/*
* Copyright (C) 2008-2016 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "CriteriaHandler.h"
#include "ArenaTeamMgr.h"
#include "Battleground.h"
#include "DB2Stores.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "Garrison.h"
#include "Group.h"
#include "InstanceScript.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
bool CriteriaData::IsValid(Criteria const* criteria)
{
if (DataType >= MAX_CRITERIA_DATA_TYPE)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` for criteria (Entry: %u) contains a wrong data type (%u), ignored.", criteria->ID, DataType);
return false;
}
switch (criteria->Entry->Type)
{
case CRITERIA_TYPE_KILL_CREATURE:
case CRITERIA_TYPE_KILL_CREATURE_TYPE:
case CRITERIA_TYPE_WIN_BG:
case CRITERIA_TYPE_FALL_WITHOUT_DYING:
case CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
case CRITERIA_TYPE_CAST_SPELL:
case CRITERIA_TYPE_WIN_RATED_ARENA:
case CRITERIA_TYPE_DO_EMOTE:
case CRITERIA_TYPE_SPECIAL_PVP_KILL:
case CRITERIA_TYPE_WIN_DUEL:
case CRITERIA_TYPE_LOOT_TYPE:
case CRITERIA_TYPE_CAST_SPELL2:
case CRITERIA_TYPE_BE_SPELL_TARGET:
case CRITERIA_TYPE_BE_SPELL_TARGET2:
case CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case CRITERIA_TYPE_HONORABLE_KILL:
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements
case CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
case CRITERIA_TYPE_GET_KILLING_BLOWS:
case CRITERIA_TYPE_REACH_LEVEL:
case CRITERIA_TYPE_ON_LOGIN:
break;
default:
if (DataType != CRITERIA_DATA_TYPE_SCRIPT)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` contains data for a non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->Entry->Type);
return false;
}
break;
}
switch (DataType)
{
case CRITERIA_DATA_TYPE_NONE:
case CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
return true;
case CRITERIA_DATA_TYPE_T_CREATURE:
if (!Creature.Id || !sObjectMgr->GetCreatureTemplate(Creature.Id))
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_CREATURE (%u) contains a non-existing creature id in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Creature.Id);
return false;
}
return true;
case CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!ClassRace.Class && !ClassRace.Race)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
criteria->ID, criteria->Entry->Type, DataType);
return false;
}
if (ClassRace.Class && ((1 << (ClassRace.Class-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing class in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, ClassRace.Class);
return false;
}
if (ClassRace.Race && ((1 << (ClassRace.Race-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing race in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, ClassRace.Race);
return false;
}
return true;
case CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (Health.Percent < 1 || Health.Percent > 100)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) contains a wrong percent value in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Health.Percent);
return false;
}
return true;
case CRITERIA_DATA_TYPE_S_AURA:
case CRITERIA_DATA_TYPE_T_AURA:
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(Aura.SpellId);
if (!spellEntry)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell id in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, (DataType == CRITERIA_DATA_TYPE_S_AURA ? "CRITERIA_DATA_TYPE_S_AURA" : "CRITERIA_DATA_TYPE_T_AURA"), DataType, Aura.SpellId);
return false;
}
SpellEffectInfo const* effect = spellEntry->GetEffect(DIFFICULTY_NONE, Aura.EffectIndex);
if (!effect)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell effect index in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, (DataType == CRITERIA_DATA_TYPE_S_AURA ? "CRITERIA_DATA_TYPE_S_AURA" : "CRITERIA_DATA_TYPE_T_AURA"), DataType, Aura.EffectIndex);
return false;
}
if (!effect->ApplyAuraName)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a non-aura spell effect (ID: %u Effect: %u), ignored.",
criteria->ID, criteria->Entry->Type, (DataType == CRITERIA_DATA_TYPE_S_AURA ? "CRITERIA_DATA_TYPE_S_AURA" : "CRITERIA_DATA_TYPE_T_AURA"), DataType, Aura.SpellId, Aura.EffectIndex);
return false;
}
return true;
}
case CRITERIA_DATA_TYPE_VALUE:
if (Value.ComparisonType >= COMP_TYPE_MAX)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_VALUE (%u) contains a wrong ComparisionType in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Value.ComparisonType);
return false;
}
return true;
case CRITERIA_DATA_TYPE_T_LEVEL:
if (Level.Min > STRONG_MAX_LEVEL)
{
TC_LOG_ERROR("sql.sql", "Table `CRITERIA_DATA` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_LEVEL (%u) contains a wrong minlevel in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Level.Min);
return false;
}
return true;
case CRITERIA_DATA_TYPE_T_GENDER:
if (Gender.Gender > GENDER_NONE)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_GENDER (%u) contains a wrong gender value in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Gender.Gender);
return false;
}
return true;
case CRITERIA_DATA_TYPE_SCRIPT:
if (!ScriptId)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_SCRIPT (%u) does not have a ScriptName set, ignored.",
criteria->ID, criteria->Entry->Type, DataType);
return false;
}
return true;
case CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
if (MapPlayers.MaxCount <= 0)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) contains a wrong max players count in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, MapPlayers.MaxCount);
return false;
}
return true;
case CRITERIA_DATA_TYPE_T_TEAM:
if (Team.Team != ALLIANCE && Team.Team != HORDE)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_TEAM (%u) contains an unknown team value in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Team.Team);
return false;
}
return true;
case CRITERIA_DATA_TYPE_S_DRUNK:
if (Drunk.State >= MAX_DRUNKEN)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_DRUNK (%u) contains an unknown drunken state value in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Drunk.State);
return false;
}
return true;
case CRITERIA_DATA_TYPE_HOLIDAY:
if (!sHolidaysStore.LookupEntry(Holiday.Id))
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_HOLIDAY (%u) contains an unknown holiday entry in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Holiday.Id);
return false;
}
return true;
case CRITERIA_DATA_TYPE_GAME_EVENT:
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (GameEvent.Id < 1 || GameEvent.Id >= events.size())
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_GAME_EVENT (%u) has unknown game_event in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, GameEvent.Id);
return false;
}
return true;
}
case CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
return true; // not check correctness node indexes
case CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
if (EquippedItem.Quality >= MAX_ITEM_QUALITY)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_EQUIPED_ITEM (%u) contains an unknown quality state value in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, EquippedItem.Quality);
return false;
}
return true;
case CRITERIA_DATA_TYPE_MAP_ID:
if (!sMapStore.LookupEntry(Map.Id))
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_MAP_ID (%u) contains an unknown map entry in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Map.Id);
}
return true;
case CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (!ClassRace.Class && !ClassRace.Race)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) should not have 0 in either value field. Ignored.",
criteria->ID, criteria->Entry->Type, DataType);
return false;
}
if (ClassRace.Class && ((1 << (ClassRace.Class-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing class entry in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, ClassRace.Class);
return false;
}
if (ClassRace.Race && ((1 << (ClassRace.Race-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing race entry in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, ClassRace.Race);
return false;
}
return true;
case CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
if (!sCharTitlesStore.LookupEntry(KnownTitle.Id))
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_KNOWN_TITLE (%u) contains an unknown title_id in value1 (%u), ignore.",
criteria->ID, criteria->Entry->Type, DataType, KnownTitle.Id);
return false;
}
return true;
default:
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) contains data of a non-supported data type (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType);
return false;
}
}
bool CriteriaData::Meets(uint32 criteriaId, Player const* source, Unit const* target, uint32 miscValue1 /*= 0*/) const
{
switch (DataType)
{
case CRITERIA_DATA_TYPE_NONE:
return true;
case CRITERIA_DATA_TYPE_T_CREATURE:
if (!target || target->GetTypeId() != TYPEID_UNIT)
return false;
return target->GetEntry() == Creature.Id;
case CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
if (ClassRace.Class && ClassRace.Class != target->ToPlayer()->getClass())
return false;
if (ClassRace.Race && ClassRace.Race != target->ToPlayer()->getRace())
return false;
return true;
case CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (source->GetTypeId() != TYPEID_PLAYER)
return false;
if (ClassRace.Class && ClassRace.Class != source->ToPlayer()->getClass())
return false;
if (ClassRace.Race && ClassRace.Race != source->ToPlayer()->getRace())
return false;
return true;
case CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return !target->HealthAbovePct(Health.Percent);
case CRITERIA_DATA_TYPE_S_AURA:
return source->HasAuraEffect(Aura.SpellId, uint8(Aura.EffectIndex));
case CRITERIA_DATA_TYPE_T_AURA:
return target && target->HasAuraEffect(Aura.SpellId, uint8(Aura.EffectIndex));
case CRITERIA_DATA_TYPE_VALUE:
return CompareValues(ComparisionType(Value.ComparisonType), miscValue1, Value.Value);
case CRITERIA_DATA_TYPE_T_LEVEL:
if (!target)
return false;
return target->getLevel() >= Level.Min;
case CRITERIA_DATA_TYPE_T_GENDER:
if (!target)
return false;
return target->getGender() == Gender.Gender;
case CRITERIA_DATA_TYPE_SCRIPT:
return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast(source), const_cast(target));
case CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
return source->GetMap()->GetPlayersCountExceptGMs() <= MapPlayers.MaxCount;
case CRITERIA_DATA_TYPE_T_TEAM:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return target->ToPlayer()->GetTeam() == Team.Team;
case CRITERIA_DATA_TYPE_S_DRUNK:
return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(Drunk.State);
case CRITERIA_DATA_TYPE_HOLIDAY:
return IsHolidayActive(HolidayIds(Holiday.Id));
case CRITERIA_DATA_TYPE_GAME_EVENT:
return IsEventActive(uint16(GameEvent.Id));
case CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
{
Battleground* bg = source->GetBattleground();
if (!bg)
return false;
uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
return score >= BattlegroundScore.Min && score <= BattlegroundScore.Max;
}
case CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
{
if (!source->IsInWorld())
return false;
class Map* map = source->GetMap();
if (!map->IsDungeon())
{
TC_LOG_ERROR("criteria", "Criteria system call CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for criteria %u in a non-dungeon/non-raid map %u",
DataType, criteriaId, map->GetId());
return false;
}
InstanceScript* instance = map->ToInstanceMap()->GetInstanceScript();
if (!instance)
{
TC_LOG_ERROR("criteria", "Criteria system call CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for criteria %u in map %u, but the map does not have an instance script.",
DataType, criteriaId, map->GetId());
return false;
}
return instance->CheckAchievementCriteriaMeet(criteriaId, source, target, miscValue1);
}
case CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
if (!pProto)
return false;
return pProto->GetBaseItemLevel() >= EquippedItem.ItemLevel && pProto->GetQuality() >= EquippedItem.Quality;
}
case CRITERIA_DATA_TYPE_MAP_ID:
return source->GetMapId() == Map.Id;
case CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
{
if (CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(KnownTitle.Id))
return source && source->HasTitle(titleInfo->MaskID);
return false;
}
default:
break;
}
return false;
}
bool CriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscValue /*= 0*/) const
{
for (CriteriaData const& data : _storage)
if (!data.Meets(_criteriaId, source, target, miscValue))
return false;
return true;
}
CriteriaHandler::CriteriaHandler() { }
CriteriaHandler::~CriteriaHandler() { }
void CriteriaHandler::Reset()
{
for (auto iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
SendCriteriaProgressRemoved(iter->first);
_criteriaProgress.clear();
}
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
void CriteriaHandler::UpdateCriteria(CriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit const* unit /*= nullptr*/, Player* referencePlayer /*= nullptr*/)
{
if (type >= CRITERIA_TYPE_TOTAL)
{
TC_LOG_DEBUG("criteria", "CriteriaHandler::UpdateCriteria: Wrong criteria type %u", type);
return;
}
if (!referencePlayer)
{
TC_LOG_DEBUG("criteria", "CriteriaHandler::UpdateCriteria: Player is NULL! Cant update criteria");
return;
}
// disable for gamemasters with GM-mode enabled
if (referencePlayer->IsGameMaster())
{
TC_LOG_DEBUG("criteria", "CriteriaHandler::UpdateCriteria: [Player %s GM mode on] %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD,
referencePlayer->GetName().c_str(), GetOwnerInfo().c_str(), CriteriaMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3);
return;
}
TC_LOG_DEBUG("criteria", "CriteriaHandler::UpdateCriteria(%s, %u, " UI64FMTD ", " UI64FMTD ", " UI64FMTD ") %s",
CriteriaMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3, GetOwnerInfo().c_str());
CriteriaList const& criteriaList = GetCriteriaByType(type);
for (Criteria const* criteria : criteriaList)
{
CriteriaTreeList const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID);
if (!CanUpdateCriteria(criteria, trees, miscValue1, miscValue2, miscValue3, unit, referencePlayer))
continue;
// requirements not found in the dbc
if (CriteriaDataSet const* data = sCriteriaMgr->GetCriteriaDataSet(criteria))
if (!data->Meets(referencePlayer, unit, uint32(miscValue1)))
continue;
switch (type)
{
// std. case: increment at 1
case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case CRITERIA_TYPE_LOSE_DUEL:
case CRITERIA_TYPE_CREATE_AUCTION:
case CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */
case CRITERIA_TYPE_ROLL_NEED:
case CRITERIA_TYPE_ROLL_GREED:
case CRITERIA_TYPE_QUEST_ABANDONED:
case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case CRITERIA_TYPE_LOOT_EPIC_ITEM:
case CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case CRITERIA_TYPE_DEATH:
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case CRITERIA_TYPE_DEATH_AT_MAP:
case CRITERIA_TYPE_DEATH_IN_DUNGEON:
case CRITERIA_TYPE_KILLED_BY_CREATURE:
case CRITERIA_TYPE_KILLED_BY_PLAYER:
case CRITERIA_TYPE_DEATHS_FROM:
case CRITERIA_TYPE_BE_SPELL_TARGET:
case CRITERIA_TYPE_BE_SPELL_TARGET2:
case CRITERIA_TYPE_CAST_SPELL:
case CRITERIA_TYPE_CAST_SPELL2:
case CRITERIA_TYPE_WIN_RATED_ARENA:
case CRITERIA_TYPE_USE_ITEM:
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case CRITERIA_TYPE_DO_EMOTE:
case CRITERIA_TYPE_USE_GAMEOBJECT:
case CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case CRITERIA_TYPE_WIN_DUEL:
case CRITERIA_TYPE_HK_CLASS:
case CRITERIA_TYPE_HK_RACE:
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case CRITERIA_TYPE_HONORABLE_KILL:
case CRITERIA_TYPE_SPECIAL_PVP_KILL:
case CRITERIA_TYPE_GET_KILLING_BLOWS:
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case CRITERIA_TYPE_WIN_ARENA: // This also behaves like CRITERIA_TYPE_WIN_RATED_ARENA
case CRITERIA_TYPE_ON_LOGIN:
case CRITERIA_TYPE_PLACE_GARRISON_BUILDING:
case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT:
SetCriteriaProgress(criteria, 1, referencePlayer, PROGRESS_ACCUMULATE);
break;
// std case: increment at miscValue1
case CRITERIA_TYPE_MONEY_FROM_VENDORS:
case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case CRITERIA_TYPE_LOOT_MONEY:
case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */
case CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case CRITERIA_TYPE_WIN_BG:
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case CRITERIA_TYPE_DAMAGE_DONE:
case CRITERIA_TYPE_HEALING_DONE:
SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
break;
case CRITERIA_TYPE_KILL_CREATURE:
case CRITERIA_TYPE_KILL_CREATURE_TYPE:
case CRITERIA_TYPE_LOOT_TYPE:
case CRITERIA_TYPE_OWN_ITEM:
case CRITERIA_TYPE_LOOT_ITEM:
case CRITERIA_TYPE_CURRENCY:
SetCriteriaProgress(criteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE);
break;
// std case: high value at miscValue1
case CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
case CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case CRITERIA_TYPE_HIGHEST_HEAL_CAST:
case CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
break;
case CRITERIA_TYPE_REACH_LEVEL:
SetCriteriaProgress(criteria, referencePlayer->getLevel(), referencePlayer);
break;
case CRITERIA_TYPE_REACH_SKILL_LEVEL:
if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(criteria->Entry->Asset.SkillID))
SetCriteriaProgress(criteria, skillvalue, referencePlayer);
break;
case CRITERIA_TYPE_LEARN_SKILL_LEVEL:
if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(criteria->Entry->Asset.SkillID))
SetCriteriaProgress(criteria, maxSkillvalue, referencePlayer);
break;
case CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
SetCriteriaProgress(criteria, referencePlayer->GetRewardedQuestCount(), referencePlayer);
break;
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
{
time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
CriteriaProgress *progress = GetCriteriaProgress(criteria);
if (!miscValue1) // Login case.
{
// reset if player missed one day.
if (progress && progress->Date < (nextDailyResetTime - 2 * DAY))
SetCriteriaProgress(criteria, 0, referencePlayer, PROGRESS_SET);
continue;
}
ProgressType progressType;
if (!progress)
// 1st time. Start count.
progressType = PROGRESS_SET;
else if (progress->Date < (nextDailyResetTime - 2 * DAY))
// last progress is older than 2 days. Player missed 1 day => Restart count.
progressType = PROGRESS_SET;
else if (progress->Date < (nextDailyResetTime - DAY))
// last progress is between 1 and 2 days. => 1st time of the day.
progressType = PROGRESS_ACCUMULATE;
else
// last progress is within the day before the reset => Already counted today.
continue;
SetCriteriaProgress(criteria, 1, referencePlayer, progressType);
break;
}
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
{
uint32 counter = 0;
const RewardedQuestSet &rewQuests = referencePlayer->getRewardedQuests();
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
{
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == criteria->Entry->Asset.ZoneID)
++counter;
}
SetCriteriaProgress(criteria, counter, referencePlayer);
break;
}
case CRITERIA_TYPE_FALL_WITHOUT_DYING:
// miscValue1 is the ingame fallheight*100 as stored in dbc
SetCriteriaProgress(criteria, miscValue1, referencePlayer);
break;
case CRITERIA_TYPE_COMPLETE_QUEST:
case CRITERIA_TYPE_LEARN_SPELL:
case CRITERIA_TYPE_EXPLORE_AREA:
case CRITERIA_TYPE_VISIT_BARBER_SHOP:
case CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case CRITERIA_TYPE_EQUIP_ITEM:
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER:
case CRITERIA_TYPE_OWN_BATTLE_PET:
SetCriteriaProgress(criteria, 1, referencePlayer);
break;
case CRITERIA_TYPE_BUY_BANK_SLOT:
SetCriteriaProgress(criteria, referencePlayer->GetBankBagSlotCount(), referencePlayer);
break;
case CRITERIA_TYPE_GAIN_REPUTATION:
{
int32 reputation = referencePlayer->GetReputationMgr().GetReputation(criteria->Entry->Asset.FactionID);
if (reputation > 0)
SetCriteriaProgress(criteria, reputation, referencePlayer);
break;
}
case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
SetCriteriaProgress(criteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer);
break;
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case CRITERIA_TYPE_LEARN_SKILL_LINE:
{
uint32 spellCount = 0;
for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin();
spellIter != referencePlayer->GetSpellMap().end();
++spellIter)
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
if (skillIter->second->SkillLine == criteria->Entry->Asset.SkillID)
spellCount++;
}
}
SetCriteriaProgress(criteria, spellCount, referencePlayer);
break;
}
case CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
SetCriteriaProgress(criteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer);
break;
case CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
SetCriteriaProgress(criteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer);
break;
case CRITERIA_TYPE_KNOWN_FACTIONS:
SetCriteriaProgress(criteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer);
break;
case CRITERIA_TYPE_EARN_HONORABLE_KILL:
SetCriteriaProgress(criteria, referencePlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS), referencePlayer);
break;
case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
SetCriteriaProgress(criteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST);
break;
case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
if (!miscValue1)
continue;
SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
break;
case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
{
uint32 reqTeamType = criteria->Entry->Asset.TeamType;
if (miscValue1)
{
if (miscValue2 != reqTeamType)
continue;
SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
}
else // login case
{
for (uint8 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
if (!teamId)
continue;
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
if (!team || team->GetType() != reqTeamType)
continue;
if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID()))
{
SetCriteriaProgress(criteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST);
break;
}
}
}
break;
}
case CRITERIA_TYPE_REACH_GUILD_LEVEL:
SetCriteriaProgress(criteria, miscValue1, referencePlayer);
break;
// FIXME: not triggered in code as result, need to implement
case CRITERIA_TYPE_COMPLETE_RAID:
case CRITERIA_TYPE_PLAY_ARENA:
case CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case CRITERIA_TYPE_OWN_RANK:
case CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
case CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
case CRITERIA_TYPE_CATCH_FROM_POOL:
case CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
case CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
case CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
case CRITERIA_TYPE_REACH_BG_RATING:
case CRITERIA_TYPE_BUY_GUILD_TABARD:
case CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
case CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
case CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
case CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
case CRITERIA_TYPE_LFR_DUNGEONS_COMPLETED:
case CRITERIA_TYPE_LFR_LEAVES:
case CRITERIA_TYPE_LFR_VOTE_KICKS_INITIATED_BY_PLAYER:
case CRITERIA_TYPE_LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER:
case CRITERIA_TYPE_BE_KICKED_FROM_LFR:
case CRITERIA_TYPE_COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK:
case CRITERIA_TYPE_COMPLETE_SCENARIO_COUNT:
case CRITERIA_TYPE_COMPLETE_SCENARIO:
case CRITERIA_TYPE_CAPTURE_BATTLE_PET:
case CRITERIA_TYPE_WIN_PET_BATTLE:
case CRITERIA_TYPE_LEVEL_BATTLE_PET:
case CRITERIA_TYPE_CAPTURE_BATTLE_PET_CREDIT:
case CRITERIA_TYPE_LEVEL_BATTLE_PET_CREDIT:
case CRITERIA_TYPE_ENTER_AREA:
case CRITERIA_TYPE_LEAVE_AREA:
case CRITERIA_TYPE_COMPLETE_DUNGEON_ENCOUNTER:
case CRITERIA_TYPE_UPGRADE_GARRISON_BUILDING:
case CRITERIA_TYPE_CONSTRUCT_GARRISON_BUILDING:
case CRITERIA_TYPE_UPGRADE_GARRISON:
case CRITERIA_TYPE_START_GARRISON_MISSION:
case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION_COUNT:
case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION:
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_COUNT:
case CRITERIA_TYPE_LEARN_GARRISON_BLUEPRINT_COUNT:
case CRITERIA_TYPE_COMPLETE_GARRISON_SHIPMENT:
case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_ITEM_LEVEL:
case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_LEVEL:
case CRITERIA_TYPE_OWN_TOY:
case CRITERIA_TYPE_OWN_TOY_COUNT:
case CRITERIA_TYPE_OWN_HEIRLOOMS:
break; // Not implemented yet :(
}
for (CriteriaTree const* tree : *trees)
{
if (IsCompletedCriteriaTree(tree))
CompletedCriteriaTree(tree, referencePlayer);
AfterCriteriaTreeUpdate(tree, referencePlayer);
}
}
}
void CriteriaHandler::UpdateTimedCriteria(uint32 timeDiff)
{
if (!_timeCriteriaTrees.empty())
{
for (auto itr = _timeCriteriaTrees.begin(); itr != _timeCriteriaTrees.end();)
{
// Time is up, remove timer and reset progress
if (itr->second <= timeDiff)
{
CriteriaTree const* criteriaTree = sCriteriaMgr->GetCriteriaTree(itr->first);
if (criteriaTree->Criteria)
RemoveCriteriaProgress(criteriaTree->Criteria);
itr = _timeCriteriaTrees.erase(itr);
}
else
{
itr->second -= timeDiff;
++itr;
}
}
}
}
void CriteriaHandler::StartCriteriaTimer(CriteriaTimedTypes type, uint32 entry, uint32 timeLost /* = 0 */)
{
CriteriaList const& criteriaList = sCriteriaMgr->GetTimedCriteriaByType(type);
for (Criteria const* criteria : criteriaList)
{
if (criteria->Entry->StartAsset != entry)
continue;
CriteriaTreeList const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID);
bool canStart = false;
for (CriteriaTree const* tree : *trees)
{
if (_timeCriteriaTrees.find(tree->ID) == _timeCriteriaTrees.end() && !IsCompletedCriteriaTree(tree))
{
// Start the timer
if (criteria->Entry->StartTimer * uint32(IN_MILLISECONDS) > timeLost)
{
_timeCriteriaTrees[tree->ID] = criteria->Entry->StartTimer * IN_MILLISECONDS - timeLost;
canStart = true;
}
}
}
if (!canStart)
continue;
// and at client too
SetCriteriaProgress(criteria, 0, nullptr, PROGRESS_SET);
}
}
void CriteriaHandler::RemoveCriteriaTimer(CriteriaTimedTypes type, uint32 entry)
{
CriteriaList const& criteriaList = sCriteriaMgr->GetTimedCriteriaByType(type);
for (Criteria const* criteria : criteriaList)
{
if (criteria->Entry->StartAsset != entry)
continue;
CriteriaTreeList const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID);
// Remove the timer from all trees
for (CriteriaTree const* tree : *trees)
_timeCriteriaTrees.erase(tree->ID);
// remove progress
RemoveCriteriaProgress(criteria);
}
}
CriteriaProgress* CriteriaHandler::GetCriteriaProgress(Criteria const* entry)
{
auto iter = _criteriaProgress.find(entry->ID);
if (iter == _criteriaProgress.end())
return nullptr;
return &iter->second;
}
void CriteriaHandler::SetCriteriaProgress(Criteria const* criteria, uint64 changeValue, Player* referencePlayer, ProgressType progressType)
{
// Don't allow to cheat - doing timed criteria without timer active
CriteriaTreeList const* trees = nullptr;
if (criteria->Entry->StartTimer)
{
trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID);
if (!trees)
return;
bool hasTreeForTimed = false;
for (CriteriaTree const* tree : *trees)
{
auto timedIter = _timeCriteriaTrees.find(tree->ID);
if (timedIter != _timeCriteriaTrees.end())
{
hasTreeForTimed = true;
break;
}
}
if (!hasTreeForTimed)
return;
}
TC_LOG_DEBUG("criteria", "CriteriaHandler::SetCriteriaProgress(%u, " UI64FMTD ") for %s", criteria->ID, changeValue, GetOwnerInfo().c_str());
CriteriaProgress* progress = GetCriteriaProgress(criteria);
if (!progress)
{
// not create record for 0 counter but allow it for timed criteria
// we will need to send 0 progress to client to start the timer
if (changeValue == 0 && !criteria->Entry->StartTimer)
return;
progress = &_criteriaProgress[criteria->ID];
progress->Counter = changeValue;
}
else
{
uint64 newValue = 0;
switch (progressType)
{
case PROGRESS_SET:
newValue = changeValue;
break;
case PROGRESS_ACCUMULATE:
{
// avoid overflow
uint64 max_value = std::numeric_limits::max();
newValue = max_value - progress->Counter > changeValue ? progress->Counter + changeValue : max_value;
break;
}
case PROGRESS_HIGHEST:
newValue = progress->Counter < changeValue ? changeValue : progress->Counter;
break;
}
// not update (not mark as changed) if counter will have same value
if (progress->Counter == newValue && !criteria->Entry->StartTimer)
return;
progress->Counter = newValue;
}
progress->Changed = true;
progress->Date = time(NULL); // set the date to the latest update.
progress->PlayerGUID = referencePlayer ? referencePlayer->GetGUID() : ObjectGuid::Empty;
uint32 timeElapsed = 0;
if (criteria->Entry->StartTimer)
{
ASSERT(trees);
for (CriteriaTree const* tree : *trees)
{
auto timedIter = _timeCriteriaTrees.find(tree->ID);
if (timedIter != _timeCriteriaTrees.end())
{
// Client expects this in packet
timeElapsed = criteria->Entry->StartTimer - (timedIter->second / IN_MILLISECONDS);
// Remove the timer, we wont need it anymore
if (IsCompletedCriteriaTree(tree))
_timeCriteriaTrees.erase(timedIter);
}
}
}
SendCriteriaUpdate(criteria, progress, timeElapsed, true);
}
void CriteriaHandler::RemoveCriteriaProgress(Criteria const* criteria)
{
if (!criteria)
return;
auto criteriaProgress = _criteriaProgress.find(criteria->ID);
if (criteriaProgress == _criteriaProgress.end())
return;
SendCriteriaProgressRemoved(criteria->ID);
_criteriaProgress.erase(criteriaProgress);
}
bool CriteriaHandler::IsCompletedCriteriaTree(CriteriaTree const* tree)
{
if (!CanCompleteCriteriaTree(tree))
return false;
uint64 requiredCount = tree->Entry->Amount;
switch (tree->Entry->Operator)
{
case CRITERIA_TREE_OPERATOR_SINGLE:
return tree->Criteria && IsCompletedCriteria(tree->Criteria, requiredCount);
case CRITERIA_TREE_OPERATOR_SINGLE_NOT_COMPLETED:
return !tree->Criteria || !IsCompletedCriteria(tree->Criteria, requiredCount);
case CRITERIA_TREE_OPERATOR_ALL:
for (CriteriaTree const* node : tree->Children)
if (!IsCompletedCriteriaTree(node))
return false;
return true;
case CRITERIA_TREE_OPERAROR_SUM_CHILDREN:
{
uint64 progress = 0;
CriteriaMgr::WalkCriteriaTree(tree, [this, &progress](CriteriaTree const* criteriaTree)
{
if (criteriaTree->Criteria)
if (CriteriaProgress const* criteriaProgress = GetCriteriaProgress(criteriaTree->Criteria))
progress += criteriaProgress->Counter;
});
return progress >= requiredCount;
}
case CRITERIA_TREE_OPERATOR_MAX_CHILD:
{
uint64 progress = 0;
CriteriaMgr::WalkCriteriaTree(tree, [this, &progress](CriteriaTree const* criteriaTree)
{
if (criteriaTree->Criteria)
if (CriteriaProgress const* criteriaProgress = GetCriteriaProgress(criteriaTree->Criteria))
if (criteriaProgress->Counter > progress)
progress = criteriaProgress->Counter;
});
return progress >= requiredCount;
}
case CRITERIA_TREE_OPERATOR_COUNT_DIRECT_CHILDREN:
{
uint64 progress = 0;
for (CriteriaTree const* node : tree->Children)
if (node->Criteria)
if (CriteriaProgress const* criteriaProgress = GetCriteriaProgress(node->Criteria))
if (criteriaProgress->Counter >= 1)
if (++progress >= requiredCount)
return true;
return false;
}
case CRITERIA_TREE_OPERATOR_ANY:
{
uint64 progress = 0;
for (CriteriaTree const* node : tree->Children)
if (IsCompletedCriteriaTree(node))
if (++progress >= requiredCount)
return true;
return false;
}
default:
break;
}
return false;
}
bool CriteriaHandler::CanUpdateCriteriaTree(Criteria const* criteria, CriteriaTree const* tree, Player* referencePlayer) const
{
if ((tree->Entry->Flags & CRITERIA_TREE_FLAG_HORDE_ONLY && referencePlayer->GetTeam() != HORDE) ||
(tree->Entry->Flags & CRITERIA_TREE_FLAG_ALLIANCE_ONLY && referencePlayer->GetTeam() != ALLIANCE))
{
TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteriaTree: (Id: %u Type %s CriteriaTree %u) Wrong faction",
criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Entry->ID);
return false;
}
return true;
}
bool CriteriaHandler::CanCompleteCriteriaTree(CriteriaTree const* /*tree*/)
{
return true;
}
bool CriteriaHandler::IsCompletedCriteria(Criteria const* criteria, uint64 requiredAmount)
{
CriteriaProgress const* progress = GetCriteriaProgress(criteria);
if (!progress)
return false;
switch (CriteriaTypes(criteria->Entry->Type))
{
case CRITERIA_TYPE_WIN_BG:
case CRITERIA_TYPE_KILL_CREATURE:
case CRITERIA_TYPE_REACH_LEVEL:
case CRITERIA_TYPE_REACH_GUILD_LEVEL:
case CRITERIA_TYPE_REACH_SKILL_LEVEL:
case CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
case CRITERIA_TYPE_DAMAGE_DONE:
case CRITERIA_TYPE_HEALING_DONE:
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case CRITERIA_TYPE_FALL_WITHOUT_DYING:
case CRITERIA_TYPE_BE_SPELL_TARGET:
case CRITERIA_TYPE_BE_SPELL_TARGET2:
case CRITERIA_TYPE_CAST_SPELL:
case CRITERIA_TYPE_CAST_SPELL2:
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case CRITERIA_TYPE_HONORABLE_KILL:
case CRITERIA_TYPE_EARN_HONORABLE_KILL:
case CRITERIA_TYPE_OWN_ITEM:
case CRITERIA_TYPE_WIN_RATED_ARENA:
case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
case CRITERIA_TYPE_USE_ITEM:
case CRITERIA_TYPE_LOOT_ITEM:
case CRITERIA_TYPE_BUY_BANK_SLOT:
case CRITERIA_TYPE_GAIN_REPUTATION:
case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
case CRITERIA_TYPE_VISIT_BARBER_SHOP:
case CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case CRITERIA_TYPE_HK_CLASS:
case CRITERIA_TYPE_HK_RACE:
case CRITERIA_TYPE_DO_EMOTE:
case CRITERIA_TYPE_EQUIP_ITEM:
case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case CRITERIA_TYPE_LOOT_MONEY:
case CRITERIA_TYPE_USE_GAMEOBJECT:
case CRITERIA_TYPE_SPECIAL_PVP_KILL:
case CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case CRITERIA_TYPE_WIN_DUEL:
case CRITERIA_TYPE_LOOT_TYPE:
case CRITERIA_TYPE_LEARN_SKILL_LINE:
case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case CRITERIA_TYPE_GET_KILLING_BLOWS:
case CRITERIA_TYPE_CURRENCY:
case CRITERIA_TYPE_PLACE_GARRISON_BUILDING:
case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT:
return progress->Counter >= requiredAmount;
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
case CRITERIA_TYPE_COMPLETE_QUEST:
case CRITERIA_TYPE_LEARN_SPELL:
case CRITERIA_TYPE_EXPLORE_AREA:
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER:
case CRITERIA_TYPE_OWN_BATTLE_PET:
return progress->Counter >= 1;
case CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return progress->Counter >= (requiredAmount * 75);
case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
return progress->Counter >= 9000;
case CRITERIA_TYPE_WIN_ARENA:
return requiredAmount && progress->Counter >= requiredAmount;
case CRITERIA_TYPE_ON_LOGIN:
return true;
// handle all statistic-only criteria here
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case CRITERIA_TYPE_DEATH_AT_MAP:
case CRITERIA_TYPE_DEATH:
case CRITERIA_TYPE_DEATH_IN_DUNGEON:
case CRITERIA_TYPE_KILLED_BY_CREATURE:
case CRITERIA_TYPE_KILLED_BY_PLAYER:
case CRITERIA_TYPE_DEATHS_FROM:
case CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case CRITERIA_TYPE_MONEY_FROM_VENDORS:
case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case CRITERIA_TYPE_LOSE_DUEL:
case CRITERIA_TYPE_KILL_CREATURE_TYPE:
case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case CRITERIA_TYPE_CREATE_AUCTION:
case CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case CRITERIA_TYPE_WON_AUCTIONS:
case CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case CRITERIA_TYPE_KNOWN_FACTIONS:
case CRITERIA_TYPE_LOOT_EPIC_ITEM:
case CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case CRITERIA_TYPE_ROLL_NEED:
case CRITERIA_TYPE_ROLL_GREED:
case CRITERIA_TYPE_QUEST_ABANDONED:
case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
default:
break;
}
return false;
}
bool CriteriaHandler::CanUpdateCriteria(Criteria const* criteria, CriteriaTreeList const* trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer)
{
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_CRITERIA, criteria->ID, nullptr))
{
TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Disabled", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type));
return false;
}
bool treeRequirementPassed = false;
for (CriteriaTree const* tree : *trees)
{
if (!CanUpdateCriteriaTree(criteria, tree, referencePlayer))
continue;
treeRequirementPassed = true;
break;
}
if (!treeRequirementPassed)
return false;
if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, miscValue3, unit, referencePlayer))
{
TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Requirements not satisfied", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type));
return false;
}
if (criteria->Modifier && !AdditionalRequirementsSatisfied(criteria->Modifier, miscValue1, miscValue2, unit, referencePlayer))
{
TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Requirements have not been satisfied", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type));
return false;
}
if (!ConditionsSatisfied(criteria, referencePlayer))
{
TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Conditions have not been satisfied", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type));
return false;
}
return true;
}
bool CriteriaHandler::ConditionsSatisfied(Criteria const* criteria, Player* referencePlayer) const
{
if (!criteria->Entry->FailEvent)
return true;
switch (criteria->Entry->FailEvent)
{
case CRITERIA_CONDITION_BG_MAP:
if (!referencePlayer->InBattleground())
return false;
break;
case CRITERIA_CONDITION_NOT_IN_GROUP:
if (referencePlayer->GetGroup())
return false;
break;
default:
break;
}
return true;
}
bool CriteriaHandler::RequirementsSatisfied(Criteria const* criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) const
{
switch (CriteriaTypes(criteria->Entry->Type))
{
case CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case CRITERIA_TYPE_CREATE_AUCTION:
case CRITERIA_TYPE_FALL_WITHOUT_DYING:
case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case CRITERIA_TYPE_GET_KILLING_BLOWS:
case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
case CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
case CRITERIA_TYPE_HIGHEST_HEAL_CAST:
case CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case CRITERIA_TYPE_HONORABLE_KILL:
case CRITERIA_TYPE_LOOT_MONEY:
case CRITERIA_TYPE_LOSE_DUEL:
case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case CRITERIA_TYPE_MONEY_FROM_VENDORS:
case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case CRITERIA_TYPE_QUEST_ABANDONED:
case CRITERIA_TYPE_REACH_GUILD_LEVEL:
case CRITERIA_TYPE_ROLL_GREED:
case CRITERIA_TYPE_ROLL_NEED:
case CRITERIA_TYPE_SPECIAL_PVP_KILL:
case CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case CRITERIA_TYPE_VISIT_BARBER_SHOP:
case CRITERIA_TYPE_WIN_DUEL:
case CRITERIA_TYPE_WIN_RATED_ARENA:
case CRITERIA_TYPE_WON_AUCTIONS:
if (!miscValue1)
return false;
break;
case CRITERIA_TYPE_BUY_BANK_SLOT:
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
case CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
case CRITERIA_TYPE_KNOWN_FACTIONS:
case CRITERIA_TYPE_REACH_LEVEL:
case CRITERIA_TYPE_ON_LOGIN:
break;
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
if (!RequiredAchievementSatisfied(criteria->Entry->Asset.AchievementID))
return false;
break;
case CRITERIA_TYPE_WIN_BG:
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case CRITERIA_TYPE_DEATH_AT_MAP:
if (!miscValue1 || criteria->Entry->Asset.MapID != referencePlayer->GetMapId())
return false;
break;
case CRITERIA_TYPE_KILL_CREATURE:
case CRITERIA_TYPE_KILLED_BY_CREATURE:
if (!miscValue1 || criteria->Entry->Asset.CreatureID != miscValue1)
return false;
break;
case CRITERIA_TYPE_REACH_SKILL_LEVEL:
case CRITERIA_TYPE_LEARN_SKILL_LEVEL:
// update at loading or specific skill update
if (miscValue1 && miscValue1 != criteria->Entry->Asset.SkillID)
return false;
break;
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
if (miscValue1 && miscValue1 != criteria->Entry->Asset.ZoneID)
return false;
break;
case CRITERIA_TYPE_DEATH:
{
if (!miscValue1)
return false;
break;
}
case CRITERIA_TYPE_DEATH_IN_DUNGEON:
{
if (!miscValue1)
return false;
Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId());
if (!map || !map->IsDungeon())
return false;
//FIXME: work only for instances where max == min for players
if (map->ToInstanceMap()->GetMaxPlayers() != criteria->Entry->Asset.GroupSize)
return false;
break;
}
case CRITERIA_TYPE_KILLED_BY_PLAYER:
if (!miscValue1 || !unit || unit->GetTypeId() != TYPEID_PLAYER)
return false;
break;
case CRITERIA_TYPE_DEATHS_FROM:
if (!miscValue1 || miscValue2 != criteria->Entry->Asset.DamageType)
return false;
break;
case CRITERIA_TYPE_COMPLETE_QUEST:
{
// if miscValues != 0, it contains the questID.
if (miscValue1)
{
if (miscValue1 != criteria->Entry->Asset.QuestID)
return false;
}
else
{
// login case.
if (!referencePlayer->GetQuestRewardStatus(criteria->Entry->Asset.QuestID))
return false;
}
if (CriteriaDataSet const* data = sCriteriaMgr->GetCriteriaDataSet(criteria))
if (!data->Meets(referencePlayer, unit))
return false;
break;
}
case CRITERIA_TYPE_BE_SPELL_TARGET:
case CRITERIA_TYPE_BE_SPELL_TARGET2:
case CRITERIA_TYPE_CAST_SPELL:
case CRITERIA_TYPE_CAST_SPELL2:
if (!miscValue1 || miscValue1 != criteria->Entry->Asset.SpellID)
return false;
break;
case CRITERIA_TYPE_LEARN_SPELL:
if (miscValue1 && miscValue1 != criteria->Entry->Asset.SpellID)
return false;
if (!referencePlayer->HasSpell(criteria->Entry->Asset.SpellID))
return false;
break;
case CRITERIA_TYPE_LOOT_TYPE:
// miscValue1 = itemId - miscValue2 = count of item loot
// miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored)
if (!miscValue1 || !miscValue2 || !miscValue3 || miscValue3 != criteria->Entry->Asset.LootType)
return false;
break;
case CRITERIA_TYPE_OWN_ITEM:
if (miscValue1 && criteria->Entry->Asset.ItemID != miscValue1)
return false;
break;
case CRITERIA_TYPE_USE_ITEM:
case CRITERIA_TYPE_LOOT_ITEM:
case CRITERIA_TYPE_EQUIP_ITEM:
if (!miscValue1 || criteria->Entry->Asset.ItemID != miscValue1)
return false;
break;
case CRITERIA_TYPE_EXPLORE_AREA:
{
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(criteria->Entry->Asset.WorldMapOverlayID);
if (!worldOverlayEntry)
break;
bool matchFound = false;
for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
{
AreaTableEntry const* area = sAreaTableStore.LookupEntry(worldOverlayEntry->AreaID[j]);
if (!area)
break;
if (area->AreaBit < 0)
continue;
uint16 playerIndexOffset = uint16(uint32(area->AreaBit) / 32);
if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE)
continue;
uint32 mask = 1 << (uint32(area->AreaBit) % 32);
if (referencePlayer->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
{
matchFound = true;
break;
}
}
if (!matchFound)
return false;
break;
}
case CRITERIA_TYPE_GAIN_REPUTATION:
if (miscValue1 && miscValue1 != criteria->Entry->Asset.FactionID)
return false;
break;
case CRITERIA_TYPE_EQUIP_EPIC_ITEM:
// miscValue1 = itemid miscValue2 = itemSlot
if (!miscValue1 || miscValue2 != criteria->Entry->Asset.ItemSlot)
return false;
break;
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
{
// miscValue1 = itemid miscValue2 = diced value
if (!miscValue1 || miscValue2 != criteria->Entry->Asset.RollValue)
return false;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!proto)
return false;
break;
}
case CRITERIA_TYPE_DO_EMOTE:
if (!miscValue1 || miscValue1 != criteria->Entry->Asset.EmoteID)
return false;
break;
case CRITERIA_TYPE_DAMAGE_DONE:
case CRITERIA_TYPE_HEALING_DONE:
if (!miscValue1)
return false;
if (criteria->Entry->FailEvent == CRITERIA_CONDITION_BG_MAP)
{
if (!referencePlayer->InBattleground())
return false;
// map specific case (BG in fact) expected player targeted damage/heal
if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
return false;
}
break;
case CRITERIA_TYPE_USE_GAMEOBJECT:
case CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
if (!miscValue1 || miscValue1 != criteria->Entry->Asset.GameObjectID)
return false;
break;
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case CRITERIA_TYPE_LEARN_SKILL_LINE:
if (miscValue1 && miscValue1 != criteria->Entry->Asset.SkillID)
return false;
break;
case CRITERIA_TYPE_LOOT_EPIC_ITEM:
case CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
{
if (!miscValue1)
return false;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!proto || proto->GetQuality() < ITEM_QUALITY_EPIC)
return false;
break;
}
case CRITERIA_TYPE_HK_CLASS:
if (!miscValue1 || miscValue1 != criteria->Entry->Asset.ClassID)
return false;
break;
case CRITERIA_TYPE_HK_RACE:
if (!miscValue1 || miscValue1 != criteria->Entry->Asset.RaceID)
return false;
break;
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
if (!miscValue1 || miscValue1 != criteria->Entry->Asset.ObjectiveId)
return false;
break;
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
if (!miscValue1 || miscValue1 != criteria->Entry->Asset.AreaID)
return false;
break;
case CRITERIA_TYPE_CURRENCY:
if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0
|| miscValue1 != criteria->Entry->Asset.CurrencyID)
return false;
break;
case CRITERIA_TYPE_WIN_ARENA:
if (miscValue1 != criteria->Entry->Asset.MapID)
return false;
break;
case CRITERIA_TYPE_HIGHEST_TEAM_RATING:
return false;
case CRITERIA_TYPE_PLACE_GARRISON_BUILDING:
if (miscValue1 != criteria->Entry->Asset.GarrBuildingID)
return false;
break;
default:
break;
}
return true;
}
bool CriteriaHandler::AdditionalRequirementsSatisfied(ModifierTreeNode const* tree, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) const
{
for (ModifierTreeNode const* node : tree->Children)
if (!AdditionalRequirementsSatisfied(node, miscValue1, miscValue2, unit, referencePlayer))
return false;
uint32 reqType = tree->Entry->Type;
if (!reqType)
return true;
uint32 reqValue = tree->Entry->Asset[0];
switch (CriteriaAdditionalCondition(reqType))
{
case CRITERIA_ADDITIONAL_CONDITION_ITEM_LEVEL: // 3
{
// miscValue1 is itemid
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!item || item->GetBaseItemLevel() < reqValue)
return false;
break;
}
case CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY: // 4
if (!unit || unit->GetEntry() != reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER: // 5
if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD: // 6
if (!unit || unit->IsAlive())
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY: // 7
if (!unit || !referencePlayer->IsHostileTo(unit))
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA: // 8
if (!referencePlayer->HasAura(reqValue))
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA: // 10
if (!unit || !unit->HasAura(reqValue))
return false;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA_TYPE: // 11
if (!unit || !unit->HasAuraType(AuraType(reqValue)))
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN: // 14
{
// miscValue1 is itemid
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!item || item->GetQuality() < reqValue)
return false;
break;
}
case CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS: // 15
{
// miscValue1 is itemid
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!item || item->GetQuality() != reqValue)
return false;
break;
}
case CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA_OR_ZONE: // 17
{
uint32 zoneId, areaId;
referencePlayer->GetZoneAndAreaId(zoneId, areaId);
if (zoneId != reqValue && areaId != reqValue)
return false;
break;
}
case CRITERIA_ADDITIONAL_CONDITION_TARGET_AREA_OR_ZONE: // 18
{
if (!unit)
return false;
uint32 zoneId, areaId;
unit->GetZoneAndAreaId(zoneId, areaId);
if (zoneId != reqValue && areaId != reqValue)
return false;
break;
}
case CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY: // 20
if (uint32(referencePlayer->GetMap()->GetDifficultyID()) != reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_ARENA_TYPE:
{
Battleground* bg = referencePlayer->GetBattleground();
if (!bg || !bg->isArena() || bg->GetArenaType() != reqValue)
return false;
break;
}
case CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE: // 25
if (referencePlayer->getRace() != reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS: // 26
if (referencePlayer->getClass() != reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE: // 27
if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getRace() != reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS: // 28
if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getClass() != reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS: // 29
if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE: // 30
{
if (!unit)
return false;
Creature const* const creature = unit->ToCreature();
if (!creature || creature->GetCreatureType() != reqValue)
return false;
break;
}
case CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP: // 32
if (referencePlayer->GetMapId() != reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX: // 38
// miscValue1 is title's bit index
if (miscValue1 != reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL: // 39
if (referencePlayer->getLevel() != reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL: // 40
if (!unit || unit->getLevel() != reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_ZONE: // 41
if (!unit || unit->GetZoneId() != reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW: // 46
if (!unit || unit->GetHealthPct() >= reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_BATTLE_PET_SPECIES: // 91
if (miscValue1 != reqValue)
return false;
break;
case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_QUALITY: // 145
{
if (!referencePlayer)
return false;
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
if (!follower || follower->PacketInfo.Quality != reqValue)
return false;
break;
}
case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_LEVEL: // 146
{
if (!referencePlayer)
return false;
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
if (!follower || follower->PacketInfo.FollowerLevel < reqValue)
return false;
break;
}
case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_ILVL: // 184
{
if (!referencePlayer)
return false;
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
if (!follower || follower->GetItemLevel() < reqValue)
return false;
break;
}
default:
break;
}
return true;
}
char const* CriteriaMgr::GetCriteriaTypeString(uint32 type)
{
return GetCriteriaTypeString(CriteriaTypes(type));
}
char const* CriteriaMgr::GetCriteriaTypeString(CriteriaTypes type)
{
switch (type)
{
case CRITERIA_TYPE_KILL_CREATURE:
return "KILL_CREATURE";
case CRITERIA_TYPE_WIN_BG:
return "TYPE_WIN_BG";
case CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
return "COMPLETE_RESEARCH";
case CRITERIA_TYPE_REACH_LEVEL:
return "REACH_LEVEL";
case CRITERIA_TYPE_REACH_SKILL_LEVEL:
return "REACH_SKILL_LEVEL";
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
return "COMPLETE_ACHIEVEMENT";
case CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
return "COMPLETE_QUEST_COUNT";
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
return "COMPLETE_DAILY_QUEST_DAILY";
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
return "COMPLETE_QUESTS_IN_ZONE";
case CRITERIA_TYPE_CURRENCY:
return "CURRENCY";
case CRITERIA_TYPE_DAMAGE_DONE:
return "DAMAGE_DONE";
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
return "COMPLETE_DAILY_QUEST";
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
return "COMPLETE_BATTLEGROUND";
case CRITERIA_TYPE_DEATH_AT_MAP:
return "DEATH_AT_MAP";
case CRITERIA_TYPE_DEATH:
return "DEATH";
case CRITERIA_TYPE_DEATH_IN_DUNGEON:
return "DEATH_IN_DUNGEON";
case CRITERIA_TYPE_COMPLETE_RAID:
return "COMPLETE_RAID";
case CRITERIA_TYPE_KILLED_BY_CREATURE:
return "KILLED_BY_CREATURE";
case CRITERIA_TYPE_KILLED_BY_PLAYER:
return "KILLED_BY_PLAYER";
case CRITERIA_TYPE_FALL_WITHOUT_DYING:
return "FALL_WITHOUT_DYING";
case CRITERIA_TYPE_DEATHS_FROM:
return "DEATHS_FROM";
case CRITERIA_TYPE_COMPLETE_QUEST:
return "COMPLETE_QUEST";
case CRITERIA_TYPE_BE_SPELL_TARGET:
return "BE_SPELL_TARGET";
case CRITERIA_TYPE_CAST_SPELL:
return "CAST_SPELL";
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
return "BG_OBJECTIVE_CAPTURE";
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
return "HONORABLE_KILL_AT_AREA";
case CRITERIA_TYPE_WIN_ARENA:
return "WIN_ARENA";
case CRITERIA_TYPE_PLAY_ARENA:
return "PLAY_ARENA";
case CRITERIA_TYPE_LEARN_SPELL:
return "LEARN_SPELL";
case CRITERIA_TYPE_HONORABLE_KILL:
return "HONORABLE_KILL";
case CRITERIA_TYPE_OWN_ITEM:
return "OWN_ITEM";
case CRITERIA_TYPE_WIN_RATED_ARENA:
return "WIN_RATED_ARENA";
case CRITERIA_TYPE_HIGHEST_TEAM_RATING:
return "HIGHEST_TEAM_RATING";
case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
return "HIGHEST_PERSONAL_RATING";
case CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return "LEARN_SKILL_LEVEL";
case CRITERIA_TYPE_USE_ITEM:
return "USE_ITEM";
case CRITERIA_TYPE_LOOT_ITEM:
return "LOOT_ITEM";
case CRITERIA_TYPE_EXPLORE_AREA:
return "EXPLORE_AREA";
case CRITERIA_TYPE_OWN_RANK:
return "OWN_RANK";
case CRITERIA_TYPE_BUY_BANK_SLOT:
return "BUY_BANK_SLOT";
case CRITERIA_TYPE_GAIN_REPUTATION:
return "GAIN_REPUTATION";
case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
return "GAIN_EXALTED_REPUTATION";
case CRITERIA_TYPE_VISIT_BARBER_SHOP:
return "VISIT_BARBER_SHOP";
case CRITERIA_TYPE_EQUIP_EPIC_ITEM:
return "EQUIP_EPIC_ITEM";
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
return "ROLL_NEED_ON_LOOT";
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
return "GREED_ON_LOOT";
case CRITERIA_TYPE_HK_CLASS:
return "HK_CLASS";
case CRITERIA_TYPE_HK_RACE:
return "HK_RACE";
case CRITERIA_TYPE_DO_EMOTE:
return "DO_EMOTE";
case CRITERIA_TYPE_HEALING_DONE:
return "HEALING_DONE";
case CRITERIA_TYPE_GET_KILLING_BLOWS:
return "GET_KILLING_BLOWS";
case CRITERIA_TYPE_EQUIP_ITEM:
return "EQUIP_ITEM";
case CRITERIA_TYPE_MONEY_FROM_VENDORS:
return "MONEY_FROM_VENDORS";
case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
return "GOLD_SPENT_FOR_TALENTS";
case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
return "NUMBER_OF_TALENT_RESETS";
case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
return "MONEY_FROM_QUEST_REWARD";
case CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
return "GOLD_SPENT_FOR_TRAVELLING";
case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
return "GOLD_SPENT_AT_BARBER";
case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
return "GOLD_SPENT_FOR_MAIL";
case CRITERIA_TYPE_LOOT_MONEY:
return "LOOT_MONEY";
case CRITERIA_TYPE_USE_GAMEOBJECT:
return "USE_GAMEOBJECT";
case CRITERIA_TYPE_BE_SPELL_TARGET2:
return "BE_SPELL_TARGET2";
case CRITERIA_TYPE_SPECIAL_PVP_KILL:
return "SPECIAL_PVP_KILL";
case CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
return "FISH_IN_GAMEOBJECT";
case CRITERIA_TYPE_ON_LOGIN:
return "ON_LOGIN";
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return "LEARN_SKILLLINE_SPELLS";
case CRITERIA_TYPE_WIN_DUEL:
return "WIN_DUEL";
case CRITERIA_TYPE_LOSE_DUEL:
return "LOSE_DUEL";
case CRITERIA_TYPE_KILL_CREATURE_TYPE:
return "KILL_CREATURE_TYPE";
case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
return "GOLD_EARNED_BY_AUCTIONS";
case CRITERIA_TYPE_CREATE_AUCTION:
return "CREATE_AUCTION";
case CRITERIA_TYPE_HIGHEST_AUCTION_BID:
return "HIGHEST_AUCTION_BID";
case CRITERIA_TYPE_WON_AUCTIONS:
return "WON_AUCTIONS";
case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
return "HIGHEST_AUCTION_SOLD";
case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
return "HIGHEST_GOLD_VALUE_OWNED";
case CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
return "GAIN_REVERED_REPUTATION";
case CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
return "GAIN_HONORED_REPUTATION";
case CRITERIA_TYPE_KNOWN_FACTIONS:
return "KNOWN_FACTIONS";
case CRITERIA_TYPE_LOOT_EPIC_ITEM:
return "LOOT_EPIC_ITEM";
case CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
return "RECEIVE_EPIC_ITEM";
case CRITERIA_TYPE_ROLL_NEED:
return "ROLL_NEED";
case CRITERIA_TYPE_ROLL_GREED:
return "ROLL_GREED";
case CRITERIA_TYPE_HIGHEST_HIT_DEALT:
return "HIT_DEALT";
case CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
return "HIT_RECEIVED";
case CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
return "TOTAL_DAMAGE_RECEIVED";
case CRITERIA_TYPE_HIGHEST_HEAL_CAST:
return "HIGHEST_HEAL_CAST";
case CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
return "TOTAL_HEALING_RECEIVED";
case CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
return "HIGHEST_HEALING_RECEIVED";
case CRITERIA_TYPE_QUEST_ABANDONED:
return "QUEST_ABANDONED";
case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
return "FLIGHT_PATHS_TAKEN";
case CRITERIA_TYPE_LOOT_TYPE:
return "LOOT_TYPE";
case CRITERIA_TYPE_CAST_SPELL2:
return "CAST_SPELL2";
case CRITERIA_TYPE_LEARN_SKILL_LINE:
return "LEARN_SKILL_LINE";
case CRITERIA_TYPE_EARN_HONORABLE_KILL:
return "EARN_HONORABLE_KILL";
case CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
return "ACCEPTED_SUMMONINGS";
case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
return "EARN_ACHIEVEMENT_POINTS";
case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
return "USE_LFD_TO_GROUP_WITH_PLAYERS";
case CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
return "SPENT_GOLD_GUILD_REPAIRS";
case CRITERIA_TYPE_REACH_GUILD_LEVEL:
return "REACH_GUILD_LEVEL";
case CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
return "CRAFT_ITEMS_GUILD";
case CRITERIA_TYPE_CATCH_FROM_POOL:
return "CATCH_FROM_POOL";
case CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
return "BUY_GUILD_BANK_SLOTS";
case CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
return "EARN_GUILD_ACHIEVEMENT_POINTS";
case CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
return "WIN_RATED_BATTLEGROUND";
case CRITERIA_TYPE_REACH_BG_RATING:
return "REACH_BG_RATING";
case CRITERIA_TYPE_BUY_GUILD_TABARD:
return "BUY_GUILD_TABARD";
case CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
return "COMPLETE_QUESTS_GUILD";
case CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
return "HONORABLE_KILLS_GUILD";
case CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
return "KILL_CREATURE_TYPE_GUILD";
case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
return "GUILD_CHALLENGE_TYPE";
case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
return "GUILD_CHALLENGE";
case CRITERIA_TYPE_LFR_DUNGEONS_COMPLETED:
return "LFR_DUNGEONS_COMPLETED";
case CRITERIA_TYPE_LFR_LEAVES:
return "LFR_LEAVES";
case CRITERIA_TYPE_LFR_VOTE_KICKS_INITIATED_BY_PLAYER:
return "LFR_VOTE_KICKS_INITIATED_BY_PLAYER";
case CRITERIA_TYPE_LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER:
return "LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER";
case CRITERIA_TYPE_BE_KICKED_FROM_LFR:
return "BE_KICKED_FROM_LFR";
case CRITERIA_TYPE_COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK:
return "COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK";
case CRITERIA_TYPE_COMPLETE_SCENARIO_COUNT:
return "COMPLETE_SCENARIO_COUNT";
case CRITERIA_TYPE_COMPLETE_SCENARIO:
return "COMPLETE_SCENARIO";
case CRITERIA_TYPE_OWN_BATTLE_PET:
return "OWN_BATTLE_PET";
case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT:
return "OWN_BATTLE_PET_COUNT";
case CRITERIA_TYPE_CAPTURE_BATTLE_PET:
return "CAPTURE_BATTLE_PET";
case CRITERIA_TYPE_WIN_PET_BATTLE:
return "WIN_PET_BATTLE";
case CRITERIA_TYPE_LEVEL_BATTLE_PET:
return "LEVEL_BATTLE_PET";
case CRITERIA_TYPE_CAPTURE_BATTLE_PET_CREDIT:
return "CAPTURE_BATTLE_PET_CREDIT";
case CRITERIA_TYPE_LEVEL_BATTLE_PET_CREDIT:
return "LEVEL_BATTLE_PET_CREDIT";
case CRITERIA_TYPE_ENTER_AREA:
return "ENTER_AREA";
case CRITERIA_TYPE_LEAVE_AREA:
return "LEAVE_AREA";
case CRITERIA_TYPE_COMPLETE_DUNGEON_ENCOUNTER:
return "COMPLETE_DUNGEON_ENCOUNTER";
case CRITERIA_TYPE_PLACE_GARRISON_BUILDING:
return "PLACE_GARRISON_BUILDING";
case CRITERIA_TYPE_UPGRADE_GARRISON_BUILDING:
return "UPGRADE_GARRISON_BUILDING";
case CRITERIA_TYPE_CONSTRUCT_GARRISON_BUILDING:
return "CONSTRUCT_GARRISON_BUILDING";
case CRITERIA_TYPE_UPGRADE_GARRISON:
return "UPGRADE_GARRISON";
case CRITERIA_TYPE_START_GARRISON_MISSION:
return "START_GARRISON_MISSION";
case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION_COUNT:
return "COMPLETE_GARRISON_MISSION_COUNT";
case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION:
return "COMPLETE_GARRISON_MISSION";
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_COUNT:
return "RECRUIT_GARRISON_FOLLOWER_COUNT";
case CRITERIA_TYPE_LEARN_GARRISON_BLUEPRINT_COUNT:
return "LEARN_GARRISON_BLUEPRINT_COUNT";
case CRITERIA_TYPE_COMPLETE_GARRISON_SHIPMENT:
return "COMPLETE_GARRISON_SHIPMENT";
case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_ITEM_LEVEL:
return "RAISE_GARRISON_FOLLOWER_ITEM_LEVEL";
case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_LEVEL:
return "RAISE_GARRISON_FOLLOWER_LEVEL";
case CRITERIA_TYPE_OWN_TOY:
return "OWN_TOY";
case CRITERIA_TYPE_OWN_TOY_COUNT:
return "OWN_TOY_COUNT";
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER:
return "RECRUIT_GARRISON_FOLLOWER";
case CRITERIA_TYPE_OWN_HEIRLOOMS:
return "OWN_HEIRLOOMS";
}
return "MISSING_TYPE";
}
CriteriaMgr* CriteriaMgr::Instance()
{
static CriteriaMgr instance;
return &instance;
}
//==========================================================
CriteriaMgr::~CriteriaMgr()
{
for (auto itr = _criteriaTrees.begin(); itr != _criteriaTrees.end(); ++itr)
delete itr->second;
for (auto itr = _criteria.begin(); itr != _criteria.end(); ++itr)
delete itr->second;
for (auto itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr)
delete itr->second;
}
void CriteriaMgr::LoadCriteriaModifiersTree()
{
uint32 oldMSTime = getMSTime();
if (sModifierTreeStore.GetNumRows() == 0)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 criteria modifiers.");
return;
}
// Load modifier tree nodes
for (uint32 i = 0; i < sModifierTreeStore.GetNumRows(); ++i)
{
ModifierTreeEntry const* tree = sModifierTreeStore.LookupEntry(i);
if (!tree)
continue;
ModifierTreeNode* node = new ModifierTreeNode();
node->Entry = tree;
_criteriaModifiers[node->Entry->ID] = node;
}
// Build tree
for (auto itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr)
{
if (!itr->second->Entry->Parent)
continue;
auto parent = _criteriaModifiers.find(itr->second->Entry->Parent);
if (parent != _criteriaModifiers.end())
parent->second->Children.push_back(itr->second);
}
TC_LOG_INFO("server.loading", ">> Loaded %u criteria modifiers in %u ms", uint32(_criteriaModifiers.size()), GetMSTimeDiffToNow(oldMSTime));
}
template
T GetEntry(std::unordered_map const& map, CriteriaTreeEntry const* tree)
{
CriteriaTreeEntry const* cur = tree;
auto itr = map.find(tree->ID);
while (itr == map.end())
{
if (!cur->Parent)
break;
cur = sCriteriaTreeStore.LookupEntry(cur->Parent);
if (!cur)
break;
itr = map.find(cur->ID);
}
if (itr == map.end())
return nullptr;
return itr->second;
};
void CriteriaMgr::LoadCriteriaList()
{
uint32 oldMSTime = getMSTime();
if (sCriteriaTreeStore.GetNumRows() == 0)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 criteria.");
return;
}
std::unordered_map achievementCriteriaTreeIds;
for (AchievementEntry const* achievement : sAchievementStore)
if (achievement->CriteriaTree)
achievementCriteriaTreeIds[achievement->CriteriaTree] = achievement;
std::unordered_map scenarioCriteriaTreeIds;
//for (ScenarioStepEntry const* scenarioStep : sScenarioStepStore)
// if (scenarioStep->CriteriaTreeID)
// scenarioCriteriaTreeIds[scenarioStep->CriteriaTreeID] = scenarioStep;
// Load criteria tree nodes
for (CriteriaTreeEntry const* tree : sCriteriaTreeStore)
{
// Find linked achievement
AchievementEntry const* achievement = GetEntry(achievementCriteriaTreeIds, tree);
ScenarioStepEntry const* scenarioStep = GetEntry(scenarioCriteriaTreeIds, tree);
if (!achievement && !scenarioStep)
continue;
CriteriaTree* criteriaTree = new CriteriaTree();
criteriaTree->ID = tree->ID;
criteriaTree->Achievement = achievement;
criteriaTree->ScenarioStep = scenarioStep;
criteriaTree->Entry = tree;
_criteriaTrees[criteriaTree->Entry->ID] = criteriaTree;
}
// Build tree
for (auto itr = _criteriaTrees.begin(); itr != _criteriaTrees.end(); ++itr)
{
if (!itr->second->Entry->Parent)
continue;
auto parent = _criteriaTrees.find(itr->second->Entry->Parent);
if (parent != _criteriaTrees.end())
{
parent->second->Children.push_back(itr->second);
while (parent != _criteriaTrees.end())
{
auto cur = parent;
parent = _criteriaTrees.find(parent->second->Entry->Parent);
if (parent == _criteriaTrees.end())
{
if (sCriteriaStore.LookupEntry(itr->second->Entry->CriteriaID))
_criteriaTreeByCriteria[itr->second->Entry->CriteriaID].push_back(cur->second);
}
}
}
else if (sCriteriaStore.LookupEntry(itr->second->Entry->CriteriaID))
_criteriaTreeByCriteria[itr->second->Entry->CriteriaID].push_back(itr->second);
}
// Load criteria
uint32 criterias = 0;
uint32 guildCriterias = 0;
uint32 scenarioCriterias = 0;
for (CriteriaEntry const* criteriaEntry : sCriteriaStore)
{
auto treeItr = _criteriaTreeByCriteria.find(criteriaEntry->ID);
if (treeItr == _criteriaTreeByCriteria.end())
continue;
Criteria* criteria = new Criteria();
criteria->ID = criteriaEntry->ID;
criteria->Entry = criteriaEntry;
auto mod = _criteriaModifiers.find(criteriaEntry->ModifierTreeId);
if (mod != _criteriaModifiers.end())
criteria->Modifier = mod->second;
_criteria[criteria->ID] = criteria;
for (CriteriaTree const* tree : treeItr->second)
{
if (AchievementEntry const* achievement = tree->Achievement)
{
if (achievement->Flags & ACHIEVEMENT_FLAG_GUILD)
criteria->FlagsCu |= CRITERIA_FLAG_CU_GUILD;
else if (achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT)
criteria->FlagsCu |= CRITERIA_FLAG_CU_ACCOUNT;
else
criteria->FlagsCu |= CRITERIA_FLAG_CU_PLAYER;
}
else if (tree->ScenarioStep)
criteria->FlagsCu |= CRITERIA_FLAG_CU_SCENARIO;
}
if (criteria->FlagsCu & (CRITERIA_FLAG_CU_PLAYER | CRITERIA_FLAG_CU_ACCOUNT))
{
++criterias;
_criteriasByType[criteriaEntry->Type].push_back(criteria);
}
if (criteria->FlagsCu & CRITERIA_FLAG_CU_GUILD)
{
++guildCriterias;
_guildCriteriasByType[criteriaEntry->Type].push_back(criteria);
}
if (criteria->FlagsCu & CRITERIA_FLAG_CU_SCENARIO)
{
++scenarioCriterias;
_scenarioCriteriasByType[criteriaEntry->Type].push_back(criteria);
}
if (criteriaEntry->StartTimer)
_criteriasByTimedType[criteriaEntry->StartEvent].push_back(criteria);
}
for (auto& p : _criteriaTrees)
const_cast(p.second)->Criteria = GetCriteria(p.second->Entry->CriteriaID);
TC_LOG_INFO("server.loading", ">> Loaded %u criteria, %u guild criteria and %u scenario criteria in %u ms.", criterias, guildCriterias, scenarioCriterias, GetMSTimeDiffToNow(oldMSTime));
}
void CriteriaMgr::LoadCriteriaData()
{
uint32 oldMSTime = getMSTime();
_criteriaDataMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM criteria_data");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 additional criteria data. DB table `criteria_data` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 criteria_id = fields[0].GetUInt32();
Criteria const* criteria = GetCriteria(criteria_id);
if (!criteria)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` contains data for non-existing criteria (Entry: %u). Ignored.", criteria_id);
continue;
}
uint32 dataType = fields[1].GetUInt8();
std::string scriptName = fields[4].GetString();
uint32 scriptId = 0;
if (!scriptName.empty())
{
if (dataType != CRITERIA_DATA_TYPE_SCRIPT)
TC_LOG_ERROR("sql.sql", "Table `criteria_data` contains a ScriptName for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
else
scriptId = sObjectMgr->GetScriptId(scriptName);
}
CriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId);
if (!data.IsValid(criteria))
continue;
// this will allocate empty data set storage
CriteriaDataSet& dataSet = _criteriaDataMap[criteria_id];
dataSet.SetCriteriaId(criteria_id);
// add real data only for not NONE data types
if (data.DataType != CRITERIA_DATA_TYPE_NONE)
dataSet.Add(data);
// counting data by and data types
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u additional criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
CriteriaTree const* CriteriaMgr::GetCriteriaTree(uint32 criteriaTreeId) const
{
auto itr = _criteriaTrees.find(criteriaTreeId);
if (itr == _criteriaTrees.end())
return nullptr;
return itr->second;
}
Criteria const* CriteriaMgr::GetCriteria(uint32 criteriaId) const
{
auto itr = _criteria.find(criteriaId);
if (itr == _criteria.end())
return nullptr;
return itr->second;
}
ModifierTreeNode const* CriteriaMgr::GetModifierTree(uint32 modifierTreeId) const
{
auto itr = _criteriaModifiers.find(modifierTreeId);
if (itr != _criteriaModifiers.end())
return itr->second;
return nullptr;
}