/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "CharacterCache.h" #include "ArenaTeam.h" #include "DatabaseEnv.h" #include "Log.h" #include "MiscPackets.h" #include "Player.h" #include "Timer.h" #include "World.h" #include namespace { std::unordered_map _characterCacheStore; std::unordered_map _characterCacheByNameStore; } CharacterCache::CharacterCache() { } CharacterCache::~CharacterCache() { } CharacterCache* CharacterCache::instance() { static CharacterCache instance; return &instance; } /** * @brief Loads several pieces of information on server startup with the GUID * There is no further database query necessary. * These are a number of methods that work into the calling function. * * @param guid Requires a guid to call * @return Name, Gender, Race, Class and Level of player character * Example Usage: * @code * CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(GUID); * if (!characterInfo) * return; * * std::string playerName = characterInfo->Name; * uint8 playerGender = characterInfo->Sex; * uint8 playerRace = characterInfo->Race; * uint8 playerClass = characterInfo->Class; * uint8 playerLevel = characterInfo->Level; * @endcode **/ void CharacterCache::LoadCharacterCacheStorage() { _characterCacheStore.clear(); uint32 oldMSTime = getMSTime(); QueryResult result = CharacterDatabase.Query("SELECT guid, name, account, race, gender, class, level, deleteDate FROM characters"); if (!result) { TC_LOG_INFO("server.loading", "No character name data loaded, empty query"); return; } do { Field* fields = result->Fetch(); AddCharacterCacheEntry(ObjectGuid::Create(fields[0].GetUInt64()) /*guid*/, fields[2].GetUInt32() /*account*/, fields[1].GetString() /*name*/, fields[4].GetUInt8() /*gender*/, fields[3].GetUInt8() /*race*/, fields[5].GetUInt8() /*class*/, fields[6].GetUInt8() /*level*/, fields[7].GetUInt32() != 0); } while (result->NextRow()); TC_LOG_INFO("server.loading", "Loaded character infos for {} characters in {} ms", _characterCacheStore.size(), GetMSTimeDiffToNow(oldMSTime)); } /* Modifying functions */ void CharacterCache::AddCharacterCacheEntry(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level, bool isDeleted) { CharacterCacheEntry& data = _characterCacheStore[guid]; data.Guid = guid; data.Name = name; data.AccountId = accountId; data.Race = race; data.Sex = gender; data.Class = playerClass; data.Level = level; data.GuildId = 0; // Will be set in guild loading or guild setting for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i) data.ArenaTeamId[i] = 0; // Will be set in arena teams loading data.IsDeleted = isDeleted; // Fill Name to Guid Store if (!isDeleted) _characterCacheByNameStore[name] = &data; } void CharacterCache::DeleteCharacterCacheEntry(ObjectGuid const& guid, std::string const& name) { _characterCacheStore.erase(guid); _characterCacheByNameStore.erase(name); } void CharacterCache::UpdateCharacterData(ObjectGuid const& guid, std::string const& name, Optional gender /*= {}*/, Optional race /*= {}*/) { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return; std::string oldName = itr->second.Name; itr->second.Name = name; if (gender) itr->second.Sex = *gender; if (race) itr->second.Race = *race; WorldPackets::Misc::InvalidatePlayer invalidatePlayer; invalidatePlayer.Guid = guid; sWorld->SendGlobalMessage(invalidatePlayer.Write()); // Correct name -> pointer storage _characterCacheByNameStore.erase(oldName); _characterCacheByNameStore[name] = &itr->second; } void CharacterCache::UpdateCharacterGender(ObjectGuid const& guid, uint8 gender) { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return; itr->second.Sex = gender; } void CharacterCache::UpdateCharacterLevel(ObjectGuid const& guid, uint8 level) { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return; itr->second.Level = level; } void CharacterCache::UpdateCharacterAccountId(ObjectGuid const& guid, uint32 accountId) { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return; itr->second.AccountId = accountId; } void CharacterCache::UpdateCharacterGuildId(ObjectGuid const& guid, ObjectGuid::LowType guildId) { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return; itr->second.GuildId = guildId; } void CharacterCache::UpdateCharacterArenaTeamId(ObjectGuid const& guid, uint8 slot, uint32 arenaTeamId) { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return; ASSERT(slot < 3); itr->second.ArenaTeamId[slot] = arenaTeamId; } void CharacterCache::UpdateCharacterInfoDeleted(ObjectGuid const& guid, bool deleted, std::string const& name /*=nullptr*/) { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return; if (deleted) _characterCacheByNameStore.erase(itr->second.Name); else _characterCacheByNameStore[name] = &itr->second; itr->second.Name = name; itr->second.IsDeleted = deleted; } /* Getters */ bool CharacterCache::HasCharacterCacheEntry(ObjectGuid const& guid) const { return _characterCacheStore.find(guid) != _characterCacheStore.end(); } CharacterCacheEntry const* CharacterCache::GetCharacterCacheByGuid(ObjectGuid const& guid) const { auto itr = _characterCacheStore.find(guid); if (itr != _characterCacheStore.end()) return &itr->second; return nullptr; } CharacterCacheEntry const* CharacterCache::GetCharacterCacheByName(std::string const& name) const { auto itr = _characterCacheByNameStore.find(name); if (itr != _characterCacheByNameStore.end()) return itr->second; return nullptr; } ObjectGuid CharacterCache::GetCharacterGuidByName(std::string const& name) const { auto itr = _characterCacheByNameStore.find(name); if (itr != _characterCacheByNameStore.end()) return itr->second->Guid; return ObjectGuid::Empty; } bool CharacterCache::GetCharacterNameByGuid(ObjectGuid guid, std::string& name) const { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return false; name = itr->second.Name; return true; } Team CharacterCache::GetCharacterTeamByGuid(ObjectGuid guid) const { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return TEAM_OTHER; return Player::TeamForRace(itr->second.Race); } uint32 CharacterCache::GetCharacterAccountIdByGuid(ObjectGuid guid) const { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return 0; return itr->second.AccountId; } uint32 CharacterCache::GetCharacterAccountIdByName(std::string const& name) const { auto itr = _characterCacheByNameStore.find(name); if (itr != _characterCacheByNameStore.end()) return itr->second->AccountId; return 0; } uint8 CharacterCache::GetCharacterLevelByGuid(ObjectGuid guid) const { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return 0; return itr->second.Level; } ObjectGuid::LowType CharacterCache::GetCharacterGuildIdByGuid(ObjectGuid guid) const { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return 0; return itr->second.GuildId; } uint32 CharacterCache::GetCharacterArenaTeamIdByGuid(ObjectGuid guid, uint8 type) const { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return 0; uint8 slot = ArenaTeam::GetSlotByType(type); ASSERT(slot < 3); return itr->second.ArenaTeamId[slot]; } bool CharacterCache::GetCharacterNameAndClassByGUID(ObjectGuid guid, std::string& name, uint8& _class) const { auto itr = _characterCacheStore.find(guid); if (itr == _characterCacheStore.end()) return false; name = itr->second.Name; _class = itr->second.Class; return true; }