/*
* Copyright (C) 2008-2014 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef BATTLEFIELD_MGR_H_
#define BATTLEFIELD_MGR_H_
#include "Battlefield.h"
#include
class Player;
class ZoneScript;
// class to handle player enter / leave / areatrigger / GO use events
class BattlefieldMgr
{
public:
// ctor
BattlefieldMgr();
// dtor
~BattlefieldMgr();
// create battlefield events
void InitBattlefield();
// called when a player enters an battlefield area
void HandlePlayerEnterZone(Player* player, uint32 zoneId);
// called when player leaves an battlefield area
void HandlePlayerLeaveZone(Player* player, uint32 zoneId);
// return assigned battlefield
Battlefield* GetBattlefieldToZoneId(uint32 zoneId);
Battlefield* GetBattlefieldByBattleId(uint32 battleId);
ZoneScript* GetZoneScript(uint32 zoneId);
void AddZone(uint32 zoneId, Battlefield* bf);
void Update(uint32 diff);
private:
typedef std::vector BattlefieldSet;
typedef std::map BattlefieldMap;
// contains all initiated battlefield events
// used when initing / cleaning up
BattlefieldSet _battlefieldSet;
// maps the zone ids to an battlefield event
// used in player event handling
BattlefieldMap _battlefieldMap;
// update interval
uint32 _updateTimer;
};
#define sBattlefieldMgr ACE_Singleton::instance()
#endif // BATTLEFIELD_MGR_H_