/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Chat.h" #include "AccountMgr.h" #include "CellImpl.h" #include "CharacterCache.h" #include "ChatPackets.h" #include "Common.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "GridNotifiersImpl.h" #include "Group.h" #include "Language.h" #include "Log.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Optional.h" #include "Player.h" #include "Realm.h" #include "ScriptMgr.h" #include "World.h" #include "WorldSession.h" #include #include Player* ChatHandler::GetPlayer() { return m_session ? m_session->GetPlayer() : nullptr; } // Lazy loading of the command table cache from commands and the // ScriptMgr should be thread safe since the player commands, // cli commands and ScriptMgr updates are all dispatched one after // one inside the world update loop. static Optional> commandTableCache; std::vector const& ChatHandler::getCommandTable() { if (!commandTableCache) InitializeCommandTable(); return *commandTableCache; } void ChatHandler::InitializeCommandTable() { // We need to initialize this at top since SetDataForCommandInTable // calls getCommandTable() recursively. commandTableCache = sScriptMgr->GetChatCommands(); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_COMMANDS); PreparedQueryResult result = WorldDatabase.Query(stmt); if (result) { do { Field* fields = result->Fetch(); std::string name = fields[0].GetString(); SetDataForCommandInTable(*commandTableCache, name.c_str(), fields[1].GetUInt16(), fields[2].GetString(), name); } while (result->NextRow()); } } void ChatHandler::invalidateCommandTable() { commandTableCache.reset(); } char const* ChatHandler::GetTrinityString(uint32 entry) const { return m_session->GetTrinityString(entry); } bool ChatHandler::isAvailable(ChatCommand const& cmd) const { return HasPermission(cmd.Permission); } bool ChatHandler::HasPermission(uint32 permission) const { return m_session->HasPermission(permission); } std::string ChatHandler::GetNameLink() const { return GetNameLink(m_session->GetPlayer()); } bool ChatHandler::HasLowerSecurity(Player* target, ObjectGuid guid, bool strong) { WorldSession* target_session = nullptr; uint32 target_account = 0; if (target) target_session = target->GetSession(); else if (!guid.IsEmpty()) target_account = sCharacterCache->GetCharacterAccountIdByGuid(guid); if (!target_session && !target_account) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return true; } return HasLowerSecurityAccount(target_session, target_account, strong); } bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_account, bool strong) { uint32 target_sec; // allow everything from console and RA console if (!m_session) return false; // ignore only for non-players for non strong checks (when allow apply command at least to same sec level) if (m_session->HasPermission(rbac::RBAC_PERM_CHECK_FOR_LOWER_SECURITY) && !strong && !sWorld->getBoolConfig(CONFIG_GM_LOWER_SECURITY)) return false; if (target) target_sec = target->GetSecurity(); else if (target_account) target_sec = AccountMgr::GetSecurity(target_account, realm.Id.Realm); else return true; // caller must report error for (target == nullptr && target_account == 0) AccountTypes target_ac_sec = AccountTypes(target_sec); if (m_session->GetSecurity() < target_ac_sec || (strong && m_session->GetSecurity() <= target_ac_sec)) { SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); SetSentErrorMessage(true); return true; } return false; } bool ChatHandler::hasStringAbbr(const char* name, const char* part) { // non "" command if (*name) { // "" part from non-"" command if (!*part) return false; while (true) { if (!*part || *part == ' ') return true; else if (!*name) return false; else if (tolower(*name) != tolower(*part)) return false; ++name; ++part; } } // allow with any for "" return true; } void ChatHandler::SendSysMessage(std::string_view str, bool escapeCharacters) { std::string msg{ str }; // Replace every "|" with "||" in msg if (escapeCharacters && msg.find('|') != std::string::npos) { std::vector tokens = Trinity::Tokenize(msg, '|', true); std::ostringstream stream; for (size_t i = 0; i < tokens.size() - 1; ++i) stream << tokens[i] << "||"; stream << tokens[tokens.size() - 1]; msg = stream.str(); } WorldPackets::Chat::Chat packet; for (std::string_view line : Trinity::Tokenize(str, '\n', true)) { packet.Initialize(CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line); m_session->SendPacket(packet.Write()); } } void ChatHandler::SendGlobalSysMessage(const char *str) { WorldPackets::Chat::Chat packet; for (std::string_view line : Trinity::Tokenize(str, '\n', true)) { packet.Initialize(CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line); sWorld->SendGlobalMessage(packet.Write()); } } void ChatHandler::SendGlobalGMSysMessage(const char *str) { WorldPackets::Chat::Chat packet; for (std::string_view line : Trinity::Tokenize(str, '\n', true)) { packet.Initialize(CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line); sWorld->SendGlobalGMMessage(packet.Write()); } } void ChatHandler::SendSysMessage(uint32 entry) { SendSysMessage(GetTrinityString(entry)); } bool ChatHandler::ExecuteCommandInTable(std::vector const& table, const char* text, std::string const& fullcmd) { char const* oldtext = text; std::string cmd = ""; while (*text != ' ' && *text != '\0') { cmd += *text; ++text; } while (*text == ' ') ++text; for (uint32 i = 0; i < table.size(); ++i) { if (!hasStringAbbr(table[i].Name, cmd.c_str())) continue; bool match = false; if (strlen(table[i].Name) > cmd.length()) { for (uint32 j = 0; j < table.size(); ++j) { if (!hasStringAbbr(table[j].Name, cmd.c_str())) continue; if (strcmp(table[j].Name, cmd.c_str()) == 0) { match = true; break; } } } if (match) continue; // select subcommand from child commands list if (!table[i].ChildCommands.empty()) { if (!ExecuteCommandInTable(table[i].ChildCommands, text, fullcmd)) { if (m_session && !m_session->HasPermission(rbac::RBAC_PERM_COMMANDS_NOTIFY_COMMAND_NOT_FOUND_ERROR)) return false; if (text[0] != '\0') SendSysMessage(LANG_NO_SUBCMD); else SendSysMessage(LANG_CMD_SYNTAX); ShowHelpForCommand(table[i].ChildCommands, text); } return true; } // must be available and have handler if (!table[i].HasHandler() || !isAvailable(table[i])) continue; SetSentErrorMessage(false); // table[i].Name == "" is special case: send original command to handler if (table[i](this, table[i].Name[0] != '\0' ? text : oldtext)) { if (!m_session) // ignore console return true; Player* player = m_session->GetPlayer(); if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity())) { ObjectGuid guid = player->GetTarget(); uint32 areaId = player->GetAreaId(); std::string areaName = "Unknown"; std::string zoneName = "Unknown"; if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaId)) { LocaleConstant locale = GetSessionDbcLocale(); areaName = area->AreaName[locale]; if (AreaTableEntry const* zone = sAreaTableStore.LookupEntry(area->ParentAreaID)) zoneName = zone->AreaName[locale]; } sLog->outCommand(m_session->GetAccountId(), "Command: %s [Player: %s (%s) (Account: %u) X: %f Y: %f Z: %f Map: %u (%s) Area: %u (%s) Zone: %s Selected: %s (%s)]", fullcmd.c_str(), player->GetName().c_str(), player->GetGUID().ToString().c_str(), m_session->GetAccountId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->FindMap() ? player->FindMap()->GetMapName() : "Unknown", areaId, areaName.c_str(), zoneName.c_str(), (player->GetSelectedUnit()) ? player->GetSelectedUnit()->GetName().c_str() : "", guid.ToString().c_str()); } } // some commands have custom error messages. Don't send the default one in these cases. else if (!HasSentErrorMessage()) { if (!table[i].Help.empty()) SendSysMessage(table[i].Help.c_str()); else SendSysMessage(LANG_CMD_SYNTAX); SetSentErrorMessage(true); } return true; } return false; } bool ChatHandler::SetDataForCommandInTable(std::vector& table, char const* text, uint32 permission, std::string const& help, std::string const& fullcommand) { std::string cmd = ""; while (*text != ' ' && *text != '\0') { cmd += *text; ++text; } while (*text == ' ') ++text; for (uint32 i = 0; i < table.size(); i++) { // for data fill use full explicit command names if (table[i].Name != cmd) continue; // select subcommand from child commands list (including "") if (!table[i].ChildCommands.empty()) { if (SetDataForCommandInTable(table[i].ChildCommands, text, permission, help, fullcommand)) return true; else if (*text) return false; // fail with "" subcommands, then use normal level up command instead } // expected subcommand by full name DB content else if (*text) { TC_LOG_ERROR("sql.sql", "Table `command` contains an unexpected subcommand '%s' in command '%s', skipped.", text, fullcommand.c_str()); return false; } if (table[i].Permission != permission) TC_LOG_INFO("misc", "Table `command` overwrite for command '%s' default permission (%u) by %u", fullcommand.c_str(), table[i].Permission, permission); table[i].Permission = permission; table[i].Help = help; return true; } // in case "" command let process by caller if (!cmd.empty()) { if (&table == &getCommandTable()) TC_LOG_ERROR("sql.sql", "Table `command` contains a non-existing command '%s', skipped.", cmd.c_str()); else TC_LOG_ERROR("sql.sql", "Table `command` contains a non-existing subcommand '%s' in command '%s', skipped.", cmd.c_str(), fullcommand.c_str()); } return false; } bool ChatHandler::_ParseCommands(char const* text) { if (ExecuteCommandInTable(getCommandTable(), text, text)) return true; // Pretend commands don't exist for regular players if (m_session && !m_session->HasPermission(rbac::RBAC_PERM_COMMANDS_NOTIFY_COMMAND_NOT_FOUND_ERROR)) return false; // Send error message for GMs SendSysMessage(LANG_NO_CMD); SetSentErrorMessage(true); return true; } bool ChatHandler::ParseCommands(char const* text) { ASSERT(text); ASSERT(*text); /// chat case (.command or !command format) if (text[0] != '!' && text[0] != '.') return false; /// ignore single . and ! in line if (!text[1]) return false; /// ignore messages staring from many dots. if (text[1] == '!' || text[1] == '.') return false; return _ParseCommands(text+1); } bool ChatHandler::ShowHelpForSubCommands(std::vector const& table, char const* cmd, char const* subcmd) { std::string list; for (uint32 i = 0; i < table.size(); ++i) { // must be available (ignore handler existence to show command with possible available subcommands) if (!isAvailable(table[i])) continue; // for empty subcmd show all available if (*subcmd && !hasStringAbbr(table[i].Name, subcmd)) continue; if (m_session) list += "\n "; else list += "\n\r "; list += table[i].Name; if (!table[i].ChildCommands.empty()) list += " ..."; } if (list.empty()) return false; if (&table == &getCommandTable()) { SendSysMessage(LANG_AVIABLE_CMD); PSendSysMessage("%s", list.c_str()); } else PSendSysMessage(LANG_SUBCMDS_LIST, cmd, list.c_str()); return true; } bool ChatHandler::ShowHelpForCommand(std::vector const& table, const char* cmd) { if (*cmd) { std::string subcmd; if (size_t n = std::string_view(cmd).find(' '); n != std::string_view::npos) subcmd.assign(cmd+n+1); for (uint32 i = 0; i < table.size(); ++i) { // must be available (ignore handler existence to show command with possible available subcommands) if (!isAvailable(table[i])) continue; if (!hasStringAbbr(table[i].Name, cmd)) continue; // have subcommand if (!table[i].ChildCommands.empty() && !subcmd.empty()) { if (ShowHelpForCommand(table[i].ChildCommands, subcmd.c_str())) return true; } if (!table[i].Help.empty()) SendSysMessage(table[i].Help.c_str()); if (!table[i].ChildCommands.empty()) if (ShowHelpForSubCommands(table[i].ChildCommands, table[i].Name, subcmd.c_str())) return true; return !table[i].Help.empty(); } } else { for (uint32 i = 0; i < table.size(); ++i) { // must be available (ignore handler existence to show command with possible available subcommands) if (!isAvailable(table[i])) continue; if (strlen(table[i].Name)) continue; if (!table[i].Help.empty()) SendSysMessage(table[i].Help.c_str()); if (!table[i].ChildCommands.empty()) if (ShowHelpForSubCommands(table[i].ChildCommands, "", "")) return true; return !table[i].Help.empty(); } } return ShowHelpForSubCommands(table, "", cmd); } Player* ChatHandler::getSelectedPlayer() { if (!m_session) return nullptr; ObjectGuid selected = m_session->GetPlayer()->GetTarget(); if (!selected) return m_session->GetPlayer(); return ObjectAccessor::FindConnectedPlayer(selected); } Unit* ChatHandler::getSelectedUnit() { if (!m_session) return nullptr; if (Unit* selected = m_session->GetPlayer()->GetSelectedUnit()) return selected; return m_session->GetPlayer(); } WorldObject* ChatHandler::getSelectedObject() { if (!m_session) return nullptr; ObjectGuid guid = m_session->GetPlayer()->GetTarget(); if (!guid) return GetNearbyGameObject(); return ObjectAccessor::GetUnit(*m_session->GetPlayer(), guid); } Creature* ChatHandler::getSelectedCreature() { if (!m_session) return nullptr; return ObjectAccessor::GetCreatureOrPetOrVehicle(*m_session->GetPlayer(), m_session->GetPlayer()->GetTarget()); } Player* ChatHandler::getSelectedPlayerOrSelf() { if (!m_session) return nullptr; ObjectGuid selected = m_session->GetPlayer()->GetTarget(); if (!selected) return m_session->GetPlayer(); // first try with selected target Player* targetPlayer = ObjectAccessor::FindConnectedPlayer(selected); // if the target is not a player, then return self if (!targetPlayer) targetPlayer = m_session->GetPlayer(); return targetPlayer; } char* ChatHandler::extractKeyFromLink(char* text, char const* linkType, char** something1) { // skip empty if (!text) return nullptr; // skip spaces while (*text == ' '||*text == '\t'||*text == '\b') ++text; if (!*text) return nullptr; // return non link case if (text[0] != '|') return strtok(text, " "); // [name] Shift-click form |color|linkType:key|h[name]|h|r // or // [name] Shift-click form |color|linkType:key:something1:...:somethingN|h[name]|h|r char* check = strtok(text, "|"); // skip color if (!check) return nullptr; // end of data char* cLinkType = strtok(nullptr, ":"); // linktype if (!cLinkType) return nullptr; // end of data if (strcmp(cLinkType, linkType) != 0) { strtok(nullptr, " "); // skip link tail (to allow continue strtok(nullptr, s) use after retturn from function SendSysMessage(LANG_WRONG_LINK_TYPE); return nullptr; } char* cKeys = strtok(nullptr, "|"); // extract keys and values char* cKeysTail = strtok(nullptr, ""); char* cKey = strtok(cKeys, ":|"); // extract key if (something1) *something1 = strtok(nullptr, ":|"); // extract something strtok(cKeysTail, "]"); // restart scan tail and skip name with possible spaces strtok(nullptr, " "); // skip link tail (to allow continue strtok(nullptr, s) use after return from function return cKey; } char* ChatHandler::extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1) { // skip empty if (!text) return nullptr; // skip spaces while (*text == ' '||*text == '\t'||*text == '\b') ++text; if (!*text) return nullptr; // return non link case if (text[0] != '|') return strtok(text, " "); // [name] Shift-click form |color|linkType:key|h[name]|h|r // or // [name] Shift-click form |color|linkType:key:something1:...:somethingN|h[name]|h|r // or // [name] Shift-click form |linkType:key|h[name]|h|r char* tail; if (text[1] == 'c') { char* check = strtok(text, "|"); // skip color if (!check) return nullptr; // end of data tail = strtok(nullptr, ""); // tail } else tail = text+1; // skip first | char* cLinkType = strtok(tail, ":"); // linktype if (!cLinkType) return nullptr; // end of data for (int i = 0; linkTypes[i]; ++i) { if (strcmp(cLinkType, linkTypes[i]) == 0) { char* cKeys = strtok(nullptr, "|"); // extract keys and values char* cKeysTail = strtok(nullptr, ""); char* cKey = strtok(cKeys, ":|"); // extract key if (something1) *something1 = strtok(nullptr, ":|"); // extract something strtok(cKeysTail, "]"); // restart scan tail and skip name with possible spaces strtok(nullptr, " "); // skip link tail (to allow continue strtok(nullptr, s) use after return from function if (found_idx) *found_idx = i; return cKey; } } strtok(nullptr, " "); // skip link tail (to allow continue strtok(nullptr, s) use after return from function SendSysMessage(LANG_WRONG_LINK_TYPE); return nullptr; } GameObject* ChatHandler::GetNearbyGameObject() { if (!m_session) return nullptr; Player* pl = m_session->GetPlayer(); GameObject* obj = nullptr; Trinity::NearestGameObjectCheck check(*pl); Trinity::GameObjectLastSearcher searcher(pl, obj, check); Cell::VisitGridObjects(pl, searcher, SIZE_OF_GRIDS); return obj; } GameObject* ChatHandler::GetObjectFromPlayerMapByDbGuid(ObjectGuid::LowType lowguid) { if (!m_session) return nullptr; auto bounds = m_session->GetPlayer()->GetMap()->GetGameObjectBySpawnIdStore().equal_range(lowguid); if (bounds.first != bounds.second) return bounds.first->second; return nullptr; } Creature* ChatHandler::GetCreatureFromPlayerMapByDbGuid(ObjectGuid::LowType lowguid) { if (!m_session) return nullptr; // Select the first alive creature or a dead one if not found Creature* creature = nullptr; auto bounds = m_session->GetPlayer()->GetMap()->GetCreatureBySpawnIdStore().equal_range(lowguid); for (auto it = bounds.first; it != bounds.second; ++it) { creature = it->second; if (it->second->IsAlive()) break; } return creature; } enum SpellLinkType { SPELL_LINK_SPELL = 0, SPELL_LINK_TALENT = 1, SPELL_LINK_ENCHANT = 2, SPELL_LINK_TRADE = 3, SPELL_LINK_GLYPH = 4 }; static char const* const spellKeys[] = { "Hspell", // normal spell "Htalent", // talent spell "Henchant", // enchanting recipe spell "Htrade", // profession/skill spell "Hglyph", // glyph nullptr }; uint32 ChatHandler::extractSpellIdFromLink(char* text) { // number or [name] Shift-click form |color|Henchant:recipe_spell_id|h[prof_name: recipe_name]|h|r // number or [name] Shift-click form |color|Hglyph:glyph_slot_id:glyph_prop_id|h[%s]|h|r // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r // number or [name] Shift-click form |color|Htalent:talent_id, rank|h[name]|h|r // number or [name] Shift-click form |color|Htrade:spell_id, skill_id, max_value, cur_value|h[name]|h|r int type = 0; char* param1_str = nullptr; char* idS = extractKeyFromLink(text, spellKeys, &type, ¶m1_str); if (!idS) return 0; uint32 id = atoul(idS); switch (type) { case SPELL_LINK_SPELL: return id; case SPELL_LINK_TALENT: { // talent TalentEntry const* talentEntry = sTalentStore.LookupEntry(id); if (!talentEntry) return 0; return talentEntry->SpellID; } case SPELL_LINK_ENCHANT: case SPELL_LINK_TRADE: return id; case SPELL_LINK_GLYPH: { uint32 glyph_prop_id = param1_str ? atoul(param1_str) : 0; GlyphPropertiesEntry const* glyphPropEntry = sGlyphPropertiesStore.LookupEntry(glyph_prop_id); if (!glyphPropEntry) return 0; return glyphPropEntry->SpellID; } } // unknown type? return 0; } enum GuidLinkType { GUID_LINK_PLAYER = 0, // must be first for selection in not link case GUID_LINK_CREATURE = 1, GUID_LINK_GAMEOBJECT = 2 }; static char const* const guidKeys[] = { "Hplayer", "Hcreature", "Hgameobject", nullptr }; ObjectGuid::LowType ChatHandler::extractLowGuidFromLink(char* text, HighGuid& guidHigh) { int type = 0; // |color|Hcreature:creature_guid|h[name]|h|r // |color|Hgameobject:go_guid|h[name]|h|r // |color|Hplayer:name|h[name]|h|r char* idS = extractKeyFromLink(text, guidKeys, &type); if (!idS) return 0; switch (type) { case GUID_LINK_PLAYER: { guidHigh = HighGuid::Player; std::string name = idS; if (!normalizePlayerName(name)) return 0; if (Player* player = ObjectAccessor::FindPlayerByName(name)) return player->GetGUID().GetCounter(); ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(name); if (guid.IsEmpty()) return 0; return guid.GetCounter(); } case GUID_LINK_CREATURE: { guidHigh = HighGuid::Creature; ObjectGuid::LowType lowguid = atoull(idS); return lowguid; } case GUID_LINK_GAMEOBJECT: { guidHigh = HighGuid::GameObject; ObjectGuid::LowType lowguid = atoull(idS); return lowguid; } } // unknown type? return 0; } std::string ChatHandler::extractPlayerNameFromLink(char* text) { // |color|Hplayer:name|h[name]|h|r char* name_str = extractKeyFromLink(text, "Hplayer"); if (!name_str) return ""; std::string name = name_str; if (!normalizePlayerName(name)) return ""; return name; } bool ChatHandler::extractPlayerTarget(char* args, Player** player, ObjectGuid* player_guid /*= nullptr*/, std::string* player_name /*= nullptr*/) { if (args && *args) { std::string name = extractPlayerNameFromLink(args); if (name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } Player* pl = ObjectAccessor::FindPlayerByName(name); // if allowed player pointer if (player) *player = pl; // if need guid value from DB (in name case for check player existence) ObjectGuid guid = !pl && (player_guid || player_name) ? sCharacterCache->GetCharacterGuidByName(name) : ObjectGuid::Empty; // if allowed player guid (if no then only online players allowed) if (player_guid) *player_guid = pl ? pl->GetGUID() : guid; if (player_name) *player_name = pl || !guid.IsEmpty() ? name : ""; } else { Player* pl = getSelectedPlayerOrSelf(); // if allowed player pointer if (player) *player = pl; // if allowed player guid (if no then only online players allowed) if (player_guid) *player_guid = pl ? pl->GetGUID() : ObjectGuid::Empty; if (player_name) *player_name = pl ? pl->GetName() : ""; } // some from req. data must be provided (note: name is empty if player does not exist) if ((!player || !*player) && (!player_guid || !*player_guid) && (!player_name || player_name->empty())) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } return true; } char* ChatHandler::extractQuotedArg(char* args) { if (!args || !*args) return nullptr; if (*args == '"') return strtok(args+1, "\""); else { // skip spaces while (*args == ' ') { args += 1; continue; } // return nullptr if we reached the end of the string if (!*args) return nullptr; // since we skipped all spaces, we expect another token now if (*args == '"') { // return an empty string if there are 2 "" in a row. // strtok doesn't handle this case if (*(args + 1) == '"') { strtok(args, " "); static char arg[1]; arg[0] = '\0'; return arg; } else return strtok(args + 1, "\""); } else return nullptr; } } bool ChatHandler::needReportToTarget(Player* chr) const { Player* pl = m_session->GetPlayer(); return pl != chr && pl->IsVisibleGloballyFor(chr); } LocaleConstant ChatHandler::GetSessionDbcLocale() const { return m_session->GetSessionDbcLocale(); } LocaleConstant ChatHandler::GetSessionDbLocaleIndex() const { return m_session->GetSessionDbLocaleIndex(); } std::string ChatHandler::GetNameLink(Player* chr) const { return playerLink(chr->GetName()); } char const* CliHandler::GetTrinityString(uint32 entry) const { return sObjectMgr->GetTrinityStringForDBCLocale(entry); } bool CliHandler::isAvailable(ChatCommand const& cmd) const { // skip non-console commands in console case return cmd.AllowConsole; } void CliHandler::SendSysMessage(std::string_view str, bool /*escapeCharacters*/) { m_print(m_callbackArg, str); m_print(m_callbackArg, "\r\n"); } bool CliHandler::ParseCommands(char const* str) { if (!str[0]) return false; // Console allows using commands both with and without leading indicator if (str[0] == '.' || str[0] == '!') ++str; return _ParseCommands(str); } std::string CliHandler::GetNameLink() const { return GetTrinityString(LANG_CONSOLE_COMMAND); } bool CliHandler::needReportToTarget(Player* /*chr*/) const { return true; } bool ChatHandler::GetPlayerGroupAndGUIDByName(const char* cname, Player*& player, Group*& group, ObjectGuid& guid, bool offline) { player = nullptr; guid.Clear(); if (cname) { std::string name = cname; if (!name.empty()) { if (!normalizePlayerName(name)) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } player = ObjectAccessor::FindPlayerByName(name); if (offline) guid = sCharacterCache->GetCharacterGuidByName(name); } } if (player) { group = player->GetGroup(); if (!guid || !offline) guid = player->GetGUID(); } else { if (getSelectedPlayer()) player = getSelectedPlayer(); else player = m_session->GetPlayer(); if (!guid || !offline) guid = player->GetGUID(); group = player->GetGroup(); } return true; } LocaleConstant CliHandler::GetSessionDbcLocale() const { return sWorld->GetDefaultDbcLocale(); } LocaleConstant CliHandler::GetSessionDbLocaleIndex() const { return sObjectMgr->GetDBCLocaleIndex(); } std::string const AddonChannelCommandHandler::PREFIX = "TrinityCore"; bool AddonChannelCommandHandler::ParseCommands(char const* str) { char opcode = str[0]; if (!opcode) // str[0] is opcode return false; if (!str[1] || !str[2] || !str[3] || !str[4]) // str[1] through str[4] is 4-character command counter return false; echo = str+1; switch (opcode) { case 'p': // p Ping SendAck(); return true; case 'h': // h Issue human-readable command case 'i': // i Issue command if (!str[5]) return false; humanReadable = (opcode == 'h'); if (_ParseCommands(str + 5)) // actual command starts at str[5] { if (!hadAck) SendAck(); if (HasSentErrorMessage()) SendFailed(); else SendOK(); } else { SendSysMessage(LANG_NO_CMD); SendFailed(); } return true; default: return false; } } void AddonChannelCommandHandler::Send(std::string const& msg) { WorldPackets::Chat::Chat chat; chat.Initialize(CHAT_MSG_WHISPER, LANG_ADDON, GetSession()->GetPlayer(), GetSession()->GetPlayer(), msg, 0, "", LOCALE_enUS, PREFIX); GetSession()->SendPacket(chat.Write()); } void AddonChannelCommandHandler::SendAck() // a Command acknowledged, no body { ASSERT(echo); char ack[6] = "a"; memcpy(ack + 1, echo, 4); ack[5] = '\0'; Send(ack); hadAck = true; } void AddonChannelCommandHandler::SendOK() // o Command OK, no body { ASSERT(echo); char ok[6] = "o"; memcpy(ok + 1, echo, 4); ok[5] = '\0'; Send(ok); } void AddonChannelCommandHandler::SendFailed() // f Command failed, no body { ASSERT(echo); char fail[6] = "f"; memcpy(fail + 1, echo, 4); fail[5] = '\0'; Send(fail); } // m Command message, message in body void AddonChannelCommandHandler::SendSysMessage(std::string_view str, bool escapeCharacters) { ASSERT(echo); if (!hadAck) SendAck(); std::string msg = "m"; msg.append(echo, 4); std::string body(str); if (escapeCharacters) boost::replace_all(body, "|", "||"); size_t pos, lastpos; for (lastpos = 0, pos = body.find('\n', lastpos); pos != std::string::npos; lastpos = pos + 1, pos = body.find('\n', lastpos)) { std::string line(msg); line.append(body, lastpos, pos - lastpos); Send(line); } msg.append(body, lastpos, pos - lastpos); Send(msg); }