/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_GAMEOBJECTAIFACTORY_H #define TRINITY_GAMEOBJECTAIFACTORY_H #include "SelectableAI.h" class GameObject; class GameObjectAI; template struct GameObjectAIFactory : public SelectableAI { GameObjectAIFactory(std::string const& name) : SelectableAI(name, sObjectMgr->GetScriptId(name, false), is_db_allowed) { } GameObjectAI* Create(GameObject* go) const override { return new REAL_GO_AI(go, GetScriptId()); } int32 Permit(GameObject const* go) const override { return REAL_GO_AI::Permissible(go); } }; typedef SelectableAI::FactoryHolderRegistry GameObjectAIRegistry; #define sGameObjectAIRegistry GameObjectAIRegistry::instance() #endif