/* * Copyright (C) 2008-2013 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "BattlefieldMgr.h" #include "Zones/BattlefieldWG.h" #include "ObjectMgr.h" #include "Player.h" BattlefieldMgr::BattlefieldMgr() { m_UpdateTimer = 0; //sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Instantiating BattlefieldMgr"); } BattlefieldMgr::~BattlefieldMgr() { //sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Deleting BattlefieldMgr"); for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr) delete *itr; } void BattlefieldMgr::InitBattlefield() { Battlefield* pBf = new BattlefieldWG; // respawn, init variables if (!pBf->SetupBattlefield()) { sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp init failed."); delete pBf; } else { m_BattlefieldSet.push_back(pBf); sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp successfully initiated."); } /* For Cataclysm: Tol Barad pBf = new BattlefieldTB; // respawn, init variables if(!pBf->SetupBattlefield()) { sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed."); delete pBf; } else { m_BattlefieldSet.push_back(pBf); sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad successfully initiated."); } */ } void BattlefieldMgr::AddZone(uint32 zoneid, Battlefield *handle) { m_BattlefieldMap[zoneid] = handle; } void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid) { BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid); if (itr == m_BattlefieldMap.end()) return; if (itr->second->HasPlayer(player) || !itr->second->IsEnabled()) return; itr->second->HandlePlayerEnterZone(player, zoneid); sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId()); } void BattlefieldMgr::HandlePlayerLeaveZone(Player * player, uint32 zoneid) { BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid); if (itr == m_BattlefieldMap.end()) return; // teleport: remove once in removefromworld, once in updatezone if (!itr->second->HasPlayer(player)) return; itr->second->HandlePlayerLeaveZone(player, zoneid); sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId()); } Battlefield *BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneid) { BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid); if (itr == m_BattlefieldMap.end()) { // no handle for this zone, return return NULL; } if (!itr->second->IsEnabled()) return NULL; return itr->second; } Battlefield *BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleid) { for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr) { if ((*itr)->GetBattleId() == battleid) return (*itr); } return NULL; } void BattlefieldMgr::Update(uint32 diff) { m_UpdateTimer += diff; if (m_UpdateTimer > BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL) { for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr) if ((*itr)->IsEnabled()) (*itr)->Update(m_UpdateTimer); m_UpdateTimer = 0; } } ZoneScript *BattlefieldMgr::GetZoneScript(uint32 zoneId) { BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneId); if (itr != m_BattlefieldMap.end()) return itr->second; else return NULL; }