/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "BattlefieldMgr.h" #include "BattlefieldWG.h" #include "ObjectMgr.h" #include "Player.h" BattlefieldMgr::BattlefieldMgr() { _updateTimer = 0; } BattlefieldMgr::~BattlefieldMgr() { for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr) delete *itr; _battlefieldMap.clear(); } void BattlefieldMgr::InitBattlefield() { Battlefield* wg = new BattlefieldWG(); // respawn, init variables if (!wg->SetupBattlefield()) { TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp init failed."); delete wg; } else { _battlefieldSet.push_back(wg); TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp successfully initiated."); } /* For Cataclysm: Tol Barad Battlefield* tb = new BattlefieldTB; // respawn, init variables if (!tb->SetupBattlefield()) { TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad init failed."); delete tb; } else { _battlefieldSet.push_back(tb); TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad successfully initiated."); } */ } void BattlefieldMgr::AddZone(uint32 zoneId, Battlefield* bf) { _battlefieldMap[zoneId] = bf; } void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneId) { BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId); if (itr == _battlefieldMap.end()) return; Battlefield* bf = itr->second; if (!bf->IsEnabled() || bf->HasPlayer(player)) return; bf->HandlePlayerEnterZone(player, zoneId); TC_LOG_DEBUG("bg.battlefield", "Player %u entered battlefield id %u", player->GetGUIDLow(), bf->GetTypeId()); } void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneId) { BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId); if (itr == _battlefieldMap.end()) return; // teleport: remove once in removefromworld, once in updatezone if (!itr->second->HasPlayer(player)) return; itr->second->HandlePlayerLeaveZone(player, zoneId); TC_LOG_DEBUG("bg.battlefield", "Player %u left battlefield id %u", player->GetGUIDLow(), itr->second->GetTypeId()); } Battlefield* BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneId) { BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId); if (itr == _battlefieldMap.end()) { // no handle for this zone, return return NULL; } if (!itr->second->IsEnabled()) return NULL; return itr->second; } Battlefield* BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleId) { for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr) { if ((*itr)->GetBattleId() == battleId) return *itr; } return NULL; } ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId) { BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId); if (itr != _battlefieldMap.end()) return itr->second; return NULL; } void BattlefieldMgr::Update(uint32 diff) { _updateTimer += diff; if (_updateTimer > BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL) { for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr) if ((*itr)->IsEnabled()) (*itr)->Update(_updateTimer); _updateTimer = 0; } }