/*
* Copyright (C) 2008-2018 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_HYPERLINKS_H
#define TRINITY_HYPERLINKS_H
#include "advstd.h"
#include "ObjectGuid.h"
#include "Optional.h"
#include
#include
struct AchievementEntry;
struct ArtifactPowerRankEntry;
struct AzeriteEssenceEntry;
struct BattlePetSpeciesEntry;
struct CurrencyContainerEntry;
struct CurrencyTypesEntry;
struct GarrAbilityEntry;
struct GarrFollowerEntry;
struct GarrMissionEntry;
struct GlyphPropertiesEntry;
struct ItemModifiedAppearanceEntry;
struct ItemNameDescriptionEntry;
struct ItemTemplate;
struct LocalizedString;
struct MapEntry;
struct MapChallengeModeEntry;
struct MawPowerEntry;
struct PvpTalentEntry;
class Quest;
struct SkillLineEntry;
struct SoulbindConduitRankEntry;
class SpellInfo;
struct SpellItemEnchantmentEntry;
struct TalentEntry;
struct TransmogSetEntry;
struct UiMapEntry;
namespace Trinity
{
namespace Hyperlinks
{
struct AchievementLinkData
{
AchievementEntry const* Achievement;
ObjectGuid CharacterId;
bool IsFinished;
uint16 Year;
uint8 Month;
uint8 Day;
uint32 Criteria[4];
};
struct ArtifactPowerLinkData
{
ArtifactPowerRankEntry const* ArtifactPower;
uint8 PurchasedRank;
uint8 CurrentRankWithBonus;
};
struct AzeriteEssenceLinkData
{
AzeriteEssenceEntry const* Essence;
uint8 Rank;
};
struct BattlePetLinkData
{
BattlePetSpeciesEntry const* Species;
uint8 Level;
uint8 Quality;
uint32 MaxHealth;
uint32 Power;
uint32 Speed;
ObjectGuid PetGuid;
uint32 DisplayId;
};
struct CurrencyLinkData
{
CurrencyTypesEntry const* Currency;
int32 Quantity;
CurrencyContainerEntry const* Container;
};
struct GarrisonFollowerLinkData
{
GarrFollowerEntry const* Follower;
uint32 Quality;
uint32 Level;
uint32 ItemLevel;
uint32 Abilities[4];
uint32 Traits[4];
uint32 Specialization;
};
struct GarrisonMissionLinkData
{
GarrMissionEntry const* Mission;
uint64 DbID;
};
struct InstanceLockLinkData
{
ObjectGuid Owner;
MapEntry const* Map;
uint32 Difficulty;
uint32 CompletedEncountersMask;
};
struct ItemLinkData
{
ItemTemplate const* Item;
uint32 EnchantId;
uint32 GemItemId[3];
uint8 RenderLevel;
uint32 RenderSpecialization;
uint8 Context;
std::vector ItemBonusListIDs;
struct Modifier
{
uint32 Type;
int32 Value;
};
std::vector Modifiers;
std::vector GemItemBonusListIDs[3];
ObjectGuid Creator;
uint32 UseEnchantId;
uint32 Quality;
ItemNameDescriptionEntry const* Suffix;
};
struct JournalLinkData
{
enum class Types : uint8
{
Instance = 0,
Encounter = 1,
EncounterSection = 2,
Tier = 3
};
uint8 Type;
LocalizedString const* ExpectedText;
uint32 Difficulty;
};
struct KeystoneLinkData
{
uint32 ItemId;
MapChallengeModeEntry const* Map;
uint32 Level;
uint32 Affix[4];
};
struct QuestLinkData
{
::Quest const* Quest;
uint32 ContentTuningId;
};
struct SpellLinkData
{
SpellInfo const* Spell;
GlyphPropertiesEntry const* Glyph;
};
struct TradeskillLinkData
{
ObjectGuid Owner;
SpellInfo const* Spell;
SkillLineEntry const* Skill;
};
struct WorldMapLinkData
{
UiMapEntry const* UiMap;
uint32 X;
uint32 Y;
Optional Z;
};
namespace LinkTags {
/************************** LINK TAGS ***************************************************\
|* Link tags must abide by the following: *|
|* - MUST expose ::value_type typedef *|
|* - storage type is remove_cvref_t *|
|* - MUST expose static ::tag method, void -> const char* *|
|* - this method SHOULD be constexpr *|
|* - returns identifier string for the link ("creature", "creature_entry", "item") *|
|* - MUST expose static ::StoreTo method, (storage&, char const*, size_t) *|
|* - assign value_type& based on content of std::string(char const*, size_t) *|
|* - return value indicates success/failure *|
|* - for integral/string types this can be achieved by extending base_tag *|
\****************************************************************************************/
struct base_tag
{
static bool StoreTo(std::string& val, char const* pos, size_t len)
{
val.assign(pos, len);
return true;
}
static bool StoreTo(ObjectGuid& val, char const* pos, size_t len)
{
val = ObjectGuid::FromString(std::string(pos, len));
return true;
}
template
static std::enable_if_t && advstd::is_unsigned_v, bool> StoreTo(T& val, char const* pos, size_t len)
{
try { val = std::stoull(std::string(pos, len)); }
catch (...) { return false; }
return true;
}
template
static std::enable_if_t && advstd::is_signed_v, bool> StoreTo(T& val, char const* pos, size_t len)
{
try { val = std::stoll(std::string(pos, len)); }
catch (...) { return false; }
return true;
}
};
#define make_base_tag(ltag, type) struct ltag : public base_tag { using value_type = type; static constexpr char const* tag() { return #ltag; } }
// custom formats
make_base_tag(area, uint32);
make_base_tag(areatrigger, uint32);
make_base_tag(creature, ObjectGuid::LowType);
make_base_tag(creature_entry, uint32);
make_base_tag(gameevent, uint32);
make_base_tag(gameobject, ObjectGuid::LowType);
make_base_tag(gameobject_entry, uint32);
make_base_tag(itemset, uint32);
make_base_tag(player, std::string const&);
make_base_tag(skill, uint32);
make_base_tag(taxinode, uint32);
make_base_tag(tele, uint32);
make_base_tag(title, uint32);
// client format
make_base_tag(outfit, std::string const&); // some sort of weird base91 derived encoding
#undef make_base_tag
struct TC_GAME_API achievement
{
using value_type = AchievementLinkData const&;
static constexpr char const* tag() { return "achievement"; }
static bool StoreTo(AchievementLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API apower
{
using value_type = ArtifactPowerLinkData const&;
static constexpr char const* tag() { return "apower"; }
static bool StoreTo(ArtifactPowerLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API azessence
{
using value_type = AzeriteEssenceLinkData const&;
static constexpr char const* tag() { return "azessence"; }
static bool StoreTo(AzeriteEssenceLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API battlepet
{
using value_type = BattlePetLinkData const&;
static constexpr char const* tag() { return "battlepet"; }
static bool StoreTo(BattlePetLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API conduit
{
using value_type = SoulbindConduitRankEntry const*&;
static constexpr char const* tag() { return "conduit"; }
static bool StoreTo(SoulbindConduitRankEntry const*& val, char const* pos, size_t len);
};
struct TC_GAME_API currency
{
using value_type = CurrencyLinkData const&;
static constexpr char const* tag() { return "currency"; }
static bool StoreTo(CurrencyLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API enchant
{
using value_type = SpellInfo const*;
static constexpr char const* tag() { return "enchant"; }
static bool StoreTo(SpellInfo const*& val, char const* pos, size_t len);
};
struct TC_GAME_API garrfollower
{
using value_type = GarrisonFollowerLinkData const&;
static constexpr char const* tag() { return "garrfollower"; }
static bool StoreTo(GarrisonFollowerLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API garrfollowerability
{
using value_type = GarrAbilityEntry const*&;
static constexpr char const* tag() { return "garrfollowerability"; }
static bool StoreTo(GarrAbilityEntry const*& val, char const* pos, size_t len);
};
struct TC_GAME_API garrmission
{
using value_type = GarrisonMissionLinkData const&;
static constexpr char const* tag() { return "garrmission"; }
static bool StoreTo(GarrisonMissionLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API instancelock
{
using value_type = InstanceLockLinkData const&;
static constexpr char const* tag() { return "instancelock"; }
static bool StoreTo(InstanceLockLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API item
{
using value_type = ItemLinkData const&;
static constexpr char const* tag() { return "item"; }
static bool StoreTo(ItemLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API journal
{
using value_type = JournalLinkData const&;
static constexpr char const* tag() { return "journal"; }
static bool StoreTo(JournalLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API keystone
{
using value_type = KeystoneLinkData const&;
static constexpr char const* tag() { return "keystone"; }
static bool StoreTo(KeystoneLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API mawpower
{
using value_type = MawPowerEntry const*&;
static constexpr char const* tag() { return "mawpower"; }
static bool StoreTo(MawPowerEntry const*& val, char const* pos, size_t len);
};
struct TC_GAME_API pvptal
{
using value_type = PvpTalentEntry const*&;
static constexpr char const* tag() { return "pvptal"; }
static bool StoreTo(PvpTalentEntry const*& val, char const* pos, size_t len);
};
struct TC_GAME_API quest
{
using value_type = QuestLinkData const&;
static constexpr char const* tag() { return "quest"; }
static bool StoreTo(QuestLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API spell
{
using value_type = SpellLinkData const&;
static constexpr char const* tag() { return "spell"; }
static bool StoreTo(SpellLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API talent
{
using value_type = TalentEntry const*&;
static constexpr char const* tag() { return "talent"; }
static bool StoreTo(TalentEntry const*& val, char const* pos, size_t len);
};
struct TC_GAME_API trade
{
using value_type = TradeskillLinkData const&;
static constexpr char const* tag() { return "trade"; }
static bool StoreTo(TradeskillLinkData& val, char const* pos, size_t len);
};
struct TC_GAME_API transmogappearance
{
using value_type = ItemModifiedAppearanceEntry const*&;
static constexpr char const* tag() { return "transmogappearance"; }
static bool StoreTo(ItemModifiedAppearanceEntry const*& val, char const* pos, size_t len);
};
struct TC_GAME_API transmogillusion
{
using value_type = SpellItemEnchantmentEntry const*&;
static constexpr char const* tag() { return "transmogillusion"; }
static bool StoreTo(SpellItemEnchantmentEntry const*& val, char const* pos, size_t len);
};
struct TC_GAME_API transmogset
{
using value_type = TransmogSetEntry const*&;
static constexpr char const* tag() { return "transmogset"; }
static bool StoreTo(TransmogSetEntry const*& val, char const* pos, size_t len);
};
struct TC_GAME_API worldmap
{
using value_type = WorldMapLinkData const&;
static constexpr char const* tag() { return "worldmap"; }
static bool StoreTo(WorldMapLinkData& val, char const* pos, size_t len);
};
}
struct HyperlinkColor
{
HyperlinkColor(uint32 c) : r(c >> 16), g(c >> 8), b(c), a(c >> 24) {}
uint8 r, g, b, a;
bool operator==(uint32 c) const
{
if ((c & 0xff) ^ b)
return false;
if (((c >>= 8) & 0xff) ^ g)
return false;
if (((c >>= 8) & 0xff) ^ r)
return false;
if ((c >>= 8) ^ a)
return false;
return true;
}
};
struct HyperlinkInfo
{
HyperlinkInfo(char const* n = nullptr, uint32 c = 0, char const* tS = nullptr, size_t tL = 0, char const* dS = nullptr, size_t dL = 0, char const* cS = nullptr, size_t cL = 0) :
next(n), color(c), tag(tS, tL), data(dS, dL), text(cS, cL) {}
explicit operator bool() { return next; }
char const* const next;
HyperlinkColor const color;
std::pair const tag;
std::pair const data;
std::pair const text;
};
HyperlinkInfo TC_GAME_API ParseHyperlink(char const* pos);
bool TC_GAME_API CheckAllLinks(std::string const&);
}
}
#endif