/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AchievementMgr.h"
#include "ArenaTeamMgr.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "ChatTextBuilder.h"
#include "DatabaseEnv.h"
#include "DBCEnums.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "InstanceScript.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
#include "Mail.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "RBAC.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldSession.h"
#include "WowTime.h"
bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
{
if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` for criteria (Entry: {}) contains a wrong data type ({}), ignored.", criteria->ID, dataType);
return false;
}
switch (criteria->Type)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
break;
default:
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains data for a non-supported criteria type (Entry: {} Type: {}), ignored.", criteria->ID, criteria->Type);
return false;
}
break;
}
switch (dataType)
{
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE ({}) contains a non-existing creature id in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, creature.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({}) contains a non-existing class in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({}) contains a non-existing race in value2 ({}), ignored.",
criteria->ID, criteria->Type, dataType, classRace.race_id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (health.percent < 1 || health.percent > 100)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH ({}) contains a wrong percent value in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, health.percent);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
if (player_dead.own_team_flag > 1)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD ({}) contains a wrong boolean value1 ({}).",
criteria->ID, criteria->Type, dataType, player_dead.own_team_flag);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(aura.spell_id);
if (!spellEntry)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type {} ({}) contains a wrong spell id in value1 ({}), ignored.",
criteria->ID, criteria->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id);
return false;
}
if (aura.effect_idx >= 3)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type {} ({}) contains a wrong spell effect index in value2 ({}), ignored.",
criteria->ID, criteria->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx);
return false;
}
if (!spellEntry->GetEffect(SpellEffIndex(aura.effect_idx)).ApplyAuraName)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type {} ({}) contains a non-aura spell effect (ID: {} Effect: {}), ignored.",
criteria->ID, criteria->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx);
return false;
}
return true;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
if (!sAreaTableStore.LookupEntry(area.id))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA ({}) contains a wrong area id in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, area.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
if (value.compType >= COMP_TYPE_MAX)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE ({}) contains a wrong ComparisionType in value2 ({}), ignored.",
criteria->ID, criteria->Type, dataType, value.compType);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (level.minlevel > STRONG_MAX_LEVEL)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL ({}) contains a wrong minlevel in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, level.minlevel);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
if (gender.gender > GENDER_NONE)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER ({}) contains a wrong gender value in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, gender.gender);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
if (!ScriptId)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT ({}) does not have a ScriptName set, ignored.",
criteria->ID, criteria->Type, dataType);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
if (difficulty.difficulty >= MAX_DIFFICULTY)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY ({}) contains a wrong difficulty value in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, difficulty.difficulty);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
if (map_players.maxcount <= 0)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT ({}) contains a wrong max players count in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, map_players.maxcount);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
if (team.team != ALLIANCE && team.team != HORDE)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM ({}) contains an unknown team value in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, team.team);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
if (drunk.state >= MAX_DRUNKEN)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK ({}) contains an unknown drunken state value in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, drunk.state);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
if (!sHolidaysStore.LookupEntry(holiday.id))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY ({}) contains an unknown holiday entry in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, holiday.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT:
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (game_event.id < 1 || game_event.id >= events.size())
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT ({}) has unknown game_event in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, game_event.id);
return false;
}
return true;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
return true; // not check correctness node indexes
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY:
if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type {} ({}) contains an unknown quality state value in value1 ({}), ignored.",
criteria->ID, criteria->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY"), dataType, equipped_item.item_quality);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID:
if (!sMapStore.LookupEntry(map_id.mapId))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID ({}) contains an unknown map id in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, map_id.mapId);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (!classRace.class_id && !classRace.race_id)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({}) should not have 0 in either value field. Ignored.",
criteria->ID, criteria->Type, dataType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({}) contains a non-existing class entry in value1 ({}), ignored.",
criteria->ID, criteria->Type, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({}) contains a non-existing race entry in value2 ({}), ignored.",
criteria->ID, criteria->Type, dataType, classRace.race_id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
if (!sCharTitlesStore.LookupEntry(known_title.title_id))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE ({}) contains an unknown title_id in value1 ({}), ignore.",
criteria->ID, criteria->Type, dataType, known_title.title_id);
return false;
}
return true;
default:
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) contains data of a non-supported data type ({}), ignored.", criteria->ID, criteria->Type, dataType);
return false;
}
}
bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, WorldObject const* target, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /* = 0*/) const
{
switch (dataType)
{
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if (!target || target->GetTypeId() != TYPEID_UNIT)
return false;
return target->GetEntry() == creature.id;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
if (classRace.class_id && classRace.class_id != target->ToPlayer()->GetClass())
return false;
if (classRace.race_id && classRace.race_id != target->ToPlayer()->GetRace())
return false;
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (source->GetTypeId() != TYPEID_PLAYER)
return false;
if (classRace.class_id && classRace.class_id != source->ToPlayer()->GetClass())
return false;
if (classRace.race_id && classRace.race_id != source->ToPlayer()->GetRace())
return false;
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return !target->ToPlayer()->HealthAbovePct(health.percent);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
if (Player const* player = target->ToPlayer())
if (!player->IsAlive() && player->GetDeathTimer() != 0)
// flag set == must be same team, not set == different team
return (player->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0);
return false;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
return source->HasAuraEffect(aura.spell_id, aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
{
uint32 zone_id, area_id;
source->GetZoneAndAreaId(zone_id, area_id);
return area.id == zone_id || area.id == area_id;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
{
if (!target)
return false;
Unit const* unitTarget = target->ToUnit();
if (!unitTarget)
return false;
return unitTarget->HasAuraEffect(aura.spell_id, aura.effect_idx);
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
return CompareValues(ComparisionType(value.compType), miscValue1, value.value);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
{
if (!target)
return false;
Unit const* unitTarget = target->ToUnit();
if (!unitTarget)
return false;
return unitTarget->GetLevel() >= level.minlevel;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
{
if (!target)
return false;
Unit const* unitTarget = target->ToUnit();
if (!unitTarget)
return false;
return unitTarget->GetGender() == Gender(gender.gender);
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
{
Unit const* unitTarget = nullptr;
if (target)
unitTarget = target->ToUnit();
return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast(source), const_cast(unitTarget));
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
if (source->GetMap()->IsRaid())
if (source->GetMap()->Is25ManRaid() != ((difficulty.difficulty & RAID_DIFFICULTY_MASK_25MAN) != 0))
return false;
return source->GetMap()->GetSpawnMode() >= difficulty.difficulty;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return target->ToPlayer()->GetTeam() == team.team;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(drunk.state);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
return IsHolidayActive(HolidayIds(holiday.id));
case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT:
return IsEventActive(game_event.id);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
{
Battleground* bg = source->GetBattleground();
if (!bg)
return false;
uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
return score >= bg_loss_team_score.min_score && score <= bg_loss_team_score.max_score;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
{
if (!source->IsInWorld())
return false;
Map* map = source->GetMap();
if (!map->IsDungeon())
{
TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT ({}) for achievement criteria {} in a non-dungeon/non-raid map {}",
dataType, criteria_id, map->GetId());
return false;
}
InstanceScript* instance = map->ToInstanceMap()->GetInstanceScript();
if (!instance)
{
TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT ({}) for achievement criteria {} in map {}, but the map does not have an instance script.",
dataType, criteria_id, map->GetId());
return false;
}
Unit const* unitTarget = nullptr;
if (target)
unitTarget = target->ToUnit();
return instance->CheckAchievementCriteriaMeet(criteria_id, source, unitTarget, miscValue1);
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM:
{
AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.AssertEntry(criteria_id);
uint32 itemId = (entry->Type == ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM ? miscValue2 : miscValue1);
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
if (!itemTemplate)
return false;
return itemTemplate->ItemLevel >= equipped_item.item_level && itemTemplate->Quality >= equipped_item.item_quality;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID:
return source->GetMapId() == map_id.mapId;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY:
{
time_t birthday_start = time_t(sWorld->getIntConfig(CONFIG_BIRTHDAY_TIME));
tm birthday_tm;
localtime_r(&birthday_start, &birthday_tm);
// exactly N birthday
birthday_tm.tm_year += birthday_login.nth_birthday;
time_t birthday = mktime(&birthday_tm);
time_t now = GameTime::GetGameTime();
return now <= birthday + DAY && now >= birthday;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
{
if (CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(known_title.title_id))
return source->HasTitle(titleInfo->MaskID);
return false;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY:
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
if (!pProto)
return false;
return pProto->Quality == item.item_quality;
}
default:
break;
}
return false;
}
bool AchievementCriteriaDataSet::Meets(Player const* source, WorldObject const* target, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /* = 0*/) const
{
for (AchievementCriteriaData const& criteriadata : storage)
if (!criteriadata.Meets(criteria_id, source, target, miscValue1, miscValue2))
return false;
return true;
}
AchievementMgr::AchievementMgr(Player* player) : m_player(player), m_achievementPoints(0)
{
}
AchievementMgr::~AchievementMgr() { }
void AchievementMgr::Reset()
{
for (std::pair const& completedAchievement : m_completedAchievements)
{
WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4);
data << uint32(completedAchievement.first);
m_player->SendDirectMessage(&data);
}
for (std::pair const& criteriaprogress : m_criteriaProgress)
{
WorldPacket data(SMSG_CRITERIA_DELETED, 4);
data << uint32(criteriaprogress.first);
m_player->SendDirectMessage(&data);
}
m_completedAchievements.clear();
m_achievementPoints = 0;
m_criteriaProgress.clear();
DeleteFromDB(m_player->GetGUID());
// re-fill data
CheckAllAchievementCriteria();
}
void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete)
{
TC_LOG_DEBUG("achievement", "AchievementMgr::ResetAchievementCriteria({}, {}, {})", condition, value, evenIfCriteriaComplete);
// Disable for GameMasters with GM-mode enabled or for players that don't have the related RBAC permission
if (m_player->IsGameMaster() || m_player->GetSession()->HasPermission(rbac::RBAC_PERM_CANNOT_EARN_ACHIEVEMENTS))
return;
AchievementCriteriaEntryList const* achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByCondition(condition, value);
if (!achievementCriteriaList)
return;
for (AchievementCriteriaEntry const* achievementCriteria : *achievementCriteriaList)
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->AchievementID);
if (!achievement)
continue;
// don't update already completed criteria if not forced or achievement already complete
if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement->ID))
continue;
RemoveCriteriaProgress(achievementCriteria);
}
}
void AchievementMgr::DeleteFromDB(ObjectGuid guid)
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void AchievementMgr::SaveToDB(CharacterDatabaseTransaction trans)
{
if (!m_completedAchievements.empty())
{
for (std::pair& completedAchievement : m_completedAchievements)
{
if (!completedAchievement.second.changed)
continue;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt->setUInt16(0, completedAchievement.first);
stmt->setUInt32(1, GetPlayer()->GetGUID().GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter());
stmt->setUInt16(1, completedAchievement.first);
stmt->setUInt32(2, uint32(completedAchievement.second.date));
trans->Append(stmt);
completedAchievement.second.changed = false;
}
}
if (!m_criteriaProgress.empty())
{
for (std::pair& criteriaProgres : m_criteriaProgress)
{
if (!criteriaProgres.second.changed)
continue;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter());
stmt->setUInt16(1, criteriaProgres.first);
trans->Append(stmt);
if (criteriaProgres.second.counter)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter());
stmt->setUInt16(1, criteriaProgres.first);
stmt->setUInt32(2, criteriaProgres.second.counter);
stmt->setUInt32(3, uint32(criteriaProgres.second.date));
trans->Append(stmt);
}
criteriaProgres.second.changed = false;
}
}
}
void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
{
if (achievementResult)
{
do
{
Field* fields = achievementResult->Fetch();
uint32 achievementid = fields[0].GetUInt16();
// must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid);
if (!achievement)
continue;
CompletedAchievementData& ca = m_completedAchievements[achievementid];
ca.date = time_t(fields[1].GetUInt32());
ca.changed = false;
m_achievementPoints += achievement->Points;
// title achievement rewards are retroactive
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
if (uint32 titleId = reward->TitleId[Player::TeamForRace(GetPlayer()->GetRace()) == ALLIANCE ? 0 : 1])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetPlayer()->SetTitle(titleEntry);
} while (achievementResult->NextRow());
}
if (criteriaResult)
{
do
{
Field* fields = criteriaResult->Fetch();
uint32 id = fields[0].GetUInt16();
uint32 counter = fields[1].GetUInt32();
time_t date = time_t(fields[2].GetUInt32());
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
if (!criteria)
{
// Removing non-existing criteria data for all characters
TC_LOG_ERROR("achievement", "Non-existing achievement criteria {} data has been removed from the table `character_achievement_progress`.", id);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
stmt->setUInt16(0, uint16(id));
CharacterDatabase.Execute(stmt);
continue;
}
if (criteria->StartTimer && time_t(date + criteria->StartTimer) < GameTime::GetGameTime())
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
progress.counter = counter;
progress.date = date;
progress.changed = false;
} while (criteriaResult->NextRow());
}
}
void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const
{
if (GetPlayer()->GetSession()->PlayerLoading())
return;
// Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN
if (achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN)
return;
TC_LOG_DEBUG("achievement", "AchievementMgr::SendAchievementEarned({})", achievement->ID);
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->GetNativeGender(), GetPlayer(), achievement->ID);
Trinity::LocalizedPacketDo _localizer(_builder);
guild->BroadcastWorker(_localizer, GetPlayer());
}
if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
{
uint32 team = GetPlayer()->GetTeam();
// broadcast realm first reached
WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, GetPlayer()->GetName().size() + 1 + 8 + 4 + 4);
data << GetPlayer()->GetName();
data << GetPlayer()->GetGUID();
data << uint32(achievement->ID);
std::size_t linkTypePos = data.wpos();
data << uint32(1); // display name as clickable link in chat
sWorld->SendGlobalMessage(&data, nullptr, team);
data.put(linkTypePos, 0); // display name as plain string in chat
sWorld->SendGlobalMessage(&data, nullptr, team == ALLIANCE ? HORDE : ALLIANCE);
}
// if player is in world he can tell his friends about new achievement
else if (GetPlayer()->IsInWorld())
{
Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->GetNativeGender(), GetPlayer(), achievement->ID);
Trinity::LocalizedPacketDo _localizer(_builder);
Trinity::PlayerDistWorker> _worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer);
Cell::VisitWorldObjects(GetPlayer(), _worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
}
auto achievementEarnedBuilder = [&](Player const* receiver)
{
WowTime now = *GameTime::GetUtcWowTime();
now += receiver->GetSession()->GetTimezoneOffset();
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8 + 4 + 8);
data << GetPlayer()->GetPackGUID();
data << uint32(achievement->ID);
data << now;
data << uint32(0);
receiver->SendDirectMessage(&data);
};
float dist = sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY);
Trinity::PlayerDistWorker notifier(GetPlayer(), dist, achievementEarnedBuilder);
Cell::VisitWorldObjects(GetPlayer(), notifier, dist);
}
void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const
{
WowTime date;
date.SetUtcTimeFromUnixTime(progress->date);
date += GetPlayer()->GetSession()->GetTimezoneOffset();
WorldPacket data(SMSG_CRITERIA_UPDATE, 8 + 4 + 8);
data << uint32(entry->ID);
// the counter is packed like a packed Guid
data.appendPackGUID(progress->counter);
data << GetPlayer()->GetPackGUID();
if (!entry->StartTimer)
data << uint32(0);
else
data << uint32(timedCompleted ? 1 : 0); // this are some flags, 1 is for keeping the counter at 0 in client
data << date;
data << uint32(timeElapsed); // time elapsed in seconds
data << uint32(0); // unk
GetPlayer()->SendDirectMessage(&data);
}
/**
* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
*/
void AchievementMgr::CheckAllAchievementCriteria()
{
// suppress sending packets
for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
UpdateAchievementCriteria(AchievementCriteriaTypes(i));
}
static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, WorldObject* ref /*= nullptr*/)
{
if (type >= ACHIEVEMENT_CRITERIA_TYPE_TOTAL)
{
TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: Wrong criteria type {}", type);
return;
}
// Disable for GameMasters with GM-mode enabled or for players that don't have the related RBAC permission
if (m_player->IsGameMaster() || m_player->GetSession()->HasPermission(rbac::RBAC_PERM_CANNOT_EARN_ACHIEVEMENTS))
{
TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: [Player {} {}] {}, {} ({}), {}, {}"
, m_player->GetName(), m_player->IsGameMaster() ? "GM mode on" : "disallowed by RBAC", m_player->GetGUID().ToString(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2);
return;
}
TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: {}, {} ({}), {}, {}"
, m_player->GetGUID().ToString(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2);
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, miscValue1);
for (AchievementCriteriaEntry const* achievementCriteria : achievementCriteriaList)
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->AchievementID);
if (!CanUpdateCriteria(achievementCriteria, achievement, miscValue1, miscValue2, ref))
continue;
switch (type)
{
// special cases, db data is checked later
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
break;
default:
if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
if (!data->Meets(GetPlayer(), ref, miscValue1, miscValue2))
continue;
break;
}
switch (type)
{
// std. case: increment at 1
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
// std case: increment at miscValue1
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: /* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
break;
// std case: increment at miscValue2
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
break;
// std case: high value at miscValue1
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
break;
// std. case: set at 1
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_SET);
break;
// specialized cases
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetLevel());
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->Asset.SkillID))
SetCriteriaProgress(achievementCriteria, skillvalue);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->Asset.SkillID))
SetCriteriaProgress(achievementCriteria, maxSkillvalue);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetRewardedQuestCount());
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
{
time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria);
if (!miscValue1) // Login case.
{
// reset if player missed one day.
if (progress && progress->date < (nextDailyResetTime - 2 * DAY))
SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
continue;
}
ProgressType progressType;
if (!progress)
// 1st time. Start count.
progressType = PROGRESS_SET;
else if (progress->date < (nextDailyResetTime - 2 * DAY))
// last progress is older than 2 days. Player missed 1 day => Restart count.
progressType = PROGRESS_SET;
else if (progress->date < (nextDailyResetTime - DAY))
// last progress is between 1 and 2 days. => 1st time of the day.
progressType = PROGRESS_ACCUMULATE;
else
// last progress is within the day before the reset => Already counted today.
continue;
SetCriteriaProgress(achievementCriteria, 1, progressType);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
{
uint32 counter = 0;
RewardedQuestSet const& rewQuests = GetPlayer()->getRewardedQuests();
for (uint32 rewQuest : rewQuests)
{
Quest const* quest = sObjectMgr->GetQuestTemplate(rewQuest);
if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->Asset.ZoneID)
++counter;
}
SetCriteriaProgress(achievementCriteria, counter);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
// miscValue1 is the ingame fallheight*100 as stored in dbc
SetCriteriaProgress(achievementCriteria, miscValue1);
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
// additional requirements
if (achievementCriteria->AdditionalRequirements[0].Type == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
if (!data || !data->Meets(GetPlayer(), ref, miscValue1))
{
// reset the progress as we have a win without the requirement.
SetCriteriaProgress(achievementCriteria, 0);
continue;
}
}
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount());
break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
{
int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->Asset.FactionID);
if (reputation > 0)
SetCriteriaProgress(achievementCriteria, reputation);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
break;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1);
if (!proto)
continue;
// check item level via achievement_criteria_data
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
if (!data || !data->Meets(GetPlayer(), nullptr, proto->ItemLevel))
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
{
uint32 spellCount = 0;
for (std::pair const& spellIter : GetPlayer()->GetSpellMap())
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter.first);
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
if (skillIter->second->SkillLine == achievementCriteria->Asset.SkillID)
{
// do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
++spellCount;
break;
}
}
}
SetCriteriaProgress(achievementCriteria, spellCount);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
break;
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
{
uint32 spellCount = 0;
for (std::pair const& spellIter : GetPlayer()->GetSpellMap())
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter.first);
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
if (skillIter->second->SkillLine == achievementCriteria->Asset.SkillID)
{
// do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
++spellCount;
break;
}
}
}
SetCriteriaProgress(achievementCriteria, spellCount);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
break;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
break;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
if (!miscValue1)
SetCriteriaProgress(achievementCriteria, m_achievementPoints, PROGRESS_SET);
else
SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
{
uint32 reqTeamType = achievementCriteria->Asset.TeamType;
if (miscValue1)
{
if (miscValue2 != reqTeamType)
continue;
SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
}
else // login case
{
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
uint32 teamId = GetPlayer()->GetArenaTeamId(arena_slot);
if (!teamId)
continue;
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
if (!team || team->GetType() != reqTeamType)
continue;
SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, PROGRESS_HIGHEST);
break;
}
}
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
{
uint32 reqTeamType = achievementCriteria->Asset.TeamType;
if (miscValue1)
{
if (miscValue2 != reqTeamType)
continue;
SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
}
else // login case
{
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
uint32 teamId = GetPlayer()->GetArenaTeamId(arena_slot);
if (!teamId)
continue;
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
if (!team || team->GetType() != reqTeamType)
continue;
if (ArenaTeamMember const* member = team->GetMember(GetPlayer()->GetGUID()))
{
SetCriteriaProgress(achievementCriteria, member->PersonalRating, PROGRESS_HIGHEST);
break;
}
}
}
break;
}
// std case: does not exist in DBC, not triggered in code as result
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
break;
// FIXME: not triggered in code as result, need to implement
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
break; // Not implemented yet :(
}
if (IsCompletedCriteria(achievementCriteria, achievement))
CompletedCriteriaFor(achievement);
// check again the completeness for SUMM and REQ COUNT achievements,
// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
if (achievement->Flags & ACHIEVEMENT_FLAG_SUMM)
if (IsCompletedAchievement(achievement))
CompletedAchievement(achievement);
if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
for (AchievementEntry const* achievement : *achRefList)
if (IsCompletedAchievement(achievement))
CompletedAchievement(achievement);
}
}
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
{
if (!achievement)
return false;
// counter can never complete
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
{
// someone on this realm has already completed that achievement
if (sAchievementMgr->IsRealmCompleted(achievement))
return false;
}
CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria);
if (!progress)
return false;
switch (AchievementCriteriaTypes(achievementCriteria->Type))
{
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
return progress->counter >= achievementCriteria->Quantity;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return progress->counter >= (achievementCriteria->Quantity * 75);
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
return progress->counter >= 9000;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
return achievementCriteria->Quantity && progress->counter >= achievementCriteria->Quantity;
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
return true;
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
default:
break;
}
return false;
}
void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement)
{
// counter can never complete
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER)
return;
// already completed and stored
if (HasAchieved(achievement->ID))
return;
if (IsCompletedAchievement(achievement))
CompletedAchievement(achievement);
}
bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
{
// counter can never complete
if (entry->Flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
// for achievement with referenced achievement criterias get from referenced and counter from self
uint32 achievementForTestId = entry->SharesCriteria ? entry->SharesCriteria : entry->ID;
uint32 achievementForTestCount = entry->MinimumCriteria;
AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementForTestId);
if (!cList)
return false;
uint32 count = 0;
// For SUMM achievements, we have to count the progress of each criteria of the achievement.
// Oddly, the target count is NOT contained in the achievement, but in each individual criteria
if (entry->Flags & ACHIEVEMENT_FLAG_SUMM)
{
for (AchievementCriteriaEntry const* criteria : *cList)
{
CriteriaProgress const* progress = GetCriteriaProgress(criteria);
if (!progress)
continue;
count += progress->counter;
// for counters, field4 contains the main count requirement
if (count >= criteria->Quantity)
return true;
}
return false;
}
// Default case - need complete all or
bool completed_all = true;
for (AchievementCriteriaEntry const* criteria : *cList)
{
bool completed = IsCompletedCriteria(criteria, entry);
// found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
if (completed)
++count;
else
completed_all = false;
// completed as have req. count of completed criterias
if (achievementForTestCount > 0 && achievementForTestCount <= count)
return true;
}
// all criterias completed requirement
if (completed_all && achievementForTestCount == 0)
return true;
return false;
}
CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteriaEntry const* entry)
{
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
if (iter == m_criteriaProgress.end())
return nullptr;
return &(iter->second);
}
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
{
// Don't allow to cheat - doing timed achievements without timer active
TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID);
if (entry->StartTimer && timedIter == m_timedAchievements.end())
return;
TC_LOG_DEBUG("achievement", "AchievementMgr::SetCriteriaProgress({}, {}) for {}", entry->ID, changeValue, m_player->GetGUID().ToString());
CriteriaProgress* progress = GetCriteriaProgress(entry);
if (!progress)
{
// not create record for 0 counter but allow it for timed achievements
// we will need to send 0 progress to client to start the timer
if (changeValue == 0 && !entry->StartTimer)
return;
progress = &m_criteriaProgress[entry->ID];
progress->counter = changeValue;
}
else
{
uint32 newValue = 0;
switch (ptype)
{
case PROGRESS_SET:
newValue = changeValue;
break;
case PROGRESS_ACCUMULATE:
{
// avoid overflow
uint32 max_value = std::numeric_limits::max();
newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
break;
}
case PROGRESS_HIGHEST:
newValue = progress->counter < changeValue ? changeValue : progress->counter;
break;
}
// not update (not mark as changed) if counter will have same value
if (progress->counter == newValue && !entry->StartTimer)
return;
progress->counter = newValue;
}
progress->changed = true;
progress->date = GameTime::GetGameTime(); // set the date to the latest update.
uint32 timeElapsed = 0;
bool timedCompleted = false;
if (entry->StartTimer)
{
// has to exist, otherwise we wouldn't be here
timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->AchievementID));
// Client expects this in packet
timeElapsed = entry->StartTimer - (timedIter->second/IN_MILLISECONDS);
// Remove the timer, we wont need it anymore
if (timedCompleted)
m_timedAchievements.erase(timedIter);
}
SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted);
}
void AchievementMgr::RemoveCriteriaProgress(AchievementCriteriaEntry const* entry)
{
if (!entry)
return;
CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
if (criteriaProgress == m_criteriaProgress.end())
return;
WorldPacket data(SMSG_CRITERIA_DELETED, 4);
data << uint32(entry->ID);
m_player->SendDirectMessage(&data);
m_criteriaProgress.erase(criteriaProgress);
}
void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
{
if (!m_timedAchievements.empty())
{
for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();)
{
// Time is up, remove timer and reset progress
if (itr->second <= timeDiff)
{
AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.LookupEntry(itr->first);
RemoveCriteriaProgress(entry);
m_timedAchievements.erase(itr++);
}
else
{
itr->second -= timeDiff;
++itr;
}
}
}
}
void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /*= 0*/)
{
for (AchievementCriteriaEntry const* criteria : sAchievementMgr->GetTimedAchievementCriteriaByType(type))
{
if (criteria->StartAsset != entry)
continue;
AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->AchievementID);
if (m_timedAchievements.find(criteria->ID) == m_timedAchievements.end() && !IsCompletedCriteria(criteria, achievement))
{
// Start the timer
if (criteria->StartTimer * IN_MILLISECONDS > timeLost)
{
m_timedAchievements[criteria->ID] = criteria->StartTimer * IN_MILLISECONDS - timeLost;
// and at client too
SetCriteriaProgress(criteria, 0, PROGRESS_SET);
}
}
}
}
void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
{
for (AchievementCriteriaEntry const* criteria : sAchievementMgr->GetTimedAchievementCriteriaByType(type))
{
if (criteria->StartAsset != entry)
continue;
TimedAchievementMap::iterator timedIter = m_timedAchievements.find(criteria->ID);
// We don't have timer for this achievement
if (timedIter == m_timedAchievements.end())
continue;
// remove progress
RemoveCriteriaProgress(criteria);
// Remove the timer
m_timedAchievements.erase(timedIter);
}
}
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
{
// Disable for GameMasters with GM-mode enabled or for players that don't have the related RBAC permission
if (m_player->IsGameMaster() || m_player->GetSession()->HasPermission(rbac::RBAC_PERM_CANNOT_EARN_ACHIEVEMENTS))
return;
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
return;
TC_LOG_INFO("achievement", "AchievementMgr::CompletedAchievement({}). Player: {} {}",
achievement->ID, m_player->GetName(), m_player->GetGUID().ToString());
SendAchievementEarned(achievement);
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
ca.date = GameTime::GetGameTime();
ca.changed = true;
if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
sAchievementMgr->SetRealmCompleted(achievement);
m_achievementPoints += achievement->Points;
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, achievement->ID);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points);
// reward items and titles if any
AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);
// no rewards
if (!reward)
return;
// titles
//! Currently there's only one achievement that deals with gender-specific titles.
//! Since no common attributes were found, (not even in titleRewardFlags field)
//! we explicitly check by ID. Maybe in the future we could move the achievement_reward
//! condition fields to the condition system.
if (uint32 titleId = reward->TitleId[achievement->ID == 1793 ? GetPlayer()->GetNativeGender() : (GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1)])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetPlayer()->SetTitle(titleEntry);
// mail
if (reward->SenderCreatureId)
{
MailDraft draft(reward->MailTemplateId);
if (!reward->MailTemplateId)
{
// subject and text
std::string subject = reward->Subject;
std::string text = reward->Body;
LocaleConstant localeConstant = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
if (localeConstant != LOCALE_enUS)
{
if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
{
ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject);
ObjectMgr::GetLocaleString(loc->Text, localeConstant, text);
}
}
draft = MailDraft(subject, text);
}
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
Item* item = reward->ItemId ? Item::CreateItem(reward->ItemId, 1, GetPlayer()) : nullptr;
if (item)
{
// save new item before send
item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
// item
draft.AddItem(item);
}
draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->SenderCreatureId));
CharacterDatabase.CommitTransaction(trans);
}
}
void AchievementMgr::SendAllAchievementData() const
{
WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, m_completedAchievements.size() * 8 + 4 + m_criteriaProgress.size() * 38 + 4);
BuildAllDataPacket(GetPlayer(), &data);
GetPlayer()->SendDirectMessage(&data);
}
void AchievementMgr::SendRespondInspectAchievements(Player* player) const
{
WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 9 + m_completedAchievements.size() * 8 + 4 + m_criteriaProgress.size() * 38 + 4);
data << GetPlayer()->GetPackGUID();
BuildAllDataPacket(player, &data);
player->SendDirectMessage(&data);
}
/**
* used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA
*/
void AchievementMgr::BuildAllDataPacket(Player const* receiver, WorldPacket* data) const
{
for (std::pair const& completedAchievement : m_completedAchievements)
{
// Skip hidden achievements
AchievementEntry const* achievement = sAchievementStore.LookupEntry(completedAchievement.first);
if (!achievement || achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN)
continue;
WowTime date;
date.SetUtcTimeFromUnixTime(completedAchievement.second.date);
date += receiver->GetSession()->GetTimezoneOffset();
*data << uint32(completedAchievement.first);
*data << date;
}
*data << int32(-1);
for (std::pair const& criteriaProgress : m_criteriaProgress)
{
WowTime date;
date.SetUtcTimeFromUnixTime(criteriaProgress.second.date);
date += receiver->GetSession()->GetTimezoneOffset();
*data << uint32(criteriaProgress.first);
data->appendPackGUID(criteriaProgress.second.counter);
*data << GetPlayer()->GetPackGUID();
*data << uint32(0);
*data << date;
*data << uint32(0);
*data << uint32(0);
}
*data << int32(-1);
}
bool AchievementMgr::HasAchieved(uint32 achievementId) const
{
return m_completedAchievements.find(achievementId) != m_completedAchievements.end();
}
bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint32 miscValue1, uint32 miscValue2, WorldObject const* ref)
{
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, nullptr))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: {} Type {}) Disabled",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type));
return false;
}
if (achievement->InstanceID != -1 && GetPlayer()->GetMapId() != uint32(achievement->InstanceID))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: {} Type {} Achievement {}) Wrong map",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type), achievement->ID);
return false;
}
if ((achievement->Faction == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeam() != HORDE) ||
(achievement->Faction == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: {} Type {} Achievement {}) Wrong faction",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type), achievement->ID);
return false;
}
if (!RequirementsSatisfied(criteria, achievement, miscValue1, miscValue2, ref))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: {} Type {}) Requirements have not been satisfied",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type));
return false;
}
if (!ConditionsSatisfied(criteria))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: {} Type {}) Conditions have not been satisfied",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type));
return false;
}
// Don't update realm first achievements if the player's account isn't allowed to do so
if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
if (GetPlayer()->GetSession()->HasPermission(rbac::RBAC_PERM_CANNOT_EARN_REALM_FIRST_ACHIEVEMENTS))
return false;
// don't update already completed criteria
if (IsCompletedCriteria(criteria, achievement))
return false;
return true;
}
bool AchievementMgr::ConditionsSatisfied(AchievementCriteriaEntry const* criteria) const
{
for (auto AdditionalRequirement : criteria->AdditionalRequirements)
{
if (!AdditionalRequirement.Type)
continue;
switch (AdditionalRequirement.Type)
{
case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP:
if (GetPlayer()->GetMapId() != AdditionalRequirement.Asset)
return false;
break;
case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP:
if (GetPlayer()->GetGroup())
return false;
break;
default:
break;
}
}
return true;
}
bool AchievementMgr::RequirementsSatisfied(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement, uint32 miscValue1, uint32 miscValue2, WorldObject const* ref) const
{
switch (AchievementCriteriaTypes(achievementCriteria->Type))
{
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
if (!miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
break;
// specialized cases
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
if ((miscValue1 && achievementCriteria->Asset.AchievementID != miscValue1) || (!miscValue1 && m_completedAchievements.find(achievementCriteria->Asset.AchievementID) == m_completedAchievements.end()))
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
if (!miscValue1 || achievementCriteria->Asset.MapID != GetPlayer()->GetMapId())
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
if (!miscValue1 || achievementCriteria->Asset.CreatureID != miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SkillID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
if (miscValue1 && miscValue1 != achievementCriteria->Asset.ZoneID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
if (!miscValue1)
return false;
for (uint8 j = 0; j < MAX_ARENA_SLOT; ++j)
{
if (achievIdByArenaSlot[j] == achievement->ID)
{
Battleground* bg = GetPlayer()->GetBattleground();
if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
return false;
break;
}
}
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
{
if (!miscValue1)
return false;
Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
if (!map || !map->IsDungeon())
return false;
//FIXME: work only for instances where max == min for players
if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->Asset.GroupSize)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
if (!miscValue1)
return false;
// if team check required: must kill by opposition faction
if (achievement->ID == 318 && miscValue2 == GetPlayer()->GetTeam())
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
if (!miscValue1 || miscValue2 != achievementCriteria->Asset.DamageType)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
// if miscvalues != 0, it contains the questID.
if (miscValue1)
{
if (miscValue1 != achievementCriteria->Asset.QuestID)
return false;
}
else
{
// login case.
if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->Asset.QuestID))
return false;
}
break;
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.SpellID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SpellID)
return false;
if (!GetPlayer()->HasSpell(achievementCriteria->Asset.SpellID))
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
// miscValue1=loot_type (note: 0 = LOOT_CORPSE and then it ignored)
// miscValue2=count of item loot
if (!miscValue1 || !miscValue2)
return false;
if (miscValue1 != achievementCriteria->Asset.LootType)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
if (miscValue1 && achievementCriteria->Asset.ItemID != miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
if (!miscValue1)
return false;
if (miscValue1 != achievementCriteria->Asset.ItemID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
{
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->Asset.WorldMapOverlayID);
if (!worldOverlayEntry)
return false;
bool matchFound = false;
for (uint32 j : worldOverlayEntry->AreaID)
{
AreaTableEntry const* area = sAreaTableStore.LookupEntry(j);
if (!area)
break;
uint32 playerIndexOffset = uint32(area->AreaBit) / 32;
if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE)
continue;
uint32 mask = 1 << (uint32(area->AreaBit) % 32);
if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
{
matchFound = true;
break;
}
}
if (!matchFound)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
if (miscValue1 && miscValue1 != achievementCriteria->Asset.FactionID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
// miscValue1 = itemSlot
// miscValue2 = itemid
if (!miscValue2)
return false;
if (miscValue1 != achievementCriteria->Asset.ItemSlot)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
// miscValue1 = itemid
// miscValue2 = diced value
if (!miscValue1)
return false;
if (miscValue2 != achievementCriteria->Asset.RollValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
// miscValue1 = emote
if (!miscValue1)
return false;
if (miscValue1 != achievementCriteria->Asset.EmoteID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
if (!miscValue1)
return false;
if (achievementCriteria->AdditionalRequirements[0].Type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP)
{
if (GetPlayer()->GetMapId() != achievementCriteria->AdditionalRequirements[0].Asset)
return false;
// map specific case (BG in fact) expected player targeted damage/heal
if (!ref || ref->GetTypeId() != TYPEID_PLAYER)
return false;
}
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
if (!miscValue1)
return false;
if (miscValue1 != achievementCriteria->Asset.GameObjectID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SkillID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
{
if (!miscValue1)
return false;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1);
if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.ClassID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.RaceID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.ObjectiveId)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.AreaID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
if (miscValue1 != achievementCriteria->Asset.MapID)
return false;
break;
default:
break;
}
return true;
}
char const* AchievementGlobalMgr::GetCriteriaTypeString(uint32 type)
{
return GetCriteriaTypeString(AchievementCriteriaTypes(type));
}
char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes type)
{
switch (type)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
return "KILL_CREATURE";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
return "TYPE_WIN_BG";
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
return "REACH_LEVEL";
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
return "REACH_SKILL_LEVEL";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
return "COMPLETE_ACHIEVEMENT";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
return "COMPLETE_QUEST_COUNT";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
return "COMPLETE_DAILY_QUEST_DAILY";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
return "COMPLETE_QUESTS_IN_ZONE";
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
return "DAMAGE_DONE";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
return "COMPLETE_DAILY_QUEST";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
return "COMPLETE_BATTLEGROUND";
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
return "DEATH_AT_MAP";
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
return "DEATH";
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
return "DEATH_IN_DUNGEON";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
return "COMPLETE_RAID";
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
return "KILLED_BY_CREATURE";
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
return "KILLED_BY_PLAYER";
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
return "FALL_WITHOUT_DYING";
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
return "DEATHS_FROM";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
return "COMPLETE_QUEST";
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
return "BE_SPELL_TARGET";
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
return "CAST_SPELL";
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
return "BG_OBJECTIVE_CAPTURE";
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
return "HONORABLE_KILL_AT_AREA";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
return "WIN_ARENA";
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
return "PLAY_ARENA";
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
return "LEARN_SPELL";
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
return "HONORABLE_KILL";
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
return "OWN_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
return "WIN_RATED_ARENA";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
return "HIGHEST_TEAM_RATING";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
return "HIGHEST_PERSONAL_RATING";
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return "LEARN_SKILL_LEVEL";
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
return "USE_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
return "LOOT_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
return "EXPLORE_AREA";
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
return "OWN_RANK";
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
return "BUY_BANK_SLOT";
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
return "GAIN_REPUTATION";
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
return "GAIN_EXALTED_REPUTATION";
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
return "VISIT_BARBER_SHOP";
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
return "EQUIP_EPIC_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
return "ROLL_NEED_ON_LOOT";
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
return "GREED_ON_LOOT";
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
return "HK_CLASS";
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
return "HK_RACE";
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
return "DO_EMOTE";
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
return "HEALING_DONE";
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
return "GET_KILLING_BLOWS";
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
return "EQUIP_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
return "MONEY_FROM_VENDORS";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
return "GOLD_SPENT_FOR_TALENTS";
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
return "NUMBER_OF_TALENT_RESETS";
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
return "MONEY_FROM_QUEST_REWARD";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
return "GOLD_SPENT_FOR_TRAVELLING";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
return "GOLD_SPENT_AT_BARBER";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
return "GOLD_SPENT_FOR_MAIL";
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
return "LOOT_MONEY";
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
return "USE_GAMEOBJECT";
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
return "BE_SPELL_TARGET2";
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
return "SPECIAL_PVP_KILL";
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
return "FISH_IN_GAMEOBJECT";
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
return "ON_LOGIN";
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return "LEARN_SKILLLINE_SPELLS";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
return "WIN_DUEL";
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
return "LOSE_DUEL";
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
return "KILL_CREATURE_TYPE";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
return "GOLD_EARNED_BY_AUCTIONS";
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
return "CREATE_AUCTION";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
return "HIGHEST_AUCTION_BID";
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
return "WON_AUCTIONS";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
return "HIGHEST_AUCTION_SOLD";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
return "HIGHEST_GOLD_VALUE_OWNED";
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
return "GAIN_REVERED_REPUTATION";
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
return "GAIN_HONORED_REPUTATION";
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
return "KNOWN_FACTIONS";
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
return "LOOT_EPIC_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
return "RECEIVE_EPIC_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
return "ROLL_NEED";
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
return "ROLL_GREED";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
return "HIGHEST_HEALTH";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
return "HIGHEST_POWER";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
return "HIGHEST_STAT";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
return "HIGHEST_SPELLPOWER";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
return "HIGHEST_ARMOR";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
return "HIGHEST_RATING";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
return "HIT_DEALT";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
return "HIT_RECEIVED";
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
return "TOTAL_DAMAGE_RECEIVED";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
return "HIGHEST_HEAL_CAST";
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
return "TOTAL_HEALING_RECEIVED";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
return "HIGHEST_HEALING_RECEIVED";
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
return "QUEST_ABANDONED";
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
return "FLIGHT_PATHS_TAKEN";
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
return "LOOT_TYPE";
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
return "CAST_SPELL2";
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
return "LEARN_SKILL_LINE";
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
return "EARN_HONORABLE_KILL";
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
return "ACCEPTED_SUMMONINGS";
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
return "EARN_ACHIEVEMENT_POINTS";
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
return "USE_LFD_TO_GROUP_WITH_PLAYERS";
}
return "MISSING_TYPE";
}
AchievementCriteriaEntryList const AchievementGlobalMgr::EmptyCriteriaList;
AchievementGlobalMgr* AchievementGlobalMgr::instance()
{
static AchievementGlobalMgr instance;
return &instance;
}
inline bool IsAchievementCriteriaTypeStoredByMiscValue(AchievementCriteriaTypes type)
{
switch (type)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
return true;
default:
break;
}
return false;
}
AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type, uint32 miscValue) const
{
if (miscValue && IsAchievementCriteriaTypeStoredByMiscValue(type))
{
auto itr = m_AchievementCriteriasByMiscValue[type].find(miscValue);
if (itr != m_AchievementCriteriasByMiscValue[type].end())
return itr->second;
return EmptyCriteriaList;
}
return m_AchievementCriteriasByType[type];
}
bool AchievementGlobalMgr::IsRealmCompleted(AchievementEntry const* achievement) const
{
auto itr = _allCompletedAchievements.find(achievement->ID);
if (itr == _allCompletedAchievements.end())
return false;
if (itr->second == SystemTimePoint ::min())
return false;
if (itr->second == SystemTimePoint::max())
return true;
// Allow completing the realm first kill for entire minute after first person did it
// it may allow more than one group to achieve it (highly unlikely)
// but apparently this is how blizz handles it as well
if (achievement->Flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)
return (GameTime::GetSystemTime() - itr->second) > Minutes(1);
return true;
}
void AchievementGlobalMgr::SetRealmCompleted(AchievementEntry const* achievement)
{
if (IsRealmCompleted(achievement))
return;
_allCompletedAchievements[achievement->ID] = GameTime::GetSystemTime();
}
//==========================================================
void AchievementGlobalMgr::LoadAchievementCriteriaList()
{
uint32 oldMSTime = getMSTime();
if (sAchievementCriteriaStore.GetNumRows() == 0)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 achievement criteria.");
return;
}
uint32 loaded = 0;
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
{
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
if (!criteria)
continue;
if (!sAchievementStore.LookupEntry(criteria->AchievementID))
{
TC_LOG_DEBUG("server.loading", "Achievement {} referenced by criteria {} doesn't exist, criteria not loaded.", criteria->AchievementID, criteria->ID);
continue;
}
ASSERT(criteria->Type < ACHIEVEMENT_CRITERIA_TYPE_TOTAL, "ACHIEVEMENT_CRITERIA_TYPE_TOTAL must be greater than or equal to %u but is currently equal to %u",
criteria->Type + 1, ACHIEVEMENT_CRITERIA_TYPE_TOTAL);
m_AchievementCriteriasByType[criteria->Type].push_back(criteria);
m_AchievementCriteriaListByAchievement[criteria->AchievementID].push_back(criteria);
if (IsAchievementCriteriaTypeStoredByMiscValue(AchievementCriteriaTypes(criteria->Type)))
{
if (criteria->Type != ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA)
m_AchievementCriteriasByMiscValue[criteria->Type][criteria->Asset.ID].push_back(criteria);
else
{
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(criteria->Asset.WorldMapOverlayID);
if (!worldOverlayEntry)
break;
for (uint8 j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
{
if (worldOverlayEntry->AreaID[j])
{
bool valid = true;
for (uint8 i = 0; i < j; ++i)
if (worldOverlayEntry->AreaID[j] == worldOverlayEntry->AreaID[i])
valid = false;
if (valid)
m_AchievementCriteriasByMiscValue[criteria->Type][worldOverlayEntry->AreaID[j]].push_back(criteria);
}
}
}
}
for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i)
{
if (criteria->AdditionalRequirements[i].Type != ACHIEVEMENT_CRITERIA_CONDITION_NONE)
{
ASSERT(criteria->AdditionalRequirements[i].Type < ACHIEVEMENT_CRITERIA_CONDITION_MAX,
"ACHIEVEMENT_CRITERIA_CONDITION_MAX must be greater than or equal to %u but is currently equal to %u",
criteria->AdditionalRequirements[i].Type + 1, ACHIEVEMENT_CRITERIA_CONDITION_MAX);
if (i == 0
|| criteria->AdditionalRequirements[i].Type != criteria->AdditionalRequirements[i - 1].Type
|| criteria->AdditionalRequirements[i].Asset != criteria->AdditionalRequirements[i - 1].Asset)
m_AchievementCriteriasByCondition[criteria->AdditionalRequirements[i].Type][criteria->AdditionalRequirements[i].Asset].push_back(criteria);
}
}
if (criteria->StartTimer)
{
ASSERT(criteria->StartEvent < ACHIEVEMENT_TIMED_TYPE_MAX, "ACHIEVEMENT_TIMED_TYPE_MAX must be greater than or equal to %u but is currently equal to %u",
criteria->StartEvent + 1, ACHIEVEMENT_TIMED_TYPE_MAX);
m_AchievementCriteriasByTimedType[criteria->StartEvent].push_back(criteria);
}
++loaded;
}
TC_LOG_INFO("server.loading", ">> Loaded {} achievement criteria in {} ms.", loaded, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementReferenceList()
{
uint32 oldMSTime = getMSTime();
if (sAchievementStore.GetNumRows() == 0)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 achievement references.");
return;
}
uint32 count = 0;
for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
if (!achievement || !achievement->SharesCriteria)
continue;
m_AchievementListByReferencedId[achievement->SharesCriteria].push_back(achievement);
++count;
}
// Once Bitten, Twice Shy (10 player) - Icecrown Citadel
if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(4539))
const_cast(achievement)->InstanceID = 631; // Correct map requirement (currently has Ulduar)
TC_LOG_INFO("server.loading", ">> Loaded {} achievement references in {} ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementCriteriaData()
{
uint32 oldMSTime = getMSTime();
m_criteriaDataMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 criteria_id = fields[0].GetUInt32();
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
if (!criteria)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains data for non-existing criteria (Entry: {}). Ignored.", criteria_id);
continue;
}
uint32 dataType = fields[1].GetUInt8();
std::string scriptName = fields[4].GetString();
uint32 scriptId = 0;
if (scriptName.length()) // not empty
{
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains a ScriptName for non-scripted data type (Entry: {}, type {}), useless data.", criteria_id, dataType);
else
scriptId = sObjectMgr->GetScriptId(scriptName);
}
AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId);
if (!data.IsValid(criteria))
continue;
// this will allocate empty data set storage
AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id];
dataSet.SetCriteriaId(criteria_id);
// add real data only for not NONE data types
if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
dataSet.Add(data);
// counting data by and data types
++count;
}
while (result->NextRow());
// post loading checks
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
{
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
if (!criteria)
continue;
switch (criteria->Type)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
// achievement requires db data
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->AchievementID);
if (!achievement)
continue;
// There are many achievements with these criteria, use hardcoded check at this moment to pick a simple case
if (achievement->ID == 1282)
break;
continue;
}
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
if (criteria->AdditionalRequirements[0].Type != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
if (criteria->Quantity == 0)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
if (criteria->Quantity == 0)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
if (criteria->Quantity != 1)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->AchievementID);
if (!achievement)
continue;
if (achievement->Category != CATEGORY_CHILDRENS_WEEK && achievement->ID != 1785)
continue;
break;
}
default: // type not use DB data, ignore
continue;
}
if (!GetCriteriaDataSet(criteria) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, entryId, nullptr))
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` does not contain expected data for criteria (Entry: {} Type: {}) for achievement {}.", criteria->ID, criteria->Type, criteria->AchievementID);
}
TC_LOG_INFO("server.loading", ">> Loaded {} additional achievement criteria data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadCompletedAchievements()
{
uint32 oldMSTime = getMSTime();
// Populate _allCompletedAchievements with all realm first achievement ids to make multithreaded access safer
// while it will not prevent races, it will prevent crashes that happen because std::unordered_map key was added
// instead the only potential race will happen on value associated with the key
for (uint32 i = 0; i < sAchievementStore.GetNumRows(); ++i)
if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(i))
if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
_allCompletedAchievements[achievement->ID] = SystemTimePoint::min();
QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 realm first completed achievements. DB table `character_achievement` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint16 achievementId = fields[0].GetUInt16();
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementId);
if (!achievement)
{
// Remove non-existing achievements from all characters
TC_LOG_ERROR("achievement", "Non-existing achievement {} data has been removed from the table `character_achievement`.", achievementId);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
stmt->setUInt16(0, uint16(achievementId));
CharacterDatabase.Execute(stmt);
continue;
}
else if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
_allCompletedAchievements[achievementId] = SystemTimePoint::max();
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} realm first completed achievements in {} ms.", (unsigned long)_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadRewards()
{
uint32 oldMSTime = getMSTime();
m_achievementRewards.clear(); // need for reload case
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT ID, TitleA, TitleH, ItemID, Sender, Subject, Body, MailTemplateID FROM achievement_reward");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
AchievementEntry const* achievement = sAchievementStore.LookupEntry(id);
if (!achievement)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` contains a wrong achievement ID ({}), ignored.", id);
continue;
}
AchievementReward reward;
reward.TitleId[0] = fields[1].GetUInt32();
reward.TitleId[1] = fields[2].GetUInt32();
reward.ItemId = fields[3].GetUInt32();
reward.SenderCreatureId = fields[4].GetUInt32();
reward.Subject = fields[5].GetString();
reward.Body = fields[6].GetString();
reward.MailTemplateId = fields[7].GetUInt32();
// must be title or mail at least
if (!reward.TitleId[0] && !reward.TitleId[1] && !reward.SenderCreatureId)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) does not contain title or item reward data. Ignored.", id);
continue;
}
if (achievement->Faction == ACHIEVEMENT_FACTION_ANY && (!reward.TitleId[0] ^ !reward.TitleId[1]))
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) contains the title (A: {} H: {}) for only one team.", id, reward.TitleId[0], reward.TitleId[1]);
if (reward.TitleId[0])
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.TitleId[0]);
if (!titleEntry)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) contains an invalid title id ({}) in `title_A`, set to 0", id, reward.TitleId[0]);
reward.TitleId[0] = 0;
}
}
if (reward.TitleId[1])
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.TitleId[1]);
if (!titleEntry)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) contains an invalid title id ({}) in `title_H`, set to 0", id, reward.TitleId[1]);
reward.TitleId[1] = 0;
}
}
//check mail data before item for report including wrong item case
if (reward.SenderCreatureId)
{
if (!sObjectMgr->GetCreatureTemplate(reward.SenderCreatureId))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) contains an invalid creature ID {} as sender, mail reward skipped.", id, reward.SenderCreatureId);
reward.SenderCreatureId = 0;
}
}
else
{
if (reward.ItemId)
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) does not have sender data, but contains an item reward. Item will not be rewarded.", id);
if (!reward.Subject.empty())
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) does not have sender data, but contains a mail subject.", id);
if (!reward.Body.empty())
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) does not have sender data, but contains mail text.", id);
if (reward.MailTemplateId)
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) does not have sender data, but has a MailTemplate.", id);
}
if (reward.MailTemplateId)
{
if (!sMailTemplateStore.LookupEntry(reward.MailTemplateId))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) is using an invalid MailTemplate ({}).", id, reward.MailTemplateId);
reward.MailTemplateId = 0;
}
else if (!reward.Subject.empty() || !reward.Body.empty())
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) is using MailTemplate ({}) and mail subject/text.", id, reward.MailTemplateId);
}
if (reward.ItemId)
{
if (!sObjectMgr->GetItemTemplate(reward.ItemId))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: {}) contains an invalid item id {}, reward mail will not contain the rewarded item.", id, reward.ItemId);
reward.ItemId = 0;
}
}
m_achievementRewards[id] = reward;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} achievement rewards in {} ms.", uint32(m_achievementRewards.size()), GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadRewardLocales()
{
uint32 oldMSTime = getMSTime();
m_achievementRewardLocales.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT ID, Locale, Subject, Body FROM achievement_reward_locale");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `achievement_reward_locale` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
if (m_achievementRewards.find(id) == m_achievementRewards.end())
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward_locale` (ID: {}) contains locale strings for a non-existing achievement reward.", id);
continue;
}
AchievementRewardLocale& data = m_achievementRewardLocales[id];
ObjectMgr::AddLocaleString(fields[2].GetString(), locale, data.Subject);
ObjectMgr::AddLocaleString(fields[3].GetString(), locale, data.Text);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} achievement reward locale strings in {} ms.", uint32(m_achievementRewardLocales.size()), GetMSTimeDiffToNow(oldMSTime));
}