatureAI; class Creature; class MovementGenerator; class Unit; class GameObjectAI; class GameObject; class AreaTriggerAI; class AreaTrigger; class Conversation; class ConversationAI; namespace FactorySelector { TC_GAME_API CreatureAI* SelectAI(Creature* creature); TC_GAME_API MovementGenerator* SelectMovementGenerator(Unit* unit); TC_GAME_API GameObjectAI* SelectGameObjectAI(GameObject* go); TC_GAME_API AreaTriggerAI* SelectAreaTriggerAI(AreaTrigger* at); TC_GAME_API ConversationAI* SelectConversationAI(Conversation* conversation); TC_GAME_API uint32 GetSelectedAIId(Creature const* creature); TC_GAME_API uint32 GetSelectedAIId(GameObject const* go); TC_GAME_API uint32 GetSelectedAIId(AreaTrigger const* at); TC_GAME_API uint32 GetSelectedAIId(Conversation const* conversation); } #endif