/*
* Copyright (C) 2008-2012 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AchievementMgr.h"
#include "Common.h"
#include "DBCEnums.h"
#include "ObjectMgr.h"
#include "ArenaTeamMgr.h"
#include "GuildMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "DatabaseEnv.h"
#include "ArenaTeam.h"
#include "CellImpl.h"
#include "GameEventMgr.h"
#include "GridNotifiersImpl.h"
#include "Guild.h"
#include "Language.h"
#include "Player.h"
#include "SpellMgr.h"
#include "DisableMgr.h"
#include "ScriptMgr.h"
#include "MapManager.h"
#include "Battleground.h"
#include "Map.h"
#include "InstanceScript.h"
#include "Group.h"
namespace Trinity
{
class AchievementChatBuilder
{
public:
AchievementChatBuilder(Player const& player, ChatMsg msgtype, int32 textId, uint32 ach_id)
: i_player(player), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx);
data << uint8(i_msgtype);
data << uint32(LANG_UNIVERSAL);
data << uint64(i_player.GetGUID());
data << uint32(5);
data << uint64(i_player.GetGUID());
data << uint32(strlen(text)+1);
data << text;
data << uint8(0);
data << uint32(i_achievementId);
}
private:
Player const& i_player;
ChatMsg i_msgtype;
int32 i_textId;
uint32 i_achievementId;
};
} // namespace Trinity
bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
{
if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID, dataType);
return false;
}
switch (criteria->type)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
break;
default:
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->type);
return false;
}
break;
}
switch (dataType)
{
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id))
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.",
criteria->ID, criteria->type, dataType, creature.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!classRace.class_id && !classRace.race_id)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
criteria->ID, criteria->type, dataType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
criteria->ID, criteria->type, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
criteria->ID, criteria->type, dataType, classRace.race_id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (health.percent < 1 || health.percent > 100)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.",
criteria->ID, criteria->type, dataType, health.percent);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(aura.spell_id);
if (!spellEntry)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.",
criteria->ID, criteria->type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id);
return false;
}
if (aura.effect_idx >= 3)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.",
criteria->ID, criteria->type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx);
return false;
}
if (!spellEntry->Effects[aura.effect_idx].ApplyAuraName)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.",
criteria->ID, criteria->type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx);
return false;
}
return true;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (level.minlevel > STRONG_MAX_LEVEL)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.",
criteria->ID, criteria->type, dataType, level.minlevel);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
if (gender.gender > GENDER_NONE)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.",
criteria->ID, criteria->type, dataType, gender.gender);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
if (!ScriptId)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have ScriptName set, ignored.",
criteria->ID, criteria->type, dataType);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
if (map_players.maxcount <= 0)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.",
criteria->ID, criteria->type, dataType, map_players.maxcount);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
if (team.team != ALLIANCE && team.team != HORDE)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.",
criteria->ID, criteria->type, dataType, team.team);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
if (drunk.state >= MAX_DRUNKEN)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.",
criteria->ID, criteria->type, dataType, drunk.state);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
if (!sHolidaysStore.LookupEntry(holiday.id))
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.",
criteria->ID, criteria->type, dataType, holiday.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
return true; // not check correctness node indexes
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.",
criteria->ID, criteria->type, dataType, equipped_item.item_quality);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (!classRace.class_id && !classRace.race_id)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
criteria->ID, criteria->type, dataType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
criteria->ID, criteria->type, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
criteria->ID, criteria->type, dataType, classRace.race_id);
return false;
}
return true;
default:
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->type, dataType);
return false;
}
}
bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscValue1 /*= 0*/) const
{
switch (dataType)
{
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if (!target || target->GetTypeId() != TYPEID_UNIT)
return false;
return target->GetEntry() == creature.id;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
return false;
if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
return false;
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (!source || source->GetTypeId() != TYPEID_PLAYER)
return false;
if (classRace.class_id && classRace.class_id != source->ToPlayer()->getClass())
return false;
if (classRace.race_id && classRace.race_id != source->ToPlayer()->getRace())
return false;
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return !target->HealthAbovePct(health.percent);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
return source->HasAuraEffect(aura.spell_id, aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
return target && target->HasAuraEffect(aura.spell_id, aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
return miscValue1 >= value.minvalue;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (!target)
return false;
return target->getLevel() >= level.minlevel;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
if (!target)
return false;
return target->getGender() == gender.gender;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
return sScriptMgr->OnCriteriaCheck(this, const_cast(source), const_cast(target));
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return target->ToPlayer()->GetTeam() == team.team;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(drunk.state);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
return IsHolidayActive(HolidayIds(holiday.id));
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
{
Battleground* bg = source->GetBattleground();
if (!bg)
return false;
uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
return score >= bg_loss_team_score.min_score && score <= bg_loss_team_score.max_score;
}
case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
{
if (!source->IsInWorld())
return false;
Map* map = source->GetMap();
if (!map->IsDungeon())
{
sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-dungeon/non-raid map %u",
ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId());
return false;
}
InstanceScript* instance = ((InstanceMap*)map)->GetInstanceScript();
if (!instance)
{
sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map does not have a instance script",
ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId());
return false;
}
return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscValue1);
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
if (!pProto)
return false;
return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality;
}
default:
break;
}
return false;
}
bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscValue /*= 0*/) const
{
for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
if (!itr->Meets(criteria_id, source, target, miscValue))
return false;
return true;
}
template
AchievementMgr::AchievementMgr(T* owner): _owner(owner), _achievementPoints(0) {}
template
AchievementMgr::~AchievementMgr()
{
}
template
void AchievementMgr::SendPacket(WorldPacket* data) const
{
}
template<>
void AchievementMgr::SendPacket(WorldPacket* data) const
{
GetOwner()->BroadcastPacket(data);
}
template<>
void AchievementMgr::SendPacket(WorldPacket* data) const
{
GetOwner()->GetSession()->SendPacket(data);
}
template
void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry)
{
CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
if (criteriaProgress == m_criteriaProgress.end())
return;
WorldPacket data(SMSG_CRITERIA_DELETED, 4);
data << uint32(entry->ID);
SendPacket(&data);
m_criteriaProgress.erase(criteriaProgress);
}
template<>
void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry)
{
CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
if (criteriaProgress == m_criteriaProgress.end())
return;
ObjectGuid guid = GetOwner()->GetGUID();
WorldPacket data(SMSG_GUILD_CRITERIA_DELETED, 4 + 8);
data.WriteBit(guid[6]);
data.WriteBit(guid[5]);
data.WriteBit(guid[7]);
data.WriteBit(guid[0]);
data.WriteBit(guid[1]);
data.WriteBit(guid[3]);
data.WriteBit(guid[2]);
data.WriteBit(guid[4]);
data.WriteByteSeq(guid[2]);
data.WriteByteSeq(guid[3]);
data.WriteByteSeq(guid[4]);
data.WriteByteSeq(guid[1]);
data.WriteByteSeq(guid[7]);
data << uint32(entry->ID);
data.WriteByteSeq(guid[5]);
data.WriteByteSeq(guid[0]);
data.WriteByteSeq(guid[6]);
SendPacket(&data);
m_criteriaProgress.erase(criteriaProgress);
}
template
void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1, uint32 miscValue2, bool evenIfCriteriaComplete)
{
sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "ResetAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2);
// disable for gamemasters with GM-mode enabled
if (GetOwner()->isGameMaster())
return;
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const* achievementCriteria = (*i);
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->achievement);
if (!achievement)
continue;
// don't update already completed criteria if not forced or achievement already complete
if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement->ID))
continue;
for (uint8 j = 0; j < MAX_CRITERIA_REQUIREMENTS; ++j)
if (achievementCriteria->additionalRequirements[j].additionalRequirement_type == miscValue1 &&
(!achievementCriteria->additionalRequirements[j].additionalRequirement_value ||
achievementCriteria->additionalRequirements[j].additionalRequirement_value == miscValue2))
{
RemoveCriteriaProgress(achievementCriteria);
break;
}
}
}
template<>
void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes /*type*/, uint32 /*miscValue1*/, uint32 /*miscValue2*/, bool /*evenIfCriteriaComplete*/)
{
// Not needed
}
template
void AchievementMgr::DeleteFromDB(uint32 /*lowguid*/)
{
}
template<>
void AchievementMgr::DeleteFromDB(uint32 lowguid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
stmt->setUInt32(0, lowguid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
stmt->setUInt32(0, lowguid);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
template<>
void AchievementMgr::DeleteFromDB(uint32 lowguid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS);
stmt->setUInt32(0, lowguid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA);
stmt->setUInt32(0, lowguid);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
template
void AchievementMgr::SaveToDB(SQLTransaction& /*trans*/)
{
}
template<>
void AchievementMgr::SaveToDB(SQLTransaction& trans)
{
if (!m_completedAchievements.empty())
{
bool need_execute = false;
std::ostringstream ssdel;
std::ostringstream ssins;
for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
if (!iter->second.changed)
continue;
/// first new/changed record prefix
if (!need_execute)
{
ssdel << "DELETE FROM character_achievement WHERE guid = " << GetOwner()->GetGUIDLow() << " AND achievement IN (";
ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
need_execute = true;
}
/// next new/changed record prefix
else
{
ssdel << ',';
ssins << ',';
}
// new/changed record data
ssdel << iter->first;
ssins << '(' << GetOwner()->GetGUIDLow() << ',' << iter->first << ',' << uint64(iter->second.date) << ')';
/// mark as saved in db
iter->second.changed = false;
}
if (need_execute)
{
ssdel << ')';
trans->Append(ssdel.str().c_str());
trans->Append(ssins.str().c_str());
}
}
if (!m_criteriaProgress.empty())
{
/// prepare deleting and insert
bool need_execute_del = false;
bool need_execute_ins = false;
std::ostringstream ssdel;
std::ostringstream ssins;
for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
{
if (!iter->second.changed)
continue;
// deleted data (including 0 progress state)
{
/// first new/changed record prefix (for any counter value)
if (!need_execute_del)
{
ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetOwner()->GetGUIDLow() << " AND criteria IN (";
need_execute_del = true;
}
/// next new/changed record prefix
else
ssdel << ',';
// new/changed record data
ssdel << iter->first;
}
// store data only for real progress
if (iter->second.counter != 0)
{
/// first new/changed record prefix
if (!need_execute_ins)
{
ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
need_execute_ins = true;
}
/// next new/changed record prefix
else
ssins << ',';
// new/changed record data
ssins << '(' << GetOwner()->GetGUIDLow() << ',' << iter->first << ',' << iter->second.counter << ',' << iter->second.date << ')';
}
/// mark as updated in db
iter->second.changed = false;
}
if (need_execute_del) // DELETE ... IN (.... _)_
ssdel << ')';
if (need_execute_del || need_execute_ins)
{
if (need_execute_del)
trans->Append(ssdel.str().c_str());
if (need_execute_ins)
trans->Append(ssins.str().c_str());
}
}
}
template<>
void AchievementMgr::SaveToDB(SQLTransaction& trans)
{
PreparedStatement* stmt;
std::ostringstream guidstr;
for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
{
if (!itr->second.changed)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT);
stmt->setUInt32(0, GetOwner()->GetId());
stmt->setUInt16(1, itr->first);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT);
stmt->setUInt32(0, GetOwner()->GetId());
stmt->setUInt16(1, itr->first);
stmt->setUInt32(2, itr->second.date);
for (std::set::const_iterator gItr = itr->second.guids.begin(); gItr != itr->second.guids.end(); ++gItr)
guidstr << GUID_LOPART(*gItr) << ',';
stmt->setString(3, guidstr.str());
trans->Append(stmt);
guidstr.str("");
}
for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
{
if (!itr->second.changed)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA);
stmt->setUInt32(0, GetOwner()->GetId());
stmt->setUInt16(1, itr->first);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA);
stmt->setUInt32(0, GetOwner()->GetId());
stmt->setUInt16(1, itr->first);
stmt->setUInt32(2, itr->second.counter);
stmt->setUInt32(3, itr->second.date);
stmt->setUInt32(4, GUID_LOPART(itr->second.CompletedGUID));
trans->Append(stmt);
}
}
template
void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
{
}
template<>
void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
{
if (achievementResult)
{
do
{
Field* fields = achievementResult->Fetch();
uint32 achievementid = fields[0].GetUInt16();
// must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
if (!achievement)
continue;
CompletedAchievementData& ca = m_completedAchievements[achievementid];
ca.date = time_t(fields[1].GetUInt32());
ca.changed = false;
_achievementPoints += achievement->points;
// title achievement rewards are retroactive
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
if (uint32 titleId = reward->titleId[Player::TeamForRace(GetOwner()->getRace()) == ALLIANCE ? 0 : 1])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetOwner()->SetTitle(titleEntry);
}
while (achievementResult->NextRow());
}
if (criteriaResult)
{
time_t now = time(NULL);
do
{
Field* fields = criteriaResult->Fetch();
uint32 id = fields[0].GetUInt16();
uint32 counter = fields[1].GetUInt32();
time_t date = time_t(fields[2].GetUInt32());
AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(id);
if (!criteria)
{
// we will remove not existed criteria for all characters
sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
stmt->setUInt16(0, uint16(id));
CharacterDatabase.Execute(stmt);
continue;
}
if (criteria->timeLimit && time_t(date + criteria->timeLimit) < now)
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
progress.counter = counter;
progress.date = date;
progress.changed = false;
}
while (criteriaResult->NextRow());
}
}
template<>
void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
{
if (achievementResult)
{
do
{
Field* fields = achievementResult->Fetch();
uint32 achievementid = fields[0].GetUInt16();
// must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
if (!achievement)
continue;
CompletedAchievementData& ca = m_completedAchievements[achievementid];
ca.date = time_t(fields[1].GetUInt32());
Tokenizer guids(fields[2].GetString(), ' ');
for (uint32 i = 0; i < guids.size(); ++i)
ca.guids.insert(MAKE_NEW_GUID(atol(guids[i]), 0, HIGHGUID_PLAYER));
ca.changed = false;
_achievementPoints += achievement->points;
}
while (achievementResult->NextRow());
}
if (criteriaResult)
{
time_t now = time(NULL);
do
{
Field* fields = criteriaResult->Fetch();
uint32 id = fields[0].GetUInt16();
uint32 counter = fields[1].GetUInt32();
time_t date = time_t(fields[2].GetUInt32());
uint64 guid = fields[3].GetUInt32();
AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(id);
if (!criteria)
{
// we will remove not existed criteria for all guilds
sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement criteria %u data removed from table `guild_achievement_progress`.", id);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
stmt->setUInt16(0, uint16(id));
CharacterDatabase.Execute(stmt);
continue;
}
if (criteria->timeLimit && time_t(date + criteria->timeLimit) < now)
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
progress.counter = counter;
progress.date = date;
progress.CompletedGUID = MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER);
progress.changed = false;
} while (criteriaResult->NextRow());
}
}
template
void AchievementMgr::Reset()
{
}
template<>
void AchievementMgr::Reset()
{
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4);
data << uint32(iter->first);
SendPacket(&data);
}
for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
{
WorldPacket data(SMSG_CRITERIA_DELETED, 4);
data << uint32(iter->first);
SendPacket(&data);
}
m_completedAchievements.clear();
_achievementPoints = 0;
m_criteriaProgress.clear();
DeleteFromDB(GetOwner()->GetGUIDLow());
// re-fill data
CheckAllAchievementCriteria(GetOwner());
}
template<>
void AchievementMgr::Reset()
{
ObjectGuid guid = GetOwner()->GetGUID();
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DELETED, 4);
data.WriteBit(guid[4]);
data.WriteBit(guid[1]);
data.WriteBit(guid[2]);
data.WriteBit(guid[3]);
data.WriteBit(guid[0]);
data.WriteBit(guid[7]);
data.WriteBit(guid[5]);
data.WriteBit(guid[6]);
data << uint32(iter->first);
data.WriteByteSeq(guid[5]);
data.WriteByteSeq(guid[1]);
data.WriteByteSeq(guid[3]);
data.WriteByteSeq(guid[6]);
data.WriteByteSeq(guid[0]);
data.WriteByteSeq(guid[7]);
data.AppendPackedTime(iter->second.date);
data.WriteByteSeq(guid[4]);
data.WriteByteSeq(guid[2]);
SendPacket(&data);
}
while (!m_criteriaProgress.empty())
if (AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(m_criteriaProgress.begin()->first))
RemoveCriteriaProgress(criteria);
_achievementPoints = 0;
m_completedAchievements.clear();
DeleteFromDB(GetOwner()->GetId());
}
template
void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const
{
// Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN
if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
return;
sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
if (Guild* guild = sGuildMgr->GetGuildById(GetOwner()->GetGuildId()))
{
Trinity::AchievementChatBuilder say_builder(*GetOwner(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID);
Trinity::LocalizedPacketDo say_do(say_builder);
guild->BroadcastWorker(say_do);
}
if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
{
// broadcast realm first reached
WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetOwner()->GetName()) + 1 + 8 + 4 + 4);
data << GetOwner()->GetName();
data << uint64(GetOwner()->GetGUID());
data << uint32(achievement->ID);
data << uint32(0); // 1=link supplied string as player name, 0=display plain string
sWorld->SendGlobalMessage(&data);
}
// if player is in world he can tell his friends about new achievement
else if (GetOwner()->IsInWorld())
{
CellCoord p = Trinity::ComputeCellCoord(GetOwner()->GetPositionX(), GetOwner()->GetPositionY());
Cell cell(p);
cell.SetNoCreate();
Trinity::AchievementChatBuilder say_builder(*GetOwner(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID);
Trinity::LocalizedPacketDo say_do(say_builder);
Trinity::PlayerDistWorker > say_worker(GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do);
TypeContainerVisitor >, WorldTypeMapContainer > message(say_worker);
cell.Visit(p, message, *GetOwner()->GetMap(), *GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
}
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
data.append(GetOwner()->GetPackGUID());
data << uint32(achievement->ID);
data.AppendPackedTime(time(NULL));
data << uint32(0); // does not notify player ingame
GetOwner()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
}
template<>
void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const
{
ObjectGuid guid = GetOwner()->GetGUID();
WorldPacket data(SMSG_GUILD_ACHIEVEMENT_EARNED, 8+4+8);
data.WriteBit(guid[3]);
data.WriteBit(guid[1]);
data.WriteBit(guid[0]);
data.WriteBit(guid[7]);
data.WriteBit(guid[4]);
data.WriteBit(guid[6]);
data.WriteBit(guid[2]);
data.WriteBit(guid[5]);
data.WriteByteSeq(guid[2]);
data.AppendPackedTime(time(NULL));
data.WriteByteSeq(guid[0]);
data.WriteByteSeq(guid[4]);
data.WriteByteSeq(guid[1]);
data.WriteByteSeq(guid[3]);
data << uint32(achievement->ID);
data.WriteByteSeq(guid[7]);
data.WriteByteSeq(guid[5]);
data.WriteByteSeq(guid[6]);
SendPacket(&data);
}
template
void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* /*entry*/, CriteriaProgress const* /*progress*/, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
{
}
template<>
void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const
{
WorldPacket data(SMSG_CRITERIA_UPDATE, 8 + 4 + 8);
data << uint32(entry->ID);
// the counter is packed like a packed Guid
data.appendPackGUID(progress->counter);
data.appendPackGUID(GetOwner()->GetGUID());
if (!entry->timeLimit)
data << uint32(0);
else
data << uint32(timedCompleted ? 0 : 1); // this are some flags, 1 is for keeping the counter at 0 in client
data.AppendPackedTime(progress->date);
data << uint32(timeElapsed); // time elapsed in seconds
data << uint32(0); // unk
SendPacket(&data);
}
template<>
void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
{
//will send response to criteria progress request
WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3 + 1 + 1 + 8 + 8 + 4 + 4 + 4 + 4 + 4);
ObjectGuid counter = progress->counter; // for accessing every byte individually
ObjectGuid guid = progress->CompletedGUID;
data.WriteBits(1, 21);
data.WriteBit(counter[4]);
data.WriteBit(counter[1]);
data.WriteBit(guid[2]);
data.WriteBit(counter[3]);
data.WriteBit(guid[1]);
data.WriteBit(counter[5]);
data.WriteBit(counter[0]);
data.WriteBit(guid[3]);
data.WriteBit(counter[2]);
data.WriteBit(guid[7]);
data.WriteBit(guid[5]);
data.WriteBit(guid[0]);
data.WriteBit(counter[6]);
data.WriteBit(guid[6]);
data.WriteBit(counter[7]);
data.WriteBit(guid[4]);
data.FlushBits();
data.WriteByteSeq(guid[5]);
data << uint32(progress->date); // unknown date
data.WriteByteSeq(counter[3]);
data.WriteByteSeq(counter[7]);
data << uint32(progress->date); // unknown date
data.WriteByteSeq(counter[6]);
data.WriteByteSeq(guid[4]);
data.WriteByteSeq(guid[1]);
data.WriteByteSeq(counter[4]);
data.WriteByteSeq(guid[3]);
data.WriteByteSeq(counter[0]);
data.WriteByteSeq(guid[2]);
data.WriteByteSeq(counter[1]);
data.WriteByteSeq(guid[6]);
data << uint32(progress->date); // last update time (not packed!)
data << uint32(entry->ID);
data.WriteByteSeq(counter[5]);
data << uint32(0);
data.WriteByteSeq(guid[7]);
data.WriteByteSeq(counter[2]);
data.WriteByteSeq(guid[0]);
SendPacket(&data);
}
/**
* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
*/
template
void AchievementMgr::CheckAllAchievementCriteria(Player* referencePlayer)
{
// suppress sending packets
for (uint32 i=0; i static bool IsGuild() { return false; }
template<> bool IsGuild() { return true; }
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
template
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit const* unit /*= NULL*/, Player* referencePlayer /*= NULL*/)
{
sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2);
// disable for gamemasters with GM-mode enabled
if (referencePlayer->isGameMaster())
return;
// Lua_GetGuildLevelEnabled() is checked in achievement UI to display guild tab
if (IsGuild() && !sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED))
return;
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, IsGuild());
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const* achievementCriteria = (*i);
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->achievement);
if (!achievement)
{
sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "UpdateAchievementCriteria: Achievement %u not found!", achievementCriteria->achievement);
continue;
}
if (!CanUpdateCriteria(achievementCriteria, achievement, miscValue1, miscValue2, unit, referencePlayer))
continue;
// requirements not found in the dbc
if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
if (!data->Meets(referencePlayer, unit, miscValue1))
continue;
switch (type)
{
// std. case: increment at 1
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE);
break;
// std case: increment at miscValue1
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE);
break;
// std case: high value at miscValue1
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
SetCriteriaProgress(achievementCriteria, referencePlayer->getLevel(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
SetCriteriaProgress(achievementCriteria, skillvalue, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
SetCriteriaProgress(achievementCriteria, maxSkillvalue, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetRewardedQuestCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
{
time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
CriteriaProgress *progress = GetCriteriaProgress(achievementCriteria);
if (!miscValue1) // Login case.
{
// reset if player missed one day.
if (progress && progress->date < (nextDailyResetTime - 2 * DAY))
SetCriteriaProgress(achievementCriteria, 0, referencePlayer, PROGRESS_SET);
continue;
}
ProgressType progressType;
if (!progress)
// 1st time. Start count.
progressType = PROGRESS_SET;
else if (progress->date < (nextDailyResetTime - 2 * DAY))
// last progress is older than 2 days. Player missed 1 day => Restart count.
progressType = PROGRESS_SET;
else if (progress->date < (nextDailyResetTime - DAY))
// last progress is between 1 and 2 days. => 1st time of the day.
progressType = PROGRESS_ACCUMULATE;
else
// last progress is within the day before the reset => Already counted today.
continue;
SetCriteriaProgress(achievementCriteria, 1, referencePlayer, progressType);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
{
uint32 counter = 0;
const RewardedQuestSet &rewQuests = referencePlayer->getRewardedQuests();
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
{
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
++counter;
}
SetCriteriaProgress(achievementCriteria, counter, referencePlayer);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
// miscValue1 is the ingame fallheight*100 as stored in dbc
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
SetCriteriaProgress(achievementCriteria, 1, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetBankBagSlotCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
{
int32 reputation = referencePlayer->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
if (reputation > 0)
SetCriteriaProgress(achievementCriteria, reputation, referencePlayer);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
{
uint32 spellCount = 0;
for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin();
spellIter != referencePlayer->GetSpellMap().end();
++spellIter)
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
if (skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
spellCount++;
}
}
SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
{
uint32 spellCount = 0;
for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin();
spellIter != referencePlayer->GetSpellMap().end();
++spellIter)
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
spellCount++;
}
SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST);
break;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
if (!miscValue1)
SetCriteriaProgress(achievementCriteria, _achievementPoints, referencePlayer, PROGRESS_SET);
else
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
{
uint32 reqTeamType = achievementCriteria->highest_team_rating.teamtype;
if (miscValue1)
{
if (miscValue2 != reqTeamType)
continue;
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
}
else // login case
{
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
if (!teamId)
continue;
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
if (!team || team->GetType() != reqTeamType)
continue;
SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, referencePlayer, PROGRESS_HIGHEST);
break;
}
}
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
{
uint32 reqTeamType = achievementCriteria->highest_personal_rating.teamtype;
if (miscValue1)
{
if (miscValue2 != reqTeamType)
continue;
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
}
else // login case
{
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
if (!teamId)
continue;
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
if (!team || team->GetType() != reqTeamType)
continue;
if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID()))
{
SetCriteriaProgress(achievementCriteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST);
break;
}
}
}
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
break;
// FIXME: not triggered in code as result, need to implement
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
case ACHIEVEMENT_CRITERIA_TYPE_UNK118:
case ACHIEVEMENT_CRITERIA_TYPE_UNK120:
case ACHIEVEMENT_CRITERIA_TYPE_UNK121:
case ACHIEVEMENT_CRITERIA_TYPE_UNK122:
case ACHIEVEMENT_CRITERIA_TYPE_UNK123:
case ACHIEVEMENT_CRITERIA_TYPE_UNK137:
case ACHIEVEMENT_CRITERIA_TYPE_UNK138:
case ACHIEVEMENT_CRITERIA_TYPE_UNK139:
case ACHIEVEMENT_CRITERIA_TYPE_UNK140:
case ACHIEVEMENT_CRITERIA_TYPE_UNK141:
case ACHIEVEMENT_CRITERIA_TYPE_UNK142:
case ACHIEVEMENT_CRITERIA_TYPE_UNK143:
case ACHIEVEMENT_CRITERIA_TYPE_UNK144:
case ACHIEVEMENT_CRITERIA_TYPE_UNK145:
case ACHIEVEMENT_CRITERIA_TYPE_UNK146:
case ACHIEVEMENT_CRITERIA_TYPE_UNK147:
case ACHIEVEMENT_CRITERIA_TYPE_UNK148:
case ACHIEVEMENT_CRITERIA_TYPE_UNK149:
case ACHIEVEMENT_CRITERIA_TYPE_UNK150:
break; // Not implemented yet :(
}
if (IsCompletedCriteria(achievementCriteria, achievement))
CompletedCriteriaFor(achievement, referencePlayer);
// check again the completeness for SUMM and REQ COUNT achievements,
// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
if (IsCompletedAchievement(achievement))
CompletedAchievement(achievement, referencePlayer);
if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
if (IsCompletedAchievement(*itr))
CompletedAchievement(*itr, referencePlayer);
}
}
template
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
{
// counter can never complete
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
{
// someone on this realm has already completed that achievement
if (sAchievementMgr->IsRealmCompleted(achievement))
return false;
}
CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria);
if (!progress)
return false;
switch (AchievementCriteriaTypes(achievementCriteria->type))
{
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
return progress->counter >= achievementCriteria->win_bg.winCount;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
return progress->counter >= achievementCriteria->kill_creature.creatureCount;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
return progress->counter >= achievementCriteria->reach_level.level;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
return progress->counter >= achievementCriteria->complete_daily_quest_daily.numberOfDays;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
return progress->counter >= achievementCriteria->healing_done.count;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
return progress->counter >= achievementCriteria->be_spell_target.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
return progress->counter >= achievementCriteria->cast_spell.castCount;
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
return progress->counter >= achievementCriteria->bg_objective.completeCount;
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
return progress->counter >= achievementCriteria->honorable_kill_at_area.killCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
return progress->counter >= achievementCriteria->honorable_kill.killCount;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
return progress->counter >= achievementCriteria->own_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
return progress->counter >= achievementCriteria->win_rated_arena.count;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
return progress->counter >= achievementCriteria->highest_personal_rating.PersonalRating;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
return progress->counter >= achievementCriteria->use_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
return progress->counter >= achievementCriteria->loot_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
return progress->counter >= achievementCriteria->equip_epic_item.count;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
return progress->counter >= achievementCriteria->hk_class.count;
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
return progress->counter >= achievementCriteria->hk_race.count;
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
return progress->counter >= achievementCriteria->do_emote.count;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
return progress->counter >= achievementCriteria->equip_item.count;
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
return progress->counter >= achievementCriteria->loot_money.goldInCopper;
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
return progress->counter >= achievementCriteria->use_gameobject.useCount;
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
return progress->counter >= achievementCriteria->special_pvp_kill.killCount;
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
return progress->counter >= achievementCriteria->win_duel.duelCount;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
return progress->counter >= 9000;
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
return progress->counter >= achievementCriteria->use_lfg.dungeonsComplete;
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
return progress->counter >= achievementCriteria->get_killing_blow.killCount;
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
return progress->counter >= achievementCriteria->currencyGain.count;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
return achievementCriteria->win_arena.count && progress->counter >= achievementCriteria->win_arena.count;
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
default:
break;
}
return false;
}
template
void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer)
{
// counter can never complete
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return;
// already completed and stored
if (HasAchieved(achievement->ID))
return;
if (IsCompletedAchievement(achievement))
CompletedAchievement(achievement, referencePlayer);
}
template
bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
{
// counter can never complete
if (entry->flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
// for achievement with referenced achievement criterias get from referenced and counter from self
uint32 achievementForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
uint32 achievementForTestCount = entry->count;
AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementForTestId);
if (!cList)
return false;
uint32 count = 0;
// For SUMM achievements, we have to count the progress of each criteria of the achievement.
// Oddly, the target count is NOT contained in the achievement, but in each individual criteria
if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
{
for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
{
AchievementCriteriaEntry const* criteria = *itr;
CriteriaProgress const* progress = GetCriteriaProgress(criteria);
if (!progress)
continue;
count += progress->counter;
// for counters, field4 contains the main count requirement
if (count >= criteria->raw.count)
return true;
}
return false;
}
// Default case - need complete all or
bool completed_all = true;
for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
{
AchievementCriteriaEntry const* criteria = *itr;
bool completed = IsCompletedCriteria(criteria, entry);
// found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
if (completed)
++count;
else
completed_all = false;
// completed as have req. count of completed criterias
if (achievementForTestCount > 0 && achievementForTestCount <= count)
return true;
}
// all criterias completed requirement
if (completed_all && achievementForTestCount == 0)
return true;
return false;
}
template
CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteriaEntry const* entry)
{
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
if (iter == m_criteriaProgress.end())
return NULL;
return &(iter->second);
}
template
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, Player* referencePlayer, ProgressType ptype)
{
// Don't allow to cheat - doing timed achievements without timer active
TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID);
if (entry->timeLimit && timedIter == m_timedAchievements.end())
return;
sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "SetCriteriaProgress(%u, %u) for (%s GUID: %u)",
entry->ID, changeValue, GetLogNameForGuid(GetOwner()->GetGUID()), GUID_LOPART(GetOwner()->GetGUID()));
CriteriaProgress* progress = GetCriteriaProgress(entry);
if (!progress)
{
// not create record for 0 counter but allow it for timed achievements
// we will need to send 0 progress to client to start the timer
if (changeValue == 0 && !entry->timeLimit)
return;
progress = &m_criteriaProgress[entry->ID];
progress->counter = changeValue;
}
else
{
uint32 newValue = 0;
switch (ptype)
{
case PROGRESS_SET:
newValue = changeValue;
break;
case PROGRESS_ACCUMULATE:
{
// avoid overflow
uint32 max_value = std::numeric_limits::max();
newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
break;
}
case PROGRESS_HIGHEST:
newValue = progress->counter < changeValue ? changeValue : progress->counter;
break;
}
// not update (not mark as changed) if counter will have same value
if (progress->counter == newValue && !entry->timeLimit)
return;
progress->counter = newValue;
}
progress->changed = true;
progress->date = time(NULL); // set the date to the latest update.
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entry->achievement);
uint32 timeElapsed = 0;
bool criteriaComplete = IsCompletedCriteria(entry, achievement);
if (entry->timeLimit)
{
// Client expects this in packet
timeElapsed = entry->timeLimit - (timedIter->second/IN_MILLISECONDS);
// Remove the timer, we wont need it anymore
if (criteriaComplete)
m_timedAchievements.erase(timedIter);
}
if (criteriaComplete && achievement->flags & ACHIEVEMENT_FLAG_SHOW_CRITERIA_MEMBERS && !progress->CompletedGUID)
progress->CompletedGUID = referencePlayer->GetGUID();
SendCriteriaUpdate(entry, progress, timeElapsed, criteriaComplete);
}
template
void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
{
if (!m_timedAchievements.empty())
{
for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();)
{
// Time is up, remove timer and reset progress
if (itr->second <= timeDiff)
{
AchievementCriteriaEntry const* entry = sAchievementMgr->GetAchievementCriteria(itr->first);
RemoveCriteriaProgress(entry);
m_timedAchievements.erase(itr++);
}
else
{
itr->second -= timeDiff;
++itr;
}
}
}
}
template
void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes /*type*/, uint32 /*entry*/, uint32 /*timeLost = 0*/)
{
}
template<>
void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /* = 0 */)
{
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
if ((*i)->timedCriteriaMiscId != entry)
continue;
AchievementEntry const* achievement = sAchievementMgr->GetAchievement((*i)->achievement);
if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
{
// Start the timer
if ((*i)->timeLimit * IN_MILLISECONDS > timeLost)
{
m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS - timeLost;
// and at client too
SetCriteriaProgress(*i, 0, GetOwner(), PROGRESS_SET);
}
}
}
}
template
void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
{
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
if ((*i)->timedCriteriaMiscId != entry)
continue;
TimedAchievementMap::iterator timedIter = m_timedAchievements.find((*i)->ID);
// We don't have timer for this achievement
if (timedIter == m_timedAchievements.end())
continue;
// remove progress
RemoveCriteriaProgress(*i);
// Remove the timer
m_timedAchievements.erase(timedIter);
}
}
template<>
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
{
sLog->outInfo(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::CompletedAchievement(%u)", achievement->ID);
// disable for gamemasters with GM-mode enabled
if (GetOwner()->isGameMaster())
return;
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
return;
if (achievement->flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS)
if (Guild* guild = sGuildMgr->GetGuildById(referencePlayer->GetGuildId()))
guild->GetNewsLog().AddNewEvent(GUILD_NEWS_PLAYER_ACHIEVEMENT, time(NULL), referencePlayer->GetGUID(), achievement->flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID);
if (!GetOwner()->GetSession()->PlayerLoading())
SendAchievementEarned(achievement);
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
ca.date = time(NULL);
ca.changed = true;
// don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
// TODO: where do set this instead?
if (!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
sAchievementMgr->SetRealmCompleted(achievement);
_achievementPoints += achievement->points;
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, NULL, referencePlayer);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points, 0, NULL, referencePlayer);
// reward items and titles if any
AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);
// no rewards
if (!reward)
return;
// titles
//! Currently there's only one achievement that deals with gender-specific titles.
//! Since no common attributes were found, (not even in titleRewardFlags field)
//! we explicitly check by ID. Maybe in the future we could move the achievement_reward
//! condition fields to the condition system.
if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetOwner()->getGender() : (GetOwner()->GetTeam() == ALLIANCE ? 0 : 1)])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetOwner()->SetTitle(titleEntry);
// mail
if (reward->sender)
{
Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetOwner()) : NULL;
int loc_idx = GetOwner()->GetSession()->GetSessionDbLocaleIndex();
// subject and text
std::string subject = reward->subject;
std::string text = reward->text;
if (loc_idx >= 0)
{
if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
{
ObjectMgr::GetLocaleString(loc->subject, loc_idx, subject);
ObjectMgr::GetLocaleString(loc->text, loc_idx, text);
}
}
MailDraft draft(subject, text);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (item)
{
// save new item before send
item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
// item
draft.AddItem(item);
}
draft.SendMailTo(trans, GetOwner(), MailSender(MAIL_CREATURE, reward->sender));
CharacterDatabase.CommitTransaction(trans);
}
}
template<>
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
{
sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::CompletedAchievement(%u)", achievement->ID);
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
return;
if (achievement->flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS)
if (Guild* guild = sGuildMgr->GetGuildById(referencePlayer->GetGuildId()))
guild->GetNewsLog().AddNewEvent(GUILD_NEWS_GUILD_ACHIEVEMENT, time(NULL), 0, achievement->flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID);
SendAchievementEarned(achievement);
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
ca.date = time(NULL);
ca.changed = true;
if (achievement->flags & ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS)
{
if (referencePlayer->GetGuildId() == GetOwner()->GetId())
ca.guids.insert(referencePlayer->GetGUID());
if (Group const* group = referencePlayer->GetGroup())
for (GroupReference const* ref = group->GetFirstMember(); ref != NULL; ref = ref->next())
if (Player const* groupMember = ref->getSource())
if (groupMember->GetGuildId() == GetOwner()->GetId())
ca.guids.insert(groupMember->GetGUID());
}
sAchievementMgr->SetRealmCompleted(achievement);
_achievementPoints += achievement->points;
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, NULL, referencePlayer);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points, 0, NULL, referencePlayer);
}
struct VisibleAchievementPred
{
bool operator()(CompletedAchievementMap::value_type const& val)
{
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(val.first);
return achievement && !(achievement->flags & ACHIEVEMENT_FLAG_HIDDEN);
}
};
template
void AchievementMgr::SendAllAchievementData(Player* /*receiver*/) const
{
VisibleAchievementPred isVisible;
size_t numCriteria = m_criteriaProgress.size();
size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible);
ByteBuffer criteriaData(numCriteria * (4 + 4 + 4 + 4 + 8 + 8));
ObjectGuid guid = GetOwner()->GetGUID();
ObjectGuid counter;
WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4 + numAchievements * (4 + 4) + 4 + numCriteria * (4 + 4 + 4 + 4 + 8 + 8));
data.WriteBits(numCriteria, 21);
for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
{
counter = uint64(itr->second.counter);
data.WriteBit(guid[4]);
data.WriteBit(counter[3]);
data.WriteBit(guid[5]);
data.WriteBit(counter[0]);
data.WriteBit(counter[6]);
data.WriteBit(guid[3]);
data.WriteBit(guid[0]);
data.WriteBit(counter[4]);
data.WriteBit(guid[2]);
data.WriteBit(counter[7]);
data.WriteBit(guid[7]);
data.WriteBits(0u, 2);
data.WriteBit(guid[6]);
data.WriteBit(counter[2]);
data.WriteBit(counter[1]);
data.WriteBit(counter[5]);
data.WriteBit(guid[1]);
criteriaData.WriteByteSeq(guid[3]);
criteriaData.WriteByteSeq(counter[5]);
criteriaData.WriteByteSeq(counter[6]);
criteriaData.WriteByteSeq(guid[4]);
criteriaData.WriteByteSeq(guid[6]);
criteriaData.WriteByteSeq(counter[2]);
criteriaData << uint32(0); // timer 2
criteriaData.WriteByteSeq(guid[2]);
criteriaData << uint32(itr->first); // criteria id
criteriaData.WriteByteSeq(guid[5]);
criteriaData.WriteByteSeq(counter[0]);
criteriaData.WriteByteSeq(counter[3]);
criteriaData.WriteByteSeq(counter[1]);
criteriaData.WriteByteSeq(counter[4]);
criteriaData.WriteByteSeq(guid[0]);
criteriaData.WriteByteSeq(guid[7]);
criteriaData.WriteByteSeq(counter[7]);
criteriaData << uint32(0); // timer 1
criteriaData.AppendPackedTime(itr->second.date); // criteria date
criteriaData.WriteByteSeq(guid[1]);
}
data.WriteBits(numAchievements, 23);
data.FlushBits();
data.append(criteriaData);
for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
{
if (!isVisible(*itr))
continue;
data << uint32(itr->first);
data.AppendPackedTime(itr->second.date);
}
SendPacket(&data);
}
template<>
void AchievementMgr::SendAllAchievementData(Player* receiver) const
{
WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DATA, m_completedAchievements.size() * (4 + 4) + 3);
data.WriteBits(m_completedAchievements.size(), 23);
for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
{
data.AppendPackedTime(itr->second.date);
data << uint32(itr->first);
}
receiver->GetSession()->SendPacket(&data);
}
template<>
void AchievementMgr::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const
{
ObjectGuid guid = GetOwner()->GetGUID();
ObjectGuid counter;
VisibleAchievementPred isVisible;
size_t numCriteria = m_criteriaProgress.size();
size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible);
ByteBuffer criteriaData(numCriteria * (0));
WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 1 + 8 + 3 + 3 + numAchievements * (4 + 4) + numCriteria * (0));
data.WriteBit(guid[7]);
data.WriteBit(guid[4]);
data.WriteBit(guid[1]);
data.WriteBits(numAchievements, 23);
data.WriteBit(guid[0]);
data.WriteBit(guid[3]);
data.WriteBits(numCriteria, 21);
data.WriteBit(guid[2]);
for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
{
counter = itr->second.counter;
data.WriteBit(counter[5]);
data.WriteBit(counter[3]);
data.WriteBit(guid[1]);
data.WriteBit(guid[4]);
data.WriteBit(guid[2]);
data.WriteBit(counter[6]);
data.WriteBit(guid[0]);
data.WriteBit(counter[4]);
data.WriteBit(counter[1]);
data.WriteBit(counter[2]);
data.WriteBit(guid[3]);
data.WriteBit(guid[7]);
data.WriteBits(0, 2); // criteria progress flags
data.WriteBit(counter[0]);
data.WriteBit(guid[5]);
data.WriteBit(guid[6]);
data.WriteBit(counter[7]);
criteriaData.WriteByteSeq(guid[3]);
criteriaData.WriteByteSeq(counter[4]);
criteriaData << uint32(0); // timer 1
criteriaData.WriteByteSeq(guid[1]);
criteriaData.AppendPackedTime(itr->second.date);
criteriaData.WriteByteSeq(counter[3]);
criteriaData.WriteByteSeq(counter[7]);
criteriaData.WriteByteSeq(guid[5]);
criteriaData.WriteByteSeq(counter[0]);
criteriaData.WriteByteSeq(guid[4]);
criteriaData.WriteByteSeq(guid[2]);
criteriaData.WriteByteSeq(guid[6]);
criteriaData.WriteByteSeq(guid[7]);
criteriaData.WriteByteSeq(counter[6]);
criteriaData << uint32(itr->first);
criteriaData << uint32(0); // timer 2
criteriaData.WriteByteSeq(counter[1]);
criteriaData.WriteByteSeq(counter[5]);
criteriaData.WriteByteSeq(guid[0]);
criteriaData.WriteByteSeq(counter[2]);
}
data.WriteBit(guid[6]);
data.WriteBit(guid[5]);
data.FlushBits();
data.append(criteriaData);
data.WriteByteSeq(guid[1]);
data.WriteByteSeq(guid[6]);
data.WriteByteSeq(guid[3]);
data.WriteByteSeq(guid[0]);
data.WriteByteSeq(guid[2]);
for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
{
if (!isVisible(*itr))
continue;
data << uint32(itr->first);
data.AppendPackedTime(itr->second.date);
}
data.WriteByteSeq(guid[7]);
data.WriteByteSeq(guid[4]);
data.WriteByteSeq(guid[5]);
receiver->GetSession()->SendPacket(&data);
}
template<>
void AchievementMgr::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const
{
//will send response to criteria progress request
AchievementCriteriaEntryList const* criteria = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementId);
if (!criteria)
{
// send empty packet
WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3);
data.WriteBits(0, 21);
receiver->GetSession()->SendPacket(&data);
return;
}
ObjectGuid counter;
ObjectGuid guid;
uint32 numCriteria = 0;
ByteBuffer criteriaData(criteria->size() * (8 + 8 + 4 + 4 + 4));
ByteBuffer criteriaBits(criteria->size() * (8 + 8) / 8);
for (AchievementCriteriaEntryList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr)
{
uint32 criteriaId = (*itr)->ID;
CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId);
if (progress == m_criteriaProgress.end())
continue;
++numCriteria;
}
criteriaBits.WriteBits(numCriteria, 21);
for (AchievementCriteriaEntryList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr)
{
uint32 criteriaId = (*itr)->ID;
CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId);
if (progress == m_criteriaProgress.end())
continue;
counter = progress->second.counter;
guid = progress->second.CompletedGUID;
criteriaBits.WriteBit(counter[4]);
criteriaBits.WriteBit(counter[1]);
criteriaBits.WriteBit(guid[2]);
criteriaBits.WriteBit(counter[3]);
criteriaBits.WriteBit(guid[1]);
criteriaBits.WriteBit(counter[5]);
criteriaBits.WriteBit(counter[0]);
criteriaBits.WriteBit(guid[3]);
criteriaBits.WriteBit(counter[2]);
criteriaBits.WriteBit(guid[7]);
criteriaBits.WriteBit(guid[5]);
criteriaBits.WriteBit(guid[0]);
criteriaBits.WriteBit(counter[6]);
criteriaBits.WriteBit(guid[6]);
criteriaBits.WriteBit(counter[7]);
criteriaBits.WriteBit(guid[4]);
criteriaData.WriteByteSeq(guid[5]);
criteriaData << uint32(progress->second.date); // unknown date
criteriaData.WriteByteSeq(counter[3]);
criteriaData.WriteByteSeq(counter[7]);
criteriaData << uint32(progress->second.date); // unknown date
criteriaData.WriteByteSeq(counter[6]);
criteriaData.WriteByteSeq(guid[4]);
criteriaData.WriteByteSeq(guid[1]);
criteriaData.WriteByteSeq(counter[4]);
criteriaData.WriteByteSeq(guid[3]);
criteriaData.WriteByteSeq(counter[0]);
criteriaData.WriteByteSeq(guid[2]);
criteriaData.WriteByteSeq(counter[1]);
criteriaData.WriteByteSeq(guid[6]);
criteriaData << uint32(progress->second.date); // last update time (not packed!)
criteriaData << uint32(criteriaId);
criteriaData.WriteByteSeq(counter[5]);
criteriaData << uint32(0);
criteriaData.WriteByteSeq(guid[7]);
criteriaData.WriteByteSeq(counter[2]);
criteriaData.WriteByteSeq(guid[0]);
}
WorldPacket data(SMSG_GUILD_CRITERIA_DATA, criteriaBits.size() + criteriaData.size());
data.append(criteriaBits);
if (numCriteria)
data.append(criteriaData);
receiver->GetSession()->SendPacket(&data);
}
template
bool AchievementMgr::HasAchieved(uint32 achievementId) const
{
return m_completedAchievements.find(achievementId) != m_completedAchievements.end();
}
template
bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer)
{
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, NULL))
{
sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Disabled",
criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
return false;
}
if (achievement->mapID != -1 && referencePlayer->GetMapId() != uint32(achievement->mapID))
{
sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Wrong map",
criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
return false;
}
if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && referencePlayer->GetTeam() != HORDE) ||
(achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && referencePlayer->GetTeam() != ALLIANCE))
{
sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Wrong faction",
criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
return false;
}
if (IsCompletedCriteria(criteria, achievement))
{
sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Is Completed",
criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
return false;
}
if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, unit, referencePlayer))
{
sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Requirements not satisfied",
criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
return false;
}
if (!AdditionalRequirementsSatisfied(criteria, miscValue1, miscValue2, unit, referencePlayer))
{
sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Additional requirements not satisfied",
criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
return false;
}
if (!ConditionsSatisfied(criteria, referencePlayer))
{
sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Conditions not satisfied",
criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
return false;
}
return true;
}
template
bool AchievementMgr::ConditionsSatisfied(AchievementCriteriaEntry const *criteria, Player* referencePlayer) const
{
for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i)
{
if (!criteria->additionalRequirements[i].additionalRequirement_type)
continue;
switch (criteria->additionalRequirements[i].additionalRequirement_type)
{
case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP:
if (referencePlayer->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value)
return false;
break;
case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP:
if (referencePlayer->GetGroup())
return false;
break;
default:
break;
}
}
return true;
}
template
bool AchievementMgr::RequirementsSatisfied(AchievementCriteriaEntry const *achievementCriteria, uint64 miscValue1, uint64 miscValue2, Unit const *unit, Player* referencePlayer) const
{
switch (AchievementCriteriaTypes(achievementCriteria->type))
{
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
if (!miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) == m_completedAchievements.end())
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
if (!miscValue1 || achievementCriteria->win_bg.bgMapID != referencePlayer->GetMapId())
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
if (!miscValue1 || achievementCriteria->kill_creature.creatureID != miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
// update at loading or specific skill update
if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
// update at loading or specific skill update
if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->complete_battleground.mapID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->death_at_map.mapID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
{
if (!miscValue1)
return false;
// skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
bool notfit = false;
for (int j = 0; j < MAX_ARENA_SLOT; ++j)
{
if (achievIdByArenaSlot[j] == achievementCriteria->achievement)
{
Battleground* bg = referencePlayer->GetBattleground();
if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
notfit = true;
break;
}
}
if (notfit)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
{
if (!miscValue1)
return false;
Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId());
if (!map || !map->IsDungeon())
return false;
// search case
bool found = false;
for (int j = 0; achievIdForDungeon[j][0]; ++j)
{
if (achievIdForDungeon[j][0] == achievementCriteria->achievement)
{
if (map->IsRaid())
{
// if raid accepted (ignore difficulty)
if (!achievIdForDungeon[j][2])
break; // for
}
else if (referencePlayer->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
{
// dungeon in normal mode accepted
if (!achievIdForDungeon[j][1])
break; // for
}
else
{
// dungeon in heroic mode accepted
if (!achievIdForDungeon[j][3])
break; // for
}
found = true;
break; // for
}
}
if (!found)
return false;
//FIXME: work only for instances where max == min for players
if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
if (!miscValue1 || miscValue1 != achievementCriteria->killed_by_creature.creatureEntry)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
if (!miscValue1)
return false;
// if team check required: must kill by opposition faction
if (achievementCriteria->achievement == 318 && miscValue2 == referencePlayer->GetTeam())
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
if (!miscValue1 || miscValue2 != achievementCriteria->death_from.type)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
{
// if miscValues != 0, it contains the questID.
if (miscValue1)
{
if (miscValue1 != achievementCriteria->complete_quest.questID)
return false;
}
else
{
// login case.
if (!referencePlayer->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
return false;
}
if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
if (!data->Meets(referencePlayer, unit))
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID)
return false;
if (!referencePlayer->HasSpell(achievementCriteria->learn_spell.spellID))
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
// miscValue1 = loot_type (note: 0 = LOOT_CORPSE and then it ignored)
// miscValue2 = count of item loot
if (!miscValue1 || !miscValue2 || miscValue1 != achievementCriteria->loot_type.lootType)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
if (!miscValue1 || achievementCriteria->use_item.itemID != miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
if (!miscValue1 || miscValue1 != achievementCriteria->own_item.itemID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
{
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
if (!worldOverlayEntry)
break;
bool matchFound = false;
for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
{
uint32 area_id = worldOverlayEntry->areatableID[j];
if (!area_id) // array have 0 only in empty tail
break;
int32 exploreFlag = GetAreaFlagByAreaID(area_id);
if (exploreFlag < 0)
continue;
uint32 playerIndexOffset = uint32(exploreFlag) / 32;
uint32 mask = 1 << (uint32(exploreFlag) % 32);
if (referencePlayer->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
{
matchFound = true;
break;
}
}
if (!matchFound)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
// miscValue1 = itemid miscValue2 = itemSlot
if (!miscValue1 || miscValue2 != achievementCriteria->equip_epic_item.itemSlot)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
{
// miscValue1 = itemid miscValue2 = diced value
if (!miscValue1 || miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
return false;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!proto)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
if (!miscValue1 || miscValue1 != achievementCriteria->do_emote.emoteID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
if (!miscValue1)
return false;
if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP)
{
if (referencePlayer->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value)
return false;
// map specific case (BG in fact) expected player targeted damage/heal
if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
return false;
}
break;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
// miscValue1 = item_id
if (!miscValue1 || miscValue1 != achievementCriteria->equip_item.itemID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
if (!miscValue1 || miscValue1 != achievementCriteria->use_gameobject.goEntry)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
if (!miscValue1 || miscValue1 != achievementCriteria->fish_in_gameobject.goEntry)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
{
if (!miscValue1)
return false;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1);
if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0
|| miscValue1 != achievementCriteria->currencyGain.currency)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
if (miscValue1 != achievementCriteria->win_arena.mapID)
return false;
break;
default:
break;
}
return true;
}
template
bool AchievementMgr::AdditionalRequirementsSatisfied(AchievementCriteriaEntry const *criteria, uint64 miscValue1, uint64 /*miscValue2*/, Unit const* unit, Player* referencePlayer) const
{
for (uint8 i = 0; i < MAX_ADDITIONAL_CRITERIA_CONDITIONS; ++i)
{
uint32 const reqType = criteria->additionalConditionType[i];
uint32 const reqValue = criteria->additionalConditionValue[i];
switch (AchievementCriteriaAdditionalCondition(reqType))
{
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY: // 4
if (!unit || unit->GetEntry() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER: // 5
if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD: // 6
if (!unit || unit->isAlive())
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY: // 7
if (!unit)
return false;
if (const Player* player = unit->ToPlayer())
if (player->GetTeam() == referencePlayer->GetTeam())
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA: // 8
if (!referencePlayer->HasAura(reqValue))
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA: // 10
if (!unit || !unit->HasAura(reqValue))
return false;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_MOUNTED: // 11
if (!unit || !unit->IsMounted())
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN: // 14
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS: // 15
{
// miscValue1 is itemid
ItemTemplate const * const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!item || item->Quality < reqValue)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY: // 20
if (uint32(referencePlayer->GetMap()->GetDifficulty()) != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP: // 32
if (referencePlayer->GetMapId() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_ZONE: // 18
if (referencePlayer->GetZoneId() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA: // 17
if (referencePlayer->GetAreaId() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE: // 25
if (referencePlayer->getRace() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS: // 26
if (referencePlayer->getClass() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE: // 27
if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getRace() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS: // 28
if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getClass() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS: // 29
if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE: // 30
{
if (!unit)
return false;
Creature const * const creature = unit->ToCreature();
if (!creature || creature->GetCreatureType() != reqValue)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX: // 38
// miscValue1 is title's bit index
if (miscValue1 != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL: // 39
if (referencePlayer->getLevel() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL: // 40
if (!unit || unit->getLevel() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW: // 46
if (!unit || unit->GetHealthPct() >= reqValue)
return false;
break;
default:
break;
}
}
return true;
}
char const* AchievementGlobalMgr::GetCriteriaTypeString(uint32 type)
{
return GetCriteriaTypeString(AchievementCriteriaTypes(type));
}
char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes type)
{
switch (type)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
return "KILL_CREATURE";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
return "TYPE_WIN_BG";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
return "COMPLETE_RESEARCH";
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
return "REACH_LEVEL";
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
return "REACH_SKILL_LEVEL";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
return "COMPLETE_ACHIEVEMENT";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
return "COMPLETE_QUEST_COUNT";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
return "COMPLETE_DAILY_QUEST_DAILY";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
return "COMPLETE_QUESTS_IN_ZONE";
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
return "CURRENCY";
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
return "DAMAGE_DONE";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
return "COMPLETE_DAILY_QUEST";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
return "COMPLETE_BATTLEGROUND";
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
return "DEATH_AT_MAP";
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
return "DEATH";
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
return "DEATH_IN_DUNGEON";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
return "COMPLETE_RAID";
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
return "KILLED_BY_CREATURE";
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
return "KILLED_BY_PLAYER";
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
return "FALL_WITHOUT_DYING";
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
return "DEATHS_FROM";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
return "COMPLETE_QUEST";
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
return "BE_SPELL_TARGET";
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
return "CAST_SPELL";
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
return "BG_OBJECTIVE_CAPTURE";
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
return "HONORABLE_KILL_AT_AREA";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
return "WIN_ARENA";
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
return "PLAY_ARENA";
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
return "LEARN_SPELL";
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
return "HONORABLE_KILL";
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
return "OWN_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
return "WIN_RATED_ARENA";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
return "HIGHEST_TEAM_RATING";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
return "HIGHEST_PERSONAL_RATING";
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return "LEARN_SKILL_LEVEL";
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
return "USE_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
return "LOOT_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
return "EXPLORE_AREA";
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
return "OWN_RANK";
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
return "BUY_BANK_SLOT";
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
return "GAIN_REPUTATION";
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
return "GAIN_EXALTED_REPUTATION";
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
return "VISIT_BARBER_SHOP";
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
return "EQUIP_EPIC_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
return "ROLL_NEED_ON_LOOT";
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
return "GREED_ON_LOOT";
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
return "HK_CLASS";
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
return "HK_RACE";
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
return "DO_EMOTE";
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
return "HEALING_DONE";
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
return "GET_KILLING_BLOWS";
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
return "EQUIP_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
return "MONEY_FROM_VENDORS";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
return "GOLD_SPENT_FOR_TALENTS";
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
return "NUMBER_OF_TALENT_RESETS";
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
return "MONEY_FROM_QUEST_REWARD";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
return "GOLD_SPENT_FOR_TRAVELLING";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
return "GOLD_SPENT_AT_BARBER";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
return "GOLD_SPENT_FOR_MAIL";
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
return "LOOT_MONEY";
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
return "USE_GAMEOBJECT";
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
return "BE_SPELL_TARGET2";
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
return "SPECIAL_PVP_KILL";
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
return "FISH_IN_GAMEOBJECT";
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
return "EARNED_PVP_TITLE";
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return "LEARN_SKILLLINE_SPELLS";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
return "WIN_DUEL";
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
return "LOSE_DUEL";
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
return "KILL_CREATURE_TYPE";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
return "GOLD_EARNED_BY_AUCTIONS";
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
return "CREATE_AUCTION";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
return "HIGHEST_AUCTION_BID";
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
return "WON_AUCTIONS";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
return "HIGHEST_AUCTION_SOLD";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
return "HIGHEST_GOLD_VALUE_OWNED";
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
return "GAIN_REVERED_REPUTATION";
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
return "GAIN_HONORED_REPUTATION";
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
return "KNOWN_FACTIONS";
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
return "LOOT_EPIC_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
return "RECEIVE_EPIC_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
return "ROLL_NEED";
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
return "ROLL_GREED";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
return "HIT_DEALT";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
return "HIT_RECEIVED";
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
return "TOTAL_DAMAGE_RECEIVED";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
return "HIGHEST_HEAL_CASTED";
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
return "TOTAL_HEALING_RECEIVED";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
return "HIGHEST_HEALING_RECEIVED";
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
return "QUEST_ABANDONED";
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
return "FLIGHT_PATHS_TAKEN";
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
return "LOOT_TYPE";
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
return "CAST_SPELL2";
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
return "LEARN_SKILL_LINE";
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
return "EARN_HONORABLE_KILL";
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
return "ACCEPTED_SUMMONINGS";
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
return "EARN_ACHIEVEMENT_POINTS";
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
return "USE_LFD_TO_GROUP_WITH_PLAYERS";
case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
return "SPENT_GOLD_GUILD_REPAIRS";
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
return "REACH_GUILD_LEVEL";
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
return "CRAFT_ITEMS_GUILD";
case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
return "CATCH_FROM_POOL";
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
return "BUY_GUILD_BANK_SLOTS";
case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
return "EARN_GUILD_ACHIEVEMENT_POINTS";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
return "WIN_RATED_BATTLEGROUND";
case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING:
return "REACH_BG_RATING";
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
return "BUY_GUILD_TABARD";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
return "COMPLETE_QUESTS_GUILD";
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
return "HONORABLE_KILLS_GUILD";
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
return "KILL_CREATURE_TYPE_GUILD";
default:
return "MISSING_TYPE";
}
return "";
}
template class AchievementMgr;
template class AchievementMgr;
//==========================================================
void AchievementGlobalMgr::LoadAchievementCriteriaList()
{
uint32 oldMSTime = getMSTime();
if (sAchievementCriteriaStore.GetNumRows() == 0)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement criteria.");
return;
}
uint32 criterias = 0;
uint32 guildCriterias = 0;
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
{
AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(entryId);
if (!criteria)
continue;
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(criteria->achievement);
m_AchievementCriteriaListByAchievement[criteria->achievement].push_back(criteria);
if (achievement && achievement->flags & ACHIEVEMENT_FLAG_GUILD)
++guildCriterias, m_GuildAchievementCriteriasByType[criteria->type].push_back(criteria);
else
++criterias, m_AchievementCriteriasByType[criteria->type].push_back(criteria);
if (criteria->timeLimit)
m_AchievementCriteriasByTimedType[criteria->timedCriteriaStartType].push_back(criteria);
}
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement criteria and %u guild achievement crieteria in %u ms", criterias, guildCriterias, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementReferenceList()
{
uint32 oldMSTime = getMSTime();
if (sAchievementStore.GetNumRows() == 0)
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement references.");
return;
}
uint32 count = 0;
for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
{
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entryId);
if (!achievement || !achievement->refAchievement)
continue;
m_AchievementListByReferencedId[achievement->refAchievement].push_back(achievement);
++count;
}
// Once Bitten, Twice Shy (10 player) - Icecrown Citadel
if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(4539))
const_cast(achievement)->mapID = 631; // Correct map requirement (currently has Ulduar)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement references in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementCriteriaData()
{
uint32 oldMSTime = getMSTime();
m_criteriaDataMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data");
if (!result)
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 criteria_id = fields[0].GetUInt32();
AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(criteria_id);
if (!criteria)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has data for non-existing criteria (Entry: %u), ignore.", criteria_id);
continue;
}
uint32 dataType = fields[1].GetUInt8();
const char* scriptName = fields[4].GetCString();
uint32 scriptId = 0;
if (strcmp(scriptName, "")) // not empty
{
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
else
scriptId = sObjectMgr->GetScriptId(scriptName);
}
AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId);
if (!data.IsValid(criteria))
continue;
// this will allocate empty data set storage
AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id];
dataSet.SetCriteriaId(criteria_id);
// add real data only for not NONE data types
if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
dataSet.Add(data);
// counting data by and data types
++count;
}
while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional achievement criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadCompletedAchievements()
{
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
if (!result)
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 completed achievements. DB table `character_achievement` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint16 achievementId = fields[0].GetUInt16();
const AchievementEntry* achievement = sAchievementMgr->GetAchievement(achievementId);
if (!achievement)
{
// Remove non existent achievements from all characters
sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement %u data removed from table `character_achievement`.", achievementId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
stmt->setUInt16(0, uint16(achievementId));
CharacterDatabase.Execute(stmt);
continue;
}
else if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
m_allCompletedAchievements.insert(achievementId);
}
while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadRewards()
{
uint32 oldMSTime = getMSTime();
m_achievementRewards.clear(); // need for reload case
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
const AchievementEntry* pAchievement = GetAchievement(entry);
if (!pAchievement)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` has wrong achievement (Entry: %u), ignored.", entry);
continue;
}
AchievementReward reward;
reward.titleId[0] = fields[1].GetUInt32();
reward.titleId[1] = fields[2].GetUInt32();
reward.itemId = fields[3].GetUInt32();
reward.sender = fields[4].GetUInt32();
reward.subject = fields[5].GetString();
reward.text = fields[6].GetString();
// must be title or mail at least
if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have title or item reward data, ignored.", entry);
continue;
}
if (pAchievement->requiredFaction == ACHIEVEMENT_FACTION_ANY && ((reward.titleId[0] == 0) != (reward.titleId[1] == 0)))
sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]);
if (reward.titleId[0])
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
if (!titleEntry)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
reward.titleId[0] = 0;
}
}
if (reward.titleId[1])
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
if (!titleEntry)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]);
reward.titleId[1] = 0;
}
}
//check mail data before item for report including wrong item case
if (reward.sender)
{
if (!sObjectMgr->GetCreatureTemplate(reward.sender))
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
reward.sender = 0;
}
}
else
{
if (reward.itemId)
sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have sender data but has item reward, item will not be rewarded.", entry);
if (!reward.subject.empty())
sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have sender data but has mail subject.", entry);
if (!reward.text.empty())
sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have sender data but has mail text.", entry);
}
if (reward.itemId)
{
if (!sObjectMgr->GetItemTemplate(reward.itemId))
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will not contain item.", entry, reward.itemId);
reward.itemId = 0;
}
}
m_achievementRewards[entry] = reward;
++count;
}
while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadRewardLocales()
{
uint32 oldMSTime = getMSTime();
m_achievementRewardLocales.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, subject_loc1, text_loc1, subject_loc2, text_loc2, subject_loc3, text_loc3, subject_loc4, text_loc4, "
"subject_loc5, text_loc5, subject_loc6, text_loc6, subject_loc7, text_loc7, subject_loc8, text_loc8"
" FROM locales_achievement_reward");
if (!result)
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty");
return;
}
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (m_achievementRewards.find(entry) == m_achievementRewards.end())
{
sLog->outError(LOG_FILTER_SQL, "Table `locales_achievement_reward` (Entry: %u) has locale strings for non-existing achievement reward.", entry);
continue;
}
AchievementRewardLocale& data = m_achievementRewardLocales[entry];
for (int i = 1; i < TOTAL_LOCALES; ++i)
{
LocaleConstant locale = (LocaleConstant) i;
ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.subject);
ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.text);
}
}
while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu achievement reward locale strings in %u ms", (unsigned long)m_achievementRewardLocales.size(), GetMSTimeDiffToNow(oldMSTime));
}
AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const
{
return sAchievementStore.LookupEntry(achievementId);
}
AchievementCriteriaEntry const* AchievementGlobalMgr::GetAchievementCriteria(uint32 criteriaId) const
{
return sAchievementCriteriaStore.LookupEntry(criteriaId);
}