/* * Copyright (C) 2008-2018 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_HYPERLINKS_H #define TRINITY_HYPERLINKS_H #include "advstd.h" #include "ObjectGuid.h" #include "Optional.h" #include #include struct AchievementEntry; struct ArtifactPowerRankEntry; struct AzeriteEssenceEntry; struct BattlePetSpeciesEntry; struct CurrencyContainerEntry; struct CurrencyTypesEntry; struct GarrAbilityEntry; struct GarrFollowerEntry; struct GarrMissionEntry; struct GlyphPropertiesEntry; struct ItemModifiedAppearanceEntry; struct ItemNameDescriptionEntry; struct ItemTemplate; struct LocalizedString; struct MapEntry; struct MapChallengeModeEntry; struct MawPowerEntry; struct PvpTalentEntry; class Quest; struct SkillLineEntry; struct SoulbindConduitRankEntry; class SpellInfo; struct SpellItemEnchantmentEntry; struct TalentEntry; struct TransmogSetEntry; struct UiMapEntry; namespace Trinity { namespace Hyperlinks { struct AchievementLinkData { AchievementEntry const* Achievement; ObjectGuid CharacterId; bool IsFinished; uint16 Year; uint8 Month; uint8 Day; uint32 Criteria[4]; }; struct ArtifactPowerLinkData { ArtifactPowerRankEntry const* ArtifactPower; uint8 PurchasedRank; uint8 CurrentRankWithBonus; }; struct AzeriteEssenceLinkData { AzeriteEssenceEntry const* Essence; uint8 Rank; }; struct BattlePetLinkData { BattlePetSpeciesEntry const* Species; uint8 Level; uint8 Quality; uint32 MaxHealth; uint32 Power; uint32 Speed; ObjectGuid PetGuid; uint32 DisplayId; }; struct CurrencyLinkData { CurrencyTypesEntry const* Currency; int32 Quantity; CurrencyContainerEntry const* Container; }; struct GarrisonFollowerLinkData { GarrFollowerEntry const* Follower; uint32 Quality; uint32 Level; uint32 ItemLevel; uint32 Abilities[4]; uint32 Traits[4]; uint32 Specialization; }; struct GarrisonMissionLinkData { GarrMissionEntry const* Mission; uint64 DbID; }; struct InstanceLockLinkData { ObjectGuid Owner; MapEntry const* Map; uint32 Difficulty; uint32 CompletedEncountersMask; }; struct ItemLinkData { ItemTemplate const* Item; uint32 EnchantId; uint32 GemItemId[3]; uint8 RenderLevel; uint32 RenderSpecialization; uint8 Context; std::vector ItemBonusListIDs; struct Modifier { uint32 Type; int32 Value; }; std::vector Modifiers; std::vector GemItemBonusListIDs[3]; ObjectGuid Creator; uint32 UseEnchantId; uint32 Quality; ItemNameDescriptionEntry const* Suffix; }; struct JournalLinkData { enum class Types : uint8 { Instance = 0, Encounter = 1, EncounterSection = 2, Tier = 3 }; uint8 Type; LocalizedString const* ExpectedText; uint32 Difficulty; }; struct KeystoneLinkData { uint32 ItemId; MapChallengeModeEntry const* Map; uint32 Level; uint32 Affix[4]; }; struct QuestLinkData { ::Quest const* Quest; uint32 ContentTuningId; }; struct SpellLinkData { SpellInfo const* Spell; GlyphPropertiesEntry const* Glyph; }; struct TradeskillLinkData { ObjectGuid Owner; SpellInfo const* Spell; SkillLineEntry const* Skill; }; struct WorldMapLinkData { UiMapEntry const* UiMap; uint32 X; uint32 Y; Optional Z; }; namespace LinkTags { /************************** LINK TAGS ***************************************************\ |* Link tags must abide by the following: *| |* - MUST expose ::value_type typedef *| |* - storage type is remove_cvref_t *| |* - MUST expose static ::tag method, void -> const char* *| |* - this method SHOULD be constexpr *| |* - returns identifier string for the link ("creature", "creature_entry", "item") *| |* - MUST expose static ::StoreTo method, (storage&, char const*, size_t) *| |* - assign value_type& based on content of std::string(char const*, size_t) *| |* - return value indicates success/failure *| |* - for integral/string types this can be achieved by extending base_tag *| \****************************************************************************************/ struct base_tag { static bool StoreTo(std::string& val, char const* pos, size_t len) { val.assign(pos, len); return true; } static bool StoreTo(ObjectGuid& val, char const* pos, size_t len) { val = ObjectGuid::FromString(std::string(pos, len)); return true; } template static std::enable_if_t && advstd::is_unsigned_v, bool> StoreTo(T& val, char const* pos, size_t len) { try { val = std::stoull(std::string(pos, len)); } catch (...) { return false; } return true; } template static std::enable_if_t && advstd::is_signed_v, bool> StoreTo(T& val, char const* pos, size_t len) { try { val = std::stoll(std::string(pos, len)); } catch (...) { return false; } return true; } }; #define make_base_tag(ltag, type) struct ltag : public base_tag { using value_type = type; static constexpr char const* tag() { return #ltag; } } // custom formats make_base_tag(area, uint32); make_base_tag(areatrigger, uint32); make_base_tag(creature, ObjectGuid::LowType); make_base_tag(creature_entry, uint32); make_base_tag(gameevent, uint32); make_base_tag(gameobject, ObjectGuid::LowType); make_base_tag(gameobject_entry, uint32); make_base_tag(itemset, uint32); make_base_tag(player, std::string const&); make_base_tag(skill, uint32); make_base_tag(taxinode, uint32); make_base_tag(tele, uint32); make_base_tag(title, uint32); // client format make_base_tag(outfit, std::string const&); // some sort of weird base91 derived encoding #undef make_base_tag struct TC_GAME_API achievement { using value_type = AchievementLinkData const&; static constexpr char const* tag() { return "achievement"; } static bool StoreTo(AchievementLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API apower { using value_type = ArtifactPowerLinkData const&; static constexpr char const* tag() { return "apower"; } static bool StoreTo(ArtifactPowerLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API azessence { using value_type = AzeriteEssenceLinkData const&; static constexpr char const* tag() { return "azessence"; } static bool StoreTo(AzeriteEssenceLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API battlepet { using value_type = BattlePetLinkData const&; static constexpr char const* tag() { return "battlepet"; } static bool StoreTo(BattlePetLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API conduit { using value_type = SoulbindConduitRankEntry const*&; static constexpr char const* tag() { return "conduit"; } static bool StoreTo(SoulbindConduitRankEntry const*& val, char const* pos, size_t len); }; struct TC_GAME_API currency { using value_type = CurrencyLinkData const&; static constexpr char const* tag() { return "currency"; } static bool StoreTo(CurrencyLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API enchant { using value_type = SpellInfo const*; static constexpr char const* tag() { return "enchant"; } static bool StoreTo(SpellInfo const*& val, char const* pos, size_t len); }; struct TC_GAME_API garrfollower { using value_type = GarrisonFollowerLinkData const&; static constexpr char const* tag() { return "garrfollower"; } static bool StoreTo(GarrisonFollowerLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API garrfollowerability { using value_type = GarrAbilityEntry const*&; static constexpr char const* tag() { return "garrfollowerability"; } static bool StoreTo(GarrAbilityEntry const*& val, char const* pos, size_t len); }; struct TC_GAME_API garrmission { using value_type = GarrisonMissionLinkData const&; static constexpr char const* tag() { return "garrmission"; } static bool StoreTo(GarrisonMissionLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API instancelock { using value_type = InstanceLockLinkData const&; static constexpr char const* tag() { return "instancelock"; } static bool StoreTo(InstanceLockLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API item { using value_type = ItemLinkData const&; static constexpr char const* tag() { return "item"; } static bool StoreTo(ItemLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API journal { using value_type = JournalLinkData const&; static constexpr char const* tag() { return "journal"; } static bool StoreTo(JournalLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API keystone { using value_type = KeystoneLinkData const&; static constexpr char const* tag() { return "keystone"; } static bool StoreTo(KeystoneLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API mawpower { using value_type = MawPowerEntry const*&; static constexpr char const* tag() { return "mawpower"; } static bool StoreTo(MawPowerEntry const*& val, char const* pos, size_t len); }; struct TC_GAME_API pvptal { using value_type = PvpTalentEntry const*&; static constexpr char const* tag() { return "pvptal"; } static bool StoreTo(PvpTalentEntry const*& val, char const* pos, size_t len); }; struct TC_GAME_API quest { using value_type = QuestLinkData const&; static constexpr char const* tag() { return "quest"; } static bool StoreTo(QuestLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API spell { using value_type = SpellLinkData const&; static constexpr char const* tag() { return "spell"; } static bool StoreTo(SpellLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API talent { using value_type = TalentEntry const*&; static constexpr char const* tag() { return "talent"; } static bool StoreTo(TalentEntry const*& val, char const* pos, size_t len); }; struct TC_GAME_API trade { using value_type = TradeskillLinkData const&; static constexpr char const* tag() { return "trade"; } static bool StoreTo(TradeskillLinkData& val, char const* pos, size_t len); }; struct TC_GAME_API transmogappearance { using value_type = ItemModifiedAppearanceEntry const*&; static constexpr char const* tag() { return "transmogappearance"; } static bool StoreTo(ItemModifiedAppearanceEntry const*& val, char const* pos, size_t len); }; struct TC_GAME_API transmogillusion { using value_type = SpellItemEnchantmentEntry const*&; static constexpr char const* tag() { return "transmogillusion"; } static bool StoreTo(SpellItemEnchantmentEntry const*& val, char const* pos, size_t len); }; struct TC_GAME_API transmogset { using value_type = TransmogSetEntry const*&; static constexpr char const* tag() { return "transmogset"; } static bool StoreTo(TransmogSetEntry const*& val, char const* pos, size_t len); }; struct TC_GAME_API worldmap { using value_type = WorldMapLinkData const&; static constexpr char const* tag() { return "worldmap"; } static bool StoreTo(WorldMapLinkData& val, char const* pos, size_t len); }; } struct HyperlinkColor { HyperlinkColor(uint32 c) : r(c >> 16), g(c >> 8), b(c), a(c >> 24) {} uint8 r, g, b, a; bool operator==(uint32 c) const { if ((c & 0xff) ^ b) return false; if (((c >>= 8) & 0xff) ^ g) return false; if (((c >>= 8) & 0xff) ^ r) return false; if ((c >>= 8) ^ a) return false; return true; } }; struct HyperlinkInfo { HyperlinkInfo(char const* n = nullptr, uint32 c = 0, char const* tS = nullptr, size_t tL = 0, char const* dS = nullptr, size_t dL = 0, char const* cS = nullptr, size_t cL = 0) : next(n), color(c), tag(tS, tL), data(dS, dL), text(cS, cL) {} explicit operator bool() { return next; } char const* const next; HyperlinkColor const color; std::pair const tag; std::pair const data; std::pair const text; }; HyperlinkInfo TC_GAME_API ParseHyperlink(char const* pos); bool TC_GAME_API CheckAllLinks(std::string const&); } } #endif