/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "CriteriaHandler.h"
#include "AchievementMgr.h"
#include "ArenaTeamMgr.h"
#include "AzeriteItem.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "BattlePetMgr.h"
#include "CollectionMgr.h"
#include "Containers.h"
#include "Creature.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GameTime.h"
#include "Garrison.h"
#include "Group.h"
#include "InstanceScript.h"
#include "Item.h"
#include "LanguageMgr.h"
#include "Log.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "RealmList.h"
#include "ReputationMgr.h"
#include "Scenario.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldSession.h"
bool CriteriaData::IsValid(Criteria const* criteria)
{
if (DataType >= MAX_CRITERIA_DATA_TYPE)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` for criteria (Entry: %u) contains a wrong data type (%u), ignored.", criteria->ID, DataType);
return false;
}
switch (criteria->Entry->Type)
{
case CRITERIA_TYPE_KILL_CREATURE:
case CRITERIA_TYPE_KILL_CREATURE_TYPE:
case CRITERIA_TYPE_WIN_BG:
case CRITERIA_TYPE_FALL_WITHOUT_DYING:
case CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
case CRITERIA_TYPE_CAST_SPELL:
case CRITERIA_TYPE_WIN_RATED_ARENA:
case CRITERIA_TYPE_DO_EMOTE:
case CRITERIA_TYPE_SPECIAL_PVP_KILL:
case CRITERIA_TYPE_WIN_DUEL:
case CRITERIA_TYPE_LOOT_TYPE:
case CRITERIA_TYPE_CAST_SPELL2:
case CRITERIA_TYPE_BE_SPELL_TARGET:
case CRITERIA_TYPE_BE_SPELL_TARGET2:
case CRITERIA_TYPE_EQUIP_ITEM_IN_SLOT:
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case CRITERIA_TYPE_HONORABLE_KILL:
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements
case CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
case CRITERIA_TYPE_GET_KILLING_BLOWS:
case CRITERIA_TYPE_REACH_LEVEL:
case CRITERIA_TYPE_ON_LOGIN:
case CRITERIA_TYPE_LOOT_ANY_ITEM:
case CRITERIA_TYPE_OBTAIN_ANY_ITEM:
break;
default:
if (DataType != CRITERIA_DATA_TYPE_SCRIPT)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` contains data for a non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->Entry->Type);
return false;
}
break;
}
switch (DataType)
{
case CRITERIA_DATA_TYPE_NONE:
case CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
return true;
case CRITERIA_DATA_TYPE_T_CREATURE:
if (!Creature.Id || !sObjectMgr->GetCreatureTemplate(Creature.Id))
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_CREATURE (%u) contains a non-existing creature id in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Creature.Id);
return false;
}
return true;
case CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!ClassRace.Class && !ClassRace.Race)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
criteria->ID, criteria->Entry->Type, DataType);
return false;
}
if (ClassRace.Class && ((1 << (ClassRace.Class-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing class in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, ClassRace.Class);
return false;
}
if (!Trinity::RaceMask{ RACEMASK_ALL_PLAYABLE }.HasRace(ClassRace.Race))
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing race in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, ClassRace.Race);
return false;
}
return true;
case CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (Health.Percent < 1 || Health.Percent > 100)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) contains a wrong percent value in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Health.Percent);
return false;
}
return true;
case CRITERIA_DATA_TYPE_S_AURA:
case CRITERIA_DATA_TYPE_T_AURA:
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(Aura.SpellId, DIFFICULTY_NONE);
if (!spellEntry)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell id in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, (DataType == CRITERIA_DATA_TYPE_S_AURA ? "CRITERIA_DATA_TYPE_S_AURA" : "CRITERIA_DATA_TYPE_T_AURA"), DataType, Aura.SpellId);
return false;
}
SpellEffectInfo const* effect = spellEntry->GetEffect(Aura.EffectIndex);
if (!effect)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell effect index in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, (DataType == CRITERIA_DATA_TYPE_S_AURA ? "CRITERIA_DATA_TYPE_S_AURA" : "CRITERIA_DATA_TYPE_T_AURA"), DataType, Aura.EffectIndex);
return false;
}
if (!effect->ApplyAuraName)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a non-aura spell effect (ID: %u Effect: %u), ignored.",
criteria->ID, criteria->Entry->Type, (DataType == CRITERIA_DATA_TYPE_S_AURA ? "CRITERIA_DATA_TYPE_S_AURA" : "CRITERIA_DATA_TYPE_T_AURA"), DataType, Aura.SpellId, Aura.EffectIndex);
return false;
}
return true;
}
case CRITERIA_DATA_TYPE_VALUE:
if (Value.ComparisonType >= COMP_TYPE_MAX)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_VALUE (%u) contains a wrong ComparisionType in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Value.ComparisonType);
return false;
}
return true;
case CRITERIA_DATA_TYPE_T_LEVEL:
if (Level.Min > STRONG_MAX_LEVEL)
{
TC_LOG_ERROR("sql.sql", "Table `CRITERIA_DATA` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_LEVEL (%u) contains a wrong minlevel in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Level.Min);
return false;
}
return true;
case CRITERIA_DATA_TYPE_T_GENDER:
if (Gender.Gender > GENDER_NONE)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_GENDER (%u) contains a wrong gender value in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Gender.Gender);
return false;
}
return true;
case CRITERIA_DATA_TYPE_SCRIPT:
if (!ScriptId)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_SCRIPT (%u) does not have a ScriptName set, ignored.",
criteria->ID, criteria->Entry->Type, DataType);
return false;
}
return true;
case CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
if (MapPlayers.MaxCount <= 0)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) contains a wrong max players count in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, MapPlayers.MaxCount);
return false;
}
return true;
case CRITERIA_DATA_TYPE_T_TEAM:
if (Team.Team != ALLIANCE && Team.Team != HORDE)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_TEAM (%u) contains an unknown team value in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Team.Team);
return false;
}
return true;
case CRITERIA_DATA_TYPE_S_DRUNK:
if (Drunk.State >= MAX_DRUNKEN)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_DRUNK (%u) contains an unknown drunken state value in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Drunk.State);
return false;
}
return true;
case CRITERIA_DATA_TYPE_HOLIDAY:
if (!sHolidaysStore.LookupEntry(Holiday.Id))
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_HOLIDAY (%u) contains an unknown holiday entry in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Holiday.Id);
return false;
}
return true;
case CRITERIA_DATA_TYPE_GAME_EVENT:
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (GameEvent.Id < 1 || GameEvent.Id >= events.size())
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_GAME_EVENT (%u) has unknown game_event in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, GameEvent.Id);
return false;
}
return true;
}
case CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
return true; // not check correctness node indexes
case CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM:
if (EquippedItem.Quality >= MAX_ITEM_QUALITY)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM (%u) contains an unknown quality state value in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, EquippedItem.Quality);
return false;
}
return true;
case CRITERIA_DATA_TYPE_MAP_ID:
if (!sMapStore.LookupEntry(Map.Id))
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_MAP_ID (%u) contains an unknown map entry in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, Map.Id);
}
return true;
case CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (!ClassRace.Class && !ClassRace.Race)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) should not have 0 in either value field. Ignored.",
criteria->ID, criteria->Entry->Type, DataType);
return false;
}
if (ClassRace.Class && ((1 << (ClassRace.Class-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing class entry in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, ClassRace.Class);
return false;
}
if (ClassRace.Race && ((UI64LIT(1) << (ClassRace.Race-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing race entry in value2 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, ClassRace.Race);
return false;
}
return true;
case CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
if (!sCharTitlesStore.LookupEntry(KnownTitle.Id))
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_KNOWN_TITLE (%u) contains an unknown title_id in value1 (%u), ignore.",
criteria->ID, criteria->Entry->Type, DataType, KnownTitle.Id);
return false;
}
return true;
case CRITERIA_DATA_TYPE_S_ITEM_QUALITY:
if (ItemQuality.Quality >= MAX_ITEM_QUALITY)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_ITEM_QUALITY (%u) contains an unknown quality state value in value1 (%u), ignored.",
criteria->ID, criteria->Entry->Type, DataType, ItemQuality.Quality);
return false;
}
return true;
default:
TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) contains data of a non-supported data type (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType);
return false;
}
}
bool CriteriaData::Meets(uint32 criteriaId, Player const* source, WorldObject const* target, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/) const
{
switch (DataType)
{
case CRITERIA_DATA_TYPE_NONE:
return true;
case CRITERIA_DATA_TYPE_T_CREATURE:
if (!target || target->GetTypeId() != TYPEID_UNIT)
return false;
return target->GetEntry() == Creature.Id;
case CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
if (ClassRace.Class && ClassRace.Class != target->ToPlayer()->getClass())
return false;
if (ClassRace.Race && ClassRace.Race != target->ToPlayer()->getRace())
return false;
return true;
case CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (source->GetTypeId() != TYPEID_PLAYER)
return false;
if (ClassRace.Class && ClassRace.Class != source->ToPlayer()->getClass())
return false;
if (ClassRace.Race && ClassRace.Race != source->ToPlayer()->getRace())
return false;
return true;
case CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return !target->ToPlayer()->HealthAbovePct(Health.Percent);
case CRITERIA_DATA_TYPE_S_AURA:
return source->HasAuraEffect(Aura.SpellId, uint8(Aura.EffectIndex));
case CRITERIA_DATA_TYPE_T_AURA:
{
if (!target)
return false;
Unit const* unitTarget = target->ToUnit();
if (!unitTarget)
return false;
return unitTarget->HasAuraEffect(Aura.SpellId, uint8(Aura.EffectIndex));
}
case CRITERIA_DATA_TYPE_VALUE:
return CompareValues(ComparisionType(Value.ComparisonType), miscValue1, Value.Value);
case CRITERIA_DATA_TYPE_T_LEVEL:
if (!target)
return false;
return target->GetLevelForTarget(source) >= Level.Min;
case CRITERIA_DATA_TYPE_T_GENDER:
{
if (!target)
return false;
Unit const* unitTarget = target->ToUnit();
if (!unitTarget)
return false;
return unitTarget->getGender() == Gender.Gender;
}
case CRITERIA_DATA_TYPE_SCRIPT:
{
Unit const* unitTarget = nullptr;
if (target)
unitTarget = target->ToUnit();
return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast(source), const_cast(unitTarget));
}
case CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
return source->GetMap()->GetPlayersCountExceptGMs() <= MapPlayers.MaxCount;
case CRITERIA_DATA_TYPE_T_TEAM:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return target->ToPlayer()->GetTeam() == Team.Team;
case CRITERIA_DATA_TYPE_S_DRUNK:
return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(Drunk.State);
case CRITERIA_DATA_TYPE_HOLIDAY:
return IsHolidayActive(HolidayIds(Holiday.Id));
case CRITERIA_DATA_TYPE_GAME_EVENT:
return IsEventActive(uint16(GameEvent.Id));
case CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
{
Battleground* bg = source->GetBattleground();
if (!bg)
return false;
uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
return score >= BattlegroundScore.Min && score <= BattlegroundScore.Max;
}
case CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
{
if (!source->IsInWorld())
return false;
class Map* map = source->GetMap();
if (!map->IsDungeon())
{
TC_LOG_ERROR("criteria", "Criteria system call CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for criteria %u in a non-dungeon/non-raid map %u",
DataType, criteriaId, map->GetId());
return false;
}
InstanceScript* instance = map->ToInstanceMap()->GetInstanceScript();
if (!instance)
{
TC_LOG_ERROR("criteria", "Criteria system call CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for criteria %u in map %u, but the map does not have an instance script.",
DataType, criteriaId, map->GetId());
return false;
}
Unit const* unitTarget = nullptr;
if (target)
unitTarget = target->ToUnit();
return instance->CheckAchievementCriteriaMeet(criteriaId, source, unitTarget, miscValue1);
}
case CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM:
{
Criteria const* entry = ASSERT_NOTNULL(sCriteriaMgr->GetCriteria(criteriaId));
uint32 itemId = (entry->Entry->Type == CRITERIA_TYPE_EQUIP_ITEM_IN_SLOT ? miscValue2 : miscValue1);
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
if (!itemTemplate)
return false;
return itemTemplate->GetBaseItemLevel() >= EquippedItem.ItemLevel && itemTemplate->GetQuality() >= EquippedItem.Quality;
}
case CRITERIA_DATA_TYPE_MAP_ID:
return source->GetMapId() == Map.Id;
case CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
{
if (CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(KnownTitle.Id))
return source && source->HasTitle(titleInfo->MaskID);
return false;
}
case CRITERIA_DATA_TYPE_S_ITEM_QUALITY:
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
if (!pProto)
return false;
return pProto->GetQuality() == ItemQuality.Quality;
}
default:
break;
}
return false;
}
bool CriteriaDataSet::Meets(Player const* source, WorldObject const* target, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/) const
{
for (CriteriaData const& data : _storage)
if (!data.Meets(_criteriaId, source, target, miscValue1, miscValue2))
return false;
return true;
}
CriteriaHandler::CriteriaHandler() { }
CriteriaHandler::~CriteriaHandler() { }
void CriteriaHandler::Reset()
{
for (auto iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
SendCriteriaProgressRemoved(iter->first);
_criteriaProgress.clear();
}
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
void CriteriaHandler::UpdateCriteria(CriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, WorldObject const* ref /*= nullptr*/, Player* referencePlayer /*= nullptr*/)
{
if (type >= CRITERIA_TYPE_TOTAL)
{
TC_LOG_DEBUG("criteria", "CriteriaHandler::UpdateCriteria: Wrong criteria type %u", type);
return;
}
if (!referencePlayer)
{
TC_LOG_DEBUG("criteria", "CriteriaHandler::UpdateCriteria: Player is NULL! Cant update criteria");
return;
}
// disable for gamemasters with GM-mode enabled
if (referencePlayer->IsGameMaster())
{
TC_LOG_DEBUG("criteria", "CriteriaHandler::UpdateCriteria: [Player %s GM mode on] %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD,
referencePlayer->GetName().c_str(), GetOwnerInfo().c_str(), CriteriaMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3);
return;
}
TC_LOG_DEBUG("criteria", "CriteriaHandler::UpdateCriteria(%s, %u, " UI64FMTD ", " UI64FMTD ", " UI64FMTD ") %s",
CriteriaMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3, GetOwnerInfo().c_str());
CriteriaList const& criteriaList = GetCriteriaByType(type, uint32(miscValue1));
for (Criteria const* criteria : criteriaList)
{
CriteriaTreeList const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID);
if (!CanUpdateCriteria(criteria, trees, miscValue1, miscValue2, miscValue3, ref, referencePlayer))
continue;
// requirements not found in the dbc
if (CriteriaDataSet const* data = sCriteriaMgr->GetCriteriaDataSet(criteria))
if (!data->Meets(referencePlayer, ref, uint32(miscValue1), uint32(miscValue2)))
continue;
switch (type)
{
// std. case: increment at 1
case CRITERIA_TYPE_WIN_BG:
case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case CRITERIA_TYPE_LOSE_DUEL:
case CRITERIA_TYPE_CREATE_AUCTION:
case CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */
case CRITERIA_TYPE_ROLL_NEED:
case CRITERIA_TYPE_ROLL_GREED:
case CRITERIA_TYPE_QUEST_ABANDONED:
case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case CRITERIA_TYPE_LOOT_ANY_ITEM:
case CRITERIA_TYPE_OBTAIN_ANY_ITEM:
case CRITERIA_TYPE_DEATH:
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case CRITERIA_TYPE_DEATH_AT_MAP:
case CRITERIA_TYPE_DEATH_IN_DUNGEON:
case CRITERIA_TYPE_KILLED_BY_CREATURE:
case CRITERIA_TYPE_KILLED_BY_PLAYER:
case CRITERIA_TYPE_DEATHS_FROM:
case CRITERIA_TYPE_BE_SPELL_TARGET:
case CRITERIA_TYPE_BE_SPELL_TARGET2:
case CRITERIA_TYPE_CAST_SPELL:
case CRITERIA_TYPE_CAST_SPELL2:
case CRITERIA_TYPE_WIN_RATED_ARENA:
case CRITERIA_TYPE_USE_ITEM:
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case CRITERIA_TYPE_DO_EMOTE:
case CRITERIA_TYPE_USE_GAMEOBJECT:
case CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case CRITERIA_TYPE_WIN_DUEL:
case CRITERIA_TYPE_HK_CLASS:
case CRITERIA_TYPE_HK_RACE:
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case CRITERIA_TYPE_HONORABLE_KILL:
case CRITERIA_TYPE_SPECIAL_PVP_KILL:
case CRITERIA_TYPE_GET_KILLING_BLOWS:
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case CRITERIA_TYPE_WIN_ARENA: // This also behaves like CRITERIA_TYPE_WIN_RATED_ARENA
case CRITERIA_TYPE_ON_LOGIN:
case CRITERIA_TYPE_PLACE_GARRISON_BUILDING:
case CRITERIA_TYPE_UPGRADE_GARRISON_BUILDING:
case CRITERIA_TYPE_HONOR_LEVEL_REACHED:
case CRITERIA_TYPE_PRESTIGE_REACHED:
case CRITERIA_TYPE_APPEARANCE_UNLOCKED_BY_SLOT:
case CRITERIA_TYPE_TRANSMOG_SET_UNLOCKED:
case CRITERIA_TYPE_COMPLETE_QUEST_ACCUMULATE:
case CRITERIA_TYPE_BOUGHT_ITEM_FROM_VENDOR:
case CRITERIA_TYPE_SOLD_ITEM_TO_VENDOR:
case CRITERIA_TYPE_TRAVELLED_TO_AREA:
SetCriteriaProgress(criteria, 1, referencePlayer, PROGRESS_ACCUMULATE);
break;
// std case: increment at miscValue1
case CRITERIA_TYPE_MONEY_FROM_VENDORS:
case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case CRITERIA_TYPE_LOOT_MONEY:
case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */
case CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case CRITERIA_TYPE_DAMAGE_DONE:
case CRITERIA_TYPE_HEALING_DONE:
case CRITERIA_TYPE_HEART_OF_AZEROTH_ARTIFACT_POWER_EARNED:
SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
break;
case CRITERIA_TYPE_KILL_CREATURE:
case CRITERIA_TYPE_KILL_CREATURE_TYPE:
case CRITERIA_TYPE_LOOT_TYPE:
case CRITERIA_TYPE_OWN_ITEM:
case CRITERIA_TYPE_LOOT_ITEM:
case CRITERIA_TYPE_CURRENCY:
SetCriteriaProgress(criteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE);
break;
// std case: high value at miscValue1
case CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
case CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case CRITERIA_TYPE_HIGHEST_HEAL_CAST:
case CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
case CRITERIA_TYPE_HEART_OF_AZEROTH_LEVEL_REACHED:
SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
break;
case CRITERIA_TYPE_REACH_LEVEL:
SetCriteriaProgress(criteria, referencePlayer->getLevel(), referencePlayer);
break;
case CRITERIA_TYPE_REACH_SKILL_LEVEL:
if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(criteria->Entry->Asset.SkillID))
SetCriteriaProgress(criteria, skillvalue, referencePlayer);
break;
case CRITERIA_TYPE_LEARN_SKILL_LEVEL:
if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(criteria->Entry->Asset.SkillID))
SetCriteriaProgress(criteria, maxSkillvalue, referencePlayer);
break;
case CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
SetCriteriaProgress(criteria, referencePlayer->GetRewardedQuestCount(), referencePlayer);
break;
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
{
time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
CriteriaProgress *progress = GetCriteriaProgress(criteria);
if (!miscValue1) // Login case.
{
// reset if player missed one day.
if (progress && progress->Date < (nextDailyResetTime - 2 * DAY))
SetCriteriaProgress(criteria, 0, referencePlayer, PROGRESS_SET);
continue;
}
ProgressType progressType;
if (!progress)
// 1st time. Start count.
progressType = PROGRESS_SET;
else if (progress->Date < (nextDailyResetTime - 2 * DAY))
// last progress is older than 2 days. Player missed 1 day => Restart count.
progressType = PROGRESS_SET;
else if (progress->Date < (nextDailyResetTime - DAY))
// last progress is between 1 and 2 days. => 1st time of the day.
progressType = PROGRESS_ACCUMULATE;
else
// last progress is within the day before the reset => Already counted today.
continue;
SetCriteriaProgress(criteria, 1, referencePlayer, progressType);
break;
}
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
{
if (miscValue1)
{
SetCriteriaProgress(criteria, 1, referencePlayer, PROGRESS_ACCUMULATE);
}
else // login case
{
uint32 counter = 0;
const RewardedQuestSet& rewQuests = referencePlayer->getRewardedQuests();
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
{
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
if (quest && quest->GetZoneOrSort() >= 0 && quest->GetZoneOrSort() == criteria->Entry->Asset.ZoneID)
++counter;
}
SetCriteriaProgress(criteria, counter, referencePlayer, PROGRESS_HIGHEST);
}
break;
}
case CRITERIA_TYPE_FALL_WITHOUT_DYING:
// miscValue1 is the ingame fallheight*100 as stored in dbc
SetCriteriaProgress(criteria, miscValue1, referencePlayer);
break;
case CRITERIA_TYPE_COMPLETE_QUEST:
case CRITERIA_TYPE_LEARN_SPELL:
case CRITERIA_TYPE_EXPLORE_AREA:
case CRITERIA_TYPE_VISIT_BARBER_SHOP:
case CRITERIA_TYPE_EQUIP_ITEM_IN_SLOT:
case CRITERIA_TYPE_EQUIP_ITEM:
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER:
case CRITERIA_TYPE_OWN_BATTLE_PET:
case CRITERIA_TYPE_ACTIVELY_REACH_LEVEL:
SetCriteriaProgress(criteria, 1, referencePlayer);
break;
case CRITERIA_TYPE_BUY_BANK_SLOT:
SetCriteriaProgress(criteria, referencePlayer->GetBankBagSlotCount(), referencePlayer);
break;
case CRITERIA_TYPE_GAIN_REPUTATION:
{
int32 reputation = referencePlayer->GetReputationMgr().GetReputation(criteria->Entry->Asset.FactionID);
if (reputation > 0)
SetCriteriaProgress(criteria, reputation, referencePlayer);
break;
}
case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
SetCriteriaProgress(criteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer);
break;
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case CRITERIA_TYPE_LEARN_SKILL_LINE:
{
uint32 spellCount = 0;
for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin();
spellIter != referencePlayer->GetSpellMap().end();
++spellIter)
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
if (skillIter->second->SkillLine == int32(criteria->Entry->Asset.SkillID))
{
// do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
++spellCount;
break;
}
}
}
SetCriteriaProgress(criteria, spellCount, referencePlayer);
break;
}
case CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
SetCriteriaProgress(criteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer);
break;
case CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
SetCriteriaProgress(criteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer);
break;
case CRITERIA_TYPE_KNOWN_FACTIONS:
SetCriteriaProgress(criteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer);
break;
case CRITERIA_TYPE_EARN_HONORABLE_KILL:
SetCriteriaProgress(criteria, referencePlayer->m_activePlayerData->LifetimeHonorableKills, referencePlayer);
break;
case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
SetCriteriaProgress(criteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST);
break;
case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
if (!miscValue1)
continue;
SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
break;
case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
{
uint32 reqTeamType = criteria->Entry->Asset.TeamType;
if (miscValue1)
{
if (miscValue2 != reqTeamType)
continue;
SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
}
else // login case
{
for (uint8 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
if (!teamId)
continue;
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
if (!team || team->GetType() != reqTeamType)
continue;
if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID()))
{
SetCriteriaProgress(criteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST);
break;
}
}
}
break;
}
case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT:
SetCriteriaProgress(criteria, referencePlayer->GetSession()->GetBattlePetMgr()->GetPetUniqueSpeciesCount(), referencePlayer);
break;
case CRITERIA_TYPE_REACH_GUILD_LEVEL:
SetCriteriaProgress(criteria, miscValue1, referencePlayer);
break;
// FIXME: not triggered in code as result, need to implement
case CRITERIA_TYPE_COMPLETE_RAID:
case CRITERIA_TYPE_PLAY_ARENA:
case CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case CRITERIA_TYPE_OWN_RANK:
case CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
case CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
case CRITERIA_TYPE_CATCH_FROM_POOL:
case CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
case CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
case CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
case CRITERIA_TYPE_REACH_BG_RATING:
case CRITERIA_TYPE_BUY_GUILD_TABARD:
case CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
case CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
case CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
case CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
case CRITERIA_TYPE_LFR_DUNGEONS_COMPLETED:
case CRITERIA_TYPE_LFR_LEAVES:
case CRITERIA_TYPE_LFR_VOTE_KICKS_INITIATED_BY_PLAYER:
case CRITERIA_TYPE_LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER:
case CRITERIA_TYPE_BE_KICKED_FROM_LFR:
case CRITERIA_TYPE_COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK:
case CRITERIA_TYPE_COMPLETE_SCENARIO_COUNT:
case CRITERIA_TYPE_COMPLETE_SCENARIO:
case CRITERIA_TYPE_CAPTURE_BATTLE_PET:
case CRITERIA_TYPE_WIN_PET_BATTLE:
case CRITERIA_TYPE_LEVEL_BATTLE_PET:
case CRITERIA_TYPE_CAPTURE_BATTLE_PET_CREDIT:
case CRITERIA_TYPE_LEVEL_BATTLE_PET_CREDIT:
case CRITERIA_TYPE_ENTER_AREA:
case CRITERIA_TYPE_LEAVE_AREA:
case CRITERIA_TYPE_COMPLETE_DUNGEON_ENCOUNTER:
case CRITERIA_TYPE_CONSTRUCT_GARRISON_BUILDING:
case CRITERIA_TYPE_UPGRADE_GARRISON:
case CRITERIA_TYPE_START_GARRISON_MISSION:
case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION_COUNT:
case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION:
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_COUNT:
case CRITERIA_TYPE_LEARN_GARRISON_BLUEPRINT_COUNT:
case CRITERIA_TYPE_COMPLETE_GARRISON_SHIPMENT:
case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_ITEM_LEVEL:
case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_LEVEL:
case CRITERIA_TYPE_OWN_TOY:
case CRITERIA_TYPE_OWN_TOY_COUNT:
case CRITERIA_TYPE_OWN_HEIRLOOMS:
case CRITERIA_TYPE_SURVEY_GAMEOBJECT:
case CRITERIA_TYPE_CLEAR_DIGSITE:
case CRITERIA_TYPE_MANUAL_COMPLETE_CRITERIA:
case CRITERIA_TYPE_COMPLETE_CHALLENGE_MODE_GUILD:
case CRITERIA_TYPE_DEFEAT_CREATURE_GROUP:
case CRITERIA_TYPE_COMPLETE_CHALLENGE_MODE:
case CRITERIA_TYPE_SEND_EVENT:
case CRITERIA_TYPE_COOK_RECIPES_GUILD:
case CRITERIA_TYPE_EARN_PET_BATTLE_ACHIEVEMENT_POINTS:
case CRITERIA_TYPE_SEND_EVENT_SCENARIO:
case CRITERIA_TYPE_RELEASE_SPIRIT:
case CRITERIA_TYPE_OWN_PET:
case CRITERIA_TYPE_GARRISON_COMPLETE_DUNGEON_ENCOUNTER:
case CRITERIA_TYPE_COMPLETE_LFG_DUNGEON:
case CRITERIA_TYPE_LFG_VOTE_KICKS_INITIATED_BY_PLAYER:
case CRITERIA_TYPE_LFG_VOTE_KICKS_NOT_INIT_BY_PLAYER:
case CRITERIA_TYPE_BE_KICKED_FROM_LFG:
case CRITERIA_TYPE_LFG_LEAVES:
case CRITERIA_TYPE_COUNT_OF_LFG_QUEUE_BOOSTS_BY_TANK:
case CRITERIA_TYPE_REACH_AREATRIGGER_WITH_ACTIONSET:
case CRITERIA_TYPE_START_ORDER_HALL_MISSION:
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_WITH_QUALITY:
case CRITERIA_TYPE_ARTIFACT_POWER_EARNED:
case CRITERIA_TYPE_ARTIFACT_TRAITS_UNLOCKED:
case CRITERIA_TYPE_ORDER_HALL_TALENT_LEARNED:
case CRITERIA_TYPE_ORDER_HALL_RECRUIT_TROOP:
case CRITERIA_TYPE_COMPLETE_WORLD_QUEST:
case CRITERIA_TYPE_GAIN_PARAGON_REPUTATION:
case CRITERIA_TYPE_EARN_HONOR_XP:
case CRITERIA_TYPE_RELIC_TALENT_UNLOCKED:
case CRITERIA_TYPE_REACH_ACCOUNT_HONOR_LEVEL:
case CRITERIA_TYPE_MYTHIC_KEYSTONE_COMPLETED:
case CRITERIA_TYPE_APPLY_CONDUIT:
case CRITERIA_TYPE_CONVERT_ITEMS_TO_CURRENCY:
case CRITERIA_TYPE_EXPANSION_LEVEL:
case CRITERIA_TYPE_OWN_ITEM_MODIFIED_APPEARANCE:
break; // Not implemented yet :(
}
for (CriteriaTree const* tree : *trees)
{
if (IsCompletedCriteriaTree(tree))
CompletedCriteriaTree(tree, referencePlayer);
AfterCriteriaTreeUpdate(tree, referencePlayer);
}
}
}
void CriteriaHandler::UpdateTimedCriteria(uint32 timeDiff)
{
if (!_timeCriteriaTrees.empty())
{
for (auto itr = _timeCriteriaTrees.begin(); itr != _timeCriteriaTrees.end();)
{
// Time is up, remove timer and reset progress
if (itr->second <= timeDiff)
{
CriteriaTree const* criteriaTree = sCriteriaMgr->GetCriteriaTree(itr->first);
if (criteriaTree->Criteria)
RemoveCriteriaProgress(criteriaTree->Criteria);
itr = _timeCriteriaTrees.erase(itr);
}
else
{
itr->second -= timeDiff;
++itr;
}
}
}
}
void CriteriaHandler::StartCriteriaTimer(CriteriaStartEvent startEvent, uint32 entry, uint32 timeLost /* = 0 */)
{
CriteriaList const& criteriaList = sCriteriaMgr->GetTimedCriteriaByType(startEvent);
for (Criteria const* criteria : criteriaList)
{
if (criteria->Entry->StartAsset != int32(entry))
continue;
CriteriaTreeList const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID);
bool canStart = false;
for (CriteriaTree const* tree : *trees)
{
if (_timeCriteriaTrees.find(tree->ID) == _timeCriteriaTrees.end() && !IsCompletedCriteriaTree(tree))
{
// Start the timer
if (criteria->Entry->StartTimer * uint32(IN_MILLISECONDS) > timeLost)
{
_timeCriteriaTrees[tree->ID] = criteria->Entry->StartTimer * IN_MILLISECONDS - timeLost;
canStart = true;
}
}
}
if (!canStart)
continue;
// and at client too
SetCriteriaProgress(criteria, 0, nullptr, PROGRESS_SET);
}
}
void CriteriaHandler::RemoveCriteriaTimer(CriteriaStartEvent startEvent, uint32 entry)
{
CriteriaList const& criteriaList = sCriteriaMgr->GetTimedCriteriaByType(startEvent);
for (Criteria const* criteria : criteriaList)
{
if (criteria->Entry->StartAsset != int32(entry))
continue;
CriteriaTreeList const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID);
// Remove the timer from all trees
for (CriteriaTree const* tree : *trees)
_timeCriteriaTrees.erase(tree->ID);
// remove progress
RemoveCriteriaProgress(criteria);
}
}
CriteriaProgress* CriteriaHandler::GetCriteriaProgress(Criteria const* entry)
{
auto iter = _criteriaProgress.find(entry->ID);
if (iter == _criteriaProgress.end())
return nullptr;
return &iter->second;
}
void CriteriaHandler::SetCriteriaProgress(Criteria const* criteria, uint64 changeValue, Player* referencePlayer, ProgressType progressType)
{
// Don't allow to cheat - doing timed criteria without timer active
CriteriaTreeList const* trees = nullptr;
if (criteria->Entry->StartTimer)
{
trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID);
if (!trees)
return;
bool hasTreeForTimed = false;
for (CriteriaTree const* tree : *trees)
{
auto timedIter = _timeCriteriaTrees.find(tree->ID);
if (timedIter != _timeCriteriaTrees.end())
{
hasTreeForTimed = true;
break;
}
}
if (!hasTreeForTimed)
return;
}
TC_LOG_DEBUG("criteria", "CriteriaHandler::SetCriteriaProgress(%u, " UI64FMTD ") for %s", criteria->ID, changeValue, GetOwnerInfo().c_str());
CriteriaProgress* progress = GetCriteriaProgress(criteria);
if (!progress)
{
// not create record for 0 counter but allow it for timed criteria
// we will need to send 0 progress to client to start the timer
if (changeValue == 0 && !criteria->Entry->StartTimer)
return;
progress = &_criteriaProgress[criteria->ID];
progress->Counter = changeValue;
}
else
{
uint64 newValue = 0;
switch (progressType)
{
case PROGRESS_SET:
newValue = changeValue;
break;
case PROGRESS_ACCUMULATE:
{
// avoid overflow
uint64 max_value = std::numeric_limits::max();
newValue = max_value - progress->Counter > changeValue ? progress->Counter + changeValue : max_value;
break;
}
case PROGRESS_HIGHEST:
newValue = progress->Counter < changeValue ? changeValue : progress->Counter;
break;
}
// not update (not mark as changed) if counter will have same value
if (progress->Counter == newValue && !criteria->Entry->StartTimer)
return;
progress->Counter = newValue;
}
progress->Changed = true;
progress->Date = GameTime::GetGameTime(); // set the date to the latest update.
progress->PlayerGUID = referencePlayer ? referencePlayer->GetGUID() : ObjectGuid::Empty;
Seconds timeElapsed = Seconds::zero();
if (criteria->Entry->StartTimer)
{
ASSERT(trees);
for (CriteriaTree const* tree : *trees)
{
auto timedIter = _timeCriteriaTrees.find(tree->ID);
if (timedIter != _timeCriteriaTrees.end())
{
// Client expects this in packet
timeElapsed = Seconds(criteria->Entry->StartTimer - (timedIter->second / IN_MILLISECONDS));
// Remove the timer, we wont need it anymore
if (IsCompletedCriteriaTree(tree))
_timeCriteriaTrees.erase(timedIter);
}
}
}
SendCriteriaUpdate(criteria, progress, timeElapsed, true);
}
void CriteriaHandler::RemoveCriteriaProgress(Criteria const* criteria)
{
if (!criteria)
return;
auto criteriaProgress = _criteriaProgress.find(criteria->ID);
if (criteriaProgress == _criteriaProgress.end())
return;
SendCriteriaProgressRemoved(criteria->ID);
_criteriaProgress.erase(criteriaProgress);
}
bool CriteriaHandler::IsCompletedCriteriaTree(CriteriaTree const* tree)
{
if (!CanCompleteCriteriaTree(tree))
return false;
uint64 requiredCount = tree->Entry->Amount;
switch (CriteriaTreeOperator(tree->Entry->Operator))
{
case CriteriaTreeOperator::Complete:
return tree->Criteria && IsCompletedCriteria(tree->Criteria, requiredCount);
case CriteriaTreeOperator::NotComplete:
return !tree->Criteria || !IsCompletedCriteria(tree->Criteria, requiredCount);
case CriteriaTreeOperator::CompleteAll:
for (CriteriaTree const* node : tree->Children)
if (!IsCompletedCriteriaTree(node))
return false;
return true;
case CriteriaTreeOperator::Sum:
{
uint64 progress = 0;
CriteriaMgr::WalkCriteriaTree(tree, [this, &progress](CriteriaTree const* criteriaTree)
{
if (criteriaTree->Criteria)
if (CriteriaProgress const* criteriaProgress = GetCriteriaProgress(criteriaTree->Criteria))
progress += criteriaProgress->Counter;
});
return progress >= requiredCount;
}
case CriteriaTreeOperator::Highest:
{
uint64 progress = 0;
CriteriaMgr::WalkCriteriaTree(tree, [this, &progress](CriteriaTree const* criteriaTree)
{
if (criteriaTree->Criteria)
if (CriteriaProgress const* criteriaProgress = GetCriteriaProgress(criteriaTree->Criteria))
if (criteriaProgress->Counter > progress)
progress = criteriaProgress->Counter;
});
return progress >= requiredCount;
}
case CriteriaTreeOperator::StartedAtLeast:
{
uint64 progress = 0;
for (CriteriaTree const* node : tree->Children)
if (node->Criteria)
if (CriteriaProgress const* criteriaProgress = GetCriteriaProgress(node->Criteria))
if (criteriaProgress->Counter >= 1)
if (++progress >= requiredCount)
return true;
return false;
}
case CriteriaTreeOperator::CompleteAtLeast:
{
uint64 progress = 0;
for (CriteriaTree const* node : tree->Children)
if (IsCompletedCriteriaTree(node))
if (++progress >= requiredCount)
return true;
return false;
}
case CriteriaTreeOperator::ProgressBar:
{
uint64 progress = 0;
CriteriaMgr::WalkCriteriaTree(tree, [this, &progress](CriteriaTree const* criteriaTree)
{
if (criteriaTree->Criteria)
if (CriteriaProgress const* criteriaProgress = GetCriteriaProgress(criteriaTree->Criteria))
progress += criteriaProgress->Counter * criteriaTree->Entry->Amount;
});
return progress >= requiredCount;
}
default:
break;
}
return false;
}
bool CriteriaHandler::CanUpdateCriteriaTree(Criteria const* criteria, CriteriaTree const* tree, Player* referencePlayer) const
{
if ((tree->Entry->GetFlags().HasFlag(CriteriaTreeFlags::HordeOnly) && referencePlayer->GetTeam() != HORDE) ||
(tree->Entry->GetFlags().HasFlag(CriteriaTreeFlags::AllianceOnly) && referencePlayer->GetTeam() != ALLIANCE))
{
TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteriaTree: (Id: %u Type %s CriteriaTree %u) Wrong faction",
criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Entry->ID);
return false;
}
return true;
}
bool CriteriaHandler::CanCompleteCriteriaTree(CriteriaTree const* /*tree*/)
{
return true;
}
bool CriteriaHandler::IsCompletedCriteria(Criteria const* criteria, uint64 requiredAmount)
{
CriteriaProgress const* progress = GetCriteriaProgress(criteria);
if (!progress)
return false;
switch (CriteriaTypes(criteria->Entry->Type))
{
case CRITERIA_TYPE_WIN_BG:
case CRITERIA_TYPE_KILL_CREATURE:
case CRITERIA_TYPE_REACH_LEVEL:
case CRITERIA_TYPE_REACH_GUILD_LEVEL:
case CRITERIA_TYPE_REACH_SKILL_LEVEL:
case CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
case CRITERIA_TYPE_DAMAGE_DONE:
case CRITERIA_TYPE_HEALING_DONE:
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case CRITERIA_TYPE_FALL_WITHOUT_DYING:
case CRITERIA_TYPE_BE_SPELL_TARGET:
case CRITERIA_TYPE_BE_SPELL_TARGET2:
case CRITERIA_TYPE_CAST_SPELL:
case CRITERIA_TYPE_CAST_SPELL2:
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case CRITERIA_TYPE_HONORABLE_KILL:
case CRITERIA_TYPE_EARN_HONORABLE_KILL:
case CRITERIA_TYPE_OWN_ITEM:
case CRITERIA_TYPE_WIN_RATED_ARENA:
case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
case CRITERIA_TYPE_USE_ITEM:
case CRITERIA_TYPE_LOOT_ITEM:
case CRITERIA_TYPE_BUY_BANK_SLOT:
case CRITERIA_TYPE_GAIN_REPUTATION:
case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
case CRITERIA_TYPE_VISIT_BARBER_SHOP:
case CRITERIA_TYPE_EQUIP_ITEM_IN_SLOT:
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case CRITERIA_TYPE_HK_CLASS:
case CRITERIA_TYPE_HK_RACE:
case CRITERIA_TYPE_DO_EMOTE:
case CRITERIA_TYPE_EQUIP_ITEM:
case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case CRITERIA_TYPE_LOOT_MONEY:
case CRITERIA_TYPE_USE_GAMEOBJECT:
case CRITERIA_TYPE_SPECIAL_PVP_KILL:
case CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case CRITERIA_TYPE_WIN_DUEL:
case CRITERIA_TYPE_LOOT_TYPE:
case CRITERIA_TYPE_LEARN_SKILL_LINE:
case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case CRITERIA_TYPE_GET_KILLING_BLOWS:
case CRITERIA_TYPE_CURRENCY:
case CRITERIA_TYPE_PLACE_GARRISON_BUILDING:
case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT:
case CRITERIA_TYPE_APPEARANCE_UNLOCKED_BY_SLOT:
case CRITERIA_TYPE_GAIN_PARAGON_REPUTATION:
case CRITERIA_TYPE_EARN_HONOR_XP:
case CRITERIA_TYPE_RELIC_TALENT_UNLOCKED:
case CRITERIA_TYPE_REACH_ACCOUNT_HONOR_LEVEL:
case CRITERIA_TYPE_HEART_OF_AZEROTH_ARTIFACT_POWER_EARNED:
case CRITERIA_TYPE_HEART_OF_AZEROTH_LEVEL_REACHED:
case CRITERIA_TYPE_COMPLETE_QUEST_ACCUMULATE:
case CRITERIA_TYPE_BOUGHT_ITEM_FROM_VENDOR:
case CRITERIA_TYPE_SOLD_ITEM_TO_VENDOR:
case CRITERIA_TYPE_TRAVELLED_TO_AREA:
return progress->Counter >= requiredAmount;
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
case CRITERIA_TYPE_COMPLETE_QUEST:
case CRITERIA_TYPE_LEARN_SPELL:
case CRITERIA_TYPE_EXPLORE_AREA:
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER:
case CRITERIA_TYPE_OWN_BATTLE_PET:
case CRITERIA_TYPE_HONOR_LEVEL_REACHED:
case CRITERIA_TYPE_PRESTIGE_REACHED:
case CRITERIA_TYPE_ACTIVELY_REACH_LEVEL:
case CRITERIA_TYPE_TRANSMOG_SET_UNLOCKED:
return progress->Counter >= 1;
case CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return progress->Counter >= (requiredAmount * 75);
case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
return progress->Counter >= 9000;
case CRITERIA_TYPE_WIN_ARENA:
return requiredAmount && progress->Counter >= requiredAmount;
case CRITERIA_TYPE_ON_LOGIN:
return true;
// handle all statistic-only criteria here
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case CRITERIA_TYPE_DEATH_AT_MAP:
case CRITERIA_TYPE_DEATH:
case CRITERIA_TYPE_DEATH_IN_DUNGEON:
case CRITERIA_TYPE_KILLED_BY_CREATURE:
case CRITERIA_TYPE_KILLED_BY_PLAYER:
case CRITERIA_TYPE_DEATHS_FROM:
case CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case CRITERIA_TYPE_MONEY_FROM_VENDORS:
case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case CRITERIA_TYPE_LOSE_DUEL:
case CRITERIA_TYPE_KILL_CREATURE_TYPE:
case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case CRITERIA_TYPE_CREATE_AUCTION:
case CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case CRITERIA_TYPE_WON_AUCTIONS:
case CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case CRITERIA_TYPE_KNOWN_FACTIONS:
case CRITERIA_TYPE_LOOT_ANY_ITEM:
case CRITERIA_TYPE_OBTAIN_ANY_ITEM:
case CRITERIA_TYPE_ROLL_NEED:
case CRITERIA_TYPE_ROLL_GREED:
case CRITERIA_TYPE_QUEST_ABANDONED:
case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
default:
break;
}
return false;
}
bool CriteriaHandler::CanUpdateCriteria(Criteria const* criteria, CriteriaTreeList const* trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const* ref, Player* referencePlayer)
{
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_CRITERIA, criteria->ID, nullptr))
{
TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Disabled", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type));
return false;
}
bool treeRequirementPassed = false;
for (CriteriaTree const* tree : *trees)
{
if (!CanUpdateCriteriaTree(criteria, tree, referencePlayer))
continue;
treeRequirementPassed = true;
break;
}
if (!treeRequirementPassed)
return false;
if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, miscValue3, ref, referencePlayer))
{
TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Requirements not satisfied", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type));
return false;
}
if (criteria->Modifier && !ModifierTreeSatisfied(criteria->Modifier, miscValue1, miscValue2, ref, referencePlayer))
{
TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Requirements have not been satisfied", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type));
return false;
}
if (!ConditionsSatisfied(criteria, referencePlayer))
{
TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Conditions have not been satisfied", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type));
return false;
}
return true;
}
bool CriteriaHandler::ConditionsSatisfied(Criteria const* criteria, Player* referencePlayer) const
{
if (!criteria->Entry->FailEvent)
return true;
switch (CriteriaFailEvent(criteria->Entry->FailEvent))
{
case CriteriaFailEvent::LeaveBattleground:
if (!referencePlayer->InBattleground())
return false;
break;
case CriteriaFailEvent::ModifyPartyStatus:
if (referencePlayer->GetGroup())
return false;
break;
default:
break;
}
return true;
}
bool CriteriaHandler::RequirementsSatisfied(Criteria const* criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const* ref, Player* referencePlayer) const
{
switch (CriteriaTypes(criteria->Entry->Type))
{
case CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case CRITERIA_TYPE_CREATE_AUCTION:
case CRITERIA_TYPE_FALL_WITHOUT_DYING:
case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case CRITERIA_TYPE_GET_KILLING_BLOWS:
case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
case CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
case CRITERIA_TYPE_HIGHEST_HEAL_CAST:
case CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case CRITERIA_TYPE_HONORABLE_KILL:
case CRITERIA_TYPE_LOOT_ANY_ITEM:
case CRITERIA_TYPE_LOOT_MONEY:
case CRITERIA_TYPE_LOSE_DUEL:
case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case CRITERIA_TYPE_MONEY_FROM_VENDORS:
case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case CRITERIA_TYPE_OBTAIN_ANY_ITEM:
case CRITERIA_TYPE_QUEST_ABANDONED:
case CRITERIA_TYPE_REACH_GUILD_LEVEL:
case CRITERIA_TYPE_ROLL_GREED:
case CRITERIA_TYPE_ROLL_NEED:
case CRITERIA_TYPE_SPECIAL_PVP_KILL:
case CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case CRITERIA_TYPE_VISIT_BARBER_SHOP:
case CRITERIA_TYPE_WIN_DUEL:
case CRITERIA_TYPE_WIN_RATED_ARENA:
case CRITERIA_TYPE_WON_AUCTIONS:
case CRITERIA_TYPE_COMPLETE_QUEST_ACCUMULATE:
case CRITERIA_TYPE_BOUGHT_ITEM_FROM_VENDOR:
case CRITERIA_TYPE_SOLD_ITEM_TO_VENDOR:
if (!miscValue1)
return false;
break;
case CRITERIA_TYPE_BUY_BANK_SLOT:
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
case CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
case CRITERIA_TYPE_KNOWN_FACTIONS:
case CRITERIA_TYPE_REACH_LEVEL:
case CRITERIA_TYPE_ON_LOGIN:
case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT:
break;
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
if (!RequiredAchievementSatisfied(criteria->Entry->Asset.AchievementID))
return false;
break;
case CRITERIA_TYPE_WIN_BG:
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case CRITERIA_TYPE_DEATH_AT_MAP:
if (!miscValue1 || uint32(criteria->Entry->Asset.MapID) != referencePlayer->GetMapId())
return false;
break;
case CRITERIA_TYPE_KILL_CREATURE:
case CRITERIA_TYPE_KILLED_BY_CREATURE:
if (!miscValue1 || uint32(criteria->Entry->Asset.CreatureID) != miscValue1)
return false;
break;
case CRITERIA_TYPE_REACH_SKILL_LEVEL:
case CRITERIA_TYPE_LEARN_SKILL_LEVEL:
// update at loading or specific skill update
if (miscValue1 && miscValue1 != uint32(criteria->Entry->Asset.SkillID))
return false;
break;
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
if (miscValue1)
{
Quest const* quest = sObjectMgr->GetQuestTemplate(miscValue1);
if (!quest || quest->GetZoneOrSort() != criteria->Entry->Asset.ZoneID)
return false;
}
break;
case CRITERIA_TYPE_DEATH:
{
if (!miscValue1)
return false;
break;
}
case CRITERIA_TYPE_DEATH_IN_DUNGEON:
{
if (!miscValue1)
return false;
Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId());
if (!map || !map->IsDungeon())
return false;
//FIXME: work only for instances where max == min for players
if (map->ToInstanceMap()->GetMaxPlayers() != uint32(criteria->Entry->Asset.GroupSize))
return false;
break;
}
case CRITERIA_TYPE_KILLED_BY_PLAYER:
if (!miscValue1 || !ref || ref->GetTypeId() != TYPEID_PLAYER)
return false;
break;
case CRITERIA_TYPE_DEATHS_FROM:
if (!miscValue1 || miscValue2 != uint32(criteria->Entry->Asset.DamageType))
return false;
break;
case CRITERIA_TYPE_COMPLETE_QUEST:
{
// if miscValues != 0, it contains the questID.
if (miscValue1)
{
if (miscValue1 != uint32(criteria->Entry->Asset.QuestID))
return false;
}
else
{
// login case.
if (!referencePlayer->GetQuestRewardStatus(criteria->Entry->Asset.QuestID))
return false;
}
if (CriteriaDataSet const* data = sCriteriaMgr->GetCriteriaDataSet(criteria))
if (!data->Meets(referencePlayer, ref))
return false;
break;
}
case CRITERIA_TYPE_BE_SPELL_TARGET:
case CRITERIA_TYPE_BE_SPELL_TARGET2:
case CRITERIA_TYPE_CAST_SPELL:
case CRITERIA_TYPE_CAST_SPELL2:
if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.SpellID))
return false;
break;
case CRITERIA_TYPE_LEARN_SPELL:
if (miscValue1 && miscValue1 != uint32(criteria->Entry->Asset.SpellID))
return false;
if (!referencePlayer->HasSpell(criteria->Entry->Asset.SpellID))
return false;
break;
case CRITERIA_TYPE_LOOT_TYPE:
// miscValue1 = itemId - miscValue2 = count of item loot
// miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored)
if (!miscValue1 || !miscValue2 || !miscValue3 || miscValue3 != uint32(criteria->Entry->Asset.LootType))
return false;
break;
case CRITERIA_TYPE_OWN_ITEM:
if (miscValue1 && uint32(criteria->Entry->Asset.ItemID) != miscValue1)
return false;
break;
case CRITERIA_TYPE_USE_ITEM:
case CRITERIA_TYPE_LOOT_ITEM:
case CRITERIA_TYPE_EQUIP_ITEM:
if (!miscValue1 || uint32(criteria->Entry->Asset.ItemID )!= miscValue1)
return false;
break;
case CRITERIA_TYPE_EXPLORE_AREA:
{
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(criteria->Entry->Asset.WorldMapOverlayID);
if (!worldOverlayEntry)
break;
bool matchFound = false;
for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
{
AreaTableEntry const* area = sAreaTableStore.LookupEntry(worldOverlayEntry->AreaID[j]);
if (!area)
break;
if (area->AreaBit < 0)
continue;
uint16 playerIndexOffset = uint16(uint32(area->AreaBit) / 64);
if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE)
continue;
uint64 mask = uint64(1) << (area->AreaBit % 64);
if (referencePlayer->m_activePlayerData->ExploredZones[playerIndexOffset] & mask)
{
matchFound = true;
break;
}
}
if (!matchFound)
return false;
break;
}
case CRITERIA_TYPE_GAIN_REPUTATION:
if (miscValue1 && miscValue1 != uint32(criteria->Entry->Asset.FactionID))
return false;
break;
case CRITERIA_TYPE_EQUIP_ITEM_IN_SLOT:
case CRITERIA_TYPE_APPEARANCE_UNLOCKED_BY_SLOT:
// miscValue1 = EquipmentSlot miscValue2 = itemid | itemModifiedAppearanceId
if (!miscValue2 || miscValue1 != uint32(criteria->Entry->Asset.EquipmentSlot))
return false;
break;
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
{
// miscValue1 = itemid miscValue2 = diced value
if (!miscValue1 || miscValue2 != uint32(criteria->Entry->Asset.RollValue))
return false;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!proto)
return false;
break;
}
case CRITERIA_TYPE_DO_EMOTE:
if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.EmoteID))
return false;
break;
case CRITERIA_TYPE_DAMAGE_DONE:
case CRITERIA_TYPE_HEALING_DONE:
if (!miscValue1)
return false;
if (CriteriaFailEvent(criteria->Entry->FailEvent) == CriteriaFailEvent::LeaveBattleground)
{
if (!referencePlayer->InBattleground())
return false;
// map specific case (BG in fact) expected player targeted damage/heal
if (!ref || ref->GetTypeId() != TYPEID_PLAYER)
return false;
}
break;
case CRITERIA_TYPE_USE_GAMEOBJECT:
case CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.GameObjectID))
return false;
break;
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case CRITERIA_TYPE_LEARN_SKILL_LINE:
if (miscValue1 && miscValue1 != uint32(criteria->Entry->Asset.SkillID))
return false;
break;
case CRITERIA_TYPE_HK_CLASS:
if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.ClassID))
return false;
break;
case CRITERIA_TYPE_HK_RACE:
if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.RaceID))
return false;
break;
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.ObjectiveId))
return false;
break;
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case CRITERIA_TYPE_TRAVELLED_TO_AREA:
if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.AreaID))
return false;
break;
case CRITERIA_TYPE_CURRENCY:
if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0
|| miscValue1 != uint32(criteria->Entry->Asset.CurrencyID))
return false;
break;
case CRITERIA_TYPE_WIN_ARENA:
if (miscValue1 != uint32(criteria->Entry->Asset.MapID))
return false;
break;
case CRITERIA_TYPE_HIGHEST_TEAM_RATING:
return false;
case CRITERIA_TYPE_PLACE_GARRISON_BUILDING:
case CRITERIA_TYPE_CONSTRUCT_GARRISON_BUILDING:
if (miscValue1 != uint32(criteria->Entry->Asset.GarrBuildingID))
return false;
break;
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER:
if (miscValue1 != uint32(criteria->Entry->Asset.GarrFollowerID))
return false;
break;
case CRITERIA_TYPE_TRANSMOG_SET_UNLOCKED:
if (miscValue1 != uint32(criteria->Entry->Asset.TransmogSetGroupID))
return false;
break;
case CRITERIA_TYPE_ACTIVELY_REACH_LEVEL:
if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.PlayerLevel))
return false;
default:
break;
}
return true;
}
bool CriteriaHandler::ModifierTreeSatisfied(ModifierTreeNode const* tree, uint64 miscValue1, uint64 miscValue2, WorldObject const* ref, Player* referencePlayer) const
{
switch (ModifierTreeOperator(tree->Entry->Operator))
{
case ModifierTreeOperator::SingleTrue:
return tree->Entry->Type && ModifierSatisfied(tree->Entry, miscValue1, miscValue2, ref, referencePlayer);
case ModifierTreeOperator::SingleFalse:
return tree->Entry->Type && !ModifierSatisfied(tree->Entry, miscValue1, miscValue2, ref, referencePlayer);
case ModifierTreeOperator::All:
for (ModifierTreeNode const* node : tree->Children)
if (!ModifierTreeSatisfied(node, miscValue1, miscValue2, ref, referencePlayer))
return false;
return true;
case ModifierTreeOperator::Some:
{
int8 requiredAmount = std::max(tree->Entry->Amount, 1);
for (ModifierTreeNode const* node : tree->Children)
if (ModifierTreeSatisfied(node, miscValue1, miscValue2, ref, referencePlayer))
if (!--requiredAmount)
return true;
return false;
}
default:
break;
}
return false;
}
bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint64 miscValue1, uint64 miscValue2, WorldObject const* ref, Player* referencePlayer) const
{
uint32 reqValue = modifier->Asset;
uint32 secondaryAsset = modifier->SecondaryAsset;
uint32 tertiaryAsset = modifier->TertiaryAsset;
switch (ModifierTreeType(modifier->Type))
{
case ModifierTreeType::PlayerInebriationLevelEqualOrGreaterThan: // 1
{
uint32 inebriation = std::min(std::max(referencePlayer->GetDrunkValue(), *referencePlayer->m_playerData->FakeInebriation), 100u);
if (inebriation < reqValue)
return false;
break;
}
case ModifierTreeType::PlayerMeetsCondition: // 2
{
PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(reqValue);
if (!playerCondition || !ConditionMgr::IsPlayerMeetingCondition(referencePlayer, playerCondition))
return false;
break;
}
case ModifierTreeType::MinimumItemLevel: // 3
{
// miscValue1 is itemid
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!item || item->GetBaseItemLevel() < reqValue)
return false;
break;
}
case ModifierTreeType::TargetCreatureId: // 4
if (!ref || ref->GetEntry() != reqValue)
return false;
break;
case ModifierTreeType::TargetIsPlayer: // 5
if (!ref || ref->GetTypeId() != TYPEID_PLAYER)
return false;
break;
case ModifierTreeType::TargetIsDead: // 6
if (!ref || !ref->IsUnit() || ref->ToUnit()->IsAlive())
return false;
break;
case ModifierTreeType::TargetIsOppositeFaction: // 7
if (!ref || !referencePlayer->IsHostileTo(ref))
return false;
break;
case ModifierTreeType::PlayerHasAura: // 8
if (!referencePlayer->HasAura(reqValue))
return false;
break;
case ModifierTreeType::PlayerHasAuraEffect: // 9
if (!referencePlayer->HasAuraType(AuraType(reqValue)))
return false;
break;
case ModifierTreeType::TargetHasAura: // 10
if (!ref || !ref->IsUnit() || !ref->ToUnit()->HasAura(reqValue))
return false;
break;
case ModifierTreeType::TargetHasAuraEffect: // 11
if (!ref || !ref->IsUnit() || !ref->ToUnit()->HasAuraType(AuraType(reqValue)))
return false;
break;
case ModifierTreeType::TargetHasAuraState: // 12
if (!ref || !ref->IsUnit() || !ref->ToUnit()->HasAuraState(AuraStateType(reqValue)))
return false;
break;
case ModifierTreeType::PlayerHasAuraState: // 13
if (!referencePlayer->HasAuraState(AuraStateType(reqValue)))
return false;
break;
case ModifierTreeType::ItemQualityIsAtLeast: // 14
{
// miscValue1 is itemid
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!item || item->GetQuality() < reqValue)
return false;
break;
}
case ModifierTreeType::ItemQualityIsExactly: // 15
{
// miscValue1 is itemid
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
if (!item || item->GetQuality() != reqValue)
return false;
break;
}
case ModifierTreeType::PlayerIsAlive: // 16
if (referencePlayer->isDead())
return false;
break;
case ModifierTreeType::PlayerIsInArea: // 17
{
uint32 zoneId, areaId;
referencePlayer->GetZoneAndAreaId(zoneId, areaId);
if (zoneId != reqValue && areaId != reqValue)
return false;
break;
}
case ModifierTreeType::TargetIsInArea: // 18
{
if (!ref)
return false;
uint32 zoneId, areaId;
ref->GetZoneAndAreaId(zoneId, areaId);
if (zoneId != reqValue && areaId != reqValue)
return false;
break;
}
case ModifierTreeType::ItemId: // 19
if (miscValue1 != reqValue)
return false;
break;
case ModifierTreeType::LegacyDungeonDifficulty: // 20
{
DifficultyEntry const* difficulty = sDifficultyStore.LookupEntry(referencePlayer->GetMap()->GetDifficultyID());
if (!difficulty || difficulty->OldEnumValue == -1 || uint32(difficulty->OldEnumValue) != reqValue)
return false;
break;
}
case ModifierTreeType::PlayerToTargetLevelDeltaGreaterThan: // 21
if (!ref || !ref->IsUnit() || referencePlayer->getLevel() < ref->ToUnit()->getLevel() + reqValue)
return false;
break;
case ModifierTreeType::TargetToPlayerLevelDeltaGreaterThan: // 22
if (!ref || !ref->IsUnit() || referencePlayer->getLevel() + reqValue < ref->ToUnit()->getLevel())
return false;
break;
case ModifierTreeType::PlayerLevelEqualTargetLevel: // 23
if (!ref || !ref->IsUnit() || referencePlayer->getLevel() != ref->ToUnit()->getLevel())
return false;
break;
case ModifierTreeType::PlayerInArenaWithTeamSize: // 24
{
Battleground* bg = referencePlayer->GetBattleground();
if (!bg || !bg->isArena() || bg->GetArenaType() != reqValue)
return false;
break;
}
case ModifierTreeType::PlayerRace: // 25
if (referencePlayer->getRace() != reqValue)
return false;
break;
case ModifierTreeType::PlayerClass: // 26
if (referencePlayer->getClass() != reqValue)
return false;
break;
case ModifierTreeType::TargetRace: // 27
if (!ref || !ref->IsUnit() || ref->ToUnit()->getRace() != reqValue)
return false;
break;
case ModifierTreeType::TargetClass: // 28
if (!ref || !ref->IsUnit() || ref->ToUnit()->getClass() != reqValue)
return false;
break;
case ModifierTreeType::LessThanTappers: // 29
if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= reqValue)
return false;
break;
case ModifierTreeType::CreatureType: // 30
{
if (!ref)
return false;
if (!ref->IsUnit() || ref->ToUnit()->GetCreatureType() != reqValue)
return false;
break;
}
case ModifierTreeType::CreatureFamily: // 31
{
if (!ref)
return false;
if (!ref->IsCreature() || ref->ToCreature()->GetCreatureTemplate()->family != CreatureFamily(reqValue))
return false;
break;
}
case ModifierTreeType::PlayerMap: // 32
if (referencePlayer->GetMapId() != reqValue)
return false;
break;
case ModifierTreeType::ClientVersionEqualOrLessThan: // 33
if (reqValue < sRealmList->GetMinorMajorBugfixVersionForBuild(realm.Build))
return false;
break;
case ModifierTreeType::BattlePetTeamLevel: // 34
for (WorldPackets::BattlePet::BattlePetSlot const& slot : referencePlayer->GetSession()->GetBattlePetMgr()->GetSlots())
if (slot.Pet.Level < reqValue)
return false;
break;
case ModifierTreeType::PlayerIsNotInParty: // 35
if (referencePlayer->GetGroup())
return false;
break;
case ModifierTreeType::PlayerIsInParty: // 36
if (!referencePlayer->GetGroup())
return false;
break;
case ModifierTreeType::HasPersonalRatingEqualOrGreaterThan: // 37
if (referencePlayer->GetMaxPersonalArenaRatingRequirement(0) < reqValue)
return false;
break;
case ModifierTreeType::HasTitle: // 38
if (!referencePlayer->HasTitle(reqValue))
return false;
break;
case ModifierTreeType::PlayerLevelEqual: // 39
if (referencePlayer->getLevel() != reqValue)
return false;
break;
case ModifierTreeType::TargetLevelEqual: // 40
if (!ref || ref->GetLevelForTarget(referencePlayer) != reqValue)
return false;
break;
case ModifierTreeType::PlayerIsInZone: // 41
{
uint32 zoneId = referencePlayer->GetAreaId();
if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId))
if (areaEntry->Flags[0] & AREA_FLAG_UNK9)
zoneId = areaEntry->ParentAreaID;
if (zoneId != reqValue)
return false;
break;
}
case ModifierTreeType::TargetIsInZone: // 42
{
if (!ref)
return false;
uint32 zoneId = ref->GetAreaId();
if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId))
if (areaEntry->Flags[0] & AREA_FLAG_UNK9)
zoneId = areaEntry->ParentAreaID;
if (zoneId != reqValue)
return false;
break;
}
case ModifierTreeType::PlayerHealthBelowPercent: // 43
if (referencePlayer->GetHealthPct() > float(reqValue))
return false;
break;
case ModifierTreeType::PlayerHealthAbovePercent: // 44
if (referencePlayer->GetHealthPct() < float(reqValue))
return false;
break;
case ModifierTreeType::PlayerHealthEqualsPercent: // 45
if (referencePlayer->GetHealthPct() != float(reqValue))
return false;
break;
case ModifierTreeType::TargetHealthBelowPercent: // 46
if (!ref || !ref->IsUnit() || ref->ToUnit()->GetHealthPct() > float(reqValue))
return false;
break;
case ModifierTreeType::TargetHealthAbovePercent: // 47
if (!ref || !ref->IsUnit() || ref->ToUnit()->GetHealthPct() < float(reqValue))
return false;
break;
case ModifierTreeType::TargetHealthEqualsPercent: // 48
if (!ref || !ref->IsUnit() || ref->ToUnit()->GetHealthPct() != float(reqValue))
return false;
break;
case ModifierTreeType::PlayerHealthBelowValue: // 49
if (referencePlayer->GetHealth() > reqValue)
return false;
break;
case ModifierTreeType::PlayerHealthAboveValue: // 50
if (referencePlayer->GetHealth() < reqValue)
return false;
break;
case ModifierTreeType::PlayerHealthEqualsValue: // 51
if (referencePlayer->GetHealth() != reqValue)
return false;
break;
case ModifierTreeType::TargetHealthBelowValue: // 52
if (!ref || !ref->IsUnit() || ref->ToUnit()->GetHealth() > reqValue)
return false;
break;
case ModifierTreeType::TargetHealthAboveValue: // 53
if (!ref || !ref->IsUnit() || ref->ToUnit()->GetHealth() < reqValue)
return false;
break;
case ModifierTreeType::TargetHealthEqualsValue: // 54
if (!ref || !ref->IsUnit() || ref->ToUnit()->GetHealth() != reqValue)
return false;
break;
case ModifierTreeType::TargetIsPlayerAndMeetsCondition: // 55
{
if (!ref || !ref->IsPlayer())
return false;
PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(reqValue);
if (!playerCondition || !ConditionMgr::IsPlayerMeetingCondition(ref->ToPlayer(), playerCondition))
return false;
break;
}
case ModifierTreeType::PlayerHasMoreThanAchievementPoints: // 56
if (referencePlayer->GetAchievementPoints() <= reqValue)
return false;
break;
case ModifierTreeType::PlayerInLfgDungeon: // 57
if (!ConditionMgr::GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus::InLFGDungeon))
return false;
break;
case ModifierTreeType::PlayerInRandomLfgDungeon: // 58
if (!ConditionMgr::GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus::InLFGRandomDungeon))
return false;
break;
case ModifierTreeType::PlayerInFirstRandomLfgDungeon: // 59
if (!ConditionMgr::GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus::InLFGFirstRandomDungeon))
return false;
break;
case ModifierTreeType::PlayerInRankedArenaMatch: // 60
{
Battleground const* bg = referencePlayer->GetBattleground();
if (!bg || !bg->isArena() || !bg->isRated())
return false;
break;
}
case ModifierTreeType::PlayerInGuildParty: // 61 NYI
return false;
case ModifierTreeType::PlayerGuildReputationEqualOrGreaterThan: // 62
if (referencePlayer->GetReputationMgr().GetReputation(1168) < int32(reqValue))
return false;
break;
case ModifierTreeType::PlayerInRatedBattleground: // 63
{
Battleground const* bg = referencePlayer->GetBattleground();
if (!bg || !bg->isBattleground() || !bg->isRated())
return false;
break;
}
case ModifierTreeType::PlayerBattlegroundRatingEqualOrGreaterThan: // 64
if (referencePlayer->GetRBGPersonalRating() < reqValue)
return false;
break;
case ModifierTreeType::ResearchProjectRarity: // 65 NYI
case ModifierTreeType::ResearchProjectBranch: // 66 NYI
return false;
case ModifierTreeType::WorldStateExpression: // 67
if (WorldStateExpressionEntry const* worldStateExpression = sWorldStateExpressionStore.LookupEntry(reqValue))
return ConditionMgr::IsPlayerMeetingExpression(referencePlayer, worldStateExpression);
return false;
case ModifierTreeType::DungeonDifficulty: // 68
if (referencePlayer->GetMap()->GetDifficultyID() != reqValue)
return false;
break;
case ModifierTreeType::PlayerLevelEqualOrGreaterThan: // 69
if (referencePlayer->getLevel() < reqValue)
return false;
break;
case ModifierTreeType::TargetLevelEqualOrGreaterThan: // 70
if (!ref || !ref->IsUnit() || ref->ToUnit()->getLevel() < reqValue)
return false;
break;
case ModifierTreeType::PlayerLevelEqualOrLessThan: // 71
if (referencePlayer->getLevel() > reqValue)
return false;
break;
case ModifierTreeType::TargetLevelEqualOrLessThan: // 72
if (!ref || !ref->IsUnit() || ref->ToUnit()->getLevel() > reqValue)
return false;
break;
case ModifierTreeType::ModifierTree: // 73
if (ModifierTreeNode const* nextModifierTree = sCriteriaMgr->GetModifierTree(reqValue))
return ModifierTreeSatisfied(nextModifierTree, miscValue1, miscValue2, ref, referencePlayer);
return false;
case ModifierTreeType::PlayerScenario: // 74
{
Scenario const* scenario = referencePlayer->GetScenario();
if (!scenario || scenario->GetEntry()->ID != reqValue)
return false;
break;
}
case ModifierTreeType::TillersReputationGreaterThan: // 75
if (referencePlayer->GetReputationMgr().GetReputation(1272) < int32(reqValue))
return false;
break;
case ModifierTreeType::BattlePetAchievementPointsEqualOrGreaterThan: // 76
{
auto getRootAchievementCategory = [](AchievementEntry const* achievement)
{
int16 category = achievement->Category;
do
{
Achievement_CategoryEntry const* categoryEntry = sAchievementCategoryStore.LookupEntry(category);
if (!categoryEntry || categoryEntry->Parent == -1)
break;
category = categoryEntry->Parent;
} while (true);
return category;
};
uint32 petAchievementPoints = 0;
for (uint32 achievementId : referencePlayer->GetCompletedAchievementIds())
{
AchievementEntry const* achievement = sAchievementStore.AssertEntry(achievementId);
if (getRootAchievementCategory(achievement) == ACHIVEMENT_CATEGORY_PET_BATTLES)
petAchievementPoints += uint32(achievement->Points);
}
if (petAchievementPoints < reqValue)
return false;
break;
}
case ModifierTreeType::UniqueBattlePetsEqualOrGreaterThan: // 77
if (referencePlayer->GetSession()->GetBattlePetMgr()->GetPetUniqueSpeciesCount() < reqValue)
return false;
break;
case ModifierTreeType::BattlePetType: // 78
{
BattlePetSpeciesEntry const* speciesEntry = sBattlePetSpeciesStore.LookupEntry(miscValue1);
if (!speciesEntry || speciesEntry->PetTypeEnum != int32(reqValue))
return false;
break;
}
case ModifierTreeType::BattlePetHealthPercentLessThan: // 79 NYI - use target battle pet here, the one we were just battling
return false;
case ModifierTreeType::GuildGroupMemberCountEqualOrGreaterThan: // 80
{
uint32 guildMemberCount = 0;
if (Group const* group = referencePlayer->GetGroup())
for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
if (itr->GetSource()->GetGuildId() == referencePlayer->GetGuildId())
++guildMemberCount;
if (guildMemberCount < reqValue)
return false;
break;
}
case ModifierTreeType::BattlePetOpponentCreatureId: // 81 NYI
return false;
case ModifierTreeType::PlayerScenarioStep: // 82
{
Scenario const* scenario = referencePlayer->GetScenario();
if (!scenario)
return false;
if (scenario->GetStep()->OrderIndex != (reqValue - 1))
return false;
break;
}
case ModifierTreeType::ChallengeModeMedal: // 83
return false; // OBSOLETE
case ModifierTreeType::PlayerOnQuest: // 84
if (referencePlayer->FindQuestSlot(reqValue) == MAX_QUEST_LOG_SIZE)
return false;
break;
case ModifierTreeType::ExaltedWithFaction: // 85
if (referencePlayer->GetReputationMgr().GetReputation(reqValue) < 42000)
return false;
break;
case ModifierTreeType::EarnedAchievementOnAccount: // 86
case ModifierTreeType::EarnedAchievementOnPlayer: // 87
if (!referencePlayer->HasAchieved(reqValue))
return false;
break;
case ModifierTreeType::OrderOfTheCloudSerpentReputationGreaterThan: // 88
if (referencePlayer->GetReputationMgr().GetReputation(1271) < int32(reqValue))
return false;
break;
case ModifierTreeType::BattlePetQuality: // 89 NYI
case ModifierTreeType::BattlePetFightWasPVP: // 90 NYI
return false;
case ModifierTreeType::BattlePetSpecies: // 91
if (miscValue1 != reqValue)
return false;
break;
case ModifierTreeType::ServerExpansionEqualOrGreaterThan: // 92
if (sWorld->getIntConfig(CONFIG_EXPANSION) < reqValue)
return false;
break;
case ModifierTreeType::PlayerHasBattlePetJournalLock: // 93
if (!referencePlayer->GetSession()->GetBattlePetMgr()->HasJournalLock())
return false;
break;
case ModifierTreeType::FriendshipRepReactionIsMet: // 94
{
FriendshipRepReactionEntry const* friendshipRepReaction = sFriendshipRepReactionStore.LookupEntry(reqValue);
if (!friendshipRepReaction)
return false;
FriendshipReputationEntry const* friendshipReputation = sFriendshipReputationStore.LookupEntry(friendshipRepReaction->FriendshipRepID);
if (!friendshipReputation)
return false;
if (referencePlayer->GetReputation(friendshipReputation->FactionID) < int32(friendshipRepReaction->ReactionThreshold))
return false;
break;
}
case ModifierTreeType::ReputationWithFactionIsEqualOrGreaterThan: // 95
if (referencePlayer->GetReputationMgr().GetReputation(reqValue) < int32(secondaryAsset))
return false;
break;
case ModifierTreeType::ItemClassAndSubclass: // 96
{
ItemTemplate const* item = sObjectMgr->GetItemTemplate(miscValue1);
if (!item || item->GetClass() != reqValue || item->GetSubClass() != secondaryAsset)
return false;
break;
}
case ModifierTreeType::PlayerGender: // 97
if (referencePlayer->getGender() != uint8(reqValue))
return false;
break;
case ModifierTreeType::PlayerNativeGender: // 98
if (referencePlayer->GetNativeSex() != uint8(reqValue))
return false;
break;
case ModifierTreeType::PlayerSkillEqualOrGreaterThan: // 99
if (referencePlayer->GetPureSkillValue(reqValue) < uint16(secondaryAsset))
return false;
break;
case ModifierTreeType::PlayerLanguageSkillEqualOrGreaterThan: // 100
{
auto languageDescs = sLanguageMgr->GetLanguageDescById(Language(reqValue));
bool hasLanguageSkil = std::any_of(languageDescs.begin(), languageDescs.end(), [&](std::pair const& desc)
{
return referencePlayer->GetSkillValue(desc.second.SkillId) >= secondaryAsset;
});
if (!hasLanguageSkil)
return false;
break;
}
case ModifierTreeType::PlayerIsInNormalPhase: // 101
if (!PhasingHandler::InDbPhaseShift(referencePlayer, 0, 0, 0))
return false;
break;
case ModifierTreeType::PlayerIsInPhase: // 102
if (!PhasingHandler::InDbPhaseShift(referencePlayer, 0, reqValue, 0))
return false;
break;
case ModifierTreeType::PlayerIsInPhaseGroup: // 103
if (!PhasingHandler::InDbPhaseShift(referencePlayer, 0, 0, reqValue))
return false;
break;
case ModifierTreeType::PlayerKnowsSpell: // 104
if (!referencePlayer->HasSpell(reqValue))
return false;
break;
case ModifierTreeType::PlayerHasItemQuantity: // 105
if (referencePlayer->GetItemCount(reqValue, false) < secondaryAsset)
return false;
break;
case ModifierTreeType::PlayerExpansionLevelEqualOrGreaterThan: // 106
if (referencePlayer->GetSession()->GetExpansion() < reqValue)
return false;
break;
case ModifierTreeType::PlayerHasAuraWithLabel: // 107
if (!referencePlayer->HasAura([labelId = reqValue](Aura const* aura) { return aura->GetSpellInfo()->HasLabel(labelId); }))
return false;
break;
case ModifierTreeType::PlayersRealmWorldState: // 108
if (sWorld->getWorldState(reqValue) != secondaryAsset)
return false;
break;
case ModifierTreeType::TimeBetween: // 109
{
ByteBuffer unpacker;
unpacker << reqValue;
time_t from = unpacker.ReadPackedTime();
unpacker.rpos(0);
unpacker.wpos(0);
unpacker << secondaryAsset;
time_t to = unpacker.ReadPackedTime();
if (GameTime::GetGameTime() < from || GameTime::GetGameTime() > to)
return false;
break;
}
case ModifierTreeType::PlayerHasCompletedQuest: // 110
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(reqValue))
if (!(referencePlayer->m_activePlayerData->QuestCompleted[((questBit - 1) >> 6)] & (UI64LIT(1) << ((questBit - 1) & 63))))
return false;
break;
case ModifierTreeType::PlayerIsReadyToTurnInQuest: // 111
if (referencePlayer->GetQuestStatus(reqValue) != QUEST_STATUS_COMPLETE)
return false;
break;
case ModifierTreeType::PlayerHasCompletedQuestObjective: // 112
{
QuestObjective const* objective = sObjectMgr->GetQuestObjective(reqValue);
if (!objective)
return false;
Quest const* quest = sObjectMgr->GetQuestTemplate(objective->QuestID);
if (!quest)
return false;
uint16 slot = referencePlayer->FindQuestSlot(objective->QuestID);
if (slot >= MAX_QUEST_LOG_SIZE || referencePlayer->GetQuestRewardStatus(objective->QuestID) || !referencePlayer->IsQuestObjectiveComplete(slot, quest, *objective))
return false;
break;
}
case ModifierTreeType::PlayerHasExploredArea: // 113
{
AreaTableEntry const* areaTable = sAreaTableStore.LookupEntry(reqValue);
if (!areaTable)
return false;
if (areaTable->AreaBit <= 0)
break; // success
uint32 playerIndexOffset = uint32(areaTable->AreaBit) / 64;
if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE)
break;
if (!(referencePlayer->m_activePlayerData->ExploredZones[playerIndexOffset] & (UI64LIT(1) << (areaTable->AreaBit % 64))))
return false;
break;
}
case ModifierTreeType::PlayerHasItemQuantityIncludingBank: // 114
if (referencePlayer->GetItemCount(reqValue, true) < secondaryAsset)
return false;
break;
case ModifierTreeType::Weather: // 115
if (referencePlayer->GetMap()->GetZoneWeather(referencePlayer->GetZoneId()) != WeatherState(reqValue))
return false;
break;
case ModifierTreeType::PlayerFaction: // 116
{
ChrRacesEntry const* race = sChrRacesStore.LookupEntry(referencePlayer->getRace());
if (!race)
return false;
FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(race->FactionID);
if (!faction)
return false;
int32 factionIndex = -1;
if (faction->FactionGroup & FACTION_MASK_HORDE)
factionIndex = 0;
else if (faction->FactionGroup & FACTION_MASK_ALLIANCE)
factionIndex = 1;
else if (faction->FactionGroup & FACTION_MASK_PLAYER)
factionIndex = 0;
if (factionIndex != int32(reqValue))
return false;
break;
}
case ModifierTreeType::LfgStatusEqual: // 117
if (ConditionMgr::GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus(reqValue)) != secondaryAsset)
return false;
break;
case ModifierTreeType::LFgStatusEqualOrGreaterThan: // 118
if (ConditionMgr::GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus(reqValue)) < secondaryAsset)
return false;
break;
case ModifierTreeType::PlayerHasCurrencyEqualOrGreaterThan: // 119
if (!referencePlayer->HasCurrency(reqValue, secondaryAsset))
return false;
break;
case ModifierTreeType::TargetThreatListSizeLessThan: // 120
{
if (!ref)
return false;
Unit const* unitRef = ref->ToUnit();
if (!unitRef || !unitRef->CanHaveThreatList())
return false;
if (unitRef->GetThreatManager().GetThreatListSize() >= reqValue)
return false;
break;
}
case ModifierTreeType::PlayerHasTrackedCurrencyEqualOrGreaterThan: // 121
if (referencePlayer->GetTrackedCurrencyCount(reqValue) < secondaryAsset)
return false;
break;
case ModifierTreeType::PlayerMapInstanceType: // 122
if (referencePlayer->GetMap()->GetEntry()->InstanceType != int8(reqValue))
return false;
break;
case ModifierTreeType::PlayerInTimeWalkerInstance: // 123
if (!referencePlayer->HasPlayerFlag(PLAYER_FLAGS_TIMEWALKING))
return false;
break;
case ModifierTreeType::PvpSeasonIsActive: // 124
if (!sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))
return false;
break;
case ModifierTreeType::PvpSeason: // 125
if (sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) != reqValue)
return false;
break;
case ModifierTreeType::GarrisonTierEqualOrGreaterThan: // 126
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset) || garrison->GetSiteLevel()->GarrLevel < reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonFollowersWithLevelEqualOrGreaterThan: // 127
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.AssertEntry(follower.PacketInfo.GarrFollowerID);
return garrFollower->GarrFollowerTypeID == tertiaryAsset && follower.PacketInfo.FollowerLevel >= secondaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonFollowersWithQualityEqualOrGreaterThan: // 128
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.AssertEntry(follower.PacketInfo.GarrFollowerID);
return garrFollower->GarrFollowerTypeID == tertiaryAsset && follower.PacketInfo.Quality >= secondaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerWithAbilityAtLevelEqualOrGreaterThan: // 129
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.AssertEntry(follower.PacketInfo.GarrFollowerID);
return garrFollower->GarrFollowerTypeID == tertiaryAsset && follower.PacketInfo.FollowerLevel >= reqValue && follower.HasAbility(secondaryAsset);
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerWithTraitAtLevelEqualOrGreaterThan: // 130
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
GarrAbilityEntry const* traitEntry = sGarrAbilityStore.LookupEntry(secondaryAsset);
if (!traitEntry || !(traitEntry->Flags & GARRISON_ABILITY_FLAG_TRAIT))
return false;
uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.AssertEntry(follower.PacketInfo.GarrFollowerID);
return garrFollower->GarrFollowerTypeID == tertiaryAsset && follower.PacketInfo.FollowerLevel >= reqValue && follower.HasAbility(secondaryAsset);
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerWithAbilityAssignedToBuilding: // 131
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower)
{
GarrBuildingEntry const* followerBuilding = sGarrBuildingStore.LookupEntry(follower.PacketInfo.CurrentBuildingID);
if (!followerBuilding)
return false;
return followerBuilding->BuildingType == secondaryAsset && follower.HasAbility(reqValue);;
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerWithTraitAssignedToBuilding: // 132
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
GarrAbilityEntry const* traitEntry = sGarrAbilityStore.LookupEntry(reqValue);
if (!traitEntry || !(traitEntry->Flags & GARRISON_ABILITY_FLAG_TRAIT))
return false;
uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower)
{
GarrBuildingEntry const* followerBuilding = sGarrBuildingStore.LookupEntry(follower.PacketInfo.CurrentBuildingID);
if (!followerBuilding)
return false;
return followerBuilding->BuildingType == secondaryAsset && follower.HasAbility(reqValue);;
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerWithLevelAssignedToBuilding: // 133
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower)
{
if (follower.PacketInfo.FollowerLevel < reqValue)
return false;
GarrBuildingEntry const* followerBuilding = sGarrBuildingStore.LookupEntry(follower.PacketInfo.CurrentBuildingID);
if (!followerBuilding)
return false;
return followerBuilding->BuildingType == secondaryAsset;
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonBuildingWithLevelEqualOrGreaterThan: // 134
{
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
for (Garrison::Plot const* plot : garrison->GetPlots())
{
if (!plot->BuildingInfo.PacketInfo)
continue;
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(plot->BuildingInfo.PacketInfo->GarrBuildingID);
if (!building || building->UpgradeLevel < reqValue || building->BuildingType != secondaryAsset)
continue;
return true;
}
return false;
}
case ModifierTreeType::HasBlueprintForGarrisonBuilding: // 135
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset))
return false;
if (!garrison->HasBlueprint(reqValue))
return false;
break;
}
case ModifierTreeType::HasGarrisonBuildingSpecialization: // 136
return false; // OBSOLETE
case ModifierTreeType::AllGarrisonPlotsAreFull: // 137
{
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(reqValue))
return false;
for (Garrison::Plot const* plot : garrison->GetPlots())
if (!plot->BuildingInfo.PacketInfo)
return false;
break;
}
case ModifierTreeType::PlayerIsInOwnGarrison: // 138
if (!referencePlayer->GetMap()->IsGarrison() || referencePlayer->GetMap()->GetInstanceId() != referencePlayer->GetGUID().GetCounter())
return false;
break;
case ModifierTreeType::GarrisonShipmentOfTypeIsPending: // 139 NYI
return false;
case ModifierTreeType::GarrisonBuildingIsUnderConstruction: // 140
{
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(reqValue);
if (!building)
return false;
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
for (Garrison::Plot const* plot : garrison->GetPlots())
{
if (!plot->BuildingInfo.PacketInfo || plot->BuildingInfo.PacketInfo->GarrBuildingID != reqValue)
continue;
return !plot->BuildingInfo.PacketInfo->Active;
}
return false;
}
case ModifierTreeType::GarrisonMissionHasBeenCompleted: // 141 NYI
return false;
case ModifierTreeType::GarrisonBuildingLevelEqual: // 142
{
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
for (Garrison::Plot const* plot : garrison->GetPlots())
{
if (!plot->BuildingInfo.PacketInfo)
continue;
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(plot->BuildingInfo.PacketInfo->GarrBuildingID);
if (!building || building->UpgradeLevel != secondaryAsset || building->BuildingType != reqValue)
continue;
return true;
}
return false;
}
case ModifierTreeType::GarrisonFollowerHasAbility: // 143
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset))
return false;
if (miscValue1)
{
Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
if (!follower)
return false;
if (!follower->HasAbility(reqValue))
return false;
}
else
{
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.HasAbility(reqValue);
});
if (followerCount < 1)
return false;
}
break;
}
case ModifierTreeType::GarrisonFollowerHasTrait: // 144
{
GarrAbilityEntry const* traitEntry = sGarrAbilityStore.LookupEntry(reqValue);
if (!traitEntry || !(traitEntry->Flags & GARRISON_ABILITY_FLAG_TRAIT))
return false;
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset))
return false;
if (miscValue1)
{
Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
if (!follower || !follower->HasAbility(reqValue))
return false;
}
else
{
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.HasAbility(reqValue);
});
if (followerCount < 1)
return false;
}
break;
}
case ModifierTreeType::GarrisonFollowerQualityEqual: // 145
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GARRISON_TYPE_GARRISON)
return false;
if (miscValue1)
{
Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
if (!follower || follower->PacketInfo.Quality < reqValue)
return false;
}
else
{
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.PacketInfo.Quality >= reqValue;
});
if (followerCount < 1)
return false;
}
break;
}
case ModifierTreeType::GarrisonFollowerLevelEqual: // 146
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset))
return false;
if (miscValue1)
{
Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
if (!follower || follower->PacketInfo.FollowerLevel != reqValue)
return false;
}
else
{
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.PacketInfo.FollowerLevel == reqValue;
});
if (followerCount < 1)
return false;
}
break;
}
case ModifierTreeType::GarrisonMissionIsRare: // 147 NYI
case ModifierTreeType::GarrisonMissionIsElite: // 148 NYI
return false;
case ModifierTreeType::CurrentGarrisonBuildingLevelEqual: // 149
{
if (!miscValue1)
return false;
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
for (Garrison::Plot const* plot : garrison->GetPlots())
{
if (!plot->BuildingInfo.PacketInfo || plot->BuildingInfo.PacketInfo->GarrBuildingID != miscValue1)
continue;
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(plot->BuildingInfo.PacketInfo->GarrBuildingID);
if (!building || building->UpgradeLevel != reqValue)
continue;
return true;
}
break;
}
case ModifierTreeType::GarrisonPlotInstanceHasBuildingThatIsReadyToActivate: // 150
{
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
Garrison::Plot const* plot = garrison->GetPlot(reqValue);
if (!plot)
return false;
if (!plot->BuildingInfo.CanActivate() || !plot->BuildingInfo.PacketInfo || plot->BuildingInfo.PacketInfo->Active)
return false;
break;
}
case ModifierTreeType::BattlePetTeamWithSpeciesEqualOrGreaterThan: // 151
{
uint32 count = 0;
for (WorldPackets::BattlePet::BattlePetSlot const& slot : referencePlayer->GetSession()->GetBattlePetMgr()->GetSlots())
if (slot.Pet.Species == secondaryAsset)
++count;
if (count < reqValue)
return false;
break;
}
case ModifierTreeType::BattlePetTeamWithTypeEqualOrGreaterThan: // 152
{
uint32 count = 0;
for (WorldPackets::BattlePet::BattlePetSlot const& slot : referencePlayer->GetSession()->GetBattlePetMgr()->GetSlots())
if (BattlePetSpeciesEntry const* species = sBattlePetSpeciesStore.LookupEntry(slot.Pet.Species))
if (species->PetTypeEnum == int32(secondaryAsset))
++count;
if (count < reqValue)
return false;
break;
}
case ModifierTreeType::PetBattleLastAbility: // 153 NYI
case ModifierTreeType::PetBattleLastAbilityType: // 154 NYI
return false;
case ModifierTreeType::BattlePetTeamWithAliveEqualOrGreaterThan: // 155
{
uint32 count = 0;
for (WorldPackets::BattlePet::BattlePetSlot const& slot : referencePlayer->GetSession()->GetBattlePetMgr()->GetSlots())
if (slot.Pet.Health > 0)
++count;
if (count < reqValue)
return false;
break;
}
case ModifierTreeType::HasGarrisonBuildingActiveSpecialization: // 156
return false; // OBSOLETE
case ModifierTreeType::HasGarrisonFollower: // 157
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.PacketInfo.GarrFollowerID == reqValue;
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::PlayerQuestObjectiveProgressEqual: // 158
{
QuestObjective const* objective = sObjectMgr->GetQuestObjective(reqValue);
if (!objective)
return false;
if (referencePlayer->GetQuestObjectiveData(*objective) != int32(secondaryAsset))
return false;
break;
}
case ModifierTreeType::PlayerQuestObjectiveProgressEqualOrGreaterThan: // 159
{
QuestObjective const* objective = sObjectMgr->GetQuestObjective(reqValue);
if (!objective)
return false;
if (referencePlayer->GetQuestObjectiveData(*objective) < int32(secondaryAsset))
return false;
break;
}
case ModifierTreeType::IsPTRRealm: // 160
case ModifierTreeType::IsBetaRealm: // 161
case ModifierTreeType::IsQARealm: // 162
return false; // always false
case ModifierTreeType::GarrisonShipmentContainerIsFull: // 163
return false;
case ModifierTreeType::PlayerCountIsValidToStartGarrisonInvasion: // 164
return true; // Only 1 player is required and referencePlayer->GetMap() will ALWAYS have at least the referencePlayer on it
case ModifierTreeType::InstancePlayerCountEqualOrLessThan: // 165
if (referencePlayer->GetMap()->GetPlayersCountExceptGMs() > reqValue)
return false;
break;
case ModifierTreeType::AllGarrisonPlotsFilledWithBuildingsWithLevelEqualOrGreater: // 166
{
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(reqValue))
return false;
for (Garrison::Plot const* plot : garrison->GetPlots())
{
if (!plot->BuildingInfo.PacketInfo)
return false;
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(plot->BuildingInfo.PacketInfo->GarrBuildingID);
if (!building || building->UpgradeLevel != reqValue)
return false;
}
break;
}
case ModifierTreeType::GarrisonMissionType: // 167 NYI
return false;
case ModifierTreeType::GarrisonFollowerItemLevelEqualOrGreaterThan: // 168
{
if (!miscValue1)
return false;
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([miscValue1, reqValue](Garrison::Follower const& follower)
{
return follower.PacketInfo.GarrFollowerID == miscValue1 && follower.GetItemLevel() >= reqValue;
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerCountWithItemLevelEqualOrGreaterThan: // 169
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.AssertEntry(follower.PacketInfo.GarrFollowerID);
return garrFollower->GarrFollowerTypeID == tertiaryAsset && follower.GetItemLevel() >= secondaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonTierEqual: // 170
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset) || garrison->GetSiteLevel()->GarrLevel != reqValue)
return false;
break;
}
case ModifierTreeType::InstancePlayerCountEqual: // 171
if (referencePlayer->GetMap()->GetPlayers().getSize() != reqValue)
return false;
break;
case ModifierTreeType::CurrencyId: // 172
if (miscValue1 != reqValue)
return false;
break;
case ModifierTreeType::SelectionIsPlayerCorpse: // 173
if (referencePlayer->GetTarget().GetHigh() != HighGuid::Corpse)
return false;
break;
case ModifierTreeType::PlayerCanAcceptQuest: // 174
{
Quest const* quest = sObjectMgr->GetQuestTemplate(reqValue);
if (!quest)
return false;
if (!referencePlayer->CanTakeQuest(quest, false))
return false;
break;
}
case ModifierTreeType::GarrisonFollowerCountWithLevelEqualOrGreaterThan: // 175
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
uint32 followerCount = garrison->CountFollowers([secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.AssertEntry(follower.PacketInfo.GarrFollowerID);
return garrFollower->GarrFollowerTypeID == tertiaryAsset && follower.PacketInfo.FollowerLevel == secondaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerIsInBuilding: // 176
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower)
{
return follower.PacketInfo.GarrFollowerID == reqValue && follower.PacketInfo.CurrentBuildingID == secondaryAsset;
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonMissionCountLessThan: // 177 NYI
return false;
case ModifierTreeType::GarrisonPlotInstanceCountEqualOrGreaterThan: // 178
{
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(reqValue))
return false;
uint32 plotCount = 0;
for (Garrison::Plot const* plot : garrison->GetPlots())
{
GarrPlotInstanceEntry const* garrPlotInstance = sGarrPlotInstanceStore.LookupEntry(plot->PacketInfo.GarrPlotInstanceID);
if (!garrPlotInstance || garrPlotInstance->GarrPlotID != secondaryAsset)
continue;
++plotCount;
}
if (plotCount < reqValue)
return false;
break;
}
case ModifierTreeType::CurrencySource: // 179 NYI
return false;
case ModifierTreeType::PlayerIsInNotOwnGarrison: // 180
if (!referencePlayer->GetMap()->IsGarrison() || referencePlayer->GetMap()->GetInstanceId() == referencePlayer->GetGUID().GetCounter())
return false;
break;
case ModifierTreeType::HasActiveGarrisonFollower: // 181
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.PacketInfo.GarrFollowerID == reqValue && !(follower.PacketInfo.FollowerStatus & FOLLOWER_STATUS_INACTIVE);
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::PlayerDailyRandomValueMod_X_Equals: // 182 NYI
return false;
case ModifierTreeType::PlayerHasMount: // 183
{
for (auto&& p : referencePlayer->GetSession()->GetCollectionMgr()->GetAccountMounts())
{
MountEntry const* mount = sDB2Manager.GetMount(p.first);
if (!mount)
continue;
if (mount->ID == reqValue)
return true;
}
return false;
}
case ModifierTreeType::GarrisonFollowerCountWithInactiveWithItemLevelEqualOrGreaterThan: // 184
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.LookupEntry(follower.PacketInfo.GarrFollowerID);
if (!garrFollower)
return false;
return follower.GetItemLevel() >= secondaryAsset && garrFollower->GarrFollowerTypeID == tertiaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerIsOnAMission: // 185
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.PacketInfo.GarrFollowerID == reqValue && follower.PacketInfo.CurrentMissionID != 0;
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonMissionCountInSetLessThan: // 186 NYI
return false;
case ModifierTreeType::GarrisonFollowerType: // 187
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.LookupEntry(miscValue1);
if (!garrFollower || garrFollower->GarrFollowerTypeID != reqValue)
return false;
break;
}
case ModifierTreeType::PlayerUsedBoostLessThanHoursAgoRealTime: // 188 NYI
case ModifierTreeType::PlayerUsedBoostLessThanHoursAgoGameTime: // 189 NYI
return false;
case ModifierTreeType::PlayerIsMercenary: // 190
if (!referencePlayer->HasPlayerFlagEx(PLAYER_FLAGS_EX_MERCENARY_MODE))
return false;
break;
case ModifierTreeType::PlayerEffectiveRace: // 191 NYI
case ModifierTreeType::TargetEffectiveRace: // 192 NYI
return false;
case ModifierTreeType::HonorLevelEqualOrGreaterThan: // 193
if (referencePlayer->GetHonorLevel() < reqValue)
return false;
break;
case ModifierTreeType::PrestigeLevelEqualOrGreaterThan: // 194
return false; // OBSOLOTE
case ModifierTreeType::GarrisonMissionIsReadyToCollect: // 195 NYI
case ModifierTreeType::PlayerIsInstanceOwner: // 196 NYI
return false;
case ModifierTreeType::PlayerHasHeirloom: // 197
if (!Trinity::Containers::MapGetValuePtr(referencePlayer->GetSession()->GetCollectionMgr()->GetAccountHeirlooms(), reqValue))
return false;
break;
case ModifierTreeType::TeamPoints: // 198 NYI
return false;
case ModifierTreeType::PlayerHasToy: // 199
if (!referencePlayer->GetSession()->GetCollectionMgr()->HasToy(reqValue))
return false;
break;
case ModifierTreeType::PlayerHasTransmog: // 200
{
std::pair hasAppearance = referencePlayer->GetSession()->GetCollectionMgr()->HasItemAppearance(reqValue);
if (!hasAppearance.first || hasAppearance.second)
return false;
break;
}
case ModifierTreeType::GarrisonTalentSelected: // 201 NYI
case ModifierTreeType::GarrisonTalentResearched: // 202 NYI
return false;
case ModifierTreeType::PlayerHasRestriction: // 203
{
int32 restrictionIndex = referencePlayer->m_activePlayerData->CharacterRestrictions.FindIndexIf([reqValue](UF::CharacterRestriction const& restriction)
{
return restriction.Type == reqValue;
});
if (restrictionIndex < 0)
return false;
break;
}
case ModifierTreeType::PlayerCreatedCharacterLessThanHoursAgoRealTime: // 204 NYI
return false;
case ModifierTreeType::PlayerCreatedCharacterLessThanHoursAgoGameTime: // 205
if (Hours(reqValue) >= Seconds(referencePlayer->GetTotalPlayedTime()))
return false;
break;
case ModifierTreeType::QuestHasQuestInfoId: // 206
{
Quest const* quest = sObjectMgr->GetQuestTemplate(miscValue1);
if (!quest || quest->GetQuestInfoID() != reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonTalentResearchInProgress: // 207 NYI
return false;
case ModifierTreeType::PlayerEquippedArtifactAppearanceSet: // 208
{
if (Aura const* artifactAura = referencePlayer->GetAura(ARTIFACTS_ALL_WEAPONS_GENERAL_WEAPON_EQUIPPED_PASSIVE))
if (Item* artifact = referencePlayer->GetItemByGuid(artifactAura->GetCastItemGUID()))
if (ArtifactAppearanceEntry const* artifactAppearance = sArtifactAppearanceStore.LookupEntry(artifact->GetModifier(ITEM_MODIFIER_ARTIFACT_APPEARANCE_ID)))
if (artifactAppearance->ArtifactAppearanceSetID == reqValue)
break;
return false;
}
case ModifierTreeType::PlayerHasCurrencyEqual: // 209
if (referencePlayer->GetCurrency(reqValue) != secondaryAsset)
return false;
break;
case ModifierTreeType::MinimumAverageItemHighWaterMarkForSpec: // 210 NYI
return false;
case ModifierTreeType::PlayerScenarioType: // 211
{
Scenario const* scenario = referencePlayer->GetScenario();
if (!scenario)
return false;
if (scenario->GetEntry()->Type != reqValue)
return false;
break;
}
case ModifierTreeType::PlayersAuthExpansionLevelEqualOrGreaterThan: // 212
if (referencePlayer->GetSession()->GetAccountExpansion() < reqValue)
return false;
break;
case ModifierTreeType::PlayerLastWeek2v2Rating: // 213 NYI
case ModifierTreeType::PlayerLastWeek3v3Rating: // 214 NYI
case ModifierTreeType::PlayerLastWeekRBGRating: // 215 NYI
return false;
case ModifierTreeType::GroupMemberCountFromConnectedRealmEqualOrGreaterThan: // 216
{
uint32 memberCount = 0;
if (Group const* group = referencePlayer->GetGroup())
for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
if (itr->GetSource() != referencePlayer && *referencePlayer->m_playerData->VirtualPlayerRealm == *itr->GetSource()->m_playerData->VirtualPlayerRealm)
++memberCount;
if (memberCount < reqValue)
return false;
break;
}
case ModifierTreeType::ArtifactTraitUnlockedCountEqualOrGreaterThan: // 217
{
Item const* artifact = referencePlayer->GetItemByEntry(secondaryAsset, ItemSearchLocation::Everywhere);
if (!artifact)
return false;
if (artifact->GetTotalUnlockedArtifactPowers() < reqValue)
return false;
break;
}
case ModifierTreeType::ParagonReputationLevelEqualOrGreaterThan: // 218
if (referencePlayer->GetReputationMgr().GetParagonLevel(miscValue1) < int32(reqValue))
return false;
return false;
case ModifierTreeType::GarrisonShipmentIsReady: // 219 NYI
return false;
case ModifierTreeType::PlayerIsInPvpBrawl: // 220
{
BattlemasterListEntry const* bg = sBattlemasterListStore.LookupEntry(referencePlayer->GetBattlegroundTypeId());
if (!bg || !(bg->GetFlags().HasFlag(BattlemasterListFlags::IsBrawl)))
return false;
break;
}
case ModifierTreeType::ParagonReputationLevelWithFactionEqualOrGreaterThan: // 221
{
FactionEntry const* faction = sFactionStore.LookupEntry(secondaryAsset);
if (!faction)
return false;
if (referencePlayer->GetReputationMgr().GetParagonLevel(faction->ParagonFactionID) < int32(reqValue))
return false;
break;
}
case ModifierTreeType::PlayerHasItemWithBonusListFromTreeAndQuality: // 222
{
std::set bonusListIDs = sDB2Manager.GetAllItemBonusTreeBonuses(reqValue);
if (bonusListIDs.empty())
return false;
bool bagScanReachedEnd = referencePlayer->ForEachItem(ItemSearchLocation::Everywhere, [&bonusListIDs](Item const* item)
{
bool hasBonus = std::any_of(item->m_itemData->BonusListIDs->begin(), item->m_itemData->BonusListIDs->end(), [&bonusListIDs](int32 bonusListID)
{
return bonusListIDs.find(bonusListID) != bonusListIDs.end();
});
return hasBonus ? ItemSearchCallbackResult::Stop : ItemSearchCallbackResult::Continue;
});
if (bagScanReachedEnd)
return false;
break;
}
case ModifierTreeType::PlayerHasEmptyInventorySlotCountEqualOrGreaterThan: // 223
if (referencePlayer->GetFreeInventorySlotCount(ItemSearchLocation::Inventory) < reqValue)
return false;
break;
case ModifierTreeType::PlayerHasItemInHistoryOfProgressiveEvent: // 224 NYI
return false;
case ModifierTreeType::PlayerHasArtifactPowerRankCountPurchasedEqualOrGreaterThan: // 225
{
Aura const* artifactAura = referencePlayer->GetAura(ARTIFACTS_ALL_WEAPONS_GENERAL_WEAPON_EQUIPPED_PASSIVE);
if (!artifactAura)
return false;
Item const* artifact = referencePlayer->GetItemByGuid(artifactAura->GetCastItemGUID());
if (!artifact)
return false;
UF::ArtifactPower const* artifactPower = artifact->GetArtifactPower(secondaryAsset);
if (!artifactPower)
return false;
if (artifactPower->PurchasedRank < reqValue)
return false;
break;
}
case ModifierTreeType::PlayerHasBoosted: // 226
if (referencePlayer->HasLevelBoosted())
return false;
break;
case ModifierTreeType::PlayerHasRaceChanged: // 227
if (referencePlayer->HasRaceChanged())
return false;
break;
case ModifierTreeType::PlayerHasBeenGrantedLevelsFromRaF: // 228
if (referencePlayer->HasBeenGrantedLevelsFromRaF())
return false;
break;
case ModifierTreeType::IsTournamentRealm: // 229
return false;
case ModifierTreeType::PlayerCanAccessAlliedRaces: // 230
if (!referencePlayer->GetSession()->CanAccessAlliedRaces())
return false;
break;
case ModifierTreeType::GroupMemberCountWithAchievementEqualOrLessThan: // 231
{
if (Group const* group = referencePlayer->GetGroup())
{
uint32 membersWithAchievement = 0;
for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
if (itr->GetSource()->HasAchieved(secondaryAsset))
++membersWithAchievement;
if (membersWithAchievement > reqValue)
return false;
}
// true if no group
break;
}
case ModifierTreeType::PlayerMainhandWeaponType: // 232
{
UF::VisibleItem const& visibleItem = referencePlayer->m_playerData->VisibleItems[EQUIPMENT_SLOT_MAINHAND];
uint32 itemSubclass = ITEM_SUBCLASS_WEAPON_FIST_WEAPON;
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(visibleItem.ItemID))
{
if (itemTemplate->GetClass() == ITEM_CLASS_WEAPON)
{
itemSubclass = itemTemplate->GetSubClass();
if (ItemModifiedAppearanceEntry const* itemModifiedAppearance = sDB2Manager.GetItemModifiedAppearance(visibleItem.ItemID, visibleItem.ItemAppearanceModID))
if (ItemModifiedAppearanceExtraEntry const* itemModifiedAppearaceExtra = sItemModifiedAppearanceExtraStore.LookupEntry(itemModifiedAppearance->ID))
if (itemModifiedAppearaceExtra->DisplayWeaponSubclassID > 0)
itemSubclass = itemModifiedAppearaceExtra->DisplayWeaponSubclassID;
}
}
if (itemSubclass != reqValue)
return false;
break;
}
case ModifierTreeType::PlayerOffhandWeaponType: // 233
{
UF::VisibleItem const& visibleItem = referencePlayer->m_playerData->VisibleItems[EQUIPMENT_SLOT_OFFHAND];
uint32 itemSubclass = ITEM_SUBCLASS_WEAPON_FIST_WEAPON;
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(visibleItem.ItemID))
{
if (itemTemplate->GetClass() == ITEM_CLASS_WEAPON)
{
itemSubclass = itemTemplate->GetSubClass();
if (ItemModifiedAppearanceEntry const* itemModifiedAppearance = sDB2Manager.GetItemModifiedAppearance(visibleItem.ItemID, visibleItem.ItemAppearanceModID))
if (ItemModifiedAppearanceExtraEntry const* itemModifiedAppearaceExtra = sItemModifiedAppearanceExtraStore.LookupEntry(itemModifiedAppearance->ID))
if (itemModifiedAppearaceExtra->DisplayWeaponSubclassID > 0)
itemSubclass = itemModifiedAppearaceExtra->DisplayWeaponSubclassID;
}
}
if (itemSubclass != reqValue)
return false;
break;
}
case ModifierTreeType::PlayerPvpTier: // 234
{
PvpTierEntry const* pvpTier = sPvpTierStore.LookupEntry(reqValue);
if (!pvpTier)
return false;
if (std::size_t(pvpTier->BracketID) >= referencePlayer->m_activePlayerData->PvpInfo.size())
return false;
UF::PVPInfo const& pvpInfo = referencePlayer->m_activePlayerData->PvpInfo[pvpTier->BracketID];
if (pvpTier->ID != pvpInfo.PvpTierID || *pvpInfo.Disqualified)
return false;
break;
}
case ModifierTreeType::PlayerAzeriteLevelEqualOrGreaterThan: // 235
{
Item const* heartOfAzeroth = referencePlayer->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ItemSearchLocation::Everywhere);
if (!heartOfAzeroth || heartOfAzeroth->ToAzeriteItem()->GetLevel() < reqValue)
return false;
break;
}
case ModifierTreeType::PlayerIsOnQuestInQuestline: // 236
{
bool isOnQuest = false;
if (std::unordered_set const* questLineQuests = sDB2Manager.GetQuestsForQuestLine(reqValue))
{
isOnQuest = std::any_of(questLineQuests->begin(), questLineQuests->end(), [referencePlayer](QuestLineXQuestEntry const* questLineQuest)
{
return referencePlayer->FindQuestSlot(questLineQuest->QuestID) < MAX_QUEST_LOG_SIZE;
});
}
if (!isOnQuest)
return false;
break;
}
case ModifierTreeType::PlayerIsQnQuestLinkedToScheduledWorldStateGroup: // 237
return false; // OBSOLETE (db2 removed)
case ModifierTreeType::PlayerIsInRaidGroup: // 238
{
Group const* group = referencePlayer->GetGroup();
if (!group || !group->isRaidGroup())
return false;
break;
}
case ModifierTreeType::PlayerPvpTierInBracketEqualOrGreaterThan: // 239
{
if (secondaryAsset >= referencePlayer->m_activePlayerData->PvpInfo.size())
return false;
UF::PVPInfo const& pvpInfo = referencePlayer->m_activePlayerData->PvpInfo[secondaryAsset];
PvpTierEntry const* pvpTier = sPvpTierStore.LookupEntry(pvpInfo.PvpTierID);
if (!pvpTier)
return false;
if (pvpTier->Rank < int32(reqValue))
return false;
break;
}
case ModifierTreeType::PlayerCanAcceptQuestInQuestline: // 240
{
std::unordered_set const* questLineQuests = sDB2Manager.GetQuestsForQuestLine(reqValue);
if (!questLineQuests)
return false;
bool canTakeQuest = std::any_of(questLineQuests->begin(), questLineQuests->end(), [referencePlayer](QuestLineXQuestEntry const* questLineQuest)
{
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questLineQuest->QuestID))
return referencePlayer->CanTakeQuest(quest, false);
return false;
});
if (!canTakeQuest)
return false;
break;
}
case ModifierTreeType::PlayerHasCompletedQuestline: // 241
{
std::unordered_set const* questLineQuests = sDB2Manager.GetQuestsForQuestLine(reqValue);
if (!questLineQuests)
return false;
for (QuestLineXQuestEntry const* questLineQuest : *questLineQuests)
if (!referencePlayer->GetQuestRewardStatus(questLineQuest->QuestID))
return false;
break;
}
case ModifierTreeType::PlayerHasCompletedQuestlineQuestCount: // 242
{
std::unordered_set const* questLineQuests = sDB2Manager.GetQuestsForQuestLine(reqValue);
if (!questLineQuests)
return false;
uint32 completedQuests = 0;
for (QuestLineXQuestEntry const* questLineQuest : *questLineQuests)
if (referencePlayer->GetQuestRewardStatus(questLineQuest->QuestID))
++completedQuests;
if (completedQuests < reqValue)
return false;
break;
}
case ModifierTreeType::PlayerHasCompletedPercentageOfQuestline: // 243
{
std::unordered_set const* questLineQuests = sDB2Manager.GetQuestsForQuestLine(reqValue);
if (!questLineQuests || questLineQuests->empty())
return false;
std::size_t completedQuests = 0;
for (QuestLineXQuestEntry const* questLineQuest : *questLineQuests)
if (referencePlayer->GetQuestRewardStatus(questLineQuest->QuestID))
++completedQuests;
if (GetPctOf(completedQuests, questLineQuests->size()) < reqValue)
return false;
break;
}
case ModifierTreeType::PlayerHasWarModeEnabled: // 244
if (!referencePlayer->HasPlayerLocalFlag(PLAYER_LOCAL_FLAG_WAR_MODE))
return false;
break;
case ModifierTreeType::PlayerIsOnWarModeShard: // 245
if (!referencePlayer->HasPlayerFlag(PLAYER_FLAGS_WAR_MODE_ACTIVE))
return false;
break;
case ModifierTreeType::PlayerIsAllowedToToggleWarModeInArea: // 246
if (!referencePlayer->CanEnableWarModeInArea())
return false;
break;
case ModifierTreeType::MythicPlusKeystoneLevelEqualOrGreaterThan: // 247 NYI
case ModifierTreeType::MythicPlusCompletedInTime: // 248 NYI
case ModifierTreeType::MythicPlusMapChallengeMode: // 249 NYI
case ModifierTreeType::MythicPlusDisplaySeason: // 250 NYI
case ModifierTreeType::MythicPlusMilestoneSeason: // 251 NYI
return false;
case ModifierTreeType::PlayerVisibleRace: // 252
{
CreatureDisplayInfoEntry const* creatureDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(referencePlayer->GetDisplayId());
if (!creatureDisplayInfo)
return false;
CreatureDisplayInfoExtraEntry const* creatureDisplayInfoExtra = sCreatureDisplayInfoExtraStore.LookupEntry(creatureDisplayInfo->ExtendedDisplayInfoID);
if (!creatureDisplayInfoExtra)
return false;
if (uint32(creatureDisplayInfoExtra->DisplayRaceID) != reqValue)
return false;
break;
}
case ModifierTreeType::TargetVisibleRace: // 253
{
if (!ref || !ref->IsUnit())
return false;
CreatureDisplayInfoEntry const* creatureDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(ref->ToUnit()->GetDisplayId());
if (!creatureDisplayInfo)
return false;
CreatureDisplayInfoExtraEntry const* creatureDisplayInfoExtra = sCreatureDisplayInfoExtraStore.LookupEntry(creatureDisplayInfo->ExtendedDisplayInfoID);
if (!creatureDisplayInfoExtra)
return false;
if (uint32(creatureDisplayInfoExtra->DisplayRaceID) != reqValue)
return false;
break;
}
case ModifierTreeType::FriendshipRepReactionEqual: // 254
{
FriendshipRepReactionEntry const* friendshipRepReaction = sFriendshipRepReactionStore.LookupEntry(reqValue);
if (!friendshipRepReaction)
return false;
FriendshipReputationEntry const* friendshipReputation = sFriendshipReputationStore.LookupEntry(friendshipRepReaction->FriendshipRepID);
if (!friendshipReputation)
return false;
DB2Manager::FriendshipRepReactionSet const* friendshipReactions = sDB2Manager.GetFriendshipRepReactions(reqValue);
if (!friendshipReactions)
return false;
uint32 rank = referencePlayer->GetReputationRank(friendshipReputation->FactionID);
if (rank >= friendshipReactions->size())
return false;
auto itr = friendshipReactions->begin();
std::advance(itr, rank);
if ((*itr)->ID != reqValue)
return false;
break;
}
case ModifierTreeType::PlayerAuraStackCountEqual: // 255
if (referencePlayer->GetAuraCount(secondaryAsset) != reqValue)
return false;
break;
case ModifierTreeType::TargetAuraStackCountEqual: // 256
if (!ref || !ref->IsUnit() || ref->ToUnit()->GetAuraCount(secondaryAsset) != reqValue)
return false;
break;
case ModifierTreeType::PlayerAuraStackCountEqualOrGreaterThan: // 257
if (referencePlayer->GetAuraCount(secondaryAsset) < reqValue)
return false;
break;
case ModifierTreeType::TargetAuraStackCountEqualOrGreaterThan: // 258
if (!ref || !ref->IsUnit() || ref->ToUnit()->GetAuraCount(secondaryAsset) < reqValue)
return false;
break;
case ModifierTreeType::PlayerHasAzeriteEssenceRankLessThan: // 259
{
if (Item const* heartOfAzeroth = referencePlayer->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ItemSearchLocation::Everywhere))
if (AzeriteItem const* azeriteItem = heartOfAzeroth->ToAzeriteItem())
for (UF::UnlockedAzeriteEssence const& essence : azeriteItem->m_azeriteItemData->UnlockedEssences)
if (essence.AzeriteEssenceID == reqValue && essence.Rank < secondaryAsset)
return true;
return false;
}
case ModifierTreeType::PlayerHasAzeriteEssenceRankEqual: // 260
{
if (Item const* heartOfAzeroth = referencePlayer->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ItemSearchLocation::Everywhere))
if (AzeriteItem const* azeriteItem = heartOfAzeroth->ToAzeriteItem())
for (UF::UnlockedAzeriteEssence const& essence : azeriteItem->m_azeriteItemData->UnlockedEssences)
if (essence.AzeriteEssenceID == reqValue && essence.Rank == secondaryAsset)
return true;
return false;
}
case ModifierTreeType::PlayerHasAzeriteEssenceRankGreaterThan: // 261
{
if (Item const* heartOfAzeroth = referencePlayer->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ItemSearchLocation::Everywhere))
if (AzeriteItem const* azeriteItem = heartOfAzeroth->ToAzeriteItem())
for (UF::UnlockedAzeriteEssence const& essence : azeriteItem->m_azeriteItemData->UnlockedEssences)
if (essence.AzeriteEssenceID == reqValue && essence.Rank > secondaryAsset)
return true;
return false;
}
case ModifierTreeType::PlayerHasAuraWithEffectIndex: // 262
if (!referencePlayer->GetAuraEffect(reqValue, secondaryAsset))
return false;
break;
case ModifierTreeType::PlayerLootSpecializationMatchesRole: // 263
{
ChrSpecializationEntry const* spec = sChrSpecializationStore.LookupEntry(referencePlayer->GetPrimarySpecialization());
if (!spec || spec->Role != int32(reqValue))
return false;
break;
}
case ModifierTreeType::PlayerIsAtMaxExpansionLevel: // 264
if (referencePlayer->getLevel() != GetMaxLevelForExpansion(sWorld->getIntConfig(CONFIG_EXPANSION)))
return false;
break;
case ModifierTreeType::TransmogSource: // 265
{
ItemModifiedAppearanceEntry const* itemModifiedAppearance = sItemModifiedAppearanceStore.LookupEntry(miscValue2);
if (!itemModifiedAppearance)
return false;
if (itemModifiedAppearance->TransmogSourceTypeEnum != int32(reqValue))
return false;
break;
}
case ModifierTreeType::PlayerHasAzeriteEssenceInSlotAtRankLessThan: // 266
if (Item const* heartOfAzeroth = referencePlayer->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ItemSearchLocation::Everywhere))
if (AzeriteItem const* azeriteItem = heartOfAzeroth->ToAzeriteItem())
if (UF::SelectedAzeriteEssences const* selectedEssences = azeriteItem->GetSelectedAzeriteEssences())
for (UF::UnlockedAzeriteEssence const& essence : azeriteItem->m_azeriteItemData->UnlockedEssences)
if (essence.AzeriteEssenceID == selectedEssences->AzeriteEssenceID[reqValue] && essence.Rank < secondaryAsset)
return true;
return false;
case ModifierTreeType::PlayerHasAzeriteEssenceInSlotAtRankGreaterThan: // 267
if (Item const* heartOfAzeroth = referencePlayer->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ItemSearchLocation::Everywhere))
if (AzeriteItem const* azeriteItem = heartOfAzeroth->ToAzeriteItem())
if (UF::SelectedAzeriteEssences const* selectedEssences = azeriteItem->GetSelectedAzeriteEssences())
for (UF::UnlockedAzeriteEssence const& essence : azeriteItem->m_azeriteItemData->UnlockedEssences)
if (essence.AzeriteEssenceID == selectedEssences->AzeriteEssenceID[reqValue] && essence.Rank > secondaryAsset)
return true;
return false;
case ModifierTreeType::PlayerLevelWithinContentTuning: // 268
{
uint8 level = referencePlayer->getLevel();
if (Optional levels = sDB2Manager.GetContentTuningData(reqValue, 0))
{
if (secondaryAsset)
return level >= levels->MinLevelWithDelta && level <= levels->MaxLevelWithDelta;
return level >= levels->MinLevel && level <= levels->MaxLevel;
}
return false;
}
case ModifierTreeType::TargetLevelWithinContentTuning: // 269
{
if (!ref || !ref->IsUnit())
return false;
uint8 level = ref->ToUnit()->getLevel();
if (Optional levels = sDB2Manager.GetContentTuningData(reqValue, 0))
{
if (secondaryAsset)
return level >= levels->MinLevelWithDelta && level <= levels->MaxLevelWithDelta;
return level >= levels->MinLevel && level <= levels->MaxLevel;
}
return false;
}
case ModifierTreeType::PlayerIsScenarioInitiator: // 270 NYI
return false;
case ModifierTreeType::PlayerHasCompletedQuestOrIsOnQuest: // 271
{
QuestStatus status = referencePlayer->GetQuestStatus(reqValue);
if (status == QUEST_STATUS_NONE || status == QUEST_STATUS_FAILED)
return false;
break;
}
case ModifierTreeType::PlayerLevelWithinOrAboveContentTuning: // 272
{
uint8 level = referencePlayer->getLevel();
if (Optional levels = sDB2Manager.GetContentTuningData(reqValue, 0))
return secondaryAsset ? level >= levels->MinLevelWithDelta : level >= levels->MinLevel;
return false;
}
case ModifierTreeType::TargetLevelWithinOrAboveContentTuning: // 273
{
if (!ref || !ref->IsUnit())
return false;
uint8 level = ref->ToUnit()->getLevel();
if (Optional levels = sDB2Manager.GetContentTuningData(reqValue, 0))
return secondaryAsset ? level >= levels->MinLevelWithDelta : level >= levels->MinLevel;
return false;
}
case ModifierTreeType::PlayerLevelWithinOrAboveLevelRange: // 274 NYI
case ModifierTreeType::TargetLevelWithinOrAboveLevelRange: // 275 NYI
return false;
case ModifierTreeType::MaxJailersTowerLevelEqualOrGreaterThan: // 276
if (referencePlayer->m_activePlayerData->JailersTowerLevelMax < int32(reqValue))
return false;
break;
case ModifierTreeType::GroupedWithRaFRecruit: // 277
{
Group const* group = referencePlayer->GetGroup();
if (!group)
return false;
for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
if (itr->GetSource()->GetSession()->GetRecruiterId() == referencePlayer->GetSession()->GetAccountId())
return true;
return false;
}
case ModifierTreeType::GroupedWithRaFRecruiter: // 278
{
Group const* group = referencePlayer->GetGroup();
if (!group)
return false;
for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
if (itr->GetSource()->GetSession()->GetAccountId() == referencePlayer->GetSession()->GetRecruiterId())
return true;
return false;
}
case ModifierTreeType::PlayerSpecialization: // 279
if (referencePlayer->GetPrimarySpecialization() != reqValue)
return false;
break;
case ModifierTreeType::PlayerMapOrCosmeticChildMap: // 280
{
MapEntry const* map = referencePlayer->GetMap()->GetEntry();
if (map->ID != reqValue && map->CosmeticParentMapID != int32(reqValue))
return false;
break;
}
case ModifierTreeType::PlayerCanAccessShadowlandsPrepurchaseContent: // 281
if (referencePlayer->GetSession()->GetAccountExpansion() < EXPANSION_SHADOWLANDS)
return false;
break;
case ModifierTreeType::PlayerHasEntitlement: // 282 NYI
case ModifierTreeType::PlayerIsInPartySyncGroup: // 283 NYI
case ModifierTreeType::QuestHasPartySyncRewards: // 284 NYI
case ModifierTreeType::HonorGainSource: // 285 NYI
case ModifierTreeType::JailersTowerActiveFloorIndexEqualOrGreaterThan: // 286 NYI
case ModifierTreeType::JailersTowerActiveFloorDifficultyEqualOrGreaterThan: // 287 NYI
return false;
case ModifierTreeType::PlayerCovenant: // 288
if (referencePlayer->m_playerData->CovenantID != int32(reqValue))
return false;
break;
case ModifierTreeType::HasTimeEventPassed: // 289
{
time_t eventTimestamp = GameTime::GetGameTime();
switch (reqValue)
{
case 111: // Battle for Azeroth Season 4 Start
eventTimestamp = time_t(1579618800); // January 21, 2020 8:00
break;
case 120: // Patch 9.0.1
eventTimestamp = time_t(1602601200); // October 13, 2020 8:00
break;
case 121: // Shadowlands Season 1 Start
eventTimestamp = time_t(1607439600); // December 8, 2020 8:00
break;
case 123: // Shadowlands Season 1 End
// timestamp = unknown
break;;
case 149: // Shadowlands Season 2 End
// timestamp = unknown
break;
default:
break;
}
if (GameTime::GetGameTime() < eventTimestamp)
return false;
break;
}
case ModifierTreeType::GarrisonHasPermanentTalent: // 290 NYI
return false;
case ModifierTreeType::HasActiveSoulbind: // 291
if (referencePlayer->m_playerData->SoulbindID != int32(reqValue))
return false;
break;
case ModifierTreeType::HasMemorizedSpell: // 292 NYI
return false;
case ModifierTreeType::PlayerHasAPACSubscriptionReward_2020: // 293
case ModifierTreeType::PlayerHasTBCCDEWarpStalker_Mount: // 294
case ModifierTreeType::PlayerHasTBCCDEDarkPortal_Toy: // 295
case ModifierTreeType::PlayerHasTBCCDEPathOfIllidan_Toy: // 296
case ModifierTreeType::PlayerHasImpInABallToySubscriptionReward: // 297
return false;
case ModifierTreeType::PlayerIsInAreaGroup: // 298
{
std::vector areas = sDB2Manager.GetAreasForGroup(reqValue);
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(referencePlayer->GetAreaId()))
for (uint32 areaInGroup : areas)
if (areaInGroup == area->ID || areaInGroup == area->ParentAreaID)
return true;
return false;
}
case ModifierTreeType::TargetIsInAreaGroup: // 299
{
if (!ref)
return false;
std::vector areas = sDB2Manager.GetAreasForGroup(reqValue);
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(ref->GetAreaId()))
for (uint32 areaInGroup : areas)
if (areaInGroup == area->ID || areaInGroup == area->ParentAreaID)
return true;
return false;
}
case ModifierTreeType::PlayerIsInChromieTime: // 300
if (referencePlayer->m_activePlayerData->UiChromieTimeExpansionID != int32(reqValue))
return false;
break;
case ModifierTreeType::PlayerIsInAnyChromieTime: // 301
if (referencePlayer->m_activePlayerData->UiChromieTimeExpansionID == 0)
return false;
break;
case ModifierTreeType::ItemIsAzeriteArmor: // 302
if (!sDB2Manager.GetAzeriteEmpoweredItem(miscValue1))
return false;
break;
case ModifierTreeType::PlayerHasRuneforgePower: // 303
{
uint32 block = reqValue / 32;
if (block >= referencePlayer->m_activePlayerData->RuneforgePowers.size())
return false;
uint32 bit = reqValue % 32;
return referencePlayer->m_activePlayerData->RuneforgePowers[block] & (1 << bit);
}
case ModifierTreeType::PlayerInChromieTimeForScaling: // 304
if (!(referencePlayer->m_playerData->CtrOptions->ContentTuningConditionMask & 1))
return false;
break;
case ModifierTreeType::IsRaFRecruit: // 305
if (!referencePlayer->GetSession()->GetRecruiterId())
return false;
break;
case ModifierTreeType::AllPlayersInGroupHaveAchievement: // 306
{
if (Group const* group = referencePlayer->GetGroup())
{
for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
if (!itr->GetSource()->HasAchieved(reqValue))
return false;
}
else if (!referencePlayer->HasAchieved(reqValue))
return false;
break;
}
case ModifierTreeType::PlayerHasSoulbindConduitRankEqualOrGreaterThan: // 307 NYI
return false;
case ModifierTreeType::PlayerSpellShapeshiftFormCreatureDisplayInfoSelection: // 308
{
ShapeshiftFormModelData const* formModelData = sDB2Manager.GetShapeshiftFormModelData(referencePlayer->getRace(), referencePlayer->GetNativeSex(), secondaryAsset);
if (!formModelData)
return false;
uint32 formChoice = referencePlayer->GetCustomizationChoice(formModelData->OptionID);
auto choiceItr = std::find_if(formModelData->Choices->begin(), formModelData->Choices->end(), [formChoice](ChrCustomizationChoiceEntry const* choice)
{
return choice->ID == formChoice;
});
if (choiceItr == formModelData->Choices->end())
return false;
if (int32(reqValue) != formModelData->Displays[std::distance(formModelData->Choices->begin(), choiceItr)]->DisplayID)
return false;
break;
}
case ModifierTreeType::PlayerSoulbindConduitCountAtRankEqualOrGreaterThan: // 309 NYI
return false;
case ModifierTreeType::PlayerIsRestrictedAccount: // 310
return false;
case ModifierTreeType::PlayerIsFlying: // 311
if (!referencePlayer->IsFlying())
return false;
break;
case ModifierTreeType::PlayerScenarioIsLastStep: // 312
{
Scenario const* scenario = referencePlayer->GetScenario();
if (!scenario)
return false;
if (scenario->GetStep() != scenario->GetLastStep())
return false;
break;
}
case ModifierTreeType::PlayerHasWeeklyRewardsAvailable: // 313
if (!*referencePlayer->m_activePlayerData->WeeklyRewardsPeriodSinceOrigin)
return false;
break;
case ModifierTreeType::TargetCovenant: // 314
if (!ref || !ref->IsPlayer())
return false;
if (ref->ToPlayer()->m_playerData->CovenantID != int32(reqValue))
return false;
break;
case ModifierTreeType::PlayerHasTBCCollectorsEdition: // 315
case ModifierTreeType::PlayerHasWrathCollectorsEdition: // 316
return false;
case ModifierTreeType::GarrisonTalentResearchedAndAtRankEqualOrGreaterThan: // 317 NYI
case ModifierTreeType::CurrencySpentOnGarrisonTalentResearchEqualOrGreaterThan: // 318 NYI
case ModifierTreeType::RenownCatchupActive: // 319 NYI
case ModifierTreeType::RapidRenownCatchupActive: // 320 NYI
case ModifierTreeType::PlayerMythicPlusRatingEqualOrGreaterThan: // 321 NYI
case ModifierTreeType::PlayerMythicPlusRunCountInCurrentExpansionEqualOrGreaterThan: // 322 NYI
return false;
case ModifierTreeType::PlayerHasCustomizationChoice: // 323
{
int32 customizationChoiceIndex = referencePlayer->m_playerData->Customizations.FindIndexIf([reqValue](UF::ChrCustomizationChoice const& choice)
{
return choice.ChrCustomizationChoiceID == reqValue;
});
if (customizationChoiceIndex < 0)
return false;
break;
}
case ModifierTreeType::PlayerBestWeeklyWinPvpTier: // 324
{
PvpTierEntry const* pvpTier = sPvpTierStore.LookupEntry(reqValue);
if (!pvpTier)
return false;
if (std::size_t(pvpTier->BracketID) >= referencePlayer->m_activePlayerData->PvpInfo.size())
return false;
UF::PVPInfo const& pvpInfo = referencePlayer->m_activePlayerData->PvpInfo[pvpTier->BracketID];
if (pvpTier->ID != pvpInfo.WeeklyBestWinPvpTierID || *pvpInfo.Disqualified)
return false;
break;
}
case ModifierTreeType::PlayerBestWeeklyWinPvpTierInBracketEqualOrGreaterThan: // 325
{
if (secondaryAsset >= referencePlayer->m_activePlayerData->PvpInfo.size())
return false;
UF::PVPInfo const& pvpInfo = referencePlayer->m_activePlayerData->PvpInfo[secondaryAsset];
PvpTierEntry const* pvpTier = sPvpTierStore.LookupEntry(pvpInfo.WeeklyBestWinPvpTierID);
if (!pvpTier)
return false;
if (pvpTier->Rank < int32(reqValue))
return false;
break;
}
case ModifierTreeType::PlayerHasVanillaCollectorsEdition: // 326
return false;
case ModifierTreeType::PlayerHasItemWithKeystoneLevelModifierEqualOrGreaterThan: // 327
{
bool bagScanReachedEnd = referencePlayer->ForEachItem(ItemSearchLocation::Inventory, [reqValue, secondaryAsset](Item const* item)
{
if (item->GetEntry() != reqValue)
return ItemSearchCallbackResult::Continue;
if (item->GetModifier(ITEM_MODIFIER_CHALLENGE_KEYSTONE_LEVEL) < secondaryAsset)
return ItemSearchCallbackResult::Continue;
return ItemSearchCallbackResult::Stop;
});
if (bagScanReachedEnd)
return false;
break;
}
default:
return false;
}
return true;
}
char const* CriteriaMgr::GetCriteriaTypeString(uint32 type)
{
return GetCriteriaTypeString(CriteriaTypes(type));
}
char const* CriteriaMgr::GetCriteriaTypeString(CriteriaTypes type)
{
switch (type)
{
case CRITERIA_TYPE_KILL_CREATURE:
return "KILL_CREATURE";
case CRITERIA_TYPE_WIN_BG:
return "TYPE_WIN_BG";
case CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
return "COMPLETE_RESEARCH";
case CRITERIA_TYPE_SURVEY_GAMEOBJECT:
return "SURVEY_GAMEOBJECT";
case CRITERIA_TYPE_REACH_LEVEL:
return "REACH_LEVEL";
case CRITERIA_TYPE_CLEAR_DIGSITE:
return "CLEAR_DIGSITE";
case CRITERIA_TYPE_REACH_SKILL_LEVEL:
return "REACH_SKILL_LEVEL";
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
return "COMPLETE_ACHIEVEMENT";
case CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
return "COMPLETE_QUEST_COUNT";
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
return "COMPLETE_DAILY_QUEST_DAILY";
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
return "COMPLETE_QUESTS_IN_ZONE";
case CRITERIA_TYPE_CURRENCY:
return "CURRENCY";
case CRITERIA_TYPE_DAMAGE_DONE:
return "DAMAGE_DONE";
case CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
return "COMPLETE_DAILY_QUEST";
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
return "COMPLETE_BATTLEGROUND";
case CRITERIA_TYPE_DEATH_AT_MAP:
return "DEATH_AT_MAP";
case CRITERIA_TYPE_DEATH:
return "DEATH";
case CRITERIA_TYPE_DEATH_IN_DUNGEON:
return "DEATH_IN_DUNGEON";
case CRITERIA_TYPE_COMPLETE_RAID:
return "COMPLETE_RAID";
case CRITERIA_TYPE_KILLED_BY_CREATURE:
return "KILLED_BY_CREATURE";
case CRITERIA_TYPE_MANUAL_COMPLETE_CRITERIA:
return "MANUAL_COMPLETE_CRITERIA";
case CRITERIA_TYPE_COMPLETE_CHALLENGE_MODE_GUILD:
return "COMPLETE_CHALLENGE_MODE_GUILD";
case CRITERIA_TYPE_KILLED_BY_PLAYER:
return "KILLED_BY_PLAYER";
case CRITERIA_TYPE_FALL_WITHOUT_DYING:
return "FALL_WITHOUT_DYING";
case CRITERIA_TYPE_DEATHS_FROM:
return "DEATHS_FROM";
case CRITERIA_TYPE_COMPLETE_QUEST:
return "COMPLETE_QUEST";
case CRITERIA_TYPE_BE_SPELL_TARGET:
return "BE_SPELL_TARGET";
case CRITERIA_TYPE_CAST_SPELL:
return "CAST_SPELL";
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
return "BG_OBJECTIVE_CAPTURE";
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
return "HONORABLE_KILL_AT_AREA";
case CRITERIA_TYPE_WIN_ARENA:
return "WIN_ARENA";
case CRITERIA_TYPE_PLAY_ARENA:
return "PLAY_ARENA";
case CRITERIA_TYPE_LEARN_SPELL:
return "LEARN_SPELL";
case CRITERIA_TYPE_HONORABLE_KILL:
return "HONORABLE_KILL";
case CRITERIA_TYPE_OWN_ITEM:
return "OWN_ITEM";
case CRITERIA_TYPE_WIN_RATED_ARENA:
return "WIN_RATED_ARENA";
case CRITERIA_TYPE_HIGHEST_TEAM_RATING:
return "HIGHEST_TEAM_RATING";
case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
return "HIGHEST_PERSONAL_RATING";
case CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return "LEARN_SKILL_LEVEL";
case CRITERIA_TYPE_USE_ITEM:
return "USE_ITEM";
case CRITERIA_TYPE_LOOT_ITEM:
return "LOOT_ITEM";
case CRITERIA_TYPE_EXPLORE_AREA:
return "EXPLORE_AREA";
case CRITERIA_TYPE_OWN_RANK:
return "OWN_RANK";
case CRITERIA_TYPE_BUY_BANK_SLOT:
return "BUY_BANK_SLOT";
case CRITERIA_TYPE_GAIN_REPUTATION:
return "GAIN_REPUTATION";
case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
return "GAIN_EXALTED_REPUTATION";
case CRITERIA_TYPE_VISIT_BARBER_SHOP:
return "VISIT_BARBER_SHOP";
case CRITERIA_TYPE_EQUIP_ITEM_IN_SLOT:
return "EQUIP_ITEM_IN_SLOT";
case CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
return "ROLL_NEED_ON_LOOT";
case CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
return "GREED_ON_LOOT";
case CRITERIA_TYPE_HK_CLASS:
return "HK_CLASS";
case CRITERIA_TYPE_HK_RACE:
return "HK_RACE";
case CRITERIA_TYPE_DO_EMOTE:
return "DO_EMOTE";
case CRITERIA_TYPE_HEALING_DONE:
return "HEALING_DONE";
case CRITERIA_TYPE_GET_KILLING_BLOWS:
return "GET_KILLING_BLOWS";
case CRITERIA_TYPE_EQUIP_ITEM:
return "EQUIP_ITEM";
case CRITERIA_TYPE_MONEY_FROM_VENDORS:
return "MONEY_FROM_VENDORS";
case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
return "GOLD_SPENT_FOR_TALENTS";
case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
return "NUMBER_OF_TALENT_RESETS";
case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
return "MONEY_FROM_QUEST_REWARD";
case CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
return "GOLD_SPENT_FOR_TRAVELLING";
case CRITERIA_TYPE_DEFEAT_CREATURE_GROUP:
return "DEFEAT_CREATURE_GROUP";
case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
return "GOLD_SPENT_AT_BARBER";
case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
return "GOLD_SPENT_FOR_MAIL";
case CRITERIA_TYPE_LOOT_MONEY:
return "LOOT_MONEY";
case CRITERIA_TYPE_USE_GAMEOBJECT:
return "USE_GAMEOBJECT";
case CRITERIA_TYPE_BE_SPELL_TARGET2:
return "BE_SPELL_TARGET2";
case CRITERIA_TYPE_SPECIAL_PVP_KILL:
return "SPECIAL_PVP_KILL";
case CRITERIA_TYPE_COMPLETE_CHALLENGE_MODE:
return "COMPLETE_CHALLENGE_MODE";
case CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
return "FISH_IN_GAMEOBJECT";
case CRITERIA_TYPE_SEND_EVENT:
return "SEND_EVENT";
case CRITERIA_TYPE_ON_LOGIN:
return "ON_LOGIN";
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return "LEARN_SKILLLINE_SPELLS";
case CRITERIA_TYPE_WIN_DUEL:
return "WIN_DUEL";
case CRITERIA_TYPE_LOSE_DUEL:
return "LOSE_DUEL";
case CRITERIA_TYPE_KILL_CREATURE_TYPE:
return "KILL_CREATURE_TYPE";
case CRITERIA_TYPE_COOK_RECIPES_GUILD:
return "COOK_RECIPE_GUILD";
case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
return "GOLD_EARNED_BY_AUCTIONS";
case CRITERIA_TYPE_EARN_PET_BATTLE_ACHIEVEMENT_POINTS:
return "EARN_PET_BATTLE_ACHIEVEMENT_POINTS";
case CRITERIA_TYPE_CREATE_AUCTION:
return "CREATE_AUCTION";
case CRITERIA_TYPE_HIGHEST_AUCTION_BID:
return "HIGHEST_AUCTION_BID";
case CRITERIA_TYPE_WON_AUCTIONS:
return "WON_AUCTIONS";
case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
return "HIGHEST_AUCTION_SOLD";
case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
return "HIGHEST_GOLD_VALUE_OWNED";
case CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
return "GAIN_REVERED_REPUTATION";
case CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
return "GAIN_HONORED_REPUTATION";
case CRITERIA_TYPE_KNOWN_FACTIONS:
return "KNOWN_FACTIONS";
case CRITERIA_TYPE_LOOT_ANY_ITEM:
return "LOOT_ANY_ITEM";
case CRITERIA_TYPE_OBTAIN_ANY_ITEM:
return "OBTAIN_ANY_ITEM";
case CRITERIA_TYPE_SEND_EVENT_SCENARIO:
return "SEND_EVENT_SCENARIO";
case CRITERIA_TYPE_ROLL_NEED:
return "ROLL_NEED";
case CRITERIA_TYPE_ROLL_GREED:
return "ROLL_GREED";
case CRITERIA_TYPE_RELEASE_SPIRIT:
return "RELEASE_SPIRIT";
case CRITERIA_TYPE_OWN_PET:
return "OWN_PET";
case CRITERIA_TYPE_GARRISON_COMPLETE_DUNGEON_ENCOUNTER:
return "GARRISON_COMPLETE_DUNGEON_ENCOUNTER";
case CRITERIA_TYPE_HIGHEST_HIT_DEALT:
return "HIT_DEALT";
case CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
return "HIT_RECEIVED";
case CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
return "TOTAL_DAMAGE_RECEIVED";
case CRITERIA_TYPE_HIGHEST_HEAL_CAST:
return "HIGHEST_HEAL_CAST";
case CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
return "TOTAL_HEALING_RECEIVED";
case CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
return "HIGHEST_HEALING_RECEIVED";
case CRITERIA_TYPE_QUEST_ABANDONED:
return "QUEST_ABANDONED";
case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
return "FLIGHT_PATHS_TAKEN";
case CRITERIA_TYPE_LOOT_TYPE:
return "LOOT_TYPE";
case CRITERIA_TYPE_CAST_SPELL2:
return "CAST_SPELL2";
case CRITERIA_TYPE_LEARN_SKILL_LINE:
return "LEARN_SKILL_LINE";
case CRITERIA_TYPE_EARN_HONORABLE_KILL:
return "EARN_HONORABLE_KILL";
case CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
return "ACCEPTED_SUMMONINGS";
case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
return "EARN_ACHIEVEMENT_POINTS";
case CRITERIA_TYPE_COMPLETE_LFG_DUNGEON:
return "COMPLETE_LFG_DUNGEON";
case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
return "USE_LFD_TO_GROUP_WITH_PLAYERS";
case CRITERIA_TYPE_LFG_VOTE_KICKS_INITIATED_BY_PLAYER:
return "LFG_VOTE_KICKS_INITIATED_BY_PLAYER";
case CRITERIA_TYPE_LFG_VOTE_KICKS_NOT_INIT_BY_PLAYER:
return "LFG_VOTE_KICKS_NOT_INIT_BY_PLAYER";
case CRITERIA_TYPE_BE_KICKED_FROM_LFG:
return "BE_KICKED_FROM_LFG";
case CRITERIA_TYPE_LFG_LEAVES:
return "LFG_LEAVES";
case CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
return "SPENT_GOLD_GUILD_REPAIRS";
case CRITERIA_TYPE_REACH_GUILD_LEVEL:
return "REACH_GUILD_LEVEL";
case CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
return "CRAFT_ITEMS_GUILD";
case CRITERIA_TYPE_CATCH_FROM_POOL:
return "CATCH_FROM_POOL";
case CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
return "BUY_GUILD_BANK_SLOTS";
case CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
return "EARN_GUILD_ACHIEVEMENT_POINTS";
case CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
return "WIN_RATED_BATTLEGROUND";
case CRITERIA_TYPE_REACH_BG_RATING:
return "REACH_BG_RATING";
case CRITERIA_TYPE_BUY_GUILD_TABARD:
return "BUY_GUILD_TABARD";
case CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
return "COMPLETE_QUESTS_GUILD";
case CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
return "HONORABLE_KILLS_GUILD";
case CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
return "KILL_CREATURE_TYPE_GUILD";
case CRITERIA_TYPE_COUNT_OF_LFG_QUEUE_BOOSTS_BY_TANK:
return "COUNT_OF_LFG_QUEUE_BOOSTS_BY_TANK";
case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
return "GUILD_CHALLENGE_TYPE";
case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
return "GUILD_CHALLENGE";
case CRITERIA_TYPE_LFR_DUNGEONS_COMPLETED:
return "LFR_DUNGEONS_COMPLETED";
case CRITERIA_TYPE_LFR_LEAVES:
return "LFR_LEAVES";
case CRITERIA_TYPE_LFR_VOTE_KICKS_INITIATED_BY_PLAYER:
return "LFR_VOTE_KICKS_INITIATED_BY_PLAYER";
case CRITERIA_TYPE_LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER:
return "LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER";
case CRITERIA_TYPE_BE_KICKED_FROM_LFR:
return "BE_KICKED_FROM_LFR";
case CRITERIA_TYPE_COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK:
return "COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK";
case CRITERIA_TYPE_COMPLETE_SCENARIO_COUNT:
return "COMPLETE_SCENARIO_COUNT";
case CRITERIA_TYPE_COMPLETE_SCENARIO:
return "COMPLETE_SCENARIO";
case CRITERIA_TYPE_REACH_AREATRIGGER_WITH_ACTIONSET:
return "REACH_AREATRIGGER_WITH_ACTIONSET";
case CRITERIA_TYPE_OWN_BATTLE_PET:
return "OWN_BATTLE_PET";
case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT:
return "OWN_BATTLE_PET_COUNT";
case CRITERIA_TYPE_CAPTURE_BATTLE_PET:
return "CAPTURE_BATTLE_PET";
case CRITERIA_TYPE_WIN_PET_BATTLE:
return "WIN_PET_BATTLE";
case CRITERIA_TYPE_LEVEL_BATTLE_PET:
return "LEVEL_BATTLE_PET";
case CRITERIA_TYPE_CAPTURE_BATTLE_PET_CREDIT:
return "CAPTURE_BATTLE_PET_CREDIT";
case CRITERIA_TYPE_LEVEL_BATTLE_PET_CREDIT:
return "LEVEL_BATTLE_PET_CREDIT";
case CRITERIA_TYPE_ENTER_AREA:
return "ENTER_AREA";
case CRITERIA_TYPE_LEAVE_AREA:
return "LEAVE_AREA";
case CRITERIA_TYPE_COMPLETE_DUNGEON_ENCOUNTER:
return "COMPLETE_DUNGEON_ENCOUNTER";
case CRITERIA_TYPE_PLACE_GARRISON_BUILDING:
return "PLACE_GARRISON_BUILDING";
case CRITERIA_TYPE_UPGRADE_GARRISON_BUILDING:
return "UPGRADE_GARRISON_BUILDING";
case CRITERIA_TYPE_CONSTRUCT_GARRISON_BUILDING:
return "CONSTRUCT_GARRISON_BUILDING";
case CRITERIA_TYPE_UPGRADE_GARRISON:
return "UPGRADE_GARRISON";
case CRITERIA_TYPE_START_GARRISON_MISSION:
return "START_GARRISON_MISSION";
case CRITERIA_TYPE_START_ORDER_HALL_MISSION:
return "START_ORDER_HALL_MISSION";
case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION_COUNT:
return "COMPLETE_GARRISON_MISSION_COUNT";
case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION:
return "COMPLETE_GARRISON_MISSION";
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_COUNT:
return "RECRUIT_GARRISON_FOLLOWER_COUNT";
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER:
return "RECRUIT_GARRISON_FOLLOWER";
case CRITERIA_TYPE_LEARN_GARRISON_BLUEPRINT_COUNT:
return "LEARN_GARRISON_BLUEPRINT_COUNT";
case CRITERIA_TYPE_COMPLETE_GARRISON_SHIPMENT:
return "COMPLETE_GARRISON_SHIPMENT";
case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_ITEM_LEVEL:
return "RAISE_GARRISON_FOLLOWER_ITEM_LEVEL";
case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_LEVEL:
return "RAISE_GARRISON_FOLLOWER_LEVEL";
case CRITERIA_TYPE_OWN_TOY:
return "OWN_TOY";
case CRITERIA_TYPE_OWN_TOY_COUNT:
return "OWN_TOY_COUNT";
case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_WITH_QUALITY:
return "RECRUIT_GARRISON_FOLLOWER_WITH_QUALITY";
case CRITERIA_TYPE_OWN_HEIRLOOMS:
return "OWN_HEIRLOOMS";
case CRITERIA_TYPE_ARTIFACT_POWER_EARNED:
return "ARTIFACT_POWER_EARNED";
case CRITERIA_TYPE_ARTIFACT_TRAITS_UNLOCKED:
return "ARTIFACT_TRAITS_UNLOCKED";
case CRITERIA_TYPE_OWN_ITEM_MODIFIED_APPEARANCE:
return "OWN_ITEM_MODIFIED_APPEARANCE";
case CRITERIA_TYPE_HONOR_LEVEL_REACHED:
return "HONOR_LEVEL_REACHED";
case CRITERIA_TYPE_PRESTIGE_REACHED:
return "PRESTIGE_REACHED";
case CRITERIA_TYPE_ACTIVELY_REACH_LEVEL:
return "ACTIVELY_REACH_LEVEL";
case CRITERIA_TYPE_ORDER_HALL_TALENT_LEARNED:
return "ORDER_HALL_TALENT_LEARNED";
case CRITERIA_TYPE_APPEARANCE_UNLOCKED_BY_SLOT:
return "APPEARANCE_UNLOCKED_BY_SLOT";
case CRITERIA_TYPE_ORDER_HALL_RECRUIT_TROOP:
return "ORDER_HALL_RECRUIT_TROOP";
case CRITERIA_TYPE_COMPLETE_WORLD_QUEST:
return "COMPLETE_WORLD_QUEST";
case CRITERIA_TYPE_TRANSMOG_SET_UNLOCKED:
return "TRANSMOG_SET_UNLOCKED";
case CRITERIA_TYPE_GAIN_PARAGON_REPUTATION:
return "GAIN_PARAGON_REPUTATION";
case CRITERIA_TYPE_EARN_HONOR_XP:
return "EARN_HONOR_XP";
case CRITERIA_TYPE_RELIC_TALENT_UNLOCKED:
return "RELIC_TALENT_UNLOCKED";
case CRITERIA_TYPE_EXPANSION_LEVEL:
return "EXPANSION_LEVEL";
case CRITERIA_TYPE_REACH_ACCOUNT_HONOR_LEVEL:
return "REACH_ACCOUNT_HONOR_LEVEL";
case CRITERIA_TYPE_HEART_OF_AZEROTH_ARTIFACT_POWER_EARNED:
return "HEART_OF_AZEROTH_ARTIFACT_POWER_EARNED";
case CRITERIA_TYPE_HEART_OF_AZEROTH_LEVEL_REACHED:
return "HEART_OF_AZEROTH_LEVEL_REACHED";
case CRITERIA_TYPE_MYTHIC_KEYSTONE_COMPLETED:
return "MYTHIC_KEYSTONE_COMPLETED";
case CRITERIA_TYPE_COMPLETE_QUEST_ACCUMULATE:
return "COMPLETE_QUEST_ACCUMULATE";
case CRITERIA_TYPE_BOUGHT_ITEM_FROM_VENDOR:
return "BOUGHT_ITEM_FROM_VENDOR";
case CRITERIA_TYPE_SOLD_ITEM_TO_VENDOR:
return "SOLD_ITEM_TO_VENDOR";
case CRITERIA_TYPE_TRAVELLED_TO_AREA:
return "TRAVELLED_TO_AREA";
case CRITERIA_TYPE_APPLY_CONDUIT:
return "APPLY_CONDUIT";
case CRITERIA_TYPE_CONVERT_ITEMS_TO_CURRENCY:
return "CONVERT_ITEMS_TO_CURRENCY";
}
return "MISSING_TYPE";
}
CriteriaMgr* CriteriaMgr::Instance()
{
static CriteriaMgr instance;
return &instance;
}
namespace
{
inline bool IsCriteriaTypeStoredByAsset(CriteriaTypes type)
{
switch (type)
{
case CRITERIA_TYPE_KILL_CREATURE:
case CRITERIA_TYPE_WIN_BG:
case CRITERIA_TYPE_REACH_SKILL_LEVEL:
case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
case CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case CRITERIA_TYPE_KILLED_BY_CREATURE:
case CRITERIA_TYPE_COMPLETE_QUEST:
case CRITERIA_TYPE_BE_SPELL_TARGET:
case CRITERIA_TYPE_CAST_SPELL:
case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case CRITERIA_TYPE_LEARN_SPELL:
case CRITERIA_TYPE_OWN_ITEM:
case CRITERIA_TYPE_LEARN_SKILL_LEVEL:
case CRITERIA_TYPE_USE_ITEM:
case CRITERIA_TYPE_LOOT_ITEM:
case CRITERIA_TYPE_EXPLORE_AREA:
case CRITERIA_TYPE_GAIN_REPUTATION:
case CRITERIA_TYPE_EQUIP_ITEM_IN_SLOT:
case CRITERIA_TYPE_HK_CLASS:
case CRITERIA_TYPE_HK_RACE:
case CRITERIA_TYPE_DO_EMOTE:
case CRITERIA_TYPE_EQUIP_ITEM:
case CRITERIA_TYPE_USE_GAMEOBJECT:
case CRITERIA_TYPE_BE_SPELL_TARGET2:
case CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
case CRITERIA_TYPE_LOOT_TYPE:
case CRITERIA_TYPE_CAST_SPELL2:
case CRITERIA_TYPE_LEARN_SKILL_LINE:
return true;
default:
break;
}
return false;
}
}
CriteriaList const& CriteriaMgr::GetPlayerCriteriaByType(CriteriaTypes type, uint32 asset) const
{
if (asset && IsCriteriaTypeStoredByAsset(type))
{
auto itr = _criteriasByAsset[type].find(asset);
if (itr != _criteriasByAsset[type].end())
return itr->second;
}
return _criteriasByType[type];
}
//==========================================================
CriteriaMgr::~CriteriaMgr()
{
for (auto itr = _criteriaTrees.begin(); itr != _criteriaTrees.end(); ++itr)
delete itr->second;
for (auto itr = _criteria.begin(); itr != _criteria.end(); ++itr)
delete itr->second;
for (auto itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr)
delete itr->second;
}
void CriteriaMgr::LoadCriteriaModifiersTree()
{
uint32 oldMSTime = getMSTime();
if (sModifierTreeStore.GetNumRows() == 0)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 criteria modifiers.");
return;
}
// Load modifier tree nodes
for (uint32 i = 0; i < sModifierTreeStore.GetNumRows(); ++i)
{
ModifierTreeEntry const* tree = sModifierTreeStore.LookupEntry(i);
if (!tree)
continue;
ModifierTreeNode* node = new ModifierTreeNode();
node->Entry = tree;
_criteriaModifiers[node->Entry->ID] = node;
}
// Build tree
for (auto itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr)
if (ModifierTreeNode* parentNode = Trinity::Containers::MapGetValuePtr(_criteriaModifiers, itr->second->Entry->Parent))
parentNode->Children.push_back(itr->second);
TC_LOG_INFO("server.loading", ">> Loaded %u criteria modifiers in %u ms", uint32(_criteriaModifiers.size()), GetMSTimeDiffToNow(oldMSTime));
}
template
T GetEntry(std::unordered_map const& map, CriteriaTreeEntry const* tree)
{
CriteriaTreeEntry const* cur = tree;
auto itr = map.find(tree->ID);
while (itr == map.end())
{
if (!cur->Parent)
break;
cur = sCriteriaTreeStore.LookupEntry(cur->Parent);
if (!cur)
break;
itr = map.find(cur->ID);
}
if (itr == map.end())
return nullptr;
return itr->second;
};
void CriteriaMgr::LoadCriteriaList()
{
uint32 oldMSTime = getMSTime();
std::unordered_map achievementCriteriaTreeIds;
for (AchievementEntry const* achievement : sAchievementStore)
if (achievement->CriteriaTree)
achievementCriteriaTreeIds[achievement->CriteriaTree] = achievement;
std::unordered_map scenarioCriteriaTreeIds;
for (ScenarioStepEntry const* scenarioStep : sScenarioStepStore)
if (scenarioStep->Criteriatreeid)
scenarioCriteriaTreeIds[scenarioStep->Criteriatreeid] = scenarioStep;
std::unordered_map questObjectiveCriteriaTreeIds;
for (auto const& questTemplatePair : sObjectMgr->GetQuestTemplates())
{
for (QuestObjective const& objective : questTemplatePair.second.Objectives)
{
if (objective.Type != QUEST_OBJECTIVE_CRITERIA_TREE)
continue;
if (objective.ObjectID)
questObjectiveCriteriaTreeIds[objective.ObjectID] = &objective;
}
}
// Load criteria tree nodes
for (CriteriaTreeEntry const* tree : sCriteriaTreeStore)
{
// Find linked achievement
AchievementEntry const* achievement = GetEntry(achievementCriteriaTreeIds, tree);
ScenarioStepEntry const* scenarioStep = GetEntry(scenarioCriteriaTreeIds, tree);
QuestObjective const* questObjective = GetEntry(questObjectiveCriteriaTreeIds, tree);
if (!achievement && !scenarioStep && !questObjective)
continue;
CriteriaTree* criteriaTree = new CriteriaTree();
criteriaTree->ID = tree->ID;
criteriaTree->Achievement = achievement;
criteriaTree->ScenarioStep = scenarioStep;
criteriaTree->QuestObjective = questObjective;
criteriaTree->Entry = tree;
_criteriaTrees[criteriaTree->Entry->ID] = criteriaTree;
}
// Build tree
for (auto itr = _criteriaTrees.begin(); itr != _criteriaTrees.end(); ++itr)
{
if (CriteriaTree* parent = Trinity::Containers::MapGetValuePtr(_criteriaTrees, itr->second->Entry->Parent))
parent->Children.push_back(itr->second);
if (sCriteriaStore.HasRecord(itr->second->Entry->CriteriaID))
_criteriaTreeByCriteria[itr->second->Entry->CriteriaID].push_back(itr->second);
}
// Load criteria
uint32 criterias = 0;
uint32 guildCriterias = 0;
uint32 scenarioCriterias = 0;
uint32 questObjectiveCriterias = 0;
for (CriteriaEntry const* criteriaEntry : sCriteriaStore)
{
ASSERT(criteriaEntry->Type < CRITERIA_TYPE_TOTAL, "CRITERIA_TYPE_TOTAL must be greater than or equal to %u but is currently equal to %u",
criteriaEntry->Type + 1, CRITERIA_TYPE_TOTAL);
ASSERT(criteriaEntry->StartEvent < uint8(CriteriaStartEvent::Count), "CriteriaStartEvent::Count must be greater than or equal to %u but is currently equal to %u",
criteriaEntry->StartEvent + 1, uint32(CriteriaStartEvent::Count));
ASSERT(criteriaEntry->FailEvent < uint8(CriteriaFailEvent::Count), "CriteriaFailEvent::Count must be greater than or equal to %u but is currently equal to %u",
criteriaEntry->FailEvent + 1, uint32(CriteriaFailEvent::Count));
auto treeItr = _criteriaTreeByCriteria.find(criteriaEntry->ID);
if (treeItr == _criteriaTreeByCriteria.end())
continue;
Criteria* criteria = new Criteria();
criteria->ID = criteriaEntry->ID;
criteria->Entry = criteriaEntry;
criteria->Modifier = Trinity::Containers::MapGetValuePtr(_criteriaModifiers, criteriaEntry->ModifierTreeId);
_criteria[criteria->ID] = criteria;
for (CriteriaTree const* tree : treeItr->second)
{
const_cast(tree)->Criteria = criteria;
if (AchievementEntry const* achievement = tree->Achievement)
{
if (achievement->Flags & ACHIEVEMENT_FLAG_GUILD)
criteria->FlagsCu |= CRITERIA_FLAG_CU_GUILD;
else if (achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT)
criteria->FlagsCu |= CRITERIA_FLAG_CU_ACCOUNT;
else
criteria->FlagsCu |= CRITERIA_FLAG_CU_PLAYER;
}
else if (tree->ScenarioStep)
criteria->FlagsCu |= CRITERIA_FLAG_CU_SCENARIO;
else if (tree->QuestObjective)
criteria->FlagsCu |= CRITERIA_FLAG_CU_QUEST_OBJECTIVE;
}
if (criteria->FlagsCu & (CRITERIA_FLAG_CU_PLAYER | CRITERIA_FLAG_CU_ACCOUNT))
{
++criterias;
_criteriasByType[criteriaEntry->Type].push_back(criteria);
if (IsCriteriaTypeStoredByAsset(CriteriaTypes(criteriaEntry->Type)))
{
if (criteriaEntry->Type != CRITERIA_TYPE_EXPLORE_AREA)
_criteriasByAsset[criteriaEntry->Type][criteriaEntry->Asset.ID].push_back(criteria);
else
{
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(criteriaEntry->Asset.WorldMapOverlayID);
if (!worldOverlayEntry)
break;
for (uint8 j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
{
if (worldOverlayEntry->AreaID[j])
{
bool valid = true;
for (uint8 i = 0; i < j; ++i)
if (worldOverlayEntry->AreaID[j] == worldOverlayEntry->AreaID[i])
valid = false;
if (valid)
_criteriasByAsset[criteriaEntry->Type][worldOverlayEntry->AreaID[j]].push_back(criteria);
}
}
}
}
}
if (criteria->FlagsCu & CRITERIA_FLAG_CU_GUILD)
{
++guildCriterias;
_guildCriteriasByType[criteriaEntry->Type].push_back(criteria);
}
if (criteria->FlagsCu & CRITERIA_FLAG_CU_SCENARIO)
{
++scenarioCriterias;
_scenarioCriteriasByType[criteriaEntry->Type].push_back(criteria);
}
if (criteria->FlagsCu & CRITERIA_FLAG_CU_QUEST_OBJECTIVE)
{
++questObjectiveCriterias;
_questObjectiveCriteriasByType[criteriaEntry->Type].push_back(criteria);
}
if (criteriaEntry->StartTimer)
_criteriasByTimedType[criteriaEntry->StartEvent].push_back(criteria);
if (criteriaEntry->FailEvent)
_criteriasByFailEvent[criteriaEntry->FailEvent][criteriaEntry->FailAsset].push_back(criteria);
}
TC_LOG_INFO("server.loading", ">> Loaded %u criteria, %u guild criteria, %u scenario criteria and %u quest objective criteria in %u ms.", criterias, guildCriterias, scenarioCriterias, questObjectiveCriterias, GetMSTimeDiffToNow(oldMSTime));
}
void CriteriaMgr::LoadCriteriaData()
{
uint32 oldMSTime = getMSTime();
_criteriaDataMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM criteria_data");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 additional criteria data. DB table `criteria_data` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 criteria_id = fields[0].GetUInt32();
Criteria const* criteria = GetCriteria(criteria_id);
if (!criteria)
{
TC_LOG_ERROR("sql.sql", "Table `criteria_data` contains data for non-existing criteria (Entry: %u). Ignored.", criteria_id);
continue;
}
uint32 dataType = fields[1].GetUInt8();
std::string scriptName = fields[4].GetString();
uint32 scriptId = 0;
if (!scriptName.empty())
{
if (dataType != CRITERIA_DATA_TYPE_SCRIPT)
TC_LOG_ERROR("sql.sql", "Table `criteria_data` contains a ScriptName for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
else
scriptId = sObjectMgr->GetScriptId(scriptName);
}
CriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId);
if (!data.IsValid(criteria))
continue;
// this will allocate empty data set storage
CriteriaDataSet& dataSet = _criteriaDataMap[criteria_id];
dataSet.SetCriteriaId(criteria_id);
// add real data only for not NONE data types
if (data.DataType != CRITERIA_DATA_TYPE_NONE)
dataSet.Add(data);
// counting data by and data types
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u additional criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
CriteriaTree const* CriteriaMgr::GetCriteriaTree(uint32 criteriaTreeId) const
{
auto itr = _criteriaTrees.find(criteriaTreeId);
if (itr == _criteriaTrees.end())
return nullptr;
return itr->second;
}
Criteria const* CriteriaMgr::GetCriteria(uint32 criteriaId) const
{
auto itr = _criteria.find(criteriaId);
if (itr == _criteria.end())
return nullptr;
return itr->second;
}
ModifierTreeNode const* CriteriaMgr::GetModifierTree(uint32 modifierTreeId) const
{
auto itr = _criteriaModifiers.find(modifierTreeId);
if (itr != _criteriaModifiers.end())
return itr->second;
return nullptr;
}