/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __TRINITY_ACHIEVEMENTMGR_H #define __TRINITY_ACHIEVEMENTMGR_H #include "DatabaseEnvFwd.h" #include "DBCEnums.h" #include "DBCStores.h" #include "Duration.h" #include "ObjectGuid.h" #include #include #include class Player; class WorldObject; class WorldPacket; typedef std::vector AchievementCriteriaEntryList; typedef std::vector AchievementEntryList; typedef std::unordered_map AchievementCriteriaListByAchievement; typedef std::unordered_map AchievementCriteriaListByMiscValue; typedef std::unordered_map AchievementCriteriaListByCondition; typedef std::unordered_map AchievementListByReferencedId; struct CriteriaProgress { uint32 counter; time_t date; // latest update time. bool changed; }; enum AchievementCriteriaDataType { // value1 value2 comment ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0, // 0 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team == false if enemy team expected ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6, // area id 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10, // gender 0=male; 1=female ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11, // scripted requirement ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12, // difficulty normal/heroic difficulty for current event map ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13, // count "with less than %u people in the zone" ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14, // team HORDE(67), ALLIANCE(469) ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15, // drunken_state 0 (enum DrunkenState) of player ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16, // holiday_id 0 event in holiday time ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM = 19, // item_level item_quality for equipped item in slot to check item level and quality ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20, // map_id 0 player must be on map with id in map_id ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21, // class_id race_id ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY = 22, // N login on day of N-th Birthday ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE = 23, // title_id known (pvp) title, values from dbc ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT = 24, // game_event_id 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY = 25, // item_quality MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE }; struct AchievementCriteriaData { AchievementCriteriaDataType dataType; union { // ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0 (no data) // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1 struct { uint32 id; } creature; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2 // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21 struct { uint32 class_id; uint32 race_id; } classRace; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH = 3 struct { uint32 percent; } health; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4 struct { uint32 own_team_flag; } player_dead; // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7 struct { uint32 spell_id; uint32 effect_idx; } aura; // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6 struct { uint32 id; } area; // ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8 struct { uint32 value; uint32 compType; } value; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9 struct { uint32 minlevel; } level; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10 struct { uint32 gender; } gender; // ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11 (no data) // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12 struct { uint32 difficulty; } difficulty; // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13 struct { uint32 maxcount; } map_players; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14 struct { uint32 team; } team; // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15 struct { uint32 state; } drunk; // ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16 struct { uint32 id; } holiday; // ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE= 17 struct { uint32 min_score; uint32 max_score; } bg_loss_team_score; // ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT = 18 (no data) // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM = 19 struct { uint32 item_level; uint32 item_quality; } equipped_item; // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20 struct { uint32 mapId; } map_id; // ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY = 22 struct { uint32 nth_birthday; } birthday_login; // ACHIEVEMENT_CRITERIA_DATA_TYPE_KNOWN_TITLE = 23 struct { uint32 title_id; } known_title; // ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT = 24 struct { uint32 id; } game_event; // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY = 25 struct { uint32 item_quality; } item; // raw struct { uint32 value1; uint32 value2; } raw; }; uint32 ScriptId; AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE) { raw.value1 = 0; raw.value2 = 0; ScriptId = 0; } AchievementCriteriaData(uint32 _dataType, uint32 _value1, uint32 _value2, uint32 _scriptId) : dataType(AchievementCriteriaDataType(_dataType)) { raw.value1 = _value1; raw.value2 = _value2; ScriptId = _scriptId; } bool IsValid(AchievementCriteriaEntry const* criteria); bool Meets(uint32 criteria_id, Player const* source, WorldObject const* target, uint32 miscValue1 = 0, uint32 miscValue2 = 0) const; }; struct TC_GAME_API AchievementCriteriaDataSet { AchievementCriteriaDataSet() : criteria_id(0) { } typedef std::vector Storage; void Add(AchievementCriteriaData const& data) { storage.push_back(data); } bool Meets(Player const* source, WorldObject const* target, uint32 miscValue1 = 0, uint32 miscValue2 = 0) const; void SetCriteriaId(uint32 id) {criteria_id = id;} private: uint32 criteria_id; Storage storage; }; typedef std::unordered_map AchievementCriteriaDataMap; struct AchievementReward { uint32 TitleId[2]; uint32 ItemId; uint32 SenderCreatureId; std::string Subject; std::string Body; uint32 MailTemplateId; }; typedef std::unordered_map AchievementRewards; struct AchievementRewardLocale { std::vector Subject; std::vector Text; }; typedef std::unordered_map AchievementRewardLocales; struct CompletedAchievementData { time_t date; bool changed; }; typedef std::unordered_map CriteriaProgressMap; typedef std::unordered_map CompletedAchievementMap; enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST }; class TC_GAME_API AchievementMgr { public: AchievementMgr(Player* player); ~AchievementMgr(); void Reset(); static void DeleteFromDB(ObjectGuid lowguid); void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult); void SaveToDB(CharacterDatabaseTransaction trans); void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete); void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, WorldObject* ref = nullptr); void CompletedAchievement(AchievementEntry const* entry); void CheckAllAchievementCriteria(); void SendAllAchievementData() const; void SendRespondInspectAchievements(Player* player) const; bool HasAchieved(uint32 achievementId) const; Player* GetPlayer() const { return m_player; } void UpdateTimedAchievements(uint32 timeDiff); void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0); void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); // used for quest and scripted timed achievements uint32 GetAchievementPoints() const { return m_achievementPoints; } private: void SendAchievementEarned(AchievementEntry const* achievement) const; void SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const; CriteriaProgress* GetCriteriaProgress(AchievementCriteriaEntry const* entry); void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET); void RemoveCriteriaProgress(AchievementCriteriaEntry const* entry); void CompletedCriteriaFor(AchievementEntry const* achievement); bool IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement); bool IsCompletedAchievement(AchievementEntry const* entry); bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint32 miscValue1, uint32 miscValue2, WorldObject const* ref); void BuildAllDataPacket(Player const* receiver, WorldPacket* data) const; bool ConditionsSatisfied(AchievementCriteriaEntry const* criteria) const; bool RequirementsSatisfied(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint32 miscValue1, uint32 miscValue2, WorldObject const* ref) const; Player* m_player; CriteriaProgressMap m_criteriaProgress; CompletedAchievementMap m_completedAchievements; typedef std::map TimedAchievementMap; TimedAchievementMap m_timedAchievements; // Criteria id/time left in MS uint32 m_achievementPoints; }; class TC_GAME_API AchievementGlobalMgr { AchievementGlobalMgr() { } ~AchievementGlobalMgr() { } public: static char const* GetCriteriaTypeString(AchievementCriteriaTypes type); static char const* GetCriteriaTypeString(uint32 type); static AchievementGlobalMgr* instance(); AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type, uint32 miscValue) const; AchievementCriteriaEntryList const& GetTimedAchievementCriteriaByType(AchievementCriteriaTimedTypes type) const { return m_AchievementCriteriasByTimedType[type]; } AchievementCriteriaEntryList const* GetAchievementCriteriaByCondition(AchievementCriteriaCondition condition, uint32 val) { AchievementCriteriaListByCondition::const_iterator itr = m_AchievementCriteriasByCondition[condition].find(val); return itr != m_AchievementCriteriasByCondition[condition].end() ? &itr->second : nullptr; } AchievementCriteriaEntryList const* GetAchievementCriteriaByAchievement(uint32 id) const { AchievementCriteriaListByAchievement::const_iterator itr = m_AchievementCriteriaListByAchievement.find(id); return itr != m_AchievementCriteriaListByAchievement.end() ? &itr->second : nullptr; } AchievementEntryList const* GetAchievementByReferencedId(uint32 id) const { AchievementListByReferencedId::const_iterator itr = m_AchievementListByReferencedId.find(id); return itr != m_AchievementListByReferencedId.end() ? &itr->second : nullptr; } AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const { AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID); return iter != m_achievementRewards.end() ? &iter->second : nullptr; } AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const { AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID); return iter != m_achievementRewardLocales.end() ? &iter->second : nullptr; } AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const* achievementCriteria) const { AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID); return iter != m_criteriaDataMap.end() ? &iter->second : nullptr; } bool IsRealmCompleted(AchievementEntry const* achievement) const; void SetRealmCompleted(AchievementEntry const* achievement); void LoadAchievementCriteriaList(); void LoadAchievementCriteriaData(); void LoadAchievementReferenceList(); void LoadCompletedAchievements(); void LoadRewards(); void LoadRewardLocales(); private: AchievementCriteriaDataMap m_criteriaDataMap; // store achievement criterias by type to speed up lookup AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; static AchievementCriteriaEntryList const EmptyCriteriaList; // store achievement criterias split by misc values AchievementCriteriaListByMiscValue m_AchievementCriteriasByMiscValue[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; AchievementCriteriaEntryList m_AchievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX]; AchievementCriteriaListByCondition m_AchievementCriteriasByCondition[ACHIEVEMENT_CRITERIA_CONDITION_MAX]; // store achievement criterias by achievement to speed up lookup AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement; // store achievements by referenced achievement id to speed up lookup AchievementListByReferencedId m_AchievementListByReferencedId; // store realm first achievements // SystemTimePoint::min() is a placeholder value for realm firsts not yet completed // SystemTimePoint::max() is a value assigned to realm firsts complete before worldserver started std::unordered_map _allCompletedAchievements; AchievementRewards m_achievementRewards; AchievementRewardLocales m_achievementRewardLocales; friend class UnitTestDataLoader; }; #define sAchievementMgr AchievementGlobalMgr::instance() #endif