/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef __TRINITY_ACHIEVEMENTMGR_H
#define __TRINITY_ACHIEVEMENTMGR_H
#include "CriteriaHandler.h"
#include "DatabaseEnvFwd.h"
class Guild;
struct AchievementReward
{
uint32 TitleId[2];
uint32 ItemId;
uint32 SenderCreatureId;
std::string Subject;
std::string Body;
uint32 MailTemplateId;
};
struct AchievementRewardLocale
{
std::vector Subject;
std::vector Body;
};
struct CompletedAchievementData
{
std::time_t Date = std::time_t(0);
GuidSet CompletingPlayers;
bool Changed;
};
class TC_GAME_API AchievementMgr : public CriteriaHandler
{
public:
AchievementMgr();
~AchievementMgr();
void CheckAllAchievementCriteria(Player* referencePlayer);
virtual void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer) = 0;
bool HasAchieved(uint32 achievementId) const;
uint32 GetAchievementPoints() const;
std::vector GetCompletedAchievementIds() const;
protected:
bool CanUpdateCriteriaTree(Criteria const* criteria, CriteriaTree const* tree, Player* referencePlayer) const override;
bool CanCompleteCriteriaTree(CriteriaTree const* tree) override;
void CompletedCriteriaTree(CriteriaTree const* tree, Player* referencePlayer) override;
void AfterCriteriaTreeUpdate(CriteriaTree const* tree, Player* referencePlayer) override;
bool IsCompletedAchievement(AchievementEntry const* entry);
bool RequiredAchievementSatisfied(uint32 achievementId) const override;
protected:
std::unordered_map _completedAchievements;
uint32 _achievementPoints;
};
class TC_GAME_API PlayerAchievementMgr : public AchievementMgr
{
public:
explicit PlayerAchievementMgr(Player* owner);
void Reset() override;
static void DeleteFromDB(ObjectGuid const& guid);
void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult);
void SaveToDB(CharacterDatabaseTransaction trans);
void SendAllData(Player const* receiver) const override;
void SendAchievementInfo(Player* receiver, uint32 achievementId = 0) const;
void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer) override;
using CriteriaHandler::ModifierTreeSatisfied;
bool ModifierTreeSatisfied(uint32 modifierTreeId) const;
protected:
void SendCriteriaUpdate(Criteria const* entry, CriteriaProgress const* progress, Seconds timeElapsed, bool timedCompleted) const override;
void SendCriteriaProgressRemoved(uint32 criteriaId) override;
void SendAchievementEarned(AchievementEntry const* achievement) const;
void SendPacket(WorldPacket const* data) const override;
std::string GetOwnerInfo() const override;
CriteriaList const& GetCriteriaByType(CriteriaType type, uint32 asset) const override;
private:
Player* _owner;
};
class TC_GAME_API GuildAchievementMgr : public AchievementMgr
{
public:
explicit GuildAchievementMgr(Guild* owner);
void Reset() override;
static void DeleteFromDB(ObjectGuid const& guid);
void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult);
void SaveToDB(CharacterDatabaseTransaction trans);
void SendAllData(Player const* receiver) const override;
void SendAchievementInfo(Player* receiver, uint32 achievementId = 0) const;
void SendAllTrackedCriterias(Player* receiver, std::set const& trackedCriterias) const;
void SendAchievementMembers(Player* receiver, uint32 achievementId) const;
void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer) override;
protected:
void SendCriteriaUpdate(Criteria const* entry, CriteriaProgress const* progress, Seconds timeElapsed, bool timedCompleted) const override;
void SendCriteriaProgressRemoved(uint32 criteriaId) override;
void SendAchievementEarned(AchievementEntry const* achievement) const;
void SendPacket(WorldPacket const* data) const override;
std::string GetOwnerInfo() const override;
CriteriaList const& GetCriteriaByType(CriteriaType type, uint32 asset) const override;
private:
Guild* _owner;
};
class TC_GAME_API AchievementGlobalMgr
{
AchievementGlobalMgr();
~AchievementGlobalMgr();
public:
AchievementGlobalMgr(AchievementGlobalMgr const&) = delete;
AchievementGlobalMgr(AchievementGlobalMgr&&) = delete;
AchievementGlobalMgr& operator=(AchievementGlobalMgr const&) = delete;
AchievementGlobalMgr& operator=(AchievementGlobalMgr&&) = delete;
static AchievementGlobalMgr* Instance();
std::vector const* GetAchievementByReferencedId(uint32 id) const;
AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const;
AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const;
bool IsRealmCompleted(AchievementEntry const* achievement) const;
void SetRealmCompleted(AchievementEntry const* achievement);
void LoadAchievementReferenceList();
void LoadAchievementScripts();
void LoadCompletedAchievements();
void LoadRewards();
void LoadRewardLocales();
uint32 GetAchievementScriptId(uint32 achievementId) const;
private:
// store achievements by referenced achievement id to speed up lookup
std::unordered_map> _achievementListByReferencedId;
// store realm first achievements
// SystemTimePoint::min() is a placeholder value for realm firsts not yet completed
// SystemTimePoint::max() is a value assigned to realm firsts complete before worldserver started
std::unordered_map _allCompletedAchievements;
std::unordered_map _achievementRewards;
std::unordered_map _achievementRewardLocales;
std::unordered_map _achievementScripts;
};
#define sAchievementMgr AchievementGlobalMgr::Instance()
#endif