/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef __TRINITY_ACHIEVEMENTMGR_H
#define __TRINITY_ACHIEVEMENTMGR_H
#include "DatabaseEnvFwd.h"
#include "DBCEnums.h"
#include "DBCStores.h"
#include "Duration.h"
#include "ObjectGuid.h"
#include
#include
#include
class Player;
class WorldObject;
class WorldPacket;
typedef std::vector AchievementCriteriaEntryList;
typedef std::vector AchievementEntryList;
typedef std::unordered_map AchievementCriteriaListByAchievement;
typedef std::unordered_map AchievementCriteriaListByMiscValue;
typedef std::unordered_map AchievementCriteriaListByCondition;
typedef std::unordered_map AchievementListByReferencedId;
struct CriteriaProgress
{
uint32 counter;
time_t date; // latest update time.
bool changed;
};
enum AchievementCriteriaDataType
{ // value1 value2 comment
ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0, // 0 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team == false if enemy team expected
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6, // area id 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx
ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10, // gender 0=male; 1=female
ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11, // scripted requirement
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12, // difficulty normal/heroic difficulty for current event map
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13, // count "with less than %u people in the zone"
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14, // team HORDE(67), ALLIANCE(469)
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15, // drunken_state 0 (enum DrunkenState) of player
ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16, // holiday_id 0 event in holiday time
ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range
ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM = 19, // item_level item_quality for equipped item in slot to check item level and quality
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20, // map_id 0 player must be on map with id in map_id
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21, // class_id race_id
ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY = 22, // N login on day of N-th Birthday
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE = 23, // title_id known (pvp) title, values from dbc
ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT = 24, // game_event_id 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY = 25, // item_quality
MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE
};
struct AchievementCriteriaData
{
AchievementCriteriaDataType dataType;
union
{
// ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0 (no data)
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1
struct
{
uint32 id;
} creature;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21
struct
{
uint32 class_id;
uint32 race_id;
} classRace;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH = 3
struct
{
uint32 percent;
} health;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4
struct
{
uint32 own_team_flag;
} player_dead;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7
struct
{
uint32 spell_id;
uint32 effect_idx;
} aura;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6
struct
{
uint32 id;
} area;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8
struct
{
uint32 value;
uint32 compType;
} value;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9
struct
{
uint32 minlevel;
} level;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10
struct
{
uint32 gender;
} gender;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11 (no data)
// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12
struct
{
uint32 difficulty;
} difficulty;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13
struct
{
uint32 maxcount;
} map_players;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14
struct
{
uint32 team;
} team;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15
struct
{
uint32 state;
} drunk;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16
struct
{
uint32 id;
} holiday;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE= 17
struct
{
uint32 min_score;
uint32 max_score;
} bg_loss_team_score;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT = 18 (no data)
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM = 19
struct
{
uint32 item_level;
uint32 item_quality;
} equipped_item;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20
struct
{
uint32 mapId;
} map_id;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY = 22
struct
{
uint32 nth_birthday;
} birthday_login;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_KNOWN_TITLE = 23
struct
{
uint32 title_id;
} known_title;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT = 24
struct
{
uint32 id;
} game_event;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY = 25
struct
{
uint32 item_quality;
} item;
// raw
struct
{
uint32 value1;
uint32 value2;
} raw;
};
uint32 ScriptId;
AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
{
raw.value1 = 0;
raw.value2 = 0;
ScriptId = 0;
}
AchievementCriteriaData(uint32 _dataType, uint32 _value1, uint32 _value2, uint32 _scriptId) : dataType(AchievementCriteriaDataType(_dataType))
{
raw.value1 = _value1;
raw.value2 = _value2;
ScriptId = _scriptId;
}
bool IsValid(AchievementCriteriaEntry const* criteria);
bool Meets(uint32 criteria_id, Player const* source, WorldObject const* target, uint32 miscValue1 = 0, uint32 miscValue2 = 0) const;
};
struct TC_GAME_API AchievementCriteriaDataSet
{
AchievementCriteriaDataSet() : criteria_id(0) { }
typedef std::vector Storage;
void Add(AchievementCriteriaData const& data) { storage.push_back(data); }
bool Meets(Player const* source, WorldObject const* target, uint32 miscValue1 = 0, uint32 miscValue2 = 0) const;
void SetCriteriaId(uint32 id) {criteria_id = id;}
private:
uint32 criteria_id;
Storage storage;
};
typedef std::unordered_map AchievementCriteriaDataMap;
struct AchievementReward
{
uint32 TitleId[2];
uint32 ItemId;
uint32 SenderCreatureId;
std::string Subject;
std::string Body;
uint32 MailTemplateId;
};
typedef std::unordered_map AchievementRewards;
struct AchievementRewardLocale
{
std::vector Subject;
std::vector Text;
};
typedef std::unordered_map AchievementRewardLocales;
struct CompletedAchievementData
{
time_t date;
bool changed;
};
typedef std::unordered_map CriteriaProgressMap;
typedef std::unordered_map CompletedAchievementMap;
enum ProgressType
{
PROGRESS_SET,
PROGRESS_ACCUMULATE,
PROGRESS_HIGHEST
};
class TC_GAME_API AchievementMgr
{
public:
AchievementMgr(Player* player);
~AchievementMgr();
void Reset();
static void DeleteFromDB(ObjectGuid lowguid);
void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult);
void SaveToDB(CharacterDatabaseTransaction trans);
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete);
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, WorldObject* ref = nullptr);
void CompletedAchievement(AchievementEntry const* entry);
void CheckAllAchievementCriteria();
void SendAllAchievementData() const;
void SendRespondInspectAchievements(Player* player) const;
bool HasAchieved(uint32 achievementId) const;
Player* GetPlayer() const { return m_player; }
void UpdateTimedAchievements(uint32 timeDiff);
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); // used for quest and scripted timed achievements
uint32 GetAchievementPoints() const { return m_achievementPoints; }
private:
void SendAchievementEarned(AchievementEntry const* achievement) const;
void SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const;
CriteriaProgress* GetCriteriaProgress(AchievementCriteriaEntry const* entry);
void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
void RemoveCriteriaProgress(AchievementCriteriaEntry const* entry);
void CompletedCriteriaFor(AchievementEntry const* achievement);
bool IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement);
bool IsCompletedAchievement(AchievementEntry const* entry);
bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint32 miscValue1, uint32 miscValue2, WorldObject const* ref);
void BuildAllDataPacket(Player const* receiver, WorldPacket* data) const;
bool ConditionsSatisfied(AchievementCriteriaEntry const* criteria) const;
bool RequirementsSatisfied(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint32 miscValue1, uint32 miscValue2, WorldObject const* ref) const;
Player* m_player;
CriteriaProgressMap m_criteriaProgress;
CompletedAchievementMap m_completedAchievements;
typedef std::map TimedAchievementMap;
TimedAchievementMap m_timedAchievements; // Criteria id/time left in MS
uint32 m_achievementPoints;
};
class TC_GAME_API AchievementGlobalMgr
{
AchievementGlobalMgr() { }
~AchievementGlobalMgr() { }
public:
static char const* GetCriteriaTypeString(AchievementCriteriaTypes type);
static char const* GetCriteriaTypeString(uint32 type);
static AchievementGlobalMgr* instance();
AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type, uint32 miscValue) const;
AchievementCriteriaEntryList const& GetTimedAchievementCriteriaByType(AchievementCriteriaTimedTypes type) const
{
return m_AchievementCriteriasByTimedType[type];
}
AchievementCriteriaEntryList const* GetAchievementCriteriaByCondition(AchievementCriteriaCondition condition, uint32 val)
{
AchievementCriteriaListByCondition::const_iterator itr = m_AchievementCriteriasByCondition[condition].find(val);
return itr != m_AchievementCriteriasByCondition[condition].end() ? &itr->second : nullptr;
}
AchievementCriteriaEntryList const* GetAchievementCriteriaByAchievement(uint32 id) const
{
AchievementCriteriaListByAchievement::const_iterator itr = m_AchievementCriteriaListByAchievement.find(id);
return itr != m_AchievementCriteriaListByAchievement.end() ? &itr->second : nullptr;
}
AchievementEntryList const* GetAchievementByReferencedId(uint32 id) const
{
AchievementListByReferencedId::const_iterator itr = m_AchievementListByReferencedId.find(id);
return itr != m_AchievementListByReferencedId.end() ? &itr->second : nullptr;
}
AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const
{
AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID);
return iter != m_achievementRewards.end() ? &iter->second : nullptr;
}
AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const
{
AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID);
return iter != m_achievementRewardLocales.end() ? &iter->second : nullptr;
}
AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const* achievementCriteria) const
{
AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID);
return iter != m_criteriaDataMap.end() ? &iter->second : nullptr;
}
bool IsRealmCompleted(AchievementEntry const* achievement) const;
void SetRealmCompleted(AchievementEntry const* achievement);
void LoadAchievementCriteriaList();
void LoadAchievementCriteriaData();
void LoadAchievementReferenceList();
void LoadCompletedAchievements();
void LoadRewards();
void LoadRewardLocales();
private:
AchievementCriteriaDataMap m_criteriaDataMap;
// store achievement criterias by type to speed up lookup
AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
static AchievementCriteriaEntryList const EmptyCriteriaList;
// store achievement criterias split by misc values
AchievementCriteriaListByMiscValue m_AchievementCriteriasByMiscValue[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
AchievementCriteriaEntryList m_AchievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX];
AchievementCriteriaListByCondition m_AchievementCriteriasByCondition[ACHIEVEMENT_CRITERIA_CONDITION_MAX];
// store achievement criterias by achievement to speed up lookup
AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement;
// store achievements by referenced achievement id to speed up lookup
AchievementListByReferencedId m_AchievementListByReferencedId;
// store realm first achievements
// SystemTimePoint::min() is a placeholder value for realm firsts not yet completed
// SystemTimePoint::max() is a value assigned to realm firsts complete before worldserver started
std::unordered_map _allCompletedAchievements;
AchievementRewards m_achievementRewards;
AchievementRewardLocales m_achievementRewardLocales;
friend class UnitTestDataLoader;
};
#define sAchievementMgr AchievementGlobalMgr::instance()
#endif