/*
* Copyright (C) 2008-2014 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "BattlefieldMgr.h"
#include "BattlefieldWG.h"
#include "ObjectMgr.h"
#include "Player.h"
BattlefieldMgr::BattlefieldMgr()
{
_updateTimer = 0;
}
BattlefieldMgr::~BattlefieldMgr()
{
for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
delete *itr;
_battlefieldMap.clear();
}
void BattlefieldMgr::InitBattlefield()
{
Battlefield* wg = new BattlefieldWG();
// respawn, init variables
if (!wg->SetupBattlefield())
{
TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp init failed.");
delete wg;
}
else
{
_battlefieldSet.push_back(wg);
TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp successfully initiated.");
}
/*
For Cataclysm: Tol Barad
Battlefield* tb = new BattlefieldTB;
// respawn, init variables
if (!tb->SetupBattlefield())
{
TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad init failed.");
delete tb;
}
else
{
_battlefieldSet.push_back(tb);
TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad successfully initiated.");
}
*/
}
void BattlefieldMgr::AddZone(uint32 zoneId, Battlefield* bf)
{
_battlefieldMap[zoneId] = bf;
}
void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneId)
{
BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
if (itr == _battlefieldMap.end())
return;
Battlefield* bf = itr->second;
if (!bf->IsEnabled() || bf->HasPlayer(player))
return;
bf->HandlePlayerEnterZone(player, zoneId);
TC_LOG_DEBUG("bg.battlefield", "Player %u entered battlefield id %u", player->GetGUIDLow(), bf->GetTypeId());
}
void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneId)
{
BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
if (itr == _battlefieldMap.end())
return;
// teleport: remove once in removefromworld, once in updatezone
if (!itr->second->HasPlayer(player))
return;
itr->second->HandlePlayerLeaveZone(player, zoneId);
TC_LOG_DEBUG("bg.battlefield", "Player %u left battlefield id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
Battlefield* BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneId)
{
BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
if (itr == _battlefieldMap.end())
{
// no handle for this zone, return
return NULL;
}
if (!itr->second->IsEnabled())
return NULL;
return itr->second;
}
Battlefield* BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleId)
{
for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
{
if ((*itr)->GetBattleId() == battleId)
return *itr;
}
return NULL;
}
ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId)
{
BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
if (itr != _battlefieldMap.end())
return itr->second;
return NULL;
}
void BattlefieldMgr::Update(uint32 diff)
{
_updateTimer += diff;
if (_updateTimer > BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL)
{
for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
if ((*itr)->IsEnabled())
(*itr)->Update(_updateTimer);
_updateTimer = 0;
}
}