/* * Copyright (C) 2008-2015 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __TRINITY_ACHIEVEMENTMGR_H #define __TRINITY_ACHIEVEMENTMGR_H #include #include #include "Common.h" #include "DatabaseEnv.h" #include "DBCEnums.h" #include "DBCStores.h" #include "ObjectGuid.h" class Unit; class Player; class WorldPacket; struct ModifierTreeNode { ModifierTreeEntry const* Entry; std::vector Children; }; typedef std::unordered_map ModifierTreeMap; enum AchievementCriteriaFlagsCu { ACHIEVEMENT_CRITERIA_FLAG_CU_PLAYER = 0x1, ACHIEVEMENT_CRITERIA_FLAG_CU_ACCOUNT = 0x2, ACHIEVEMENT_CRITERIA_FLAG_CU_GUILD = 0x4 }; struct AchievementCriteria { uint32 ID = 0; CriteriaEntry const* Entry = nullptr; ModifierTreeNode const* Modifier = nullptr; uint32 FlagsCu = 0; }; typedef std::vector AchievementCriteriaList; typedef std::unordered_map AchievementCriteriaMap; struct AchievementCriteriaTree { uint32 ID = 0; CriteriaTreeEntry const* Entry = nullptr; AchievementEntry const* Achievement = nullptr; AchievementCriteria const* Criteria = nullptr; std::vector Children; }; typedef std::unordered_map AchievementCriteriaTreeMap; typedef std::vector AchievementCriteriaTreeList; typedef std::vector AchievementEntryList; typedef std::unordered_map AchievementCriteriaTreeByCriteriaMap; typedef std::unordered_map AchievementListByReferencedId; struct CriteriaProgress { uint64 counter = 0; time_t date = time_t(0); // latest update time. ObjectGuid PlayerGUID; // GUID of the player that last updated the criteria bool changed = false; }; enum AchievementCriteriaDataType { // value1 value2 comment ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0, // 0 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10, // gender 0=male; 1=female ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11, // scripted requirement // REUSE ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13, // count "with less than %u people in the zone" ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14, // team HORDE(67), ALLIANCE(469) ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15, // drunken_state 0 (enum DrunkenState) of player ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16, // holiday_id 0 event in holiday time ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19, // item_level item_quality for equipped item in slot to check item level and quality ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20, // map_id 0 player must be on map with id in map_id ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21, // class_id race_id // REUSE ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE = 23, // title_id known (pvp) title, values from dbc ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT = 24, // game_event_id 0 MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE }; struct AchievementCriteriaData { AchievementCriteriaDataType dataType; union { // ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0 (no data) // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1 struct { uint32 id; } creature; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2 // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21 struct { uint32 class_id; uint32 race_id; } classRace; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH = 3 struct { uint32 percent; } health; // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7 struct { uint32 spell_id; uint32 effect_idx; } aura; // ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8 struct { uint32 value; uint32 compType; } value; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9 struct { uint32 minlevel; } level; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10 struct { uint32 gender; } gender; // ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11 (no data) // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13 struct { uint32 maxcount; } map_players; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14 struct { uint32 team; } team; // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15 struct { uint32 state; } drunk; // ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16 struct { uint32 id; } holiday; // ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE= 17 struct { uint32 min_score; uint32 max_score; } bg_loss_team_score; // ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT = 18 (no data) // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19 struct { uint32 item_level; uint32 item_quality; } equipped_item; // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20 struct { uint32 mapId; } map_id; // ACHIEVEMENT_CRITERIA_DATA_TYPE_KNOWN_TITLE = 22 struct { uint32 title_id; } known_title; // ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT = 24 struct { uint32 id; } game_event; // raw struct { uint32 value1; uint32 value2; } raw; }; uint32 ScriptId; AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE) { raw.value1 = 0; raw.value2 = 0; ScriptId = 0; } AchievementCriteriaData(uint32 _dataType, uint32 _value1, uint32 _value2, uint32 _scriptId) : dataType(AchievementCriteriaDataType(_dataType)) { raw.value1 = _value1; raw.value2 = _value2; ScriptId = _scriptId; } bool IsValid(AchievementCriteria const* criteria); bool Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscValue1 = 0) const; }; struct AchievementCriteriaDataSet { AchievementCriteriaDataSet() : criteria_id(0) { } typedef std::vector Storage; void Add(AchievementCriteriaData const& data) { storage.push_back(data); } bool Meets(Player const* source, Unit const* target, uint32 miscValue = 0) const; void SetCriteriaId(uint32 id) {criteria_id = id;} private: uint32 criteria_id; Storage storage; }; typedef std::map AchievementCriteriaDataMap; struct AchievementReward { uint32 titleId[2]; uint32 itemId; uint32 sender; std::string subject; std::string text; uint32 mailTemplate; }; typedef std::unordered_map AchievementRewards; struct AchievementRewardLocale { std::vector subject; std::vector text; }; typedef std::unordered_map AchievementRewardLocales; struct CompletedAchievementData { time_t date; GuidSet guids; bool changed; }; typedef std::unordered_map CriteriaProgressMap; typedef std::unordered_map CompletedAchievementMap; enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST }; template class AchievementMgr { public: AchievementMgr(T* owner); ~AchievementMgr(); void Reset(); static void DeleteFromDB(ObjectGuid lowguid); void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult); void SaveToDB(SQLTransaction& trans); void ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 = 0, uint64 miscValue2 = 0, bool evenIfCriteriaComplete = false); void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 = 0, uint64 miscValue2 = 0, uint64 miscValue3 = 0, Unit const* unit = NULL, Player* referencePlayer = NULL); void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer); void CheckAllAchievementCriteria(Player* referencePlayer); void SendAllAchievementData(Player* receiver) const; void SendAllTrackedCriterias(Player* receiver, std::set const& trackedCriterias) const; void SendAchievementInfo(Player* receiver, uint32 achievementId = 0) const; bool HasAchieved(uint32 achievementId) const; T* GetOwner() const { return _owner; } void UpdateTimedAchievements(uint32 timeDiff); void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0); void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); // used for quest and scripted timed achievements uint32 GetAchievementPoints() const { return _achievementPoints; } private: void SendAchievementEarned(AchievementEntry const* achievement) const; void SendCriteriaUpdate(AchievementCriteria const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const; CriteriaProgress* GetCriteriaProgress(AchievementCriteria const* entry); void SetCriteriaProgress(AchievementCriteria const* entry, uint64 changeValue, Player* referencePlayer, ProgressType ptype = PROGRESS_SET); void RemoveCriteriaProgress(AchievementCriteria const* entry); void CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer); bool IsCompletedCriteriaTree(AchievementCriteriaTree const* tree); bool IsCompletedCriteria(AchievementCriteria const* achievementCriteria, uint64 requiredAmount); bool IsCompletedAchievement(AchievementEntry const* entry); bool CanUpdateCriteria(AchievementCriteria const* criteria, AchievementCriteriaTreeList const* trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer); void SendPacket(WorldPacket const* data) const; bool ConditionsSatisfied(AchievementCriteria const* criteria, Player* referencePlayer) const; bool RequirementsSatisfied(AchievementCriteria const* criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) const; bool AdditionalRequirementsSatisfied(ModifierTreeNode const* parent, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) const; T* _owner; CriteriaProgressMap m_criteriaProgress; CompletedAchievementMap m_completedAchievements; typedef std::map TimedAchievementMap; TimedAchievementMap m_timedAchievements; // Criteria tree id/time left in MS uint32 _achievementPoints; }; class AchievementGlobalMgr { AchievementGlobalMgr() { } ~AchievementGlobalMgr(); public: static char const* GetCriteriaTypeString(AchievementCriteriaTypes type); static char const* GetCriteriaTypeString(uint32 type); static AchievementGlobalMgr* instance() { static AchievementGlobalMgr instance; return &instance; } AchievementCriteriaTreeList const* GetAchievementCriteriaTreesByCriteria(uint32 criteriaId) const { auto itr = _achievementCriteriaTreeByCriteria.find(criteriaId); return itr != _achievementCriteriaTreeByCriteria.end() ? &itr->second : nullptr; } AchievementCriteriaList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type, bool guild = false) const { return guild ? _guildAchievementCriteriasByType[type] : _achievementCriteriasByType[type]; } AchievementCriteriaList const& GetTimedAchievementCriteriaByType(AchievementCriteriaTimedTypes type) const { return _achievementCriteriasByTimedType[type]; } AchievementEntryList const* GetAchievementByReferencedId(uint32 id) const { AchievementListByReferencedId::const_iterator itr = _achievementListByReferencedId.find(id); return itr != _achievementListByReferencedId.end() ? &itr->second : NULL; } AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const { AchievementRewards::const_iterator iter = _achievementRewards.find(achievement->ID); return iter != _achievementRewards.end() ? &iter->second : NULL; } AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const { AchievementRewardLocales::const_iterator iter = _achievementRewardLocales.find(achievement->ID); return iter != _achievementRewardLocales.end() ? &iter->second : NULL; } AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteria const* achievementCriteria) const { AchievementCriteriaDataMap::const_iterator iter = _criteriaDataMap.find(achievementCriteria->ID); return iter != _criteriaDataMap.end() ? &iter->second : NULL; } bool IsRealmCompleted(AchievementEntry const* achievement, uint32 instanceId) const { AllCompletedAchievements::const_iterator itr = _allCompletedAchievements.find(achievement->ID); if (itr == _allCompletedAchievements.end()) return false; if (achievement->Flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL) return itr->second != instanceId; return true; } void SetRealmCompleted(AchievementEntry const* achievement, uint32 instanceId) { if (IsRealmCompleted(achievement, instanceId)) return; _allCompletedAchievements[achievement->ID] = instanceId; } bool IsGroupCriteriaType(AchievementCriteriaTypes type) const { switch (type) { case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: // NYI case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: // NYI case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: // NYI return true; default: break; } return false; } template void WalkCriteriaTree(AchievementCriteriaTree const* tree, Func const& func) const { for (AchievementCriteriaTree const* node : tree->Children) WalkCriteriaTree(node, func); func(tree); } // Removes instanceId as valid id to complete realm first kill achievements void OnInstanceDestroyed(uint32 instanceId); void LoadAchievementCriteriaModifiersTree(); void LoadAchievementCriteriaList(); void LoadAchievementCriteriaData(); void LoadAchievementReferenceList(); void LoadCompletedAchievements(); void LoadRewards(); void LoadRewardLocales(); AchievementEntry const* GetAchievement(uint32 achievementId) const; AchievementCriteriaTree const* GetAchievementCriteriaTree(uint32 criteriaTreeId) const; AchievementCriteria const* GetAchievementCriteria(uint32 criteriaId) const; private: AchievementCriteriaDataMap _criteriaDataMap; AchievementCriteriaTreeMap _achievementCriteriaTrees; AchievementCriteriaMap _achievementCriteria; ModifierTreeMap _criteriaModifiers; AchievementCriteriaTreeByCriteriaMap _achievementCriteriaTreeByCriteria; // store achievement criterias by type to speed up lookup AchievementCriteriaList _achievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; AchievementCriteriaList _guildAchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; AchievementCriteriaList _achievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX]; // store achievements by referenced achievement id to speed up lookup AchievementListByReferencedId _achievementListByReferencedId; typedef std::map AllCompletedAchievements; AllCompletedAchievements _allCompletedAchievements; AchievementRewards _achievementRewards; AchievementRewardLocales _achievementRewardLocales; }; #define sAchievementMgr AchievementGlobalMgr::instance() #endif