/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "LanguageMgr.h" #include "DB2Stores.h" #include "Log.h" #include "SpellInfo.h" #include "SpellMgr.h" #include "Timer.h" #include LanguageMgr::LanguageMgr() : _langsMap(), _wordsMap() { } LanguageMgr::~LanguageMgr() { _langsMap.clear(); _wordsMap.clear(); } LanguageMgr* LanguageMgr::instance() { static LanguageMgr instance; return &instance; } void LanguageMgr::LoadSpellEffectLanguage(SpellEffectEntry const* spellEffect) { ASSERT(spellEffect && spellEffect->Effect == SPELL_EFFECT_LANGUAGE); uint32 languageId = uint32(spellEffect->EffectMiscValue[0]); auto iter = _langsMap.find(languageId); if (iter == _langsMap.end()) { TC_LOG_WARN("languages.spell", "LoadSpellEffectLanguage called on Spell %u with language %u which does not exist in Language.db2!", spellEffect->SpellID, languageId); return; } LanguageDesc& desc = iter->second; desc.SpellId = spellEffect->SpellID; } uint32 LanguageMgr::GetSpellLanguage(uint32 spellId) const { if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE)) { SpellEffectInfoVector const& effects = spellInfo->GetEffects(); if (effects.size() != 1 || effects[0]->Effect != SPELL_EFFECT_LANGUAGE) TC_LOG_WARN("languages.spell", "Invalid language spell %u. Expected 1 effect with SPELL_EFFECT_LANGUAGE", spellId); else return effects[0]->MiscValue; } return 0; } bool LanguageMgr::IsRelevantLanguageSkill(SkillLineEntry const* skillLineEntry) const { if (!skillLineEntry) return false; SkillRaceClassInfoEntry const* entry = sDB2Manager.GetAvailableSkillRaceClassInfo(skillLineEntry->ID); return entry != nullptr; } void LanguageMgr::LoadLanguages() { uint32 oldMSTime = getMSTime(); // Load languages from Languages.db2. Just the id, we don't need the name for (LanguagesEntry const* langEntry : sLanguagesStore) _langsMap.emplace(langEntry->ID, LanguageDesc()); // Add the languages used in code in case they don't exist _langsMap.emplace(LANG_UNIVERSAL, LanguageDesc()); _langsMap.emplace(LANG_ADDON, LanguageDesc()); _langsMap.emplace(LANG_ADDON_LOGGED, LanguageDesc()); // Log load time TC_LOG_INFO("server.loading", ">> Loaded %u languages in %u ms", uint32(_langsMap.size()), GetMSTimeDiffToNow(oldMSTime)); } void LanguageMgr::LoadLanguagesSkills() { uint32 oldMSTime = getMSTime(); uint32 count = 0; for (SkillLineEntry const* skillLineEntry : sSkillLineStore) { if (skillLineEntry->CategoryID != SKILL_CATEGORY_LANGUAGES) continue; if (!IsRelevantLanguageSkill(skillLineEntry)) continue; std::vector const* skills = sDB2Manager.GetSkillLineAbilitiesBySkill(skillLineEntry->ID); // We're expecting only 1 skill if (skills->size() != 1) TC_LOG_WARN("server.loading", "Found language skill line with %u spells. Expected 1. Will use 1st if available", uint32(skills->size())); if (SkillLineAbilityEntry const* ability = skills->empty() ? nullptr : skills->at(0)) { if (uint32 languageId = GetSpellLanguage(ability->Spell)) { auto iter = _langsMap.find(languageId); if (iter == _langsMap.cend()) TC_LOG_WARN("server.loading", "Spell %u has language %u, which doesn't exist in Languages.db2", ability->Spell, languageId); else { iter->second.SpellId = ability->Spell; iter->second.SkillId = skillLineEntry->ID; ++count; } } } } // Languages that don't have skills will be added in SpellMgr::LoadSpellInfoStore() (e.g. LANG_ZOMBIE, LANG_SHATH_YAR) // Log load time TC_LOG_INFO("server.loading", ">> Loaded %u languages skills in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void LanguageMgr::LoadLanguagesWords() { uint32 oldMSTime = getMSTime(); uint32 wordsNum = 0; for (LanguageWordsEntry const* wordEntry : sLanguageWordsStore) { uint8 length = std::min(18U, uint32(strlen(wordEntry->Word))); WordKey key = WordKey(wordEntry->LanguageID, length); auto result = _wordsMap.insert(std::make_pair(key, WordList())); result.first->second.push_back(wordEntry->Word); ++wordsNum; } // log load time TC_LOG_INFO("server.loading", ">> Loaded %u word groups from %u words in %u ms", uint32(_wordsMap.size()), wordsNum, GetMSTimeDiffToNow(oldMSTime)); } LanguageMgr::WordList const* LanguageMgr::FindWordGroup(uint32 language, uint32 wordLen) const { WordsMap::const_iterator iter = _wordsMap.find(WordKey(language, wordLen)); if (iter != _wordsMap.end()) return &(iter->second); return nullptr; } std::string LanguageMgr::Translate(std::string const& msg, uint32 sourcePlayerLanguage) const { std::stringstream result; Tokenizer tokens(msg, ' '); bool first = true; for (char const* str : tokens) { const char* nextPart = str; uint32 wordLen = std::min(18U, (uint32)strlen(str)); LanguageMgr::WordList const* wordGroup = FindWordGroup(sourcePlayerLanguage, wordLen); if (!wordGroup) nextPart = ""; else { uint32 wordHash = SStrHash(str, true); uint8 idxInsideGroup = wordHash % wordGroup->size(); nextPart = wordGroup->at(idxInsideGroup); } if (first) first = false; else result << " "; result << nextPart; } return result.str(); } static char upper_backslash(char c) { return c == '/' ? '\\' : toupper(c); } static uint32 const s_hashtable[16] = { 0x486E26EE, 0xDCAA16B3, 0xE1918EEF, 0x202DAFDB, 0x341C7DC7, 0x1C365303, 0x40EF2D37, 0x65FD5E49, 0xD6057177, 0x904ECE93, 0x1C38024F, 0x98FD323B, 0xE3061AE7, 0xA39B0FA1, 0x9797F25F, 0xE4444563, }; uint32 LanguageMgr::SStrHash(char const* string, bool caseInsensitive, uint32 seed) const { ASSERT(string); uint32 shift = 0xEEEEEEEE; while (*string) { char c = *string++; if (caseInsensitive) c = upper_backslash(c); seed = (s_hashtable[c >> 4] - s_hashtable[c & 0xF]) ^ (shift + seed); shift = c + seed + 33 * shift + 3; } return seed ? seed : 1; } bool LanguageMgr::IsLanguageExist(uint32 languageId) const { auto iter = _langsMap.find(languageId); return iter != _langsMap.cend(); } LanguageDesc const* LanguageMgr::GetLanguageDescById(uint32 languageId) const { auto iter = _langsMap.find(languageId); if (iter == _langsMap.cend()) return nullptr; return &(iter->second); }