/*
* Copyright (C) 2008-2013 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ThreatManager.h"
#include "Unit.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Map.h"
#include "Player.h"
#include "ObjectAccessor.h"
#include "UnitEvents.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
//==============================================================
//================= ThreatCalcHelper ===========================
//==============================================================
// The hatingUnit is not used yet
float ThreatCalcHelper::calcThreat(Unit* hatedUnit, Unit* /*hatingUnit*/, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
{
if (threatSpell)
{
if (SpellThreatEntry const* threatEntry = sSpellMgr->GetSpellThreatEntry(threatSpell->Id))
if (threatEntry->pctMod != 1.0f)
threat *= threatEntry->pctMod;
// Energize is not affected by Mods
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
if (threatSpell->Effects[i].Effect == SPELL_EFFECT_ENERGIZE || threatSpell->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_ENERGIZE)
return threat;
if (Player* modOwner = hatedUnit->GetSpellModOwner())
modOwner->ApplySpellMod(threatSpell->Id, SPELLMOD_THREAT, threat);
}
return hatedUnit->ApplyTotalThreatModifier(threat, schoolMask);
}
bool ThreatCalcHelper::isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellInfo const* threatSpell)
{
//function deals with adding threat and adding players and pets into ThreatList
//mobs, NPCs, guards have ThreatList and HateOfflineList
//players and pets have only InHateListOf
//HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.)
if (!hatedUnit || !hatingUnit)
return false;
// not to self
if (hatedUnit == hatingUnit)
return false;
// not to GM
if (hatedUnit->GetTypeId() == TYPEID_PLAYER && hatedUnit->ToPlayer()->IsGameMaster())
return false;
// not to dead and not for dead
if (!hatedUnit->IsAlive() || !hatingUnit->IsAlive())
return false;
// not in same map or phase
if (!hatedUnit->IsInMap(hatingUnit) || !hatedUnit->InSamePhase(hatingUnit))
return false;
// spell not causing threat
if (threatSpell && threatSpell->AttributesEx & SPELL_ATTR1_NO_THREAT)
return false;
ASSERT(hatingUnit->GetTypeId() == TYPEID_UNIT);
return true;
}
//============================================================
//================= HostileReference ==========================
//============================================================
HostileReference::HostileReference(Unit* refUnit, ThreatManager* threatManager, float threat)
{
iThreat = threat;
iTempThreatModifier = 0.0f;
link(refUnit, threatManager);
iUnitGuid = refUnit->GetGUID();
iOnline = true;
iAccessible = true;
}
//============================================================
// Tell our refTo (target) object that we have a link
void HostileReference::targetObjectBuildLink()
{
getTarget()->addHatedBy(this);
}
//============================================================
// Tell our refTo (taget) object, that the link is cut
void HostileReference::targetObjectDestroyLink()
{
getTarget()->removeHatedBy(this);
}
//============================================================
// Tell our refFrom (source) object, that the link is cut (Target destroyed)
void HostileReference::sourceObjectDestroyLink()
{
setOnlineOfflineState(false);
}
//============================================================
// Inform the source, that the status of the reference changed
void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent)
{
if (GetSource())
GetSource()->processThreatEvent(&threatRefStatusChangeEvent);
}
//============================================================
void HostileReference::addThreat(float modThreat)
{
iThreat += modThreat;
// the threat is changed. Source and target unit have to be available
// if the link was cut before relink it again
if (!isOnline())
updateOnlineStatus();
if (modThreat != 0.0f)
{
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, modThreat);
fireStatusChanged(event);
}
if (isValid() && modThreat >= 0.0f)
{
Unit* victimOwner = getTarget()->GetCharmerOrOwner();
if (victimOwner && victimOwner->IsAlive())
GetSource()->addThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
}
}
void HostileReference::addThreatPercent(int32 percent)
{
float tmpThreat = iThreat;
AddPct(tmpThreat, percent);
addThreat(tmpThreat - iThreat);
}
//============================================================
// check, if source can reach target and set the status
void HostileReference::updateOnlineStatus()
{
bool online = false;
bool accessible = false;
if (!isValid())
if (Unit* target = ObjectAccessor::GetUnit(*GetSourceUnit(), getUnitGuid()))
link(target, GetSource());
// only check for online status if
// ref is valid
// target is no player or not gamemaster
// target is not in flight
if (isValid()
&& (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->IsGameMaster())
&& !getTarget()->HasUnitState(UNIT_STATE_IN_FLIGHT)
&& getTarget()->IsInMap(GetSourceUnit())
&& getTarget()->InSamePhase(GetSourceUnit())
)
{
Creature* creature = GetSourceUnit()->ToCreature();
online = getTarget()->isInAccessiblePlaceFor(creature);
if (!online)
{
if (creature->IsWithinCombatRange(getTarget(), creature->m_CombatDistance))
online = true; // not accessible but stays online
}
else
accessible = true;
}
setAccessibleState(accessible);
setOnlineOfflineState(online);
}
//============================================================
// set the status and fire the event on status change
void HostileReference::setOnlineOfflineState(bool isOnline)
{
if (iOnline != isOnline)
{
iOnline = isOnline;
if (!iOnline)
setAccessibleState(false); // if not online that not accessable as well
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ONLINE_STATUS, this);
fireStatusChanged(event);
}
}
//============================================================
void HostileReference::setAccessibleState(bool isAccessible)
{
if (iAccessible != isAccessible)
{
iAccessible = isAccessible;
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ASSECCIBLE_STATUS, this);
fireStatusChanged(event);
}
}
//============================================================
// prepare the reference for deleting
// this is called be the target
void HostileReference::removeReference()
{
invalidate();
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_REMOVE_FROM_LIST, this);
fireStatusChanged(event);
}
//============================================================
Unit* HostileReference::GetSourceUnit()
{
return (GetSource()->GetOwner());
}
//============================================================
//================ ThreatContainer ===========================
//============================================================
void ThreatContainer::clearReferences()
{
for (ThreatContainer::StorageType::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
{
(*i)->unlink();
delete (*i);
}
iThreatList.clear();
}
//============================================================
// Return the HostileReference of NULL, if not found
HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const
{
if (!victim)
return NULL;
uint64 const guid = victim->GetGUID();
for (ThreatContainer::StorageType::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
{
HostileReference* ref = (*i);
if (ref && ref->getUnitGuid() == guid)
return ref;
}
return NULL;
}
//============================================================
// Add the threat, if we find the reference
HostileReference* ThreatContainer::addThreat(Unit* victim, float threat)
{
HostileReference* ref = getReferenceByTarget(victim);
if (ref)
ref->addThreat(threat);
return ref;
}
//============================================================
void ThreatContainer::modifyThreatPercent(Unit* victim, int32 percent)
{
if (HostileReference* ref = getReferenceByTarget(victim))
ref->addThreatPercent(percent);
}
//============================================================
// Check if the list is dirty and sort if necessary
void ThreatContainer::update()
{
if (iDirty && iThreatList.size() > 1)
iThreatList.sort(Trinity::ThreatOrderPred());
iDirty = false;
}
//============================================================
// return the next best victim
// could be the current victim
HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileReference* currentVictim) const
{
HostileReference* currentRef = NULL;
bool found = false;
bool noPriorityTargetFound = false;
ThreatContainer::StorageType::const_iterator lastRef = iThreatList.end();
--lastRef;
for (ThreatContainer::StorageType::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;)
{
currentRef = (*iter);
Unit* target = currentRef->getTarget();
ASSERT(target); // if the ref has status online the target must be there !
// some units are prefered in comparison to others
if (!noPriorityTargetFound && (target->IsImmunedToDamage(attacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE)))
{
if (iter != lastRef)
{
// current victim is a second choice target, so don't compare threat with it below
if (currentRef == currentVictim)
currentVictim = NULL;
++iter;
continue;
}
else
{
// if we reached to this point, everyone in the threatlist is a second choice target. In such a situation the target with the highest threat should be attacked.
noPriorityTargetFound = true;
iter = iThreatList.begin();
continue;
}
}
if (attacker->CanCreatureAttack(target)) // skip non attackable currently targets
{
if (currentVictim) // select 1.3/1.1 better target in comparison current target
{
// list sorted and and we check current target, then this is best case
if (currentVictim == currentRef || currentRef->getThreat() <= 1.1f * currentVictim->getThreat())
{
if (currentVictim != currentRef && attacker->CanCreatureAttack(currentVictim->getTarget()))
currentRef = currentVictim; // for second case, if currentvictim is attackable
found = true;
break;
}
if (currentRef->getThreat() > 1.3f * currentVictim->getThreat() ||
(currentRef->getThreat() > 1.1f * currentVictim->getThreat() &&
attacker->IsWithinMeleeRange(target)))
{ //implement 110% threat rule for targets in melee range
found = true; //and 130% rule for targets in ranged distances
break; //for selecting alive targets
}
}
else // select any
{
found = true;
break;
}
}
++iter;
}
if (!found)
currentRef = NULL;
return currentRef;
}
//============================================================
//=================== ThreatManager ==========================
//============================================================
ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner), iUpdateTimer(THREAT_UPDATE_INTERVAL) { }
//============================================================
void ThreatManager::clearReferences()
{
iThreatContainer.clearReferences();
iThreatOfflineContainer.clearReferences();
iCurrentVictim = NULL;
iUpdateTimer = THREAT_UPDATE_INTERVAL;
}
//============================================================
void ThreatManager::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
{
if (!ThreatCalcHelper::isValidProcess(victim, GetOwner(), threatSpell))
return;
doAddThreat(victim, ThreatCalcHelper::calcThreat(victim, iOwner, threat, schoolMask, threatSpell));
}
void ThreatManager::doAddThreat(Unit* victim, float threat)
{
uint32 redirectThreadPct = victim->GetRedirectThreatPercent();
// must check > 0.0f, otherwise dead loop
if (threat > 0.0f && redirectThreadPct)
{
if (Unit* redirectTarget = victim->GetRedirectThreatTarget())
{
float redirectThreat = CalculatePct(threat, redirectThreadPct);
threat -= redirectThreat;
_addThreat(redirectTarget, redirectThreat);
}
}
_addThreat(victim, threat);
}
void ThreatManager::_addThreat(Unit* victim, float threat)
{
HostileReference* ref = iThreatContainer.addThreat(victim, threat);
// Ref is not in the online refs, search the offline refs next
if (!ref)
ref = iThreatOfflineContainer.addThreat(victim, threat);
if (!ref) // there was no ref => create a new one
{
// threat has to be 0 here
HostileReference* hostileRef = new HostileReference(victim, this, 0);
iThreatContainer.addReference(hostileRef);
hostileRef->addThreat(threat); // now we add the real threat
if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->IsGameMaster())
hostileRef->setOnlineOfflineState(false); // GM is always offline
}
}
//============================================================
void ThreatManager::modifyThreatPercent(Unit* victim, int32 percent)
{
iThreatContainer.modifyThreatPercent(victim, percent);
}
//============================================================
Unit* ThreatManager::getHostilTarget()
{
iThreatContainer.update();
HostileReference* nextVictim = iThreatContainer.selectNextVictim(GetOwner()->ToCreature(), getCurrentVictim());
setCurrentVictim(nextVictim);
return getCurrentVictim() != NULL ? getCurrentVictim()->getTarget() : NULL;
}
//============================================================
float ThreatManager::getThreat(Unit* victim, bool alsoSearchOfflineList)
{
float threat = 0.0f;
HostileReference* ref = iThreatContainer.getReferenceByTarget(victim);
if (!ref && alsoSearchOfflineList)
ref = iThreatOfflineContainer.getReferenceByTarget(victim);
if (ref)
threat = ref->getThreat();
return threat;
}
//============================================================
void ThreatManager::tauntApply(Unit* taunter)
{
HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
if (getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat()))
{
if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused
ref->setTempThreat(getCurrentVictim()->getThreat());
}
}
//============================================================
void ThreatManager::tauntFadeOut(Unit* taunter)
{
HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
if (ref)
ref->resetTempThreat();
}
//============================================================
void ThreatManager::setCurrentVictim(HostileReference* pHostileReference)
{
if (pHostileReference && pHostileReference != iCurrentVictim)
{
iOwner->SendChangeCurrentVictimOpcode(pHostileReference);
}
iCurrentVictim = pHostileReference;
}
//============================================================
// The hated unit is gone, dead or deleted
// return true, if the event is consumed
void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent)
{
threatRefStatusChangeEvent->setThreatManager(this); // now we can set the threat manager
HostileReference* hostilRef = threatRefStatusChangeEvent->getReference();
switch (threatRefStatusChangeEvent->getType())
{
case UEV_THREAT_REF_THREAT_CHANGE:
if ((getCurrentVictim() == hostilRef && threatRefStatusChangeEvent->getFValue()<0.0f) ||
(getCurrentVictim() != hostilRef && threatRefStatusChangeEvent->getFValue()>0.0f))
setDirty(true); // the order in the threat list might have changed
break;
case UEV_THREAT_REF_ONLINE_STATUS:
if (!hostilRef->isOnline())
{
if (hostilRef == getCurrentVictim())
{
setCurrentVictim(NULL);
setDirty(true);
}
iOwner->SendRemoveFromThreatListOpcode(hostilRef);
iThreatContainer.remove(hostilRef);
iThreatOfflineContainer.addReference(hostilRef);
}
else
{
if (getCurrentVictim() && hostilRef->getThreat() > (1.1f * getCurrentVictim()->getThreat()))
setDirty(true);
iThreatContainer.addReference(hostilRef);
iThreatOfflineContainer.remove(hostilRef);
}
break;
case UEV_THREAT_REF_REMOVE_FROM_LIST:
if (hostilRef == getCurrentVictim())
{
setCurrentVictim(NULL);
setDirty(true);
}
iOwner->SendRemoveFromThreatListOpcode(hostilRef);
if (hostilRef->isOnline())
iThreatContainer.remove(hostilRef);
else
iThreatOfflineContainer.remove(hostilRef);
break;
}
}
bool ThreatManager::isNeedUpdateToClient(uint32 time)
{
if (isThreatListEmpty())
return false;
if (time >= iUpdateTimer)
{
iUpdateTimer = THREAT_UPDATE_INTERVAL;
return true;
}
iUpdateTimer -= time;
return false;
}
// Reset all aggro without modifying the threatlist.
void ThreatManager::resetAllAggro()
{
ThreatContainer::StorageType &threatList = iThreatContainer.iThreatList;
if (threatList.empty())
return;
for (ThreatContainer::StorageType::iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
(*itr)->setThreat(0);
setDirty(true);
}