/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITYCORE_CHAT_H #define TRINITYCORE_CHAT_H #include "ObjectGuid.h" #include "SharedDefines.h" #include "StringFormat.h" #include class ChatHandler; class Creature; class GameObject; class Group; class Player; class Unit; class WorldSession; class WorldObject; struct GameTele; enum LocaleConstant : uint8; class TC_GAME_API ChatCommand { typedef bool(*pHandler)(ChatHandler*, char const*); public: ChatCommand(char const* name, uint32 permission, bool allowConsole, pHandler handler, std::string help, std::vector childCommands = std::vector()); char const* Name; uint32 Permission; // function pointer required correct align (use uint32) bool AllowConsole; pHandler Handler; std::string Help; std::vector ChildCommands; }; class TC_GAME_API ChatHandler { public: WorldSession* GetSession() { return m_session; } explicit ChatHandler(WorldSession* session) : m_session(session), sentErrorMessage(false) { } virtual ~ChatHandler() { } static char* LineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = nullptr; return start; } // function with different implementation for chat/console virtual char const* GetTrinityString(uint32 entry) const; virtual void SendSysMessage(char const* str, bool escapeCharacters = false); void SendSysMessage(uint32 entry); template void PSendSysMessage(const char* fmt, Args&&... args) { SendSysMessage(Trinity::StringFormat(fmt, std::forward(args)...).c_str()); } template void PSendSysMessage(uint32 entry, Args&&... args) { SendSysMessage(PGetParseString(entry, std::forward(args)...).c_str()); } template std::string PGetParseString(uint32 entry, Args&&... args) const { return Trinity::StringFormat(GetTrinityString(entry), std::forward(args)...); } bool ParseCommands(const char* text); static std::vector const& getCommandTable(); static void invalidateCommandTable(); bool isValidChatMessage(const char* msg); void SendGlobalSysMessage(const char *str); bool hasStringAbbr(const char* name, const char* part); // function with different implementation for chat/console virtual bool isAvailable(ChatCommand const& cmd) const; virtual bool HasPermission(uint32 permission) const; virtual std::string GetNameLink() const; virtual bool needReportToTarget(Player* chr) const; virtual LocaleConstant GetSessionDbcLocale() const; virtual LocaleConstant GetSessionDbLocaleIndex() const; bool HasLowerSecurity(Player* target, ObjectGuid guid, bool strong = false); bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false); void SendGlobalGMSysMessage(const char *str); Player* getSelectedPlayer(); Creature* getSelectedCreature(); Unit* getSelectedUnit(); WorldObject* getSelectedObject(); // Returns either the selected player or self if there is no selected player Player* getSelectedPlayerOrSelf(); char* extractKeyFromLink(char* text, char const* linkType, char** something1 = nullptr); char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = nullptr); // if args have single value then it return in arg2 and arg1 == nullptr void extractOptFirstArg(char* args, char** arg1, char** arg2); char* extractQuotedArg(char* args); uint32 extractSpellIdFromLink(char* text); ObjectGuid::LowType extractLowGuidFromLink(char* text, HighGuid& guidHigh); GameTele const* extractGameTeleFromLink(char* text); bool GetPlayerGroupAndGUIDByName(const char* cname, Player*& player, Group*& group, ObjectGuid& guid, bool offline = false); std::string extractPlayerNameFromLink(char* text); // select by arg (name/link) or in-game selection online/offline player or self if a creature is selected bool extractPlayerTarget(char* args, Player** player, ObjectGuid* player_guid = nullptr, std::string* player_name = nullptr); std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; } std::string GetNameLink(Player* chr) const; GameObject* GetNearbyGameObject(); GameObject* GetObjectFromPlayerMapByDbGuid(ObjectGuid::LowType lowguid); Creature* GetCreatureFromPlayerMapByDbGuid(ObjectGuid::LowType lowguid); bool HasSentErrorMessage() const { return sentErrorMessage; } void SetSentErrorMessage(bool val){ sentErrorMessage = val; } bool ShowHelpForCommand(std::vector const& table, const char* cmd); protected: explicit ChatHandler() : m_session(nullptr), sentErrorMessage(false) { } // for CLI subclass static bool SetDataForCommandInTable(std::vector& table, const char* text, uint32 permission, std::string const& help, std::string const& fullcommand); bool ExecuteCommandInTable(std::vector const& table, const char* text, std::string const& fullcmd); bool ShowHelpForSubCommands(std::vector const& table, char const* cmd, char const* subcmd); private: WorldSession* m_session; // != nullptr for chat command call and nullptr for CLI command // common global flag bool sentErrorMessage; }; class TC_GAME_API CliHandler : public ChatHandler { public: typedef void Print(void*, char const*); explicit CliHandler(void* callbackArg, Print* zprint) : m_callbackArg(callbackArg), m_print(zprint) { } // overwrite functions char const* GetTrinityString(uint32 entry) const override; bool isAvailable(ChatCommand const& cmd) const override; bool HasPermission(uint32 /*permission*/) const override { return true; } void SendSysMessage(const char *str, bool escapeCharacters) override; std::string GetNameLink() const override; bool needReportToTarget(Player* chr) const override; LocaleConstant GetSessionDbcLocale() const override; LocaleConstant GetSessionDbLocaleIndex() const override; private: void* m_callbackArg; Print* m_print; }; #endif