/* * Copyright (C) 2008-2010 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "HostileRefManager.h" #include "ThreatManager.h" #include "Unit.h" #include "DBCStructure.h" #include "SpellMgr.h" HostileRefManager::~HostileRefManager() { deleteReferences(); } //================================================= // send threat to all my hateres for the pVictim // The pVictim is hated than by them as well // use for buffs and healing threat functionality void HostileRefManager::threatAssist(Unit *pVictim, float fThreat, SpellEntry const *pThreatSpell, bool pSingleTarget) { HostileReference* ref; float size = pSingleTarget ? 1.0f : getSize(); // if pSingleTarget do not divide threat ref = getFirst(); while (ref != NULL) { float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, fThreat, (pThreatSpell ? GetSpellSchoolMask(pThreatSpell) : SPELL_SCHOOL_MASK_NORMAL), pThreatSpell); if (pVictim == getOwner()) ref->addThreat(threat / size); // It is faster to modify the threat durectly if possible else ref->getSource()->addThreat(pVictim, threat / size); ref = ref->next(); } } //================================================= void HostileRefManager::addTempThreat(float fThreat, bool apply) { HostileReference* ref = getFirst(); while (ref != NULL) { if (apply) { if (ref->getTempThreatModifier() == 0.0f) ref->addTempThreat(fThreat); } else ref->resetTempThreat(); ref = ref->next(); } } //================================================= void HostileRefManager::addThreatPercent(int32 iPercent) { HostileReference* ref; ref = getFirst(); while (ref != NULL) { ref->addThreatPercent(iPercent); ref = ref->next(); } } //================================================= // The online / offline status is given to the method. The calculation has to be done before void HostileRefManager::setOnlineOfflineState(bool bIsOnline) { HostileReference* ref; ref = getFirst(); while (ref != NULL) { ref->setOnlineOfflineState(bIsOnline); ref = ref->next(); } } //================================================= // The online / offline status is calculated and set void HostileRefManager::updateThreatTables() { HostileReference* ref = getFirst(); while (ref) { ref->updateOnlineStatus(); ref = ref->next(); } } //================================================= // The references are not needed anymore // tell the source to remove them from the list and free the mem void HostileRefManager::deleteReferences() { HostileReference* ref = getFirst(); while (ref) { HostileReference* nextRef = ref->next(); ref->removeReference(); delete ref; ref = nextRef; } } //================================================= // delete one reference, defined by faction void HostileRefManager::deleteReferencesForFaction(uint32 faction) { HostileReference* ref = getFirst(); while (ref) { HostileReference* nextRef = ref->next(); if (ref->getSource()->getOwner()->getFactionTemplateEntry()->faction == faction) { ref->removeReference(); delete ref; } ref = nextRef; } } //================================================= // delete one reference, defined by Unit void HostileRefManager::deleteReference(Unit *pCreature) { HostileReference* ref = getFirst(); while (ref) { HostileReference* nextRef = ref->next(); if (ref->getSource()->getOwner() == pCreature) { ref->removeReference(); delete ref; break; } ref = nextRef; } } //================================================= // set state for one reference, defined by Unit void HostileRefManager::setOnlineOfflineState(Unit *pCreature, bool bIsOnline) { HostileReference* ref = getFirst(); while (ref) { HostileReference* nextRef = ref->next(); if (ref->getSource()->getOwner() == pCreature) { ref->setOnlineOfflineState(bIsOnline); break; } ref = nextRef; } } //================================================= void HostileRefManager::UpdateVisibility() { HostileReference* ref = getFirst(); while (ref) { HostileReference* nextRef = ref->next(); if (!ref->getSource()->getOwner()->canSeeOrDetect(getOwner())) { nextRef = ref->next(); ref->removeReference(); delete ref; } ref = nextRef; } }