/* * Copyright (C) 2008-2019 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "HostileRefManager.h" #include "DB2Structure.h" #include "SpellInfo.h" #include "ThreatManager.h" #include "Unit.h" HostileRefManager::~HostileRefManager() { deleteReferences(); } //================================================= // send threat to all my haters for the victim // The victim is then hated by them as well // use for buffs and healing threat functionality void HostileRefManager::threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell) { if (getSize() == 0) return; float threat = ThreatCalcHelper::calcThreat(victim, iOwner, baseThreat, (threatSpell ? threatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), threatSpell); threat /= getSize(); HostileReference* ref = getFirst(); while (ref) { if (ThreatCalcHelper::isValidProcess(victim, ref->GetSource()->GetOwner(), threatSpell)) ref->GetSource()->doAddThreat(victim, threat); ref = ref->next(); } } //================================================= void HostileRefManager::addTempThreat(float threat, bool apply) { HostileReference* ref = getFirst(); while (ref) { if (apply) { if (ref->getTempThreatModifier() == 0.0f) ref->addTempThreat(threat); } else ref->resetTempThreat(); ref = ref->next(); } } //================================================= void HostileRefManager::addThreatPercent(int32 percent) { HostileReference* ref = getFirst(); while (ref) { ref->addThreatPercent(percent); ref = ref->next(); } } //================================================= // The online / offline status is given to the method. The calculation has to be done before void HostileRefManager::setOnlineOfflineState(bool isOnline) { HostileReference* ref = getFirst(); while (ref) { ref->setOnlineOfflineState(isOnline); ref = ref->next(); } } //================================================= // The online / offline status is calculated and set void HostileRefManager::updateThreatTables() { HostileReference* ref = getFirst(); while (ref) { ref->updateOnlineStatus(); ref = ref->next(); } } //================================================= // The references are not needed anymore // tell the source to remove them from the list and free the mem void HostileRefManager::deleteReferences() { HostileReference* ref = getFirst(); while (ref) { HostileReference* nextRef = ref->next(); ref->removeReference(); delete ref; ref = nextRef; } } //================================================= // delete one reference, defined by faction void HostileRefManager::deleteReferencesForFaction(uint32 faction) { HostileReference* ref = getFirst(); while (ref) { HostileReference* nextRef = ref->next(); if (ref->GetSource()->GetOwner()->GetFactionTemplateEntry()->Faction == faction) { ref->removeReference(); delete ref; } ref = nextRef; } } //================================================= // delete all references out of specified range void HostileRefManager::deleteReferencesOutOfRange(float range) { HostileReference* ref = getFirst(); range = range*range; while (ref) { HostileReference* nextRef = ref->next(); Unit* owner = ref->GetSource()->GetOwner(); if (!owner->isActiveObject() && owner->GetExactDist2dSq(GetOwner()) > range) { ref->removeReference(); delete ref; } ref = nextRef; } } //================================================= // delete one reference, defined by Unit void HostileRefManager::deleteReference(Unit* creature) { HostileReference* ref = getFirst(); while (ref) { HostileReference* nextRef = ref->next(); if (ref->GetSource()->GetOwner() == creature) { ref->removeReference(); delete ref; break; } ref = nextRef; } } //================================================= // set state for one reference, defined by Unit void HostileRefManager::setOnlineOfflineState(Unit* creature, bool isOnline) { HostileReference* ref = getFirst(); while (ref) { HostileReference* nextRef = ref->next(); if (ref->GetSource()->GetOwner() == creature) { ref->setOnlineOfflineState(isOnline); break; } ref = nextRef; } } //================================================= void HostileRefManager::UpdateVisibility() { HostileReference* ref = getFirst(); while (ref) { HostileReference* nextRef = ref->next(); if (!ref->GetSource()->GetOwner()->CanSeeOrDetect(GetOwner())) { nextRef = ref->next(); ref->removeReference(); delete ref; } ref = nextRef; } }