/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _HOSTILEREFMANAGER #define _HOSTILEREFMANAGER #include "Common.h" #include "RefManager.h" class Unit; class ThreatManager; class HostileReference; class SpellInfo; //================================================= class TC_GAME_API HostileRefManager : public RefManager { public: explicit HostileRefManager(Unit* owner) : iOwner(owner) { } ~HostileRefManager(); Unit* GetOwner() const { return iOwner; } // send threat to all my hateres for the victim // The victim is hated than by them as well // use for buffs and healing threat functionality void threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell = nullptr); void addTempThreat(float threat, bool apply); void addThreatPercent(int32 percent); // The references are not needed anymore // tell the source to remove them from the list and free the mem void deleteReferences(); // Remove specific faction references void deleteReferencesForFaction(uint32 faction); // for combat bugs void deleteReferencesOutOfRange(float range); HostileReference* getFirst() { return ((HostileReference*) RefManager::getFirst()); } void updateThreatTables(); void setOnlineOfflineState(bool isOnline); // set state for one reference, defined by Unit void setOnlineOfflineState(Unit* creature, bool isOnline); // delete one reference, defined by Unit void deleteReference(Unit* creature); void UpdateVisibility(); private: Unit* iOwner; }; //================================================= #endif