/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef _LANGUAGE_MGR_H
#define _LANGUAGE_MGR_H
#include "Common.h"
#include "Hash.h"
#include "IteratorPair.h"
#include "SharedDefines.h"
#include
#include
struct LanguageDesc
{
uint32 SpellId = 0;
uint32 SkillId = 0;
friend bool operator==(LanguageDesc const& left, LanguageDesc const& right) = default;
};
struct SpellEffectEntry;
class TC_GAME_API LanguageMgr
{
friend class World;
friend class SpellMgr;
typedef std::pair WordKey;
typedef std::vector WordList;
typedef std::unordered_map WordsMap;
typedef std::unordered_multimap LanguagesMap;
// Constructors
private:
LanguageMgr();
~LanguageMgr();
// Accessors (const or static functions)
public:
LanguageMgr(LanguageMgr const& right) = delete;
LanguageMgr(LanguageMgr&& right) = delete;
LanguageMgr& operator=(LanguageMgr const& right) = delete;
LanguageMgr& operator=(LanguageMgr&& right) = delete;
static LanguageMgr* instance();
//
std::string Translate(std::string const& msg, uint32 language, LocaleConstant locale) const;
bool IsLanguageExist(uint32 languageId) const;
Trinity::IteratorPair GetLanguageDescById(Language languageId) const;
/* Calls a callback for each available language.
* Callback signature: bool callback(uint32 lang, LanguageDesc const& languageDesc)
*/
template
bool ForEachLanguage(T callback)
{
for (LanguagesMap::value_type const& pair : _langsMap)
if (!callback(pair.first, pair.second))
return false;
return true;
}
private:
/* Create assosiation between language and spell id
* Language is taken from effect value.
* Assuming Effect == SPELL_EFFECT_LANGUAGE
*/
void LoadSpellEffectLanguage(SpellEffectEntry const* spellEffect);
void LoadLanguagesWords();
void LoadLanguages();
WordList const* FindWordGroup(uint32 language, uint32 wordLen) const;
LanguagesMap _langsMap;
WordsMap _wordsMap;
};
#define sLanguageMgr LanguageMgr::instance()
#endif