/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "LanguageMgr.h" #include "Containers.h" #include "DB2Stores.h" #include "Log.h" #include "SpellInfo.h" #include "SpellMgr.h" #include "Timer.h" #include LanguageMgr::LanguageMgr() : _langsMap(), _wordsMap() { } LanguageMgr::~LanguageMgr() { _langsMap.clear(); _wordsMap.clear(); } LanguageMgr* LanguageMgr::instance() { static LanguageMgr instance; return &instance; } void LanguageMgr::LoadSpellEffectLanguage(SpellEffectEntry const* spellEffect) { ASSERT(spellEffect && spellEffect->Effect == SPELL_EFFECT_LANGUAGE); uint32 languageId = uint32(spellEffect->EffectMiscValue[0]); _langsMap.emplace(languageId, LanguageDesc{ spellEffect->SpellID, 0 }); // register without a skill id for now } void LanguageMgr::LoadLanguages() { uint32 oldMSTime = getMSTime(); // Load languages from Languages.db2. Just the id, we don't need the name for (LanguagesEntry const* langEntry : sLanguagesStore) { auto spellsRange = Trinity::Containers::MapEqualRange(_langsMap, langEntry->ID); if (spellsRange.begin() == spellsRange.end()) _langsMap.emplace(langEntry->ID, LanguageDesc()); else { std::vector langsWithSkill; for (LanguagesMap::value_type const& spellItr : spellsRange) for (SkillLineAbilityMap::value_type const& skillPair : Trinity::Containers::MakeIteratorPair(sSpellMgr->GetSkillLineAbilityMapBounds(spellItr.second.SpellId))) langsWithSkill.emplace_back(LanguageDesc{ spellItr.second.SpellId, uint32(skillPair.second->SkillLine) }); for (LanguageDesc const& langDesc : langsWithSkill) { // erase temporary assignment that lacked skill Trinity::Containers::MultimapErasePair(_langsMap, langEntry->ID, { langDesc.SpellId, 0 }); _langsMap.emplace(langEntry->ID, langDesc); } } } // Add the languages used in code in case they don't exist _langsMap.emplace(LANG_UNIVERSAL, LanguageDesc()); _langsMap.emplace(LANG_ADDON, LanguageDesc()); _langsMap.emplace(LANG_ADDON_LOGGED, LanguageDesc()); // Log load time TC_LOG_INFO("server.loading", ">> Loaded %u languages in %u ms", uint32(_langsMap.size()), GetMSTimeDiffToNow(oldMSTime)); } void LanguageMgr::LoadLanguagesWords() { uint32 oldMSTime = getMSTime(); uint32 wordsNum = 0; for (LanguageWordsEntry const* wordEntry : sLanguageWordsStore) { uint8 length = std::min(18U, uint32(strlen(wordEntry->Word))); WordKey key = WordKey(wordEntry->LanguageID, length); _wordsMap[key].push_back(wordEntry->Word); ++wordsNum; } // log load time TC_LOG_INFO("server.loading", ">> Loaded %u word groups from %u words in %u ms", uint32(_wordsMap.size()), wordsNum, GetMSTimeDiffToNow(oldMSTime)); } LanguageMgr::WordList const* LanguageMgr::FindWordGroup(uint32 language, uint32 wordLen) const { return Trinity::Containers::MapGetValuePtr(_wordsMap, WordKey(language, wordLen)); } std::string LanguageMgr::Translate(std::string const& msg, uint32 sourcePlayerLanguage) const { std::stringstream result; Tokenizer tokens(msg, ' '); bool first = true; for (char const* str : tokens) { const char* nextPart = str; uint32 wordLen = std::min(18U, (uint32)strlen(str)); LanguageMgr::WordList const* wordGroup = FindWordGroup(sourcePlayerLanguage, wordLen); if (!wordGroup) nextPart = ""; else { uint32 wordHash = SStrHash(str, true); uint8 idxInsideGroup = wordHash % wordGroup->size(); nextPart = wordGroup->at(idxInsideGroup); } if (first) first = false; else result << " "; result << nextPart; } return result.str(); } static char upper_backslash(char c) { return c == '/' ? '\\' : toupper(c); } static uint32 const s_hashtable[16] = { 0x486E26EE, 0xDCAA16B3, 0xE1918EEF, 0x202DAFDB, 0x341C7DC7, 0x1C365303, 0x40EF2D37, 0x65FD5E49, 0xD6057177, 0x904ECE93, 0x1C38024F, 0x98FD323B, 0xE3061AE7, 0xA39B0FA1, 0x9797F25F, 0xE4444563, }; uint32 LanguageMgr::SStrHash(char const* string, bool caseInsensitive, uint32 seed) const { ASSERT(string); uint32 shift = 0xEEEEEEEE; while (*string) { char c = *string++; if (caseInsensitive) c = upper_backslash(c); seed = (s_hashtable[c >> 4] - s_hashtable[c & 0xF]) ^ (shift + seed); shift = c + seed + 33 * shift + 3; } return seed ? seed : 1; } bool LanguageMgr::IsLanguageExist(uint32 languageId) const { return sLanguagesStore.HasRecord(languageId); } Trinity::IteratorPair LanguageMgr::GetLanguageDescById(Language languageId) const { return Trinity::Containers::MapEqualRange(_langsMap, languageId); }