/*
* Copyright (C) 2008-2013 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "BattlefieldMgr.h"
#include "Zones/BattlefieldWG.h"
#include "ObjectMgr.h"
#include "Player.h"
BattlefieldMgr::BattlefieldMgr()
{
m_UpdateTimer = 0;
//sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Instantiating BattlefieldMgr");
}
BattlefieldMgr::~BattlefieldMgr()
{
//sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Deleting BattlefieldMgr");
for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
delete *itr;
}
void BattlefieldMgr::InitBattlefield()
{
Battlefield* pBf = new BattlefieldWG;
// respawn, init variables
if (!pBf->SetupBattlefield())
{
sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp init failed.");
delete pBf;
}
else
{
m_BattlefieldSet.push_back(pBf);
sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp successfully initiated.");
}
/* For Cataclysm: Tol Barad
pBf = new BattlefieldTB;
// respawn, init variables
if(!pBf->SetupBattlefield())
{
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed.");
delete pBf;
}
else
{
m_BattlefieldSet.push_back(pBf);
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad successfully initiated.");
} */
}
void BattlefieldMgr::AddZone(uint32 zoneid, Battlefield *handle)
{
m_BattlefieldMap[zoneid] = handle;
}
void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
if (itr == m_BattlefieldMap.end())
return;
if (itr->second->HasPlayer(player) || !itr->second->IsEnabled())
return;
itr->second->HandlePlayerEnterZone(player, zoneid);
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
void BattlefieldMgr::HandlePlayerLeaveZone(Player * player, uint32 zoneid)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
if (itr == m_BattlefieldMap.end())
return;
// teleport: remove once in removefromworld, once in updatezone
if (!itr->second->HasPlayer(player))
return;
itr->second->HandlePlayerLeaveZone(player, zoneid);
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
Battlefield *BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneid)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
if (itr == m_BattlefieldMap.end())
{
// no handle for this zone, return
return NULL;
}
if (!itr->second->IsEnabled())
return NULL;
return itr->second;
}
Battlefield *BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleid)
{
for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
{
if ((*itr)->GetBattleId() == battleid)
return (*itr);
}
return NULL;
}
void BattlefieldMgr::Update(uint32 diff)
{
m_UpdateTimer += diff;
if (m_UpdateTimer > BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL)
{
for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
if ((*itr)->IsEnabled())
(*itr)->Update(m_UpdateTimer);
m_UpdateTimer = 0;
}
}
ZoneScript *BattlefieldMgr::GetZoneScript(uint32 zoneId)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneId);
if (itr != m_BattlefieldMap.end())
return itr->second;
else
return NULL;
}