/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AchievementMgr.h" #include "Common.h" #include "DBCEnums.h" #include "ObjectMgr.h" #include "ArenaTeamMgr.h" #include "GuildMgr.h" #include "World.h" #include "WorldPacket.h" #include "DatabaseEnv.h" #include "ArenaTeam.h" #include "CellImpl.h" #include "GameEventMgr.h" #include "GridNotifiersImpl.h" #include "Guild.h" #include "Language.h" #include "Player.h" #include "SpellMgr.h" #include "DisableMgr.h" #include "ScriptMgr.h" #include "MapManager.h" #include "Battleground.h" #include "Map.h" #include "InstanceScript.h" #include "Group.h" namespace Trinity { class AchievementChatBuilder { public: AchievementChatBuilder(Player const& player, ChatMsg msgtype, int32 textId, uint32 ach_id) : i_player(player), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {} void operator()(WorldPacket& data, LocaleConstant loc_idx) { char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx); data << uint8(i_msgtype); data << uint32(LANG_UNIVERSAL); data << uint64(i_player.GetGUID()); data << uint32(5); data << uint64(i_player.GetGUID()); data << uint32(strlen(text)+1); data << text; data << uint8(0); data << uint32(i_achievementId); } private: Player const& i_player; ChatMsg i_msgtype; int32 i_textId; uint32 i_achievementId; }; } // namespace Trinity bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) { if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID, dataType); return false; } switch (criteria->type) { case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: break; default: if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->type); return false; } break; } switch (dataType) { case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE: case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE: case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT: return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE: if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id)) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.", criteria->ID, criteria->type, dataType, creature.id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: if (!classRace.class_id && !classRace.race_id) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.", criteria->ID, criteria->type, dataType); return false; } if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.", criteria->ID, criteria->type, dataType, classRace.class_id); return false; } if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.", criteria->ID, criteria->type, dataType, classRace.race_id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: if (health.percent < 1 || health.percent > 100) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.", criteria->ID, criteria->type, dataType, health.percent); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA: case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA: { SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(aura.spell_id); if (!spellEntry) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.", criteria->ID, criteria->type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id); return false; } if (aura.effect_idx >= 3) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.", criteria->ID, criteria->type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx); return false; } if (!spellEntry->Effects[aura.effect_idx].ApplyAuraName) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.", criteria->ID, criteria->type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx); return false; } return true; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL: if (level.minlevel > STRONG_MAX_LEVEL) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.", criteria->ID, criteria->type, dataType, level.minlevel); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER: if (gender.gender > GENDER_NONE) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.", criteria->ID, criteria->type, dataType, gender.gender); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT: if (!ScriptId) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have ScriptName set, ignored.", criteria->ID, criteria->type, dataType); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: if (map_players.maxcount <= 0) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.", criteria->ID, criteria->type, dataType, map_players.maxcount); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM: if (team.team != ALLIANCE && team.team != HORDE) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.", criteria->ID, criteria->type, dataType, team.team); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK: if (drunk.state >= MAX_DRUNKEN) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.", criteria->ID, criteria->type, dataType, drunk.state); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY: if (!sHolidaysStore.LookupEntry(holiday.id)) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.", criteria->ID, criteria->type, dataType, holiday.id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE: return true; // not check correctness node indexes case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM: if (equipped_item.item_quality >= MAX_ITEM_QUALITY) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.", criteria->ID, criteria->type, dataType, equipped_item.item_quality); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE: if (!classRace.class_id && !classRace.race_id) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.", criteria->ID, criteria->type, dataType); return false; } if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.", criteria->ID, criteria->type, dataType, classRace.class_id); return false; } if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.", criteria->ID, criteria->type, dataType, classRace.race_id); return false; } return true; default: sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->type, dataType); return false; } } bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscValue1 /*= 0*/) const { switch (dataType) { case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE: return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE: if (!target || target->GetTypeId() != TYPEID_UNIT) return false; return target->GetEntry() == creature.id; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass()) return false; if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace()) return false; return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE: if (!source || source->GetTypeId() != TYPEID_PLAYER) return false; if (classRace.class_id && classRace.class_id != source->ToPlayer()->getClass()) return false; if (classRace.race_id && classRace.race_id != source->ToPlayer()->getRace()) return false; return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; return !target->HealthAbovePct(health.percent); case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA: return source->HasAuraEffect(aura.spell_id, aura.effect_idx); case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA: return target && target->HasAuraEffect(aura.spell_id, aura.effect_idx); case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE: return miscValue1 >= value.minvalue; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL: if (!target) return false; return target->getLevel() >= level.minlevel; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER: if (!target) return false; return target->getGender() == gender.gender; case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT: return sScriptMgr->OnCriteriaCheck(this, const_cast(source), const_cast(target)); case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; return target->ToPlayer()->GetTeam() == team.team; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK: return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(drunk.state); case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY: return IsHolidayActive(HolidayIds(holiday.id)); case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE: { Battleground* bg = source->GetBattleground(); if (!bg) return false; uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE); return score >= bg_loss_team_score.min_score && score <= bg_loss_team_score.max_score; } case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT: { if (!source->IsInWorld()) return false; Map* map = source->GetMap(); if (!map->IsDungeon()) { sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-dungeon/non-raid map %u", ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId()); return false; } InstanceScript* instance = ((InstanceMap*)map)->GetInstanceScript(); if (!instance) { sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map does not have a instance script", ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId()); return false; } return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscValue1); } case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM: { ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1); if (!pProto) return false; return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality; } default: break; } return false; } bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscValue /*= 0*/) const { for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr) if (!itr->Meets(criteria_id, source, target, miscValue)) return false; return true; } template AchievementMgr::AchievementMgr(T* owner): _owner(owner), _achievementPoints(0) {} template AchievementMgr::~AchievementMgr() { } template void AchievementMgr::SendPacket(WorldPacket* data) const { } template<> void AchievementMgr::SendPacket(WorldPacket* data) const { GetOwner()->BroadcastPacket(data); } template<> void AchievementMgr::SendPacket(WorldPacket* data) const { GetOwner()->GetSession()->SendPacket(data); } template void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry) { CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID); if (criteriaProgress == m_criteriaProgress.end()) return; WorldPacket data(SMSG_CRITERIA_DELETED, 4); data << uint32(entry->ID); SendPacket(&data); m_criteriaProgress.erase(criteriaProgress); } template<> void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry) { CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID); if (criteriaProgress == m_criteriaProgress.end()) return; ObjectGuid guid = GetOwner()->GetGUID(); WorldPacket data(SMSG_GUILD_CRITERIA_DELETED, 4 + 8); data.WriteBit(guid[6]); data.WriteBit(guid[5]); data.WriteBit(guid[7]); data.WriteBit(guid[0]); data.WriteBit(guid[1]); data.WriteBit(guid[3]); data.WriteBit(guid[2]); data.WriteBit(guid[4]); data.WriteByteSeq(guid[2]); data.WriteByteSeq(guid[3]); data.WriteByteSeq(guid[4]); data.WriteByteSeq(guid[1]); data.WriteByteSeq(guid[7]); data << uint32(entry->ID); data.WriteByteSeq(guid[5]); data.WriteByteSeq(guid[0]); data.WriteByteSeq(guid[6]); SendPacket(&data); m_criteriaProgress.erase(criteriaProgress); } template void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1, uint32 miscValue2, bool evenIfCriteriaComplete) { sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "ResetAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2); // disable for gamemasters with GM-mode enabled if (GetOwner()->isGameMaster()) return; AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type); for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) { AchievementCriteriaEntry const* achievementCriteria = (*i); AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->achievement); if (!achievement) continue; // don't update already completed criteria if not forced or achievement already complete if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement->ID)) continue; for (uint8 j = 0; j < MAX_CRITERIA_REQUIREMENTS; ++j) if (achievementCriteria->additionalRequirements[j].additionalRequirement_type == miscValue1 && (!achievementCriteria->additionalRequirements[j].additionalRequirement_value || achievementCriteria->additionalRequirements[j].additionalRequirement_value == miscValue2)) { RemoveCriteriaProgress(achievementCriteria); break; } } } template<> void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes /*type*/, uint32 /*miscValue1*/, uint32 /*miscValue2*/, bool /*evenIfCriteriaComplete*/) { // Not needed } template void AchievementMgr::DeleteFromDB(uint32 /*lowguid*/) { } template<> void AchievementMgr::DeleteFromDB(uint32 lowguid) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT); stmt->setUInt32(0, lowguid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS); stmt->setUInt32(0, lowguid); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } template<> void AchievementMgr::DeleteFromDB(uint32 lowguid) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS); stmt->setUInt32(0, lowguid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA); stmt->setUInt32(0, lowguid); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } template void AchievementMgr::SaveToDB(SQLTransaction& /*trans*/) { } template<> void AchievementMgr::SaveToDB(SQLTransaction& trans) { if (!m_completedAchievements.empty()) { bool need_execute = false; std::ostringstream ssdel; std::ostringstream ssins; for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) { if (!iter->second.changed) continue; /// first new/changed record prefix if (!need_execute) { ssdel << "DELETE FROM character_achievement WHERE guid = " << GetOwner()->GetGUIDLow() << " AND achievement IN ("; ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES "; need_execute = true; } /// next new/changed record prefix else { ssdel << ','; ssins << ','; } // new/changed record data ssdel << iter->first; ssins << '(' << GetOwner()->GetGUIDLow() << ',' << iter->first << ',' << uint64(iter->second.date) << ')'; /// mark as saved in db iter->second.changed = false; } if (need_execute) { ssdel << ')'; trans->Append(ssdel.str().c_str()); trans->Append(ssins.str().c_str()); } } if (!m_criteriaProgress.empty()) { /// prepare deleting and insert bool need_execute_del = false; bool need_execute_ins = false; std::ostringstream ssdel; std::ostringstream ssins; for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) { if (!iter->second.changed) continue; // deleted data (including 0 progress state) { /// first new/changed record prefix (for any counter value) if (!need_execute_del) { ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetOwner()->GetGUIDLow() << " AND criteria IN ("; need_execute_del = true; } /// next new/changed record prefix else ssdel << ','; // new/changed record data ssdel << iter->first; } // store data only for real progress if (iter->second.counter != 0) { /// first new/changed record prefix if (!need_execute_ins) { ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES "; need_execute_ins = true; } /// next new/changed record prefix else ssins << ','; // new/changed record data ssins << '(' << GetOwner()->GetGUIDLow() << ',' << iter->first << ',' << iter->second.counter << ',' << iter->second.date << ')'; } /// mark as updated in db iter->second.changed = false; } if (need_execute_del) // DELETE ... IN (.... _)_ ssdel << ')'; if (need_execute_del || need_execute_ins) { if (need_execute_del) trans->Append(ssdel.str().c_str()); if (need_execute_ins) trans->Append(ssins.str().c_str()); } } } template<> void AchievementMgr::SaveToDB(SQLTransaction& trans) { PreparedStatement* stmt; std::ostringstream guidstr; for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { if (!itr->second.changed) continue; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT); stmt->setUInt32(0, GetOwner()->GetId()); stmt->setUInt16(1, itr->first); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT); stmt->setUInt32(0, GetOwner()->GetId()); stmt->setUInt16(1, itr->first); stmt->setUInt32(2, itr->second.date); for (std::set::const_iterator gItr = itr->second.guids.begin(); gItr != itr->second.guids.end(); ++gItr) guidstr << GUID_LOPART(*gItr) << ','; stmt->setString(3, guidstr.str()); trans->Append(stmt); guidstr.str(""); } for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) { if (!itr->second.changed) continue; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA); stmt->setUInt32(0, GetOwner()->GetId()); stmt->setUInt16(1, itr->first); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA); stmt->setUInt32(0, GetOwner()->GetId()); stmt->setUInt16(1, itr->first); stmt->setUInt32(2, itr->second.counter); stmt->setUInt32(3, itr->second.date); stmt->setUInt32(4, GUID_LOPART(itr->second.CompletedGUID)); trans->Append(stmt); } } template void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) { } template<> void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) { if (achievementResult) { do { Field* fields = achievementResult->Fetch(); uint32 achievementid = fields[0].GetUInt16(); // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements() AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid); if (!achievement) continue; CompletedAchievementData& ca = m_completedAchievements[achievementid]; ca.date = time_t(fields[1].GetUInt32()); ca.changed = false; _achievementPoints += achievement->points; // title achievement rewards are retroactive if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement)) if (uint32 titleId = reward->titleId[Player::TeamForRace(GetOwner()->getRace()) == ALLIANCE ? 0 : 1]) if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) GetOwner()->SetTitle(titleEntry); } while (achievementResult->NextRow()); } if (criteriaResult) { time_t now = time(NULL); do { Field* fields = criteriaResult->Fetch(); uint32 id = fields[0].GetUInt16(); uint32 counter = fields[1].GetUInt32(); time_t date = time_t(fields[2].GetUInt32()); AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(id); if (!criteria) { // we will remove not existed criteria for all characters sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA); stmt->setUInt16(0, uint16(id)); CharacterDatabase.Execute(stmt); continue; } if (criteria->timeLimit && time_t(date + criteria->timeLimit) < now) continue; CriteriaProgress& progress = m_criteriaProgress[id]; progress.counter = counter; progress.date = date; progress.changed = false; } while (criteriaResult->NextRow()); } } template<> void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) { if (achievementResult) { do { Field* fields = achievementResult->Fetch(); uint32 achievementid = fields[0].GetUInt16(); // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements() AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid); if (!achievement) continue; CompletedAchievementData& ca = m_completedAchievements[achievementid]; ca.date = time_t(fields[1].GetUInt32()); Tokenizer guids(fields[2].GetString(), ' '); for (uint32 i = 0; i < guids.size(); ++i) ca.guids.insert(MAKE_NEW_GUID(atol(guids[i]), 0, HIGHGUID_PLAYER)); ca.changed = false; _achievementPoints += achievement->points; } while (achievementResult->NextRow()); } if (criteriaResult) { time_t now = time(NULL); do { Field* fields = criteriaResult->Fetch(); uint32 id = fields[0].GetUInt16(); uint32 counter = fields[1].GetUInt32(); time_t date = time_t(fields[2].GetUInt32()); uint64 guid = fields[3].GetUInt32(); AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(id); if (!criteria) { // we will remove not existed criteria for all guilds sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement criteria %u data removed from table `guild_achievement_progress`.", id); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA); stmt->setUInt16(0, uint16(id)); CharacterDatabase.Execute(stmt); continue; } if (criteria->timeLimit && time_t(date + criteria->timeLimit) < now) continue; CriteriaProgress& progress = m_criteriaProgress[id]; progress.counter = counter; progress.date = date; progress.CompletedGUID = MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER); progress.changed = false; } while (criteriaResult->NextRow()); } } template void AchievementMgr::Reset() { } template<> void AchievementMgr::Reset() { for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) { WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4); data << uint32(iter->first); SendPacket(&data); } for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) { WorldPacket data(SMSG_CRITERIA_DELETED, 4); data << uint32(iter->first); SendPacket(&data); } m_completedAchievements.clear(); _achievementPoints = 0; m_criteriaProgress.clear(); DeleteFromDB(GetOwner()->GetGUIDLow()); // re-fill data CheckAllAchievementCriteria(GetOwner()); } template<> void AchievementMgr::Reset() { ObjectGuid guid = GetOwner()->GetGUID(); for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) { WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DELETED, 4); data.WriteBit(guid[4]); data.WriteBit(guid[1]); data.WriteBit(guid[2]); data.WriteBit(guid[3]); data.WriteBit(guid[0]); data.WriteBit(guid[7]); data.WriteBit(guid[5]); data.WriteBit(guid[6]); data << uint32(iter->first); data.WriteByteSeq(guid[5]); data.WriteByteSeq(guid[1]); data.WriteByteSeq(guid[3]); data.WriteByteSeq(guid[6]); data.WriteByteSeq(guid[0]); data.WriteByteSeq(guid[7]); data.AppendPackedTime(iter->second.date); data.WriteByteSeq(guid[4]); data.WriteByteSeq(guid[2]); SendPacket(&data); } while (!m_criteriaProgress.empty()) if (AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(m_criteriaProgress.begin()->first)) RemoveCriteriaProgress(criteria); _achievementPoints = 0; m_completedAchievements.clear(); DeleteFromDB(GetOwner()->GetId()); } template void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const { // Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN) return; sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID); if (Guild* guild = sGuildMgr->GetGuildById(GetOwner()->GetGuildId())) { Trinity::AchievementChatBuilder say_builder(*GetOwner(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID); Trinity::LocalizedPacketDo say_do(say_builder); guild->BroadcastWorker(say_do); } if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) { // broadcast realm first reached WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetOwner()->GetName()) + 1 + 8 + 4 + 4); data << GetOwner()->GetName(); data << uint64(GetOwner()->GetGUID()); data << uint32(achievement->ID); data << uint32(0); // 1=link supplied string as player name, 0=display plain string sWorld->SendGlobalMessage(&data); } // if player is in world he can tell his friends about new achievement else if (GetOwner()->IsInWorld()) { CellCoord p = Trinity::ComputeCellCoord(GetOwner()->GetPositionX(), GetOwner()->GetPositionY()); Cell cell(p); cell.SetNoCreate(); Trinity::AchievementChatBuilder say_builder(*GetOwner(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID); Trinity::LocalizedPacketDo say_do(say_builder); Trinity::PlayerDistWorker > say_worker(GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do); TypeContainerVisitor >, WorldTypeMapContainer > message(say_worker); cell.Visit(p, message, *GetOwner()->GetMap(), *GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY)); } WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8); data.append(GetOwner()->GetPackGUID()); data << uint32(achievement->ID); data.AppendPackedTime(time(NULL)); data << uint32(0); // does not notify player ingame GetOwner()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true); } template<> void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const { ObjectGuid guid = GetOwner()->GetGUID(); WorldPacket data(SMSG_GUILD_ACHIEVEMENT_EARNED, 8+4+8); data.WriteBit(guid[3]); data.WriteBit(guid[1]); data.WriteBit(guid[0]); data.WriteBit(guid[7]); data.WriteBit(guid[4]); data.WriteBit(guid[6]); data.WriteBit(guid[2]); data.WriteBit(guid[5]); data.WriteByteSeq(guid[2]); data.AppendPackedTime(time(NULL)); data.WriteByteSeq(guid[0]); data.WriteByteSeq(guid[4]); data.WriteByteSeq(guid[1]); data.WriteByteSeq(guid[3]); data << uint32(achievement->ID); data.WriteByteSeq(guid[7]); data.WriteByteSeq(guid[5]); data.WriteByteSeq(guid[6]); SendPacket(&data); } template void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* /*entry*/, CriteriaProgress const* /*progress*/, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const { } template<> void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const { WorldPacket data(SMSG_CRITERIA_UPDATE, 8 + 4 + 8); data << uint32(entry->ID); // the counter is packed like a packed Guid data.appendPackGUID(progress->counter); data.appendPackGUID(GetOwner()->GetGUID()); if (!entry->timeLimit) data << uint32(0); else data << uint32(timedCompleted ? 0 : 1); // this are some flags, 1 is for keeping the counter at 0 in client data.AppendPackedTime(progress->date); data << uint32(timeElapsed); // time elapsed in seconds data << uint32(0); // unk SendPacket(&data); } template<> void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const { //will send response to criteria progress request WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3 + 1 + 1 + 8 + 8 + 4 + 4 + 4 + 4 + 4); ObjectGuid counter = progress->counter; // for accessing every byte individually ObjectGuid guid = progress->CompletedGUID; data.WriteBits(1, 21); data.WriteBit(counter[4]); data.WriteBit(counter[1]); data.WriteBit(guid[2]); data.WriteBit(counter[3]); data.WriteBit(guid[1]); data.WriteBit(counter[5]); data.WriteBit(counter[0]); data.WriteBit(guid[3]); data.WriteBit(counter[2]); data.WriteBit(guid[7]); data.WriteBit(guid[5]); data.WriteBit(guid[0]); data.WriteBit(counter[6]); data.WriteBit(guid[6]); data.WriteBit(counter[7]); data.WriteBit(guid[4]); data.FlushBits(); data.WriteByteSeq(guid[5]); data << uint32(progress->date); // unknown date data.WriteByteSeq(counter[3]); data.WriteByteSeq(counter[7]); data << uint32(progress->date); // unknown date data.WriteByteSeq(counter[6]); data.WriteByteSeq(guid[4]); data.WriteByteSeq(guid[1]); data.WriteByteSeq(counter[4]); data.WriteByteSeq(guid[3]); data.WriteByteSeq(counter[0]); data.WriteByteSeq(guid[2]); data.WriteByteSeq(counter[1]); data.WriteByteSeq(guid[6]); data << uint32(progress->date); // last update time (not packed!) data << uint32(entry->ID); data.WriteByteSeq(counter[5]); data << uint32(0); data.WriteByteSeq(guid[7]); data.WriteByteSeq(counter[2]); data.WriteByteSeq(guid[0]); SendPacket(&data); } /** * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet */ template void AchievementMgr::CheckAllAchievementCriteria(Player* referencePlayer) { // suppress sending packets for (uint32 i=0; i static bool IsGuild() { return false; } template<> bool IsGuild() { return true; } /** * this function will be called whenever the user might have done a criteria relevant action */ template void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit const* unit /*= NULL*/, Player* referencePlayer /*= NULL*/) { sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2); // disable for gamemasters with GM-mode enabled if (referencePlayer->isGameMaster()) return; // Lua_GetGuildLevelEnabled() is checked in achievement UI to display guild tab if (IsGuild() && !sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED)) return; AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, IsGuild()); for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) { AchievementCriteriaEntry const* achievementCriteria = (*i); AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->achievement); if (!achievement) { sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "UpdateAchievementCriteria: Achievement %u not found!", achievementCriteria->achievement); continue; } if (!CanUpdateCriteria(achievementCriteria, achievement, miscValue1, miscValue2, unit, referencePlayer)) continue; // requirements not found in the dbc if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria)) if (!data->Meets(referencePlayer, unit, miscValue1)) continue; switch (type) { // std. case: increment at 1 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_DEATH: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; // std case: increment at miscValue1 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY: SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE); break; // std case: high value at miscValue1 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); break; case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: SetCriteriaProgress(achievementCriteria, referencePlayer->getLevel(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID)) SetCriteriaProgress(achievementCriteria, skillvalue, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID)) SetCriteriaProgress(achievementCriteria, maxSkillvalue, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: SetCriteriaProgress(achievementCriteria, referencePlayer->GetRewardedQuestCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: { time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime(); CriteriaProgress *progress = GetCriteriaProgress(achievementCriteria); if (!miscValue1) // Login case. { // reset if player missed one day. if (progress && progress->date < (nextDailyResetTime - 2 * DAY)) SetCriteriaProgress(achievementCriteria, 0, referencePlayer, PROGRESS_SET); continue; } ProgressType progressType; if (!progress) // 1st time. Start count. progressType = PROGRESS_SET; else if (progress->date < (nextDailyResetTime - 2 * DAY)) // last progress is older than 2 days. Player missed 1 day => Restart count. progressType = PROGRESS_SET; else if (progress->date < (nextDailyResetTime - DAY)) // last progress is between 1 and 2 days. => 1st time of the day. progressType = PROGRESS_ACCUMULATE; else // last progress is within the day before the reset => Already counted today. continue; SetCriteriaProgress(achievementCriteria, 1, referencePlayer, progressType); break; } case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: { uint32 counter = 0; const RewardedQuestSet &rewQuests = referencePlayer->getRewardedQuests(); for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr) { Quest const* quest = sObjectMgr->GetQuestTemplate(*itr); if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID) ++counter; } SetCriteriaProgress(achievementCriteria, counter, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: // miscValue1 is the ingame fallheight*100 as stored in dbc SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: SetCriteriaProgress(achievementCriteria, 1, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: SetCriteriaProgress(achievementCriteria, referencePlayer->GetBankBagSlotCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: { int32 reputation = referencePlayer->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID); if (reputation > 0) SetCriteriaProgress(achievementCriteria, reputation, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: { uint32 spellCount = 0; for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin(); spellIter != referencePlayer->GetSpellMap().end(); ++spellIter) { SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first); for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) { if (skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine) spellCount++; } } SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: { uint32 spellCount = 0; for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin(); spellIter != referencePlayer->GetSpellMap().end(); ++spellIter) { SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first); for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine) spellCount++; } SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: SetCriteriaProgress(achievementCriteria, referencePlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: SetCriteriaProgress(achievementCriteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST); break; case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: if (!miscValue1) SetCriteriaProgress(achievementCriteria, _achievementPoints, referencePlayer, PROGRESS_SET); else SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: { uint32 reqTeamType = achievementCriteria->highest_team_rating.teamtype; if (miscValue1) { if (miscValue2 != reqTeamType) continue; SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); } else // login case { for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot); if (!teamId) continue; ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId); if (!team || team->GetType() != reqTeamType) continue; SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, referencePlayer, PROGRESS_HIGHEST); break; } } break; } case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: { uint32 reqTeamType = achievementCriteria->highest_personal_rating.teamtype; if (miscValue1) { if (miscValue2 != reqTeamType) continue; SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); } else // login case { for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot); if (!teamId) continue; ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId); if (!team || team->GetType() != reqTeamType) continue; if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID())) { SetCriteriaProgress(achievementCriteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST); break; } } } break; } case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL: SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer); break; // FIXME: not triggered in code as result, need to implement case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS: case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD: case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL: case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS: case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING: case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS: case ACHIEVEMENT_CRITERIA_TYPE_UNK118: case ACHIEVEMENT_CRITERIA_TYPE_UNK120: case ACHIEVEMENT_CRITERIA_TYPE_UNK121: case ACHIEVEMENT_CRITERIA_TYPE_UNK122: case ACHIEVEMENT_CRITERIA_TYPE_UNK123: case ACHIEVEMENT_CRITERIA_TYPE_UNK137: case ACHIEVEMENT_CRITERIA_TYPE_UNK138: case ACHIEVEMENT_CRITERIA_TYPE_UNK139: case ACHIEVEMENT_CRITERIA_TYPE_UNK140: case ACHIEVEMENT_CRITERIA_TYPE_UNK141: case ACHIEVEMENT_CRITERIA_TYPE_UNK142: case ACHIEVEMENT_CRITERIA_TYPE_UNK143: case ACHIEVEMENT_CRITERIA_TYPE_UNK144: case ACHIEVEMENT_CRITERIA_TYPE_UNK145: case ACHIEVEMENT_CRITERIA_TYPE_UNK146: case ACHIEVEMENT_CRITERIA_TYPE_UNK147: case ACHIEVEMENT_CRITERIA_TYPE_UNK148: case ACHIEVEMENT_CRITERIA_TYPE_UNK149: case ACHIEVEMENT_CRITERIA_TYPE_UNK150: break; // Not implemented yet :( } if (IsCompletedCriteria(achievementCriteria, achievement)) CompletedCriteriaFor(achievement, referencePlayer); // check again the completeness for SUMM and REQ COUNT achievements, // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria if (achievement->flags & ACHIEVEMENT_FLAG_SUMM) if (IsCompletedAchievement(achievement)) CompletedAchievement(achievement, referencePlayer); if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID)) for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr) if (IsCompletedAchievement(*itr)) CompletedAchievement(*itr, referencePlayer); } } template bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement) { // counter can never complete if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER) return false; if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) { // someone on this realm has already completed that achievement if (sAchievementMgr->IsRealmCompleted(achievement)) return false; } CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria); if (!progress) return false; switch (AchievementCriteriaTypes(achievementCriteria->type)) { case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: return progress->counter >= achievementCriteria->win_bg.winCount; case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: return progress->counter >= achievementCriteria->kill_creature.creatureCount; case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL: return progress->counter >= achievementCriteria->reach_level.level; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: return progress->counter >= achievementCriteria->reach_skill_level.skillLevel; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: return progress->counter >= 1; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: return progress->counter >= achievementCriteria->complete_daily_quest_daily.numberOfDays; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount; case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: return progress->counter >= achievementCriteria->healing_done.count; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: return progress->counter >= achievementCriteria->complete_daily_quest.questCount; case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: return progress->counter >= achievementCriteria->fall_without_dying.fallHeight; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: return progress->counter >= 1; case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: return progress->counter >= achievementCriteria->be_spell_target.spellCount; case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: return progress->counter >= achievementCriteria->cast_spell.castCount; case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: return progress->counter >= achievementCriteria->bg_objective.completeCount; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: return progress->counter >= achievementCriteria->honorable_kill_at_area.killCount; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: return progress->counter >= 1; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: return progress->counter >= achievementCriteria->honorable_kill.killCount; case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: return progress->counter >= achievementCriteria->own_item.itemCount; case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: return progress->counter >= achievementCriteria->win_rated_arena.count; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: return progress->counter >= achievementCriteria->highest_personal_rating.PersonalRating; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75); case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: return progress->counter >= achievementCriteria->use_item.itemCount; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: return progress->counter >= achievementCriteria->loot_item.itemCount; case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: return progress->counter >= 1; case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: return progress->counter >= achievementCriteria->gain_reputation.reputationAmount; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions; case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: return progress->counter >= achievementCriteria->visit_barber.numberOfVisits; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: return progress->counter >= achievementCriteria->equip_epic_item.count; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: return progress->counter >= achievementCriteria->roll_greed_on_loot.count; case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: return progress->counter >= achievementCriteria->hk_class.count; case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: return progress->counter >= achievementCriteria->hk_race.count; case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: return progress->counter >= achievementCriteria->do_emote.count; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: return progress->counter >= achievementCriteria->equip_item.count; case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: return progress->counter >= achievementCriteria->loot_money.goldInCopper; case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: return progress->counter >= achievementCriteria->use_gameobject.useCount; case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: return progress->counter >= achievementCriteria->special_pvp_kill.killCount; case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount; case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: return progress->counter >= achievementCriteria->win_duel.duelCount; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: return progress->counter >= achievementCriteria->loot_type.lootTypeCount; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: return progress->counter >= achievementCriteria->learn_skill_line.spellCount; case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: return progress->counter >= 9000; case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: return progress->counter >= achievementCriteria->use_lfg.dungeonsComplete; case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: return progress->counter >= achievementCriteria->get_killing_blow.killCount; case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY: return progress->counter >= achievementCriteria->currencyGain.count; case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: return achievementCriteria->win_arena.count && progress->counter >= achievementCriteria->win_arena.count; // handle all statistic-only criteria here case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: case ACHIEVEMENT_CRITERIA_TYPE_DEATH: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: default: break; } return false; } template void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer) { // counter can never complete if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER) return; // already completed and stored if (HasAchieved(achievement->ID)) return; if (IsCompletedAchievement(achievement)) CompletedAchievement(achievement, referencePlayer); } template bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) { // counter can never complete if (entry->flags & ACHIEVEMENT_FLAG_COUNTER) return false; // for achievement with referenced achievement criterias get from referenced and counter from self uint32 achievementForTestId = entry->refAchievement ? entry->refAchievement : entry->ID; uint32 achievementForTestCount = entry->count; AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementForTestId); if (!cList) return false; uint32 count = 0; // For SUMM achievements, we have to count the progress of each criteria of the achievement. // Oddly, the target count is NOT contained in the achievement, but in each individual criteria if (entry->flags & ACHIEVEMENT_FLAG_SUMM) { for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr) { AchievementCriteriaEntry const* criteria = *itr; CriteriaProgress const* progress = GetCriteriaProgress(criteria); if (!progress) continue; count += progress->counter; // for counters, field4 contains the main count requirement if (count >= criteria->raw.count) return true; } return false; } // Default case - need complete all or bool completed_all = true; for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr) { AchievementCriteriaEntry const* criteria = *itr; bool completed = IsCompletedCriteria(criteria, entry); // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL if (completed) ++count; else completed_all = false; // completed as have req. count of completed criterias if (achievementForTestCount > 0 && achievementForTestCount <= count) return true; } // all criterias completed requirement if (completed_all && achievementForTestCount == 0) return true; return false; } template CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteriaEntry const* entry) { CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID); if (iter == m_criteriaProgress.end()) return NULL; return &(iter->second); } template void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, Player* referencePlayer, ProgressType ptype) { // Don't allow to cheat - doing timed achievements without timer active TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID); if (entry->timeLimit && timedIter == m_timedAchievements.end()) return; sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "SetCriteriaProgress(%u, %u) for (%s GUID: %u)", entry->ID, changeValue, GetLogNameForGuid(GetOwner()->GetGUID()), GUID_LOPART(GetOwner()->GetGUID())); CriteriaProgress* progress = GetCriteriaProgress(entry); if (!progress) { // not create record for 0 counter but allow it for timed achievements // we will need to send 0 progress to client to start the timer if (changeValue == 0 && !entry->timeLimit) return; progress = &m_criteriaProgress[entry->ID]; progress->counter = changeValue; } else { uint32 newValue = 0; switch (ptype) { case PROGRESS_SET: newValue = changeValue; break; case PROGRESS_ACCUMULATE: { // avoid overflow uint32 max_value = std::numeric_limits::max(); newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value; break; } case PROGRESS_HIGHEST: newValue = progress->counter < changeValue ? changeValue : progress->counter; break; } // not update (not mark as changed) if counter will have same value if (progress->counter == newValue && !entry->timeLimit) return; progress->counter = newValue; } progress->changed = true; progress->date = time(NULL); // set the date to the latest update. AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entry->achievement); uint32 timeElapsed = 0; bool criteriaComplete = IsCompletedCriteria(entry, achievement); if (entry->timeLimit) { // Client expects this in packet timeElapsed = entry->timeLimit - (timedIter->second/IN_MILLISECONDS); // Remove the timer, we wont need it anymore if (criteriaComplete) m_timedAchievements.erase(timedIter); } if (criteriaComplete && achievement->flags & ACHIEVEMENT_FLAG_SHOW_CRITERIA_MEMBERS && !progress->CompletedGUID) progress->CompletedGUID = referencePlayer->GetGUID(); SendCriteriaUpdate(entry, progress, timeElapsed, criteriaComplete); } template void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff) { if (!m_timedAchievements.empty()) { for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();) { // Time is up, remove timer and reset progress if (itr->second <= timeDiff) { AchievementCriteriaEntry const* entry = sAchievementMgr->GetAchievementCriteria(itr->first); RemoveCriteriaProgress(entry); m_timedAchievements.erase(itr++); } else { itr->second -= timeDiff; ++itr; } } } } template void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes /*type*/, uint32 /*entry*/, uint32 /*timeLost = 0*/) { } template<> void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /* = 0 */) { AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type); for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) { if ((*i)->timedCriteriaMiscId != entry) continue; AchievementEntry const* achievement = sAchievementMgr->GetAchievement((*i)->achievement); if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement)) { // Start the timer if ((*i)->timeLimit * IN_MILLISECONDS > timeLost) { m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS - timeLost; // and at client too SetCriteriaProgress(*i, 0, GetOwner(), PROGRESS_SET); } } } } template void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) { AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type); for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) { if ((*i)->timedCriteriaMiscId != entry) continue; TimedAchievementMap::iterator timedIter = m_timedAchievements.find((*i)->ID); // We don't have timer for this achievement if (timedIter == m_timedAchievements.end()) continue; // remove progress RemoveCriteriaProgress(*i); // Remove the timer m_timedAchievements.erase(timedIter); } } template<> void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer) { sLog->outInfo(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::CompletedAchievement(%u)", achievement->ID); // disable for gamemasters with GM-mode enabled if (GetOwner()->isGameMaster()) return; if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID)) return; if (achievement->flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS) if (Guild* guild = sGuildMgr->GetGuildById(referencePlayer->GetGuildId())) guild->GetNewsLog().AddNewEvent(GUILD_NEWS_PLAYER_ACHIEVEMENT, time(NULL), referencePlayer->GetGUID(), achievement->flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID); if (!GetOwner()->GetSession()->PlayerLoading()) SendAchievementEarned(achievement); CompletedAchievementData& ca = m_completedAchievements[achievement->ID]; ca.date = time(NULL); ca.changed = true; // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement // TODO: where do set this instead? if (!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) sAchievementMgr->SetRealmCompleted(achievement); _achievementPoints += achievement->points; UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, NULL, referencePlayer); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points, 0, NULL, referencePlayer); // reward items and titles if any AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement); // no rewards if (!reward) return; // titles //! Currently there's only one achievement that deals with gender-specific titles. //! Since no common attributes were found, (not even in titleRewardFlags field) //! we explicitly check by ID. Maybe in the future we could move the achievement_reward //! condition fields to the condition system. if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetOwner()->getGender() : (GetOwner()->GetTeam() == ALLIANCE ? 0 : 1)]) if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) GetOwner()->SetTitle(titleEntry); // mail if (reward->sender) { Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetOwner()) : NULL; int loc_idx = GetOwner()->GetSession()->GetSessionDbLocaleIndex(); // subject and text std::string subject = reward->subject; std::string text = reward->text; if (loc_idx >= 0) { if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement)) { ObjectMgr::GetLocaleString(loc->subject, loc_idx, subject); ObjectMgr::GetLocaleString(loc->text, loc_idx, text); } } MailDraft draft(subject, text); SQLTransaction trans = CharacterDatabase.BeginTransaction(); if (item) { // save new item before send item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted // item draft.AddItem(item); } draft.SendMailTo(trans, GetOwner(), MailSender(MAIL_CREATURE, reward->sender)); CharacterDatabase.CommitTransaction(trans); } } template<> void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer) { sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::CompletedAchievement(%u)", achievement->ID); if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID)) return; if (achievement->flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS) if (Guild* guild = sGuildMgr->GetGuildById(referencePlayer->GetGuildId())) guild->GetNewsLog().AddNewEvent(GUILD_NEWS_GUILD_ACHIEVEMENT, time(NULL), 0, achievement->flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID); SendAchievementEarned(achievement); CompletedAchievementData& ca = m_completedAchievements[achievement->ID]; ca.date = time(NULL); ca.changed = true; if (achievement->flags & ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS) { if (referencePlayer->GetGuildId() == GetOwner()->GetId()) ca.guids.insert(referencePlayer->GetGUID()); if (Group const* group = referencePlayer->GetGroup()) for (GroupReference const* ref = group->GetFirstMember(); ref != NULL; ref = ref->next()) if (Player const* groupMember = ref->getSource()) if (groupMember->GetGuildId() == GetOwner()->GetId()) ca.guids.insert(groupMember->GetGUID()); } sAchievementMgr->SetRealmCompleted(achievement); _achievementPoints += achievement->points; UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, NULL, referencePlayer); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points, 0, NULL, referencePlayer); } struct VisibleAchievementPred { bool operator()(CompletedAchievementMap::value_type const& val) { AchievementEntry const* achievement = sAchievementMgr->GetAchievement(val.first); return achievement && !(achievement->flags & ACHIEVEMENT_FLAG_HIDDEN); } }; template void AchievementMgr::SendAllAchievementData(Player* /*receiver*/) const { VisibleAchievementPred isVisible; size_t numCriteria = m_criteriaProgress.size(); size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible); ByteBuffer criteriaData(numCriteria * (4 + 4 + 4 + 4 + 8 + 8)); ObjectGuid guid = GetOwner()->GetGUID(); ObjectGuid counter; WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4 + numAchievements * (4 + 4) + 4 + numCriteria * (4 + 4 + 4 + 4 + 8 + 8)); data.WriteBits(numCriteria, 21); for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) { counter = uint64(itr->second.counter); data.WriteBit(guid[4]); data.WriteBit(counter[3]); data.WriteBit(guid[5]); data.WriteBit(counter[0]); data.WriteBit(counter[6]); data.WriteBit(guid[3]); data.WriteBit(guid[0]); data.WriteBit(counter[4]); data.WriteBit(guid[2]); data.WriteBit(counter[7]); data.WriteBit(guid[7]); data.WriteBits(0u, 2); data.WriteBit(guid[6]); data.WriteBit(counter[2]); data.WriteBit(counter[1]); data.WriteBit(counter[5]); data.WriteBit(guid[1]); criteriaData.WriteByteSeq(guid[3]); criteriaData.WriteByteSeq(counter[5]); criteriaData.WriteByteSeq(counter[6]); criteriaData.WriteByteSeq(guid[4]); criteriaData.WriteByteSeq(guid[6]); criteriaData.WriteByteSeq(counter[2]); criteriaData << uint32(0); // timer 2 criteriaData.WriteByteSeq(guid[2]); criteriaData << uint32(itr->first); // criteria id criteriaData.WriteByteSeq(guid[5]); criteriaData.WriteByteSeq(counter[0]); criteriaData.WriteByteSeq(counter[3]); criteriaData.WriteByteSeq(counter[1]); criteriaData.WriteByteSeq(counter[4]); criteriaData.WriteByteSeq(guid[0]); criteriaData.WriteByteSeq(guid[7]); criteriaData.WriteByteSeq(counter[7]); criteriaData << uint32(0); // timer 1 criteriaData.AppendPackedTime(itr->second.date); // criteria date criteriaData.WriteByteSeq(guid[1]); } data.WriteBits(numAchievements, 23); data.FlushBits(); data.append(criteriaData); for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { if (!isVisible(*itr)) continue; data << uint32(itr->first); data.AppendPackedTime(itr->second.date); } SendPacket(&data); } template<> void AchievementMgr::SendAllAchievementData(Player* receiver) const { WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DATA, m_completedAchievements.size() * (4 + 4) + 3); data.WriteBits(m_completedAchievements.size(), 23); for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { data.AppendPackedTime(itr->second.date); data << uint32(itr->first); } receiver->GetSession()->SendPacket(&data); } template<> void AchievementMgr::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const { ObjectGuid guid = GetOwner()->GetGUID(); ObjectGuid counter; VisibleAchievementPred isVisible; size_t numCriteria = m_criteriaProgress.size(); size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible); ByteBuffer criteriaData(numCriteria * (0)); WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 1 + 8 + 3 + 3 + numAchievements * (4 + 4) + numCriteria * (0)); data.WriteBit(guid[7]); data.WriteBit(guid[4]); data.WriteBit(guid[1]); data.WriteBits(numAchievements, 23); data.WriteBit(guid[0]); data.WriteBit(guid[3]); data.WriteBits(numCriteria, 21); data.WriteBit(guid[2]); for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) { counter = itr->second.counter; data.WriteBit(counter[5]); data.WriteBit(counter[3]); data.WriteBit(guid[1]); data.WriteBit(guid[4]); data.WriteBit(guid[2]); data.WriteBit(counter[6]); data.WriteBit(guid[0]); data.WriteBit(counter[4]); data.WriteBit(counter[1]); data.WriteBit(counter[2]); data.WriteBit(guid[3]); data.WriteBit(guid[7]); data.WriteBits(0, 2); // criteria progress flags data.WriteBit(counter[0]); data.WriteBit(guid[5]); data.WriteBit(guid[6]); data.WriteBit(counter[7]); criteriaData.WriteByteSeq(guid[3]); criteriaData.WriteByteSeq(counter[4]); criteriaData << uint32(0); // timer 1 criteriaData.WriteByteSeq(guid[1]); criteriaData.AppendPackedTime(itr->second.date); criteriaData.WriteByteSeq(counter[3]); criteriaData.WriteByteSeq(counter[7]); criteriaData.WriteByteSeq(guid[5]); criteriaData.WriteByteSeq(counter[0]); criteriaData.WriteByteSeq(guid[4]); criteriaData.WriteByteSeq(guid[2]); criteriaData.WriteByteSeq(guid[6]); criteriaData.WriteByteSeq(guid[7]); criteriaData.WriteByteSeq(counter[6]); criteriaData << uint32(itr->first); criteriaData << uint32(0); // timer 2 criteriaData.WriteByteSeq(counter[1]); criteriaData.WriteByteSeq(counter[5]); criteriaData.WriteByteSeq(guid[0]); criteriaData.WriteByteSeq(counter[2]); } data.WriteBit(guid[6]); data.WriteBit(guid[5]); data.FlushBits(); data.append(criteriaData); data.WriteByteSeq(guid[1]); data.WriteByteSeq(guid[6]); data.WriteByteSeq(guid[3]); data.WriteByteSeq(guid[0]); data.WriteByteSeq(guid[2]); for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { if (!isVisible(*itr)) continue; data << uint32(itr->first); data.AppendPackedTime(itr->second.date); } data.WriteByteSeq(guid[7]); data.WriteByteSeq(guid[4]); data.WriteByteSeq(guid[5]); receiver->GetSession()->SendPacket(&data); } template<> void AchievementMgr::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const { //will send response to criteria progress request AchievementCriteriaEntryList const* criteria = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementId); if (!criteria) { // send empty packet WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3); data.WriteBits(0, 21); receiver->GetSession()->SendPacket(&data); return; } ObjectGuid counter; ObjectGuid guid; uint32 numCriteria = 0; ByteBuffer criteriaData(criteria->size() * (8 + 8 + 4 + 4 + 4)); ByteBuffer criteriaBits(criteria->size() * (8 + 8) / 8); for (AchievementCriteriaEntryList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr) { uint32 criteriaId = (*itr)->ID; CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId); if (progress == m_criteriaProgress.end()) continue; ++numCriteria; } criteriaBits.WriteBits(numCriteria, 21); for (AchievementCriteriaEntryList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr) { uint32 criteriaId = (*itr)->ID; CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId); if (progress == m_criteriaProgress.end()) continue; counter = progress->second.counter; guid = progress->second.CompletedGUID; criteriaBits.WriteBit(counter[4]); criteriaBits.WriteBit(counter[1]); criteriaBits.WriteBit(guid[2]); criteriaBits.WriteBit(counter[3]); criteriaBits.WriteBit(guid[1]); criteriaBits.WriteBit(counter[5]); criteriaBits.WriteBit(counter[0]); criteriaBits.WriteBit(guid[3]); criteriaBits.WriteBit(counter[2]); criteriaBits.WriteBit(guid[7]); criteriaBits.WriteBit(guid[5]); criteriaBits.WriteBit(guid[0]); criteriaBits.WriteBit(counter[6]); criteriaBits.WriteBit(guid[6]); criteriaBits.WriteBit(counter[7]); criteriaBits.WriteBit(guid[4]); criteriaData.WriteByteSeq(guid[5]); criteriaData << uint32(progress->second.date); // unknown date criteriaData.WriteByteSeq(counter[3]); criteriaData.WriteByteSeq(counter[7]); criteriaData << uint32(progress->second.date); // unknown date criteriaData.WriteByteSeq(counter[6]); criteriaData.WriteByteSeq(guid[4]); criteriaData.WriteByteSeq(guid[1]); criteriaData.WriteByteSeq(counter[4]); criteriaData.WriteByteSeq(guid[3]); criteriaData.WriteByteSeq(counter[0]); criteriaData.WriteByteSeq(guid[2]); criteriaData.WriteByteSeq(counter[1]); criteriaData.WriteByteSeq(guid[6]); criteriaData << uint32(progress->second.date); // last update time (not packed!) criteriaData << uint32(criteriaId); criteriaData.WriteByteSeq(counter[5]); criteriaData << uint32(0); criteriaData.WriteByteSeq(guid[7]); criteriaData.WriteByteSeq(counter[2]); criteriaData.WriteByteSeq(guid[0]); } WorldPacket data(SMSG_GUILD_CRITERIA_DATA, criteriaBits.size() + criteriaData.size()); data.append(criteriaBits); if (numCriteria) data.append(criteriaData); receiver->GetSession()->SendPacket(&data); } template bool AchievementMgr::HasAchieved(uint32 achievementId) const { return m_completedAchievements.find(achievementId) != m_completedAchievements.end(); } template bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) { if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, NULL)) { sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Disabled", criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); return false; } if (achievement->mapID != -1 && referencePlayer->GetMapId() != uint32(achievement->mapID)) { sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Wrong map", criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); return false; } if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && referencePlayer->GetTeam() != HORDE) || (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && referencePlayer->GetTeam() != ALLIANCE)) { sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Wrong faction", criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); return false; } if (IsCompletedCriteria(criteria, achievement)) { sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Is Completed", criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); return false; } if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, unit, referencePlayer)) { sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Requirements not satisfied", criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); return false; } if (!AdditionalRequirementsSatisfied(criteria, miscValue1, miscValue2, unit, referencePlayer)) { sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Additional requirements not satisfied", criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); return false; } if (!ConditionsSatisfied(criteria, referencePlayer)) { sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Conditions not satisfied", criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type)); return false; } return true; } template bool AchievementMgr::ConditionsSatisfied(AchievementCriteriaEntry const *criteria, Player* referencePlayer) const { for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i) { if (!criteria->additionalRequirements[i].additionalRequirement_type) continue; switch (criteria->additionalRequirements[i].additionalRequirement_type) { case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP: if (referencePlayer->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value) return false; break; case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP: if (referencePlayer->GetGroup()) return false; break; default: break; } } return true; } template bool AchievementMgr::RequirementsSatisfied(AchievementCriteriaEntry const *achievementCriteria, uint64 miscValue1, uint64 miscValue2, Unit const *unit, Player* referencePlayer) const { switch (AchievementCriteriaTypes(achievementCriteria->type)) { case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: if (!miscValue1) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE: case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) == m_completedAchievements.end()) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: if (!miscValue1 || achievementCriteria->win_bg.bgMapID != referencePlayer->GetMapId()) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: if (!miscValue1 || achievementCriteria->kill_creature.creatureID != miscValue1) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: // update at loading or specific skill update if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: // update at loading or specific skill update if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->complete_battleground.mapID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->death_at_map.mapID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_DEATH: { if (!miscValue1) return false; // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter bool notfit = false; for (int j = 0; j < MAX_ARENA_SLOT; ++j) { if (achievIdByArenaSlot[j] == achievementCriteria->achievement) { Battleground* bg = referencePlayer->GetBattleground(); if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j) notfit = true; break; } } if (notfit) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: { if (!miscValue1) return false; Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId()); if (!map || !map->IsDungeon()) return false; // search case bool found = false; for (int j = 0; achievIdForDungeon[j][0]; ++j) { if (achievIdForDungeon[j][0] == achievementCriteria->achievement) { if (map->IsRaid()) { // if raid accepted (ignore difficulty) if (!achievIdForDungeon[j][2]) break; // for } else if (referencePlayer->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL) { // dungeon in normal mode accepted if (!achievIdForDungeon[j][1]) break; // for } else { // dungeon in heroic mode accepted if (!achievIdForDungeon[j][3]) break; // for } found = true; break; // for } } if (!found) return false; //FIXME: work only for instances where max == min for players if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: if (!miscValue1 || miscValue1 != achievementCriteria->killed_by_creature.creatureEntry) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: if (!miscValue1) return false; // if team check required: must kill by opposition faction if (achievementCriteria->achievement == 318 && miscValue2 == referencePlayer->GetTeam()) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: if (!miscValue1 || miscValue2 != achievementCriteria->death_from.type) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: { // if miscValues != 0, it contains the questID. if (miscValue1) { if (miscValue1 != achievementCriteria->complete_quest.questID) return false; } else { // login case. if (!referencePlayer->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) return false; } if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria)) if (!data->Meets(referencePlayer, unit)) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID) return false; if (!referencePlayer->HasSpell(achievementCriteria->learn_spell.spellID)) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // miscValue1 = loot_type (note: 0 = LOOT_CORPSE and then it ignored) // miscValue2 = count of item loot if (!miscValue1 || !miscValue2 || miscValue1 != achievementCriteria->loot_type.lootType) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: if (!miscValue1 || achievementCriteria->use_item.itemID != miscValue1) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: if (!miscValue1 || miscValue1 != achievementCriteria->own_item.itemID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: { WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference); if (!worldOverlayEntry) break; bool matchFound = false; for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j) { uint32 area_id = worldOverlayEntry->areatableID[j]; if (!area_id) // array have 0 only in empty tail break; int32 exploreFlag = GetAreaFlagByAreaID(area_id); if (exploreFlag < 0) continue; uint32 playerIndexOffset = uint32(exploreFlag) / 32; uint32 mask = 1 << (uint32(exploreFlag) % 32); if (referencePlayer->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask) { matchFound = true; break; } } if (!matchFound) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // miscValue1 = itemid miscValue2 = itemSlot if (!miscValue1 || miscValue2 != achievementCriteria->equip_epic_item.itemSlot) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: { // miscValue1 = itemid miscValue2 = diced value if (!miscValue1 || miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue) return false; ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!proto) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: if (!miscValue1 || miscValue1 != achievementCriteria->do_emote.emoteID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: if (!miscValue1) return false; if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP) { if (referencePlayer->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value) return false; // map specific case (BG in fact) expected player targeted damage/heal if (!unit || unit->GetTypeId() != TYPEID_PLAYER) return false; } break; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: // miscValue1 = item_id if (!miscValue1 || miscValue1 != achievementCriteria->equip_item.itemID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: if (!miscValue1 || miscValue1 != achievementCriteria->use_gameobject.goEntry) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: if (!miscValue1 || miscValue1 != achievementCriteria->fish_in_gameobject.goEntry) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: { if (!miscValue1) return false; ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1); if (!proto || proto->Quality < ITEM_QUALITY_EPIC) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY: if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0 || miscValue1 != achievementCriteria->currencyGain.currency) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: if (miscValue1 != achievementCriteria->win_arena.mapID) return false; break; default: break; } return true; } template bool AchievementMgr::AdditionalRequirementsSatisfied(AchievementCriteriaEntry const *criteria, uint64 miscValue1, uint64 /*miscValue2*/, Unit const* unit, Player* referencePlayer) const { for (uint8 i = 0; i < MAX_ADDITIONAL_CRITERIA_CONDITIONS; ++i) { uint32 const reqType = criteria->additionalConditionType[i]; uint32 const reqValue = criteria->additionalConditionValue[i]; switch (AchievementCriteriaAdditionalCondition(reqType)) { case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY: // 4 if (!unit || unit->GetEntry() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER: // 5 if (!unit || unit->GetTypeId() != TYPEID_PLAYER) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD: // 6 if (!unit || unit->isAlive()) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY: // 7 if (!unit) return false; if (const Player* player = unit->ToPlayer()) if (player->GetTeam() == referencePlayer->GetTeam()) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA: // 8 if (!referencePlayer->HasAura(reqValue)) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA: // 10 if (!unit || !unit->HasAura(reqValue)) return false; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_MOUNTED: // 11 if (!unit || !unit->IsMounted()) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN: // 14 case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS: // 15 { // miscValue1 is itemid ItemTemplate const * const item = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!item || item->Quality < reqValue) return false; break; } case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY: // 20 if (uint32(referencePlayer->GetMap()->GetDifficulty()) != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP: // 32 if (referencePlayer->GetMapId() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_ZONE: // 18 if (referencePlayer->GetZoneId() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA: // 17 if (referencePlayer->GetAreaId() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE: // 25 if (referencePlayer->getRace() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS: // 26 if (referencePlayer->getClass() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE: // 27 if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getRace() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS: // 28 if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getClass() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS: // 29 if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE: // 30 { if (!unit) return false; Creature const * const creature = unit->ToCreature(); if (!creature || creature->GetCreatureType() != reqValue) return false; break; } case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX: // 38 // miscValue1 is title's bit index if (miscValue1 != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL: // 39 if (referencePlayer->getLevel() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL: // 40 if (!unit || unit->getLevel() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW: // 46 if (!unit || unit->GetHealthPct() >= reqValue) return false; break; default: break; } } return true; } char const* AchievementGlobalMgr::GetCriteriaTypeString(uint32 type) { return GetCriteriaTypeString(AchievementCriteriaTypes(type)); } char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes type) { switch (type) { case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: return "KILL_CREATURE"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: return "TYPE_WIN_BG"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS: return "COMPLETE_RESEARCH"; case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: return "REACH_LEVEL"; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: return "REACH_SKILL_LEVEL"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: return "COMPLETE_ACHIEVEMENT"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: return "COMPLETE_QUEST_COUNT"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: return "COMPLETE_DAILY_QUEST_DAILY"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: return "COMPLETE_QUESTS_IN_ZONE"; case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY: return "CURRENCY"; case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: return "DAMAGE_DONE"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: return "COMPLETE_DAILY_QUEST"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: return "COMPLETE_BATTLEGROUND"; case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: return "DEATH_AT_MAP"; case ACHIEVEMENT_CRITERIA_TYPE_DEATH: return "DEATH"; case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: return "DEATH_IN_DUNGEON"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: return "COMPLETE_RAID"; case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: return "KILLED_BY_CREATURE"; case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: return "KILLED_BY_PLAYER"; case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: return "FALL_WITHOUT_DYING"; case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: return "DEATHS_FROM"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: return "COMPLETE_QUEST"; case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: return "BE_SPELL_TARGET"; case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: return "CAST_SPELL"; case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: return "BG_OBJECTIVE_CAPTURE"; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: return "HONORABLE_KILL_AT_AREA"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: return "WIN_ARENA"; case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA: return "PLAY_ARENA"; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: return "LEARN_SPELL"; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: return "HONORABLE_KILL"; case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: return "OWN_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: return "WIN_RATED_ARENA"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: return "HIGHEST_TEAM_RATING"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: return "HIGHEST_PERSONAL_RATING"; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: return "LEARN_SKILL_LEVEL"; case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: return "USE_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: return "LOOT_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: return "EXPLORE_AREA"; case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: return "OWN_RANK"; case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: return "BUY_BANK_SLOT"; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: return "GAIN_REPUTATION"; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: return "GAIN_EXALTED_REPUTATION"; case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: return "VISIT_BARBER_SHOP"; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: return "EQUIP_EPIC_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: return "ROLL_NEED_ON_LOOT"; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: return "GREED_ON_LOOT"; case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: return "HK_CLASS"; case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: return "HK_RACE"; case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: return "DO_EMOTE"; case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: return "HEALING_DONE"; case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: return "GET_KILLING_BLOWS"; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: return "EQUIP_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: return "MONEY_FROM_VENDORS"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: return "GOLD_SPENT_FOR_TALENTS"; case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: return "NUMBER_OF_TALENT_RESETS"; case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: return "MONEY_FROM_QUEST_REWARD"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: return "GOLD_SPENT_FOR_TRAVELLING"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: return "GOLD_SPENT_AT_BARBER"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: return "GOLD_SPENT_FOR_MAIL"; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: return "LOOT_MONEY"; case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: return "USE_GAMEOBJECT"; case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: return "BE_SPELL_TARGET2"; case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: return "SPECIAL_PVP_KILL"; case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: return "FISH_IN_GAMEOBJECT"; case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE: return "EARNED_PVP_TITLE"; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: return "LEARN_SKILLLINE_SPELLS"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: return "WIN_DUEL"; case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: return "LOSE_DUEL"; case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: return "KILL_CREATURE_TYPE"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: return "GOLD_EARNED_BY_AUCTIONS"; case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: return "CREATE_AUCTION"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: return "HIGHEST_AUCTION_BID"; case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: return "WON_AUCTIONS"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: return "HIGHEST_AUCTION_SOLD"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: return "HIGHEST_GOLD_VALUE_OWNED"; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: return "GAIN_REVERED_REPUTATION"; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: return "GAIN_HONORED_REPUTATION"; case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: return "KNOWN_FACTIONS"; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: return "LOOT_EPIC_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: return "RECEIVE_EPIC_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: return "ROLL_NEED"; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: return "ROLL_GREED"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: return "HIT_DEALT"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: return "HIT_RECEIVED"; case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: return "TOTAL_DAMAGE_RECEIVED"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED: return "HIGHEST_HEAL_CASTED"; case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: return "TOTAL_HEALING_RECEIVED"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: return "HIGHEST_HEALING_RECEIVED"; case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: return "QUEST_ABANDONED"; case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: return "FLIGHT_PATHS_TAKEN"; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: return "LOOT_TYPE"; case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: return "CAST_SPELL2"; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: return "LEARN_SKILL_LINE"; case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: return "EARN_HONORABLE_KILL"; case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: return "ACCEPTED_SUMMONINGS"; case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: return "EARN_ACHIEVEMENT_POINTS"; case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: return "USE_LFD_TO_GROUP_WITH_PLAYERS"; case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS: return "SPENT_GOLD_GUILD_REPAIRS"; case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL: return "REACH_GUILD_LEVEL"; case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD: return "CRAFT_ITEMS_GUILD"; case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL: return "CATCH_FROM_POOL"; case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS: return "BUY_GUILD_BANK_SLOTS"; case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS: return "EARN_GUILD_ACHIEVEMENT_POINTS"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: return "WIN_RATED_BATTLEGROUND"; case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING: return "REACH_BG_RATING"; case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD: return "BUY_GUILD_TABARD"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD: return "COMPLETE_QUESTS_GUILD"; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD: return "HONORABLE_KILLS_GUILD"; case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD: return "KILL_CREATURE_TYPE_GUILD"; default: return "MISSING_TYPE"; } return ""; } template class AchievementMgr; template class AchievementMgr; //========================================================== void AchievementGlobalMgr::LoadAchievementCriteriaList() { uint32 oldMSTime = getMSTime(); if (sAchievementCriteriaStore.GetNumRows() == 0) { sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement criteria."); return; } uint32 criterias = 0; uint32 guildCriterias = 0; for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId) { AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(entryId); if (!criteria) continue; AchievementEntry const* achievement = sAchievementMgr->GetAchievement(criteria->achievement); m_AchievementCriteriaListByAchievement[criteria->achievement].push_back(criteria); if (achievement && achievement->flags & ACHIEVEMENT_FLAG_GUILD) ++guildCriterias, m_GuildAchievementCriteriasByType[criteria->type].push_back(criteria); else ++criterias, m_AchievementCriteriasByType[criteria->type].push_back(criteria); if (criteria->timeLimit) m_AchievementCriteriasByTimedType[criteria->timedCriteriaStartType].push_back(criteria); } sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement criteria and %u guild achievement crieteria in %u ms", criterias, guildCriterias, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadAchievementReferenceList() { uint32 oldMSTime = getMSTime(); if (sAchievementStore.GetNumRows() == 0) { sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement references."); return; } uint32 count = 0; for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId) { AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entryId); if (!achievement || !achievement->refAchievement) continue; m_AchievementListByReferencedId[achievement->refAchievement].push_back(achievement); ++count; } // Once Bitten, Twice Shy (10 player) - Icecrown Citadel if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(4539)) const_cast(achievement)->mapID = 631; // Correct map requirement (currently has Ulduar) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement references in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadAchievementCriteriaData() { uint32 oldMSTime = getMSTime(); m_criteriaDataMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data"); if (!result) { sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 criteria_id = fields[0].GetUInt32(); AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(criteria_id); if (!criteria) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has data for non-existing criteria (Entry: %u), ignore.", criteria_id); continue; } uint32 dataType = fields[1].GetUInt8(); const char* scriptName = fields[4].GetCString(); uint32 scriptId = 0; if (strcmp(scriptName, "")) // not empty { if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT) sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType); else scriptId = sObjectMgr->GetScriptId(scriptName); } AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId); if (!data.IsValid(criteria)) continue; // this will allocate empty data set storage AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id]; dataSet.SetCriteriaId(criteria_id); // add real data only for not NONE data types if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE) dataSet.Add(data); // counting data by and data types ++count; } while (result->NextRow()); sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional achievement criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadCompletedAchievements() { uint32 oldMSTime = getMSTime(); QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement"); if (!result) { sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 completed achievements. DB table `character_achievement` is empty."); return; } do { Field* fields = result->Fetch(); uint16 achievementId = fields[0].GetUInt16(); const AchievementEntry* achievement = sAchievementMgr->GetAchievement(achievementId); if (!achievement) { // Remove non existent achievements from all characters sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement %u data removed from table `character_achievement`.", achievementId); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT); stmt->setUInt16(0, uint16(achievementId)); CharacterDatabase.Execute(stmt); continue; } else if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) m_allCompletedAchievements.insert(achievementId); } while (result->NextRow()); sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadRewards() { uint32 oldMSTime = getMSTime(); m_achievementRewards.clear(); // need for reload case // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward"); if (!result) { sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); const AchievementEntry* pAchievement = GetAchievement(entry); if (!pAchievement) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` has wrong achievement (Entry: %u), ignored.", entry); continue; } AchievementReward reward; reward.titleId[0] = fields[1].GetUInt32(); reward.titleId[1] = fields[2].GetUInt32(); reward.itemId = fields[3].GetUInt32(); reward.sender = fields[4].GetUInt32(); reward.subject = fields[5].GetString(); reward.text = fields[6].GetString(); // must be title or mail at least if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have title or item reward data, ignored.", entry); continue; } if (pAchievement->requiredFaction == ACHIEVEMENT_FACTION_ANY && ((reward.titleId[0] == 0) != (reward.titleId[1] == 0))) sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]); if (reward.titleId[0]) { CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]); if (!titleEntry) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]); reward.titleId[0] = 0; } } if (reward.titleId[1]) { CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]); if (!titleEntry) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]); reward.titleId[1] = 0; } } //check mail data before item for report including wrong item case if (reward.sender) { if (!sObjectMgr->GetCreatureTemplate(reward.sender)) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender); reward.sender = 0; } } else { if (reward.itemId) sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have sender data but has item reward, item will not be rewarded.", entry); if (!reward.subject.empty()) sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have sender data but has mail subject.", entry); if (!reward.text.empty()) sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have sender data but has mail text.", entry); } if (reward.itemId) { if (!sObjectMgr->GetItemTemplate(reward.itemId)) { sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will not contain item.", entry, reward.itemId); reward.itemId = 0; } } m_achievementRewards[entry] = reward; ++count; } while (result->NextRow()); sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadRewardLocales() { uint32 oldMSTime = getMSTime(); m_achievementRewardLocales.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, subject_loc1, text_loc1, subject_loc2, text_loc2, subject_loc3, text_loc3, subject_loc4, text_loc4, " "subject_loc5, text_loc5, subject_loc6, text_loc6, subject_loc7, text_loc7, subject_loc8, text_loc8" " FROM locales_achievement_reward"); if (!result) { sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty"); return; } do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); if (m_achievementRewards.find(entry) == m_achievementRewards.end()) { sLog->outError(LOG_FILTER_SQL, "Table `locales_achievement_reward` (Entry: %u) has locale strings for non-existing achievement reward.", entry); continue; } AchievementRewardLocale& data = m_achievementRewardLocales[entry]; for (int i = 1; i < TOTAL_LOCALES; ++i) { LocaleConstant locale = (LocaleConstant) i; ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.subject); ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.text); } } while (result->NextRow()); sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu achievement reward locale strings in %u ms", (unsigned long)m_achievementRewardLocales.size(), GetMSTimeDiffToNow(oldMSTime)); } AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const { return sAchievementStore.LookupEntry(achievementId); } AchievementCriteriaEntry const* AchievementGlobalMgr::GetAchievementCriteria(uint32 criteriaId) const { return sAchievementCriteriaStore.LookupEntry(criteriaId); }