/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __BATTLEGROUNDRB_H
#define __BATTLEGROUNDRB_H
class BattleGround;
class BattleGroundRBScore : public BattleGroundScore
{
public:
BattleGroundRBScore() {};
virtual ~BattleGroundRBScore() {};
};
class BattleGroundRB : public BattleGround
{
friend class BattleGroundMgr;
public:
BattleGroundRB();
~BattleGroundRB();
void Update(uint32 diff);
virtual void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
void RemovePlayer(Player *plr,uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
/* Scorekeeping */
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
private:
};
#endif