/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#ifndef __TRINITY_ACHIEVEMENTMGR_H
#define __TRINITY_ACHIEVEMENTMGR_H
#include "CriteriaHandler.h"
class Guild;
struct AchievementReward
{
    uint32 TitleId[2];
    uint32 ItemId;
    uint32 SenderCreatureId;
    std::string Subject;
    std::string Body;
    uint32 MailTemplateId;
};
struct AchievementRewardLocale
{
    std::vector Subject;
    std::vector Body;
};
struct CompletedAchievementData
{
    std::time_t Date = std::time_t(0);
    GuidSet CompletingPlayers;
    bool Changed;
};
class TC_GAME_API AchievementMgr : public CriteriaHandler
{
public:
    AchievementMgr();
    ~AchievementMgr();
    void CheckAllAchievementCriteria(Player* referencePlayer);
    virtual void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer) = 0;
    bool HasAchieved(uint32 achievementId) const;
    uint32 GetAchievementPoints() const;
    std::vector GetCompletedAchievementIds() const;
protected:
    bool CanUpdateCriteriaTree(Criteria const* criteria, CriteriaTree const* tree, Player* referencePlayer) const override;
    bool CanCompleteCriteriaTree(CriteriaTree const* tree) override;
    void CompletedCriteriaTree(CriteriaTree const* tree, Player* referencePlayer) override;
    void AfterCriteriaTreeUpdate(CriteriaTree const* tree, Player* referencePlayer) override;
    bool IsCompletedAchievement(AchievementEntry const* entry);
    bool RequiredAchievementSatisfied(uint32 achievementId) const override;
protected:
    std::unordered_map _completedAchievements;
    uint32 _achievementPoints;
};
class TC_GAME_API PlayerAchievementMgr : public AchievementMgr
{
public:
    explicit PlayerAchievementMgr(Player* owner);
    void Reset() override;
    static void DeleteFromDB(ObjectGuid const& guid);
    void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult);
    void SaveToDB(CharacterDatabaseTransaction& trans);
    void ResetCriteria(CriteriaFailEvent failEvent, int32 failAsset, bool evenIfCriteriaComplete = false);
    void SendAllData(Player const* receiver) const override;
    void SendAchievementInfo(Player* receiver, uint32 achievementId = 0) const;
    void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer) override;
    using CriteriaHandler::ModifierTreeSatisfied;
    bool ModifierTreeSatisfied(uint32 modifierTreeId) const;
protected:
    void SendCriteriaUpdate(Criteria const* entry, CriteriaProgress const* progress, Seconds timeElapsed, bool timedCompleted) const override;
    void SendCriteriaProgressRemoved(uint32 criteriaId) override;
    void SendAchievementEarned(AchievementEntry const* achievement) const;
    void SendPacket(WorldPacket const* data) const override;
    std::string GetOwnerInfo() const override;
    CriteriaList const& GetCriteriaByType(CriteriaType type, uint32 asset) const override;
private:
    Player* _owner;
};
class TC_GAME_API GuildAchievementMgr : public AchievementMgr
{
public:
    explicit GuildAchievementMgr(Guild* owner);
    void Reset() override;
    static void DeleteFromDB(ObjectGuid const& guid);
    void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult);
    void SaveToDB(CharacterDatabaseTransaction& trans);
    void SendAllData(Player const* receiver) const override;
    void SendAchievementInfo(Player* receiver, uint32 achievementId = 0) const;
    void SendAllTrackedCriterias(Player* receiver, std::set const& trackedCriterias) const;
    void SendAchievementMembers(Player* receiver, uint32 achievementId) const;
    void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer) override;
protected:
    void SendCriteriaUpdate(Criteria const* entry, CriteriaProgress const* progress, Seconds timeElapsed, bool timedCompleted) const override;
    void SendCriteriaProgressRemoved(uint32 criteriaId) override;
    void SendAchievementEarned(AchievementEntry const* achievement) const;
    void SendPacket(WorldPacket const* data) const override;
    std::string GetOwnerInfo() const override;
    CriteriaList const& GetCriteriaByType(CriteriaType type, uint32 asset) const override;
private:
    Guild* _owner;
};
class TC_GAME_API AchievementGlobalMgr
{
    AchievementGlobalMgr() { }
    ~AchievementGlobalMgr() { }
public:
    static AchievementGlobalMgr* Instance();
    std::vector const* GetAchievementByReferencedId(uint32 id) const;
    AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const;
    AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const;
    bool IsRealmCompleted(AchievementEntry const* achievement) const;
    void SetRealmCompleted(AchievementEntry const* achievement);
    void LoadAchievementReferenceList();
    void LoadCompletedAchievements();
    void LoadRewards();
    void LoadRewardLocales();
private:
    // store achievements by referenced achievement id to speed up lookup
    std::unordered_map> _achievementListByReferencedId;
    // store realm first achievements
    // std::chrono::system_clock::time_point::min() is a placeholder value for realm firsts not yet completed
    // std::chrono::system_clock::time_point::max() is a value assigned to realm firsts complete before worldserver started
    std::unordered_map _allCompletedAchievements;
    std::unordered_map _achievementRewards;
    std::unordered_map _achievementRewardLocales;
};
#define sAchievementMgr AchievementGlobalMgr::Instance()
#endif