/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __TRINITY_ACHIEVEMENTMGR_H #define __TRINITY_ACHIEVEMENTMGR_H #include #include #include "Common.h" #include #include "DatabaseEnv.h" #include "DBCEnums.h" #include "DBCStores.h" typedef std::list AchievementCriteriaEntryList; typedef std::list AchievementEntryList; typedef std::map AchievementCriteriaListByAchievement; typedef std::map AchievementListByReferencedId; struct CriteriaProgress { uint32 counter; time_t date; // latest update time. uint64 CompletedGUID; // GUID of the player that completed this criteria (guild achievements) bool changed; }; enum AchievementCriteriaDataType { // value1 value2 comment ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0, // 0 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0 ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10, // gender 0=male; 1=female ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11, // scripted requirement // REUSE ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13, // count "with less than %u people in the zone" ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14, // team HORDE(67), ALLIANCE(469) ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15, // drunken_state 0 (enum DrunkenState) of player ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16, // holiday_id 0 event in holiday time ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19, // item_level item_quality for equipped item in slot to check item level and quality ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21, // class_id race_id }; #define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 22 // maximum value in AchievementCriteriaDataType enum class Player; class Unit; struct AchievementCriteriaData { AchievementCriteriaDataType dataType; union { // ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0 (no data) // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1 struct { uint32 id; } creature; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2 // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21 struct { uint32 class_id; uint32 race_id; } classRace; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH = 3 struct { uint32 percent; } health; // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7 struct { uint32 spell_id; uint32 effect_idx; } aura; // ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8 struct { uint32 minvalue; } value; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9 struct { uint32 minlevel; } level; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10 struct { uint32 gender; } gender; // ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11 (no data) // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13 struct { uint32 maxcount; } map_players; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14 struct { uint32 team; } team; // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15 struct { uint32 state; } drunk; // ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16 struct { uint32 id; } holiday; // ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE= 17 struct { uint32 min_score; uint32 max_score; } bg_loss_team_score; // ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18 (no data) // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19 struct { uint32 item_level; uint32 item_quality; } equipped_item; // raw struct { uint32 value1; uint32 value2; } raw; }; uint32 ScriptId; AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE) { raw.value1 = 0; raw.value2 = 0; ScriptId = 0; } AchievementCriteriaData(uint32 _dataType, uint32 _value1, uint32 _value2, uint32 _scriptId) : dataType(AchievementCriteriaDataType(_dataType)) { raw.value1 = _value1; raw.value2 = _value2; ScriptId = _scriptId; } bool IsValid(AchievementCriteriaEntry const* criteria); bool Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 = 0) const; }; struct AchievementCriteriaDataSet { AchievementCriteriaDataSet() : criteria_id(0) {} typedef std::vector Storage; void Add(AchievementCriteriaData const& data) { storage.push_back(data); } bool Meets(Player const* source, Unit const* target, uint32 miscvalue = 0) const; void SetCriteriaId(uint32 id) {criteria_id = id;} private: uint32 criteria_id; Storage storage; }; typedef std::map AchievementCriteriaDataMap; struct AchievementReward { uint32 titleId[2]; uint32 itemId; uint32 sender; std::string subject; std::string text; }; typedef std::map AchievementRewards; struct AchievementRewardLocale { StringVector subject; StringVector text; }; typedef std::map AchievementRewardLocales; struct CompletedAchievementData { time_t date; std::set guids; bool changed; }; typedef UNORDERED_MAP CriteriaProgressMap; typedef UNORDERED_MAP CompletedAchievementMap; class Unit; class Player; class WorldPacket; template class AchievementMgr { public: AchievementMgr(T* owner); ~AchievementMgr(); void Reset(); static void DeleteFromDB(uint32 lowguid); void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult); void SaveToDB(SQLTransaction& trans); void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, bool evenIfCriteriaComplete = false); void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL, Player* referencePlayer = NULL); void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer); void CheckAllAchievementCriteria(Player* referencePlayer); void SendAllAchievementData(Player* receiver) const; void SendAchievementInfo(Player* receiver, uint32 achievementId = 0) const; bool HasAchieved(uint32 achievementId) const; T* GetOwner() const { return _owner; } void UpdateTimedAchievements(uint32 timeDiff); void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0); void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); // used for quest and scripted timed achievements private: enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST }; void SendAchievementEarned(AchievementEntry const* achievement) const; void SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const; CriteriaProgress* GetCriteriaProgress(AchievementCriteriaEntry const* entry); void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, Player* referencePlayer, ProgressType ptype = PROGRESS_SET); void RemoveCriteriaProgress(AchievementCriteriaEntry const* entry); void CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer); bool IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement); bool IsCompletedAchievement(AchievementEntry const* entry); bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 miscValue2, Unit* unit, Player* referencePlayer); void SendPacket(WorldPacket* data) const; T* _owner; CriteriaProgressMap m_criteriaProgress; CompletedAchievementMap m_completedAchievements; typedef std::map TimedAchievementMap; TimedAchievementMap m_timedAchievements; // Criteria id/time left in MS }; class AchievementGlobalMgr { friend class ACE_Singleton; AchievementGlobalMgr() {} ~AchievementGlobalMgr() {} public: AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type, bool guild = false) const { return guild ? m_GuildAchievementCriteriasByType[type] : m_AchievementCriteriasByType[type]; } AchievementCriteriaEntryList const& GetTimedAchievementCriteriaByType(AchievementCriteriaTimedTypes type) const { return m_AchievementCriteriasByTimedType[type]; } AchievementCriteriaEntryList const* GetAchievementCriteriaByAchievement(uint32 id) const { AchievementCriteriaListByAchievement::const_iterator itr = m_AchievementCriteriaListByAchievement.find(id); return itr != m_AchievementCriteriaListByAchievement.end() ? &itr->second : NULL; } AchievementEntryList const* GetAchievementByReferencedId(uint32 id) const { AchievementListByReferencedId::const_iterator itr = m_AchievementListByReferencedId.find(id); return itr != m_AchievementListByReferencedId.end() ? &itr->second : NULL; } AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const { AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID); return iter != m_achievementRewards.end() ? &iter->second : NULL; } AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const { AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID); return iter != m_achievementRewardLocales.end() ? &iter->second : NULL; } AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const* achievementCriteria) const { AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID); return iter != m_criteriaDataMap.end() ? &iter->second : NULL; } bool IsRealmCompleted(AchievementEntry const* achievement) const { return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end(); } void SetRealmCompleted(AchievementEntry const* achievement) { m_allCompletedAchievements.insert(achievement->ID); } bool IsGroupCriteriaType(AchievementCriteriaTypes type) const { switch (type) { case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: // NYI case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: // NYI case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: // NYI return true; default: break; } return false; } void LoadAchievementCriteriaList(); void LoadAchievementCriteriaData(); void LoadAchievementReferenceList(); void LoadCompletedAchievements(); void LoadRewards(); void LoadRewardLocales(); private: AchievementCriteriaDataMap m_criteriaDataMap; // store achievement criterias by type to speed up lookup AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; AchievementCriteriaEntryList m_GuildAchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; AchievementCriteriaEntryList m_AchievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX]; // store achievement criterias by achievement to speed up lookup AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement; // store achievements by referenced achievement id to speed up lookup AchievementListByReferencedId m_AchievementListByReferencedId; typedef std::set AllCompletedAchievements; AllCompletedAchievements m_allCompletedAchievements; AchievementRewards m_achievementRewards; AchievementRewardLocales m_achievementRewardLocales; }; #define sAchievementMgr ACE_Singleton::instance() #endif