/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "CriteriaHandler.h" #include "AchievementMgr.h" #include "ArenaTeamMgr.h" #include "AzeriteItem.h" #include "BattlefieldMgr.h" #include "Battleground.h" #include "BattlePetMgr.h" #include "CollectionMgr.h" #include "Containers.h" #include "Creature.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "DisableMgr.h" #include "GameEventMgr.h" #include "Garrison.h" #include "Group.h" #include "InstanceScript.h" #include "Item.h" #include "Log.h" #include "MapManager.h" #include "ObjectMgr.h" #include "PhasingHandler.h" #include "Player.h" #include "RealmList.h" #include "ReputationMgr.h" #include "Scenario.h" #include "ScriptMgr.h" #include "SpellInfo.h" #include "SpellMgr.h" #include "World.h" #include "WorldSession.h" bool CriteriaData::IsValid(Criteria const* criteria) { if (DataType >= MAX_CRITERIA_DATA_TYPE) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` for criteria (Entry: %u) contains a wrong data type (%u), ignored.", criteria->ID, DataType); return false; } switch (criteria->Entry->Type) { case CRITERIA_TYPE_KILL_CREATURE: case CRITERIA_TYPE_KILL_CREATURE_TYPE: case CRITERIA_TYPE_WIN_BG: case CRITERIA_TYPE_FALL_WITHOUT_DYING: case CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list case CRITERIA_TYPE_CAST_SPELL: case CRITERIA_TYPE_WIN_RATED_ARENA: case CRITERIA_TYPE_DO_EMOTE: case CRITERIA_TYPE_SPECIAL_PVP_KILL: case CRITERIA_TYPE_WIN_DUEL: case CRITERIA_TYPE_LOOT_TYPE: case CRITERIA_TYPE_CAST_SPELL2: case CRITERIA_TYPE_BE_SPELL_TARGET: case CRITERIA_TYPE_BE_SPELL_TARGET2: case CRITERIA_TYPE_EQUIP_EPIC_ITEM: case CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case CRITERIA_TYPE_ROLL_GREED_ON_LOOT: case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case CRITERIA_TYPE_HONORABLE_KILL: case CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements case CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements case CRITERIA_TYPE_GET_KILLING_BLOWS: case CRITERIA_TYPE_REACH_LEVEL: case CRITERIA_TYPE_ON_LOGIN: case CRITERIA_TYPE_LOOT_EPIC_ITEM: case CRITERIA_TYPE_RECEIVE_EPIC_ITEM: break; default: if (DataType != CRITERIA_DATA_TYPE_SCRIPT) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` contains data for a non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->Entry->Type); return false; } break; } switch (DataType) { case CRITERIA_DATA_TYPE_NONE: case CRITERIA_DATA_TYPE_INSTANCE_SCRIPT: return true; case CRITERIA_DATA_TYPE_T_CREATURE: if (!Creature.Id || !sObjectMgr->GetCreatureTemplate(Creature.Id)) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_CREATURE (%u) contains a non-existing creature id in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, Creature.Id); return false; } return true; case CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: if (!ClassRace.Class && !ClassRace.Race) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.", criteria->ID, criteria->Entry->Type, DataType); return false; } if (ClassRace.Class && ((1 << (ClassRace.Class-1)) & CLASSMASK_ALL_PLAYABLE) == 0) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing class in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, ClassRace.Class); return false; } if (!Trinity::RaceMask{ RACEMASK_ALL_PLAYABLE }.HasRace(ClassRace.Race)) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing race in value2 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, ClassRace.Race); return false; } return true; case CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: if (Health.Percent < 1 || Health.Percent > 100) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) contains a wrong percent value in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, Health.Percent); return false; } return true; case CRITERIA_DATA_TYPE_S_AURA: case CRITERIA_DATA_TYPE_T_AURA: { SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(Aura.SpellId, DIFFICULTY_NONE); if (!spellEntry) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell id in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, (DataType == CRITERIA_DATA_TYPE_S_AURA ? "CRITERIA_DATA_TYPE_S_AURA" : "CRITERIA_DATA_TYPE_T_AURA"), DataType, Aura.SpellId); return false; } SpellEffectInfo const* effect = spellEntry->GetEffect(Aura.EffectIndex); if (!effect) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell effect index in value2 (%u), ignored.", criteria->ID, criteria->Entry->Type, (DataType == CRITERIA_DATA_TYPE_S_AURA ? "CRITERIA_DATA_TYPE_S_AURA" : "CRITERIA_DATA_TYPE_T_AURA"), DataType, Aura.EffectIndex); return false; } if (!effect->ApplyAuraName) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a non-aura spell effect (ID: %u Effect: %u), ignored.", criteria->ID, criteria->Entry->Type, (DataType == CRITERIA_DATA_TYPE_S_AURA ? "CRITERIA_DATA_TYPE_S_AURA" : "CRITERIA_DATA_TYPE_T_AURA"), DataType, Aura.SpellId, Aura.EffectIndex); return false; } return true; } case CRITERIA_DATA_TYPE_VALUE: if (Value.ComparisonType >= COMP_TYPE_MAX) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_VALUE (%u) contains a wrong ComparisionType in value2 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, Value.ComparisonType); return false; } return true; case CRITERIA_DATA_TYPE_T_LEVEL: if (Level.Min > STRONG_MAX_LEVEL) { TC_LOG_ERROR("sql.sql", "Table `CRITERIA_DATA` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_LEVEL (%u) contains a wrong minlevel in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, Level.Min); return false; } return true; case CRITERIA_DATA_TYPE_T_GENDER: if (Gender.Gender > GENDER_NONE) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_GENDER (%u) contains a wrong gender value in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, Gender.Gender); return false; } return true; case CRITERIA_DATA_TYPE_SCRIPT: if (!ScriptId) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_SCRIPT (%u) does not have a ScriptName set, ignored.", criteria->ID, criteria->Entry->Type, DataType); return false; } return true; case CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: if (MapPlayers.MaxCount <= 0) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) contains a wrong max players count in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, MapPlayers.MaxCount); return false; } return true; case CRITERIA_DATA_TYPE_T_TEAM: if (Team.Team != ALLIANCE && Team.Team != HORDE) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_T_TEAM (%u) contains an unknown team value in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, Team.Team); return false; } return true; case CRITERIA_DATA_TYPE_S_DRUNK: if (Drunk.State >= MAX_DRUNKEN) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_DRUNK (%u) contains an unknown drunken state value in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, Drunk.State); return false; } return true; case CRITERIA_DATA_TYPE_HOLIDAY: if (!sHolidaysStore.LookupEntry(Holiday.Id)) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_HOLIDAY (%u) contains an unknown holiday entry in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, Holiday.Id); return false; } return true; case CRITERIA_DATA_TYPE_GAME_EVENT: { GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); if (GameEvent.Id < 1 || GameEvent.Id >= events.size()) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_GAME_EVENT (%u) has unknown game_event in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, GameEvent.Id); return false; } return true; } case CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE: return true; // not check correctness node indexes case CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM: if (EquippedItem.Quality >= MAX_ITEM_QUALITY) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM (%u) contains an unknown quality state value in value2 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, EquippedItem.Quality); return false; } return true; case CRITERIA_DATA_TYPE_MAP_ID: if (!sMapStore.LookupEntry(Map.Id)) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_MAP_ID (%u) contains an unknown map entry in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, Map.Id); } return true; case CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE: if (!ClassRace.Class && !ClassRace.Race) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) should not have 0 in either value field. Ignored.", criteria->ID, criteria->Entry->Type, DataType); return false; } if (ClassRace.Class && ((1 << (ClassRace.Class-1)) & CLASSMASK_ALL_PLAYABLE) == 0) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing class entry in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, ClassRace.Class); return false; } if (ClassRace.Race && ((UI64LIT(1) << (ClassRace.Race-1)) & RACEMASK_ALL_PLAYABLE) == 0) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing race entry in value2 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, ClassRace.Race); return false; } return true; case CRITERIA_DATA_TYPE_S_KNOWN_TITLE: if (!sCharTitlesStore.LookupEntry(KnownTitle.Id)) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_KNOWN_TITLE (%u) contains an unknown title_id in value1 (%u), ignore.", criteria->ID, criteria->Entry->Type, DataType, KnownTitle.Id); return false; } return true; case CRITERIA_DATA_TYPE_S_ITEM_QUALITY: if (ItemQuality.Quality >= MAX_ITEM_QUALITY) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) for data type CRITERIA_DATA_TYPE_S_ITEM_QUALITY (%u) contains an unknown quality state value in value1 (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType, ItemQuality.Quality); return false; } return true; default: TC_LOG_ERROR("sql.sql", "Table `criteria_data` (Entry: %u Type: %u) contains data of a non-supported data type (%u), ignored.", criteria->ID, criteria->Entry->Type, DataType); return false; } } bool CriteriaData::Meets(uint32 criteriaId, Player const* source, Unit const* target, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/) const { switch (DataType) { case CRITERIA_DATA_TYPE_NONE: return true; case CRITERIA_DATA_TYPE_T_CREATURE: if (!target || target->GetTypeId() != TYPEID_UNIT) return false; return target->GetEntry() == Creature.Id; case CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; if (ClassRace.Class && ClassRace.Class != target->ToPlayer()->getClass()) return false; if (ClassRace.Race && ClassRace.Race != target->ToPlayer()->getRace()) return false; return true; case CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE: if (source->GetTypeId() != TYPEID_PLAYER) return false; if (ClassRace.Class && ClassRace.Class != source->ToPlayer()->getClass()) return false; if (ClassRace.Race && ClassRace.Race != source->ToPlayer()->getRace()) return false; return true; case CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; return !target->HealthAbovePct(Health.Percent); case CRITERIA_DATA_TYPE_S_AURA: return source->HasAuraEffect(Aura.SpellId, uint8(Aura.EffectIndex)); case CRITERIA_DATA_TYPE_T_AURA: return target && target->HasAuraEffect(Aura.SpellId, uint8(Aura.EffectIndex)); case CRITERIA_DATA_TYPE_VALUE: return CompareValues(ComparisionType(Value.ComparisonType), miscValue1, Value.Value); case CRITERIA_DATA_TYPE_T_LEVEL: if (!target) return false; return target->GetLevelForTarget(source) >= Level.Min; case CRITERIA_DATA_TYPE_T_GENDER: if (!target) return false; return target->getGender() == Gender.Gender; case CRITERIA_DATA_TYPE_SCRIPT: return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast(source), const_cast(target)); case CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: return source->GetMap()->GetPlayersCountExceptGMs() <= MapPlayers.MaxCount; case CRITERIA_DATA_TYPE_T_TEAM: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; return target->ToPlayer()->GetTeam() == Team.Team; case CRITERIA_DATA_TYPE_S_DRUNK: return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(Drunk.State); case CRITERIA_DATA_TYPE_HOLIDAY: return IsHolidayActive(HolidayIds(Holiday.Id)); case CRITERIA_DATA_TYPE_GAME_EVENT: return IsEventActive(uint16(GameEvent.Id)); case CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE: { Battleground* bg = source->GetBattleground(); if (!bg) return false; uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE); return score >= BattlegroundScore.Min && score <= BattlegroundScore.Max; } case CRITERIA_DATA_TYPE_INSTANCE_SCRIPT: { if (!source->IsInWorld()) return false; class Map* map = source->GetMap(); if (!map->IsDungeon()) { TC_LOG_ERROR("criteria", "Criteria system call CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for criteria %u in a non-dungeon/non-raid map %u", DataType, criteriaId, map->GetId()); return false; } InstanceScript* instance = map->ToInstanceMap()->GetInstanceScript(); if (!instance) { TC_LOG_ERROR("criteria", "Criteria system call CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for criteria %u in map %u, but the map does not have an instance script.", DataType, criteriaId, map->GetId()); return false; } return instance->CheckAchievementCriteriaMeet(criteriaId, source, target, miscValue1); } case CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM: { Criteria const* entry = ASSERT_NOTNULL(sCriteriaMgr->GetCriteria(criteriaId)); uint32 itemId = (entry->Entry->Type == CRITERIA_TYPE_EQUIP_EPIC_ITEM ? miscValue2 : miscValue1); ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId); if (!itemTemplate) return false; return itemTemplate->GetBaseItemLevel() >= EquippedItem.ItemLevel && itemTemplate->GetQuality() >= EquippedItem.Quality; } case CRITERIA_DATA_TYPE_MAP_ID: return source->GetMapId() == Map.Id; case CRITERIA_DATA_TYPE_S_KNOWN_TITLE: { if (CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(KnownTitle.Id)) return source && source->HasTitle(titleInfo->MaskID); return false; } case CRITERIA_DATA_TYPE_S_ITEM_QUALITY: { ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1); if (!pProto) return false; return pProto->GetQuality() == ItemQuality.Quality; } default: break; } return false; } bool CriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/) const { for (CriteriaData const& data : _storage) if (!data.Meets(_criteriaId, source, target, miscValue1, miscValue2)) return false; return true; } CriteriaHandler::CriteriaHandler() { } CriteriaHandler::~CriteriaHandler() { } void CriteriaHandler::Reset() { for (auto iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter) SendCriteriaProgressRemoved(iter->first); _criteriaProgress.clear(); } /** * this function will be called whenever the user might have done a criteria relevant action */ void CriteriaHandler::UpdateCriteria(CriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit const* unit /*= nullptr*/, Player* referencePlayer /*= nullptr*/) { if (type >= CRITERIA_TYPE_TOTAL) { TC_LOG_DEBUG("criteria", "CriteriaHandler::UpdateCriteria: Wrong criteria type %u", type); return; } if (!referencePlayer) { TC_LOG_DEBUG("criteria", "CriteriaHandler::UpdateCriteria: Player is NULL! Cant update criteria"); return; } // disable for gamemasters with GM-mode enabled if (referencePlayer->IsGameMaster()) { TC_LOG_DEBUG("criteria", "CriteriaHandler::UpdateCriteria: [Player %s GM mode on] %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD, referencePlayer->GetName().c_str(), GetOwnerInfo().c_str(), CriteriaMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3); return; } TC_LOG_DEBUG("criteria", "CriteriaHandler::UpdateCriteria(%s, %u, " UI64FMTD ", " UI64FMTD ", " UI64FMTD ") %s", CriteriaMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3, GetOwnerInfo().c_str()); CriteriaList const& criteriaList = GetCriteriaByType(type, uint32(miscValue1)); for (Criteria const* criteria : criteriaList) { CriteriaTreeList const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID); if (!CanUpdateCriteria(criteria, trees, miscValue1, miscValue2, miscValue3, unit, referencePlayer)) continue; // requirements not found in the dbc if (CriteriaDataSet const* data = sCriteriaMgr->GetCriteriaDataSet(criteria)) if (!data->Meets(referencePlayer, unit, uint32(miscValue1), uint32(miscValue2))) continue; switch (type) { // std. case: increment at 1 case CRITERIA_TYPE_WIN_BG: case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case CRITERIA_TYPE_LOSE_DUEL: case CRITERIA_TYPE_CREATE_AUCTION: case CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */ case CRITERIA_TYPE_ROLL_NEED: case CRITERIA_TYPE_ROLL_GREED: case CRITERIA_TYPE_QUEST_ABANDONED: case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case CRITERIA_TYPE_ACCEPTED_SUMMONINGS: case CRITERIA_TYPE_LOOT_EPIC_ITEM: case CRITERIA_TYPE_RECEIVE_EPIC_ITEM: case CRITERIA_TYPE_DEATH: case CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case CRITERIA_TYPE_DEATH_AT_MAP: case CRITERIA_TYPE_DEATH_IN_DUNGEON: case CRITERIA_TYPE_KILLED_BY_CREATURE: case CRITERIA_TYPE_KILLED_BY_PLAYER: case CRITERIA_TYPE_DEATHS_FROM: case CRITERIA_TYPE_BE_SPELL_TARGET: case CRITERIA_TYPE_BE_SPELL_TARGET2: case CRITERIA_TYPE_CAST_SPELL: case CRITERIA_TYPE_CAST_SPELL2: case CRITERIA_TYPE_WIN_RATED_ARENA: case CRITERIA_TYPE_USE_ITEM: case CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case CRITERIA_TYPE_ROLL_GREED_ON_LOOT: case CRITERIA_TYPE_DO_EMOTE: case CRITERIA_TYPE_USE_GAMEOBJECT: case CRITERIA_TYPE_FISH_IN_GAMEOBJECT: case CRITERIA_TYPE_WIN_DUEL: case CRITERIA_TYPE_HK_CLASS: case CRITERIA_TYPE_HK_RACE: case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case CRITERIA_TYPE_HONORABLE_KILL: case CRITERIA_TYPE_SPECIAL_PVP_KILL: case CRITERIA_TYPE_GET_KILLING_BLOWS: case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: case CRITERIA_TYPE_WIN_ARENA: // This also behaves like CRITERIA_TYPE_WIN_RATED_ARENA case CRITERIA_TYPE_ON_LOGIN: case CRITERIA_TYPE_PLACE_GARRISON_BUILDING: case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT: case CRITERIA_TYPE_HONOR_LEVEL_REACHED: case CRITERIA_TYPE_PRESTIGE_REACHED: case CRITERIA_TYPE_APPEARANCE_UNLOCKED_BY_SLOT: case CRITERIA_TYPE_TRANSMOG_SET_UNLOCKED: case CRITERIA_TYPE_COMPLETE_QUEST_ACCUMULATE: case CRITERIA_TYPE_BOUGHT_ITEM_FROM_VENDOR: case CRITERIA_TYPE_SOLD_ITEM_TO_VENDOR: case CRITERIA_TYPE_TRAVELLED_TO_AREA: SetCriteriaProgress(criteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; // std case: increment at miscValue1 case CRITERIA_TYPE_MONEY_FROM_VENDORS: case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: case CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case CRITERIA_TYPE_LOOT_MONEY: case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */ case CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: case CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: case CRITERIA_TYPE_DAMAGE_DONE: case CRITERIA_TYPE_HEALING_DONE: case CRITERIA_TYPE_HEART_OF_AZEROTH_ARTIFACT_POWER_EARNED: SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; case CRITERIA_TYPE_KILL_CREATURE: case CRITERIA_TYPE_KILL_CREATURE_TYPE: case CRITERIA_TYPE_LOOT_TYPE: case CRITERIA_TYPE_OWN_ITEM: case CRITERIA_TYPE_LOOT_ITEM: case CRITERIA_TYPE_CURRENCY: SetCriteriaProgress(criteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE); break; // std case: high value at miscValue1 case CRITERIA_TYPE_HIGHEST_AUCTION_BID: case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */ case CRITERIA_TYPE_HIGHEST_HIT_DEALT: case CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: case CRITERIA_TYPE_HIGHEST_HEAL_CAST: case CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: case CRITERIA_TYPE_HEART_OF_AZEROTH_LEVEL_REACHED: SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); break; case CRITERIA_TYPE_REACH_LEVEL: SetCriteriaProgress(criteria, referencePlayer->getLevel(), referencePlayer); break; case CRITERIA_TYPE_REACH_SKILL_LEVEL: if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(criteria->Entry->Asset.SkillID)) SetCriteriaProgress(criteria, skillvalue, referencePlayer); break; case CRITERIA_TYPE_LEARN_SKILL_LEVEL: if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(criteria->Entry->Asset.SkillID)) SetCriteriaProgress(criteria, maxSkillvalue, referencePlayer); break; case CRITERIA_TYPE_COMPLETE_QUEST_COUNT: SetCriteriaProgress(criteria, referencePlayer->GetRewardedQuestCount(), referencePlayer); break; case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: { time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime(); CriteriaProgress *progress = GetCriteriaProgress(criteria); if (!miscValue1) // Login case. { // reset if player missed one day. if (progress && progress->Date < (nextDailyResetTime - 2 * DAY)) SetCriteriaProgress(criteria, 0, referencePlayer, PROGRESS_SET); continue; } ProgressType progressType; if (!progress) // 1st time. Start count. progressType = PROGRESS_SET; else if (progress->Date < (nextDailyResetTime - 2 * DAY)) // last progress is older than 2 days. Player missed 1 day => Restart count. progressType = PROGRESS_SET; else if (progress->Date < (nextDailyResetTime - DAY)) // last progress is between 1 and 2 days. => 1st time of the day. progressType = PROGRESS_ACCUMULATE; else // last progress is within the day before the reset => Already counted today. continue; SetCriteriaProgress(criteria, 1, referencePlayer, progressType); break; } case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: { if (miscValue1) { SetCriteriaProgress(criteria, 1, referencePlayer, PROGRESS_ACCUMULATE); } else // login case { uint32 counter = 0; const RewardedQuestSet& rewQuests = referencePlayer->getRewardedQuests(); for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr) { Quest const* quest = sObjectMgr->GetQuestTemplate(*itr); if (quest && quest->GetZoneOrSort() >= 0 && quest->GetZoneOrSort() == criteria->Entry->Asset.ZoneID) ++counter; } SetCriteriaProgress(criteria, counter, referencePlayer, PROGRESS_HIGHEST); } break; } case CRITERIA_TYPE_FALL_WITHOUT_DYING: // miscValue1 is the ingame fallheight*100 as stored in dbc SetCriteriaProgress(criteria, miscValue1, referencePlayer); break; case CRITERIA_TYPE_COMPLETE_QUEST: case CRITERIA_TYPE_LEARN_SPELL: case CRITERIA_TYPE_EXPLORE_AREA: case CRITERIA_TYPE_VISIT_BARBER_SHOP: case CRITERIA_TYPE_EQUIP_EPIC_ITEM: case CRITERIA_TYPE_EQUIP_ITEM: case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER: case CRITERIA_TYPE_OWN_BATTLE_PET: SetCriteriaProgress(criteria, 1, referencePlayer); break; case CRITERIA_TYPE_BUY_BANK_SLOT: SetCriteriaProgress(criteria, referencePlayer->GetBankBagSlotCount(), referencePlayer); break; case CRITERIA_TYPE_GAIN_REPUTATION: { int32 reputation = referencePlayer->GetReputationMgr().GetReputation(criteria->Entry->Asset.FactionID); if (reputation > 0) SetCriteriaProgress(criteria, reputation, referencePlayer); break; } case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: SetCriteriaProgress(criteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer); break; case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case CRITERIA_TYPE_LEARN_SKILL_LINE: { uint32 spellCount = 0; for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin(); spellIter != referencePlayer->GetSpellMap().end(); ++spellIter) { SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first); for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) { if (skillIter->second->SkillLine == int32(criteria->Entry->Asset.SkillID)) { // do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717) ++spellCount; break; } } } SetCriteriaProgress(criteria, spellCount, referencePlayer); break; } case CRITERIA_TYPE_GAIN_REVERED_REPUTATION: SetCriteriaProgress(criteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer); break; case CRITERIA_TYPE_GAIN_HONORED_REPUTATION: SetCriteriaProgress(criteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer); break; case CRITERIA_TYPE_KNOWN_FACTIONS: SetCriteriaProgress(criteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer); break; case CRITERIA_TYPE_EARN_HONORABLE_KILL: SetCriteriaProgress(criteria, referencePlayer->m_activePlayerData->LifetimeHonorableKills, referencePlayer); break; case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: SetCriteriaProgress(criteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST); break; case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: if (!miscValue1) continue; SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: { uint32 reqTeamType = criteria->Entry->Asset.TeamType; if (miscValue1) { if (miscValue2 != reqTeamType) continue; SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); } else // login case { for (uint8 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot); if (!teamId) continue; ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId); if (!team || team->GetType() != reqTeamType) continue; if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID())) { SetCriteriaProgress(criteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST); break; } } } break; } case CRITERIA_TYPE_REACH_GUILD_LEVEL: SetCriteriaProgress(criteria, miscValue1, referencePlayer); break; // FIXME: not triggered in code as result, need to implement case CRITERIA_TYPE_COMPLETE_RAID: case CRITERIA_TYPE_PLAY_ARENA: case CRITERIA_TYPE_HIGHEST_TEAM_RATING: case CRITERIA_TYPE_OWN_RANK: case CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS: case CRITERIA_TYPE_CRAFT_ITEMS_GUILD: case CRITERIA_TYPE_CATCH_FROM_POOL: case CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS: case CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS: case CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: case CRITERIA_TYPE_REACH_BG_RATING: case CRITERIA_TYPE_BUY_GUILD_TABARD: case CRITERIA_TYPE_COMPLETE_QUESTS_GUILD: case CRITERIA_TYPE_HONORABLE_KILLS_GUILD: case CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD: case CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS: case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE: case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE: case CRITERIA_TYPE_LFR_DUNGEONS_COMPLETED: case CRITERIA_TYPE_LFR_LEAVES: case CRITERIA_TYPE_LFR_VOTE_KICKS_INITIATED_BY_PLAYER: case CRITERIA_TYPE_LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER: case CRITERIA_TYPE_BE_KICKED_FROM_LFR: case CRITERIA_TYPE_COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK: case CRITERIA_TYPE_COMPLETE_SCENARIO_COUNT: case CRITERIA_TYPE_COMPLETE_SCENARIO: case CRITERIA_TYPE_CAPTURE_BATTLE_PET: case CRITERIA_TYPE_WIN_PET_BATTLE: case CRITERIA_TYPE_LEVEL_BATTLE_PET: case CRITERIA_TYPE_CAPTURE_BATTLE_PET_CREDIT: case CRITERIA_TYPE_LEVEL_BATTLE_PET_CREDIT: case CRITERIA_TYPE_ENTER_AREA: case CRITERIA_TYPE_LEAVE_AREA: case CRITERIA_TYPE_COMPLETE_DUNGEON_ENCOUNTER: case CRITERIA_TYPE_UPGRADE_GARRISON_BUILDING: case CRITERIA_TYPE_CONSTRUCT_GARRISON_BUILDING: case CRITERIA_TYPE_UPGRADE_GARRISON: case CRITERIA_TYPE_START_GARRISON_MISSION: case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION_COUNT: case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION: case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_COUNT: case CRITERIA_TYPE_LEARN_GARRISON_BLUEPRINT_COUNT: case CRITERIA_TYPE_COMPLETE_GARRISON_SHIPMENT: case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_ITEM_LEVEL: case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_LEVEL: case CRITERIA_TYPE_OWN_TOY: case CRITERIA_TYPE_OWN_TOY_COUNT: case CRITERIA_TYPE_OWN_HEIRLOOMS: case CRITERIA_TYPE_SURVEY_GAMEOBJECT: case CRITERIA_TYPE_CLEAR_DIGSITE: case CRITERIA_TYPE_MANUAL_COMPLETE_CRITERIA: case CRITERIA_TYPE_COMPLETE_CHALLENGE_MODE_GUILD: case CRITERIA_TYPE_DEFEAT_CREATURE_GROUP: case CRITERIA_TYPE_COMPLETE_CHALLENGE_MODE: case CRITERIA_TYPE_SEND_EVENT: case CRITERIA_TYPE_COOK_RECIPES_GUILD: case CRITERIA_TYPE_EARN_PET_BATTLE_ACHIEVEMENT_POINTS: case CRITERIA_TYPE_SEND_EVENT_SCENARIO: case CRITERIA_TYPE_RELEASE_SPIRIT: case CRITERIA_TYPE_OWN_PET: case CRITERIA_TYPE_GARRISON_COMPLETE_DUNGEON_ENCOUNTER: case CRITERIA_TYPE_COMPLETE_LFG_DUNGEON: case CRITERIA_TYPE_LFG_VOTE_KICKS_INITIATED_BY_PLAYER: case CRITERIA_TYPE_LFG_VOTE_KICKS_NOT_INIT_BY_PLAYER: case CRITERIA_TYPE_BE_KICKED_FROM_LFG: case CRITERIA_TYPE_LFG_LEAVES: case CRITERIA_TYPE_COUNT_OF_LFG_QUEUE_BOOSTS_BY_TANK: case CRITERIA_TYPE_REACH_AREATRIGGER_WITH_ACTIONSET: case CRITERIA_TYPE_START_ORDER_HALL_MISSION: case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_WITH_QUALITY: case CRITERIA_TYPE_ARTIFACT_POWER_EARNED: case CRITERIA_TYPE_ARTIFACT_TRAITS_UNLOCKED: case CRITERIA_TYPE_ORDER_HALL_TALENT_LEARNED: case CRITERIA_TYPE_ORDER_HALL_RECRUIT_TROOP: case CRITERIA_TYPE_COMPLETE_WORLD_QUEST: case CRITERIA_TYPE_GAIN_PARAGON_REPUTATION: case CRITERIA_TYPE_EARN_HONOR_XP: case CRITERIA_TYPE_RELIC_TALENT_UNLOCKED: case CRITERIA_TYPE_REACH_ACCOUNT_HONOR_LEVEL: case CRITERIA_TYPE_MYTHIC_KEYSTONE_COMPLETED: case CRITERIA_TYPE_APPLY_CONDUIT: case CRITERIA_TYPE_CONVERT_ITEMS_TO_CURRENCY: break; // Not implemented yet :( } for (CriteriaTree const* tree : *trees) { if (IsCompletedCriteriaTree(tree)) CompletedCriteriaTree(tree, referencePlayer); AfterCriteriaTreeUpdate(tree, referencePlayer); } } } void CriteriaHandler::UpdateTimedCriteria(uint32 timeDiff) { if (!_timeCriteriaTrees.empty()) { for (auto itr = _timeCriteriaTrees.begin(); itr != _timeCriteriaTrees.end();) { // Time is up, remove timer and reset progress if (itr->second <= timeDiff) { CriteriaTree const* criteriaTree = sCriteriaMgr->GetCriteriaTree(itr->first); if (criteriaTree->Criteria) RemoveCriteriaProgress(criteriaTree->Criteria); itr = _timeCriteriaTrees.erase(itr); } else { itr->second -= timeDiff; ++itr; } } } } void CriteriaHandler::StartCriteriaTimer(CriteriaTimedTypes type, uint32 entry, uint32 timeLost /* = 0 */) { CriteriaList const& criteriaList = sCriteriaMgr->GetTimedCriteriaByType(type); for (Criteria const* criteria : criteriaList) { if (criteria->Entry->StartAsset != int32(entry)) continue; CriteriaTreeList const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID); bool canStart = false; for (CriteriaTree const* tree : *trees) { if (_timeCriteriaTrees.find(tree->ID) == _timeCriteriaTrees.end() && !IsCompletedCriteriaTree(tree)) { // Start the timer if (criteria->Entry->StartTimer * uint32(IN_MILLISECONDS) > timeLost) { _timeCriteriaTrees[tree->ID] = criteria->Entry->StartTimer * IN_MILLISECONDS - timeLost; canStart = true; } } } if (!canStart) continue; // and at client too SetCriteriaProgress(criteria, 0, nullptr, PROGRESS_SET); } } void CriteriaHandler::RemoveCriteriaTimer(CriteriaTimedTypes type, uint32 entry) { CriteriaList const& criteriaList = sCriteriaMgr->GetTimedCriteriaByType(type); for (Criteria const* criteria : criteriaList) { if (criteria->Entry->StartAsset != int32(entry)) continue; CriteriaTreeList const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID); // Remove the timer from all trees for (CriteriaTree const* tree : *trees) _timeCriteriaTrees.erase(tree->ID); // remove progress RemoveCriteriaProgress(criteria); } } CriteriaProgress* CriteriaHandler::GetCriteriaProgress(Criteria const* entry) { auto iter = _criteriaProgress.find(entry->ID); if (iter == _criteriaProgress.end()) return nullptr; return &iter->second; } void CriteriaHandler::SetCriteriaProgress(Criteria const* criteria, uint64 changeValue, Player* referencePlayer, ProgressType progressType) { // Don't allow to cheat - doing timed criteria without timer active CriteriaTreeList const* trees = nullptr; if (criteria->Entry->StartTimer) { trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID); if (!trees) return; bool hasTreeForTimed = false; for (CriteriaTree const* tree : *trees) { auto timedIter = _timeCriteriaTrees.find(tree->ID); if (timedIter != _timeCriteriaTrees.end()) { hasTreeForTimed = true; break; } } if (!hasTreeForTimed) return; } TC_LOG_DEBUG("criteria", "CriteriaHandler::SetCriteriaProgress(%u, " UI64FMTD ") for %s", criteria->ID, changeValue, GetOwnerInfo().c_str()); CriteriaProgress* progress = GetCriteriaProgress(criteria); if (!progress) { // not create record for 0 counter but allow it for timed criteria // we will need to send 0 progress to client to start the timer if (changeValue == 0 && !criteria->Entry->StartTimer) return; progress = &_criteriaProgress[criteria->ID]; progress->Counter = changeValue; } else { uint64 newValue = 0; switch (progressType) { case PROGRESS_SET: newValue = changeValue; break; case PROGRESS_ACCUMULATE: { // avoid overflow uint64 max_value = std::numeric_limits::max(); newValue = max_value - progress->Counter > changeValue ? progress->Counter + changeValue : max_value; break; } case PROGRESS_HIGHEST: newValue = progress->Counter < changeValue ? changeValue : progress->Counter; break; } // not update (not mark as changed) if counter will have same value if (progress->Counter == newValue && !criteria->Entry->StartTimer) return; progress->Counter = newValue; } progress->Changed = true; progress->Date = time(nullptr); // set the date to the latest update. progress->PlayerGUID = referencePlayer ? referencePlayer->GetGUID() : ObjectGuid::Empty; uint32 timeElapsed = 0; if (criteria->Entry->StartTimer) { ASSERT(trees); for (CriteriaTree const* tree : *trees) { auto timedIter = _timeCriteriaTrees.find(tree->ID); if (timedIter != _timeCriteriaTrees.end()) { // Client expects this in packet timeElapsed = criteria->Entry->StartTimer - (timedIter->second / IN_MILLISECONDS); // Remove the timer, we wont need it anymore if (IsCompletedCriteriaTree(tree)) _timeCriteriaTrees.erase(timedIter); } } } SendCriteriaUpdate(criteria, progress, timeElapsed, true); } void CriteriaHandler::RemoveCriteriaProgress(Criteria const* criteria) { if (!criteria) return; auto criteriaProgress = _criteriaProgress.find(criteria->ID); if (criteriaProgress == _criteriaProgress.end()) return; SendCriteriaProgressRemoved(criteria->ID); _criteriaProgress.erase(criteriaProgress); } bool CriteriaHandler::IsCompletedCriteriaTree(CriteriaTree const* tree) { if (!CanCompleteCriteriaTree(tree)) return false; uint64 requiredCount = tree->Entry->Amount; switch (tree->Entry->Operator) { case CRITERIA_TREE_OPERATOR_SINGLE: return tree->Criteria && IsCompletedCriteria(tree->Criteria, requiredCount); case CRITERIA_TREE_OPERATOR_SINGLE_NOT_COMPLETED: return !tree->Criteria || !IsCompletedCriteria(tree->Criteria, requiredCount); case CRITERIA_TREE_OPERATOR_ALL: for (CriteriaTree const* node : tree->Children) if (!IsCompletedCriteriaTree(node)) return false; return true; case CRITERIA_TREE_OPERAROR_SUM_CHILDREN: { uint64 progress = 0; CriteriaMgr::WalkCriteriaTree(tree, [this, &progress](CriteriaTree const* criteriaTree) { if (criteriaTree->Criteria) if (CriteriaProgress const* criteriaProgress = GetCriteriaProgress(criteriaTree->Criteria)) progress += criteriaProgress->Counter; }); return progress >= requiredCount; } case CRITERIA_TREE_OPERATOR_MAX_CHILD: { uint64 progress = 0; CriteriaMgr::WalkCriteriaTree(tree, [this, &progress](CriteriaTree const* criteriaTree) { if (criteriaTree->Criteria) if (CriteriaProgress const* criteriaProgress = GetCriteriaProgress(criteriaTree->Criteria)) if (criteriaProgress->Counter > progress) progress = criteriaProgress->Counter; }); return progress >= requiredCount; } case CRITERIA_TREE_OPERATOR_COUNT_DIRECT_CHILDREN: { uint64 progress = 0; for (CriteriaTree const* node : tree->Children) if (node->Criteria) if (CriteriaProgress const* criteriaProgress = GetCriteriaProgress(node->Criteria)) if (criteriaProgress->Counter >= 1) if (++progress >= requiredCount) return true; return false; } case CRITERIA_TREE_OPERATOR_ANY: { uint64 progress = 0; for (CriteriaTree const* node : tree->Children) if (IsCompletedCriteriaTree(node)) if (++progress >= requiredCount) return true; return false; } case CRITERIA_TREE_OPERATOR_SUM_CHILDREN_WEIGHT: { uint64 progress = 0; CriteriaMgr::WalkCriteriaTree(tree, [this, &progress](CriteriaTree const* criteriaTree) { if (criteriaTree->Criteria) if (CriteriaProgress const* criteriaProgress = GetCriteriaProgress(criteriaTree->Criteria)) progress += criteriaProgress->Counter * criteriaTree->Entry->Amount; }); return progress >= requiredCount; } default: break; } return false; } bool CriteriaHandler::CanUpdateCriteriaTree(Criteria const* criteria, CriteriaTree const* tree, Player* referencePlayer) const { if ((tree->Entry->Flags & CRITERIA_TREE_FLAG_HORDE_ONLY && referencePlayer->GetTeam() != HORDE) || (tree->Entry->Flags & CRITERIA_TREE_FLAG_ALLIANCE_ONLY && referencePlayer->GetTeam() != ALLIANCE)) { TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteriaTree: (Id: %u Type %s CriteriaTree %u) Wrong faction", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Entry->ID); return false; } return true; } bool CriteriaHandler::CanCompleteCriteriaTree(CriteriaTree const* /*tree*/) { return true; } bool CriteriaHandler::IsCompletedCriteria(Criteria const* criteria, uint64 requiredAmount) { CriteriaProgress const* progress = GetCriteriaProgress(criteria); if (!progress) return false; switch (CriteriaTypes(criteria->Entry->Type)) { case CRITERIA_TYPE_WIN_BG: case CRITERIA_TYPE_KILL_CREATURE: case CRITERIA_TYPE_REACH_LEVEL: case CRITERIA_TYPE_REACH_GUILD_LEVEL: case CRITERIA_TYPE_REACH_SKILL_LEVEL: case CRITERIA_TYPE_COMPLETE_QUEST_COUNT: case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: case CRITERIA_TYPE_DAMAGE_DONE: case CRITERIA_TYPE_HEALING_DONE: case CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case CRITERIA_TYPE_FALL_WITHOUT_DYING: case CRITERIA_TYPE_BE_SPELL_TARGET: case CRITERIA_TYPE_BE_SPELL_TARGET2: case CRITERIA_TYPE_CAST_SPELL: case CRITERIA_TYPE_CAST_SPELL2: case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: case CRITERIA_TYPE_HONORABLE_KILL: case CRITERIA_TYPE_EARN_HONORABLE_KILL: case CRITERIA_TYPE_OWN_ITEM: case CRITERIA_TYPE_WIN_RATED_ARENA: case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: case CRITERIA_TYPE_USE_ITEM: case CRITERIA_TYPE_LOOT_ITEM: case CRITERIA_TYPE_BUY_BANK_SLOT: case CRITERIA_TYPE_GAIN_REPUTATION: case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: case CRITERIA_TYPE_VISIT_BARBER_SHOP: case CRITERIA_TYPE_EQUIP_EPIC_ITEM: case CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case CRITERIA_TYPE_ROLL_GREED_ON_LOOT: case CRITERIA_TYPE_HK_CLASS: case CRITERIA_TYPE_HK_RACE: case CRITERIA_TYPE_DO_EMOTE: case CRITERIA_TYPE_EQUIP_ITEM: case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: case CRITERIA_TYPE_LOOT_MONEY: case CRITERIA_TYPE_USE_GAMEOBJECT: case CRITERIA_TYPE_SPECIAL_PVP_KILL: case CRITERIA_TYPE_FISH_IN_GAMEOBJECT: case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case CRITERIA_TYPE_WIN_DUEL: case CRITERIA_TYPE_LOOT_TYPE: case CRITERIA_TYPE_LEARN_SKILL_LINE: case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: case CRITERIA_TYPE_GET_KILLING_BLOWS: case CRITERIA_TYPE_CURRENCY: case CRITERIA_TYPE_PLACE_GARRISON_BUILDING: case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT: case CRITERIA_TYPE_APPEARANCE_UNLOCKED_BY_SLOT: case CRITERIA_TYPE_GAIN_PARAGON_REPUTATION: case CRITERIA_TYPE_EARN_HONOR_XP: case CRITERIA_TYPE_RELIC_TALENT_UNLOCKED: case CRITERIA_TYPE_REACH_ACCOUNT_HONOR_LEVEL: case CRITERIA_TYPE_HEART_OF_AZEROTH_ARTIFACT_POWER_EARNED: case CRITERIA_TYPE_HEART_OF_AZEROTH_LEVEL_REACHED: case CRITERIA_TYPE_COMPLETE_QUEST_ACCUMULATE: case CRITERIA_TYPE_BOUGHT_ITEM_FROM_VENDOR: case CRITERIA_TYPE_SOLD_ITEM_TO_VENDOR: case CRITERIA_TYPE_TRAVELLED_TO_AREA: return progress->Counter >= requiredAmount; case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: case CRITERIA_TYPE_COMPLETE_QUEST: case CRITERIA_TYPE_LEARN_SPELL: case CRITERIA_TYPE_EXPLORE_AREA: case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER: case CRITERIA_TYPE_OWN_BATTLE_PET: case CRITERIA_TYPE_HONOR_LEVEL_REACHED: case CRITERIA_TYPE_PRESTIGE_REACHED: case CRITERIA_TYPE_TRANSMOG_SET_UNLOCKED: return progress->Counter >= 1; case CRITERIA_TYPE_LEARN_SKILL_LEVEL: return progress->Counter >= (requiredAmount * 75); case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: return progress->Counter >= 9000; case CRITERIA_TYPE_WIN_ARENA: return requiredAmount && progress->Counter >= requiredAmount; case CRITERIA_TYPE_ON_LOGIN: return true; // handle all statistic-only criteria here case CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case CRITERIA_TYPE_DEATH_AT_MAP: case CRITERIA_TYPE_DEATH: case CRITERIA_TYPE_DEATH_IN_DUNGEON: case CRITERIA_TYPE_KILLED_BY_CREATURE: case CRITERIA_TYPE_KILLED_BY_PLAYER: case CRITERIA_TYPE_DEATHS_FROM: case CRITERIA_TYPE_HIGHEST_TEAM_RATING: case CRITERIA_TYPE_MONEY_FROM_VENDORS: case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case CRITERIA_TYPE_LOSE_DUEL: case CRITERIA_TYPE_KILL_CREATURE_TYPE: case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: case CRITERIA_TYPE_CREATE_AUCTION: case CRITERIA_TYPE_HIGHEST_AUCTION_BID: case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: case CRITERIA_TYPE_WON_AUCTIONS: case CRITERIA_TYPE_GAIN_REVERED_REPUTATION: case CRITERIA_TYPE_GAIN_HONORED_REPUTATION: case CRITERIA_TYPE_KNOWN_FACTIONS: case CRITERIA_TYPE_LOOT_EPIC_ITEM: case CRITERIA_TYPE_RECEIVE_EPIC_ITEM: case CRITERIA_TYPE_ROLL_NEED: case CRITERIA_TYPE_ROLL_GREED: case CRITERIA_TYPE_QUEST_ABANDONED: case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case CRITERIA_TYPE_ACCEPTED_SUMMONINGS: default: break; } return false; } bool CriteriaHandler::CanUpdateCriteria(Criteria const* criteria, CriteriaTreeList const* trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) { if (DisableMgr::IsDisabledFor(DISABLE_TYPE_CRITERIA, criteria->ID, nullptr)) { TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Disabled", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type)); return false; } bool treeRequirementPassed = false; for (CriteriaTree const* tree : *trees) { if (!CanUpdateCriteriaTree(criteria, tree, referencePlayer)) continue; treeRequirementPassed = true; break; } if (!treeRequirementPassed) return false; if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, miscValue3, unit, referencePlayer)) { TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Requirements not satisfied", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type)); return false; } if (criteria->Modifier && !ModifierTreeSatisfied(criteria->Modifier, miscValue1, miscValue2, unit, referencePlayer)) { TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Requirements have not been satisfied", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type)); return false; } if (!ConditionsSatisfied(criteria, referencePlayer)) { TC_LOG_TRACE("criteria", "CriteriaHandler::CanUpdateCriteria: (Id: %u Type %s) Conditions have not been satisfied", criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type)); return false; } return true; } bool CriteriaHandler::ConditionsSatisfied(Criteria const* criteria, Player* referencePlayer) const { if (!criteria->Entry->FailEvent) return true; switch (criteria->Entry->FailEvent) { case CRITERIA_CONDITION_BG_MAP: if (!referencePlayer->InBattleground()) return false; break; case CRITERIA_CONDITION_NOT_IN_GROUP: if (referencePlayer->GetGroup()) return false; break; default: break; } return true; } bool CriteriaHandler::RequirementsSatisfied(Criteria const* criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) const { switch (CriteriaTypes(criteria->Entry->Type)) { case CRITERIA_TYPE_ACCEPTED_SUMMONINGS: case CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case CRITERIA_TYPE_CREATE_AUCTION: case CRITERIA_TYPE_FALL_WITHOUT_DYING: case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case CRITERIA_TYPE_GET_KILLING_BLOWS: case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: case CRITERIA_TYPE_HIGHEST_AUCTION_BID: case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: case CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: case CRITERIA_TYPE_HIGHEST_HEAL_CAST: case CRITERIA_TYPE_HIGHEST_HIT_DEALT: case CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: case CRITERIA_TYPE_HONORABLE_KILL: case CRITERIA_TYPE_LOOT_MONEY: case CRITERIA_TYPE_LOSE_DUEL: case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: case CRITERIA_TYPE_MONEY_FROM_VENDORS: case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case CRITERIA_TYPE_QUEST_ABANDONED: case CRITERIA_TYPE_REACH_GUILD_LEVEL: case CRITERIA_TYPE_ROLL_GREED: case CRITERIA_TYPE_ROLL_NEED: case CRITERIA_TYPE_SPECIAL_PVP_KILL: case CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: case CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: case CRITERIA_TYPE_VISIT_BARBER_SHOP: case CRITERIA_TYPE_WIN_DUEL: case CRITERIA_TYPE_WIN_RATED_ARENA: case CRITERIA_TYPE_WON_AUCTIONS: case CRITERIA_TYPE_COMPLETE_QUEST_ACCUMULATE: case CRITERIA_TYPE_BOUGHT_ITEM_FROM_VENDOR: case CRITERIA_TYPE_SOLD_ITEM_TO_VENDOR: if (!miscValue1) return false; break; case CRITERIA_TYPE_BUY_BANK_SLOT: case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: case CRITERIA_TYPE_COMPLETE_QUEST_COUNT: case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: case CRITERIA_TYPE_GAIN_HONORED_REPUTATION: case CRITERIA_TYPE_GAIN_REVERED_REPUTATION: case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: case CRITERIA_TYPE_KNOWN_FACTIONS: case CRITERIA_TYPE_REACH_LEVEL: case CRITERIA_TYPE_ON_LOGIN: break; case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: if (!RequiredAchievementSatisfied(criteria->Entry->Asset.AchievementID)) return false; break; case CRITERIA_TYPE_WIN_BG: case CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case CRITERIA_TYPE_DEATH_AT_MAP: if (!miscValue1 || uint32(criteria->Entry->Asset.MapID) != referencePlayer->GetMapId()) return false; break; case CRITERIA_TYPE_KILL_CREATURE: case CRITERIA_TYPE_KILLED_BY_CREATURE: if (!miscValue1 || uint32(criteria->Entry->Asset.CreatureID) != miscValue1) return false; break; case CRITERIA_TYPE_REACH_SKILL_LEVEL: case CRITERIA_TYPE_LEARN_SKILL_LEVEL: // update at loading or specific skill update if (miscValue1 && miscValue1 != uint32(criteria->Entry->Asset.SkillID)) return false; break; case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: if (miscValue1) { Quest const* quest = sObjectMgr->GetQuestTemplate(miscValue1); if (!quest || quest->GetZoneOrSort() != criteria->Entry->Asset.ZoneID) return false; } break; case CRITERIA_TYPE_DEATH: { if (!miscValue1) return false; break; } case CRITERIA_TYPE_DEATH_IN_DUNGEON: { if (!miscValue1) return false; Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId()); if (!map || !map->IsDungeon()) return false; //FIXME: work only for instances where max == min for players if (map->ToInstanceMap()->GetMaxPlayers() != uint32(criteria->Entry->Asset.GroupSize)) return false; break; } case CRITERIA_TYPE_KILLED_BY_PLAYER: if (!miscValue1 || !unit || unit->GetTypeId() != TYPEID_PLAYER) return false; break; case CRITERIA_TYPE_DEATHS_FROM: if (!miscValue1 || miscValue2 != uint32(criteria->Entry->Asset.DamageType)) return false; break; case CRITERIA_TYPE_COMPLETE_QUEST: { // if miscValues != 0, it contains the questID. if (miscValue1) { if (miscValue1 != uint32(criteria->Entry->Asset.QuestID)) return false; } else { // login case. if (!referencePlayer->GetQuestRewardStatus(criteria->Entry->Asset.QuestID)) return false; } if (CriteriaDataSet const* data = sCriteriaMgr->GetCriteriaDataSet(criteria)) if (!data->Meets(referencePlayer, unit)) return false; break; } case CRITERIA_TYPE_BE_SPELL_TARGET: case CRITERIA_TYPE_BE_SPELL_TARGET2: case CRITERIA_TYPE_CAST_SPELL: case CRITERIA_TYPE_CAST_SPELL2: if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.SpellID)) return false; break; case CRITERIA_TYPE_LEARN_SPELL: if (miscValue1 && miscValue1 != uint32(criteria->Entry->Asset.SpellID)) return false; if (!referencePlayer->HasSpell(criteria->Entry->Asset.SpellID)) return false; break; case CRITERIA_TYPE_LOOT_TYPE: // miscValue1 = itemId - miscValue2 = count of item loot // miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored) if (!miscValue1 || !miscValue2 || !miscValue3 || miscValue3 != uint32(criteria->Entry->Asset.LootType)) return false; break; case CRITERIA_TYPE_OWN_ITEM: if (miscValue1 && uint32(criteria->Entry->Asset.ItemID) != miscValue1) return false; break; case CRITERIA_TYPE_USE_ITEM: case CRITERIA_TYPE_LOOT_ITEM: case CRITERIA_TYPE_EQUIP_ITEM: if (!miscValue1 || uint32(criteria->Entry->Asset.ItemID )!= miscValue1) return false; break; case CRITERIA_TYPE_EXPLORE_AREA: { WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(criteria->Entry->Asset.WorldMapOverlayID); if (!worldOverlayEntry) break; bool matchFound = false; for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j) { AreaTableEntry const* area = sAreaTableStore.LookupEntry(worldOverlayEntry->AreaID[j]); if (!area) break; if (area->AreaBit < 0) continue; uint16 playerIndexOffset = uint16(uint32(area->AreaBit) / 64); if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE) continue; uint64 mask = uint64(1) << (area->AreaBit % 64); if (referencePlayer->m_activePlayerData->ExploredZones[playerIndexOffset] & mask) { matchFound = true; break; } } if (!matchFound) return false; break; } case CRITERIA_TYPE_GAIN_REPUTATION: if (miscValue1 && miscValue1 != uint32(criteria->Entry->Asset.FactionID)) return false; break; case CRITERIA_TYPE_EQUIP_EPIC_ITEM: // miscValue1 = itemSlot miscValue2 = itemid if (!miscValue2 || miscValue1 != uint32(criteria->Entry->Asset.ItemSlot)) return false; break; case CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case CRITERIA_TYPE_ROLL_GREED_ON_LOOT: { // miscValue1 = itemid miscValue2 = diced value if (!miscValue1 || miscValue2 != uint32(criteria->Entry->Asset.RollValue)) return false; ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!proto) return false; break; } case CRITERIA_TYPE_DO_EMOTE: if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.EmoteID)) return false; break; case CRITERIA_TYPE_DAMAGE_DONE: case CRITERIA_TYPE_HEALING_DONE: if (!miscValue1) return false; if (criteria->Entry->FailEvent == CRITERIA_CONDITION_BG_MAP) { if (!referencePlayer->InBattleground()) return false; // map specific case (BG in fact) expected player targeted damage/heal if (!unit || unit->GetTypeId() != TYPEID_PLAYER) return false; } break; case CRITERIA_TYPE_USE_GAMEOBJECT: case CRITERIA_TYPE_FISH_IN_GAMEOBJECT: if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.GameObjectID)) return false; break; case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case CRITERIA_TYPE_LEARN_SKILL_LINE: if (miscValue1 && miscValue1 != uint32(criteria->Entry->Asset.SkillID)) return false; break; case CRITERIA_TYPE_LOOT_EPIC_ITEM: case CRITERIA_TYPE_RECEIVE_EPIC_ITEM: { if (!miscValue1) return false; ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!proto || proto->GetQuality() < ITEM_QUALITY_EPIC) return false; break; } case CRITERIA_TYPE_HK_CLASS: if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.ClassID)) return false; break; case CRITERIA_TYPE_HK_RACE: if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.RaceID)) return false; break; case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.ObjectiveId)) return false; break; case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.AreaID)) return false; break; case CRITERIA_TYPE_CURRENCY: if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0 || miscValue1 != uint32(criteria->Entry->Asset.CurrencyID)) return false; break; case CRITERIA_TYPE_WIN_ARENA: if (miscValue1 != uint32(criteria->Entry->Asset.MapID)) return false; break; case CRITERIA_TYPE_HIGHEST_TEAM_RATING: return false; case CRITERIA_TYPE_PLACE_GARRISON_BUILDING: if (miscValue1 != uint32(criteria->Entry->Asset.GarrBuildingID)) return false; break; case CRITERIA_TYPE_TRANSMOG_SET_UNLOCKED: if (miscValue1 != uint32(criteria->Entry->Asset.TransmogSetGroupID)) return false; break; case CRITERIA_TYPE_APPEARANCE_UNLOCKED_BY_SLOT: if (!miscValue2 /*login case*/ || miscValue1 != uint32(criteria->Entry->Asset.EquipmentSlot)) return false; break; case CRITERIA_TYPE_TRAVELLED_TO_AREA: if (miscValue1 != uint32(criteria->Entry->Asset.AreaID)) return false; default: break; } return true; } bool CriteriaHandler::ModifierTreeSatisfied(ModifierTreeNode const* tree, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) const { switch (ModifierTreeOperator(tree->Entry->Operator)) { case ModifierTreeOperator::SingleTrue: return tree->Entry->Type && ModifierSatisfied(tree->Entry, miscValue1, miscValue2, unit, referencePlayer); case ModifierTreeOperator::SingleFalse: return tree->Entry->Type && !ModifierSatisfied(tree->Entry, miscValue1, miscValue2, unit, referencePlayer); case ModifierTreeOperator::All: for (ModifierTreeNode const* node : tree->Children) if (!ModifierTreeSatisfied(node, miscValue1, miscValue2, unit, referencePlayer)) return false; return true; case ModifierTreeOperator::Some: { int8 requiredAmount = std::max(tree->Entry->Amount, 1); for (ModifierTreeNode const* node : tree->Children) if (ModifierTreeSatisfied(node, miscValue1, miscValue2, unit, referencePlayer)) if (!--requiredAmount) return true; return false; } default: break; } return false; } bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) const { uint32 reqValue = modifier->Asset; uint32 secondaryAsset = modifier->SecondaryAsset; uint32 tertiaryAsset = modifier->TertiaryAsset; switch (CriteriaAdditionalCondition(modifier->Type)) { case CRITERIA_ADDITIONAL_CONDITION_SOURCE_DRUNK_VALUE: // 1 { uint32 inebriation = std::min(std::max(referencePlayer->GetDrunkValue(), *referencePlayer->m_playerData->FakeInebriation), 100u); if (inebriation < reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_PLAYER_CONDITION: // 2 { PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(reqValue); if (!playerCondition || !ConditionMgr::IsPlayerMeetingCondition(referencePlayer, playerCondition)) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_ITEM_LEVEL: // 3 { // miscValue1 is itemid ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!item || item->GetBaseItemLevel() < reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY: // 4 if (!unit || unit->GetEntry() != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER: // 5 if (!unit || unit->GetTypeId() != TYPEID_PLAYER) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD: // 6 if (!unit || unit->IsAlive()) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY: // 7 if (!unit || !referencePlayer->IsHostileTo(unit)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA: // 8 if (!referencePlayer->HasAura(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA_TYPE: // 9 if (!referencePlayer->HasAuraType(AuraType(reqValue))) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA: // 10 if (!unit || !unit->HasAura(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA_TYPE: // 11 if (!unit || !unit->HasAuraType(AuraType(reqValue))) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_AURA_STATE: // 12 if (!referencePlayer->HasAuraState(AuraStateType(reqValue))) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_AURA_STATE: // 13 if (!unit || !unit->HasAuraState(AuraStateType(reqValue))) return false; break; case CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN: // 14 { // miscValue1 is itemid ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!item || item->GetQuality() < reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS: // 15 { // miscValue1 is itemid ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1)); if (!item || item->GetQuality() != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_IS_ALIVE: // 16 if (referencePlayer->isDead()) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA_OR_ZONE: // 17 { uint32 zoneId, areaId; referencePlayer->GetZoneAndAreaId(zoneId, areaId); if (zoneId != reqValue && areaId != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_TARGET_AREA_OR_ZONE: // 18 { if (!unit) return false; uint32 zoneId, areaId; unit->GetZoneAndAreaId(zoneId, areaId); if (zoneId != reqValue && areaId != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY_OLD: // 20 { DifficultyEntry const* difficulty = sDifficultyStore.LookupEntry(referencePlayer->GetMap()->GetDifficultyID()); if (!difficulty || difficulty->OldEnumValue == -1 || uint32(difficulty->OldEnumValue) != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL_ABOVE_TARGET: // 22 if (!unit || referencePlayer->getLevel() + reqValue < unit->getLevel()) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL_EQUAL_TARGET: // 23 if (!unit || referencePlayer->getLevel() != unit->getLevel()) return false; break; case CRITERIA_ADDITIONAL_CONDITION_ARENA_TYPE: // 24 { Battleground* bg = referencePlayer->GetBattleground(); if (!bg || !bg->isArena() || bg->GetArenaType() != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE: // 25 if (referencePlayer->getRace() != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS: // 26 if (referencePlayer->getClass() != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE: // 27 if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getRace() != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS: // 28 if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getClass() != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS: // 29 if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE: // 30 { if (!unit) return false; if (unit->GetTypeId() != TYPEID_UNIT || unit->GetCreatureType() != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_FAMILY: // 31 { if (!unit) return false; if (unit->GetTypeId() != TYPEID_UNIT || unit->ToCreature()->GetCreatureTemplate()->family != CreatureFamily(reqValue)) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP: // 32 if (referencePlayer->GetMapId() != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_CLIENT_VERSION: // 33 if (reqValue < sRealmList->GetMinorMajorBugfixVersionForBuild(realm.Build)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_BATTLE_PET_TEAM_LEVEL: // 34 for (WorldPackets::BattlePet::BattlePetSlot const& slot : referencePlayer->GetSession()->GetBattlePetMgr()->GetSlots()) if (slot.Pet.Level != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_NOT_IN_GROUP: // 35 if (referencePlayer->GetGroup()) return false; break; case CRITERIA_ADDITIONAL_CONDITION_IN_GROUP: // 36 if (!referencePlayer->GetGroup()) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX: // 38 // miscValue1 is title's bit index if (miscValue1 != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL: // 39 if (referencePlayer->getLevel() != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL: // 40 if (!unit || unit->GetLevelForTarget(referencePlayer) != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_ZONE: // 41 { uint32 zoneId = referencePlayer->GetAreaId(); if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId)) if (areaEntry->Flags[0] & AREA_FLAG_UNK9) zoneId = areaEntry->ParentAreaID; if (zoneId != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_TARGET_ZONE: // 42 { if (!unit) return false; uint32 zoneId = unit->GetAreaId(); if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId)) if (areaEntry->Flags[0] & AREA_FLAG_UNK9) zoneId = areaEntry->ParentAreaID; if (zoneId != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_HEALTH_PCT_LOWER: // 43 if (referencePlayer->GetHealthPct() > float(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_HEALTH_PCT_GREATER: // 44 if (referencePlayer->GetHealthPct() < float(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_HEALTH_PCT_EQUAL: // 45 if (referencePlayer->GetHealthPct() != float(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PCT_LOWER: // 46 if (!unit || unit->GetHealthPct() > float(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PCT_GREATER: // 47 if (!unit || unit->GetHealthPct() < float(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PCT_EQUAL: // 48 if (!unit || unit->GetHealthPct() != float(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_HEALTH_LOWER: // 49 if (referencePlayer->GetHealth() > reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_HEALTH_GREATER: // 50 if (referencePlayer->GetHealth() < reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_HEALTH_EQUAL: // 51 if (referencePlayer->GetHealth() != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_LOWER: // 52 if (!unit || unit->GetHealth() > reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_GREATER: // 53 if (!unit || unit->GetHealth() < reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_EQUAL: // 54 if (!unit || unit->GetHealth() != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_PLAYER_CONDITION: // 55 { if (!unit || !unit->IsPlayer()) return false; PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(reqValue); if (!playerCondition || !ConditionMgr::IsPlayerMeetingCondition(unit->ToPlayer(), playerCondition)) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_MIN_ACHIEVEMENT_POINTS: // 56 if (referencePlayer->GetAchievementPoints() <= reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_IN_LFG_DUNGEON: // 57 if (!ConditionMgr::GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus::InLFGDungeon)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_IN_LFG_RANDOM_DUNGEON: // 58 if (!ConditionMgr::GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus::InLFGRandomDungeon)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_IN_LFG_FIRST_RANDOM_DUNGEON: // 59 if (!ConditionMgr::GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus::InLFGFirstRandomDungeon)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_GUILD_REPUTATION: // 62 if (referencePlayer->GetReputationMgr().GetReputation(1168) < int32(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_RATED_BATTLEGROUND_RATING: // 64 if (referencePlayer->GetRBGPersonalRating() < reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_WORLD_STATE_EXPRESSION: // 67 if (WorldStateExpressionEntry const* worldStateExpression = sWorldStateExpressionStore.LookupEntry(reqValue)) return ConditionMgr::IsPlayerMeetingExpression(referencePlayer, worldStateExpression); return false; case CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY: // 68 { DifficultyEntry const* difficulty = sDifficultyStore.LookupEntry(referencePlayer->GetMap()->GetDifficultyID()); if (!difficulty || difficulty->ID != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL_GREATER: // 69 if (referencePlayer->getLevel() < reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL_GREATER: // 70 if (!unit || unit->getLevel() < reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL_LOWER: // 71 if (referencePlayer->getLevel() > reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL_LOWER: // 72 if (!unit || unit->getLevel() > reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_MODIFIER_TREE: // 73 if (ModifierTreeNode const* nextModifierTree = sCriteriaMgr->GetModifierTree(reqValue)) return ModifierTreeSatisfied(nextModifierTree, miscValue1, miscValue2, unit, referencePlayer); return false; case CRITERIA_ADDITIONAL_CONDITION_SCENARIO_ID: // 74 { Scenario const* scenario = referencePlayer->GetScenario(); if (!scenario) return false; if (scenario->GetEntry()->ID != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_THE_TILLERS_REPUTATION: // 75 if (referencePlayer->GetReputationMgr().GetReputation(1272) < int32(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SCENARIO_STEP_INDEX: // 82 { Scenario const* scenario = referencePlayer->GetScenario(); if (!scenario) return false; if (scenario->GetStep()->OrderIndex != (reqValue - 1)) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_IS_ON_QUEST: // 84 if (referencePlayer->FindQuestSlot(reqValue) == MAX_QUEST_LOG_SIZE) return false; break; case CRITERIA_ADDITIONAL_CONDITION_EXALTED_WITH_FACTION: // 85 if (referencePlayer->GetReputationMgr().GetReputation(reqValue) < 42000) return false; break; case CRITERIA_ADDITIONAL_CONDITION_HAS_ACHIEVEMENT: // 86 case CRITERIA_ADDITIONAL_CONDITION_HAS_ACHIEVEMENT_ON_CHARACTER: // 87 if (!referencePlayer->HasAchieved(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_CLOUD_SERPENT_REPUTATION: // 88 if (referencePlayer->GetReputationMgr().GetReputation(1271) < int32(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_BATTLE_PET_SPECIES: // 91 if (miscValue1 != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_ACTIVE_EXPANSION: // 92 if (referencePlayer->GetSession()->GetExpansion() < reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_FACTION_STANDING: // 95 if (referencePlayer->GetReputationMgr().GetReputation(reqValue) < int32(secondaryAsset)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_SEX: // 97 if (referencePlayer->getGender() != uint8(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_NATIVE_SEX: // 98 if (referencePlayer->GetNativeSex() != uint8(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SKILL: // 99 if (referencePlayer->GetPureSkillValue(reqValue) < uint16(secondaryAsset)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_NORMAL_PHASE_SHIFT: // 101 if (!PhasingHandler::InDbPhaseShift(referencePlayer, 0, 0, 0)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_IN_PHASE: // 102 if (!PhasingHandler::InDbPhaseShift(referencePlayer, 0, reqValue, 0)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_NOT_IN_PHASE: // 103 if (PhasingHandler::InDbPhaseShift(referencePlayer, 0, reqValue, 0)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_HAS_SPELL: // 104 if (!referencePlayer->HasSpell(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_ITEM_COUNT: // 105 if (referencePlayer->GetItemCount(reqValue, false) < secondaryAsset) return false; break; case CRITERIA_ADDITIONAL_CONDITION_ACCOUNT_EXPANSION: // 106 if (referencePlayer->GetSession()->GetAccountExpansion() < reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_REWARDED_QUEST: // 110 if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(reqValue)) if (!(referencePlayer->m_activePlayerData->QuestCompleted[((questBit - 1) >> 6)] & (UI64LIT(1) << ((questBit - 1) & 63)))) return false; break; case CRITERIA_ADDITIONAL_CONDITION_COMPLETED_QUEST: // 111 if (referencePlayer->GetQuestStatus(reqValue) != QUEST_STATUS_COMPLETE) return false; break; case CRITERIA_ADDITIONAL_CONDITION_COMPLETED_QUEST_OBJECTIVE: // 112 { QuestObjective const* objective = sObjectMgr->GetQuestObjective(reqValue); if (!objective) return false; if (referencePlayer->GetQuestRewardStatus(objective->QuestID) || !referencePlayer->IsQuestObjectiveComplete(*objective)) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_EXPLORED_AREA: // 113 { AreaTableEntry const* areaTable = sAreaTableStore.LookupEntry(reqValue); if (!areaTable) return false; if (areaTable->AreaBit <= 0) break; // success uint32 playerIndexOffset = uint32(areaTable->AreaBit) / 64; if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE) break; if (!(referencePlayer->m_activePlayerData->ExploredZones[playerIndexOffset] & (UI64LIT(1) << (areaTable->AreaBit % 64)))) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_ITEM_COUNT_INCLUDING_BANK: // 114 if (referencePlayer->GetItemCount(reqValue, true) < secondaryAsset) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_PVP_FACTION_INDEX: // 116 { ChrRacesEntry const* race = sChrRacesStore.LookupEntry(referencePlayer->getRace()); if (!race) return false; FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(race->FactionID); if (!faction) return false; int32 factionIndex = -1; if (faction->FactionGroup & FACTION_MASK_HORDE) factionIndex = 0; else if (faction->FactionGroup & FACTION_MASK_ALLIANCE) factionIndex = 1; else if (faction->FactionGroup & FACTION_MASK_PLAYER) factionIndex = 0; if (factionIndex != int32(reqValue)) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_LFG_VALUE_EQUAL: // 117 if (ConditionMgr::GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus(reqValue)) != secondaryAsset) return false; break; case CRITERIA_ADDITIONAL_CONDITION_LFG_VALUE_GREATER: // 118 if (ConditionMgr::GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus(reqValue)) < secondaryAsset) return false; break; case CRITERIA_ADDITIONAL_CONDITION_CURRENCY_AMOUNT: // 119 if (!referencePlayer->HasCurrency(reqValue, secondaryAsset)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_CURRENCY_TRACKED_AMOUNT: // 121 if (referencePlayer->GetTrackedCurrencyCount(reqValue) < secondaryAsset) return false; break; case CRITERIA_ADDITIONAL_CONDITION_MAP_INSTANCE_TYPE: // 122 if (referencePlayer->GetMap()->GetEntry()->InstanceType != int8(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_MENTOR: // 123 if (!referencePlayer->HasPlayerFlag(PLAYER_FLAGS_MENTOR)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_GARRISON_LEVEL_ABOVE: // 126 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset) || garrison->GetSiteLevel()->GarrLevel < reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWERS_ABOVE_LEVEL: // 127 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset)) return false; uint32 followerCount = garrison->CountFollowers([secondaryAsset](Garrison::Follower const& follower) { return follower.PacketInfo.FollowerLevel >= secondaryAsset; }); if (followerCount < reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWERS_ABOVE_QUALITY: // 128 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset)) return false; uint32 followerCount = garrison->CountFollowers([secondaryAsset](Garrison::Follower const& follower) { return follower.PacketInfo.Quality >= secondaryAsset; }); if (followerCount < reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_ABOVE_LEVEL_WITH_ABILITY: // 129 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset)) return false; uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower) { return follower.PacketInfo.FollowerLevel >= reqValue && follower.HasAbility(secondaryAsset); }); if (followerCount < 1) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_ABOVE_LEVEL_WITH_TRAIT: // 130 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset)) return false; GarrAbilityEntry const* traitEntry = sGarrAbilityStore.LookupEntry(secondaryAsset); if (!traitEntry || !(traitEntry->Flags & GARRISON_ABILITY_FLAG_TRAIT)) return false; uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower) { return follower.PacketInfo.FollowerLevel >= reqValue && follower.HasAbility(secondaryAsset); }); if (followerCount < 1) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_WITH_ABILITY_IN_BUILDING: // 131 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset)) return false; uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower) { GarrBuildingEntry const* followerBuilding = sGarrBuildingStore.LookupEntry(follower.PacketInfo.CurrentBuildingID); if (!followerBuilding) return false; return followerBuilding->BuildingType == secondaryAsset && follower.HasAbility(reqValue);; }); if (followerCount < 1) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_WITH_TRAIT_IN_BUILDING: // 132 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset)) return false; GarrAbilityEntry const* traitEntry = sGarrAbilityStore.LookupEntry(reqValue); if (!traitEntry || !(traitEntry->Flags & GARRISON_ABILITY_FLAG_TRAIT)) return false; uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower) { GarrBuildingEntry const* followerBuilding = sGarrBuildingStore.LookupEntry(follower.PacketInfo.CurrentBuildingID); if (!followerBuilding) return false; return followerBuilding->BuildingType == secondaryAsset && follower.HasAbility(reqValue);; }); if (followerCount < 1) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_ABOVE_LEVEL_IN_BUILDING: // 133 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset)) return false; uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower) { if (follower.PacketInfo.FollowerLevel < reqValue) return false; GarrBuildingEntry const* followerBuilding = sGarrBuildingStore.LookupEntry(follower.PacketInfo.CurrentBuildingID); if (!followerBuilding) return false; return followerBuilding->BuildingType == secondaryAsset; }); if (followerCount < 1) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_BUILDING_ABOVE_LEVEL: // 134 { Garrison* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset)) return false; for (Garrison::Plot const* plot : garrison->GetPlots()) { if (!plot->BuildingInfo.PacketInfo) continue; GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(plot->BuildingInfo.PacketInfo->GarrBuildingID); if (!building || building->UpgradeLevel < reqValue || building->BuildingType != secondaryAsset) continue; return true; } return false; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_BLUEPRINT: // 135 { GarrBuildingEntry const* blueprintBuilding = sGarrBuildingStore.LookupEntry(reqValue); if (!blueprintBuilding) return false; Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(blueprintBuilding->GarrTypeID)) return false; if (!garrison->HasBlueprint(reqValue)) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_BUILDING_INACTIVE: // 140 { GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(reqValue); if (!building) return false; Garrison* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset)) return false; for (Garrison::Plot const* plot : garrison->GetPlots()) { if (!plot->BuildingInfo.PacketInfo || plot->BuildingInfo.PacketInfo->GarrBuildingID != reqValue) continue; return !plot->BuildingInfo.PacketInfo->Active; } return false; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_BUILDING_EQUAL_LEVEL: // 142 { Garrison* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset)) return false; for (Garrison::Plot const* plot : garrison->GetPlots()) { if (!plot->BuildingInfo.PacketInfo) continue; GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(plot->BuildingInfo.PacketInfo->GarrBuildingID); if (!building || building->UpgradeLevel != reqValue || building->BuildingType != secondaryAsset) continue; return true; } return false; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_WITH_ABILITY: // 143 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset)) return false; if (miscValue1) { Garrison::Follower const* follower = garrison->GetFollower(miscValue1); if (!follower) return false; if (!follower->HasAbility(reqValue)) return false; } else { uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower) { return follower.HasAbility(reqValue); }); if (followerCount < 1) return false; } break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_WITH_TRAIT: // 144 { GarrAbilityEntry const* traitEntry = sGarrAbilityStore.LookupEntry(reqValue); if (!traitEntry || !(traitEntry->Flags & GARRISON_ABILITY_FLAG_TRAIT)) return false; Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset)) return false; if (miscValue1) { Garrison::Follower const* follower = garrison->GetFollower(miscValue1); if (!follower || !follower->HasAbility(reqValue)) return false; } else { uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower) { return follower.HasAbility(reqValue); }); if (followerCount < 1) return false; } break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_ABOVE_QUALITY_WOD: // 145 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GARRISON_TYPE_GARRISON) return false; if (miscValue1) { Garrison::Follower const* follower = garrison->GetFollower(miscValue1); if (!follower || follower->PacketInfo.Quality < reqValue) return false; } else { uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower) { return follower.PacketInfo.Quality >= reqValue; }); if (followerCount < 1) return false; } break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_EQUAL_LEVEL: // 146 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset)) return false; if (miscValue1) { Garrison::Follower const* follower = garrison->GetFollower(miscValue1); if (!follower || follower->PacketInfo.FollowerLevel < reqValue) return false; } else { uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower) { return follower.PacketInfo.FollowerLevel >= reqValue; }); if (followerCount < 1) return false; } break; } case CRITERIA_ADDITIONAL_CONDITION_BATTLE_PET_SPECIES_IN_TEAM: // 151 { uint32 count = 0; for (WorldPackets::BattlePet::BattlePetSlot const& slot : referencePlayer->GetSession()->GetBattlePetMgr()->GetSlots()) if (slot.Pet.Species == secondaryAsset) ++count; if (count < reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_BATTLE_PET_FAMILY_IN_TEAM: // 152 { uint32 count = 0; for (WorldPackets::BattlePet::BattlePetSlot const& slot : referencePlayer->GetSession()->GetBattlePetMgr()->GetSlots()) if (BattlePetSpeciesEntry const* species = sBattlePetSpeciesStore.LookupEntry(slot.Pet.Species)) if (species->PetTypeEnum == secondaryAsset) ++count; if (count < reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_ID: // 157 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison) return false; if (miscValue1) { Garrison::Follower const* follower = garrison->GetFollower(miscValue1); if (!follower || follower->PacketInfo.GarrFollowerID != reqValue) return false; } else { uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower) { return follower.PacketInfo.GarrFollowerID == reqValue; }); if (followerCount < 1) return false; } break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_ABOVE_ITEM_LEVEL: // 168 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison) return false; if (miscValue1) { Garrison::Follower const* follower = garrison->GetFollower(miscValue1); if (!follower || follower->PacketInfo.GarrFollowerID != reqValue) return false; } else { uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower) { return follower.GetItemLevel() >= reqValue; }); if (followerCount < 1) return false; } break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWERS_ABOVE_ITEM_LEVEL: // 169 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset)) return false; uint32 followerCount = garrison->CountFollowers([secondaryAsset](Garrison::Follower const& follower) { return follower.GetItemLevel() >= secondaryAsset; }); if (followerCount < reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_LEVEL_EQUAL: // 170 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GARRISON_TYPE_GARRISON || garrison->GetSiteLevel()->GarrLevel != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_TARGETING_CORPSE: // 173 if (referencePlayer->GetTarget().GetHigh() != HighGuid::Corpse) return false; break; case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWERS_LEVEL_EQUAL: // 175 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset)) return false; uint32 followerCount = garrison->CountFollowers([secondaryAsset](Garrison::Follower const& follower) { return follower.PacketInfo.FollowerLevel >= secondaryAsset; }); if (followerCount < reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_ID_IN_BUILDING: // 176 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison || garrison->GetType() != GARRISON_TYPE_GARRISON) return false; uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower) { if (follower.PacketInfo.GarrFollowerID != reqValue) return false; GarrBuildingEntry const* followerBuilding = sGarrBuildingStore.LookupEntry(follower.PacketInfo.CurrentBuildingID); if (!followerBuilding) return false; return followerBuilding->BuildingType == secondaryAsset; }); if (followerCount < 1) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_WORLD_PVP_AREA: // 179 { Battlefield const* bf = sBattlefieldMgr->GetBattlefieldToZoneId(referencePlayer->GetZoneId()); if (!bf || bf->GetBattleId() != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWERS_ITEM_LEVEL_ABOVE: // 184 { Garrison const* garrison = referencePlayer->GetGarrison(); if (!garrison) return false; uint32 followerCount = garrison->CountFollowers([secondaryAsset, tertiaryAsset](Garrison::Follower const& follower) { GarrFollowerEntry const* garrFollower = sGarrFollowerStore.LookupEntry(follower.PacketInfo.GarrFollowerID); if (!garrFollower) return false; return follower.GetItemLevel() >= secondaryAsset && garrFollower->GarrFollowerTypeID == tertiaryAsset; }); if (followerCount < reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_USED_LEVEL_BOOST_LESS_THAN_HOURS_AGO: // 188 return false; case CRITERIA_ADDITIONAL_CONDITION_HONOR_LEVEL: // 193 if (referencePlayer->GetHonorLevel() != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_PRESTIGE_LEVEL: // 194 return false; case CRITERIA_ADDITIONAL_CONDITION_ITEM_MODIFIED_APPEARANCE: // 200 { std::pair hasAppearance = referencePlayer->GetSession()->GetCollectionMgr()->HasItemAppearance(reqValue); if (!hasAppearance.first || hasAppearance.second) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_HAS_CHARACTER_RESTRICTIONS: // 203 { if (referencePlayer->m_activePlayerData->CharacterRestrictions.empty()) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_QUEST_INFO_ID: // 206 { Quest const* quest = sObjectMgr->GetQuestTemplate(miscValue1); if (!quest || quest->GetQuestInfoID() != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_ARTIFACT_APPEARANCE_SET_USED: // 208 { for (uint8 slot = EQUIPMENT_SLOT_MAINHAND; slot <= EQUIPMENT_SLOT_RANGED; ++slot) if (Item* artifact = referencePlayer->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) if (ArtifactAppearanceEntry const* artifactAppearance = sArtifactAppearanceStore.LookupEntry(artifact->GetModifier(ITEM_MODIFIER_ARTIFACT_APPEARANCE_ID))) if (artifactAppearance->ArtifactAppearanceSetID == reqValue) return true; return false; } case CRITERIA_ADDITIONAL_CONDITION_CURRENCY_AMOUNT_EQUAL: // 209 if (referencePlayer->GetCurrency(reqValue) != secondaryAsset) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SCENARIO_TYPE: // 211 { Scenario const* scenario = referencePlayer->GetScenario(); if (!scenario) return false; if (scenario->GetEntry()->Type != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_ACCOUNT_EXPANSION_EQUAL: // 212 if (referencePlayer->GetSession()->GetAccountExpansion() != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_ACHIEVEMENT_GLOBALLY_INCOMPLETED: // 231 { AchievementEntry const* achievement = sAchievementStore.LookupEntry(secondaryAsset); if (!achievement) return false; if (sAchievementMgr->IsRealmCompleted(achievement)) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_MAIN_HAND_VISIBLE_SUBCLASS: // 232 { uint32 itemSubclass = ITEM_SUBCLASS_WEAPON_FIST_WEAPON; if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(referencePlayer->m_playerData->VisibleItems[EQUIPMENT_SLOT_MAINHAND].ItemID)) itemSubclass = itemTemplate->GetSubClass(); if (itemSubclass != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_OFF_HAND_VISIBLE_SUBCLASS: // 233 { uint32 itemSubclass = ITEM_SUBCLASS_WEAPON_FIST_WEAPON; if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(referencePlayer->m_playerData->VisibleItems[EQUIPMENT_SLOT_OFFHAND].ItemID)) itemSubclass = itemTemplate->GetSubClass(); if (itemSubclass != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_AZERITE_ITEM_LEVEL: // 235 { Item const* heartOfAzeroth = referencePlayer->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ITEM_SEARCH_EVERYWHERE); if (!heartOfAzeroth || heartOfAzeroth->ToAzeriteItem()->GetLevel() < reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_DISPLAY_RACE: // 252 { CreatureDisplayInfoEntry const* creatureDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(referencePlayer->GetDisplayId()); if (!creatureDisplayInfo) return false; CreatureDisplayInfoExtraEntry const* creatureDisplayInfoExtra = sCreatureDisplayInfoExtraStore.LookupEntry(creatureDisplayInfo->ExtendedDisplayInfoID); if (!creatureDisplayInfoExtra) return false; if (uint32(creatureDisplayInfoExtra->DisplayRaceID) != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_TARGET_DISPLAY_RACE: // 253 { if (!unit) return false; CreatureDisplayInfoEntry const* creatureDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(unit->GetDisplayId()); if (!creatureDisplayInfo) return false; CreatureDisplayInfoExtraEntry const* creatureDisplayInfoExtra = sCreatureDisplayInfoExtraStore.LookupEntry(creatureDisplayInfo->ExtendedDisplayInfoID); if (!creatureDisplayInfoExtra) return false; if (uint32(creatureDisplayInfoExtra->DisplayRaceID) != reqValue) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_AURA_COUNT_EQUAL: // 255 if (referencePlayer->GetAuraCount(secondaryAsset) != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_AURA_COUNT_EQUAL: // 256 if (!unit || unit->GetAuraCount(secondaryAsset) != reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_AURA_COUNT_GREATER: // 257 if (referencePlayer->GetAuraCount(secondaryAsset) < reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_TARGET_AURA_COUNT_GREATER: // 258 if (!unit || unit->GetAuraCount(secondaryAsset) < reqValue) return false; break; case CRITERIA_ADDITIONAL_CONDITION_UNLOCKED_AZERITE_ESSENCE_RANK_LOWER: // 259 { if (Item const* heartOfAzeroth = referencePlayer->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ITEM_SEARCH_EVERYWHERE)) if (AzeriteItem const* azeriteItem = heartOfAzeroth->ToAzeriteItem()) for (UF::UnlockedAzeriteEssence const& essence : azeriteItem->m_azeriteItemData->UnlockedEssences) if (essence.AzeriteEssenceID == reqValue && essence.Rank < secondaryAsset) return true; return false; } case CRITERIA_ADDITIONAL_CONDITION_UNLOCKED_AZERITE_ESSENCE_RANK_EQUAL: // 260 { if (Item const* heartOfAzeroth = referencePlayer->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ITEM_SEARCH_EVERYWHERE)) if (AzeriteItem const* azeriteItem = heartOfAzeroth->ToAzeriteItem()) for (UF::UnlockedAzeriteEssence const& essence : azeriteItem->m_azeriteItemData->UnlockedEssences) if (essence.AzeriteEssenceID == reqValue && essence.Rank == secondaryAsset) return true; return false; } case CRITERIA_ADDITIONAL_CONDITION_UNLOCKED_AZERITE_ESSENCE_RANK_GREATER: // 261 { if (Item const* heartOfAzeroth = referencePlayer->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ITEM_SEARCH_EVERYWHERE)) if (AzeriteItem const* azeriteItem = heartOfAzeroth->ToAzeriteItem()) for (UF::UnlockedAzeriteEssence const& essence : azeriteItem->m_azeriteItemData->UnlockedEssences) if (essence.AzeriteEssenceID == reqValue && essence.Rank > secondaryAsset) return true; return false; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA_EFFECT_INDEX: // 262 if (!referencePlayer->GetAuraEffect(reqValue, secondaryAsset)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_SPECIALIZATION_ROLE: // 263 { ChrSpecializationEntry const* spec = sChrSpecializationStore.LookupEntry(referencePlayer->GetPrimarySpecialization()); if (!spec || spec->Role != int32(reqValue)) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL_120: // 264 if (referencePlayer->getLevel() != 60) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SELECTED_AZERITE_ESSENCE_RANK_LOWER: // 266 if (Item const* heartOfAzeroth = referencePlayer->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ITEM_SEARCH_EVERYWHERE)) if (AzeriteItem const* azeriteItem = heartOfAzeroth->ToAzeriteItem()) if (UF::SelectedAzeriteEssences const* selectedEssences = azeriteItem->GetSelectedAzeriteEssences()) for (UF::UnlockedAzeriteEssence const& essence : azeriteItem->m_azeriteItemData->UnlockedEssences) if (essence.AzeriteEssenceID == selectedEssences->AzeriteEssenceID[reqValue] && essence.Rank < secondaryAsset) return true; return false; case CRITERIA_ADDITIONAL_CONDITION_SELECTED_AZERITE_ESSENCE_RANK_GREATER: // 267 if (Item const* heartOfAzeroth = referencePlayer->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ITEM_SEARCH_EVERYWHERE)) if (AzeriteItem const* azeriteItem = heartOfAzeroth->ToAzeriteItem()) if (UF::SelectedAzeriteEssences const* selectedEssences = azeriteItem->GetSelectedAzeriteEssences()) for (UF::UnlockedAzeriteEssence const& essence : azeriteItem->m_azeriteItemData->UnlockedEssences) if (essence.AzeriteEssenceID == selectedEssences->AzeriteEssenceID[reqValue] && essence.Rank > secondaryAsset) return true; return false; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL_IN_RANGE_CT: // 268 { uint8 level = referencePlayer->getLevel(); if (Optional levels = sDB2Manager.GetContentTuningData(reqValue, 0)) { if (secondaryAsset) return level >= levels->MinLevelWithDelta && level <= levels->MaxLevelWithDelta; return level >= levels->MinLevel && level <= levels->MaxLevel; } return false; } case CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL_IN_RANGE_CT: // 269 { if (!unit) return false; uint8 level = unit->getLevel(); if (Optional levels = sDB2Manager.GetContentTuningData(reqValue, 0)) { if (secondaryAsset) return level >= levels->MinLevelWithDelta && level <= levels->MaxLevelWithDelta; return level >= levels->MinLevel && level <= levels->MaxLevel; } return false; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL_GREATER_CT: // 272 { uint8 level = referencePlayer->getLevel(); if (Optional levels = sDB2Manager.GetContentTuningData(reqValue, 0)) return secondaryAsset ? level >= levels->MinLevelWithDelta : level >= levels->MinLevel; return false; } case CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL_GREATER_CT: // 273 { if (!unit) return false; uint8 level = unit->getLevel(); if (Optional levels = sDB2Manager.GetContentTuningData(reqValue, 0)) return secondaryAsset ? level >= levels->MinLevelWithDelta : level >= levels->MinLevel; return false; } case CRITERIA_ADDITIONAL_CONDITION_MAP_OR_COSMETIC_MAP: // 280 { MapEntry const* map = referencePlayer->GetMap()->GetEntry(); if (map->ID != reqValue && map->CosmeticParentMapID != int32(reqValue)) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_COVENANT: // 288 if (referencePlayer->m_playerData->CovenantID != int32(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOULBIND: // 291 if (referencePlayer->m_playerData->SoulbindID != int32(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA_OR_ZONE_IN_GROUP: // 293 { std::vector areas = sDB2Manager.GetAreasForGroup(reqValue); if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(referencePlayer->GetAreaId())) for (uint32 areaInGroup : areas) if (areaInGroup == area->ID || areaInGroup == area->ParentAreaID) return true; return false; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_IN_SPECIFIC_CHROMIE_TIME: // 300 if (referencePlayer->m_activePlayerData->UiChromieTimeExpansionID != int32(reqValue)) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_IN_ANY_CHROMIE_TIME: // 301 if (referencePlayer->m_activePlayerData->UiChromieTimeExpansionID == 0) return false; break; case CRITERIA_ADDITIONAL_CONDITION_SOURCE_RUNEFORGE_LEGENDARY_KNOWN: // 303 { uint32 block = reqValue / 32; if (block >= referencePlayer->m_activePlayerData->RuneforgePowers.size()) return false; uint32 bit = reqValue % 32; return referencePlayer->m_activePlayerData->RuneforgePowers[block] & (1 << bit); } case CRITERIA_ADDITIONAL_CONDITION_SHAPESHIFT_FORM_CUSTOMIZATION_DISPLAY: // 308 { ShapeshiftFormModelData const* formModelData = sDB2Manager.GetShapeshiftFormModelData(referencePlayer->getRace(), referencePlayer->GetNativeSex(), secondaryAsset); if (!formModelData) return false; uint32 formChoice = referencePlayer->GetCustomizationChoice(formModelData->OptionID); auto choiceItr = std::find_if(formModelData->Choices->begin(), formModelData->Choices->end(), [formChoice](ChrCustomizationChoiceEntry const* choice) { return choice->ID == formChoice; }); if (choiceItr == formModelData->Choices->end()) return false; if (int32(reqValue) != formModelData->Displays[std::distance(formModelData->Choices->begin(), choiceItr)]->DisplayID) return false; break; } case CRITERIA_ADDITIONAL_CONDITION_SOURCE_FLYING: // 311 if (!referencePlayer->IsFlying()) return false; break; default: break; } return true; } char const* CriteriaMgr::GetCriteriaTypeString(uint32 type) { return GetCriteriaTypeString(CriteriaTypes(type)); } char const* CriteriaMgr::GetCriteriaTypeString(CriteriaTypes type) { switch (type) { case CRITERIA_TYPE_KILL_CREATURE: return "KILL_CREATURE"; case CRITERIA_TYPE_WIN_BG: return "TYPE_WIN_BG"; case CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS: return "COMPLETE_RESEARCH"; case CRITERIA_TYPE_SURVEY_GAMEOBJECT: return "SURVEY_GAMEOBJECT"; case CRITERIA_TYPE_REACH_LEVEL: return "REACH_LEVEL"; case CRITERIA_TYPE_CLEAR_DIGSITE: return "CLEAR_DIGSITE"; case CRITERIA_TYPE_REACH_SKILL_LEVEL: return "REACH_SKILL_LEVEL"; case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: return "COMPLETE_ACHIEVEMENT"; case CRITERIA_TYPE_COMPLETE_QUEST_COUNT: return "COMPLETE_QUEST_COUNT"; case CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: return "COMPLETE_DAILY_QUEST_DAILY"; case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: return "COMPLETE_QUESTS_IN_ZONE"; case CRITERIA_TYPE_CURRENCY: return "CURRENCY"; case CRITERIA_TYPE_DAMAGE_DONE: return "DAMAGE_DONE"; case CRITERIA_TYPE_COMPLETE_DAILY_QUEST: return "COMPLETE_DAILY_QUEST"; case CRITERIA_TYPE_COMPLETE_BATTLEGROUND: return "COMPLETE_BATTLEGROUND"; case CRITERIA_TYPE_DEATH_AT_MAP: return "DEATH_AT_MAP"; case CRITERIA_TYPE_DEATH: return "DEATH"; case CRITERIA_TYPE_DEATH_IN_DUNGEON: return "DEATH_IN_DUNGEON"; case CRITERIA_TYPE_COMPLETE_RAID: return "COMPLETE_RAID"; case CRITERIA_TYPE_KILLED_BY_CREATURE: return "KILLED_BY_CREATURE"; case CRITERIA_TYPE_MANUAL_COMPLETE_CRITERIA: return "MANUAL_COMPLETE_CRITERIA"; case CRITERIA_TYPE_COMPLETE_CHALLENGE_MODE_GUILD: return "COMPLETE_CHALLENGE_MODE_GUILD"; case CRITERIA_TYPE_KILLED_BY_PLAYER: return "KILLED_BY_PLAYER"; case CRITERIA_TYPE_FALL_WITHOUT_DYING: return "FALL_WITHOUT_DYING"; case CRITERIA_TYPE_DEATHS_FROM: return "DEATHS_FROM"; case CRITERIA_TYPE_COMPLETE_QUEST: return "COMPLETE_QUEST"; case CRITERIA_TYPE_BE_SPELL_TARGET: return "BE_SPELL_TARGET"; case CRITERIA_TYPE_CAST_SPELL: return "CAST_SPELL"; case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: return "BG_OBJECTIVE_CAPTURE"; case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: return "HONORABLE_KILL_AT_AREA"; case CRITERIA_TYPE_WIN_ARENA: return "WIN_ARENA"; case CRITERIA_TYPE_PLAY_ARENA: return "PLAY_ARENA"; case CRITERIA_TYPE_LEARN_SPELL: return "LEARN_SPELL"; case CRITERIA_TYPE_HONORABLE_KILL: return "HONORABLE_KILL"; case CRITERIA_TYPE_OWN_ITEM: return "OWN_ITEM"; case CRITERIA_TYPE_WIN_RATED_ARENA: return "WIN_RATED_ARENA"; case CRITERIA_TYPE_HIGHEST_TEAM_RATING: return "HIGHEST_TEAM_RATING"; case CRITERIA_TYPE_HIGHEST_PERSONAL_RATING: return "HIGHEST_PERSONAL_RATING"; case CRITERIA_TYPE_LEARN_SKILL_LEVEL: return "LEARN_SKILL_LEVEL"; case CRITERIA_TYPE_USE_ITEM: return "USE_ITEM"; case CRITERIA_TYPE_LOOT_ITEM: return "LOOT_ITEM"; case CRITERIA_TYPE_EXPLORE_AREA: return "EXPLORE_AREA"; case CRITERIA_TYPE_OWN_RANK: return "OWN_RANK"; case CRITERIA_TYPE_BUY_BANK_SLOT: return "BUY_BANK_SLOT"; case CRITERIA_TYPE_GAIN_REPUTATION: return "GAIN_REPUTATION"; case CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: return "GAIN_EXALTED_REPUTATION"; case CRITERIA_TYPE_VISIT_BARBER_SHOP: return "VISIT_BARBER_SHOP"; case CRITERIA_TYPE_EQUIP_EPIC_ITEM: return "EQUIP_EPIC_ITEM"; case CRITERIA_TYPE_ROLL_NEED_ON_LOOT: return "ROLL_NEED_ON_LOOT"; case CRITERIA_TYPE_ROLL_GREED_ON_LOOT: return "GREED_ON_LOOT"; case CRITERIA_TYPE_HK_CLASS: return "HK_CLASS"; case CRITERIA_TYPE_HK_RACE: return "HK_RACE"; case CRITERIA_TYPE_DO_EMOTE: return "DO_EMOTE"; case CRITERIA_TYPE_HEALING_DONE: return "HEALING_DONE"; case CRITERIA_TYPE_GET_KILLING_BLOWS: return "GET_KILLING_BLOWS"; case CRITERIA_TYPE_EQUIP_ITEM: return "EQUIP_ITEM"; case CRITERIA_TYPE_MONEY_FROM_VENDORS: return "MONEY_FROM_VENDORS"; case CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: return "GOLD_SPENT_FOR_TALENTS"; case CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: return "NUMBER_OF_TALENT_RESETS"; case CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: return "MONEY_FROM_QUEST_REWARD"; case CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: return "GOLD_SPENT_FOR_TRAVELLING"; case CRITERIA_TYPE_DEFEAT_CREATURE_GROUP: return "DEFEAT_CREATURE_GROUP"; case CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: return "GOLD_SPENT_AT_BARBER"; case CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: return "GOLD_SPENT_FOR_MAIL"; case CRITERIA_TYPE_LOOT_MONEY: return "LOOT_MONEY"; case CRITERIA_TYPE_USE_GAMEOBJECT: return "USE_GAMEOBJECT"; case CRITERIA_TYPE_BE_SPELL_TARGET2: return "BE_SPELL_TARGET2"; case CRITERIA_TYPE_SPECIAL_PVP_KILL: return "SPECIAL_PVP_KILL"; case CRITERIA_TYPE_COMPLETE_CHALLENGE_MODE: return "COMPLETE_CHALLENGE_MODE"; case CRITERIA_TYPE_FISH_IN_GAMEOBJECT: return "FISH_IN_GAMEOBJECT"; case CRITERIA_TYPE_SEND_EVENT: return "SEND_EVENT"; case CRITERIA_TYPE_ON_LOGIN: return "ON_LOGIN"; case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: return "LEARN_SKILLLINE_SPELLS"; case CRITERIA_TYPE_WIN_DUEL: return "WIN_DUEL"; case CRITERIA_TYPE_LOSE_DUEL: return "LOSE_DUEL"; case CRITERIA_TYPE_KILL_CREATURE_TYPE: return "KILL_CREATURE_TYPE"; case CRITERIA_TYPE_COOK_RECIPES_GUILD: return "COOK_RECIPE_GUILD"; case CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: return "GOLD_EARNED_BY_AUCTIONS"; case CRITERIA_TYPE_EARN_PET_BATTLE_ACHIEVEMENT_POINTS: return "EARN_PET_BATTLE_ACHIEVEMENT_POINTS"; case CRITERIA_TYPE_CREATE_AUCTION: return "CREATE_AUCTION"; case CRITERIA_TYPE_HIGHEST_AUCTION_BID: return "HIGHEST_AUCTION_BID"; case CRITERIA_TYPE_WON_AUCTIONS: return "WON_AUCTIONS"; case CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: return "HIGHEST_AUCTION_SOLD"; case CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: return "HIGHEST_GOLD_VALUE_OWNED"; case CRITERIA_TYPE_GAIN_REVERED_REPUTATION: return "GAIN_REVERED_REPUTATION"; case CRITERIA_TYPE_GAIN_HONORED_REPUTATION: return "GAIN_HONORED_REPUTATION"; case CRITERIA_TYPE_KNOWN_FACTIONS: return "KNOWN_FACTIONS"; case CRITERIA_TYPE_LOOT_EPIC_ITEM: return "LOOT_EPIC_ITEM"; case CRITERIA_TYPE_RECEIVE_EPIC_ITEM: return "RECEIVE_EPIC_ITEM"; case CRITERIA_TYPE_SEND_EVENT_SCENARIO: return "SEND_EVENT_SCENARIO"; case CRITERIA_TYPE_ROLL_NEED: return "ROLL_NEED"; case CRITERIA_TYPE_ROLL_GREED: return "ROLL_GREED"; case CRITERIA_TYPE_RELEASE_SPIRIT: return "RELEASE_SPIRIT"; case CRITERIA_TYPE_OWN_PET: return "OWN_PET"; case CRITERIA_TYPE_GARRISON_COMPLETE_DUNGEON_ENCOUNTER: return "GARRISON_COMPLETE_DUNGEON_ENCOUNTER"; case CRITERIA_TYPE_HIGHEST_HIT_DEALT: return "HIT_DEALT"; case CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: return "HIT_RECEIVED"; case CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: return "TOTAL_DAMAGE_RECEIVED"; case CRITERIA_TYPE_HIGHEST_HEAL_CAST: return "HIGHEST_HEAL_CAST"; case CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: return "TOTAL_HEALING_RECEIVED"; case CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: return "HIGHEST_HEALING_RECEIVED"; case CRITERIA_TYPE_QUEST_ABANDONED: return "QUEST_ABANDONED"; case CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: return "FLIGHT_PATHS_TAKEN"; case CRITERIA_TYPE_LOOT_TYPE: return "LOOT_TYPE"; case CRITERIA_TYPE_CAST_SPELL2: return "CAST_SPELL2"; case CRITERIA_TYPE_LEARN_SKILL_LINE: return "LEARN_SKILL_LINE"; case CRITERIA_TYPE_EARN_HONORABLE_KILL: return "EARN_HONORABLE_KILL"; case CRITERIA_TYPE_ACCEPTED_SUMMONINGS: return "ACCEPTED_SUMMONINGS"; case CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: return "EARN_ACHIEVEMENT_POINTS"; case CRITERIA_TYPE_COMPLETE_LFG_DUNGEON: return "COMPLETE_LFG_DUNGEON"; case CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: return "USE_LFD_TO_GROUP_WITH_PLAYERS"; case CRITERIA_TYPE_LFG_VOTE_KICKS_INITIATED_BY_PLAYER: return "LFG_VOTE_KICKS_INITIATED_BY_PLAYER"; case CRITERIA_TYPE_LFG_VOTE_KICKS_NOT_INIT_BY_PLAYER: return "LFG_VOTE_KICKS_NOT_INIT_BY_PLAYER"; case CRITERIA_TYPE_BE_KICKED_FROM_LFG: return "BE_KICKED_FROM_LFG"; case CRITERIA_TYPE_LFG_LEAVES: return "LFG_LEAVES"; case CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS: return "SPENT_GOLD_GUILD_REPAIRS"; case CRITERIA_TYPE_REACH_GUILD_LEVEL: return "REACH_GUILD_LEVEL"; case CRITERIA_TYPE_CRAFT_ITEMS_GUILD: return "CRAFT_ITEMS_GUILD"; case CRITERIA_TYPE_CATCH_FROM_POOL: return "CATCH_FROM_POOL"; case CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS: return "BUY_GUILD_BANK_SLOTS"; case CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS: return "EARN_GUILD_ACHIEVEMENT_POINTS"; case CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: return "WIN_RATED_BATTLEGROUND"; case CRITERIA_TYPE_REACH_BG_RATING: return "REACH_BG_RATING"; case CRITERIA_TYPE_BUY_GUILD_TABARD: return "BUY_GUILD_TABARD"; case CRITERIA_TYPE_COMPLETE_QUESTS_GUILD: return "COMPLETE_QUESTS_GUILD"; case CRITERIA_TYPE_HONORABLE_KILLS_GUILD: return "HONORABLE_KILLS_GUILD"; case CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD: return "KILL_CREATURE_TYPE_GUILD"; case CRITERIA_TYPE_COUNT_OF_LFG_QUEUE_BOOSTS_BY_TANK: return "COUNT_OF_LFG_QUEUE_BOOSTS_BY_TANK"; case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE: return "GUILD_CHALLENGE_TYPE"; case CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE: return "GUILD_CHALLENGE"; case CRITERIA_TYPE_LFR_DUNGEONS_COMPLETED: return "LFR_DUNGEONS_COMPLETED"; case CRITERIA_TYPE_LFR_LEAVES: return "LFR_LEAVES"; case CRITERIA_TYPE_LFR_VOTE_KICKS_INITIATED_BY_PLAYER: return "LFR_VOTE_KICKS_INITIATED_BY_PLAYER"; case CRITERIA_TYPE_LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER: return "LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER"; case CRITERIA_TYPE_BE_KICKED_FROM_LFR: return "BE_KICKED_FROM_LFR"; case CRITERIA_TYPE_COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK: return "COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK"; case CRITERIA_TYPE_COMPLETE_SCENARIO_COUNT: return "COMPLETE_SCENARIO_COUNT"; case CRITERIA_TYPE_COMPLETE_SCENARIO: return "COMPLETE_SCENARIO"; case CRITERIA_TYPE_REACH_AREATRIGGER_WITH_ACTIONSET: return "REACH_AREATRIGGER_WITH_ACTIONSET"; case CRITERIA_TYPE_OWN_BATTLE_PET: return "OWN_BATTLE_PET"; case CRITERIA_TYPE_OWN_BATTLE_PET_COUNT: return "OWN_BATTLE_PET_COUNT"; case CRITERIA_TYPE_CAPTURE_BATTLE_PET: return "CAPTURE_BATTLE_PET"; case CRITERIA_TYPE_WIN_PET_BATTLE: return "WIN_PET_BATTLE"; case CRITERIA_TYPE_LEVEL_BATTLE_PET: return "LEVEL_BATTLE_PET"; case CRITERIA_TYPE_CAPTURE_BATTLE_PET_CREDIT: return "CAPTURE_BATTLE_PET_CREDIT"; case CRITERIA_TYPE_LEVEL_BATTLE_PET_CREDIT: return "LEVEL_BATTLE_PET_CREDIT"; case CRITERIA_TYPE_ENTER_AREA: return "ENTER_AREA"; case CRITERIA_TYPE_LEAVE_AREA: return "LEAVE_AREA"; case CRITERIA_TYPE_COMPLETE_DUNGEON_ENCOUNTER: return "COMPLETE_DUNGEON_ENCOUNTER"; case CRITERIA_TYPE_PLACE_GARRISON_BUILDING: return "PLACE_GARRISON_BUILDING"; case CRITERIA_TYPE_UPGRADE_GARRISON_BUILDING: return "UPGRADE_GARRISON_BUILDING"; case CRITERIA_TYPE_CONSTRUCT_GARRISON_BUILDING: return "CONSTRUCT_GARRISON_BUILDING"; case CRITERIA_TYPE_UPGRADE_GARRISON: return "UPGRADE_GARRISON"; case CRITERIA_TYPE_START_GARRISON_MISSION: return "START_GARRISON_MISSION"; case CRITERIA_TYPE_START_ORDER_HALL_MISSION: return "START_ORDER_HALL_MISSION"; case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION_COUNT: return "COMPLETE_GARRISON_MISSION_COUNT"; case CRITERIA_TYPE_COMPLETE_GARRISON_MISSION: return "COMPLETE_GARRISON_MISSION"; case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_COUNT: return "RECRUIT_GARRISON_FOLLOWER_COUNT"; case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER: return "RECRUIT_GARRISON_FOLLOWER"; case CRITERIA_TYPE_LEARN_GARRISON_BLUEPRINT_COUNT: return "LEARN_GARRISON_BLUEPRINT_COUNT"; case CRITERIA_TYPE_COMPLETE_GARRISON_SHIPMENT: return "COMPLETE_GARRISON_SHIPMENT"; case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_ITEM_LEVEL: return "RAISE_GARRISON_FOLLOWER_ITEM_LEVEL"; case CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_LEVEL: return "RAISE_GARRISON_FOLLOWER_LEVEL"; case CRITERIA_TYPE_OWN_TOY: return "OWN_TOY"; case CRITERIA_TYPE_OWN_TOY_COUNT: return "OWN_TOY_COUNT"; case CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_WITH_QUALITY: return "RECRUIT_GARRISON_FOLLOWER_WITH_QUALITY"; case CRITERIA_TYPE_OWN_HEIRLOOMS: return "OWN_HEIRLOOMS"; case CRITERIA_TYPE_ARTIFACT_POWER_EARNED: return "ARTIFACT_POWER_EARNED"; case CRITERIA_TYPE_ARTIFACT_TRAITS_UNLOCKED: return "ARTIFACT_TRAITS_UNLOCKED"; case CRITERIA_TYPE_HONOR_LEVEL_REACHED: return "HONOR_LEVEL_REACHED"; case CRITERIA_TYPE_PRESTIGE_REACHED: return "PRESTIGE_REACHED"; case CRITERIA_TYPE_ORDER_HALL_TALENT_LEARNED: return "ORDER_HALL_TALENT_LEARNED"; case CRITERIA_TYPE_APPEARANCE_UNLOCKED_BY_SLOT: return "APPEARANCE_UNLOCKED_BY_SLOT"; case CRITERIA_TYPE_ORDER_HALL_RECRUIT_TROOP: return "ORDER_HALL_RECRUIT_TROOP"; case CRITERIA_TYPE_COMPLETE_WORLD_QUEST: return "COMPLETE_WORLD_QUEST"; case CRITERIA_TYPE_TRANSMOG_SET_UNLOCKED: return "TRANSMOG_SET_UNLOCKED"; case CRITERIA_TYPE_GAIN_PARAGON_REPUTATION: return "GAIN_PARAGON_REPUTATION"; case CRITERIA_TYPE_EARN_HONOR_XP: return "EARN_HONOR_XP"; case CRITERIA_TYPE_RELIC_TALENT_UNLOCKED: return "RELIC_TALENT_UNLOCKED"; case CRITERIA_TYPE_REACH_ACCOUNT_HONOR_LEVEL: return "REACH_ACCOUNT_HONOR_LEVEL"; case CRITERIA_TYPE_HEART_OF_AZEROTH_ARTIFACT_POWER_EARNED: return "HEART_OF_AZEROTH_ARTIFACT_POWER_EARNED"; case CRITERIA_TYPE_HEART_OF_AZEROTH_LEVEL_REACHED: return "HEART_OF_AZEROTH_LEVEL_REACHED"; case CRITERIA_TYPE_MYTHIC_KEYSTONE_COMPLETED: return "MYTHIC_KEYSTONE_COMPLETED"; case CRITERIA_TYPE_COMPLETE_QUEST_ACCUMULATE: return "COMPLETE_QUEST_ACCUMULATE"; case CRITERIA_TYPE_BOUGHT_ITEM_FROM_VENDOR: return "BOUGHT_ITEM_FROM_VENDOR"; case CRITERIA_TYPE_SOLD_ITEM_TO_VENDOR: return "SOLD_ITEM_TO_VENDOR"; case CRITERIA_TYPE_TRAVELLED_TO_AREA: return "TRAVELLED_TO_AREA"; case CRITERIA_TYPE_APPLY_CONDUIT: return "APPLY_CONDUIT"; case CRITERIA_TYPE_CONVERT_ITEMS_TO_CURRENCY: return "CONVERT_ITEMS_TO_CURRENCY"; } return "MISSING_TYPE"; } CriteriaMgr* CriteriaMgr::Instance() { static CriteriaMgr instance; return &instance; } namespace { inline bool IsCriteriaTypeStoredByAsset(CriteriaTypes type) { switch (type) { case CRITERIA_TYPE_KILL_CREATURE: case CRITERIA_TYPE_WIN_BG: case CRITERIA_TYPE_REACH_SKILL_LEVEL: case CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: case CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: case CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case CRITERIA_TYPE_KILLED_BY_CREATURE: case CRITERIA_TYPE_COMPLETE_QUEST: case CRITERIA_TYPE_BE_SPELL_TARGET: case CRITERIA_TYPE_CAST_SPELL: case CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: case CRITERIA_TYPE_LEARN_SPELL: case CRITERIA_TYPE_OWN_ITEM: case CRITERIA_TYPE_LEARN_SKILL_LEVEL: case CRITERIA_TYPE_USE_ITEM: case CRITERIA_TYPE_LOOT_ITEM: case CRITERIA_TYPE_EXPLORE_AREA: case CRITERIA_TYPE_GAIN_REPUTATION: case CRITERIA_TYPE_EQUIP_EPIC_ITEM: case CRITERIA_TYPE_HK_CLASS: case CRITERIA_TYPE_HK_RACE: case CRITERIA_TYPE_DO_EMOTE: case CRITERIA_TYPE_EQUIP_ITEM: case CRITERIA_TYPE_USE_GAMEOBJECT: case CRITERIA_TYPE_BE_SPELL_TARGET2: case CRITERIA_TYPE_FISH_IN_GAMEOBJECT: case CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case CRITERIA_TYPE_LOOT_TYPE: case CRITERIA_TYPE_CAST_SPELL2: case CRITERIA_TYPE_LEARN_SKILL_LINE: return true; default: break; } return false; } } CriteriaList const& CriteriaMgr::GetPlayerCriteriaByType(CriteriaTypes type, uint32 asset) const { if (asset && IsCriteriaTypeStoredByAsset(type)) { auto itr = _criteriasByAsset[type].find(asset); if (itr != _criteriasByAsset[type].end()) return itr->second; } return _criteriasByType[type]; } //========================================================== CriteriaMgr::~CriteriaMgr() { for (auto itr = _criteriaTrees.begin(); itr != _criteriaTrees.end(); ++itr) delete itr->second; for (auto itr = _criteria.begin(); itr != _criteria.end(); ++itr) delete itr->second; for (auto itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr) delete itr->second; } void CriteriaMgr::LoadCriteriaModifiersTree() { uint32 oldMSTime = getMSTime(); if (sModifierTreeStore.GetNumRows() == 0) { TC_LOG_ERROR("server.loading", ">> Loaded 0 criteria modifiers."); return; } // Load modifier tree nodes for (uint32 i = 0; i < sModifierTreeStore.GetNumRows(); ++i) { ModifierTreeEntry const* tree = sModifierTreeStore.LookupEntry(i); if (!tree) continue; ModifierTreeNode* node = new ModifierTreeNode(); node->Entry = tree; _criteriaModifiers[node->Entry->ID] = node; } // Build tree for (auto itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr) if (ModifierTreeNode* parentNode = Trinity::Containers::MapGetValuePtr(_criteriaModifiers, itr->second->Entry->Parent)) parentNode->Children.push_back(itr->second); TC_LOG_INFO("server.loading", ">> Loaded %u criteria modifiers in %u ms", uint32(_criteriaModifiers.size()), GetMSTimeDiffToNow(oldMSTime)); } template T GetEntry(std::unordered_map const& map, CriteriaTreeEntry const* tree) { CriteriaTreeEntry const* cur = tree; auto itr = map.find(tree->ID); while (itr == map.end()) { if (!cur->Parent) break; cur = sCriteriaTreeStore.LookupEntry(cur->Parent); if (!cur) break; itr = map.find(cur->ID); } if (itr == map.end()) return nullptr; return itr->second; }; void CriteriaMgr::LoadCriteriaList() { uint32 oldMSTime = getMSTime(); std::unordered_map achievementCriteriaTreeIds; for (AchievementEntry const* achievement : sAchievementStore) if (achievement->CriteriaTree) achievementCriteriaTreeIds[achievement->CriteriaTree] = achievement; std::unordered_map scenarioCriteriaTreeIds; for (ScenarioStepEntry const* scenarioStep : sScenarioStepStore) if (scenarioStep->Criteriatreeid) scenarioCriteriaTreeIds[scenarioStep->Criteriatreeid] = scenarioStep; std::unordered_map questObjectiveCriteriaTreeIds; for (std::pair itr : sObjectMgr->GetQuestTemplates()) { for (QuestObjective const& objective : itr.second->Objectives) { if (objective.Type != QUEST_OBJECTIVE_CRITERIA_TREE) continue; if (objective.ObjectID) questObjectiveCriteriaTreeIds[objective.ObjectID] = &objective; } } // Load criteria tree nodes for (CriteriaTreeEntry const* tree : sCriteriaTreeStore) { // Find linked achievement AchievementEntry const* achievement = GetEntry(achievementCriteriaTreeIds, tree); ScenarioStepEntry const* scenarioStep = GetEntry(scenarioCriteriaTreeIds, tree); QuestObjective const* questObjective = GetEntry(questObjectiveCriteriaTreeIds, tree); if (!achievement && !scenarioStep && !questObjective) continue; CriteriaTree* criteriaTree = new CriteriaTree(); criteriaTree->ID = tree->ID; criteriaTree->Achievement = achievement; criteriaTree->ScenarioStep = scenarioStep; criteriaTree->QuestObjective = questObjective; criteriaTree->Entry = tree; _criteriaTrees[criteriaTree->Entry->ID] = criteriaTree; } // Build tree for (auto itr = _criteriaTrees.begin(); itr != _criteriaTrees.end(); ++itr) { if (CriteriaTree* parent = Trinity::Containers::MapGetValuePtr(_criteriaTrees, itr->second->Entry->Parent)) parent->Children.push_back(itr->second); if (sCriteriaStore.HasRecord(itr->second->Entry->CriteriaID)) _criteriaTreeByCriteria[itr->second->Entry->CriteriaID].push_back(itr->second); } // Load criteria uint32 criterias = 0; uint32 guildCriterias = 0; uint32 scenarioCriterias = 0; uint32 questObjectiveCriterias = 0; for (CriteriaEntry const* criteriaEntry : sCriteriaStore) { ASSERT(criteriaEntry->Type < CRITERIA_TYPE_TOTAL, "CRITERIA_TYPE_TOTAL must be greater than or equal to %u but is currently equal to %u", criteriaEntry->Type + 1, CRITERIA_TYPE_TOTAL); ASSERT(criteriaEntry->StartEvent < CRITERIA_TIMED_TYPE_MAX, "CRITERIA_TYPE_TOTAL must be greater than or equal to %u but is currently equal to %u", criteriaEntry->StartEvent + 1, CRITERIA_TIMED_TYPE_MAX); ASSERT(criteriaEntry->FailEvent < CRITERIA_CONDITION_MAX, "CRITERIA_CONDITION_MAX must be greater than or equal to %u but is currently equal to %u", criteriaEntry->FailEvent + 1, CRITERIA_CONDITION_MAX); auto treeItr = _criteriaTreeByCriteria.find(criteriaEntry->ID); if (treeItr == _criteriaTreeByCriteria.end()) continue; Criteria* criteria = new Criteria(); criteria->ID = criteriaEntry->ID; criteria->Entry = criteriaEntry; criteria->Modifier = Trinity::Containers::MapGetValuePtr(_criteriaModifiers, criteriaEntry->ModifierTreeId); _criteria[criteria->ID] = criteria; for (CriteriaTree const* tree : treeItr->second) { const_cast(tree)->Criteria = criteria; if (AchievementEntry const* achievement = tree->Achievement) { if (achievement->Flags & ACHIEVEMENT_FLAG_GUILD) criteria->FlagsCu |= CRITERIA_FLAG_CU_GUILD; else if (achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT) criteria->FlagsCu |= CRITERIA_FLAG_CU_ACCOUNT; else criteria->FlagsCu |= CRITERIA_FLAG_CU_PLAYER; } else if (tree->ScenarioStep) criteria->FlagsCu |= CRITERIA_FLAG_CU_SCENARIO; else if (tree->QuestObjective) criteria->FlagsCu |= CRITERIA_FLAG_CU_QUEST_OBJECTIVE; } if (criteria->FlagsCu & (CRITERIA_FLAG_CU_PLAYER | CRITERIA_FLAG_CU_ACCOUNT)) { ++criterias; _criteriasByType[criteriaEntry->Type].push_back(criteria); if (IsCriteriaTypeStoredByAsset(CriteriaTypes(criteriaEntry->Type))) { if (criteriaEntry->Type != CRITERIA_TYPE_EXPLORE_AREA) _criteriasByAsset[criteriaEntry->Type][criteriaEntry->Asset.ID].push_back(criteria); else { WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(criteriaEntry->Asset.WorldMapOverlayID); if (!worldOverlayEntry) break; for (uint8 j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j) { if (worldOverlayEntry->AreaID[j]) { bool valid = true; for (uint8 i = 0; i < j; ++i) if (worldOverlayEntry->AreaID[j] == worldOverlayEntry->AreaID[i]) valid = false; if (valid) _criteriasByAsset[criteriaEntry->Type][worldOverlayEntry->AreaID[j]].push_back(criteria); } } } } } if (criteria->FlagsCu & CRITERIA_FLAG_CU_GUILD) { ++guildCriterias; _guildCriteriasByType[criteriaEntry->Type].push_back(criteria); } if (criteria->FlagsCu & CRITERIA_FLAG_CU_SCENARIO) { ++scenarioCriterias; _scenarioCriteriasByType[criteriaEntry->Type].push_back(criteria); } if (criteria->FlagsCu & CRITERIA_FLAG_CU_QUEST_OBJECTIVE) { ++questObjectiveCriterias; _questObjectiveCriteriasByType[criteriaEntry->Type].push_back(criteria); } if (criteriaEntry->StartTimer) _criteriasByTimedType[criteriaEntry->StartEvent].push_back(criteria); if (criteriaEntry->FailEvent) _criteriasByFailEvent[criteriaEntry->FailEvent][criteriaEntry->FailAsset].push_back(criteria); } TC_LOG_INFO("server.loading", ">> Loaded %u criteria, %u guild criteria, %u scenario criteria and %u quest objective criteria in %u ms.", criterias, guildCriterias, scenarioCriterias, questObjectiveCriterias, GetMSTimeDiffToNow(oldMSTime)); } void CriteriaMgr::LoadCriteriaData() { uint32 oldMSTime = getMSTime(); _criteriaDataMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM criteria_data"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 additional criteria data. DB table `criteria_data` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 criteria_id = fields[0].GetUInt32(); Criteria const* criteria = GetCriteria(criteria_id); if (!criteria) { TC_LOG_ERROR("sql.sql", "Table `criteria_data` contains data for non-existing criteria (Entry: %u). Ignored.", criteria_id); continue; } uint32 dataType = fields[1].GetUInt8(); std::string scriptName = fields[4].GetString(); uint32 scriptId = 0; if (!scriptName.empty()) { if (dataType != CRITERIA_DATA_TYPE_SCRIPT) TC_LOG_ERROR("sql.sql", "Table `criteria_data` contains a ScriptName for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType); else scriptId = sObjectMgr->GetScriptId(scriptName); } CriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId); if (!data.IsValid(criteria)) continue; // this will allocate empty data set storage CriteriaDataSet& dataSet = _criteriaDataMap[criteria_id]; dataSet.SetCriteriaId(criteria_id); // add real data only for not NONE data types if (data.DataType != CRITERIA_DATA_TYPE_NONE) dataSet.Add(data); // counting data by and data types ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u additional criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } CriteriaTree const* CriteriaMgr::GetCriteriaTree(uint32 criteriaTreeId) const { auto itr = _criteriaTrees.find(criteriaTreeId); if (itr == _criteriaTrees.end()) return nullptr; return itr->second; } Criteria const* CriteriaMgr::GetCriteria(uint32 criteriaId) const { auto itr = _criteria.find(criteriaId); if (itr == _criteria.end()) return nullptr; return itr->second; } ModifierTreeNode const* CriteriaMgr::GetModifierTree(uint32 modifierTreeId) const { auto itr = _criteriaModifiers.find(modifierTreeId); if (itr != _criteriaModifiers.end()) return itr->second; return nullptr; }