/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef AUCTION_HOUSE_BOT_H #define AUCTION_HOUSE_BOT_H #include "Define.h" #include "SharedDefines.h" #include #include #include class AuctionBotSeller; class AuctionBotBuyer; // shadow of ItemQualities with skipped ITEM_QUALITY_HEIRLOOM, anything after ITEM_QUALITY_ARTIFACT(6) in fact // EnumUtils: DESCRIBE THIS enum AuctionQuality { AUCTION_QUALITY_GRAY = ITEM_QUALITY_POOR, AUCTION_QUALITY_WHITE = ITEM_QUALITY_NORMAL, AUCTION_QUALITY_GREEN = ITEM_QUALITY_UNCOMMON, AUCTION_QUALITY_BLUE = ITEM_QUALITY_RARE, AUCTION_QUALITY_PURPLE = ITEM_QUALITY_EPIC, AUCTION_QUALITY_ORANGE = ITEM_QUALITY_LEGENDARY, AUCTION_QUALITY_YELLOW = ITEM_QUALITY_ARTIFACT, }; #define MAX_AUCTION_QUALITY 7 // EnumUtils: DESCRIBE THIS enum AuctionHouseType { AUCTION_HOUSE_NEUTRAL = 0, AUCTION_HOUSE_ALLIANCE = 1, AUCTION_HOUSE_HORDE = 2 }; #define MAX_AUCTION_HOUSE_TYPE 3 enum AuctionBotConfigUInt32Values { CONFIG_AHBOT_MAXTIME, CONFIG_AHBOT_MINTIME, CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST, CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL, CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO, CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO, CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO, CONFIG_AHBOT_ITEM_MIN_ITEM_LEVEL, CONFIG_AHBOT_ITEM_MAX_ITEM_LEVEL, CONFIG_AHBOT_ITEM_MIN_REQ_LEVEL, CONFIG_AHBOT_ITEM_MAX_REQ_LEVEL, CONFIG_AHBOT_ITEM_MIN_SKILL_RANK, CONFIG_AHBOT_ITEM_MAX_SKILL_RANK, CONFIG_AHBOT_ITEM_GRAY_AMOUNT, CONFIG_AHBOT_ITEM_WHITE_AMOUNT, CONFIG_AHBOT_ITEM_GREEN_AMOUNT, CONFIG_AHBOT_ITEM_BLUE_AMOUNT, CONFIG_AHBOT_ITEM_PURPLE_AMOUNT, CONFIG_AHBOT_ITEM_ORANGE_AMOUNT, CONFIG_AHBOT_ITEM_YELLOW_AMOUNT, CONFIG_AHBOT_CLASS_CONSUMABLE_PRIORITY, CONFIG_AHBOT_CLASS_CONTAINER_PRIORITY, CONFIG_AHBOT_CLASS_WEAPON_PRIORITY, CONFIG_AHBOT_CLASS_GEM_PRIORITY, CONFIG_AHBOT_CLASS_ARMOR_PRIORITY, CONFIG_AHBOT_CLASS_REAGENT_PRIORITY, CONFIG_AHBOT_CLASS_PROJECTILE_PRIORITY, CONFIG_AHBOT_CLASS_TRADEGOOD_PRIORITY, CONFIG_AHBOT_CLASS_GENERIC_PRIORITY, CONFIG_AHBOT_CLASS_RECIPE_PRIORITY, CONFIG_AHBOT_CLASS_QUIVER_PRIORITY, CONFIG_AHBOT_CLASS_QUEST_PRIORITY, CONFIG_AHBOT_CLASS_KEY_PRIORITY, CONFIG_AHBOT_CLASS_MISC_PRIORITY, CONFIG_AHBOT_CLASS_GLYPH_PRIORITY, CONFIG_AHBOT_ALLIANCE_PRICE_RATIO, CONFIG_AHBOT_HORDE_PRICE_RATIO, CONFIG_AHBOT_NEUTRAL_PRICE_RATIO, CONFIG_AHBOT_ITEM_GRAY_PRICE_RATIO, CONFIG_AHBOT_ITEM_WHITE_PRICE_RATIO, CONFIG_AHBOT_ITEM_GREEN_PRICE_RATIO, CONFIG_AHBOT_ITEM_BLUE_PRICE_RATIO, CONFIG_AHBOT_ITEM_PURPLE_PRICE_RATIO, CONFIG_AHBOT_ITEM_ORANGE_PRICE_RATIO, CONFIG_AHBOT_ITEM_YELLOW_PRICE_RATIO, CONFIG_AHBOT_CLASS_CONSUMABLE_PRICE_RATIO, CONFIG_AHBOT_CLASS_CONTAINER_PRICE_RATIO, CONFIG_AHBOT_CLASS_WEAPON_PRICE_RATIO, CONFIG_AHBOT_CLASS_GEM_PRICE_RATIO, CONFIG_AHBOT_CLASS_ARMOR_PRICE_RATIO, CONFIG_AHBOT_CLASS_REAGENT_PRICE_RATIO, CONFIG_AHBOT_CLASS_PROJECTILE_PRICE_RATIO, CONFIG_AHBOT_CLASS_TRADEGOOD_PRICE_RATIO, CONFIG_AHBOT_CLASS_GENERIC_PRICE_RATIO, CONFIG_AHBOT_CLASS_RECIPE_PRICE_RATIO, CONFIG_AHBOT_CLASS_MONEY_PRICE_RATIO, CONFIG_AHBOT_CLASS_QUIVER_PRICE_RATIO, CONFIG_AHBOT_CLASS_QUEST_PRICE_RATIO, CONFIG_AHBOT_CLASS_KEY_PRICE_RATIO, CONFIG_AHBOT_CLASS_PERMANENT_PRICE_RATIO, CONFIG_AHBOT_CLASS_MISC_PRICE_RATIO, CONFIG_AHBOT_CLASS_GLYPH_PRICE_RATIO, CONFIG_AHBOT_BUYER_RECHECK_INTERVAL, CONFIG_AHBOT_BUYER_BASEPRICE_GRAY, CONFIG_AHBOT_BUYER_BASEPRICE_WHITE, CONFIG_AHBOT_BUYER_BASEPRICE_GREEN, CONFIG_AHBOT_BUYER_BASEPRICE_BLUE, CONFIG_AHBOT_BUYER_BASEPRICE_PURPLE, CONFIG_AHBOT_BUYER_BASEPRICE_ORANGE, CONFIG_AHBOT_BUYER_BASEPRICE_YELLOW, CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GRAY, CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_WHITE, CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GREEN, CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_BLUE, CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_PURPLE, CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_ORANGE, CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_YELLOW, CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_REQ_LEVEL, CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_REQ_LEVEL, CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_SKILL_RANK, CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_SKILL_RANK, CONFIG_AHBOT_CLASS_GLYPH_MIN_REQ_LEVEL, CONFIG_AHBOT_CLASS_GLYPH_MAX_REQ_LEVEL, CONFIG_AHBOT_CLASS_GLYPH_MIN_ITEM_LEVEL, CONFIG_AHBOT_CLASS_GLYPH_MAX_ITEM_LEVEL, CONFIG_AHBOT_CLASS_TRADEGOOD_MIN_ITEM_LEVEL, CONFIG_AHBOT_CLASS_TRADEGOOD_MAX_ITEM_LEVEL, CONFIG_AHBOT_CLASS_CONTAINER_MIN_ITEM_LEVEL, CONFIG_AHBOT_CLASS_CONTAINER_MAX_ITEM_LEVEL, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH, CONFIG_AHBOT_ACCOUNT_ID, CONFIG_UINT32_AHBOT_UINT32_COUNT }; enum AuctionBotConfigBoolValues { CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED, CONFIG_AHBOT_BUYER_HORDE_ENABLED, CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED, CONFIG_AHBOT_ITEMS_VENDOR, CONFIG_AHBOT_ITEMS_LOOT, CONFIG_AHBOT_ITEMS_MISC, CONFIG_AHBOT_BIND_NO, CONFIG_AHBOT_BIND_PICKUP, CONFIG_AHBOT_BIND_EQUIP, CONFIG_AHBOT_BIND_USE, CONFIG_AHBOT_BIND_QUEST, CONFIG_AHBOT_BUYPRICE_SELLER, CONFIG_AHBOT_SELLER_ENABLED, CONFIG_AHBOT_BUYER_ENABLED, CONFIG_AHBOT_LOCKBOX_ENABLED, CONFIG_AHBOT_CLASS_CONSUMABLE_ALLOW_ZERO, CONFIG_AHBOT_CLASS_CONTAINER_ALLOW_ZERO, CONFIG_AHBOT_CLASS_WEAPON_ALLOW_ZERO, CONFIG_AHBOT_CLASS_GEM_ALLOW_ZERO, CONFIG_AHBOT_CLASS_ARMOR_ALLOW_ZERO, CONFIG_AHBOT_CLASS_REAGENT_ALLOW_ZERO, CONFIG_AHBOT_CLASS_PROJECTILE_ALLOW_ZERO, CONFIG_AHBOT_CLASS_TRADEGOOD_ALLOW_ZERO, CONFIG_AHBOT_CLASS_RECIPE_ALLOW_ZERO, CONFIG_AHBOT_CLASS_QUIVER_ALLOW_ZERO, CONFIG_AHBOT_CLASS_QUEST_ALLOW_ZERO, CONFIG_AHBOT_CLASS_KEY_ALLOW_ZERO, CONFIG_AHBOT_CLASS_MISC_ALLOW_ZERO, CONFIG_AHBOT_CLASS_GLYPH_ALLOW_ZERO, CONFIG_UINT32_AHBOT_BOOL_COUNT }; enum AuctionBotConfigFloatValues { CONFIG_AHBOT_BUYER_CHANCE_FACTOR, CONFIG_AHBOT_BIDPRICE_MIN, CONFIG_AHBOT_BIDPRICE_MAX, CONFIG_AHBOT_FLOAT_COUNT }; // All basic config data used by other AHBot classes for self-configure. class TC_GAME_API AuctionBotConfig { private: AuctionBotConfig(): _itemsPerCycleBoost(1000), _itemsPerCycleNormal(20) {} ~AuctionBotConfig() {} AuctionBotConfig(AuctionBotConfig const&) = delete; AuctionBotConfig& operator=(AuctionBotConfig const&) = delete; public: static AuctionBotConfig* instance(); bool Initialize(); std::string const& GetAHBotIncludes() const { return _AHBotIncludes; } std::string const& GetAHBotExcludes() const { return _AHBotExcludes; } uint32 GetConfig(AuctionBotConfigUInt32Values index) const { return _configUint32Values[index]; } bool GetConfig(AuctionBotConfigBoolValues index) const { return _configBoolValues[index]; } float GetConfig(AuctionBotConfigFloatValues index) const { return _configFloatValues[index]; } void SetConfig(AuctionBotConfigBoolValues index, bool value) { _configBoolValues[index] = value; } void SetConfig(AuctionBotConfigUInt32Values index, uint32 value) { _configUint32Values[index] = value; } void SetConfig(AuctionBotConfigFloatValues index, float value) { _configFloatValues[index] = value; } uint32 GetConfigItemAmountRatio(AuctionHouseType houseType) const; uint32 GetConfigPriceRatio(AuctionHouseType houseType) const; bool GetConfigBuyerEnabled(AuctionHouseType houseType) const; uint32 GetConfigItemQualityAmount(AuctionQuality quality) const; uint32 GetItemPerCycleBoost() const { return _itemsPerCycleBoost; } uint32 GetItemPerCycleNormal() const { return _itemsPerCycleNormal; } uint32 GetRandChar() const; uint32 GetRandCharExclude(uint32 exclude) const; bool IsBotChar(uint32 characterID) const; void Reload() { GetConfigFromFile(); } static char const* GetHouseTypeName(AuctionHouseType houseType); private: std::string _AHBotIncludes; std::string _AHBotExcludes; std::vector _AHBotCharacters; uint32 _itemsPerCycleBoost; uint32 _itemsPerCycleNormal; uint32 _configUint32Values[CONFIG_UINT32_AHBOT_UINT32_COUNT]; bool _configBoolValues[CONFIG_UINT32_AHBOT_BOOL_COUNT]; float _configFloatValues[CONFIG_AHBOT_FLOAT_COUNT]; void SetAHBotIncludes(const std::string& AHBotIncludes) { _AHBotIncludes = AHBotIncludes; } void SetAHBotExcludes(const std::string& AHBotExcludes) { _AHBotExcludes = AHBotExcludes; } void SetConfig(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue); void SetConfigMax(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 maxvalue); void SetConfigMinMax(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue); void SetConfig(AuctionBotConfigBoolValues index, char const* fieldname, bool defvalue); void SetConfig(AuctionBotConfigFloatValues index, char const* fieldname, float defvalue); void GetConfigFromFile(); }; #define sAuctionBotConfig AuctionBotConfig::instance() class AuctionBotAgent { public: AuctionBotAgent() {} virtual ~AuctionBotAgent() {} virtual bool Initialize() = 0; virtual bool Update(AuctionHouseType houseType) = 0; }; struct AuctionHouseBotStatusInfoPerType { uint32 ItemsCount; std::unordered_map QualityInfo; }; // This class handle both Selling and Buying method // (holder of AuctionBotBuyer and AuctionBotSeller objects) class TC_GAME_API AuctionHouseBot { private: AuctionHouseBot(); ~AuctionHouseBot(); AuctionHouseBot(AuctionHouseBot const&) = delete; AuctionHouseBot& operator=(AuctionHouseBot const&) = delete; public: static AuctionHouseBot* instance(); void Update(); void Initialize(); // Followed method is mainly used by cs_ahbot.cpp for in-game/console command void SetItemsRatio(uint32 al, uint32 ho, uint32 ne); void SetItemsRatioForHouse(AuctionHouseType house, uint32 val); void SetItemsAmount(std::array const& amounts); void SetItemsAmountForQuality(AuctionQuality quality, uint32 val); void ReloadAllConfig(); void Rebuild(bool all); void PrepareStatusInfos(std::unordered_map& statusInfo); private: void InitializeAgents(); AuctionBotBuyer* _buyer; AuctionBotSeller* _seller; uint32 _operationSelector; // 0..2*MAX_AUCTION_HOUSE_TYPE-1 }; #define sAuctionBot AuctionHouseBot::instance() #endif