/*
* Copyright (C) 2008-2015 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AchievementMgr.h"
#include "AchievementPackets.h"
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "ChatTextBuilder.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "DBCEnums.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldPacket.h"
bool AchievementCriteriaData::IsValid(AchievementCriteria const* criteria)
{
if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID, dataType);
return false;
}
switch (criteria->Entry->Type)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
break;
default:
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->Entry->Type);
return false;
}
break;
}
switch (dataType)
{
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, creature.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!classRace.class_id && !classRace.race_id)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
criteria->ID, criteria->Entry->Type, dataType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, classRace.race_id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (health.percent < 1 || health.percent > 100)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, health.percent);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(aura.spell_id);
if (!spellEntry)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id);
return false;
}
SpellEffectInfo const* effect = spellEntry->GetEffect(DIFFICULTY_NONE, aura.effect_idx);
if (!effect)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx);
return false;
}
if (!effect->ApplyAuraName)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.",
criteria->ID, criteria->Entry->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx);
return false;
}
return true;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
if (value.compType >= COMP_TYPE_MAX)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE (%u) has wrong ComparisionType in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, value.compType);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (level.minlevel > STRONG_MAX_LEVEL)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, level.minlevel);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
if (gender.gender > GENDER_NONE)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, gender.gender);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
if (!ScriptId)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have ScriptName set, ignored.",
criteria->ID, criteria->Entry->Type, dataType);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
if (map_players.maxcount <= 0)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, map_players.maxcount);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
if (team.team != ALLIANCE && team.team != HORDE)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, team.team);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
if (drunk.state >= MAX_DRUNKEN)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, drunk.state);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
if (!sHolidaysStore.LookupEntry(holiday.id))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, holiday.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT:
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (game_event.id < 1 || game_event.id >= events.size())
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT (%u) has unknown game_event in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, game_event.id);
return false;
}
return true;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
return true; // not check correctness node indexes
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, equipped_item.item_quality);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (!classRace.class_id && !classRace.race_id)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
criteria->ID, criteria->Entry->Type, dataType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, dataType, classRace.race_id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
if (!sCharTitlesStore.LookupEntry(known_title.title_id))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE (%u) have unknown title_id in value1 (%u), ignore.",
criteria->ID, criteria->Entry->Type, dataType, known_title.title_id);
return false;
}
return true;
default:
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType);
return false;
}
}
bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscValue1 /*= 0*/) const
{
switch (dataType)
{
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if (!target || target->GetTypeId() != TYPEID_UNIT)
return false;
return target->GetEntry() == creature.id;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
return false;
if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
return false;
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (source->GetTypeId() != TYPEID_PLAYER)
return false;
if (classRace.class_id && classRace.class_id != source->ToPlayer()->getClass())
return false;
if (classRace.race_id && classRace.race_id != source->ToPlayer()->getRace())
return false;
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return !target->HealthAbovePct(health.percent);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
return source->HasAuraEffect(aura.spell_id, aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
return target && target->HasAuraEffect(aura.spell_id, aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
return CompareValues(ComparisionType(value.compType), miscValue1, value.value);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (!target)
return false;
return target->getLevel() >= level.minlevel;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
if (!target)
return false;
return target->getGender() == gender.gender;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast(source), const_cast(target));
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return target->ToPlayer()->GetTeam() == team.team;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(drunk.state);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
return IsHolidayActive(HolidayIds(holiday.id));
case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT:
return IsEventActive(game_event.id);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
{
Battleground* bg = source->GetBattleground();
if (!bg)
return false;
uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
return score >= bg_loss_team_score.min_score && score <= bg_loss_team_score.max_score;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
{
if (!source->IsInWorld())
return false;
Map* map = source->GetMap();
if (!map->IsDungeon())
{
TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-dungeon/non-raid map %u",
dataType, criteria_id, map->GetId());
return false;
}
InstanceScript* instance = map->ToInstanceMap()->GetInstanceScript();
if (!instance)
{
TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map does not have a instance script",
dataType, criteria_id, map->GetId());
return false;
}
return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscValue1);
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
if (!pProto)
return false;
return pProto->GetBaseItemLevel() >= equipped_item.item_level && pProto->GetQuality() >= equipped_item.item_quality;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID:
return source->GetMapId() == map_id.mapId;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
{
if (CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(known_title.title_id))
return source && source->HasTitle(titleInfo->MaskID);
return false;
}
default:
break;
}
return false;
}
bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscValue /*= 0*/) const
{
for (AchievementCriteriaData const& data : storage)
if (!data.Meets(criteria_id, source, target, miscValue))
return false;
return true;
}
template
AchievementMgr::AchievementMgr(T* owner): _owner(owner), _achievementPoints(0) { }
template
AchievementMgr::~AchievementMgr() { }
template
void AchievementMgr::SendPacket(WorldPacket const* data) const { }
template<>
void AchievementMgr::SendPacket(WorldPacket const* data) const
{
GetOwner()->BroadcastPacket(data);
}
template<>
void AchievementMgr::SendPacket(WorldPacket const* data) const
{
GetOwner()->GetSession()->SendPacket(data);
}
template
void AchievementMgr::RemoveCriteriaProgress(AchievementCriteria const* entry)
{
if (!entry)
return;
CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
if (criteriaProgress == m_criteriaProgress.end())
return;
WorldPackets::Achievement::CriteriaDeleted criteriaDeleted;
criteriaDeleted.CriteriaID = entry->ID;
SendPacket(criteriaDeleted.Write());
m_criteriaProgress.erase(criteriaProgress);
}
template<>
void AchievementMgr::RemoveCriteriaProgress(AchievementCriteria const* entry)
{
if (!entry)
return;
CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
if (criteriaProgress == m_criteriaProgress.end())
return;
WorldPackets::Achievement::GuildCriteriaDeleted guildCriteriaDeleted;
guildCriteriaDeleted.GuildGUID = GetOwner()->GetGUID();
guildCriteriaDeleted.CriteriaID = entry->ID;
SendPacket(guildCriteriaDeleted.Write());
m_criteriaProgress.erase(criteriaProgress);
}
template
void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, bool evenIfCriteriaComplete)
{
TC_LOG_DEBUG("achievement", "ResetAchievementCriteria(%u, " UI64FMTD ", " UI64FMTD ")", type, miscValue1, miscValue2);
// disable for gamemasters with GM-mode enabled
if (GetOwner()->IsGameMaster())
return;
AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
for (AchievementCriteria const* achievementCriteria : achievementCriteriaList)
{
if (achievementCriteria->Entry->FailEvent != miscValue1 || (achievementCriteria->Entry->FailAsset && achievementCriteria->Entry->FailAsset != miscValue2))
continue;
AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(achievementCriteria->ID);
bool allComplete = true;
for (AchievementCriteriaTree const* tree : *trees)
{
// don't update already completed criteria if not forced or achievement already complete
if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete) || !HasAchieved(tree->Achievement->ID))
{
allComplete = false;
break;
}
}
if (allComplete)
continue;
RemoveCriteriaProgress(achievementCriteria);
}
}
template<>
void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes /*type*/, uint64 /*miscValue1*/, uint64 /*miscValue2*/, bool /*evenIfCriteriaComplete*/)
{
// Not needed
}
template
void AchievementMgr::DeleteFromDB(ObjectGuid /*guid*/)
{
}
template<>
void AchievementMgr::DeleteFromDB(ObjectGuid guid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
stmt->setUInt64(0, guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
stmt->setUInt64(0, guid.GetCounter());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
template<>
void AchievementMgr::DeleteFromDB(ObjectGuid guid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS);
stmt->setUInt64(0, guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA);
stmt->setUInt64(0, guid.GetCounter());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
template
void AchievementMgr::SaveToDB(SQLTransaction& /*trans*/)
{
}
template<>
void AchievementMgr::SaveToDB(SQLTransaction& trans)
{
if (!m_completedAchievements.empty())
{
for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
if (!iter->second.changed)
continue;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt->setUInt16(0, iter->first);
stmt->setUInt64(1, GetOwner()->GetGUID().GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
stmt->setUInt64(0, GetOwner()->GetGUID().GetCounter());
stmt->setUInt16(1, iter->first);
stmt->setUInt32(2, uint32(iter->second.date));
trans->Append(stmt);
iter->second.changed = false;
}
}
if (!m_criteriaProgress.empty())
{
for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
{
if (!iter->second.changed)
continue;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
stmt->setUInt64(0, GetOwner()->GetGUID().GetCounter());
stmt->setUInt32(1, iter->first);
trans->Append(stmt);
if (iter->second.counter)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
stmt->setUInt64(0, GetOwner()->GetGUID().GetCounter());
stmt->setUInt32(1, iter->first);
stmt->setUInt32(2, iter->second.counter);
stmt->setUInt32(3, uint32(iter->second.date));
trans->Append(stmt);
}
iter->second.changed = false;
}
}
}
template<>
void AchievementMgr::SaveToDB(SQLTransaction& trans)
{
PreparedStatement* stmt;
std::ostringstream guidstr;
for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
{
if (!itr->second.changed)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT);
stmt->setUInt64(0, GetOwner()->GetId());
stmt->setUInt16(1, itr->first);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT);
stmt->setUInt64(0, GetOwner()->GetId());
stmt->setUInt16(1, itr->first);
stmt->setUInt32(2, itr->second.date);
for (GuidSet::const_iterator gItr = itr->second.guids.begin(); gItr != itr->second.guids.end(); ++gItr)
guidstr << gItr->GetCounter() << ',';
stmt->setString(3, guidstr.str());
trans->Append(stmt);
guidstr.str("");
}
for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
{
if (!itr->second.changed)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA);
stmt->setUInt64(0, GetOwner()->GetId());
stmt->setUInt32(1, itr->first);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA);
stmt->setUInt64(0, GetOwner()->GetId());
stmt->setUInt32(1, itr->first);
stmt->setUInt64(2, itr->second.counter);
stmt->setUInt32(3, itr->second.date);
stmt->setUInt64(4, itr->second.PlayerGUID.GetCounter());
trans->Append(stmt);
}
}
template
void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
{
}
template<>
void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
{
if (achievementResult)
{
do
{
Field* fields = achievementResult->Fetch();
uint32 achievementid = fields[0].GetUInt16();
// must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
if (!achievement)
continue;
CompletedAchievementData& ca = m_completedAchievements[achievementid];
ca.date = time_t(fields[1].GetUInt32());
ca.changed = false;
_achievementPoints += achievement->Points;
// title achievement rewards are retroactive
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
if (uint32 titleId = reward->titleId[Player::TeamForRace(GetOwner()->getRace()) == ALLIANCE ? 0 : 1])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetOwner()->SetTitle(titleEntry);
}
while (achievementResult->NextRow());
}
if (criteriaResult)
{
time_t now = time(NULL);
do
{
Field* fields = criteriaResult->Fetch();
uint32 id = fields[0].GetUInt32();
uint64 counter = fields[1].GetUInt64();
time_t date = time_t(fields[2].GetUInt32());
AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(id);
if (!criteria)
{
// we will remove not existed criteria for all characters
TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
stmt->setUInt32(0, uint16(id));
CharacterDatabase.Execute(stmt);
continue;
}
if (criteria->Entry->StartTimer && time_t(date + criteria->Entry->StartTimer) < now)
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
progress.counter = counter;
progress.date = date;
progress.changed = false;
}
while (criteriaResult->NextRow());
}
}
template<>
void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
{
if (achievementResult)
{
do
{
Field* fields = achievementResult->Fetch();
uint32 achievementid = fields[0].GetUInt16();
// must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
if (!achievement)
continue;
CompletedAchievementData& ca = m_completedAchievements[achievementid];
ca.date = time_t(fields[1].GetUInt32());
Tokenizer guids(fields[2].GetString(), ' ');
for (uint32 i = 0; i < guids.size(); ++i)
ca.guids.insert(ObjectGuid::Create(uint64(strtoull(guids[i], nullptr, 10))));
ca.changed = false;
_achievementPoints += achievement->Points;
}
while (achievementResult->NextRow());
}
if (criteriaResult)
{
time_t now = time(NULL);
do
{
Field* fields = criteriaResult->Fetch();
uint32 id = fields[0].GetUInt32();
uint32 counter = fields[1].GetUInt32();
time_t date = time_t(fields[2].GetUInt32());
ObjectGuid::LowType guid = fields[3].GetUInt64();
AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(id);
if (!criteria)
{
// we will remove not existed criteria for all guilds
TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data removed from table `guild_achievement_progress`.", id);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD);
stmt->setUInt32(0, uint16(id));
CharacterDatabase.Execute(stmt);
continue;
}
if (criteria->Entry->StartTimer && time_t(date + criteria->Entry->StartTimer) < now)
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
progress.counter = counter;
progress.date = date;
progress.PlayerGUID = ObjectGuid::Create(guid);
progress.changed = false;
} while (criteriaResult->NextRow());
}
}
template
void AchievementMgr::Reset()
{
}
template<>
void AchievementMgr::Reset()
{
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
WorldPackets::Achievement::AchievementDeleted achievementDeleted;
achievementDeleted.AchievementID = iter->first;
SendPacket(achievementDeleted.Write());
}
for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
{
WorldPackets::Achievement::CriteriaDeleted criteriaDeleted;
criteriaDeleted.CriteriaID = iter->first;
SendPacket(criteriaDeleted.Write());
}
m_completedAchievements.clear();
_achievementPoints = 0;
m_criteriaProgress.clear();
DeleteFromDB(GetOwner()->GetGUID());
// re-fill data
CheckAllAchievementCriteria(GetOwner());
}
template<>
void AchievementMgr::Reset()
{
ObjectGuid guid = GetOwner()->GetGUID();
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
WorldPackets::Achievement::GuildAchievementDeleted guildAchievementDeleted;
guildAchievementDeleted.AchievementID = iter->first;
guildAchievementDeleted.GuildGUID = guid;
guildAchievementDeleted.TimeDeleted = time(NULL);
SendPacket(guildAchievementDeleted.Write());
}
while (!m_criteriaProgress.empty())
if (AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(m_criteriaProgress.begin()->first))
RemoveCriteriaProgress(criteria);
_achievementPoints = 0;
m_completedAchievements.clear();
DeleteFromDB(GetOwner()->GetGUID());
}
template
void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const
{
// Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN
if (achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN)
return;
TC_LOG_DEBUG("achievement", "AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
if (Guild* guild = sGuildMgr->GetGuildById(GetOwner()->GetGuildId()))
{
Trinity::BroadcastTextBuilder _builder(GetOwner(), CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetOwner(), achievement->ID);
Trinity::LocalizedPacketDo _localizer(_builder);
guild->BroadcastWorker(_localizer, GetOwner());
}
if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
{
// broadcast realm first reached
WorldPackets::Achievement::ServerFirstAchievement serverFirstAchievement;
serverFirstAchievement.Name = GetOwner()->GetName();
serverFirstAchievement.PlayerGUID = GetOwner()->GetGUID();
serverFirstAchievement.AchievementID = achievement->ID;
sWorld->SendGlobalMessage(serverFirstAchievement.Write());
}
// if player is in world he can tell his friends about new achievement
else if (GetOwner()->IsInWorld())
{
Trinity::BroadcastTextBuilder _builder(GetOwner(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetOwner(), achievement->ID);
Trinity::LocalizedPacketDo _localizer(_builder);
Trinity::PlayerDistWorker > _worker(GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer);
GetOwner()->VisitNearbyWorldObject(sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _worker);
}
WorldPackets::Achievement::AchievementEarned achievementEarned;
achievementEarned.Sender = GetOwner()->GetGUID();
achievementEarned.Earner = GetOwner()->GetGUID();
achievementEarned.EarnerNativeRealm = achievementEarned.EarnerVirtualRealm = GetVirtualRealmAddress();
achievementEarned.AchievementID = achievement->ID;
achievementEarned.Time = time(NULL);
GetOwner()->SendMessageToSetInRange(achievementEarned.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
}
template<>
void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const
{
if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
{
// broadcast realm first reached
WorldPackets::Achievement::ServerFirstAchievement serverFirstAchievement;
serverFirstAchievement.Name = GetOwner()->GetName();
serverFirstAchievement.PlayerGUID = GetOwner()->GetGUID();
serverFirstAchievement.AchievementID = achievement->ID;
serverFirstAchievement.GuildAchievement = true;
sWorld->SendGlobalMessage(serverFirstAchievement.Write());
}
WorldPackets::Achievement::GuildAchievementEarned guildAchievementEarned;
guildAchievementEarned.AchievementID = achievement->ID;
guildAchievementEarned.GuildGUID = GetOwner()->GetGUID();
guildAchievementEarned.TimeEarned = time(NULL);
SendPacket(guildAchievementEarned.Write());
}
template
void AchievementMgr::SendCriteriaUpdate(AchievementCriteria const* /*criteria*/, CriteriaProgress const* /*progress*/, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
{
}
template<>
void AchievementMgr::SendCriteriaUpdate(AchievementCriteria const* criteria, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const
{
WorldPackets::Achievement::CriteriaUpdate criteriaUpdate;
criteriaUpdate.CriteriaID = criteria->ID;
criteriaUpdate.Quantity = progress->counter;
criteriaUpdate.PlayerGUID = GetOwner()->GetGUID();
if (criteria->Entry->StartTimer)
criteriaUpdate.Flags = timedCompleted ? 1 : 0; // 1 is for keeping the counter at 0 in client
criteriaUpdate.Flags = 0;
criteriaUpdate.CurrentTime = progress->date;
criteriaUpdate.ElapsedTime = timeElapsed;
criteriaUpdate.CreationTime = 0;
SendPacket(criteriaUpdate.Write());
}
template<>
void AchievementMgr::SendCriteriaUpdate(AchievementCriteria const* entry, CriteriaProgress const* progress, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
{
WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate;
guildCriteriaUpdate.Progress.resize(1);
WorldPackets::Achievement::GuildCriteriaProgress& guildCriteriaProgress = guildCriteriaUpdate.Progress[0];
guildCriteriaProgress.CriteriaID = entry->ID;
guildCriteriaProgress.DateCreated = 0;
guildCriteriaProgress.DateStarted = 0;
guildCriteriaProgress.DateUpdated = progress->date;
guildCriteriaProgress.Quantity = progress->counter;
guildCriteriaProgress.PlayerGUID = progress->PlayerGUID;
guildCriteriaProgress.Flags = 0;
GetOwner()->BroadcastPacketIfTrackingAchievement(guildCriteriaUpdate.Write(), entry->ID);
}
template
void AchievementMgr::SendAllTrackedCriterias(Player* /*receiver*/, std::set const& /*trackedCriterias*/) const
{
}
template<>
void AchievementMgr::SendAllTrackedCriterias(Player* receiver, std::set const& trackedCriterias) const
{
WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate;
guildCriteriaUpdate.Progress.reserve(trackedCriterias.size());
for (uint32 criteriaId : trackedCriterias)
{
auto progress = m_criteriaProgress.find(criteriaId);
if (progress == m_criteriaProgress.end())
continue;
WorldPackets::Achievement::GuildCriteriaProgress guildCriteriaProgress;
guildCriteriaProgress.CriteriaID = criteriaId;
guildCriteriaProgress.DateCreated = 0;
guildCriteriaProgress.DateStarted = 0;
guildCriteriaProgress.DateUpdated = progress->second.date;
guildCriteriaProgress.Quantity = progress->second.counter;
guildCriteriaProgress.PlayerGUID = progress->second.PlayerGUID;
guildCriteriaProgress.Flags = 0;
guildCriteriaUpdate.Progress.push_back(guildCriteriaProgress);
}
receiver->GetSession()->SendPacket(guildCriteriaUpdate.Write());
}
/**
* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
*/
template
void AchievementMgr::CheckAllAchievementCriteria(Player* referencePlayer)
{
// suppress sending packets
for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
UpdateAchievementCriteria(AchievementCriteriaTypes(i), 0, 0, 0, NULL, referencePlayer);
}
// Helper function to avoid having to specialize template for a 800 line long function
template static bool IsGuild() { return false; }
template<> bool IsGuild() { return true; }
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
template
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit const* unit /*= NULL*/, Player* referencePlayer /*= NULL*/)
{
if (type >= ACHIEVEMENT_CRITERIA_TYPE_TOTAL)
{
TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: Wrong criteria type %u", type);
return;
}
if (!referencePlayer)
{
TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: Player is NULL! Cant update criteria");
return;
}
// disable for gamemasters with GM-mode enabled
if (referencePlayer->IsGameMaster())
{
TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: [Player %s GM mode on] %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD
, referencePlayer->GetName().c_str(), GetOwner()->GetGUID().ToString().c_str(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3);
return;
}
TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD
, GetOwner()->GetGUID().ToString().c_str(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3);
// Lua_GetGuildLevelEnabled() is checked in achievement UI to display guild tab
//if (IsGuild() && !sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED))
// return;
AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, IsGuild());
for (AchievementCriteria const* achievementCriteria : achievementCriteriaList)
{
AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(achievementCriteria->ID);
if (!CanUpdateCriteria(achievementCriteria, trees, miscValue1, miscValue2, miscValue3, unit, referencePlayer))
continue;
// requirements not found in the dbc
if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
if (!data->Meets(referencePlayer, unit, miscValue1))
continue;
switch (type)
{
// std. case: increment at 1
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE);
break;
// std case: increment at miscValue1
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE);
break;
// std case: high value at miscValue1
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
SetCriteriaProgress(achievementCriteria, referencePlayer->getLevel(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(achievementCriteria->Entry->Asset.SkillID))
SetCriteriaProgress(achievementCriteria, skillvalue, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(achievementCriteria->Entry->Asset.SkillID))
SetCriteriaProgress(achievementCriteria, maxSkillvalue, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetRewardedQuestCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
{
time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
CriteriaProgress *progress = GetCriteriaProgress(achievementCriteria);
if (!miscValue1) // Login case.
{
// reset if player missed one day.
if (progress && progress->date < (nextDailyResetTime - 2 * DAY))
SetCriteriaProgress(achievementCriteria, 0, referencePlayer, PROGRESS_SET);
continue;
}
ProgressType progressType;
if (!progress)
// 1st time. Start count.
progressType = PROGRESS_SET;
else if (progress->date < (nextDailyResetTime - 2 * DAY))
// last progress is older than 2 days. Player missed 1 day => Restart count.
progressType = PROGRESS_SET;
else if (progress->date < (nextDailyResetTime - DAY))
// last progress is between 1 and 2 days. => 1st time of the day.
progressType = PROGRESS_ACCUMULATE;
else
// last progress is within the day before the reset => Already counted today.
continue;
SetCriteriaProgress(achievementCriteria, 1, referencePlayer, progressType);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
{
uint32 counter = 0;
const RewardedQuestSet &rewQuests = referencePlayer->getRewardedQuests();
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
{
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->Entry->Asset.ZoneID)
++counter;
}
SetCriteriaProgress(achievementCriteria, counter, referencePlayer);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
// miscValue1 is the ingame fallheight*100 as stored in dbc
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
SetCriteriaProgress(achievementCriteria, 1, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetBankBagSlotCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
{
int32 reputation = referencePlayer->GetReputationMgr().GetReputation(achievementCriteria->Entry->Asset.FactionID);
if (reputation > 0)
SetCriteriaProgress(achievementCriteria, reputation, referencePlayer);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
{
uint32 spellCount = 0;
for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin();
spellIter != referencePlayer->GetSpellMap().end();
++spellIter)
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
if (skillIter->second->SkillLine == achievementCriteria->Entry->Asset.SkillID)
spellCount++;
}
}
SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
SetCriteriaProgress(achievementCriteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST);
break;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
if (!miscValue1)
SetCriteriaProgress(achievementCriteria, _achievementPoints, referencePlayer, PROGRESS_SET);
else
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
{
uint32 reqTeamType = achievementCriteria->Entry->Asset.TeamType;
if (miscValue1)
{
if (miscValue2 != reqTeamType)
continue;
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
}
else // login case
{
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
if (!teamId)
continue;
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
if (!team || team->GetType() != reqTeamType)
continue;
SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, referencePlayer, PROGRESS_HIGHEST);
break;
}
}
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
{
uint32 reqTeamType = achievementCriteria->Entry->Asset.TeamType;
if (miscValue1)
{
if (miscValue2 != reqTeamType)
continue;
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
}
else // login case
{
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
if (!teamId)
continue;
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
if (!team || team->GetType() != reqTeamType)
continue;
if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID()))
{
SetCriteriaProgress(achievementCriteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST);
break;
}
}
}
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
break;
// FIXME: not triggered in code as result, need to implement
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
break; // Not implemented yet :(
}
for (AchievementCriteriaTree const* tree : *trees)
{
if (IsCompletedCriteriaTree(tree))
CompletedCriteriaFor(tree->Achievement, referencePlayer);
// check again the completeness for SUMM and REQ COUNT achievements,
// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_SUMM)
if (IsCompletedAchievement(tree->Achievement))
CompletedAchievement(tree->Achievement, referencePlayer);
if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(tree->Achievement->ID))
for (AchievementEntry const* refAchievement : *achRefList)
if (IsCompletedAchievement(refAchievement))
CompletedAchievement(refAchievement, referencePlayer);
}
}
}
// Only player personal achievements require instance id to check realm firsts
// Guild restrictions are handled with additionalConditionType/additionalConditionValue
template
static uint32 GetInstanceId(T* /*object*/) { return 0xFFFFFFFF; }
template<>
uint32 GetInstanceId(Player* player) { return player->GetInstanceId(); }
template
bool AchievementMgr::IsCompletedCriteriaTree(AchievementCriteriaTree const* tree)
{
AchievementEntry const* achievement = tree->Achievement;
if (!achievement)
return false;
// counter can never complete
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
{
// someone on this realm has already completed that achievement
if (sAchievementMgr->IsRealmCompleted(achievement, GetInstanceId(GetOwner())))
return false;
}
uint64 requiredCount = tree->Entry->Amount;
uint64 completedCount = 0;
uint32 op = tree->Entry->Operator;
bool hasAll = true;
// Check criteria we depend on first
for (AchievementCriteriaTree const* node : tree->Children)
{
if (IsCompletedCriteriaTree(node))
++completedCount;
else
hasAll = false;
if (op & ACHIEVEMENT_CRITERIA_TREE_OPERATOR_ANY && completedCount >= requiredCount)
{
if (!tree->Criteria)
return true;
break;
}
}
if (op & ACHIEVEMENT_CRITERIA_TREE_OPERATOR_ANY && completedCount < requiredCount)
return false;
if (op & ACHIEVEMENT_CRITERIA_TREE_OPERATOR_ALL && !hasAll)
return false;
if (!tree->Criteria)
return true;
return IsCompletedCriteria(tree->Criteria, requiredCount);
}
template
bool AchievementMgr::IsCompletedCriteria(AchievementCriteria const* achievementCriteria, uint64 requiredAmount)
{
CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria);
if (!progress)
return false;
switch (AchievementCriteriaTypes(achievementCriteria->Entry->Type))
{
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
return progress->counter >= requiredAmount;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return progress->counter >= (requiredAmount * 75);
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
return progress->counter >= 9000;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
return requiredAmount && progress->counter >= requiredAmount;
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
return true;
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
default:
break;
}
return false;
}
template
void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer)
{
// counter can never complete
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER)
return;
// already completed and stored
if (HasAchieved(achievement->ID))
return;
if (IsCompletedAchievement(achievement))
CompletedAchievement(achievement, referencePlayer);
}
template
bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
{
// counter can never complete
if (entry->Flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
AchievementCriteriaTree const* tree = sAchievementMgr->GetAchievementCriteriaTree(entry->CriteriaTree);
if (!tree)
return false;
// For SUMM achievements, we have to count the progress of each criteria of the achievement.
// Oddly, the target count is NOT contained in the achievement, but in each individual criteria
if (entry->Flags & ACHIEVEMENT_FLAG_SUMM)
{
uint64 progress = 0;
sAchievementMgr->WalkCriteriaTree(tree, [this, &progress](AchievementCriteriaTree const* criteriaTree)
{
if (criteriaTree->Criteria)
if (CriteriaProgress const* criteriaProgress = this->GetCriteriaProgress(criteriaTree->Criteria))
progress += criteriaProgress->counter;
});
return progress >= tree->Entry->Amount;
}
return IsCompletedCriteriaTree(tree);
}
template
CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteria const* entry)
{
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
if (iter == m_criteriaProgress.end())
return NULL;
return &(iter->second);
}
template
void AchievementMgr::SetCriteriaProgress(AchievementCriteria const* criteria, uint64 changeValue, Player* referencePlayer, ProgressType ptype)
{
// Don't allow to cheat - doing timed achievements without timer active
AchievementCriteriaTreeList const* trees = nullptr;
if (criteria->Entry->StartTimer)
{
trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(criteria->ID);
if (!trees)
return;
bool hasTreeForTimed = false;
for (AchievementCriteriaTree const* tree : *trees)
{
auto timedIter = m_timedAchievements.find(tree->ID);
if (timedIter != m_timedAchievements.end())
{
hasTreeForTimed = true;
break;
}
}
if (!hasTreeForTimed)
return;
}
TC_LOG_DEBUG("achievement", "SetCriteriaProgress(%u, " UI64FMTD ") for (%s)",
criteria->ID, changeValue, GetOwner()->GetGUID().ToString().c_str());
CriteriaProgress* progress = GetCriteriaProgress(criteria);
if (!progress)
{
// not create record for 0 counter but allow it for timed achievements
// we will need to send 0 progress to client to start the timer
if (changeValue == 0 && !criteria->Entry->StartTimer)
return;
progress = &m_criteriaProgress[criteria->ID];
progress->counter = changeValue;
}
else
{
uint64 newValue = 0;
switch (ptype)
{
case PROGRESS_SET:
newValue = changeValue;
break;
case PROGRESS_ACCUMULATE:
{
// avoid overflow
uint64 max_value = std::numeric_limits::max();
newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
break;
}
case PROGRESS_HIGHEST:
newValue = progress->counter < changeValue ? changeValue : progress->counter;
break;
}
// not update (not mark as changed) if counter will have same value
if (progress->counter == newValue && !criteria->Entry->StartTimer)
return;
progress->counter = newValue;
}
progress->changed = true;
progress->date = time(NULL); // set the date to the latest update.
progress->PlayerGUID = referencePlayer->GetGUID();
uint32 timeElapsed = 0;
if (criteria->Entry->StartTimer)
{
ASSERT(trees);
for (AchievementCriteriaTree const* tree : *trees)
{
auto timedIter = m_timedAchievements.find(tree->ID);
if (timedIter != m_timedAchievements.end())
{
// Client expects this in packet
timeElapsed = criteria->Entry->StartTimer - (timedIter->second / IN_MILLISECONDS);
// Remove the timer, we wont need it anymore
if (IsCompletedCriteriaTree(tree))
m_timedAchievements.erase(timedIter);
}
}
}
SendCriteriaUpdate(criteria, progress, timeElapsed, true);
}
template
void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
{
if (!m_timedAchievements.empty())
{
for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();)
{
// Time is up, remove timer and reset progress
if (itr->second <= timeDiff)
{
AchievementCriteriaTree const* criteriaTree = sAchievementMgr->GetAchievementCriteriaTree(itr->first);
if (criteriaTree->Criteria)
RemoveCriteriaProgress(criteriaTree->Criteria);
m_timedAchievements.erase(itr++);
}
else
{
itr->second -= timeDiff;
++itr;
}
}
}
}
template
void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes /*type*/, uint32 /*entry*/, uint32 /*timeLost = 0*/)
{
}
template<>
void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /* = 0 */)
{
AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
for (AchievementCriteria const* criteria : achievementCriteriaList)
{
if (criteria->Entry->StartAsset != entry)
continue;
AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(criteria->ID);
bool canStart = false;
for (AchievementCriteriaTree const* tree : *trees)
{
if (m_timedAchievements.find(tree->ID) == m_timedAchievements.end() && !IsCompletedCriteriaTree(tree))
{
// Start the timer
if (criteria->Entry->StartTimer * IN_MILLISECONDS > timeLost)
{
m_timedAchievements[tree->ID] = criteria->Entry->StartTimer * IN_MILLISECONDS - timeLost;
canStart = true;
}
}
}
if (!canStart)
continue;
// and at client too
SetCriteriaProgress(criteria, 0, GetOwner(), PROGRESS_SET);
}
}
template
void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
{
AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
for (AchievementCriteria const* criteria : achievementCriteriaList)
{
if (criteria->Entry->StartAsset != entry)
continue;
AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(criteria->ID);
// Remove the timer from all trees
for (AchievementCriteriaTree const* tree : *trees)
m_timedAchievements.erase(tree->ID);
// remove progress
RemoveCriteriaProgress(criteria);
}
}
template<>
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
{
// disable for gamemasters with GM-mode enabled
if (GetOwner()->IsGameMaster())
return;
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
return;
if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS)
if (Guild* guild = referencePlayer->GetGuild())
guild->AddGuildNews(GUILD_NEWS_PLAYER_ACHIEVEMENT, referencePlayer->GetGUID(), achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID);
if (!GetOwner()->GetSession()->PlayerLoading())
SendAchievementEarned(achievement);
TC_LOG_INFO("achievement", "AchievementMgr::CompletedAchievement(%u). %s %s",
achievement->ID, GetOwner()->GetGUID().ToString().c_str(), GetOwner()->GetName().c_str());
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
ca.date = time(NULL);
ca.changed = true;
sAchievementMgr->SetRealmCompleted(achievement, GetOwner()->GetInstanceId());
_achievementPoints += achievement->Points;
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, NULL, referencePlayer);
// reward items and titles if any
AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);
// no rewards
if (!reward)
return;
// titles
//! Currently there's only one achievement that deals with gender-specific titles.
//! Since no common attributes were found, (not even in titleRewardFlags field)
//! we explicitly check by ID. Maybe in the future we could move the achievement_reward
//! condition fields to the condition system.
if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetOwner()->getGender() : (GetOwner()->GetTeam() == ALLIANCE ? 0 : 1)])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetOwner()->SetTitle(titleEntry);
// mail
if (reward->sender)
{
MailDraft draft(reward->mailTemplate);
if (!reward->mailTemplate)
{
// subject and text
std::string subject = reward->subject;
std::string text = reward->text;
int locIdx = GetOwner()->GetSession()->GetSessionDbLocaleIndex();
if (locIdx >= 0)
{
if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
{
ObjectMgr::GetLocaleString(loc->subject, locIdx, subject);
ObjectMgr::GetLocaleString(loc->text, locIdx, text);
}
}
draft = MailDraft(subject, text);
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetOwner()) : NULL;
if (item)
{
// save new item before send
item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
// item
draft.AddItem(item);
}
draft.SendMailTo(trans, GetOwner(), MailSender(MAIL_CREATURE, uint64(reward->sender)));
CharacterDatabase.CommitTransaction(trans);
}
}
template<>
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
{
TC_LOG_DEBUG("achievement", "AchievementMgr::CompletedAchievement(%u)", achievement->ID);
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
return;
if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS)
if (Guild* guild = referencePlayer->GetGuild())
guild->AddGuildNews(GUILD_NEWS_GUILD_ACHIEVEMENT, ObjectGuid::Empty, achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID);
SendAchievementEarned(achievement);
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
ca.date = time(NULL);
ca.changed = true;
if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS)
{
if (referencePlayer->GetGuildId() == GetOwner()->GetId())
ca.guids.insert(referencePlayer->GetGUID());
if (Group const* group = referencePlayer->GetGroup())
for (GroupReference const* ref = group->GetFirstMember(); ref != NULL; ref = ref->next())
if (Player const* groupMember = ref->GetSource())
if (groupMember->GetGuildId() == GetOwner()->GetId())
ca.guids.insert(groupMember->GetGUID());
}
sAchievementMgr->SetRealmCompleted(achievement, referencePlayer->GetInstanceId());
_achievementPoints += achievement->Points;
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, NULL, referencePlayer);
}
struct VisibleAchievementCheck
{
AchievementEntry const* operator()(CompletedAchievementMap::value_type const& val)
{
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(val.first);
if (achievement && !(achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN))
return achievement;
return nullptr;
}
};
template
void AchievementMgr::SendAllAchievementData(Player* /*receiver*/) const
{
VisibleAchievementCheck filterInvisible;
WorldPackets::Achievement::AllAchievementData achievementData;
achievementData.Data.Earned.reserve(m_completedAchievements.size());
achievementData.Data.Progress.reserve(m_criteriaProgress.size());
for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
{
AchievementEntry const* achievement = filterInvisible(*itr);
if (!achievement)
continue;
WorldPackets::Achievement::EarnedAchievement earned;
earned.Id = itr->first;
earned.Date = itr->second.date;
if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT))
{
earned.Owner = GetOwner()->GetGUID();
earned.VirtualRealmAddress = earned.NativeRealmAddress = GetVirtualRealmAddress();
}
achievementData.Data.Earned.push_back(earned);
}
for (auto itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
{
WorldPackets::Achievement::CriteriaProgress progress;
progress.Id = itr->first;
progress.Quantity = itr->second.counter;
progress.Player = itr->second.PlayerGUID;
progress.Flags = 0;
progress.Date = itr->second.date;
progress.TimeFromStart = 0;
progress.TimeFromCreate = 0;
achievementData.Data.Progress.push_back(progress);
}
SendPacket(achievementData.Write());
}
template<>
void AchievementMgr::SendAllAchievementData(Player* receiver) const
{
VisibleAchievementCheck filterInvisible;
WorldPackets::Achievement::AllGuildAchievements allGuildAchievements;
allGuildAchievements.Earned.reserve(m_completedAchievements.size());
for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
{
AchievementEntry const* achievement = filterInvisible(*itr);
if (!achievement)
continue;
WorldPackets::Achievement::EarnedAchievement earned;
earned.Id = itr->first;
earned.Date = itr->second.date;
allGuildAchievements.Earned.push_back(earned);
}
receiver->GetSession()->SendPacket(allGuildAchievements.Write());
}
template<>
void AchievementMgr::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const
{
VisibleAchievementCheck filterInvisible;
WorldPackets::Achievement::RespondInspectAchievements inspectedAchievements;
inspectedAchievements.Player = GetOwner()->GetGUID();
inspectedAchievements.Data.Earned.reserve(m_completedAchievements.size());
inspectedAchievements.Data.Progress.reserve(m_criteriaProgress.size());
for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
{
AchievementEntry const* achievement = filterInvisible(*itr);
if (!achievement)
continue;
WorldPackets::Achievement::EarnedAchievement earned;
earned.Id = itr->first;
earned.Date = itr->second.date;
if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT))
{
earned.Owner = GetOwner()->GetGUID();
earned.VirtualRealmAddress = earned.NativeRealmAddress = GetVirtualRealmAddress();
}
inspectedAchievements.Data.Earned.push_back(earned);
}
for (auto itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
{
WorldPackets::Achievement::CriteriaProgress progress;
progress.Id = itr->first;
progress.Quantity = itr->second.counter;
progress.Player = itr->second.PlayerGUID;
progress.Flags = 0;
progress.Date = itr->second.date;
progress.TimeFromStart = 0;
progress.TimeFromCreate = 0;
inspectedAchievements.Data.Progress.push_back(progress);
}
receiver->GetSession()->SendPacket(inspectedAchievements.Write());
}
template<>
void AchievementMgr::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const
{
WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate;
if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementId))
{
if (AchievementCriteriaTree const* tree = sAchievementMgr->GetAchievementCriteriaTree(achievement->CriteriaTree))
{
sAchievementMgr->WalkCriteriaTree(tree, [this, &guildCriteriaUpdate](AchievementCriteriaTree const* node)
{
if (node->Criteria)
{
auto progress = this->m_criteriaProgress.find(node->Criteria->ID);
if (progress != this->m_criteriaProgress.end())
{
WorldPackets::Achievement::GuildCriteriaProgress guildCriteriaProgress;
guildCriteriaProgress.CriteriaID = node->Criteria->ID;
guildCriteriaProgress.DateCreated = 0;
guildCriteriaProgress.DateStarted = 0;
guildCriteriaProgress.DateUpdated = progress->second.date;
guildCriteriaProgress.Quantity = progress->second.counter;
guildCriteriaProgress.PlayerGUID = progress->second.PlayerGUID;
guildCriteriaProgress.Flags = 0;
guildCriteriaUpdate.Progress.push_back(guildCriteriaProgress);
}
}
});
}
}
receiver->GetSession()->SendPacket(guildCriteriaUpdate.Write());
}
template
bool AchievementMgr::HasAchieved(uint32 achievementId) const
{
return m_completedAchievements.find(achievementId) != m_completedAchievements.end();
}
template
bool AchievementMgr::CanUpdateCriteria(AchievementCriteria const* criteria, AchievementCriteriaTreeList const* trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer)
{
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, NULL))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Disabled",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type));
return false;
}
bool treeRequirementPassed = false;
for (AchievementCriteriaTree const* tree : *trees)
{
if (HasAchieved(tree->Achievement->ID))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Achievement already earned",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID);
continue;
}
if (tree->Achievement->MapID != -1 && referencePlayer->GetMapId() != uint32(tree->Achievement->MapID))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Wrong map",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID);
continue;
}
if ((tree->Achievement->Faction == ACHIEVEMENT_FACTION_HORDE && referencePlayer->GetTeam() != HORDE) ||
(tree->Achievement->Faction == ACHIEVEMENT_FACTION_ALLIANCE && referencePlayer->GetTeam() != ALLIANCE))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Wrong faction",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID);
continue;
}
treeRequirementPassed = true;
break;
}
if (!treeRequirementPassed)
return false;
if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, miscValue3, unit, referencePlayer))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Requirements not satisfied",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type));
return false;
}
if (criteria->Modifier && !AdditionalRequirementsSatisfied(criteria->Modifier, miscValue1, miscValue2, unit, referencePlayer))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Additional requirements not satisfied",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type));
return false;
}
if (!ConditionsSatisfied(criteria, referencePlayer))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Conditions not satisfied",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type));
return false;
}
return true;
}
template
bool AchievementMgr::ConditionsSatisfied(AchievementCriteria const* criteria, Player* referencePlayer) const
{
if (!criteria->Entry->FailEvent)
return true;
switch (criteria->Entry->FailEvent)
{
case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP:
if (!referencePlayer->InBattleground())
return false;
break;
case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP:
if (referencePlayer->GetGroup())
return false;
break;
default:
break;
}
return true;
}
template
bool AchievementMgr::RequirementsSatisfied(AchievementCriteria const* achievementCriteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) const
{
switch (AchievementCriteriaTypes(achievementCriteria->Entry->Type))
{
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
if (!miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
if (m_completedAchievements.find(achievementCriteria->Entry->Asset.AchievementID) == m_completedAchievements.end())
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
if (!miscValue1 || achievementCriteria->Entry->Asset.MapID != referencePlayer->GetMapId())
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
if (!miscValue1 || achievementCriteria->Entry->Asset.CreatureID != miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
// update at loading or specific skill update
if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.SkillID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.ZoneID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->Entry->Asset.MapID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
{
if (!miscValue1)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
{
if (!miscValue1)
return false;
Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId());
if (!map || !map->IsDungeon())
return false;
//FIXME: work only for instances where max == min for players
if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->Entry->Asset.GroupSize)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.CreatureID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
if (!miscValue1 || !unit || unit->GetTypeId() != TYPEID_PLAYER)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
if (!miscValue1 || miscValue2 != achievementCriteria->Entry->Asset.DamageType)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
{
// if miscValues != 0, it contains the questID.
if (miscValue1)
{
if (miscValue1 != achievementCriteria->Entry->Asset.QuestID)
return false;
}
else
{
// login case.
if (!referencePlayer->GetQuestRewardStatus(achievementCriteria->Entry->Asset.QuestID))
return false;
}
if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
if (!data->Meets(referencePlayer, unit))
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.SpellID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.SpellID)
return false;
if (!referencePlayer->HasSpell(achievementCriteria->Entry->Asset.SpellID))
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
// miscValue1 = itemId - miscValue2 = count of item loot
// miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored)
if (!miscValue1 || !miscValue2 || !miscValue3 || miscValue3 != achievementCriteria->Entry->Asset.LootType)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
if (miscValue1 && achievementCriteria->Entry->Asset.ItemID != miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
if (!miscValue1 || achievementCriteria->Entry->Asset.ItemID != miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
{
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->Entry->Asset.WorldMapOverlayID);
if (!worldOverlayEntry)
break;
bool matchFound = false;
for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
{
uint32 area_id = worldOverlayEntry->AreaID[j];
if (!area_id) // array have 0 only in empty tail
break;
int32 exploreFlag = GetAreaFlagByAreaID(area_id);
if (exploreFlag < 0)
continue;
uint32 playerIndexOffset = uint32(exploreFlag) / 32;
uint32 mask = 1 << (uint32(exploreFlag) % 32);
if (referencePlayer->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
{
matchFound = true;
break;
}
}
if (!matchFound)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.FactionID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
// miscValue1 = itemid miscValue2 = itemSlot
if (!miscValue1 || miscValue2 != achievementCriteria->Entry->Asset.ItemSlot)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
{
// miscValue1 = itemid miscValue2 = diced value
if (!miscValue1 || miscValue2 != achievementCriteria->Entry->Asset.RollValue)
return false;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!proto)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.EmoteID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
if (!miscValue1)
return false;
if (achievementCriteria->Entry->FailEvent == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP)
{
if (!referencePlayer->InBattleground())
return false;
// map specific case (BG in fact) expected player targeted damage/heal
if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
return false;
}
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.GameObjectID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.SkillID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
{
if (!miscValue1)
return false;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!proto || proto->GetQuality() < ITEM_QUALITY_EPIC)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.ClassID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.RaceID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.ObjectiveId)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.AreaID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0
|| miscValue1 != achievementCriteria->Entry->Asset.CurrencyID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
if (miscValue1 != achievementCriteria->Entry->Asset.MapID)
return false;
break;
default:
break;
}
return true;
}
template
bool AchievementMgr::AdditionalRequirementsSatisfied(ModifierTreeNode const* tree, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) const
{
for (ModifierTreeNode const* node : tree->Children)
if (!AdditionalRequirementsSatisfied(node, miscValue1, miscValue2, unit, referencePlayer))
return false;
uint32 reqType = tree->Entry->Type;
if (!reqType)
return true;
uint32 reqValue = tree->Entry->Asset[0];
switch (AchievementCriteriaAdditionalCondition(reqType))
{
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY: // 4
if (!unit || unit->GetEntry() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER: // 5
if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD: // 6
if (!unit || unit->IsAlive())
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY: // 7
if (!unit || !referencePlayer->IsHostileTo(unit))
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA: // 8
if (!referencePlayer->HasAura(reqValue))
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA: // 10
if (!unit || !unit->HasAura(reqValue))
return false;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA_TYPE: // 11
if (!unit || !unit->HasAuraType(AuraType(reqValue)))
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN: // 14
{
// miscValue1 is itemid
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!item || item->GetQuality() < reqValue)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS: // 15
{
// miscValue1 is itemid
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!item || item->GetQuality() != reqValue)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA_OR_ZONE: // 17
{
uint32 zoneId, areaId;
referencePlayer->GetZoneAndAreaId(zoneId, areaId);
if (zoneId != reqValue && areaId != reqValue)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_AREA_OR_ZONE: // 18
{
if (!unit)
return false;
uint32 zoneId, areaId;
unit->GetZoneAndAreaId(zoneId, areaId);
if (zoneId != reqValue && areaId != reqValue)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY: // 20
if (uint32(referencePlayer->GetMap()->GetDifficultyID()) != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ARENA_TYPE:
{
Battleground* bg = referencePlayer->GetBattleground();
if (!bg || !bg->isArena() || bg->GetArenaType() != reqValue)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE: // 25
if (referencePlayer->getRace() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS: // 26
if (referencePlayer->getClass() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE: // 27
if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getRace() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS: // 28
if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getClass() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS: // 29
if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE: // 30
{
if (!unit)
return false;
Creature const* const creature = unit->ToCreature();
if (!creature || creature->GetCreatureType() != reqValue)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP: // 32
if (referencePlayer->GetMapId() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX: // 38
// miscValue1 is title's bit index
if (miscValue1 != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL: // 39
if (referencePlayer->getLevel() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL: // 40
if (!unit || unit->getLevel() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_ZONE: // 41
if (!unit || unit->GetZoneId() != reqValue)
return false;
break;
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW: // 46
if (!unit || unit->GetHealthPct() >= reqValue)
return false;
break;
default:
break;
}
return true;
}
char const* AchievementGlobalMgr::GetCriteriaTypeString(uint32 type)
{
return GetCriteriaTypeString(AchievementCriteriaTypes(type));
}
char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes type)
{
switch (type)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
return "KILL_CREATURE";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
return "TYPE_WIN_BG";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
return "COMPLETE_RESEARCH";
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
return "REACH_LEVEL";
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
return "REACH_SKILL_LEVEL";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
return "COMPLETE_ACHIEVEMENT";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
return "COMPLETE_QUEST_COUNT";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
return "COMPLETE_DAILY_QUEST_DAILY";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
return "COMPLETE_QUESTS_IN_ZONE";
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
return "CURRENCY";
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
return "DAMAGE_DONE";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
return "COMPLETE_DAILY_QUEST";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
return "COMPLETE_BATTLEGROUND";
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
return "DEATH_AT_MAP";
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
return "DEATH";
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
return "DEATH_IN_DUNGEON";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
return "COMPLETE_RAID";
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
return "KILLED_BY_CREATURE";
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
return "KILLED_BY_PLAYER";
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
return "FALL_WITHOUT_DYING";
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
return "DEATHS_FROM";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
return "COMPLETE_QUEST";
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
return "BE_SPELL_TARGET";
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
return "CAST_SPELL";
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
return "BG_OBJECTIVE_CAPTURE";
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
return "HONORABLE_KILL_AT_AREA";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
return "WIN_ARENA";
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
return "PLAY_ARENA";
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
return "LEARN_SPELL";
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
return "HONORABLE_KILL";
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
return "OWN_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
return "WIN_RATED_ARENA";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
return "HIGHEST_TEAM_RATING";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
return "HIGHEST_PERSONAL_RATING";
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return "LEARN_SKILL_LEVEL";
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
return "USE_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
return "LOOT_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
return "EXPLORE_AREA";
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
return "OWN_RANK";
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
return "BUY_BANK_SLOT";
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
return "GAIN_REPUTATION";
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
return "GAIN_EXALTED_REPUTATION";
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
return "VISIT_BARBER_SHOP";
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
return "EQUIP_EPIC_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
return "ROLL_NEED_ON_LOOT";
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
return "GREED_ON_LOOT";
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
return "HK_CLASS";
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
return "HK_RACE";
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
return "DO_EMOTE";
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
return "HEALING_DONE";
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
return "GET_KILLING_BLOWS";
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
return "EQUIP_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
return "MONEY_FROM_VENDORS";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
return "GOLD_SPENT_FOR_TALENTS";
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
return "NUMBER_OF_TALENT_RESETS";
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
return "MONEY_FROM_QUEST_REWARD";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
return "GOLD_SPENT_FOR_TRAVELLING";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
return "GOLD_SPENT_AT_BARBER";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
return "GOLD_SPENT_FOR_MAIL";
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
return "LOOT_MONEY";
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
return "USE_GAMEOBJECT";
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
return "BE_SPELL_TARGET2";
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
return "SPECIAL_PVP_KILL";
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
return "FISH_IN_GAMEOBJECT";
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
return "ON_LOGIN";
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return "LEARN_SKILLLINE_SPELLS";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
return "WIN_DUEL";
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
return "LOSE_DUEL";
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
return "KILL_CREATURE_TYPE";
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
return "GOLD_EARNED_BY_AUCTIONS";
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
return "CREATE_AUCTION";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
return "HIGHEST_AUCTION_BID";
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
return "WON_AUCTIONS";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
return "HIGHEST_AUCTION_SOLD";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
return "HIGHEST_GOLD_VALUE_OWNED";
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
return "GAIN_REVERED_REPUTATION";
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
return "GAIN_HONORED_REPUTATION";
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
return "KNOWN_FACTIONS";
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
return "LOOT_EPIC_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
return "RECEIVE_EPIC_ITEM";
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
return "ROLL_NEED";
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
return "ROLL_GREED";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
return "HIT_DEALT";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
return "HIT_RECEIVED";
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
return "TOTAL_DAMAGE_RECEIVED";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
return "HIGHEST_HEAL_CAST";
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
return "TOTAL_HEALING_RECEIVED";
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
return "HIGHEST_HEALING_RECEIVED";
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
return "QUEST_ABANDONED";
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
return "FLIGHT_PATHS_TAKEN";
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
return "LOOT_TYPE";
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
return "CAST_SPELL2";
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
return "LEARN_SKILL_LINE";
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
return "EARN_HONORABLE_KILL";
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
return "ACCEPTED_SUMMONINGS";
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
return "EARN_ACHIEVEMENT_POINTS";
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
return "USE_LFD_TO_GROUP_WITH_PLAYERS";
case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
return "SPENT_GOLD_GUILD_REPAIRS";
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
return "REACH_GUILD_LEVEL";
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
return "CRAFT_ITEMS_GUILD";
case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
return "CATCH_FROM_POOL";
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
return "BUY_GUILD_BANK_SLOTS";
case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
return "EARN_GUILD_ACHIEVEMENT_POINTS";
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
return "WIN_RATED_BATTLEGROUND";
case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING:
return "REACH_BG_RATING";
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
return "BUY_GUILD_TABARD";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
return "COMPLETE_QUESTS_GUILD";
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
return "HONORABLE_KILLS_GUILD";
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
return "KILL_CREATURE_TYPE_GUILD";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
return "GUILD_CHALLENGE_TYPE";
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
return "GUILD_CHALLENGE";
}
return "MISSING_TYPE";
}
template class AchievementMgr;
template class AchievementMgr;
//==========================================================
AchievementGlobalMgr::~AchievementGlobalMgr()
{
for (AchievementCriteriaTreeMap::iterator itr = _achievementCriteriaTrees.begin(); itr != _achievementCriteriaTrees.end(); ++itr)
delete itr->second;
for (AchievementCriteriaMap::iterator itr = _achievementCriteria.begin(); itr != _achievementCriteria.end(); ++itr)
delete itr->second;
for (ModifierTreeMap::iterator itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr)
delete itr->second;
}
void AchievementGlobalMgr::LoadAchievementCriteriaModifiersTree()
{
uint32 oldMSTime = getMSTime();
if (sModifierTreeStore.GetNumRows() == 0)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement criteria modifiers.");
return;
}
// Load modifier tree nodes
for (uint32 i = 0; i < sModifierTreeStore.GetNumRows(); ++i)
{
ModifierTreeEntry const* tree = sModifierTreeStore.LookupEntry(i);
if (!tree)
continue;
ModifierTreeNode* node = new ModifierTreeNode();
node->Entry = tree;
_criteriaModifiers[node->Entry->ID] = node;
}
// Build tree
for (auto itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr)
{
if (!itr->second->Entry->Parent)
continue;
auto parent = _criteriaModifiers.find(itr->second->Entry->Parent);
if (parent != _criteriaModifiers.end())
parent->second->Children.push_back(itr->second);
}
TC_LOG_INFO("server.loading", ">> Loaded %u achievement criteria modifiers in %u ms", uint32(_criteriaModifiers.size()), GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementCriteriaList()
{
uint32 oldMSTime = getMSTime();
if (sCriteriaTreeStore.GetNumRows() == 0)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement criteria.");
return;
}
std::unordered_map achievementCriteriaTreeIds;
for (uint32 i = 0; i < sAchievementStore.GetNumRows(); ++i)
if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(i))
if (achievement->CriteriaTree)
achievementCriteriaTreeIds[achievement->CriteriaTree] = achievement;
// Load criteria tree nodes
for (uint32 i = 0; i < sCriteriaTreeStore.GetNumRows(); ++i)
{
CriteriaTreeEntry const* tree = sCriteriaTreeStore.LookupEntry(i);
if (!tree)
continue;
// Find linked achievement
auto achievementItr = achievementCriteriaTreeIds.find(tree->ID);
CriteriaTreeEntry const* cur = tree;
while (achievementItr == achievementCriteriaTreeIds.end())
{
if (!tree->Parent)
break;
cur = sCriteriaTreeStore.LookupEntry(cur->Parent);
if (!cur)
break;
achievementItr = achievementCriteriaTreeIds.find(cur->ID);
}
if (achievementItr == achievementCriteriaTreeIds.end())
continue;
AchievementCriteriaTree* achievementCriteriaTree = new AchievementCriteriaTree();
achievementCriteriaTree->ID = i;
achievementCriteriaTree->Achievement = achievementItr->second;
achievementCriteriaTree->Entry = tree;
_achievementCriteriaTrees[achievementCriteriaTree->Entry->ID] = achievementCriteriaTree;
if (sCriteriaStore.LookupEntry(tree->CriteriaID))
_achievementCriteriaTreeByCriteria[tree->CriteriaID].push_back(achievementCriteriaTree);
}
// Build tree
for (auto itr = _achievementCriteriaTrees.begin(); itr != _achievementCriteriaTrees.end(); ++itr)
{
if (!itr->second->Entry->Parent)
continue;
auto parent = _achievementCriteriaTrees.find(itr->second->Entry->Parent);
if (parent != _achievementCriteriaTrees.end())
parent->second->Children.push_back(itr->second);
}
// Load criteria
uint32 criterias = 0;
uint32 guildCriterias = 0;
for (uint32 i = 0; i < sCriteriaStore.GetNumRows(); ++i)
{
CriteriaEntry const* criteria = sCriteriaStore.LookupEntry(i);
if (!criteria)
continue;
auto treeItr = _achievementCriteriaTreeByCriteria.find(i);
if (treeItr == _achievementCriteriaTreeByCriteria.end())
continue;
AchievementCriteria* achievementCriteria = new AchievementCriteria();
achievementCriteria->ID = i;
achievementCriteria->Entry = criteria;
auto mod = _criteriaModifiers.find(criteria->ModifierTreeId);
if (mod != _criteriaModifiers.end())
achievementCriteria->Modifier = mod->second;
_achievementCriteria[achievementCriteria->ID] = achievementCriteria;
for (AchievementCriteriaTree const* tree : treeItr->second)
{
const_cast(tree)->Criteria = achievementCriteria;
if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_GUILD)
achievementCriteria->FlagsCu |= ACHIEVEMENT_CRITERIA_FLAG_CU_GUILD;
else if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT)
achievementCriteria->FlagsCu |= ACHIEVEMENT_CRITERIA_FLAG_CU_ACCOUNT;
else
achievementCriteria->FlagsCu |= ACHIEVEMENT_CRITERIA_FLAG_CU_PLAYER;
}
if (achievementCriteria->FlagsCu & ACHIEVEMENT_CRITERIA_FLAG_CU_GUILD)
{
++guildCriterias;
_guildAchievementCriteriasByType[criteria->Type].push_back(achievementCriteria);
}
if (achievementCriteria->FlagsCu & (ACHIEVEMENT_CRITERIA_FLAG_CU_PLAYER | ACHIEVEMENT_CRITERIA_FLAG_CU_ACCOUNT))
{
++criterias;
_achievementCriteriasByType[criteria->Type].push_back(achievementCriteria);
}
if (criteria->StartTimer)
_achievementCriteriasByTimedType[criteria->StartEvent].push_back(achievementCriteria);
}
TC_LOG_INFO("server.loading", ">> Loaded %u achievement criteria and %u guild achievement crieteria in %u ms", criterias, guildCriterias, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementReferenceList()
{
uint32 oldMSTime = getMSTime();
if (sAchievementStore.GetNumRows() == 0)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 achievement references.");
return;
}
uint32 count = 0;
for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
{
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entryId);
if (!achievement || !achievement->SharesCriteria)
continue;
_achievementListByReferencedId[achievement->SharesCriteria].push_back(achievement);
++count;
}
// Once Bitten, Twice Shy (10 player) - Icecrown Citadel
if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(4539))
const_cast(achievement)->MapID = 631; // Correct map requirement (currently has Ulduar); 6.0.3 note - it STILL has ulduar requirement
TC_LOG_INFO("server.loading", ">> Loaded %u achievement references in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementCriteriaData()
{
uint32 oldMSTime = getMSTime();
_criteriaDataMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 criteria_id = fields[0].GetUInt32();
AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(criteria_id);
if (!criteria)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-existing criteria (Entry: %u), ignore.", criteria_id);
continue;
}
uint32 dataType = fields[1].GetUInt8();
std::string scriptName = fields[4].GetString();
uint32 scriptId = 0;
if (!scriptName.empty())
{
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
else
scriptId = sObjectMgr->GetScriptId(scriptName.c_str());
}
AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId);
if (!data.IsValid(criteria))
continue;
// this will allocate empty data set storage
AchievementCriteriaDataSet& dataSet = _criteriaDataMap[criteria_id];
dataSet.SetCriteriaId(criteria_id);
// add real data only for not NONE data types
if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
dataSet.Add(data);
// counting data by and data types
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u additional achievement criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadCompletedAchievements()
{
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 realm first completed achievements. DB table `character_achievement` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint16 achievementId = fields[0].GetUInt16();
const AchievementEntry* achievement = sAchievementMgr->GetAchievement(achievementId);
if (!achievement)
{
// Remove non existent achievements from all characters
TC_LOG_ERROR("achievement", "Non-existing achievement %u data removed from table `character_achievement`.", achievementId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
stmt->setUInt16(0, uint16(achievementId));
CharacterDatabase.Execute(stmt);
continue;
}
else if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
_allCompletedAchievements[achievementId] = uint32(0xFFFFFFFF);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %lu realm first completed achievements in %u ms", (unsigned long)_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadRewards()
{
uint32 oldMSTime = getMSTime();
_achievementRewards.clear(); // need for reload case
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text, mailTemplate FROM achievement_reward");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
AchievementEntry const* achievement = GetAchievement(entry);
if (!achievement)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` has wrong achievement (Entry: %u), ignored.", entry);
continue;
}
AchievementReward reward;
reward.titleId[0] = fields[1].GetUInt32();
reward.titleId[1] = fields[2].GetUInt32();
reward.itemId = fields[3].GetUInt32();
reward.sender = fields[4].GetUInt32();
reward.subject = fields[5].GetString();
reward.text = fields[6].GetString();
reward.mailTemplate = fields[7].GetUInt32();
// must be title or mail at least
if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have title or item reward data, ignored.", entry);
continue;
}
if (achievement->Faction == ACHIEVEMENT_FACTION_ANY && (!reward.titleId[0] ^ !reward.titleId[1]))
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]);
if (reward.titleId[0])
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
if (!titleEntry)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
reward.titleId[0] = 0;
}
}
if (reward.titleId[1])
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
if (!titleEntry)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]);
reward.titleId[1] = 0;
}
}
//check mail data before item for report including wrong item case
if (reward.sender)
{
if (!sObjectMgr->GetCreatureTemplate(reward.sender))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
reward.sender = 0;
}
}
else
{
if (reward.itemId)
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has item reward, item will not be rewarded.", entry);
if (!reward.subject.empty())
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has mail subject.", entry);
if (!reward.text.empty())
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has mail text.", entry);
if (reward.mailTemplate)
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has mailTemplate.", entry);
}
if (reward.mailTemplate)
{
if (!sMailTemplateStore.LookupEntry(reward.mailTemplate))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid mailTemplate (%u).", entry, reward.mailTemplate);
reward.mailTemplate = 0;
}
else if (!reward.subject.empty() || !reward.text.empty())
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has mailTemplate (%u) and mail subject/text.", entry, reward.mailTemplate);
}
if (reward.itemId)
{
if (!sObjectMgr->GetItemTemplate(reward.itemId))
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will not contain item.", entry, reward.itemId);
reward.itemId = 0;
}
}
_achievementRewards[entry] = reward;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u achievement rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadRewardLocales()
{
uint32 oldMSTime = getMSTime();
_achievementRewardLocales.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, subject_loc1, text_loc1, subject_loc2, text_loc2, subject_loc3, text_loc3, subject_loc4, text_loc4, "
"subject_loc5, text_loc5, subject_loc6, text_loc6, subject_loc7, text_loc7, subject_loc8, text_loc8"
" FROM locales_achievement_reward");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty");
return;
}
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (_achievementRewards.find(entry) == _achievementRewards.end())
{
TC_LOG_ERROR("sql.sql", "Table `locales_achievement_reward` (Entry: %u) has locale strings for non-existing achievement reward.", entry);
continue;
}
AchievementRewardLocale& data = _achievementRewardLocales[entry];
for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.subject);
ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.text);
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u achievement reward locale strings in %u ms", uint32(_achievementRewardLocales.size()), GetMSTimeDiffToNow(oldMSTime));
}
AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const
{
return sAchievementStore.LookupEntry(achievementId);
}
AchievementCriteriaTree const* AchievementGlobalMgr::GetAchievementCriteriaTree(uint32 criteriaTreeId) const
{
auto itr = _achievementCriteriaTrees.find(criteriaTreeId);
if (itr == _achievementCriteriaTrees.end())
return nullptr;
return itr->second;
}
AchievementCriteria const* AchievementGlobalMgr::GetAchievementCriteria(uint32 criteriaId) const
{
auto itr = _achievementCriteria.find(criteriaId);
if (itr == _achievementCriteria.end())
return nullptr;
return itr->second;
}
void AchievementGlobalMgr::OnInstanceDestroyed(uint32 instanceId)
{
for (auto& realmCompletion : _allCompletedAchievements)
if (realmCompletion.second == instanceId)
realmCompletion.second = uint32(0xFFFFFFFF);
}