/*
* Copyright (C) 2008-2010 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "HostileRefManager.h"
#include "ThreatManager.h"
#include "Unit.h"
#include "DBCStructure.h"
#include "SpellMgr.h"
HostileRefManager::~HostileRefManager()
{
deleteReferences();
}
//=================================================
// send threat to all my hateres for the pVictim
// The pVictim is hated than by them as well
// use for buffs and healing threat functionality
void HostileRefManager::threatAssist(Unit *pVictim, float fThreat, SpellEntry const *pThreatSpell, bool pSingleTarget)
{
HostileReference* ref;
float size = pSingleTarget ? 1.0f : getSize(); // if pSingleTarget do not divide threat
ref = getFirst();
while (ref != NULL)
{
float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, fThreat, (pThreatSpell ? GetSpellSchoolMask(pThreatSpell) : SPELL_SCHOOL_MASK_NORMAL), pThreatSpell);
if (pVictim == getOwner())
ref->addThreat(threat / size); // It is faster to modify the threat durectly if possible
else
ref->getSource()->addThreat(pVictim, threat / size);
ref = ref->next();
}
}
//=================================================
void HostileRefManager::addTempThreat(float fThreat, bool apply)
{
HostileReference* ref = getFirst();
while (ref != NULL)
{
if (apply)
{
if (ref->getTempThreatModifier() == 0.0f)
ref->addTempThreat(fThreat);
}
else
ref->resetTempThreat();
ref = ref->next();
}
}
//=================================================
void HostileRefManager::addThreatPercent(int32 iPercent)
{
HostileReference* ref;
ref = getFirst();
while (ref != NULL)
{
ref->addThreatPercent(iPercent);
ref = ref->next();
}
}
//=================================================
// The online / offline status is given to the method. The calculation has to be done before
void HostileRefManager::setOnlineOfflineState(bool bIsOnline)
{
HostileReference* ref;
ref = getFirst();
while (ref != NULL)
{
ref->setOnlineOfflineState(bIsOnline);
ref = ref->next();
}
}
//=================================================
// The online / offline status is calculated and set
void HostileRefManager::updateThreatTables()
{
HostileReference* ref = getFirst();
while (ref)
{
ref->updateOnlineStatus();
ref = ref->next();
}
}
//=================================================
// The references are not needed anymore
// tell the source to remove them from the list and free the mem
void HostileRefManager::deleteReferences()
{
HostileReference* ref = getFirst();
while (ref)
{
HostileReference* nextRef = ref->next();
ref->removeReference();
delete ref;
ref = nextRef;
}
}
//=================================================
// delete one reference, defined by faction
void HostileRefManager::deleteReferencesForFaction(uint32 faction)
{
HostileReference* ref = getFirst();
while (ref)
{
HostileReference* nextRef = ref->next();
if (ref->getSource()->getOwner()->getFactionTemplateEntry()->faction == faction)
{
ref->removeReference();
delete ref;
}
ref = nextRef;
}
}
//=================================================
// delete one reference, defined by Unit
void HostileRefManager::deleteReference(Unit *pCreature)
{
HostileReference* ref = getFirst();
while (ref)
{
HostileReference* nextRef = ref->next();
if (ref->getSource()->getOwner() == pCreature)
{
ref->removeReference();
delete ref;
break;
}
ref = nextRef;
}
}
//=================================================
// set state for one reference, defined by Unit
void HostileRefManager::setOnlineOfflineState(Unit *pCreature, bool bIsOnline)
{
HostileReference* ref = getFirst();
while (ref)
{
HostileReference* nextRef = ref->next();
if (ref->getSource()->getOwner() == pCreature)
{
ref->setOnlineOfflineState(bIsOnline);
break;
}
ref = nextRef;
}
}
//=================================================
void HostileRefManager::UpdateVisibility()
{
HostileReference* ref = getFirst();
while (ref)
{
HostileReference* nextRef = ref->next();
if (!ref->getSource()->getOwner()->canSeeOrDetect(getOwner()))
{
nextRef = ref->next();
ref->removeReference();
delete ref;
}
ref = nextRef;
}
}