/* * Copyright (C) 2008-2015 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AchievementMgr.h" #include "AchievementPackets.h" #include "ArenaTeam.h" #include "ArenaTeamMgr.h" #include "Battleground.h" #include "CellImpl.h" #include "ChatTextBuilder.h" #include "Common.h" #include "DatabaseEnv.h" #include "DBCEnums.h" #include "DisableMgr.h" #include "GameEventMgr.h" #include "GridNotifiersImpl.h" #include "Group.h" #include "Guild.h" #include "GuildMgr.h" #include "InstanceScript.h" #include "Language.h" #include "Map.h" #include "MapManager.h" #include "ObjectMgr.h" #include "Player.h" #include "ReputationMgr.h" #include "ScriptMgr.h" #include "SpellMgr.h" #include "World.h" #include "WorldPacket.h" bool AchievementCriteriaData::IsValid(AchievementCriteria const* criteria) { if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID, dataType); return false; } switch (criteria->Entry->Type) { case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN: break; default: if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->Entry->Type); return false; } break; } switch (dataType) { case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE: case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT: return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE: if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id)) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, creature.id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: if (!classRace.class_id && !classRace.race_id) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.", criteria->ID, criteria->Entry->Type, dataType); return false; } if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, classRace.class_id); return false; } if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, classRace.race_id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: if (health.percent < 1 || health.percent > 100) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, health.percent); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA: case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA: { SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(aura.spell_id); if (!spellEntry) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id); return false; } SpellEffectInfo const* effect = spellEntry->GetEffect(DIFFICULTY_NONE, aura.effect_idx); if (!effect) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.", criteria->ID, criteria->Entry->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx); return false; } if (!effect->ApplyAuraName) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.", criteria->ID, criteria->Entry->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx); return false; } return true; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE: if (value.compType >= COMP_TYPE_MAX) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE (%u) has wrong ComparisionType in value2 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, value.compType); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL: if (level.minlevel > STRONG_MAX_LEVEL) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, level.minlevel); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER: if (gender.gender > GENDER_NONE) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, gender.gender); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT: if (!ScriptId) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have ScriptName set, ignored.", criteria->ID, criteria->Entry->Type, dataType); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: if (map_players.maxcount <= 0) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, map_players.maxcount); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM: if (team.team != ALLIANCE && team.team != HORDE) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, team.team); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK: if (drunk.state >= MAX_DRUNKEN) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, drunk.state); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY: if (!sHolidaysStore.LookupEntry(holiday.id)) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, holiday.id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT: { GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); if (game_event.id < 1 || game_event.id >= events.size()) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT (%u) has unknown game_event in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, game_event.id); return false; } return true; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE: return true; // not check correctness node indexes case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM: if (equipped_item.item_quality >= MAX_ITEM_QUALITY) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, equipped_item.item_quality); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE: if (!classRace.class_id && !classRace.race_id) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.", criteria->ID, criteria->Entry->Type, dataType); return false; } if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, classRace.class_id); return false; } if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType, classRace.race_id); return false; } return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE: if (!sCharTitlesStore.LookupEntry(known_title.title_id)) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE (%u) have unknown title_id in value1 (%u), ignore.", criteria->ID, criteria->Entry->Type, dataType, known_title.title_id); return false; } return true; default: TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType); return false; } } bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscValue1 /*= 0*/) const { switch (dataType) { case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE: return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE: if (!target || target->GetTypeId() != TYPEID_UNIT) return false; return target->GetEntry() == creature.id; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass()) return false; if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace()) return false; return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE: if (source->GetTypeId() != TYPEID_PLAYER) return false; if (classRace.class_id && classRace.class_id != source->ToPlayer()->getClass()) return false; if (classRace.race_id && classRace.race_id != source->ToPlayer()->getRace()) return false; return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; return !target->HealthAbovePct(health.percent); case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA: return source->HasAuraEffect(aura.spell_id, aura.effect_idx); case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA: return target && target->HasAuraEffect(aura.spell_id, aura.effect_idx); case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE: return CompareValues(ComparisionType(value.compType), miscValue1, value.value); case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL: if (!target) return false; return target->getLevel() >= level.minlevel; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER: if (!target) return false; return target->getGender() == gender.gender; case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT: return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast(source), const_cast(target)); case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; return target->ToPlayer()->GetTeam() == team.team; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK: return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(drunk.state); case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY: return IsHolidayActive(HolidayIds(holiday.id)); case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT: return IsEventActive(game_event.id); case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE: { Battleground* bg = source->GetBattleground(); if (!bg) return false; uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE); return score >= bg_loss_team_score.min_score && score <= bg_loss_team_score.max_score; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT: { if (!source->IsInWorld()) return false; Map* map = source->GetMap(); if (!map->IsDungeon()) { TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-dungeon/non-raid map %u", dataType, criteria_id, map->GetId()); return false; } InstanceScript* instance = map->ToInstanceMap()->GetInstanceScript(); if (!instance) { TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map does not have a instance script", dataType, criteria_id, map->GetId()); return false; } return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscValue1); } case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM: { ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1); if (!pProto) return false; return pProto->GetBaseItemLevel() >= equipped_item.item_level && pProto->GetQuality() >= equipped_item.item_quality; } case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID: return source->GetMapId() == map_id.mapId; case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE: { if (CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(known_title.title_id)) return source && source->HasTitle(titleInfo->MaskID); return false; } default: break; } return false; } bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscValue /*= 0*/) const { for (AchievementCriteriaData const& data : storage) if (!data.Meets(criteria_id, source, target, miscValue)) return false; return true; } template AchievementMgr::AchievementMgr(T* owner): _owner(owner), _achievementPoints(0) { } template AchievementMgr::~AchievementMgr() { } template void AchievementMgr::SendPacket(WorldPacket const* data) const { } template<> void AchievementMgr::SendPacket(WorldPacket const* data) const { GetOwner()->BroadcastPacket(data); } template<> void AchievementMgr::SendPacket(WorldPacket const* data) const { GetOwner()->GetSession()->SendPacket(data); } template void AchievementMgr::RemoveCriteriaProgress(AchievementCriteria const* entry) { if (!entry) return; CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID); if (criteriaProgress == m_criteriaProgress.end()) return; WorldPackets::Achievement::CriteriaDeleted criteriaDeleted; criteriaDeleted.CriteriaID = entry->ID; SendPacket(criteriaDeleted.Write()); m_criteriaProgress.erase(criteriaProgress); } template<> void AchievementMgr::RemoveCriteriaProgress(AchievementCriteria const* entry) { if (!entry) return; CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID); if (criteriaProgress == m_criteriaProgress.end()) return; WorldPackets::Achievement::GuildCriteriaDeleted guildCriteriaDeleted; guildCriteriaDeleted.GuildGUID = GetOwner()->GetGUID(); guildCriteriaDeleted.CriteriaID = entry->ID; SendPacket(guildCriteriaDeleted.Write()); m_criteriaProgress.erase(criteriaProgress); } template void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, bool evenIfCriteriaComplete) { TC_LOG_DEBUG("achievement", "ResetAchievementCriteria(%u, " UI64FMTD ", " UI64FMTD ")", type, miscValue1, miscValue2); // disable for gamemasters with GM-mode enabled if (GetOwner()->IsGameMaster()) return; AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type); for (AchievementCriteria const* achievementCriteria : achievementCriteriaList) { if (achievementCriteria->Entry->FailEvent != miscValue1 || (achievementCriteria->Entry->FailAsset && achievementCriteria->Entry->FailAsset != miscValue2)) continue; AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(achievementCriteria->ID); bool allComplete = true; for (AchievementCriteriaTree const* tree : *trees) { // don't update already completed criteria if not forced or achievement already complete if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete) || !HasAchieved(tree->Achievement->ID)) { allComplete = false; break; } } if (allComplete) continue; RemoveCriteriaProgress(achievementCriteria); } } template<> void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes /*type*/, uint64 /*miscValue1*/, uint64 /*miscValue2*/, bool /*evenIfCriteriaComplete*/) { // Not needed } template void AchievementMgr::DeleteFromDB(ObjectGuid /*guid*/) { } template<> void AchievementMgr::DeleteFromDB(ObjectGuid guid) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT); stmt->setUInt64(0, guid.GetCounter()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS); stmt->setUInt64(0, guid.GetCounter()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } template<> void AchievementMgr::DeleteFromDB(ObjectGuid guid) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS); stmt->setUInt64(0, guid.GetCounter()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA); stmt->setUInt64(0, guid.GetCounter()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } template void AchievementMgr::SaveToDB(SQLTransaction& /*trans*/) { } template<> void AchievementMgr::SaveToDB(SQLTransaction& trans) { if (!m_completedAchievements.empty()) { for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) { if (!iter->second.changed) continue; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); stmt->setUInt16(0, iter->first); stmt->setUInt64(1, GetOwner()->GetGUID().GetCounter()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT); stmt->setUInt64(0, GetOwner()->GetGUID().GetCounter()); stmt->setUInt16(1, iter->first); stmt->setUInt32(2, uint32(iter->second.date)); trans->Append(stmt); iter->second.changed = false; } } if (!m_criteriaProgress.empty()) { for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) { if (!iter->second.changed) continue; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA); stmt->setUInt64(0, GetOwner()->GetGUID().GetCounter()); stmt->setUInt32(1, iter->first); trans->Append(stmt); if (iter->second.counter) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS); stmt->setUInt64(0, GetOwner()->GetGUID().GetCounter()); stmt->setUInt32(1, iter->first); stmt->setUInt32(2, iter->second.counter); stmt->setUInt32(3, uint32(iter->second.date)); trans->Append(stmt); } iter->second.changed = false; } } } template<> void AchievementMgr::SaveToDB(SQLTransaction& trans) { PreparedStatement* stmt; std::ostringstream guidstr; for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { if (!itr->second.changed) continue; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT); stmt->setUInt64(0, GetOwner()->GetId()); stmt->setUInt16(1, itr->first); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT); stmt->setUInt64(0, GetOwner()->GetId()); stmt->setUInt16(1, itr->first); stmt->setUInt32(2, itr->second.date); for (GuidSet::const_iterator gItr = itr->second.guids.begin(); gItr != itr->second.guids.end(); ++gItr) guidstr << gItr->GetCounter() << ','; stmt->setString(3, guidstr.str()); trans->Append(stmt); guidstr.str(""); } for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) { if (!itr->second.changed) continue; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA); stmt->setUInt64(0, GetOwner()->GetId()); stmt->setUInt32(1, itr->first); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA); stmt->setUInt64(0, GetOwner()->GetId()); stmt->setUInt32(1, itr->first); stmt->setUInt64(2, itr->second.counter); stmt->setUInt32(3, itr->second.date); stmt->setUInt64(4, itr->second.PlayerGUID.GetCounter()); trans->Append(stmt); } } template void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) { } template<> void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) { if (achievementResult) { do { Field* fields = achievementResult->Fetch(); uint32 achievementid = fields[0].GetUInt16(); // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements() AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid); if (!achievement) continue; CompletedAchievementData& ca = m_completedAchievements[achievementid]; ca.date = time_t(fields[1].GetUInt32()); ca.changed = false; _achievementPoints += achievement->Points; // title achievement rewards are retroactive if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement)) if (uint32 titleId = reward->titleId[Player::TeamForRace(GetOwner()->getRace()) == ALLIANCE ? 0 : 1]) if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) GetOwner()->SetTitle(titleEntry); } while (achievementResult->NextRow()); } if (criteriaResult) { time_t now = time(NULL); do { Field* fields = criteriaResult->Fetch(); uint32 id = fields[0].GetUInt32(); uint64 counter = fields[1].GetUInt64(); time_t date = time_t(fields[2].GetUInt32()); AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(id); if (!criteria) { // we will remove not existed criteria for all characters TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA); stmt->setUInt32(0, uint16(id)); CharacterDatabase.Execute(stmt); continue; } if (criteria->Entry->StartTimer && time_t(date + criteria->Entry->StartTimer) < now) continue; CriteriaProgress& progress = m_criteriaProgress[id]; progress.counter = counter; progress.date = date; progress.changed = false; } while (criteriaResult->NextRow()); } } template<> void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) { if (achievementResult) { do { Field* fields = achievementResult->Fetch(); uint32 achievementid = fields[0].GetUInt16(); // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements() AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid); if (!achievement) continue; CompletedAchievementData& ca = m_completedAchievements[achievementid]; ca.date = time_t(fields[1].GetUInt32()); Tokenizer guids(fields[2].GetString(), ' '); for (uint32 i = 0; i < guids.size(); ++i) ca.guids.insert(ObjectGuid::Create(uint64(strtoull(guids[i], nullptr, 10)))); ca.changed = false; _achievementPoints += achievement->Points; } while (achievementResult->NextRow()); } if (criteriaResult) { time_t now = time(NULL); do { Field* fields = criteriaResult->Fetch(); uint32 id = fields[0].GetUInt32(); uint32 counter = fields[1].GetUInt32(); time_t date = time_t(fields[2].GetUInt32()); ObjectGuid::LowType guid = fields[3].GetUInt64(); AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(id); if (!criteria) { // we will remove not existed criteria for all guilds TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data removed from table `guild_achievement_progress`.", id); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD); stmt->setUInt32(0, uint16(id)); CharacterDatabase.Execute(stmt); continue; } if (criteria->Entry->StartTimer && time_t(date + criteria->Entry->StartTimer) < now) continue; CriteriaProgress& progress = m_criteriaProgress[id]; progress.counter = counter; progress.date = date; progress.PlayerGUID = ObjectGuid::Create(guid); progress.changed = false; } while (criteriaResult->NextRow()); } } template void AchievementMgr::Reset() { } template<> void AchievementMgr::Reset() { for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) { WorldPackets::Achievement::AchievementDeleted achievementDeleted; achievementDeleted.AchievementID = iter->first; SendPacket(achievementDeleted.Write()); } for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) { WorldPackets::Achievement::CriteriaDeleted criteriaDeleted; criteriaDeleted.CriteriaID = iter->first; SendPacket(criteriaDeleted.Write()); } m_completedAchievements.clear(); _achievementPoints = 0; m_criteriaProgress.clear(); DeleteFromDB(GetOwner()->GetGUID()); // re-fill data CheckAllAchievementCriteria(GetOwner()); } template<> void AchievementMgr::Reset() { ObjectGuid guid = GetOwner()->GetGUID(); for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) { WorldPackets::Achievement::GuildAchievementDeleted guildAchievementDeleted; guildAchievementDeleted.AchievementID = iter->first; guildAchievementDeleted.GuildGUID = guid; guildAchievementDeleted.TimeDeleted = time(NULL); SendPacket(guildAchievementDeleted.Write()); } while (!m_criteriaProgress.empty()) if (AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(m_criteriaProgress.begin()->first)) RemoveCriteriaProgress(criteria); _achievementPoints = 0; m_completedAchievements.clear(); DeleteFromDB(GetOwner()->GetGUID()); } template void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const { // Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN if (achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN) return; TC_LOG_DEBUG("achievement", "AchievementMgr::SendAchievementEarned(%u)", achievement->ID); if (Guild* guild = sGuildMgr->GetGuildById(GetOwner()->GetGuildId())) { Trinity::BroadcastTextBuilder _builder(GetOwner(), CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetOwner(), achievement->ID); Trinity::LocalizedPacketDo _localizer(_builder); guild->BroadcastWorker(_localizer, GetOwner()); } if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) { // broadcast realm first reached WorldPackets::Achievement::ServerFirstAchievement serverFirstAchievement; serverFirstAchievement.Name = GetOwner()->GetName(); serverFirstAchievement.PlayerGUID = GetOwner()->GetGUID(); serverFirstAchievement.AchievementID = achievement->ID; sWorld->SendGlobalMessage(serverFirstAchievement.Write()); } // if player is in world he can tell his friends about new achievement else if (GetOwner()->IsInWorld()) { Trinity::BroadcastTextBuilder _builder(GetOwner(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetOwner(), achievement->ID); Trinity::LocalizedPacketDo _localizer(_builder); Trinity::PlayerDistWorker > _worker(GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer); GetOwner()->VisitNearbyWorldObject(sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _worker); } WorldPackets::Achievement::AchievementEarned achievementEarned; achievementEarned.Sender = GetOwner()->GetGUID(); achievementEarned.Earner = GetOwner()->GetGUID(); achievementEarned.EarnerNativeRealm = achievementEarned.EarnerVirtualRealm = GetVirtualRealmAddress(); achievementEarned.AchievementID = achievement->ID; achievementEarned.Time = time(NULL); GetOwner()->SendMessageToSetInRange(achievementEarned.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true); } template<> void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const { if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) { // broadcast realm first reached WorldPackets::Achievement::ServerFirstAchievement serverFirstAchievement; serverFirstAchievement.Name = GetOwner()->GetName(); serverFirstAchievement.PlayerGUID = GetOwner()->GetGUID(); serverFirstAchievement.AchievementID = achievement->ID; serverFirstAchievement.GuildAchievement = true; sWorld->SendGlobalMessage(serverFirstAchievement.Write()); } WorldPackets::Achievement::GuildAchievementEarned guildAchievementEarned; guildAchievementEarned.AchievementID = achievement->ID; guildAchievementEarned.GuildGUID = GetOwner()->GetGUID(); guildAchievementEarned.TimeEarned = time(NULL); SendPacket(guildAchievementEarned.Write()); } template void AchievementMgr::SendCriteriaUpdate(AchievementCriteria const* /*criteria*/, CriteriaProgress const* /*progress*/, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const { } template<> void AchievementMgr::SendCriteriaUpdate(AchievementCriteria const* criteria, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const { WorldPackets::Achievement::CriteriaUpdate criteriaUpdate; criteriaUpdate.CriteriaID = criteria->ID; criteriaUpdate.Quantity = progress->counter; criteriaUpdate.PlayerGUID = GetOwner()->GetGUID(); if (criteria->Entry->StartTimer) criteriaUpdate.Flags = timedCompleted ? 1 : 0; // 1 is for keeping the counter at 0 in client criteriaUpdate.Flags = 0; criteriaUpdate.CurrentTime = progress->date; criteriaUpdate.ElapsedTime = timeElapsed; criteriaUpdate.CreationTime = 0; SendPacket(criteriaUpdate.Write()); } template<> void AchievementMgr::SendCriteriaUpdate(AchievementCriteria const* entry, CriteriaProgress const* progress, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const { WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate; guildCriteriaUpdate.Progress.resize(1); WorldPackets::Achievement::GuildCriteriaProgress& guildCriteriaProgress = guildCriteriaUpdate.Progress[0]; guildCriteriaProgress.CriteriaID = entry->ID; guildCriteriaProgress.DateCreated = 0; guildCriteriaProgress.DateStarted = 0; guildCriteriaProgress.DateUpdated = progress->date; guildCriteriaProgress.Quantity = progress->counter; guildCriteriaProgress.PlayerGUID = progress->PlayerGUID; guildCriteriaProgress.Flags = 0; GetOwner()->BroadcastPacketIfTrackingAchievement(guildCriteriaUpdate.Write(), entry->ID); } template void AchievementMgr::SendAllTrackedCriterias(Player* /*receiver*/, std::set const& /*trackedCriterias*/) const { } template<> void AchievementMgr::SendAllTrackedCriterias(Player* receiver, std::set const& trackedCriterias) const { WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate; guildCriteriaUpdate.Progress.reserve(trackedCriterias.size()); for (uint32 criteriaId : trackedCriterias) { auto progress = m_criteriaProgress.find(criteriaId); if (progress == m_criteriaProgress.end()) continue; WorldPackets::Achievement::GuildCriteriaProgress guildCriteriaProgress; guildCriteriaProgress.CriteriaID = criteriaId; guildCriteriaProgress.DateCreated = 0; guildCriteriaProgress.DateStarted = 0; guildCriteriaProgress.DateUpdated = progress->second.date; guildCriteriaProgress.Quantity = progress->second.counter; guildCriteriaProgress.PlayerGUID = progress->second.PlayerGUID; guildCriteriaProgress.Flags = 0; guildCriteriaUpdate.Progress.push_back(guildCriteriaProgress); } receiver->GetSession()->SendPacket(guildCriteriaUpdate.Write()); } /** * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet */ template void AchievementMgr::CheckAllAchievementCriteria(Player* referencePlayer) { // suppress sending packets for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i) UpdateAchievementCriteria(AchievementCriteriaTypes(i), 0, 0, 0, NULL, referencePlayer); } // Helper function to avoid having to specialize template for a 800 line long function template static bool IsGuild() { return false; } template<> bool IsGuild() { return true; } /** * this function will be called whenever the user might have done a criteria relevant action */ template void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit const* unit /*= NULL*/, Player* referencePlayer /*= NULL*/) { if (type >= ACHIEVEMENT_CRITERIA_TYPE_TOTAL) { TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: Wrong criteria type %u", type); return; } if (!referencePlayer) { TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: Player is NULL! Cant update criteria"); return; } // disable for gamemasters with GM-mode enabled if (referencePlayer->IsGameMaster()) { TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: [Player %s GM mode on] %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD , referencePlayer->GetName().c_str(), GetOwner()->GetGUID().ToString().c_str(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3); return; } TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD , GetOwner()->GetGUID().ToString().c_str(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3); // Lua_GetGuildLevelEnabled() is checked in achievement UI to display guild tab //if (IsGuild() && !sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED)) // return; AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, IsGuild()); for (AchievementCriteria const* achievementCriteria : achievementCriteriaList) { AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(achievementCriteria->ID); if (!CanUpdateCriteria(achievementCriteria, trees, miscValue1, miscValue2, miscValue3, unit, referencePlayer)) continue; // requirements not found in the dbc if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria)) if (!data->Meets(referencePlayer, unit, miscValue1)) continue; switch (type) { // std. case: increment at 1 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_DEATH: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN: SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; // std case: increment at miscValue1 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY: SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE); break; // std case: high value at miscValue1 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); break; case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: SetCriteriaProgress(achievementCriteria, referencePlayer->getLevel(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(achievementCriteria->Entry->Asset.SkillID)) SetCriteriaProgress(achievementCriteria, skillvalue, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(achievementCriteria->Entry->Asset.SkillID)) SetCriteriaProgress(achievementCriteria, maxSkillvalue, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: SetCriteriaProgress(achievementCriteria, referencePlayer->GetRewardedQuestCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: { time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime(); CriteriaProgress *progress = GetCriteriaProgress(achievementCriteria); if (!miscValue1) // Login case. { // reset if player missed one day. if (progress && progress->date < (nextDailyResetTime - 2 * DAY)) SetCriteriaProgress(achievementCriteria, 0, referencePlayer, PROGRESS_SET); continue; } ProgressType progressType; if (!progress) // 1st time. Start count. progressType = PROGRESS_SET; else if (progress->date < (nextDailyResetTime - 2 * DAY)) // last progress is older than 2 days. Player missed 1 day => Restart count. progressType = PROGRESS_SET; else if (progress->date < (nextDailyResetTime - DAY)) // last progress is between 1 and 2 days. => 1st time of the day. progressType = PROGRESS_ACCUMULATE; else // last progress is within the day before the reset => Already counted today. continue; SetCriteriaProgress(achievementCriteria, 1, referencePlayer, progressType); break; } case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: { uint32 counter = 0; const RewardedQuestSet &rewQuests = referencePlayer->getRewardedQuests(); for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr) { Quest const* quest = sObjectMgr->GetQuestTemplate(*itr); if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->Entry->Asset.ZoneID) ++counter; } SetCriteriaProgress(achievementCriteria, counter, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: // miscValue1 is the ingame fallheight*100 as stored in dbc SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: SetCriteriaProgress(achievementCriteria, 1, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: SetCriteriaProgress(achievementCriteria, referencePlayer->GetBankBagSlotCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: { int32 reputation = referencePlayer->GetReputationMgr().GetReputation(achievementCriteria->Entry->Asset.FactionID); if (reputation > 0) SetCriteriaProgress(achievementCriteria, reputation, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: { uint32 spellCount = 0; for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin(); spellIter != referencePlayer->GetSpellMap().end(); ++spellIter) { SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first); for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) { if (skillIter->second->SkillLine == achievementCriteria->Entry->Asset.SkillID) spellCount++; } } SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: SetCriteriaProgress(achievementCriteria, referencePlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: SetCriteriaProgress(achievementCriteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST); break; case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: if (!miscValue1) SetCriteriaProgress(achievementCriteria, _achievementPoints, referencePlayer, PROGRESS_SET); else SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: { uint32 reqTeamType = achievementCriteria->Entry->Asset.TeamType; if (miscValue1) { if (miscValue2 != reqTeamType) continue; SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); } else // login case { for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot); if (!teamId) continue; ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId); if (!team || team->GetType() != reqTeamType) continue; SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, referencePlayer, PROGRESS_HIGHEST); break; } } break; } case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: { uint32 reqTeamType = achievementCriteria->Entry->Asset.TeamType; if (miscValue1) { if (miscValue2 != reqTeamType) continue; SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); } else // login case { for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot); if (!teamId) continue; ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId); if (!team || team->GetType() != reqTeamType) continue; if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID())) { SetCriteriaProgress(achievementCriteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST); break; } } } break; } case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL: SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer); break; // FIXME: not triggered in code as result, need to implement case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS: case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD: case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL: case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS: case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING: case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE: break; // Not implemented yet :( } for (AchievementCriteriaTree const* tree : *trees) { if (IsCompletedCriteriaTree(tree)) CompletedCriteriaFor(tree->Achievement, referencePlayer); // check again the completeness for SUMM and REQ COUNT achievements, // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_SUMM) if (IsCompletedAchievement(tree->Achievement)) CompletedAchievement(tree->Achievement, referencePlayer); if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(tree->Achievement->ID)) for (AchievementEntry const* refAchievement : *achRefList) if (IsCompletedAchievement(refAchievement)) CompletedAchievement(refAchievement, referencePlayer); } } } // Only player personal achievements require instance id to check realm firsts // Guild restrictions are handled with additionalConditionType/additionalConditionValue template static uint32 GetInstanceId(T* /*object*/) { return 0xFFFFFFFF; } template<> uint32 GetInstanceId(Player* player) { return player->GetInstanceId(); } template bool AchievementMgr::IsCompletedCriteriaTree(AchievementCriteriaTree const* tree) { AchievementEntry const* achievement = tree->Achievement; if (!achievement) return false; // counter can never complete if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER) return false; if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) { // someone on this realm has already completed that achievement if (sAchievementMgr->IsRealmCompleted(achievement, GetInstanceId(GetOwner()))) return false; } uint64 requiredCount = tree->Entry->Amount; uint64 completedCount = 0; uint32 op = tree->Entry->Operator; bool hasAll = true; // Check criteria we depend on first for (AchievementCriteriaTree const* node : tree->Children) { if (IsCompletedCriteriaTree(node)) ++completedCount; else hasAll = false; if (op & ACHIEVEMENT_CRITERIA_TREE_OPERATOR_ANY && completedCount >= requiredCount) { if (!tree->Criteria) return true; break; } } if (op & ACHIEVEMENT_CRITERIA_TREE_OPERATOR_ANY && completedCount < requiredCount) return false; if (op & ACHIEVEMENT_CRITERIA_TREE_OPERATOR_ALL && !hasAll) return false; if (!tree->Criteria) return true; return IsCompletedCriteria(tree->Criteria, requiredCount); } template bool AchievementMgr::IsCompletedCriteria(AchievementCriteria const* achievementCriteria, uint64 requiredAmount) { CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria); if (!progress) return false; switch (AchievementCriteriaTypes(achievementCriteria->Entry->Type)) { case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY: return progress->counter >= requiredAmount; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: return progress->counter >= 1; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: return progress->counter >= (requiredAmount * 75); case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: return progress->counter >= 9000; case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: return requiredAmount && progress->counter >= requiredAmount; case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN: return true; // handle all statistic-only criteria here case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: case ACHIEVEMENT_CRITERIA_TYPE_DEATH: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: default: break; } return false; } template void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer) { // counter can never complete if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER) return; // already completed and stored if (HasAchieved(achievement->ID)) return; if (IsCompletedAchievement(achievement)) CompletedAchievement(achievement, referencePlayer); } template bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) { // counter can never complete if (entry->Flags & ACHIEVEMENT_FLAG_COUNTER) return false; AchievementCriteriaTree const* tree = sAchievementMgr->GetAchievementCriteriaTree(entry->CriteriaTree); if (!tree) return false; // For SUMM achievements, we have to count the progress of each criteria of the achievement. // Oddly, the target count is NOT contained in the achievement, but in each individual criteria if (entry->Flags & ACHIEVEMENT_FLAG_SUMM) { uint64 progress = 0; sAchievementMgr->WalkCriteriaTree(tree, [this, &progress](AchievementCriteriaTree const* criteriaTree) { if (criteriaTree->Criteria) if (CriteriaProgress const* criteriaProgress = this->GetCriteriaProgress(criteriaTree->Criteria)) progress += criteriaProgress->counter; }); return progress >= tree->Entry->Amount; } return IsCompletedCriteriaTree(tree); } template CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteria const* entry) { CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID); if (iter == m_criteriaProgress.end()) return NULL; return &(iter->second); } template void AchievementMgr::SetCriteriaProgress(AchievementCriteria const* criteria, uint64 changeValue, Player* referencePlayer, ProgressType ptype) { // Don't allow to cheat - doing timed achievements without timer active AchievementCriteriaTreeList const* trees = nullptr; if (criteria->Entry->StartTimer) { trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(criteria->ID); if (!trees) return; bool hasTreeForTimed = false; for (AchievementCriteriaTree const* tree : *trees) { auto timedIter = m_timedAchievements.find(tree->ID); if (timedIter != m_timedAchievements.end()) { hasTreeForTimed = true; break; } } if (!hasTreeForTimed) return; } TC_LOG_DEBUG("achievement", "SetCriteriaProgress(%u, " UI64FMTD ") for (%s)", criteria->ID, changeValue, GetOwner()->GetGUID().ToString().c_str()); CriteriaProgress* progress = GetCriteriaProgress(criteria); if (!progress) { // not create record for 0 counter but allow it for timed achievements // we will need to send 0 progress to client to start the timer if (changeValue == 0 && !criteria->Entry->StartTimer) return; progress = &m_criteriaProgress[criteria->ID]; progress->counter = changeValue; } else { uint64 newValue = 0; switch (ptype) { case PROGRESS_SET: newValue = changeValue; break; case PROGRESS_ACCUMULATE: { // avoid overflow uint64 max_value = std::numeric_limits::max(); newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value; break; } case PROGRESS_HIGHEST: newValue = progress->counter < changeValue ? changeValue : progress->counter; break; } // not update (not mark as changed) if counter will have same value if (progress->counter == newValue && !criteria->Entry->StartTimer) return; progress->counter = newValue; } progress->changed = true; progress->date = time(NULL); // set the date to the latest update. progress->PlayerGUID = referencePlayer->GetGUID(); uint32 timeElapsed = 0; if (criteria->Entry->StartTimer) { ASSERT(trees); for (AchievementCriteriaTree const* tree : *trees) { auto timedIter = m_timedAchievements.find(tree->ID); if (timedIter != m_timedAchievements.end()) { // Client expects this in packet timeElapsed = criteria->Entry->StartTimer - (timedIter->second / IN_MILLISECONDS); // Remove the timer, we wont need it anymore if (IsCompletedCriteriaTree(tree)) m_timedAchievements.erase(timedIter); } } } SendCriteriaUpdate(criteria, progress, timeElapsed, true); } template void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff) { if (!m_timedAchievements.empty()) { for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();) { // Time is up, remove timer and reset progress if (itr->second <= timeDiff) { AchievementCriteriaTree const* criteriaTree = sAchievementMgr->GetAchievementCriteriaTree(itr->first); if (criteriaTree->Criteria) RemoveCriteriaProgress(criteriaTree->Criteria); m_timedAchievements.erase(itr++); } else { itr->second -= timeDiff; ++itr; } } } } template void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes /*type*/, uint32 /*entry*/, uint32 /*timeLost = 0*/) { } template<> void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /* = 0 */) { AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type); for (AchievementCriteria const* criteria : achievementCriteriaList) { if (criteria->Entry->StartAsset != entry) continue; AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(criteria->ID); bool canStart = false; for (AchievementCriteriaTree const* tree : *trees) { if (m_timedAchievements.find(tree->ID) == m_timedAchievements.end() && !IsCompletedCriteriaTree(tree)) { // Start the timer if (criteria->Entry->StartTimer * IN_MILLISECONDS > timeLost) { m_timedAchievements[tree->ID] = criteria->Entry->StartTimer * IN_MILLISECONDS - timeLost; canStart = true; } } } if (!canStart) continue; // and at client too SetCriteriaProgress(criteria, 0, GetOwner(), PROGRESS_SET); } } template void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) { AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type); for (AchievementCriteria const* criteria : achievementCriteriaList) { if (criteria->Entry->StartAsset != entry) continue; AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(criteria->ID); // Remove the timer from all trees for (AchievementCriteriaTree const* tree : *trees) m_timedAchievements.erase(tree->ID); // remove progress RemoveCriteriaProgress(criteria); } } template<> void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer) { // disable for gamemasters with GM-mode enabled if (GetOwner()->IsGameMaster()) return; if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID)) return; if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS) if (Guild* guild = referencePlayer->GetGuild()) guild->AddGuildNews(GUILD_NEWS_PLAYER_ACHIEVEMENT, referencePlayer->GetGUID(), achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID); if (!GetOwner()->GetSession()->PlayerLoading()) SendAchievementEarned(achievement); TC_LOG_INFO("achievement", "AchievementMgr::CompletedAchievement(%u). %s %s", achievement->ID, GetOwner()->GetGUID().ToString().c_str(), GetOwner()->GetName().c_str()); CompletedAchievementData& ca = m_completedAchievements[achievement->ID]; ca.date = time(NULL); ca.changed = true; sAchievementMgr->SetRealmCompleted(achievement, GetOwner()->GetInstanceId()); _achievementPoints += achievement->Points; UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, NULL, referencePlayer); // reward items and titles if any AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement); // no rewards if (!reward) return; // titles //! Currently there's only one achievement that deals with gender-specific titles. //! Since no common attributes were found, (not even in titleRewardFlags field) //! we explicitly check by ID. Maybe in the future we could move the achievement_reward //! condition fields to the condition system. if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetOwner()->getGender() : (GetOwner()->GetTeam() == ALLIANCE ? 0 : 1)]) if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) GetOwner()->SetTitle(titleEntry); // mail if (reward->sender) { MailDraft draft(reward->mailTemplate); if (!reward->mailTemplate) { // subject and text std::string subject = reward->subject; std::string text = reward->text; int locIdx = GetOwner()->GetSession()->GetSessionDbLocaleIndex(); if (locIdx >= 0) { if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement)) { ObjectMgr::GetLocaleString(loc->subject, locIdx, subject); ObjectMgr::GetLocaleString(loc->text, locIdx, text); } } draft = MailDraft(subject, text); } SQLTransaction trans = CharacterDatabase.BeginTransaction(); Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetOwner()) : NULL; if (item) { // save new item before send item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted // item draft.AddItem(item); } draft.SendMailTo(trans, GetOwner(), MailSender(MAIL_CREATURE, uint64(reward->sender))); CharacterDatabase.CommitTransaction(trans); } } template<> void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer) { TC_LOG_DEBUG("achievement", "AchievementMgr::CompletedAchievement(%u)", achievement->ID); if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID)) return; if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS) if (Guild* guild = referencePlayer->GetGuild()) guild->AddGuildNews(GUILD_NEWS_GUILD_ACHIEVEMENT, ObjectGuid::Empty, achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID); SendAchievementEarned(achievement); CompletedAchievementData& ca = m_completedAchievements[achievement->ID]; ca.date = time(NULL); ca.changed = true; if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS) { if (referencePlayer->GetGuildId() == GetOwner()->GetId()) ca.guids.insert(referencePlayer->GetGUID()); if (Group const* group = referencePlayer->GetGroup()) for (GroupReference const* ref = group->GetFirstMember(); ref != NULL; ref = ref->next()) if (Player const* groupMember = ref->GetSource()) if (groupMember->GetGuildId() == GetOwner()->GetId()) ca.guids.insert(groupMember->GetGUID()); } sAchievementMgr->SetRealmCompleted(achievement, referencePlayer->GetInstanceId()); _achievementPoints += achievement->Points; UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, NULL, referencePlayer); } struct VisibleAchievementCheck { AchievementEntry const* operator()(CompletedAchievementMap::value_type const& val) { AchievementEntry const* achievement = sAchievementMgr->GetAchievement(val.first); if (achievement && !(achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN)) return achievement; return nullptr; } }; template void AchievementMgr::SendAllAchievementData(Player* /*receiver*/) const { VisibleAchievementCheck filterInvisible; WorldPackets::Achievement::AllAchievementData achievementData; achievementData.Data.Earned.reserve(m_completedAchievements.size()); achievementData.Data.Progress.reserve(m_criteriaProgress.size()); for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { AchievementEntry const* achievement = filterInvisible(*itr); if (!achievement) continue; WorldPackets::Achievement::EarnedAchievement earned; earned.Id = itr->first; earned.Date = itr->second.date; if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT)) { earned.Owner = GetOwner()->GetGUID(); earned.VirtualRealmAddress = earned.NativeRealmAddress = GetVirtualRealmAddress(); } achievementData.Data.Earned.push_back(earned); } for (auto itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) { WorldPackets::Achievement::CriteriaProgress progress; progress.Id = itr->first; progress.Quantity = itr->second.counter; progress.Player = itr->second.PlayerGUID; progress.Flags = 0; progress.Date = itr->second.date; progress.TimeFromStart = 0; progress.TimeFromCreate = 0; achievementData.Data.Progress.push_back(progress); } SendPacket(achievementData.Write()); } template<> void AchievementMgr::SendAllAchievementData(Player* receiver) const { VisibleAchievementCheck filterInvisible; WorldPackets::Achievement::AllGuildAchievements allGuildAchievements; allGuildAchievements.Earned.reserve(m_completedAchievements.size()); for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { AchievementEntry const* achievement = filterInvisible(*itr); if (!achievement) continue; WorldPackets::Achievement::EarnedAchievement earned; earned.Id = itr->first; earned.Date = itr->second.date; allGuildAchievements.Earned.push_back(earned); } receiver->GetSession()->SendPacket(allGuildAchievements.Write()); } template<> void AchievementMgr::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const { VisibleAchievementCheck filterInvisible; WorldPackets::Achievement::RespondInspectAchievements inspectedAchievements; inspectedAchievements.Player = GetOwner()->GetGUID(); inspectedAchievements.Data.Earned.reserve(m_completedAchievements.size()); inspectedAchievements.Data.Progress.reserve(m_criteriaProgress.size()); for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { AchievementEntry const* achievement = filterInvisible(*itr); if (!achievement) continue; WorldPackets::Achievement::EarnedAchievement earned; earned.Id = itr->first; earned.Date = itr->second.date; if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT)) { earned.Owner = GetOwner()->GetGUID(); earned.VirtualRealmAddress = earned.NativeRealmAddress = GetVirtualRealmAddress(); } inspectedAchievements.Data.Earned.push_back(earned); } for (auto itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) { WorldPackets::Achievement::CriteriaProgress progress; progress.Id = itr->first; progress.Quantity = itr->second.counter; progress.Player = itr->second.PlayerGUID; progress.Flags = 0; progress.Date = itr->second.date; progress.TimeFromStart = 0; progress.TimeFromCreate = 0; inspectedAchievements.Data.Progress.push_back(progress); } receiver->GetSession()->SendPacket(inspectedAchievements.Write()); } template<> void AchievementMgr::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const { WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate; if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementId)) { if (AchievementCriteriaTree const* tree = sAchievementMgr->GetAchievementCriteriaTree(achievement->CriteriaTree)) { sAchievementMgr->WalkCriteriaTree(tree, [this, &guildCriteriaUpdate](AchievementCriteriaTree const* node) { if (node->Criteria) { auto progress = this->m_criteriaProgress.find(node->Criteria->ID); if (progress != this->m_criteriaProgress.end()) { WorldPackets::Achievement::GuildCriteriaProgress guildCriteriaProgress; guildCriteriaProgress.CriteriaID = node->Criteria->ID; guildCriteriaProgress.DateCreated = 0; guildCriteriaProgress.DateStarted = 0; guildCriteriaProgress.DateUpdated = progress->second.date; guildCriteriaProgress.Quantity = progress->second.counter; guildCriteriaProgress.PlayerGUID = progress->second.PlayerGUID; guildCriteriaProgress.Flags = 0; guildCriteriaUpdate.Progress.push_back(guildCriteriaProgress); } } }); } } receiver->GetSession()->SendPacket(guildCriteriaUpdate.Write()); } template bool AchievementMgr::HasAchieved(uint32 achievementId) const { return m_completedAchievements.find(achievementId) != m_completedAchievements.end(); } template bool AchievementMgr::CanUpdateCriteria(AchievementCriteria const* criteria, AchievementCriteriaTreeList const* trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) { if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, NULL)) { TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Disabled", criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type)); return false; } bool treeRequirementPassed = false; for (AchievementCriteriaTree const* tree : *trees) { if (HasAchieved(tree->Achievement->ID)) { TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Achievement already earned", criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID); continue; } if (tree->Achievement->MapID != -1 && referencePlayer->GetMapId() != uint32(tree->Achievement->MapID)) { TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Wrong map", criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID); continue; } if ((tree->Achievement->Faction == ACHIEVEMENT_FACTION_HORDE && referencePlayer->GetTeam() != HORDE) || (tree->Achievement->Faction == ACHIEVEMENT_FACTION_ALLIANCE && referencePlayer->GetTeam() != ALLIANCE)) { TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Wrong faction", criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID); continue; } treeRequirementPassed = true; break; } if (!treeRequirementPassed) return false; if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, miscValue3, unit, referencePlayer)) { TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Requirements not satisfied", criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type)); return false; } if (criteria->Modifier && !AdditionalRequirementsSatisfied(criteria->Modifier, miscValue1, miscValue2, unit, referencePlayer)) { TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Additional requirements not satisfied", criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type)); return false; } if (!ConditionsSatisfied(criteria, referencePlayer)) { TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Conditions not satisfied", criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type)); return false; } return true; } template bool AchievementMgr::ConditionsSatisfied(AchievementCriteria const* criteria, Player* referencePlayer) const { if (!criteria->Entry->FailEvent) return true; switch (criteria->Entry->FailEvent) { case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP: if (!referencePlayer->InBattleground()) return false; break; case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP: if (referencePlayer->GetGroup()) return false; break; default: break; } return true; } template bool AchievementMgr::RequirementsSatisfied(AchievementCriteria const* achievementCriteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) const { switch (AchievementCriteriaTypes(achievementCriteria->Entry->Type)) { case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: if (!miscValue1) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN: break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: if (m_completedAchievements.find(achievementCriteria->Entry->Asset.AchievementID) == m_completedAchievements.end()) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: if (!miscValue1 || achievementCriteria->Entry->Asset.MapID != referencePlayer->GetMapId()) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: if (!miscValue1 || achievementCriteria->Entry->Asset.CreatureID != miscValue1) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: // update at loading or specific skill update if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.SkillID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.ZoneID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->Entry->Asset.MapID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_DEATH: { if (!miscValue1) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: { if (!miscValue1) return false; Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId()); if (!map || !map->IsDungeon()) return false; //FIXME: work only for instances where max == min for players if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->Entry->Asset.GroupSize) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.CreatureID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: if (!miscValue1 || !unit || unit->GetTypeId() != TYPEID_PLAYER) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: if (!miscValue1 || miscValue2 != achievementCriteria->Entry->Asset.DamageType) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: { // if miscValues != 0, it contains the questID. if (miscValue1) { if (miscValue1 != achievementCriteria->Entry->Asset.QuestID) return false; } else { // login case. if (!referencePlayer->GetQuestRewardStatus(achievementCriteria->Entry->Asset.QuestID)) return false; } if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria)) if (!data->Meets(referencePlayer, unit)) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.SpellID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.SpellID) return false; if (!referencePlayer->HasSpell(achievementCriteria->Entry->Asset.SpellID)) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // miscValue1 = itemId - miscValue2 = count of item loot // miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored) if (!miscValue1 || !miscValue2 || !miscValue3 || miscValue3 != achievementCriteria->Entry->Asset.LootType) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: if (miscValue1 && achievementCriteria->Entry->Asset.ItemID != miscValue1) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: if (!miscValue1 || achievementCriteria->Entry->Asset.ItemID != miscValue1) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: { WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->Entry->Asset.WorldMapOverlayID); if (!worldOverlayEntry) break; bool matchFound = false; for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j) { uint32 area_id = worldOverlayEntry->AreaID[j]; if (!area_id) // array have 0 only in empty tail break; int32 exploreFlag = GetAreaFlagByAreaID(area_id); if (exploreFlag < 0) continue; uint32 playerIndexOffset = uint32(exploreFlag) / 32; uint32 mask = 1 << (uint32(exploreFlag) % 32); if (referencePlayer->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask) { matchFound = true; break; } } if (!matchFound) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.FactionID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // miscValue1 = itemid miscValue2 = itemSlot if (!miscValue1 || miscValue2 != achievementCriteria->Entry->Asset.ItemSlot) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: { // miscValue1 = itemid miscValue2 = diced value if (!miscValue1 || miscValue2 != achievementCriteria->Entry->Asset.RollValue) return false; ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!proto) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.EmoteID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: if (!miscValue1) return false; if (achievementCriteria->Entry->FailEvent == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP) { if (!referencePlayer->InBattleground()) return false; // map specific case (BG in fact) expected player targeted damage/heal if (!unit || unit->GetTypeId() != TYPEID_PLAYER) return false; } break; case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.GameObjectID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.SkillID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: { if (!miscValue1) return false; ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!proto || proto->GetQuality() < ITEM_QUALITY_EPIC) return false; break; } case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.ClassID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.RaceID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.ObjectiveId) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.AreaID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY: if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0 || miscValue1 != achievementCriteria->Entry->Asset.CurrencyID) return false; break; case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: if (miscValue1 != achievementCriteria->Entry->Asset.MapID) return false; break; default: break; } return true; } template bool AchievementMgr::AdditionalRequirementsSatisfied(ModifierTreeNode const* tree, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) const { for (ModifierTreeNode const* node : tree->Children) if (!AdditionalRequirementsSatisfied(node, miscValue1, miscValue2, unit, referencePlayer)) return false; uint32 reqType = tree->Entry->Type; if (!reqType) return true; uint32 reqValue = tree->Entry->Asset[0]; switch (AchievementCriteriaAdditionalCondition(reqType)) { case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY: // 4 if (!unit || unit->GetEntry() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER: // 5 if (!unit || unit->GetTypeId() != TYPEID_PLAYER) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD: // 6 if (!unit || unit->IsAlive()) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY: // 7 if (!unit || !referencePlayer->IsHostileTo(unit)) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA: // 8 if (!referencePlayer->HasAura(reqValue)) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA: // 10 if (!unit || !unit->HasAura(reqValue)) return false; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA_TYPE: // 11 if (!unit || !unit->HasAuraType(AuraType(reqValue))) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN: // 14 { // miscValue1 is itemid ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!item || item->GetQuality() < reqValue) return false; break; } case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS: // 15 { // miscValue1 is itemid ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!item || item->GetQuality() != reqValue) return false; break; } case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA_OR_ZONE: // 17 { uint32 zoneId, areaId; referencePlayer->GetZoneAndAreaId(zoneId, areaId); if (zoneId != reqValue && areaId != reqValue) return false; break; } case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_AREA_OR_ZONE: // 18 { if (!unit) return false; uint32 zoneId, areaId; unit->GetZoneAndAreaId(zoneId, areaId); if (zoneId != reqValue && areaId != reqValue) return false; break; } case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY: // 20 if (uint32(referencePlayer->GetMap()->GetDifficultyID()) != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ARENA_TYPE: { Battleground* bg = referencePlayer->GetBattleground(); if (!bg || !bg->isArena() || bg->GetArenaType() != reqValue) return false; break; } case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE: // 25 if (referencePlayer->getRace() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS: // 26 if (referencePlayer->getClass() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE: // 27 if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getRace() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS: // 28 if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getClass() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS: // 29 if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE: // 30 { if (!unit) return false; Creature const* const creature = unit->ToCreature(); if (!creature || creature->GetCreatureType() != reqValue) return false; break; } case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP: // 32 if (referencePlayer->GetMapId() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX: // 38 // miscValue1 is title's bit index if (miscValue1 != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL: // 39 if (referencePlayer->getLevel() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL: // 40 if (!unit || unit->getLevel() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_ZONE: // 41 if (!unit || unit->GetZoneId() != reqValue) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW: // 46 if (!unit || unit->GetHealthPct() >= reqValue) return false; break; default: break; } return true; } char const* AchievementGlobalMgr::GetCriteriaTypeString(uint32 type) { return GetCriteriaTypeString(AchievementCriteriaTypes(type)); } char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes type) { switch (type) { case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: return "KILL_CREATURE"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: return "TYPE_WIN_BG"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS: return "COMPLETE_RESEARCH"; case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: return "REACH_LEVEL"; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: return "REACH_SKILL_LEVEL"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: return "COMPLETE_ACHIEVEMENT"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: return "COMPLETE_QUEST_COUNT"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: return "COMPLETE_DAILY_QUEST_DAILY"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: return "COMPLETE_QUESTS_IN_ZONE"; case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY: return "CURRENCY"; case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: return "DAMAGE_DONE"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: return "COMPLETE_DAILY_QUEST"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: return "COMPLETE_BATTLEGROUND"; case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: return "DEATH_AT_MAP"; case ACHIEVEMENT_CRITERIA_TYPE_DEATH: return "DEATH"; case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: return "DEATH_IN_DUNGEON"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: return "COMPLETE_RAID"; case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: return "KILLED_BY_CREATURE"; case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: return "KILLED_BY_PLAYER"; case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: return "FALL_WITHOUT_DYING"; case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: return "DEATHS_FROM"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: return "COMPLETE_QUEST"; case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: return "BE_SPELL_TARGET"; case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: return "CAST_SPELL"; case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: return "BG_OBJECTIVE_CAPTURE"; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: return "HONORABLE_KILL_AT_AREA"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: return "WIN_ARENA"; case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA: return "PLAY_ARENA"; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: return "LEARN_SPELL"; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: return "HONORABLE_KILL"; case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: return "OWN_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: return "WIN_RATED_ARENA"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: return "HIGHEST_TEAM_RATING"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: return "HIGHEST_PERSONAL_RATING"; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: return "LEARN_SKILL_LEVEL"; case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: return "USE_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: return "LOOT_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: return "EXPLORE_AREA"; case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: return "OWN_RANK"; case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: return "BUY_BANK_SLOT"; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: return "GAIN_REPUTATION"; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: return "GAIN_EXALTED_REPUTATION"; case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: return "VISIT_BARBER_SHOP"; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: return "EQUIP_EPIC_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: return "ROLL_NEED_ON_LOOT"; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: return "GREED_ON_LOOT"; case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: return "HK_CLASS"; case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: return "HK_RACE"; case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: return "DO_EMOTE"; case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: return "HEALING_DONE"; case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: return "GET_KILLING_BLOWS"; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: return "EQUIP_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: return "MONEY_FROM_VENDORS"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: return "GOLD_SPENT_FOR_TALENTS"; case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: return "NUMBER_OF_TALENT_RESETS"; case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: return "MONEY_FROM_QUEST_REWARD"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: return "GOLD_SPENT_FOR_TRAVELLING"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: return "GOLD_SPENT_AT_BARBER"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: return "GOLD_SPENT_FOR_MAIL"; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: return "LOOT_MONEY"; case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: return "USE_GAMEOBJECT"; case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: return "BE_SPELL_TARGET2"; case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: return "SPECIAL_PVP_KILL"; case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: return "FISH_IN_GAMEOBJECT"; case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN: return "ON_LOGIN"; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: return "LEARN_SKILLLINE_SPELLS"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: return "WIN_DUEL"; case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: return "LOSE_DUEL"; case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: return "KILL_CREATURE_TYPE"; case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: return "GOLD_EARNED_BY_AUCTIONS"; case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: return "CREATE_AUCTION"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: return "HIGHEST_AUCTION_BID"; case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: return "WON_AUCTIONS"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: return "HIGHEST_AUCTION_SOLD"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: return "HIGHEST_GOLD_VALUE_OWNED"; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: return "GAIN_REVERED_REPUTATION"; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: return "GAIN_HONORED_REPUTATION"; case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: return "KNOWN_FACTIONS"; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: return "LOOT_EPIC_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: return "RECEIVE_EPIC_ITEM"; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: return "ROLL_NEED"; case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: return "ROLL_GREED"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: return "HIT_DEALT"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: return "HIT_RECEIVED"; case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: return "TOTAL_DAMAGE_RECEIVED"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST: return "HIGHEST_HEAL_CAST"; case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: return "TOTAL_HEALING_RECEIVED"; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: return "HIGHEST_HEALING_RECEIVED"; case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: return "QUEST_ABANDONED"; case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: return "FLIGHT_PATHS_TAKEN"; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: return "LOOT_TYPE"; case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: return "CAST_SPELL2"; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: return "LEARN_SKILL_LINE"; case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: return "EARN_HONORABLE_KILL"; case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: return "ACCEPTED_SUMMONINGS"; case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: return "EARN_ACHIEVEMENT_POINTS"; case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: return "USE_LFD_TO_GROUP_WITH_PLAYERS"; case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS: return "SPENT_GOLD_GUILD_REPAIRS"; case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL: return "REACH_GUILD_LEVEL"; case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD: return "CRAFT_ITEMS_GUILD"; case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL: return "CATCH_FROM_POOL"; case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS: return "BUY_GUILD_BANK_SLOTS"; case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS: return "EARN_GUILD_ACHIEVEMENT_POINTS"; case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: return "WIN_RATED_BATTLEGROUND"; case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING: return "REACH_BG_RATING"; case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD: return "BUY_GUILD_TABARD"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD: return "COMPLETE_QUESTS_GUILD"; case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD: return "HONORABLE_KILLS_GUILD"; case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD: return "KILL_CREATURE_TYPE_GUILD"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE: return "GUILD_CHALLENGE_TYPE"; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE: return "GUILD_CHALLENGE"; } return "MISSING_TYPE"; } template class AchievementMgr; template class AchievementMgr; //========================================================== AchievementGlobalMgr::~AchievementGlobalMgr() { for (AchievementCriteriaTreeMap::iterator itr = _achievementCriteriaTrees.begin(); itr != _achievementCriteriaTrees.end(); ++itr) delete itr->second; for (AchievementCriteriaMap::iterator itr = _achievementCriteria.begin(); itr != _achievementCriteria.end(); ++itr) delete itr->second; for (ModifierTreeMap::iterator itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr) delete itr->second; } void AchievementGlobalMgr::LoadAchievementCriteriaModifiersTree() { uint32 oldMSTime = getMSTime(); if (sModifierTreeStore.GetNumRows() == 0) { TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement criteria modifiers."); return; } // Load modifier tree nodes for (uint32 i = 0; i < sModifierTreeStore.GetNumRows(); ++i) { ModifierTreeEntry const* tree = sModifierTreeStore.LookupEntry(i); if (!tree) continue; ModifierTreeNode* node = new ModifierTreeNode(); node->Entry = tree; _criteriaModifiers[node->Entry->ID] = node; } // Build tree for (auto itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr) { if (!itr->second->Entry->Parent) continue; auto parent = _criteriaModifiers.find(itr->second->Entry->Parent); if (parent != _criteriaModifiers.end()) parent->second->Children.push_back(itr->second); } TC_LOG_INFO("server.loading", ">> Loaded %u achievement criteria modifiers in %u ms", uint32(_criteriaModifiers.size()), GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadAchievementCriteriaList() { uint32 oldMSTime = getMSTime(); if (sCriteriaTreeStore.GetNumRows() == 0) { TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement criteria."); return; } std::unordered_map achievementCriteriaTreeIds; for (uint32 i = 0; i < sAchievementStore.GetNumRows(); ++i) if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(i)) if (achievement->CriteriaTree) achievementCriteriaTreeIds[achievement->CriteriaTree] = achievement; // Load criteria tree nodes for (uint32 i = 0; i < sCriteriaTreeStore.GetNumRows(); ++i) { CriteriaTreeEntry const* tree = sCriteriaTreeStore.LookupEntry(i); if (!tree) continue; // Find linked achievement auto achievementItr = achievementCriteriaTreeIds.find(tree->ID); CriteriaTreeEntry const* cur = tree; while (achievementItr == achievementCriteriaTreeIds.end()) { if (!tree->Parent) break; cur = sCriteriaTreeStore.LookupEntry(cur->Parent); if (!cur) break; achievementItr = achievementCriteriaTreeIds.find(cur->ID); } if (achievementItr == achievementCriteriaTreeIds.end()) continue; AchievementCriteriaTree* achievementCriteriaTree = new AchievementCriteriaTree(); achievementCriteriaTree->ID = i; achievementCriteriaTree->Achievement = achievementItr->second; achievementCriteriaTree->Entry = tree; _achievementCriteriaTrees[achievementCriteriaTree->Entry->ID] = achievementCriteriaTree; if (sCriteriaStore.LookupEntry(tree->CriteriaID)) _achievementCriteriaTreeByCriteria[tree->CriteriaID].push_back(achievementCriteriaTree); } // Build tree for (auto itr = _achievementCriteriaTrees.begin(); itr != _achievementCriteriaTrees.end(); ++itr) { if (!itr->second->Entry->Parent) continue; auto parent = _achievementCriteriaTrees.find(itr->second->Entry->Parent); if (parent != _achievementCriteriaTrees.end()) parent->second->Children.push_back(itr->second); } // Load criteria uint32 criterias = 0; uint32 guildCriterias = 0; for (uint32 i = 0; i < sCriteriaStore.GetNumRows(); ++i) { CriteriaEntry const* criteria = sCriteriaStore.LookupEntry(i); if (!criteria) continue; auto treeItr = _achievementCriteriaTreeByCriteria.find(i); if (treeItr == _achievementCriteriaTreeByCriteria.end()) continue; AchievementCriteria* achievementCriteria = new AchievementCriteria(); achievementCriteria->ID = i; achievementCriteria->Entry = criteria; auto mod = _criteriaModifiers.find(criteria->ModifierTreeId); if (mod != _criteriaModifiers.end()) achievementCriteria->Modifier = mod->second; _achievementCriteria[achievementCriteria->ID] = achievementCriteria; for (AchievementCriteriaTree const* tree : treeItr->second) { const_cast(tree)->Criteria = achievementCriteria; if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_GUILD) achievementCriteria->FlagsCu |= ACHIEVEMENT_CRITERIA_FLAG_CU_GUILD; else if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT) achievementCriteria->FlagsCu |= ACHIEVEMENT_CRITERIA_FLAG_CU_ACCOUNT; else achievementCriteria->FlagsCu |= ACHIEVEMENT_CRITERIA_FLAG_CU_PLAYER; } if (achievementCriteria->FlagsCu & ACHIEVEMENT_CRITERIA_FLAG_CU_GUILD) { ++guildCriterias; _guildAchievementCriteriasByType[criteria->Type].push_back(achievementCriteria); } if (achievementCriteria->FlagsCu & (ACHIEVEMENT_CRITERIA_FLAG_CU_PLAYER | ACHIEVEMENT_CRITERIA_FLAG_CU_ACCOUNT)) { ++criterias; _achievementCriteriasByType[criteria->Type].push_back(achievementCriteria); } if (criteria->StartTimer) _achievementCriteriasByTimedType[criteria->StartEvent].push_back(achievementCriteria); } TC_LOG_INFO("server.loading", ">> Loaded %u achievement criteria and %u guild achievement crieteria in %u ms", criterias, guildCriterias, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadAchievementReferenceList() { uint32 oldMSTime = getMSTime(); if (sAchievementStore.GetNumRows() == 0) { TC_LOG_INFO("server.loading", ">> Loaded 0 achievement references."); return; } uint32 count = 0; for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId) { AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entryId); if (!achievement || !achievement->SharesCriteria) continue; _achievementListByReferencedId[achievement->SharesCriteria].push_back(achievement); ++count; } // Once Bitten, Twice Shy (10 player) - Icecrown Citadel if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(4539)) const_cast(achievement)->MapID = 631; // Correct map requirement (currently has Ulduar); 6.0.3 note - it STILL has ulduar requirement TC_LOG_INFO("server.loading", ">> Loaded %u achievement references in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadAchievementCriteriaData() { uint32 oldMSTime = getMSTime(); _criteriaDataMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 criteria_id = fields[0].GetUInt32(); AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(criteria_id); if (!criteria) { TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-existing criteria (Entry: %u), ignore.", criteria_id); continue; } uint32 dataType = fields[1].GetUInt8(); std::string scriptName = fields[4].GetString(); uint32 scriptId = 0; if (!scriptName.empty()) { if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT) TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType); else scriptId = sObjectMgr->GetScriptId(scriptName.c_str()); } AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId); if (!data.IsValid(criteria)) continue; // this will allocate empty data set storage AchievementCriteriaDataSet& dataSet = _criteriaDataMap[criteria_id]; dataSet.SetCriteriaId(criteria_id); // add real data only for not NONE data types if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE) dataSet.Add(data); // counting data by and data types ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u additional achievement criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadCompletedAchievements() { uint32 oldMSTime = getMSTime(); QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 realm first completed achievements. DB table `character_achievement` is empty."); return; } do { Field* fields = result->Fetch(); uint16 achievementId = fields[0].GetUInt16(); const AchievementEntry* achievement = sAchievementMgr->GetAchievement(achievementId); if (!achievement) { // Remove non existent achievements from all characters TC_LOG_ERROR("achievement", "Non-existing achievement %u data removed from table `character_achievement`.", achievementId); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT); stmt->setUInt16(0, uint16(achievementId)); CharacterDatabase.Execute(stmt); continue; } else if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) _allCompletedAchievements[achievementId] = uint32(0xFFFFFFFF); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %lu realm first completed achievements in %u ms", (unsigned long)_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadRewards() { uint32 oldMSTime = getMSTime(); _achievementRewards.clear(); // need for reload case // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text, mailTemplate FROM achievement_reward"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); AchievementEntry const* achievement = GetAchievement(entry); if (!achievement) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` has wrong achievement (Entry: %u), ignored.", entry); continue; } AchievementReward reward; reward.titleId[0] = fields[1].GetUInt32(); reward.titleId[1] = fields[2].GetUInt32(); reward.itemId = fields[3].GetUInt32(); reward.sender = fields[4].GetUInt32(); reward.subject = fields[5].GetString(); reward.text = fields[6].GetString(); reward.mailTemplate = fields[7].GetUInt32(); // must be title or mail at least if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have title or item reward data, ignored.", entry); continue; } if (achievement->Faction == ACHIEVEMENT_FACTION_ANY && (!reward.titleId[0] ^ !reward.titleId[1])) TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]); if (reward.titleId[0]) { CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]); if (!titleEntry) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]); reward.titleId[0] = 0; } } if (reward.titleId[1]) { CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]); if (!titleEntry) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]); reward.titleId[1] = 0; } } //check mail data before item for report including wrong item case if (reward.sender) { if (!sObjectMgr->GetCreatureTemplate(reward.sender)) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender); reward.sender = 0; } } else { if (reward.itemId) TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has item reward, item will not be rewarded.", entry); if (!reward.subject.empty()) TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has mail subject.", entry); if (!reward.text.empty()) TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has mail text.", entry); if (reward.mailTemplate) TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has mailTemplate.", entry); } if (reward.mailTemplate) { if (!sMailTemplateStore.LookupEntry(reward.mailTemplate)) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid mailTemplate (%u).", entry, reward.mailTemplate); reward.mailTemplate = 0; } else if (!reward.subject.empty() || !reward.text.empty()) TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has mailTemplate (%u) and mail subject/text.", entry, reward.mailTemplate); } if (reward.itemId) { if (!sObjectMgr->GetItemTemplate(reward.itemId)) { TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will not contain item.", entry, reward.itemId); reward.itemId = 0; } } _achievementRewards[entry] = reward; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u achievement rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadRewardLocales() { uint32 oldMSTime = getMSTime(); _achievementRewardLocales.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, subject_loc1, text_loc1, subject_loc2, text_loc2, subject_loc3, text_loc3, subject_loc4, text_loc4, " "subject_loc5, text_loc5, subject_loc6, text_loc6, subject_loc7, text_loc7, subject_loc8, text_loc8" " FROM locales_achievement_reward"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty"); return; } do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); if (_achievementRewards.find(entry) == _achievementRewards.end()) { TC_LOG_ERROR("sql.sql", "Table `locales_achievement_reward` (Entry: %u) has locale strings for non-existing achievement reward.", entry); continue; } AchievementRewardLocale& data = _achievementRewardLocales[entry]; for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i) { LocaleConstant locale = (LocaleConstant) i; ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.subject); ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.text); } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u achievement reward locale strings in %u ms", uint32(_achievementRewardLocales.size()), GetMSTimeDiffToNow(oldMSTime)); } AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const { return sAchievementStore.LookupEntry(achievementId); } AchievementCriteriaTree const* AchievementGlobalMgr::GetAchievementCriteriaTree(uint32 criteriaTreeId) const { auto itr = _achievementCriteriaTrees.find(criteriaTreeId); if (itr == _achievementCriteriaTrees.end()) return nullptr; return itr->second; } AchievementCriteria const* AchievementGlobalMgr::GetAchievementCriteria(uint32 criteriaId) const { auto itr = _achievementCriteria.find(criteriaId); if (itr == _achievementCriteria.end()) return nullptr; return itr->second; } void AchievementGlobalMgr::OnInstanceDestroyed(uint32 instanceId) { for (auto& realmCompletion : _allCompletedAchievements) if (realmCompletion.second == instanceId) realmCompletion.second = uint32(0xFFFFFFFF); }