/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AuctionHouseBot.h" #include "AccountMgr.h" #include "AuctionHouseBotBuyer.h" #include "AuctionHouseBotSeller.h" #include "AuctionHouseMgr.h" #include "Config.h" #include "Containers.h" #include "DatabaseEnv.h" #include "GameTime.h" #include "Item.h" #include "Log.h" #include "World.h" AuctionBotConfig* AuctionBotConfig::instance() { static AuctionBotConfig instance; return &instance; } bool AuctionBotConfig::Initialize() { GetConfigFromFile(); if (!GetConfig(CONFIG_AHBOT_BUYER_ENABLED) && !GetConfig(CONFIG_AHBOT_SELLER_ENABLED)) { TC_LOG_INFO("ahbot", "AHBOT is Disabled."); return false; } if (GetConfig(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO) == 0 && GetConfig(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO) == 0 && GetConfig(CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO) == 0 && !GetConfig(CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED) && !GetConfig(CONFIG_AHBOT_BUYER_HORDE_ENABLED) && !GetConfig(CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED)) { TC_LOG_INFO("ahbot", "All feature of AuctionHouseBot are disabled!"); return false; } if (GetConfig(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO) == 0 && GetConfig(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO) == 0 && GetConfig(CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO) == 0) TC_LOG_INFO("ahbot", "AuctionHouseBot SELLER is disabled!"); if (!GetConfig(CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED) && !GetConfig(CONFIG_AHBOT_BUYER_HORDE_ENABLED) && !GetConfig(CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED)) TC_LOG_INFO("ahbot", "AuctionHouseBot BUYER is disabled!"); if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) { TC_LOG_INFO("ahbot", "AllowTwoSide.Interaction.Auction is enabled, AuctionHouseBot faction-specific settings might not work as expected!"); if (GetConfig(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO) != 0 || GetConfig(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO) != 0 || GetConfig(CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED) || GetConfig(CONFIG_AHBOT_BUYER_HORDE_ENABLED)) TC_LOG_WARN("ahbot", "AllowTwoSide.Interaction.Auction is enabled, AuctionHouseBot should be enabled only for Neutral faction!"); } _itemsPerCycleBoost = GetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST); _itemsPerCycleNormal = GetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL); if (uint32 ahBotAccId = GetConfig(CONFIG_AHBOT_ACCOUNT_ID)) { // check character count if (AccountMgr::GetCharactersCount(GetConfig(CONFIG_AHBOT_ACCOUNT_ID))) { // find account guids associated with ahbot account uint32 count = 0; CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID); stmt->setUInt32(0, ahBotAccId); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) { do { Field* fields = result->Fetch(); _AHBotCharacters.push_back(fields[0].GetUInt32()); ++count; } while (result->NextRow()); } TC_LOG_DEBUG("ahbot", "AuctionHouseBot found {} characters", count); } else TC_LOG_WARN("ahbot", "AuctionHouseBot Account ID {} has no associated characters.", ahBotAccId); } return true; } void AuctionBotConfig::SetConfig(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue) { SetConfig(index, sConfigMgr->GetIntDefault(fieldname, defvalue)); if (int32(GetConfig(index)) < 0) { TC_LOG_ERROR("ahbot", "AHBot: {} ({}) can't be negative. Using {} instead.", fieldname, int32(GetConfig(index)), defvalue); SetConfig(index, defvalue); } } void AuctionBotConfig::SetConfigMax(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 maxvalue) { SetConfig(index, sConfigMgr->GetIntDefault(fieldname, defvalue)); if (GetConfig(index) > maxvalue) { TC_LOG_ERROR("ahbot", "AHBot: {} ({}) must be in range 0...{}. Using {} instead.", fieldname, GetConfig(index), maxvalue, maxvalue); SetConfig(index, maxvalue); } } void AuctionBotConfig::SetConfigMinMax(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue) { SetConfig(index, sConfigMgr->GetIntDefault(fieldname, defvalue)); if (GetConfig(index) > maxvalue) { TC_LOG_ERROR("ahbot", "AHBot: {} ({}) must be in range {}...{}. Using {} instead.", fieldname, GetConfig(index), minvalue, maxvalue, maxvalue); SetConfig(index, maxvalue); } if (GetConfig(index) < minvalue) { TC_LOG_ERROR("ahbot", "AHBot: {} ({}) must be in range {}...{}. Using {} instead.", fieldname, GetConfig(index), minvalue, maxvalue, minvalue); SetConfig(index, minvalue); } } void AuctionBotConfig::SetConfig(AuctionBotConfigBoolValues index, char const* fieldname, bool defvalue) { SetConfig(index, sConfigMgr->GetBoolDefault(fieldname, defvalue)); } void AuctionBotConfig::SetConfig(AuctionBotConfigFloatValues index, char const* fieldname, float defvalue) { SetConfig(index, sConfigMgr->GetFloatDefault(fieldname, defvalue)); } //Get AuctionHousebot configuration file void AuctionBotConfig::GetConfigFromFile() { SetConfig(CONFIG_AHBOT_ACCOUNT_ID, "AuctionHouseBot.Account", 0); SetConfigMax(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Alliance.Items.Amount.Ratio", 100, 10000); SetConfigMax(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Horde.Items.Amount.Ratio", 100, 10000); SetConfigMax(CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Neutral.Items.Amount.Ratio", 100, 10000); SetAHBotIncludes(sConfigMgr->GetStringDefault("AuctionHouseBot.forceIncludeItems", "")); SetAHBotExcludes(sConfigMgr->GetStringDefault("AuctionHouseBot.forceExcludeItems", "")); SetConfig(CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED, "AuctionHouseBot.Buyer.Alliance.Enabled", false); SetConfig(CONFIG_AHBOT_BUYER_HORDE_ENABLED, "AuctionHouseBot.Buyer.Horde.Enabled", false); SetConfig(CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED, "AuctionHouseBot.Buyer.Neutral.Enabled", false); SetConfig(CONFIG_AHBOT_BUYER_CHANCE_FACTOR, "AuctionHouseBot.Buyer.ChanceFactor", 2.0f); SetConfig(CONFIG_AHBOT_ITEMS_VENDOR, "AuctionHouseBot.Items.Vendor", false); SetConfig(CONFIG_AHBOT_ITEMS_LOOT, "AuctionHouseBot.Items.Loot", true); SetConfig(CONFIG_AHBOT_ITEMS_MISC, "AuctionHouseBot.Items.Misc", false); SetConfig(CONFIG_AHBOT_BIND_NO, "AuctionHouseBot.Bind.No", true); SetConfig(CONFIG_AHBOT_BIND_PICKUP, "AuctionHouseBot.Bind.Pickup", false); SetConfig(CONFIG_AHBOT_BIND_EQUIP, "AuctionHouseBot.Bind.Equip", true); SetConfig(CONFIG_AHBOT_BIND_USE, "AuctionHouseBot.Bind.Use", true); SetConfig(CONFIG_AHBOT_BIND_QUEST, "AuctionHouseBot.Bind.Quest", false); SetConfig(CONFIG_AHBOT_LOCKBOX_ENABLED, "AuctionHouseBot.LockBox.Enabled", false); SetConfig(CONFIG_AHBOT_BUYPRICE_SELLER, "AuctionHouseBot.BuyPrice.Seller", false); SetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST, "AuctionHouseBot.ItemsPerCycle.Boost", 1000); SetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL, "AuctionHouseBot.ItemsPerCycle.Normal", 20); SetConfig(CONFIG_AHBOT_ITEM_MIN_ITEM_LEVEL, "AuctionHouseBot.Items.ItemLevel.Min", 0); SetConfig(CONFIG_AHBOT_ITEM_MAX_ITEM_LEVEL, "AuctionHouseBot.Items.ItemLevel.Max", 0); SetConfig(CONFIG_AHBOT_ITEM_MIN_REQ_LEVEL, "AuctionHouseBot.Items.ReqLevel.Min", 0); SetConfig(CONFIG_AHBOT_ITEM_MAX_REQ_LEVEL, "AuctionHouseBot.Items.ReqLevel.Max", 0); SetConfig(CONFIG_AHBOT_ITEM_MIN_SKILL_RANK, "AuctionHouseBot.Items.ReqSkill.Min", 0); SetConfig(CONFIG_AHBOT_ITEM_MAX_SKILL_RANK, "AuctionHouseBot.Items.ReqSkill.Max", 0); SetConfig(CONFIG_AHBOT_ITEM_GRAY_AMOUNT, "AuctionHouseBot.Items.Amount.Gray", 0); SetConfig(CONFIG_AHBOT_ITEM_WHITE_AMOUNT, "AuctionHouseBot.Items.Amount.White", 2000); SetConfig(CONFIG_AHBOT_ITEM_GREEN_AMOUNT, "AuctionHouseBot.Items.Amount.Green", 2500); SetConfig(CONFIG_AHBOT_ITEM_BLUE_AMOUNT, "AuctionHouseBot.Items.Amount.Blue", 1500); SetConfig(CONFIG_AHBOT_ITEM_PURPLE_AMOUNT, "AuctionHouseBot.Items.Amount.Purple", 500); SetConfig(CONFIG_AHBOT_ITEM_ORANGE_AMOUNT, "AuctionHouseBot.Items.Amount.Orange", 0); SetConfig(CONFIG_AHBOT_ITEM_YELLOW_AMOUNT, "AuctionHouseBot.Items.Amount.Yellow", 0); SetConfigMax(CONFIG_AHBOT_CLASS_CONSUMABLE_PRIORITY, "AuctionHouseBot.Class.Consumable", 6, 10); SetConfigMax(CONFIG_AHBOT_CLASS_CONTAINER_PRIORITY, "AuctionHouseBot.Class.Container", 4, 10); SetConfigMax(CONFIG_AHBOT_CLASS_WEAPON_PRIORITY, "AuctionHouseBot.Class.Weapon", 8, 10); SetConfigMax(CONFIG_AHBOT_CLASS_GEM_PRIORITY, "AuctionHouseBot.Class.Gem", 3, 10); SetConfigMax(CONFIG_AHBOT_CLASS_ARMOR_PRIORITY, "AuctionHouseBot.Class.Armor", 8, 10); SetConfigMax(CONFIG_AHBOT_CLASS_REAGENT_PRIORITY, "AuctionHouseBot.Class.Reagent", 1, 10); SetConfigMax(CONFIG_AHBOT_CLASS_PROJECTILE_PRIORITY, "AuctionHouseBot.Class.Projectile", 2, 10); SetConfigMax(CONFIG_AHBOT_CLASS_TRADEGOOD_PRIORITY, "AuctionHouseBot.Class.TradeGood", 10, 10); SetConfigMax(CONFIG_AHBOT_CLASS_GENERIC_PRIORITY, "AuctionHouseBot.Class.Generic", 1, 10); SetConfigMax(CONFIG_AHBOT_CLASS_RECIPE_PRIORITY, "AuctionHouseBot.Class.Recipe", 6, 10); SetConfigMax(CONFIG_AHBOT_CLASS_QUIVER_PRIORITY, "AuctionHouseBot.Class.Quiver", 1, 10); SetConfigMax(CONFIG_AHBOT_CLASS_QUEST_PRIORITY, "AuctionHouseBot.Class.Quest", 1, 10); SetConfigMax(CONFIG_AHBOT_CLASS_KEY_PRIORITY, "AuctionHouseBot.Class.Key", 1, 10); SetConfigMax(CONFIG_AHBOT_CLASS_MISC_PRIORITY, "AuctionHouseBot.Class.Misc", 5, 10); SetConfigMax(CONFIG_AHBOT_CLASS_GLYPH_PRIORITY, "AuctionHouseBot.Class.Glyph", 3, 10); SetConfig(CONFIG_AHBOT_ALLIANCE_PRICE_RATIO, "AuctionHouseBot.Alliance.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_HORDE_PRICE_RATIO, "AuctionHouseBot.Horde.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_NEUTRAL_PRICE_RATIO, "AuctionHouseBot.Neutral.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_ITEM_GRAY_PRICE_RATIO, "AuctionHouseBot.Items.Gray.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_ITEM_WHITE_PRICE_RATIO, "AuctionHouseBot.Items.White.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_ITEM_GREEN_PRICE_RATIO, "AuctionHouseBot.Items.Green.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_ITEM_BLUE_PRICE_RATIO, "AuctionHouseBot.Items.Blue.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_ITEM_PURPLE_PRICE_RATIO, "AuctionHouseBot.Items.Purple.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_ITEM_ORANGE_PRICE_RATIO, "AuctionHouseBot.Items.Orange.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_ITEM_YELLOW_PRICE_RATIO, "AuctionHouseBot.Items.Yellow.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_CONSUMABLE_PRICE_RATIO, "AuctionHouseBot.Class.Consumable.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_PRICE_RATIO, "AuctionHouseBot.Class.Container.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_WEAPON_PRICE_RATIO, "AuctionHouseBot.Class.Weapon.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_GEM_PRICE_RATIO, "AuctionHouseBot.Class.Gem.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_ARMOR_PRICE_RATIO, "AuctionHouseBot.Class.Armor.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_REAGENT_PRICE_RATIO, "AuctionHouseBot.Class.Reagent.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_PROJECTILE_PRICE_RATIO, "AuctionHouseBot.Class.Projectile.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_PRICE_RATIO, "AuctionHouseBot.Class.TradeGood.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_GENERIC_PRICE_RATIO, "AuctionHouseBot.Class.Generic.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_RECIPE_PRICE_RATIO, "AuctionHouseBot.Class.Recipe.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_QUIVER_PRICE_RATIO, "AuctionHouseBot.Class.Quiver.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_QUEST_PRICE_RATIO, "AuctionHouseBot.Class.Quest.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_KEY_PRICE_RATIO, "AuctionHouseBot.Class.Key.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_MISC_PRICE_RATIO, "AuctionHouseBot.Class.Misc.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_GLYPH_PRICE_RATIO, "AuctionHouseBot.Class.Glyph.Price.Ratio", 100); SetConfig(CONFIG_AHBOT_CLASS_CONSUMABLE_ALLOW_ZERO, "AuctionHouseBot.Class.Consumable.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_ALLOW_ZERO, "AuctionHouseBot.Class.Container.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_WEAPON_ALLOW_ZERO, "AuctionHouseBot.Class.Weapon.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_GEM_ALLOW_ZERO, "AuctionHouseBot.Class.Gem.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_ARMOR_ALLOW_ZERO, "AuctionHouseBot.Class.Armor.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_REAGENT_ALLOW_ZERO, "AuctionHouseBot.Class.Reagent.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_PROJECTILE_ALLOW_ZERO, "AuctionHouseBot.Class.Projectile.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_ALLOW_ZERO, "AuctionHouseBot.Class.TradeGood.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_RECIPE_ALLOW_ZERO, "AuctionHouseBot.Class.Recipe.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_QUIVER_ALLOW_ZERO, "AuctionHouseBot.Class.Quiver.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_QUEST_ALLOW_ZERO, "AuctionHouseBot.Class.Quest.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_KEY_ALLOW_ZERO, "AuctionHouseBot.Class.Key.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_MISC_ALLOW_ZERO, "AuctionHouseBot.Class.Misc.Allow.Zero", false); SetConfig(CONFIG_AHBOT_CLASS_GLYPH_ALLOW_ZERO, "AuctionHouseBot.Class.Glyph.Allow.Zero", false); SetConfig(CONFIG_AHBOT_MINTIME, "AuctionHouseBot.MinTime", 1); SetConfig(CONFIG_AHBOT_MAXTIME, "AuctionHouseBot.MaxTime", 72); SetConfigMinMax(CONFIG_AHBOT_BUYER_RECHECK_INTERVAL, "AuctionHouseBot.Buyer.Recheck.Interval", 20, 1, DAY / MINUTE); SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_GRAY, "AuctionHouseBot.Buyer.Baseprice.Gray", 3504); SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_WHITE, "AuctionHouseBot.Buyer.Baseprice.White", 5429); SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_GREEN, "AuctionHouseBot.Buyer.Baseprice.Green", 21752); SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_BLUE, "AuctionHouseBot.Buyer.Baseprice.Blue", 36463); SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_PURPLE, "AuctionHouseBot.Buyer.Baseprice.Purple", 87124); SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_ORANGE, "AuctionHouseBot.Buyer.Baseprice.Orange", 214347); SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_YELLOW, "AuctionHouseBot.Buyer.Baseprice.Yellow", 407406); SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GRAY, "AuctionHouseBot.Buyer.ChanceMultiplier.Gray", 100); SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_WHITE, "AuctionHouseBot.Buyer.ChanceMultiplier.White", 100); SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GREEN, "AuctionHouseBot.Buyer.ChanceMultiplier.Green", 100); SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_BLUE, "AuctionHouseBot.Buyer.ChanceMultiplier.Blue", 100); SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_PURPLE, "AuctionHouseBot.Buyer.ChanceMultiplier.Purple", 100); SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_ORANGE, "AuctionHouseBot.Buyer.ChanceMultiplier.Orange", 100); SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_YELLOW, "AuctionHouseBot.Buyer.ChanceMultiplier.Yellow", 100); SetConfig(CONFIG_AHBOT_SELLER_ENABLED, "AuctionHouseBot.Seller.Enabled", false); SetConfig(CONFIG_AHBOT_BUYER_ENABLED, "AuctionHouseBot.Buyer.Enabled", false); SetConfig(CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_REQ_LEVEL, "AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min", 0); SetConfig(CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_REQ_LEVEL, "AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max", 0); SetConfig(CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_SKILL_RANK, "AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min", 0); SetConfig(CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_SKILL_RANK, "AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max", 0); SetConfig(CONFIG_AHBOT_CLASS_GLYPH_MIN_REQ_LEVEL, "AuctionHouseBot.Class.Glyph.ReqLevel.Min", 0); SetConfig(CONFIG_AHBOT_CLASS_GLYPH_MAX_REQ_LEVEL, "AuctionHouseBot.Class.Glyph.ReqLevel.Max", 0); SetConfig(CONFIG_AHBOT_CLASS_GLYPH_MIN_ITEM_LEVEL, "AuctionHouseBot.Class.Glyph.ItemLevel.Min", 0); SetConfig(CONFIG_AHBOT_CLASS_GLYPH_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.Glyph.ItemLevel.Max", 0); SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_MIN_ITEM_LEVEL, "AuctionHouseBot.Class.TradeGood.ItemLevel.Min", 0); SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.TradeGood.ItemLevel.Max", 0); SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_MIN_ITEM_LEVEL, "AuctionHouseBot.Class.Container.ItemLevel.Min", 0); SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.Container.ItemLevel.Max", 0); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE, "AuctionHouseBot.Class.RandomStackRatio.Consumable", 20); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER, "AuctionHouseBot.Class.RandomStackRatio.Container", 0); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON, "AuctionHouseBot.Class.RandomStackRatio.Weapon", 0); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM, "AuctionHouseBot.Class.RandomStackRatio.Gem", 20); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR, "AuctionHouseBot.Class.RandomStackRatio.Armor", 0); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT, "AuctionHouseBot.Class.RandomStackRatio.Reagent", 100); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE, "AuctionHouseBot.Class.RandomStackRatio.Projectile", 100); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD, "AuctionHouseBot.Class.RandomStackRatio.TradeGood", 50); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC, "AuctionHouseBot.Class.RandomStackRatio.Generic", 100); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE, "AuctionHouseBot.Class.RandomStackRatio.Recipe", 0); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER, "AuctionHouseBot.Class.RandomStackRatio.Quiver", 0); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST, "AuctionHouseBot.Class.RandomStackRatio.Quest", 100); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY, "AuctionHouseBot.Class.RandomStackRatio.Key", 100); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC, "AuctionHouseBot.Class.RandomStackRatio.Misc", 100); SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH, "AuctionHouseBot.Class.RandomStackRatio.Glyph", 0); SetConfig(CONFIG_AHBOT_BIDPRICE_MIN, "AuctionHouseBot.BidPrice.Min", 0.6f); SetConfig(CONFIG_AHBOT_BIDPRICE_MAX, "AuctionHouseBot.BidPrice.Max", 0.9f); } char const* AuctionBotConfig::GetHouseTypeName(AuctionHouseType houseType) { static char const* names[MAX_AUCTION_HOUSE_TYPE] = { "Neutral", "Alliance", "Horde" }; return names[houseType]; } // Picks a random character from the list of AHBot chars uint32 AuctionBotConfig::GetRandChar() const { if (_AHBotCharacters.empty()) return 0; return Trinity::Containers::SelectRandomContainerElement(_AHBotCharacters); } // Picks a random AHBot character, but excludes a specific one. This is used // to have another character than the auction owner place bids uint32 AuctionBotConfig::GetRandCharExclude(uint32 exclude) const { if (_AHBotCharacters.empty()) return 0; std::vector filteredCharacters; filteredCharacters.reserve(_AHBotCharacters.size() - 1); for (uint32 charId : _AHBotCharacters) if (charId != exclude) filteredCharacters.push_back(charId); if (filteredCharacters.empty()) return 0; return Trinity::Containers::SelectRandomContainerElement(filteredCharacters); } bool AuctionBotConfig::IsBotChar(uint32 characterID) const { return !characterID || std::find(_AHBotCharacters.begin(), _AHBotCharacters.end(), characterID) != _AHBotCharacters.end(); } uint32 AuctionBotConfig::GetConfigItemAmountRatio(AuctionHouseType houseType) const { switch (houseType) { case AUCTION_HOUSE_ALLIANCE: return GetConfig(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO); case AUCTION_HOUSE_HORDE: return GetConfig(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO); default: return GetConfig(CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO); } } uint32 AuctionBotConfig::GetConfigPriceRatio(AuctionHouseType houseType) const { switch (houseType) { case AUCTION_HOUSE_ALLIANCE: return GetConfig(CONFIG_AHBOT_ALLIANCE_PRICE_RATIO); case AUCTION_HOUSE_HORDE: return GetConfig(CONFIG_AHBOT_HORDE_PRICE_RATIO); default: return GetConfig(CONFIG_AHBOT_NEUTRAL_PRICE_RATIO); } } bool AuctionBotConfig::GetConfigBuyerEnabled(AuctionHouseType houseType) const { switch (houseType) { case AUCTION_HOUSE_ALLIANCE: return GetConfig(CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED); case AUCTION_HOUSE_HORDE: return GetConfig(CONFIG_AHBOT_BUYER_HORDE_ENABLED); default: return GetConfig(CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED); } } uint32 AuctionBotConfig::GetConfigItemQualityAmount(AuctionQuality quality) const { switch (quality) { case AUCTION_QUALITY_GRAY: return GetConfig(CONFIG_AHBOT_ITEM_GRAY_AMOUNT); case AUCTION_QUALITY_WHITE: return GetConfig(CONFIG_AHBOT_ITEM_WHITE_AMOUNT); case AUCTION_QUALITY_GREEN: return GetConfig(CONFIG_AHBOT_ITEM_GREEN_AMOUNT); case AUCTION_QUALITY_BLUE: return GetConfig(CONFIG_AHBOT_ITEM_BLUE_AMOUNT); case AUCTION_QUALITY_PURPLE: return GetConfig(CONFIG_AHBOT_ITEM_PURPLE_AMOUNT); case AUCTION_QUALITY_ORANGE: return GetConfig(CONFIG_AHBOT_ITEM_ORANGE_AMOUNT); default: return GetConfig(CONFIG_AHBOT_ITEM_YELLOW_AMOUNT); } } AuctionHouseBot::AuctionHouseBot(): _buyer(nullptr), _seller(nullptr), _operationSelector(0) { } AuctionHouseBot::~AuctionHouseBot() { delete _buyer; delete _seller; } void AuctionHouseBot::InitializeAgents() { if (sAuctionBotConfig->GetConfig(CONFIG_AHBOT_SELLER_ENABLED)) { delete _seller; _seller = new AuctionBotSeller(); if (!_seller->Initialize()) { delete _seller; _seller = nullptr; } } if (sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BUYER_ENABLED)) { delete _buyer; _buyer = new AuctionBotBuyer(); if (!_buyer->Initialize()) { delete _buyer; _buyer = nullptr; } } } void AuctionHouseBot::Initialize() { if (sAuctionBotConfig->Initialize()) InitializeAgents(); } void AuctionHouseBot::SetItemsRatio(uint32 al, uint32 ho, uint32 ne) { if (_seller) _seller->SetItemsRatio(al, ho, ne); } void AuctionHouseBot::SetItemsRatioForHouse(AuctionHouseType house, uint32 val) { if (_seller) _seller->SetItemsRatioForHouse(house, val); } void AuctionHouseBot::SetItemsAmount(std::array const& amounts) { if (_seller) _seller->SetItemsAmount(amounts); } void AuctionHouseBot::SetItemsAmountForQuality(AuctionQuality quality, uint32 val) { if (_seller) _seller->SetItemsAmountForQuality(quality, val); } void AuctionHouseBot::ReloadAllConfig() { sAuctionBotConfig->Reload(); InitializeAgents(); } void AuctionHouseBot::PrepareStatusInfos(std::unordered_map& statusInfo) { for (AuctionHouseType ahType : EnumUtils::Iterate()) { statusInfo[ahType].ItemsCount = 0; for (AuctionQuality quality : EnumUtils::Iterate()) statusInfo[ahType].QualityInfo[quality] = 0; AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(ahType); for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr) { AuctionEntry* auctionEntry = itr->second; if (Item* item = sAuctionMgr->GetAItem(auctionEntry->itemGUIDLow)) { ItemTemplate const* prototype = item->GetTemplate(); if (!auctionEntry->owner || sAuctionBotConfig->IsBotChar(auctionEntry->owner)) // Add only ahbot items { if (prototype->Quality < MAX_AUCTION_QUALITY) ++statusInfo[ahType].QualityInfo[AuctionQuality(prototype->Quality)]; ++statusInfo[ahType].ItemsCount; } } } } } void AuctionHouseBot::Rebuild(bool all) { for (uint32 i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i) { AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(AuctionHouseType(i)); for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr) if (!itr->second->owner || sAuctionBotConfig->IsBotChar(itr->second->owner)) // ahbot auction if (all || itr->second->bid == 0) // expire now auction if no bid or forced itr->second->expire_time = GameTime::GetGameTime(); } } AuctionHouseBot* AuctionHouseBot::instance() { static AuctionHouseBot instance; return &instance; } void AuctionHouseBot::Update() { // nothing do... if (!_buyer && !_seller) return; // scan all possible update cases until first success for (uint32 count = 0; count < 2 * MAX_AUCTION_HOUSE_TYPE; ++count) { bool successStep = false; if (_operationSelector < MAX_AUCTION_HOUSE_TYPE) { if (_seller) successStep = _seller->Update(AuctionHouseType(_operationSelector)); } else { if (_buyer) successStep = _buyer->Update(AuctionHouseType(_operationSelector - MAX_AUCTION_HOUSE_TYPE)); } ++_operationSelector; if (_operationSelector >= 2 * MAX_AUCTION_HOUSE_TYPE) _operationSelector = 0; // one success update per call if (successStep) break; } }