/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AchievementMgr.h" #include "ArenaTeamMgr.h" #include "Battleground.h" #include "CellImpl.h" #include "ChatTextBuilder.h" #include "DatabaseEnv.h" #include "DBCEnums.h" #include "DisableMgr.h" #include "GameEventMgr.h" #include "GameTime.h" #include "GridNotifiersImpl.h" #include "Guild.h" #include "GuildMgr.h" #include "InstanceScript.h" #include "Item.h" #include "Language.h" #include "Log.h" #include "Mail.h" #include "Map.h" #include "MapManager.h" #include "ObjectMgr.h" #include "Player.h" #include "RBAC.h" #include "ReputationMgr.h" #include "ScriptMgr.h" #include "SpellInfo.h" #include "SpellMgr.h" #include "World.h" #include "WorldSession.h" #include "WowTime.h" bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) { if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` for criteria (Entry: {}) contains a wrong data type ({}), ignored.", criteria->ID, dataType); return false; } switch (criteria->Type) { case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: break; default: if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains data for a non-supported criteria type (Entry: {} Type: {}), ignored.", criteria->ID, criteria->Type); return false; } break; } switch (dataType) { case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE: case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT: case ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY: return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE: if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id)) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE ({}) contains a non-existing creature id in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, creature.id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({}) contains a non-existing class in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, classRace.class_id); return false; } if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({}) contains a non-existing race in value2 ({}), ignored.", criteria->ID, criteria->Type, dataType, classRace.race_id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: if (health.percent < 1 || health.percent > 100) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH ({}) contains a wrong percent value in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, health.percent); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD: if (player_dead.own_team_flag > 1) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD ({}) contains a wrong boolean value1 ({}).", criteria->ID, criteria->Type, dataType, player_dead.own_team_flag); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA: case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA: { SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(aura.spell_id); if (!spellEntry) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type {} ({}) contains a wrong spell id in value1 ({}), ignored.", criteria->ID, criteria->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id); return false; } if (aura.effect_idx >= 3) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type {} ({}) contains a wrong spell effect index in value2 ({}), ignored.", criteria->ID, criteria->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx); return false; } if (!spellEntry->GetEffect(SpellEffIndex(aura.effect_idx)).ApplyAuraName) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type {} ({}) contains a non-aura spell effect (ID: {} Effect: {}), ignored.", criteria->ID, criteria->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx); return false; } return true; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA: if (!sAreaTableStore.LookupEntry(area.id)) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA ({}) contains a wrong area id in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, area.id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE: if (value.compType >= COMP_TYPE_MAX) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE ({}) contains a wrong ComparisionType in value2 ({}), ignored.", criteria->ID, criteria->Type, dataType, value.compType); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL: if (level.minlevel > STRONG_MAX_LEVEL) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL ({}) contains a wrong minlevel in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, level.minlevel); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER: if (gender.gender > GENDER_NONE) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER ({}) contains a wrong gender value in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, gender.gender); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT: if (!ScriptId) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT ({}) does not have a ScriptName set, ignored.", criteria->ID, criteria->Type, dataType); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY: if (difficulty.difficulty >= MAX_DIFFICULTY) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY ({}) contains a wrong difficulty value in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, difficulty.difficulty); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: if (map_players.maxcount <= 0) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT ({}) contains a wrong max players count in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, map_players.maxcount); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM: if (team.team != ALLIANCE && team.team != HORDE) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM ({}) contains an unknown team value in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, team.team); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK: if (drunk.state >= MAX_DRUNKEN) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK ({}) contains an unknown drunken state value in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, drunk.state); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY: if (!sHolidaysStore.LookupEntry(holiday.id)) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY ({}) contains an unknown holiday entry in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, holiday.id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT: { GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); if (game_event.id < 1 || game_event.id >= events.size()) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT ({}) has unknown game_event in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, game_event.id); return false; } return true; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE: return true; // not check correctness node indexes case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM: case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY: if (equipped_item.item_quality >= MAX_ITEM_QUALITY) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type {} ({}) contains an unknown quality state value in value1 ({}), ignored.", criteria->ID, criteria->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY"), dataType, equipped_item.item_quality); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID: if (!sMapStore.LookupEntry(map_id.mapId)) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID ({}) contains an unknown map id in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, map_id.mapId); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE: if (!classRace.class_id && !classRace.race_id) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({}) should not have 0 in either value field. Ignored.", criteria->ID, criteria->Type, dataType); return false; } if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({}) contains a non-existing class entry in value1 ({}), ignored.", criteria->ID, criteria->Type, dataType, classRace.class_id); return false; } if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({}) contains a non-existing race entry in value2 ({}), ignored.", criteria->ID, criteria->Type, dataType, classRace.race_id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE: if (!sCharTitlesStore.LookupEntry(known_title.title_id)) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE ({}) contains an unknown title_id in value1 ({}), ignore.", criteria->ID, criteria->Type, dataType, known_title.title_id); return false; } return true; default: TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) contains data of a non-supported data type ({}), ignored.", criteria->ID, criteria->Type, dataType); return false; } } bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, WorldObject const* target, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /* = 0*/) const { switch (dataType) { case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE: return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE: if (!target || target->GetTypeId() != TYPEID_UNIT) return false; return target->GetEntry() == creature.id; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; if (classRace.class_id && classRace.class_id != target->ToPlayer()->GetClass()) return false; if (classRace.race_id && classRace.race_id != target->ToPlayer()->GetRace()) return false; return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE: if (source->GetTypeId() != TYPEID_PLAYER) return false; if (classRace.class_id && classRace.class_id != source->ToPlayer()->GetClass()) return false; if (classRace.race_id && classRace.race_id != source->ToPlayer()->GetRace()) return false; return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; return !target->ToPlayer()->HealthAbovePct(health.percent); case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; if (Player const* player = target->ToPlayer()) if (!player->IsAlive() && player->GetDeathTimer() != 0) // flag set == must be same team, not set == different team return (player->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0); return false; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA: return source->HasAuraEffect(aura.spell_id, aura.effect_idx); case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA: { uint32 zone_id, area_id; source->GetZoneAndAreaId(zone_id, area_id); return area.id == zone_id || area.id == area_id; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA: { if (!target) return false; Unit const* unitTarget = target->ToUnit(); if (!unitTarget) return false; return unitTarget->HasAuraEffect(aura.spell_id, aura.effect_idx); } case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE: return CompareValues(ComparisionType(value.compType), miscValue1, value.value); case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL: { if (!target) return false; Unit const* unitTarget = target->ToUnit(); if (!unitTarget) return false; return unitTarget->GetLevel() >= level.minlevel; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER: { if (!target) return false; Unit const* unitTarget = target->ToUnit(); if (!unitTarget) return false; return unitTarget->GetGender() == Gender(gender.gender); } case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT: { Unit const* unitTarget = nullptr; if (target) unitTarget = target->ToUnit(); return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast(source), const_cast(unitTarget)); } case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY: if (source->GetMap()->IsRaid()) if (source->GetMap()->Is25ManRaid() != ((difficulty.difficulty & RAID_DIFFICULTY_MASK_25MAN) != 0)) return false; return source->GetMap()->GetSpawnMode() >= difficulty.difficulty; case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; return target->ToPlayer()->GetTeam() == team.team; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK: return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(drunk.state); case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY: return IsHolidayActive(HolidayIds(holiday.id)); case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT: return IsEventActive(game_event.id); case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE: { Battleground* bg = source->GetBattleground(); if (!bg) return false; uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE); return score >= bg_loss_team_score.min_score && score <= bg_loss_team_score.max_score; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT: { if (!source->IsInWorld()) return false; Map* map = source->GetMap(); if (!map->IsDungeon()) { TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT ({}) for achievement criteria {} in a non-dungeon/non-raid map {}", dataType, criteria_id, map->GetId()); return false; } InstanceScript* instance = map->ToInstanceMap()->GetInstanceScript(); if (!instance) { TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT ({}) for achievement criteria {} in map {}, but the map does not have an instance script.", dataType, criteria_id, map->GetId()); return false; } Unit const* unitTarget = nullptr; if (target) unitTarget = target->ToUnit(); return instance->CheckAchievementCriteriaMeet(criteria_id, source, unitTarget, miscValue1); } case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM: { AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.AssertEntry(criteria_id); uint32 itemId = (entry->Type == ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM ? miscValue2 : miscValue1); ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId); if (!itemTemplate) return false; return itemTemplate->ItemLevel >= equipped_item.item_level && itemTemplate->Quality >= equipped_item.item_quality; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID: return source->GetMapId() == map_id.mapId; case ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY: { time_t birthday_start = time_t(sWorld->getIntConfig(CONFIG_BIRTHDAY_TIME)); tm birthday_tm; localtime_r(&birthday_start, &birthday_tm); // exactly N birthday birthday_tm.tm_year += birthday_login.nth_birthday; time_t birthday = mktime(&birthday_tm); time_t now = GameTime::GetGameTime(); return now <= birthday + DAY && now >= birthday; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE: { if (CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(known_title.title_id)) return source->HasTitle(titleInfo->MaskID); return false; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY: { ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1); if (!pProto) return false; return pProto->Quality == item.item_quality; } default: break; } return false; } bool AchievementCriteriaDataSet::Meets(Player const* source, WorldObject const* target, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /* = 0*/) const { for (AchievementCriteriaData const& criteriadata : storage) if (!criteriadata.Meets(criteria_id, source, target, miscValue1, miscValue2)) return false; return true; } AchievementMgr::AchievementMgr(Player* player) : m_player(player), m_achievementPoints(0) { } AchievementMgr::~AchievementMgr() { } void AchievementMgr::Reset() { for (std::pair const& completedAchievement : m_completedAchievements) { WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4); data << uint32(completedAchievement.first); m_player->SendDirectMessage(&data); } for (std::pair const& criteriaprogress : m_criteriaProgress) { WorldPacket data(SMSG_CRITERIA_DELETED, 4); data << uint32(criteriaprogress.first); m_player->SendDirectMessage(&data); } m_completedAchievements.clear(); m_achievementPoints = 0; m_criteriaProgress.clear(); DeleteFromDB(m_player->GetGUID()); // re-fill data CheckAllAchievementCriteria(); } void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete) { TC_LOG_DEBUG("achievement", "AchievementMgr::ResetAchievementCriteria({}, {}, {})", condition, value, evenIfCriteriaComplete); // Disable for GameMasters with GM-mode enabled or for players that don't have the related RBAC permission if (m_player->IsGameMaster() || m_player->GetSession()->HasPermission(rbac::RBAC_PERM_CANNOT_EARN_ACHIEVEMENTS)) return; AchievementCriteriaEntryList const* achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByCondition(condition, value); if (!achievementCriteriaList) return; for (AchievementCriteriaEntry const* achievementCriteria : *achievementCriteriaList) { AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->AchievementID); if (!achievement) continue; // don't update already completed criteria if not forced or achievement already complete if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement->ID)) continue; RemoveCriteriaProgress(achievementCriteria); } } void AchievementMgr::DeleteFromDB(ObjectGuid guid) { CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT); stmt->setUInt32(0, guid.GetCounter()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS); stmt->setUInt32(0, guid.GetCounter()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } void AchievementMgr::SaveToDB(CharacterDatabaseTransaction trans) { if (!m_completedAchievements.empty()) { for (std::pair& completedAchievement : m_completedAchievements) { if (!completedAchievement.second.changed) continue; CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); stmt->setUInt16(0, completedAchievement.first); stmt->setUInt32(1, GetPlayer()->GetGUID().GetCounter()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT); stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter()); stmt->setUInt16(1, completedAchievement.first); stmt->setUInt32(2, uint32(completedAchievement.second.date)); trans->Append(stmt); completedAchievement.second.changed = false; } } if (!m_criteriaProgress.empty()) { for (std::pair& criteriaProgres : m_criteriaProgress) { if (!criteriaProgres.second.changed) continue; CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA); stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter()); stmt->setUInt16(1, criteriaProgres.first); trans->Append(stmt); if (criteriaProgres.second.counter) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS); stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter()); stmt->setUInt16(1, criteriaProgres.first); stmt->setUInt32(2, criteriaProgres.second.counter); stmt->setUInt32(3, uint32(criteriaProgres.second.date)); trans->Append(stmt); } criteriaProgres.second.changed = false; } } } void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) { if (achievementResult) { do { Field* fields = achievementResult->Fetch(); uint32 achievementid = fields[0].GetUInt16(); // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements() AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid); if (!achievement) continue; CompletedAchievementData& ca = m_completedAchievements[achievementid]; ca.date = time_t(fields[1].GetUInt32()); ca.changed = false; m_achievementPoints += achievement->Points; // title achievement rewards are retroactive if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement)) if (uint32 titleId = reward->TitleId[Player::TeamForRace(GetPlayer()->GetRace()) == ALLIANCE ? 0 : 1]) if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) GetPlayer()->SetTitle(titleEntry); } while (achievementResult->NextRow()); } if (criteriaResult) { do { Field* fields = criteriaResult->Fetch(); uint32 id = fields[0].GetUInt16(); uint32 counter = fields[1].GetUInt32(); time_t date = time_t(fields[2].GetUInt32()); AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id); if (!criteria) { // Removing non-existing criteria data for all characters TC_LOG_ERROR("achievement", "Non-existing achievement criteria {} data has been removed from the table `character_achievement_progress`.", id); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA); stmt->setUInt16(0, uint16(id)); CharacterDatabase.Execute(stmt); continue; } if (criteria->StartTimer && time_t(date + criteria->StartTimer) < GameTime::GetGameTime()) continue; CriteriaProgress& progress = m_criteriaProgress[id]; progress.counter = counter; progress.date = date; progress.changed = false; } while (criteriaResult->NextRow()); } } void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const { if (GetPlayer()->GetSession()->PlayerLoading()) return; // Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN if (achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN) return; TC_LOG_DEBUG("achievement", "AchievementMgr::SendAchievementEarned({})", achievement->ID); if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->GetNativeGender(), GetPlayer(), achievement->ID); Trinity::LocalizedPacketDo _localizer(_builder); guild->BroadcastWorker(_localizer, GetPlayer()); } if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) { uint32 team = GetPlayer()->GetTeam(); // broadcast realm first reached WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, GetPlayer()->GetName().size() + 1 + 8 + 4 + 4); data << GetPlayer()->GetName(); data << GetPlayer()->GetGUID(); data << uint32(achievement->ID); std::size_t linkTypePos = data.wpos(); data << uint32(1); // display name as clickable link in chat sWorld->SendGlobalMessage(&data, nullptr, team); data.put(linkTypePos, 0); // display name as plain string in chat sWorld->SendGlobalMessage(&data, nullptr, team == ALLIANCE ? HORDE : ALLIANCE); } // if player is in world he can tell his friends about new achievement else if (GetPlayer()->IsInWorld()) { Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->GetNativeGender(), GetPlayer(), achievement->ID); Trinity::LocalizedPacketDo _localizer(_builder); Trinity::PlayerDistWorker> _worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer); Cell::VisitWorldObjects(GetPlayer(), _worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY)); } auto achievementEarnedBuilder = [&](Player const* receiver) { WowTime now = *GameTime::GetUtcWowTime(); now += receiver->GetSession()->GetTimezoneOffset(); WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8 + 4 + 8); data << GetPlayer()->GetPackGUID(); data << uint32(achievement->ID); data << now; data << uint32(0); receiver->SendDirectMessage(&data); }; float dist = sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY); Trinity::PlayerDistWorker notifier(GetPlayer(), dist, achievementEarnedBuilder); Cell::VisitWorldObjects(GetPlayer(), notifier, dist); } void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const { WowTime date; date.SetUtcTimeFromUnixTime(progress->date); date += GetPlayer()->GetSession()->GetTimezoneOffset(); WorldPacket data(SMSG_CRITERIA_UPDATE, 8 + 4 + 8); data << uint32(entry->ID); // the counter is packed like a packed Guid data.appendPackGUID(progress->counter); data << GetPlayer()->GetPackGUID(); if (!entry->StartTimer) data << uint32(0); else data << uint32(timedCompleted ? 1 : 0); // this are some flags, 1 is for keeping the counter at 0 in client data << date; data << uint32(timeElapsed); // time elapsed in seconds data << uint32(0); // unk GetPlayer()->SendDirectMessage(&data); } /** * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet */ void AchievementMgr::CheckAllAchievementCriteria() { // suppress sending packets for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i) UpdateAchievementCriteria(AchievementCriteriaTypes(i)); } static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 }; /** * this function will be called whenever the user might have done a criteria relevant action */ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, WorldObject* ref /*= nullptr*/) { if (type >= ACHIEVEMENT_CRITERIA_TYPE_TOTAL) { TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: Wrong criteria type {}", type); return; } // Disable for GameMasters with GM-mode enabled or for players that don't have the related RBAC permission if (m_player->IsGameMaster() || m_player->GetSession()->HasPermission(rbac::RBAC_PERM_CANNOT_EARN_ACHIEVEMENTS)) { TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: [Player {} {}] {}, {} ({}), {}, {}" , m_player->GetName(), m_player->IsGameMaster() ? "GM mode on" : "disallowed by RBAC", m_player->GetGUID().ToString(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2); return; } TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: {}, {} ({}), {}, {}" , m_player->GetGUID().ToString(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2); AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, miscValue1); for (AchievementCriteriaEntry const* achievementCriteria : achievementCriteriaList) { AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->AchievementID); if (!CanUpdateCriteria(achievementCriteria, achievement, miscValue1, miscValue2, ref)) continue; switch (type) { // special cases, db data is checked later case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: break; default: if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria)) if (!data->Meets(GetPlayer(), ref, miscValue1, miscValue2)) continue; break; } switch (type) { // std. case: increment at 1 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: case ACHIEVEMENT_CRITERIA_TYPE_DEATH: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); break; // std case: increment at miscValue1 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: /* FIXME: for online player only currently */ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE); break; // std case: increment at miscValue2 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE); break; // std case: high value at miscValue1 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST); break; // std. case: set at 1 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: SetCriteriaProgress(achievementCriteria, 1, PROGRESS_SET); break; // specialized cases case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: SetCriteriaProgress(achievementCriteria, GetPlayer()->GetLevel()); break; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->Asset.SkillID)) SetCriteriaProgress(achievementCriteria, skillvalue); break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->Asset.SkillID)) SetCriteriaProgress(achievementCriteria, maxSkillvalue); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: SetCriteriaProgress(achievementCriteria, GetPlayer()->GetRewardedQuestCount()); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: { time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime(); CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria); if (!miscValue1) // Login case. { // reset if player missed one day. if (progress && progress->date < (nextDailyResetTime - 2 * DAY)) SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET); continue; } ProgressType progressType; if (!progress) // 1st time. Start count. progressType = PROGRESS_SET; else if (progress->date < (nextDailyResetTime - 2 * DAY)) // last progress is older than 2 days. Player missed 1 day => Restart count. progressType = PROGRESS_SET; else if (progress->date < (nextDailyResetTime - DAY)) // last progress is between 1 and 2 days. => 1st time of the day. progressType = PROGRESS_ACCUMULATE; else // last progress is within the day before the reset => Already counted today. continue; SetCriteriaProgress(achievementCriteria, 1, progressType); break; } case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: { uint32 counter = 0; RewardedQuestSet const& rewQuests = GetPlayer()->getRewardedQuests(); for (uint32 rewQuest : rewQuests) { Quest const* quest = sObjectMgr->GetQuestTemplate(rewQuest); if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->Asset.ZoneID) ++counter; } SetCriteriaProgress(achievementCriteria, counter); break; } case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: // miscValue1 is the ingame fallheight*100 as stored in dbc SetCriteriaProgress(achievementCriteria, miscValue1); break; case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // additional requirements if (achievementCriteria->AdditionalRequirements[0].Type == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE) { // those requirements couldn't be found in the dbc AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); if (!data || !data->Meets(GetPlayer(), ref, miscValue1)) { // reset the progress as we have a win without the requirement. SetCriteriaProgress(achievementCriteria, 0); continue; } } SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount()); break; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: { int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->Asset.FactionID); if (reputation > 0) SetCriteriaProgress(achievementCriteria, reputation); break; } case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount()); break; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: { ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1); if (!proto) continue; // check item level via achievement_criteria_data AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); if (!data || !data->Meets(GetPlayer(), nullptr, proto->ItemLevel)) continue; SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: { uint32 spellCount = 0; for (std::pair const& spellIter : GetPlayer()->GetSpellMap()) { SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter.first); for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) { if (skillIter->second->SkillLine == achievementCriteria->Asset.SkillID) { // do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717) ++spellCount; break; } } } SetCriteriaProgress(achievementCriteria, spellCount); break; } case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount()); break; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount()); break; case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount()); break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: { uint32 spellCount = 0; for (std::pair const& spellIter : GetPlayer()->GetSpellMap()) { SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter.first); for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) { if (skillIter->second->SkillLine == achievementCriteria->Asset.SkillID) { // do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717) ++spellCount; break; } } } SetCriteriaProgress(achievementCriteria, spellCount); break; } case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); break; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST); break; case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: if (!miscValue1) SetCriteriaProgress(achievementCriteria, m_achievementPoints, PROGRESS_SET); else SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: { uint32 reqTeamType = achievementCriteria->Asset.TeamType; if (miscValue1) { if (miscValue2 != reqTeamType) continue; SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST); } else // login case { for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { uint32 teamId = GetPlayer()->GetArenaTeamId(arena_slot); if (!teamId) continue; ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId); if (!team || team->GetType() != reqTeamType) continue; SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, PROGRESS_HIGHEST); break; } } break; } case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: { uint32 reqTeamType = achievementCriteria->Asset.TeamType; if (miscValue1) { if (miscValue2 != reqTeamType) continue; SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST); } else // login case { for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { uint32 teamId = GetPlayer()->GetArenaTeamId(arena_slot); if (!teamId) continue; ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId); if (!team || team->GetType() != reqTeamType) continue; if (ArenaTeamMember const* member = team->GetMember(GetPlayer()->GetGUID())) { SetCriteriaProgress(achievementCriteria, member->PersonalRating, PROGRESS_HIGHEST); break; } } } break; } // std case: does not exist in DBC, not triggered in code as result case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING: break; // FIXME: not triggered in code as result, need to implement case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: break; // Not implemented yet :( } if (IsCompletedCriteria(achievementCriteria, achievement)) CompletedCriteriaFor(achievement); // check again the completeness for SUMM and REQ COUNT achievements, // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria if (achievement->Flags & ACHIEVEMENT_FLAG_SUMM) if (IsCompletedAchievement(achievement)) CompletedAchievement(achievement); if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID)) for (AchievementEntry const* achievement : *achRefList) if (IsCompletedAchievement(achievement)) CompletedAchievement(achievement); } } bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement) { if (!achievement) return false; // counter can never complete if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER) return false; if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) { // someone on this realm has already completed that achievement if (sAchievementMgr->IsRealmCompleted(achievement)) return false; } CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria); if (!progress) return false; switch (AchievementCriteriaTypes(achievementCriteria->Type)) { case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: return progress->counter >= achievementCriteria->Quantity; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: return progress->counter >= 1; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: return progress->counter >= (achievementCriteria->Quantity * 75); case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: return progress->counter >= 9000; case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: return achievementCriteria->Quantity && progress->counter >= achievementCriteria->Quantity; case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN: return true; // handle all statistic-only criteria here case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: case ACHIEVEMENT_CRITERIA_TYPE_DEATH: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: default: break; } return false; } void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement) { // counter can never complete if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER) return; // already completed and stored if (HasAchieved(achievement->ID)) return; if (IsCompletedAchievement(achievement)) CompletedAchievement(achievement); } bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) { // counter can never complete if (entry->Flags & ACHIEVEMENT_FLAG_COUNTER) return false; // for achievement with referenced achievement criterias get from referenced and counter from self uint32 achievementForTestId = entry->SharesCriteria ? entry->SharesCriteria : entry->ID; uint32 achievementForTestCount = entry->MinimumCriteria; AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementForTestId); if (!cList) return false; uint32 count = 0; // For SUMM achievements, we have to count the progress of each criteria of the achievement. // Oddly, the target count is NOT contained in the achievement, but in each individual criteria if (entry->Flags & ACHIEVEMENT_FLAG_SUMM) { for (AchievementCriteriaEntry const* criteria : *cList) { CriteriaProgress const* progress = GetCriteriaProgress(criteria); if (!progress) continue; count += progress->counter; // for counters, field4 contains the main count requirement if (count >= criteria->Quantity) return true; } return false; } // Default case - need complete all or bool completed_all = true; for (AchievementCriteriaEntry const* criteria : *cList) { bool completed = IsCompletedCriteria(criteria, entry); // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL if (completed) ++count; else completed_all = false; // completed as have req. count of completed criterias if (achievementForTestCount > 0 && achievementForTestCount <= count) return true; } // all criterias completed requirement if (completed_all && achievementForTestCount == 0) return true; return false; } CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteriaEntry const* entry) { CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID); if (iter == m_criteriaProgress.end()) return nullptr; return &(iter->second); } void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype) { // Don't allow to cheat - doing timed achievements without timer active TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID); if (entry->StartTimer && timedIter == m_timedAchievements.end()) return; TC_LOG_DEBUG("achievement", "AchievementMgr::SetCriteriaProgress({}, {}) for {}", entry->ID, changeValue, m_player->GetGUID().ToString()); CriteriaProgress* progress = GetCriteriaProgress(entry); if (!progress) { // not create record for 0 counter but allow it for timed achievements // we will need to send 0 progress to client to start the timer if (changeValue == 0 && !entry->StartTimer) return; progress = &m_criteriaProgress[entry->ID]; progress->counter = changeValue; } else { uint32 newValue = 0; switch (ptype) { case PROGRESS_SET: newValue = changeValue; break; case PROGRESS_ACCUMULATE: { // avoid overflow uint32 max_value = std::numeric_limits::max(); newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value; break; } case PROGRESS_HIGHEST: newValue = progress->counter < changeValue ? changeValue : progress->counter; break; } // not update (not mark as changed) if counter will have same value if (progress->counter == newValue && !entry->StartTimer) return; progress->counter = newValue; } progress->changed = true; progress->date = GameTime::GetGameTime(); // set the date to the latest update. uint32 timeElapsed = 0; bool timedCompleted = false; if (entry->StartTimer) { // has to exist, otherwise we wouldn't be here timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->AchievementID)); // Client expects this in packet timeElapsed = entry->StartTimer - (timedIter->second/IN_MILLISECONDS); // Remove the timer, we wont need it anymore if (timedCompleted) m_timedAchievements.erase(timedIter); } SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted); } void AchievementMgr::RemoveCriteriaProgress(AchievementCriteriaEntry const* entry) { if (!entry) return; CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID); if (criteriaProgress == m_criteriaProgress.end()) return; WorldPacket data(SMSG_CRITERIA_DELETED, 4); data << uint32(entry->ID); m_player->SendDirectMessage(&data); m_criteriaProgress.erase(criteriaProgress); } void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff) { if (!m_timedAchievements.empty()) { for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();) { // Time is up, remove timer and reset progress if (itr->second <= timeDiff) { AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.LookupEntry(itr->first); RemoveCriteriaProgress(entry); m_timedAchievements.erase(itr++); } else { itr->second -= timeDiff; ++itr; } } } } void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /*= 0*/) { for (AchievementCriteriaEntry const* criteria : sAchievementMgr->GetTimedAchievementCriteriaByType(type)) { if (criteria->StartAsset != entry) continue; AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->AchievementID); if (m_timedAchievements.find(criteria->ID) == m_timedAchievements.end() && !IsCompletedCriteria(criteria, achievement)) { // Start the timer if (criteria->StartTimer * IN_MILLISECONDS > timeLost) { m_timedAchievements[criteria->ID] = criteria->StartTimer * IN_MILLISECONDS - timeLost; // and at client too SetCriteriaProgress(criteria, 0, PROGRESS_SET); } } } } void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) { for (AchievementCriteriaEntry const* criteria : sAchievementMgr->GetTimedAchievementCriteriaByType(type)) { if (criteria->StartAsset != entry) continue; TimedAchievementMap::iterator timedIter = m_timedAchievements.find(criteria->ID); // We don't have timer for this achievement if (timedIter == m_timedAchievements.end()) continue; // remove progress RemoveCriteriaProgress(criteria); // Remove the timer m_timedAchievements.erase(timedIter); } } void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) { // Disable for GameMasters with GM-mode enabled or for players that don't have the related RBAC permission if (m_player->IsGameMaster() || m_player->GetSession()->HasPermission(rbac::RBAC_PERM_CANNOT_EARN_ACHIEVEMENTS)) return; if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID)) return; TC_LOG_INFO("achievement", "AchievementMgr::CompletedAchievement({}). Player: {} {}", achievement->ID, m_player->GetName(), m_player->GetGUID().ToString()); SendAchievementEarned(achievement); CompletedAchievementData& ca = m_completedAchievements[achievement->ID]; ca.date = GameTime::GetGameTime(); ca.changed = true; if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) sAchievementMgr->SetRealmCompleted(achievement); m_achievementPoints += achievement->Points; UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, achievement->ID); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points); // reward items and titles if any AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement); // no rewards if (!reward) return; // titles //! Currently there's only one achievement that deals with gender-specific titles. //! Since no common attributes were found, (not even in titleRewardFlags field) //! we explicitly check by ID. Maybe in the future we could move the achievement_reward //! condition fields to the condition system. if (uint32 titleId = reward->TitleId[achievement->ID == 1793 ? GetPlayer()->GetNativeGender() : (GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1)]) if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) GetPlayer()->SetTitle(titleEntry); // mail if (reward->SenderCreatureId) { MailDraft draft(reward->MailTemplateId); if (!reward->MailTemplateId) { // subject and text std::string subject = reward->Subject; std::string text = reward->Body; LocaleConstant localeConstant = GetPlayer()->GetSession()->GetSessionDbLocaleIndex(); if (localeConstant != LOCALE_enUS) { if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement)) { ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject); ObjectMgr::GetLocaleString(loc->Text, localeConstant, text); } } draft = MailDraft(subject, text); } CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); Item* item = reward->ItemId ? Item::CreateItem(reward->ItemId, 1, GetPlayer()) : nullptr; if (item) { // save new item before send item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted // item draft.AddItem(item); } draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->SenderCreatureId)); CharacterDatabase.CommitTransaction(trans); } } void AchievementMgr::SendAllAchievementData() const { WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, m_completedAchievements.size() * 8 + 4 + m_criteriaProgress.size() * 38 + 4); BuildAllDataPacket(GetPlayer(), &data); GetPlayer()->SendDirectMessage(&data); } void AchievementMgr::SendRespondInspectAchievements(Player* player) const { WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 9 + m_completedAchievements.size() * 8 + 4 + m_criteriaProgress.size() * 38 + 4); data << GetPlayer()->GetPackGUID(); BuildAllDataPacket(player, &data); player->SendDirectMessage(&data); } /** * used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA */ void AchievementMgr::BuildAllDataPacket(Player const* receiver, WorldPacket* data) const { for (std::pair const& completedAchievement : m_completedAchievements) { // Skip hidden achievements AchievementEntry const* achievement = sAchievementStore.LookupEntry(completedAchievement.first); if (!achievement || achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN) continue; WowTime date; date.SetUtcTimeFromUnixTime(completedAchievement.second.date); date += receiver->GetSession()->GetTimezoneOffset(); *data << uint32(completedAchievement.first); *data << date; } *data << int32(-1); for (std::pair const& criteriaProgress : m_criteriaProgress) { WowTime date; date.SetUtcTimeFromUnixTime(criteriaProgress.second.date); date += receiver->GetSession()->GetTimezoneOffset(); *data << uint32(criteriaProgress.first); data->appendPackGUID(criteriaProgress.second.counter); *data << GetPlayer()->GetPackGUID(); *data << uint32(0); *data << date; *data << uint32(0); *data << uint32(0); } *data << int32(-1); } bool AchievementMgr::HasAchieved(uint32 achievementId) const { return m_completedAchievements.find(achievementId) != m_completedAchievements.end(); } bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint32 miscValue1, uint32 miscValue2, WorldObject const* ref) { if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, nullptr)) { TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: {} Type {}) Disabled", criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type)); return false; } if (achievement->InstanceID != -1 && GetPlayer()->GetMapId() != uint32(achievement->InstanceID)) { TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: {} Type {} Achievement {}) Wrong map", criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type), achievement->ID); return false; } if ((achievement->Faction == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeam() != HORDE) || (achievement->Faction == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)) { TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: {} Type {} Achievement {}) Wrong faction", criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type), achievement->ID); return false; } if (!RequirementsSatisfied(criteria, achievement, miscValue1, miscValue2, ref)) { TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: {} Type {}) Requirements have not been satisfied", criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type)); return false; } if (!ConditionsSatisfied(criteria)) { TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: {} Type {}) Conditions have not been satisfied", criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type)); return false; } // Don't update realm first achievements if the player's account isn't allowed to do so if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) if (GetPlayer()->GetSession()->HasPermission(rbac::RBAC_PERM_CANNOT_EARN_REALM_FIRST_ACHIEVEMENTS)) return false; // don't update already completed criteria if (IsCompletedCriteria(criteria, achievement)) return false; return true; } bool AchievementMgr::ConditionsSatisfied(AchievementCriteriaEntry const* criteria) const { for (auto AdditionalRequirement : criteria->AdditionalRequirements) { if (!AdditionalRequirement.Type) continue; switch (AdditionalRequirement.Type) { case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP: if (GetPlayer()->GetMapId() != AdditionalRequirement.Asset) return false; break; case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP: if (GetPlayer()->GetGroup()) return false; break; default: break; } } return true; } bool AchievementMgr::RequirementsSatisfied(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement, uint32 miscValue1, uint32 miscValue2, WorldObject const* ref) const { switch (AchievementCriteriaTypes(achievementCriteria->Type)) { case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: if (!miscValue1) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: break; // specialized cases case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: if ((miscValue1 && achievementCriteria->Asset.AchievementID != miscValue1) || (!miscValue1 && m_completedAchievements.find(achievementCriteria->Asset.AchievementID) == m_completedAchievements.end())) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: if (!miscValue1 || achievementCriteria->Asset.MapID != GetPlayer()->GetMapId()) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: if (!miscValue1 || achievementCriteria->Asset.CreatureID != miscValue1) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: if (miscValue1 && miscValue1 != achievementCriteria->Asset.SkillID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: if (miscValue1 && miscValue1 != achievementCriteria->Asset.ZoneID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_DEATH: if (!miscValue1) return false; for (uint8 j = 0; j < MAX_ARENA_SLOT; ++j) { if (achievIdByArenaSlot[j] == achievement->ID) { Battleground* bg = GetPlayer()->GetBattleground(); if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j) return false; break; } } break; case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: { if (!miscValue1) return false; Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId()); if (!map || !map->IsDungeon()) return false; //FIXME: work only for instances where max == min for players if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->Asset.GroupSize) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: if (!miscValue1) return false; // if team check required: must kill by opposition faction if (achievement->ID == 318 && miscValue2 == GetPlayer()->GetTeam()) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: if (!miscValue1 || miscValue2 != achievementCriteria->Asset.DamageType) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // if miscvalues != 0, it contains the questID. if (miscValue1) { if (miscValue1 != achievementCriteria->Asset.QuestID) return false; } else { // login case. if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->Asset.QuestID)) return false; } break; case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: if (!miscValue1 || miscValue1 != achievementCriteria->Asset.SpellID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: if (miscValue1 && miscValue1 != achievementCriteria->Asset.SpellID) return false; if (!GetPlayer()->HasSpell(achievementCriteria->Asset.SpellID)) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // miscValue1=loot_type (note: 0 = LOOT_CORPSE and then it ignored) // miscValue2=count of item loot if (!miscValue1 || !miscValue2) return false; if (miscValue1 != achievementCriteria->Asset.LootType) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: if (miscValue1 && achievementCriteria->Asset.ItemID != miscValue1) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: if (!miscValue1) return false; if (miscValue1 != achievementCriteria->Asset.ItemID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: { WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->Asset.WorldMapOverlayID); if (!worldOverlayEntry) return false; bool matchFound = false; for (uint32 j : worldOverlayEntry->AreaID) { AreaTableEntry const* area = sAreaTableStore.LookupEntry(j); if (!area) break; uint32 playerIndexOffset = uint32(area->AreaBit) / 32; if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE) continue; uint32 mask = 1 << (uint32(area->AreaBit) % 32); if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask) { matchFound = true; break; } } if (!matchFound) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: if (miscValue1 && miscValue1 != achievementCriteria->Asset.FactionID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // miscValue1 = itemSlot // miscValue2 = itemid if (!miscValue2) return false; if (miscValue1 != achievementCriteria->Asset.ItemSlot) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: // miscValue1 = itemid // miscValue2 = diced value if (!miscValue1) return false; if (miscValue2 != achievementCriteria->Asset.RollValue) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // miscValue1 = emote if (!miscValue1) return false; if (miscValue1 != achievementCriteria->Asset.EmoteID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: if (!miscValue1) return false; if (achievementCriteria->AdditionalRequirements[0].Type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP) { if (GetPlayer()->GetMapId() != achievementCriteria->AdditionalRequirements[0].Asset) return false; // map specific case (BG in fact) expected player targeted damage/heal if (!ref || ref->GetTypeId() != TYPEID_PLAYER) return false; } break; case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: if (!miscValue1) return false; if (miscValue1 != achievementCriteria->Asset.GameObjectID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: if (miscValue1 && miscValue1 != achievementCriteria->Asset.SkillID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: { if (!miscValue1) return false; ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1); if (!proto || proto->Quality < ITEM_QUALITY_EPIC) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: if (!miscValue1 || miscValue1 != achievementCriteria->Asset.ClassID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: if (!miscValue1 || miscValue1 != achievementCriteria->Asset.RaceID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: if (!miscValue1 || miscValue1 != achievementCriteria->Asset.ObjectiveId) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: if (!miscValue1 || miscValue1 != achievementCriteria->Asset.AreaID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: if (miscValue1 != achievementCriteria->Asset.MapID) return false; break; default: break; } return true; } char const* AchievementGlobalMgr::GetCriteriaTypeString(uint32 type) { return GetCriteriaTypeString(AchievementCriteriaTypes(type)); } char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes type) { switch (type) { case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: return "KILL_CREATURE"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: return "TYPE_WIN_BG"; case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: return "REACH_LEVEL"; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: return "REACH_SKILL_LEVEL"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: return "COMPLETE_ACHIEVEMENT"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: return "COMPLETE_QUEST_COUNT"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: return "COMPLETE_DAILY_QUEST_DAILY"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: return "COMPLETE_QUESTS_IN_ZONE"; case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: return "DAMAGE_DONE"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: return "COMPLETE_DAILY_QUEST"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: return "COMPLETE_BATTLEGROUND"; case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: return "DEATH_AT_MAP"; case ACHIEVEMENT_CRITERIA_TYPE_DEATH: return "DEATH"; case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: return "DEATH_IN_DUNGEON"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: return "COMPLETE_RAID"; case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: return "KILLED_BY_CREATURE"; case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: return "KILLED_BY_PLAYER"; case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: return "FALL_WITHOUT_DYING"; case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: return "DEATHS_FROM"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: return "COMPLETE_QUEST"; case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: return "BE_SPELL_TARGET"; case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: return "CAST_SPELL"; case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: return "BG_OBJECTIVE_CAPTURE"; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: return "HONORABLE_KILL_AT_AREA"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: return "WIN_ARENA"; case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA: return "PLAY_ARENA"; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: return "LEARN_SPELL"; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: return "HONORABLE_KILL"; case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: return "OWN_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: return "WIN_RATED_ARENA"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: return "HIGHEST_TEAM_RATING"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: return "HIGHEST_PERSONAL_RATING"; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: return "LEARN_SKILL_LEVEL"; case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: return "USE_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: return "LOOT_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: return "EXPLORE_AREA"; case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: return "OWN_RANK"; case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: return "BUY_BANK_SLOT"; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: return "GAIN_REPUTATION"; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: return "GAIN_EXALTED_REPUTATION"; case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: return "VISIT_BARBER_SHOP"; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: return "EQUIP_EPIC_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: return "ROLL_NEED_ON_LOOT"; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: return "GREED_ON_LOOT"; case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: return "HK_CLASS"; case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: return "HK_RACE"; case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: return "DO_EMOTE"; case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: return "HEALING_DONE"; case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: return "GET_KILLING_BLOWS"; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: return "EQUIP_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: return "MONEY_FROM_VENDORS"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: return "GOLD_SPENT_FOR_TALENTS"; case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: return "NUMBER_OF_TALENT_RESETS"; case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: return "MONEY_FROM_QUEST_REWARD"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: return "GOLD_SPENT_FOR_TRAVELLING"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: return "GOLD_SPENT_AT_BARBER"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: return "GOLD_SPENT_FOR_MAIL"; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: return "LOOT_MONEY"; case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: return "USE_GAMEOBJECT"; case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: return "BE_SPELL_TARGET2"; case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: return "SPECIAL_PVP_KILL"; case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: return "FISH_IN_GAMEOBJECT"; case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN: return "ON_LOGIN"; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: return "LEARN_SKILLLINE_SPELLS"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: return "WIN_DUEL"; case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: return "LOSE_DUEL"; case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: return "KILL_CREATURE_TYPE"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: return "GOLD_EARNED_BY_AUCTIONS"; case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: return "CREATE_AUCTION"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: return "HIGHEST_AUCTION_BID"; case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: return "WON_AUCTIONS"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: return "HIGHEST_AUCTION_SOLD"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: return "HIGHEST_GOLD_VALUE_OWNED"; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: return "GAIN_REVERED_REPUTATION"; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: return "GAIN_HONORED_REPUTATION"; case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: return "KNOWN_FACTIONS"; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: return "LOOT_EPIC_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: return "RECEIVE_EPIC_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: return "ROLL_NEED"; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: return "ROLL_GREED"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: return "HIGHEST_HEALTH"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER: return "HIGHEST_POWER"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT: return "HIGHEST_STAT"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: return "HIGHEST_SPELLPOWER"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR: return "HIGHEST_ARMOR"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING: return "HIGHEST_RATING"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: return "HIT_DEALT"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: return "HIT_RECEIVED"; case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: return "TOTAL_DAMAGE_RECEIVED"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST: return "HIGHEST_HEAL_CAST"; case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: return "TOTAL_HEALING_RECEIVED"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: return "HIGHEST_HEALING_RECEIVED"; case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: return "QUEST_ABANDONED"; case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: return "FLIGHT_PATHS_TAKEN"; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: return "LOOT_TYPE"; case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: return "CAST_SPELL2"; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: return "LEARN_SKILL_LINE"; case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: return "EARN_HONORABLE_KILL"; case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: return "ACCEPTED_SUMMONINGS"; case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: return "EARN_ACHIEVEMENT_POINTS"; case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: return "USE_LFD_TO_GROUP_WITH_PLAYERS"; } return "MISSING_TYPE"; } AchievementCriteriaEntryList const AchievementGlobalMgr::EmptyCriteriaList; AchievementGlobalMgr* AchievementGlobalMgr::instance() { static AchievementGlobalMgr instance; return &instance; } inline bool IsAchievementCriteriaTypeStoredByMiscValue(AchievementCriteriaTypes type) { switch (type) { case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: return true; default: break; } return false; } AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type, uint32 miscValue) const { if (miscValue && IsAchievementCriteriaTypeStoredByMiscValue(type)) { auto itr = m_AchievementCriteriasByMiscValue[type].find(miscValue); if (itr != m_AchievementCriteriasByMiscValue[type].end()) return itr->second; return EmptyCriteriaList; } return m_AchievementCriteriasByType[type]; } bool AchievementGlobalMgr::IsRealmCompleted(AchievementEntry const* achievement) const { auto itr = _allCompletedAchievements.find(achievement->ID); if (itr == _allCompletedAchievements.end()) return false; if (itr->second == SystemTimePoint ::min()) return false; if (itr->second == SystemTimePoint::max()) return true; // Allow completing the realm first kill for entire minute after first person did it // it may allow more than one group to achieve it (highly unlikely) // but apparently this is how blizz handles it as well if (achievement->Flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL) return (GameTime::GetSystemTime() - itr->second) > Minutes(1); return true; } void AchievementGlobalMgr::SetRealmCompleted(AchievementEntry const* achievement) { if (IsRealmCompleted(achievement)) return; _allCompletedAchievements[achievement->ID] = GameTime::GetSystemTime(); } //========================================================== void AchievementGlobalMgr::LoadAchievementCriteriaList() { uint32 oldMSTime = getMSTime(); if (sAchievementCriteriaStore.GetNumRows() == 0) { TC_LOG_INFO("server.loading", ">> Loaded 0 achievement criteria."); return; } uint32 loaded = 0; for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId) { AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId); if (!criteria) continue; if (!sAchievementStore.LookupEntry(criteria->AchievementID)) { TC_LOG_DEBUG("server.loading", "Achievement {} referenced by criteria {} doesn't exist, criteria not loaded.", criteria->AchievementID, criteria->ID); continue; } ASSERT(criteria->Type < ACHIEVEMENT_CRITERIA_TYPE_TOTAL, "ACHIEVEMENT_CRITERIA_TYPE_TOTAL must be greater than or equal to %u but is currently equal to %u", criteria->Type + 1, ACHIEVEMENT_CRITERIA_TYPE_TOTAL); m_AchievementCriteriasByType[criteria->Type].push_back(criteria); m_AchievementCriteriaListByAchievement[criteria->AchievementID].push_back(criteria); if (IsAchievementCriteriaTypeStoredByMiscValue(AchievementCriteriaTypes(criteria->Type))) { if (criteria->Type != ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA) m_AchievementCriteriasByMiscValue[criteria->Type][criteria->Asset.ID].push_back(criteria); else { WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(criteria->Asset.WorldMapOverlayID); if (!worldOverlayEntry) break; for (uint8 j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j) { if (worldOverlayEntry->AreaID[j]) { bool valid = true; for (uint8 i = 0; i < j; ++i) if (worldOverlayEntry->AreaID[j] == worldOverlayEntry->AreaID[i]) valid = false; if (valid) m_AchievementCriteriasByMiscValue[criteria->Type][worldOverlayEntry->AreaID[j]].push_back(criteria); } } } } for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i) { if (criteria->AdditionalRequirements[i].Type != ACHIEVEMENT_CRITERIA_CONDITION_NONE) { ASSERT(criteria->AdditionalRequirements[i].Type < ACHIEVEMENT_CRITERIA_CONDITION_MAX, "ACHIEVEMENT_CRITERIA_CONDITION_MAX must be greater than or equal to %u but is currently equal to %u", criteria->AdditionalRequirements[i].Type + 1, ACHIEVEMENT_CRITERIA_CONDITION_MAX); if (i == 0 || criteria->AdditionalRequirements[i].Type != criteria->AdditionalRequirements[i - 1].Type || criteria->AdditionalRequirements[i].Asset != criteria->AdditionalRequirements[i - 1].Asset) m_AchievementCriteriasByCondition[criteria->AdditionalRequirements[i].Type][criteria->AdditionalRequirements[i].Asset].push_back(criteria); } } if (criteria->StartTimer) { ASSERT(criteria->StartEvent < ACHIEVEMENT_TIMED_TYPE_MAX, "ACHIEVEMENT_TIMED_TYPE_MAX must be greater than or equal to %u but is currently equal to %u", criteria->StartEvent + 1, ACHIEVEMENT_TIMED_TYPE_MAX); m_AchievementCriteriasByTimedType[criteria->StartEvent].push_back(criteria); } ++loaded; } TC_LOG_INFO("server.loading", ">> Loaded {} achievement criteria in {} ms.", loaded, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadAchievementReferenceList() { uint32 oldMSTime = getMSTime(); if (sAchievementStore.GetNumRows() == 0) { TC_LOG_INFO("server.loading", ">> Loaded 0 achievement references."); return; } uint32 count = 0; for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId) { AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId); if (!achievement || !achievement->SharesCriteria) continue; m_AchievementListByReferencedId[achievement->SharesCriteria].push_back(achievement); ++count; } // Once Bitten, Twice Shy (10 player) - Icecrown Citadel if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(4539)) const_cast(achievement)->InstanceID = 631; // Correct map requirement (currently has Ulduar) TC_LOG_INFO("server.loading", ">> Loaded {} achievement references in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadAchievementCriteriaData() { uint32 oldMSTime = getMSTime(); m_criteriaDataMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 criteria_id = fields[0].GetUInt32(); AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id); if (!criteria) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains data for non-existing criteria (Entry: {}). Ignored.", criteria_id); continue; } uint32 dataType = fields[1].GetUInt8(); std::string scriptName = fields[4].GetString(); uint32 scriptId = 0; if (scriptName.length()) // not empty { if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT) TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains a ScriptName for non-scripted data type (Entry: {}, type {}), useless data.", criteria_id, dataType); else scriptId = sObjectMgr->GetScriptId(scriptName); } AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId); if (!data.IsValid(criteria)) continue; // this will allocate empty data set storage AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id]; dataSet.SetCriteriaId(criteria_id); // add real data only for not NONE data types if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE) dataSet.Add(data); // counting data by and data types ++count; } while (result->NextRow()); // post loading checks for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId) { AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId); if (!criteria) continue; switch (criteria->Type) { case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // achievement requires db data break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: { AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->AchievementID); if (!achievement) continue; // There are many achievements with these criteria, use hardcoded check at this moment to pick a simple case if (achievement->ID == 1282) break; continue; } case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases if (criteria->AdditionalRequirements[0].Type != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE) continue; break; case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases if (criteria->Quantity == 0) continue; break; case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics if (criteria->Quantity == 0) continue; break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases if (criteria->Quantity != 1) continue; break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements { AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->AchievementID); if (!achievement) continue; if (achievement->Category != CATEGORY_CHILDRENS_WEEK && achievement->ID != 1785) continue; break; } default: // type not use DB data, ignore continue; } if (!GetCriteriaDataSet(criteria) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, entryId, nullptr)) TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` does not contain expected data for criteria (Entry: {} Type: {}) for achievement {}.", criteria->ID, criteria->Type, criteria->AchievementID); } TC_LOG_INFO("server.loading", ">> Loaded {} additional achievement criteria data in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadCompletedAchievements() { uint32 oldMSTime = getMSTime(); // Populate _allCompletedAchievements with all realm first achievement ids to make multithreaded access safer // while it will not prevent races, it will prevent crashes that happen because std::unordered_map key was added // instead the only potential race will happen on value associated with the key for (uint32 i = 0; i < sAchievementStore.GetNumRows(); ++i) if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(i)) if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) _allCompletedAchievements[achievement->ID] = SystemTimePoint::min(); QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 realm first completed achievements. DB table `character_achievement` is empty."); return; } do { Field* fields = result->Fetch(); uint16 achievementId = fields[0].GetUInt16(); AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementId); if (!achievement) { // Remove non-existing achievements from all characters TC_LOG_ERROR("achievement", "Non-existing achievement {} data has been removed from the table `character_achievement`.", achievementId); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT); stmt->setUInt16(0, uint16(achievementId)); CharacterDatabase.Execute(stmt); continue; } else if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) _allCompletedAchievements[achievementId] = SystemTimePoint::max(); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} realm first completed achievements in {} ms.", (unsigned long)_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadRewards() { uint32 oldMSTime = getMSTime(); m_achievementRewards.clear(); // need for reload case // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT ID, TitleA, TitleH, ItemID, Sender, Subject, Body, MailTemplateID FROM achievement_reward"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty."); return; } do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); AchievementEntry const* achievement = sAchievementStore.LookupEntry(id); if (!achievement) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` contains a wrong achievement ID ({}), ignored.", id); continue; } AchievementReward reward; reward.TitleId[0] = fields[1].GetUInt32(); reward.TitleId[1] = fields[2].GetUInt32(); reward.ItemId = fields[3].GetUInt32(); reward.SenderCreatureId = fields[4].GetUInt32(); reward.Subject = fields[5].GetString(); reward.Body = fields[6].GetString(); reward.MailTemplateId = fields[7].GetUInt32(); // must be title or mail at least if (!reward.TitleId[0] && !reward.TitleId[1] && !reward.SenderCreatureId) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) does not contain title or item reward data. Ignored.", id); continue; } if (achievement->Faction == ACHIEVEMENT_FACTION_ANY && (!reward.TitleId[0] ^ !reward.TitleId[1])) TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) contains the title (A: {} H: {}) for only one team.", id, reward.TitleId[0], reward.TitleId[1]); if (reward.TitleId[0]) { CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.TitleId[0]); if (!titleEntry) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) contains an invalid title id ({}) in `title_A`, set to 0", id, reward.TitleId[0]); reward.TitleId[0] = 0; } } if (reward.TitleId[1]) { CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.TitleId[1]); if (!titleEntry) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) contains an invalid title id ({}) in `title_H`, set to 0", id, reward.TitleId[1]); reward.TitleId[1] = 0; } } //check mail data before item for report including wrong item case if (reward.SenderCreatureId) { if (!sObjectMgr->GetCreatureTemplate(reward.SenderCreatureId)) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) contains an invalid creature ID {} as sender, mail reward skipped.", id, reward.SenderCreatureId); reward.SenderCreatureId = 0; } } else { if (reward.ItemId) TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) does not have sender data, but contains an item reward. Item will not be rewarded.", id); if (!reward.Subject.empty()) TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) does not have sender data, but contains a mail subject.", id); if (!reward.Body.empty()) TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) does not have sender data, but contains mail text.", id); if (reward.MailTemplateId) TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) does not have sender data, but has a MailTemplate.", id); } if (reward.MailTemplateId) { if (!sMailTemplateStore.LookupEntry(reward.MailTemplateId)) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) is using an invalid MailTemplate ({}).", id, reward.MailTemplateId); reward.MailTemplateId = 0; } else if (!reward.Subject.empty() || !reward.Body.empty()) TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) is using MailTemplate ({}) and mail subject/text.", id, reward.MailTemplateId); } if (reward.ItemId) { if (!sObjectMgr->GetItemTemplate(reward.ItemId)) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) contains an invalid item id {}, reward mail will not contain the rewarded item.", id, reward.ItemId); reward.ItemId = 0; } } m_achievementRewards[id] = reward; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} achievement rewards in {} ms.", uint32(m_achievementRewards.size()), GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadRewardLocales() { uint32 oldMSTime = getMSTime(); m_achievementRewardLocales.clear(); // need for reload case // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT ID, Locale, Subject, Body FROM achievement_reward_locale"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `achievement_reward_locale` is empty."); return; } do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; if (m_achievementRewards.find(id) == m_achievementRewards.end()) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward_locale` (ID: {}) contains locale strings for a non-existing achievement reward.", id); continue; } AchievementRewardLocale& data = m_achievementRewardLocales[id]; ObjectMgr::AddLocaleString(fields[2].GetString(), locale, data.Subject); ObjectMgr::AddLocaleString(fields[3].GetString(), locale, data.Text); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} achievement reward locale strings in {} ms.", uint32(m_achievementRewardLocales.size()), GetMSTimeDiffToNow(oldMSTime)); }