/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AuctionHouseBot.h"
#include "AuctionHouseBotBuyer.h"
#include "AuctionHouseBotSeller.h"
#include "Config.h"
#include "Containers.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Item.h"
#include "Log.h"
#include "SmartEnum.h"
#include "World.h"
constexpr uint32 AuctionHouseIds[MAX_AUCTION_HOUSE_TYPE] = { 1, 2, 6 };
AuctionBotConfig* AuctionBotConfig::instance()
{
static AuctionBotConfig instance;
return &instance;
}
bool AuctionBotConfig::Initialize()
{
GetConfigFromFile();
if (!GetConfig(CONFIG_AHBOT_BUYER_ENABLED) && !GetConfig(CONFIG_AHBOT_SELLER_ENABLED))
{
TC_LOG_INFO("ahbot", "AHBOT is Disabled.");
return false;
}
if (GetConfig(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO) == 0 && GetConfig(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO) == 0 && GetConfig(CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO) == 0 &&
!GetConfig(CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED) && !GetConfig(CONFIG_AHBOT_BUYER_HORDE_ENABLED) && !GetConfig(CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED))
{
TC_LOG_INFO("ahbot", "All feature of AuctionHouseBot are disabled!");
return false;
}
if (GetConfig(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO) == 0 && GetConfig(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO) == 0 && GetConfig(CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO) == 0)
TC_LOG_INFO("ahbot", "AuctionHouseBot SELLER is disabled!");
if (!GetConfig(CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED) && !GetConfig(CONFIG_AHBOT_BUYER_HORDE_ENABLED) && !GetConfig(CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED))
TC_LOG_INFO("ahbot", "AuctionHouseBot BUYER is disabled!");
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
TC_LOG_INFO("ahbot", "AllowTwoSide.Interaction.Auction is enabled, AuctionHouseBot faction-specific settings might not work as expected!");
if (GetConfig(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO) != 0 || GetConfig(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO) != 0
|| GetConfig(CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED) || GetConfig(CONFIG_AHBOT_BUYER_HORDE_ENABLED))
TC_LOG_WARN("ahbot", "AllowTwoSide.Interaction.Auction is enabled, AuctionHouseBot should be enabled only for Neutral faction!");
}
_itemsPerCycleBoost = GetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST);
_itemsPerCycleNormal = GetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL);
if (uint32 ahBotAccId = GetConfig(CONFIG_AHBOT_ACCOUNT_ID))
{
// find account guids associated with ahbot account
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
stmt->setUInt32(0, ahBotAccId);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
do
{
_AHBotCharacters.push_back(ObjectGuid::Create((*result)[0].GetUInt64()));
} while (result->NextRow());
TC_LOG_DEBUG("ahbot", "AuctionHouseBot found {} characters", result->GetRowCount());
}
else
TC_LOG_WARN("ahbot", "AuctionHouseBot Account ID {} has no associated characters.", ahBotAccId);
}
return true;
}
void AuctionBotConfig::SetConfig(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue)
{
SetConfig(index, sConfigMgr->GetIntDefault(fieldname, defvalue));
if (int32(GetConfig(index)) < 0)
{
TC_LOG_ERROR("ahbot", "AHBot: {} ({}) can't be negative. Using {} instead.", fieldname, int32(GetConfig(index)), defvalue);
SetConfig(index, defvalue);
}
}
void AuctionBotConfig::SetConfigMax(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 maxvalue)
{
SetConfig(index, sConfigMgr->GetIntDefault(fieldname, defvalue));
if (GetConfig(index) > maxvalue)
{
TC_LOG_ERROR("ahbot", "AHBot: {} ({}) must be in range 0...{}. Using {} instead.", fieldname, GetConfig(index), maxvalue, maxvalue);
SetConfig(index, maxvalue);
}
}
void AuctionBotConfig::SetConfigMinMax(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue)
{
SetConfig(index, sConfigMgr->GetIntDefault(fieldname, defvalue));
if (GetConfig(index) > maxvalue)
{
TC_LOG_ERROR("ahbot", "AHBot: {} ({}) must be in range {}...{}. Using {} instead.", fieldname, GetConfig(index), minvalue, maxvalue, maxvalue);
SetConfig(index, maxvalue);
}
if (GetConfig(index) < minvalue)
{
TC_LOG_ERROR("ahbot", "AHBot: {} ({}) must be in range {}...{}. Using {} instead.", fieldname, GetConfig(index), minvalue, maxvalue, minvalue);
SetConfig(index, minvalue);
}
}
void AuctionBotConfig::SetConfig(AuctionBotConfigBoolValues index, char const* fieldname, bool defvalue)
{
SetConfig(index, sConfigMgr->GetBoolDefault(fieldname, defvalue));
}
void AuctionBotConfig::SetConfig(AuctionBotConfigFloatValues index, char const* fieldname, float defvalue)
{
SetConfig(index, sConfigMgr->GetFloatDefault(fieldname, defvalue));
}
//Get AuctionHousebot configuration file
void AuctionBotConfig::GetConfigFromFile()
{
SetConfig(CONFIG_AHBOT_ACCOUNT_ID, "AuctionHouseBot.Account", 0);
SetConfigMax(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Alliance.Items.Amount.Ratio", 100, 10000);
SetConfigMax(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Horde.Items.Amount.Ratio", 100, 10000);
SetConfigMax(CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Neutral.Items.Amount.Ratio", 100, 10000);
SetAHBotIncludes(sConfigMgr->GetStringDefault("AuctionHouseBot.forceIncludeItems", ""));
SetAHBotExcludes(sConfigMgr->GetStringDefault("AuctionHouseBot.forceExcludeItems", ""));
SetConfig(CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED, "AuctionHouseBot.Buyer.Alliance.Enabled", false);
SetConfig(CONFIG_AHBOT_BUYER_HORDE_ENABLED, "AuctionHouseBot.Buyer.Horde.Enabled", false);
SetConfig(CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED, "AuctionHouseBot.Buyer.Neutral.Enabled", false);
SetConfig(CONFIG_AHBOT_BUYER_CHANCE_FACTOR, "AuctionHouseBot.Buyer.ChanceFactor", 2.0f);
SetConfig(CONFIG_AHBOT_ITEMS_VENDOR, "AuctionHouseBot.Items.Vendor", false);
SetConfig(CONFIG_AHBOT_ITEMS_LOOT, "AuctionHouseBot.Items.Loot", true);
SetConfig(CONFIG_AHBOT_ITEMS_MISC, "AuctionHouseBot.Items.Misc", false);
SetConfig(CONFIG_AHBOT_BIND_NO, "AuctionHouseBot.Bind.No", true);
SetConfig(CONFIG_AHBOT_BIND_PICKUP, "AuctionHouseBot.Bind.Pickup", false);
SetConfig(CONFIG_AHBOT_BIND_EQUIP, "AuctionHouseBot.Bind.Equip", true);
SetConfig(CONFIG_AHBOT_BIND_USE, "AuctionHouseBot.Bind.Use", true);
SetConfig(CONFIG_AHBOT_BIND_QUEST, "AuctionHouseBot.Bind.Quest", false);
SetConfig(CONFIG_AHBOT_LOCKBOX_ENABLED, "AuctionHouseBot.LockBox.Enabled", false);
SetConfig(CONFIG_AHBOT_BUYPRICE_SELLER, "AuctionHouseBot.BuyPrice.Seller", false);
SetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST, "AuctionHouseBot.ItemsPerCycle.Boost", 1000);
SetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL, "AuctionHouseBot.ItemsPerCycle.Normal", 20);
SetConfig(CONFIG_AHBOT_ITEM_MIN_ITEM_LEVEL, "AuctionHouseBot.Items.ItemLevel.Min", 0);
SetConfig(CONFIG_AHBOT_ITEM_MAX_ITEM_LEVEL, "AuctionHouseBot.Items.ItemLevel.Max", 0);
SetConfig(CONFIG_AHBOT_ITEM_MIN_REQ_LEVEL, "AuctionHouseBot.Items.ReqLevel.Min", 0);
SetConfig(CONFIG_AHBOT_ITEM_MAX_REQ_LEVEL, "AuctionHouseBot.Items.ReqLevel.Max", 0);
SetConfig(CONFIG_AHBOT_ITEM_MIN_SKILL_RANK, "AuctionHouseBot.Items.ReqSkill.Min", 0);
SetConfig(CONFIG_AHBOT_ITEM_MAX_SKILL_RANK, "AuctionHouseBot.Items.ReqSkill.Max", 0);
SetConfig(CONFIG_AHBOT_ITEM_GRAY_AMOUNT, "AuctionHouseBot.Items.Amount.Gray", 0);
SetConfig(CONFIG_AHBOT_ITEM_WHITE_AMOUNT, "AuctionHouseBot.Items.Amount.White", 2000);
SetConfig(CONFIG_AHBOT_ITEM_GREEN_AMOUNT, "AuctionHouseBot.Items.Amount.Green", 2500);
SetConfig(CONFIG_AHBOT_ITEM_BLUE_AMOUNT, "AuctionHouseBot.Items.Amount.Blue", 1500);
SetConfig(CONFIG_AHBOT_ITEM_PURPLE_AMOUNT, "AuctionHouseBot.Items.Amount.Purple", 500);
SetConfig(CONFIG_AHBOT_ITEM_ORANGE_AMOUNT, "AuctionHouseBot.Items.Amount.Orange", 0);
SetConfig(CONFIG_AHBOT_ITEM_YELLOW_AMOUNT, "AuctionHouseBot.Items.Amount.Yellow", 0);
SetConfigMax(CONFIG_AHBOT_CLASS_CONSUMABLE_PRIORITY, "AuctionHouseBot.Class.Consumable", 6, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_CONTAINER_PRIORITY, "AuctionHouseBot.Class.Container", 4, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_WEAPON_PRIORITY, "AuctionHouseBot.Class.Weapon", 8, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_GEM_PRIORITY, "AuctionHouseBot.Class.Gem", 3, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_ARMOR_PRIORITY, "AuctionHouseBot.Class.Armor", 8, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_REAGENT_PRIORITY, "AuctionHouseBot.Class.Reagent", 1, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_PROJECTILE_PRIORITY, "AuctionHouseBot.Class.Projectile", 2, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_TRADEGOOD_PRIORITY, "AuctionHouseBot.Class.TradeGood", 10, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_GENERIC_PRIORITY, "AuctionHouseBot.Class.Generic", 1, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_RECIPE_PRIORITY, "AuctionHouseBot.Class.Recipe", 6, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_QUIVER_PRIORITY, "AuctionHouseBot.Class.Quiver", 1, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_QUEST_PRIORITY, "AuctionHouseBot.Class.Quest", 1, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_KEY_PRIORITY, "AuctionHouseBot.Class.Key", 1, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_MISC_PRIORITY, "AuctionHouseBot.Class.Misc", 5, 10);
SetConfigMax(CONFIG_AHBOT_CLASS_GLYPH_PRIORITY, "AuctionHouseBot.Class.Glyph", 3, 10);
SetConfig(CONFIG_AHBOT_ALLIANCE_PRICE_RATIO, "AuctionHouseBot.Alliance.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_HORDE_PRICE_RATIO, "AuctionHouseBot.Horde.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_NEUTRAL_PRICE_RATIO, "AuctionHouseBot.Neutral.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_ITEM_GRAY_PRICE_RATIO, "AuctionHouseBot.Items.Gray.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_ITEM_WHITE_PRICE_RATIO, "AuctionHouseBot.Items.White.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_ITEM_GREEN_PRICE_RATIO, "AuctionHouseBot.Items.Green.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_ITEM_BLUE_PRICE_RATIO, "AuctionHouseBot.Items.Blue.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_ITEM_PURPLE_PRICE_RATIO, "AuctionHouseBot.Items.Purple.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_ITEM_ORANGE_PRICE_RATIO, "AuctionHouseBot.Items.Orange.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_ITEM_YELLOW_PRICE_RATIO, "AuctionHouseBot.Items.Yellow.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_CONSUMABLE_PRICE_RATIO, "AuctionHouseBot.Class.Consumable.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_PRICE_RATIO, "AuctionHouseBot.Class.Container.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_WEAPON_PRICE_RATIO, "AuctionHouseBot.Class.Weapon.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_GEM_PRICE_RATIO, "AuctionHouseBot.Class.Gem.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_ARMOR_PRICE_RATIO, "AuctionHouseBot.Class.Armor.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_REAGENT_PRICE_RATIO, "AuctionHouseBot.Class.Reagent.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_PROJECTILE_PRICE_RATIO, "AuctionHouseBot.Class.Projectile.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_PRICE_RATIO, "AuctionHouseBot.Class.TradeGood.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_GENERIC_PRICE_RATIO, "AuctionHouseBot.Class.Generic.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_RECIPE_PRICE_RATIO, "AuctionHouseBot.Class.Recipe.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_QUIVER_PRICE_RATIO, "AuctionHouseBot.Class.Quiver.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_QUEST_PRICE_RATIO, "AuctionHouseBot.Class.Quest.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_KEY_PRICE_RATIO, "AuctionHouseBot.Class.Key.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_MISC_PRICE_RATIO, "AuctionHouseBot.Class.Misc.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_GLYPH_PRICE_RATIO, "AuctionHouseBot.Class.Glyph.Price.Ratio", 100);
SetConfig(CONFIG_AHBOT_CLASS_CONSUMABLE_ALLOW_ZERO, "AuctionHouseBot.Class.Consumable.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_ALLOW_ZERO, "AuctionHouseBot.Class.Container.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_WEAPON_ALLOW_ZERO, "AuctionHouseBot.Class.Weapon.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_GEM_ALLOW_ZERO, "AuctionHouseBot.Class.Gem.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_ARMOR_ALLOW_ZERO, "AuctionHouseBot.Class.Armor.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_REAGENT_ALLOW_ZERO, "AuctionHouseBot.Class.Reagent.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_PROJECTILE_ALLOW_ZERO, "AuctionHouseBot.Class.Projectile.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_ALLOW_ZERO, "AuctionHouseBot.Class.TradeGood.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_RECIPE_ALLOW_ZERO, "AuctionHouseBot.Class.Recipe.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_QUIVER_ALLOW_ZERO, "AuctionHouseBot.Class.Quiver.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_QUEST_ALLOW_ZERO, "AuctionHouseBot.Class.Quest.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_KEY_ALLOW_ZERO, "AuctionHouseBot.Class.Key.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_MISC_ALLOW_ZERO, "AuctionHouseBot.Class.Misc.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_CLASS_GLYPH_ALLOW_ZERO, "AuctionHouseBot.Class.Glyph.Allow.Zero", false);
SetConfig(CONFIG_AHBOT_MINTIME, "AuctionHouseBot.MinTime", 1);
SetConfig(CONFIG_AHBOT_MAXTIME, "AuctionHouseBot.MaxTime", 72);
SetConfigMinMax(CONFIG_AHBOT_BUYER_RECHECK_INTERVAL, "AuctionHouseBot.Buyer.Recheck.Interval", 20, 1, DAY / MINUTE);
SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_GRAY, "AuctionHouseBot.Buyer.Baseprice.Gray", 3504);
SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_WHITE, "AuctionHouseBot.Buyer.Baseprice.White", 5429);
SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_GREEN, "AuctionHouseBot.Buyer.Baseprice.Green", 21752);
SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_BLUE, "AuctionHouseBot.Buyer.Baseprice.Blue", 36463);
SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_PURPLE, "AuctionHouseBot.Buyer.Baseprice.Purple", 87124);
SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_ORANGE, "AuctionHouseBot.Buyer.Baseprice.Orange", 214347);
SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_YELLOW, "AuctionHouseBot.Buyer.Baseprice.Yellow", 407406);
SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GRAY, "AuctionHouseBot.Buyer.ChanceMultiplier.Gray", 100);
SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_WHITE, "AuctionHouseBot.Buyer.ChanceMultiplier.White", 100);
SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GREEN, "AuctionHouseBot.Buyer.ChanceMultiplier.Green", 100);
SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_BLUE, "AuctionHouseBot.Buyer.ChanceMultiplier.Blue", 100);
SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_PURPLE, "AuctionHouseBot.Buyer.ChanceMultiplier.Purple", 100);
SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_ORANGE, "AuctionHouseBot.Buyer.ChanceMultiplier.Orange", 100);
SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_YELLOW, "AuctionHouseBot.Buyer.ChanceMultiplier.Yellow", 100);
SetConfig(CONFIG_AHBOT_SELLER_ENABLED, "AuctionHouseBot.Seller.Enabled", false);
SetConfig(CONFIG_AHBOT_BUYER_ENABLED, "AuctionHouseBot.Buyer.Enabled", false);
SetConfig(CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_REQ_LEVEL, "AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min", 0);
SetConfig(CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_REQ_LEVEL, "AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max", 0);
SetConfig(CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_SKILL_RANK, "AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min", 0);
SetConfig(CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_SKILL_RANK, "AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max", 0);
SetConfig(CONFIG_AHBOT_CLASS_GLYPH_MIN_REQ_LEVEL, "AuctionHouseBot.Class.Glyph.ReqLevel.Min", 0);
SetConfig(CONFIG_AHBOT_CLASS_GLYPH_MAX_REQ_LEVEL, "AuctionHouseBot.Class.Glyph.ReqLevel.Max", 0);
SetConfig(CONFIG_AHBOT_CLASS_GLYPH_MIN_ITEM_LEVEL, "AuctionHouseBot.Class.Glyph.ItemLevel.Min", 0);
SetConfig(CONFIG_AHBOT_CLASS_GLYPH_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.Glyph.ItemLevel.Max", 0);
SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_MIN_ITEM_LEVEL, "AuctionHouseBot.Class.TradeGood.ItemLevel.Min", 0);
SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.TradeGood.ItemLevel.Max", 0);
SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_MIN_ITEM_LEVEL, "AuctionHouseBot.Class.Container.ItemLevel.Min", 0);
SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.Container.ItemLevel.Max", 0);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE, "AuctionHouseBot.Class.RandomStackRatio.Consumable", 20);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER, "AuctionHouseBot.Class.RandomStackRatio.Container", 0);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON, "AuctionHouseBot.Class.RandomStackRatio.Weapon", 0);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM, "AuctionHouseBot.Class.RandomStackRatio.Gem", 20);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR, "AuctionHouseBot.Class.RandomStackRatio.Armor", 0);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT, "AuctionHouseBot.Class.RandomStackRatio.Reagent", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE, "AuctionHouseBot.Class.RandomStackRatio.Projectile", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD, "AuctionHouseBot.Class.RandomStackRatio.TradeGood", 50);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC, "AuctionHouseBot.Class.RandomStackRatio.Generic", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE, "AuctionHouseBot.Class.RandomStackRatio.Recipe", 0);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER, "AuctionHouseBot.Class.RandomStackRatio.Quiver", 0);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST, "AuctionHouseBot.Class.RandomStackRatio.Quest", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY, "AuctionHouseBot.Class.RandomStackRatio.Key", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC, "AuctionHouseBot.Class.RandomStackRatio.Misc", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH, "AuctionHouseBot.Class.RandomStackRatio.Glyph", 0);
SetConfig(CONFIG_AHBOT_BIDPRICE_MIN, "AuctionHouseBot.BidPrice.Min", 0.6f);
SetConfig(CONFIG_AHBOT_BIDPRICE_MAX, "AuctionHouseBot.BidPrice.Max", 0.9f);
}
uint32 AuctionBotConfig::GetAuctionHouseId(AuctionHouseType houseType) const
{
return AuctionHouseIds[houseType];
}
char const* AuctionBotConfig::GetHouseTypeName(AuctionHouseType houseType)
{
static char const* names[MAX_AUCTION_HOUSE_TYPE] = { "Neutral", "Alliance", "Horde" };
return names[houseType];
}
// Picks a random character from the list of AHBot chars
ObjectGuid AuctionBotConfig::GetRandChar() const
{
if (_AHBotCharacters.empty())
return ObjectGuid::Empty;
return Trinity::Containers::SelectRandomContainerElement(_AHBotCharacters);
}
// Picks a random AHBot character, but excludes a specific one. This is used
// to have another character than the auction owner place bids
ObjectGuid AuctionBotConfig::GetRandCharExclude(ObjectGuid exclude) const
{
if (_AHBotCharacters.empty())
return ObjectGuid::Empty;
std::vector filteredCharacters;
filteredCharacters.reserve(_AHBotCharacters.size() - 1);
for (ObjectGuid charId : _AHBotCharacters)
if (charId != exclude)
filteredCharacters.push_back(charId);
if (filteredCharacters.empty())
return ObjectGuid::Empty;
return Trinity::Containers::SelectRandomContainerElement(filteredCharacters);
}
bool AuctionBotConfig::IsBotChar(ObjectGuid characterID) const
{
return !characterID || std::find(_AHBotCharacters.begin(), _AHBotCharacters.end(), characterID) != _AHBotCharacters.end();
}
uint32 AuctionBotConfig::GetConfigItemAmountRatio(AuctionHouseType houseType) const
{
switch (houseType)
{
case AUCTION_HOUSE_ALLIANCE:
return GetConfig(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO);
case AUCTION_HOUSE_HORDE:
return GetConfig(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO);
default:
return GetConfig(CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO);
}
}
uint32 AuctionBotConfig::GetConfigPriceRatio(AuctionHouseType houseType) const
{
switch (houseType)
{
case AUCTION_HOUSE_ALLIANCE:
return GetConfig(CONFIG_AHBOT_ALLIANCE_PRICE_RATIO);
case AUCTION_HOUSE_HORDE:
return GetConfig(CONFIG_AHBOT_HORDE_PRICE_RATIO);
default:
return GetConfig(CONFIG_AHBOT_NEUTRAL_PRICE_RATIO);
}
}
bool AuctionBotConfig::GetConfigBuyerEnabled(AuctionHouseType houseType) const
{
switch (houseType)
{
case AUCTION_HOUSE_ALLIANCE:
return GetConfig(CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED);
case AUCTION_HOUSE_HORDE:
return GetConfig(CONFIG_AHBOT_BUYER_HORDE_ENABLED);
default:
return GetConfig(CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED);
}
}
uint32 AuctionBotConfig::GetConfigItemQualityAmount(AuctionQuality quality) const
{
switch (quality)
{
case AUCTION_QUALITY_GRAY:
return GetConfig(CONFIG_AHBOT_ITEM_GRAY_AMOUNT);
case AUCTION_QUALITY_WHITE:
return GetConfig(CONFIG_AHBOT_ITEM_WHITE_AMOUNT);
case AUCTION_QUALITY_GREEN:
return GetConfig(CONFIG_AHBOT_ITEM_GREEN_AMOUNT);
case AUCTION_QUALITY_BLUE:
return GetConfig(CONFIG_AHBOT_ITEM_BLUE_AMOUNT);
case AUCTION_QUALITY_PURPLE:
return GetConfig(CONFIG_AHBOT_ITEM_PURPLE_AMOUNT);
case AUCTION_QUALITY_ORANGE:
return GetConfig(CONFIG_AHBOT_ITEM_ORANGE_AMOUNT);
default:
return GetConfig(CONFIG_AHBOT_ITEM_YELLOW_AMOUNT);
}
}
AuctionHouseBot::AuctionHouseBot(): _buyer(nullptr), _seller(nullptr), _operationSelector(0)
{
}
AuctionHouseBot::~AuctionHouseBot()
{
delete _buyer;
delete _seller;
}
void AuctionHouseBot::InitializeAgents()
{
if (sAuctionBotConfig->GetConfig(CONFIG_AHBOT_SELLER_ENABLED))
{
delete _seller;
_seller = new AuctionBotSeller();
if (!_seller->Initialize())
{
delete _seller;
_seller = nullptr;
}
}
if (sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BUYER_ENABLED))
{
delete _buyer;
_buyer = new AuctionBotBuyer();
if (!_buyer->Initialize())
{
delete _buyer;
_buyer = nullptr;
}
}
}
void AuctionHouseBot::Initialize()
{
if (sAuctionBotConfig->Initialize())
InitializeAgents();
}
void AuctionHouseBot::SetItemsRatio(uint32 al, uint32 ho, uint32 ne)
{
if (_seller)
_seller->SetItemsRatio(al, ho, ne);
}
void AuctionHouseBot::SetItemsRatioForHouse(AuctionHouseType house, uint32 val)
{
if (_seller)
_seller->SetItemsRatioForHouse(house, val);
}
void AuctionHouseBot::SetItemsAmount(std::array const& amounts)
{
if (_seller)
_seller->SetItemsAmount(amounts);
}
void AuctionHouseBot::SetItemsAmountForQuality(AuctionQuality quality, uint32 val)
{
if (_seller)
_seller->SetItemsAmountForQuality(quality, val);
}
void AuctionHouseBot::ReloadAllConfig()
{
sAuctionBotConfig->Reload();
InitializeAgents();
}
void AuctionHouseBot::PrepareStatusInfos(std::unordered_map& statusInfo)
{
for (AuctionHouseType ahType : EnumUtils::Iterate())
{
statusInfo[ahType].ItemsCount = 0;
for (AuctionQuality quality : EnumUtils::Iterate())
statusInfo[ahType].QualityInfo[quality] = 0;
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsById(AuctionHouseIds[ahType]);
for (auto itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr)
{
AuctionPosting const& auction = itr->second;
for (Item* item : auction.Items)
{
ItemTemplate const* prototype = item->GetTemplate();
if (auction.Owner.IsEmpty() || sAuctionBotConfig->IsBotChar(auction.Owner)) // Add only ahbot items
{
if (prototype->GetQuality() < MAX_AUCTION_QUALITY)
++statusInfo[ahType].QualityInfo[AuctionQuality(prototype->GetQuality())];
statusInfo[ahType].ItemsCount += item->GetCount();
}
}
}
}
}
void AuctionHouseBot::Rebuild(bool all)
{
for (uint32 i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
{
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsById(AuctionHouseIds[i]);
for (auto itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr)
if (itr->second.Owner.IsEmpty() || sAuctionBotConfig->IsBotChar(itr->second.Owner)) // ahbot auction
if (all || itr->second.BidAmount == 0) // expire now auction if no bid or forced
itr->second.EndTime = GameTime::GetSystemTime();
}
}
AuctionHouseBot* AuctionHouseBot::instance()
{
static AuctionHouseBot instance;
return &instance;
}
void AuctionHouseBot::Update()
{
// nothing do...
if (!_buyer && !_seller)
return;
// scan all possible update cases until first success
for (uint32 count = 0; count < 2 * MAX_AUCTION_HOUSE_TYPE; ++count)
{
bool successStep = false;
if (_operationSelector < MAX_AUCTION_HOUSE_TYPE)
{
if (_seller)
successStep = _seller->Update(AuctionHouseType(_operationSelector));
}
else
{
if (_buyer)
successStep = _buyer->Update(AuctionHouseType(_operationSelector - MAX_AUCTION_HOUSE_TYPE));
}
++_operationSelector;
if (_operationSelector >= 2 * MAX_AUCTION_HOUSE_TYPE)
_operationSelector = 0;
// one success update per call
if (successStep)
break;
}
}