/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ThreatManager.h" #include "Creature.h" #include "CombatPackets.h" #include "CreatureAI.h" #include "MotionMaster.h" #include "ObjectAccessor.h" #include "Player.h" #include "SpellAuraEffects.h" #include "SpellMgr.h" #include "Hacks/boost_1_74_fibonacci_heap.h" BOOST_1_74_FIBONACCI_HEAP_MSVC_COMPILE_FIX(ThreatManager::threat_list_heap::value_type) const CompareThreatLessThan ThreatManager::CompareThreat; void ThreatReference::AddThreat(float amount) { if (amount == 0.0f) return; _baseAmount = std::max(_baseAmount + amount, 0.0f); if (amount > 0.0f) HeapNotifyIncreased(); else HeapNotifyDecreased(); } void ThreatReference::ScaleThreat(float factor) { if (factor == 1.0f) return; _baseAmount *= factor; if (factor > 1.0f) HeapNotifyIncreased(); else HeapNotifyDecreased(); } void ThreatReference::UpdateOnlineState() { OnlineState onlineState = SelectOnlineState(); if (onlineState == _online) return; bool increase = (onlineState > _online); _online = onlineState; if (increase) HeapNotifyIncreased(); else HeapNotifyDecreased(); if (!IsAvailable()) _owner->GetThreatManager().SendRemoveToClients(_victim); } /*static*/ bool ThreatReference::FlagsAllowFighting(Unit const* a, Unit const* b) { if (a->GetTypeId() == TYPEID_UNIT && a->ToCreature()->IsTrigger()) return false; if (a->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)) { if (b->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC)) return false; } else { if (b->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC)) return false; } return true; } ThreatReference::OnlineState ThreatReference::SelectOnlineState() { // first, check all offline conditions if (!_owner->CanSeeOrDetect(_victim)) // not in map/phase, or stealth/invis return ONLINE_STATE_OFFLINE; if (_victim->HasUnitState(UNIT_STATE_DIED)) // feign death return ONLINE_STATE_OFFLINE; if (!FlagsAllowFighting(_owner, _victim) || !FlagsAllowFighting(_victim, _owner)) return ONLINE_STATE_OFFLINE; if (_owner->IsAIEnabled && !_owner->GetAI()->CanAIAttack(_victim)) return ONLINE_STATE_OFFLINE; // next, check suppression (immunity to chosen melee attack school) if (_victim->IsImmunedToDamage(_owner->GetMeleeDamageSchoolMask())) return ONLINE_STATE_SUPPRESSED; // or any form of CC that will break on damage - disorient, polymorph, blind etc if (_victim->HasBreakableByDamageCrowdControlAura()) return ONLINE_STATE_SUPPRESSED; // no suppression - we're online return ONLINE_STATE_ONLINE; } void ThreatReference::UpdateTauntState(bool victimIsTaunting) { if (victimIsTaunting) { _taunted = TAUNT_STATE_TAUNT; HeapNotifyIncreased(); return; } // Check for SPELL_AURA_MOD_DETAUNT (applied from owner to victim) for (AuraEffect const* eff : _victim->GetAuraEffectsByType(SPELL_AURA_MOD_DETAUNT)) if (eff->GetCasterGUID() == _owner->GetGUID()) { _taunted = TAUNT_STATE_DETAUNT; HeapNotifyDecreased(); return; } _taunted = TAUNT_STATE_NONE; HeapNotifyChanged(); } void ThreatReference::ClearThreat(bool sendRemove) { _owner->GetThreatManager().PurgeThreatListRef(_victim->GetGUID(), sendRemove); _victim->GetThreatManager().PurgeThreatenedByMeRef(_owner->GetGUID()); delete this; } /*static*/ bool ThreatManager::CanHaveThreatList(Unit const* who) { Creature const* cWho = who->ToCreature(); // only creatures can have threat list if (!cWho) return false; // pets, totems and triggers cannot have threat list if (cWho->IsPet() || cWho->IsTotem() || cWho->IsTrigger()) return false; // summons cannot have a threat list, unless they are controlled by a creature if (cWho->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN) && !cWho->GetOwnerGUID().IsCreature()) return false; return true; } ThreatManager::ThreatManager(Unit* owner) : _owner(owner), _ownerCanHaveThreatList(false), _ownerEngaged(false), _updateClientTimer(CLIENT_THREAT_UPDATE_INTERVAL), _currentVictimRef(nullptr) { for (int8 i = 0; i < MAX_SPELL_SCHOOL; ++i) _singleSchoolModifiers[i] = 1.0f; } ThreatManager::~ThreatManager() { ASSERT(_myThreatListEntries.empty(), "ThreatManager::~ThreatManager - %s: we still have %zu things threatening us, one of them is %s.", _owner->GetGUID().ToString().c_str(), _myThreatListEntries.size(), _myThreatListEntries.begin()->first.ToString().c_str()); ASSERT(_sortedThreatList.empty(), "ThreatManager::~ThreatManager - %s: we still have %zu things threatening us, one of them is %s.", _owner->GetGUID().ToString().c_str(), _sortedThreatList.size(), (*_sortedThreatList.begin())->GetVictim()->GetGUID().ToString().c_str()); ASSERT(_threatenedByMe.empty(), "ThreatManager::~ThreatManager - %s: we are still threatening %zu things, one of them is %s.", _owner->GetGUID().ToString().c_str(), _threatenedByMe.size(), _threatenedByMe.begin()->first.ToString().c_str()); } void ThreatManager::Initialize() { _ownerCanHaveThreatList = ThreatManager::CanHaveThreatList(_owner); } void ThreatManager::Update(uint32 tdiff) { if (!CanHaveThreatList() || !IsEngaged()) return; if (_updateClientTimer <= tdiff) { _updateClientTimer = CLIENT_THREAT_UPDATE_INTERVAL; SendThreatListToClients(); } else _updateClientTimer -= tdiff; } Unit* ThreatManager::GetCurrentVictim() const { if (_currentVictimRef) return _currentVictimRef->GetVictim(); return nullptr; } Unit* ThreatManager::GetAnyTarget() const { for (ThreatReference const* ref : _sortedThreatList) if (!ref->IsOffline()) return ref->GetVictim(); return nullptr; } Unit* ThreatManager::SelectVictim() { if (_sortedThreatList.empty()) return nullptr; ThreatReference const* newVictimRef = ReselectVictim(); if (newVictimRef != _currentVictimRef) { if (newVictimRef) SendNewVictimToClients(newVictimRef); _currentVictimRef = newVictimRef; } return newVictimRef ? newVictimRef->GetVictim() : nullptr; } bool ThreatManager::IsThreatListEmpty(bool includeOffline) const { if (includeOffline) return _sortedThreatList.empty(); for (ThreatReference const* ref : _sortedThreatList) if (ref->IsAvailable()) return false; return true; } bool ThreatManager::IsThreatenedBy(ObjectGuid const& who, bool includeOffline) const { auto it = _myThreatListEntries.find(who); if (it == _myThreatListEntries.end()) return false; return (includeOffline || it->second->IsAvailable()); } bool ThreatManager::IsThreatenedBy(Unit const* who, bool includeOffline) const { return IsThreatenedBy(who->GetGUID(), includeOffline); } float ThreatManager::GetThreat(Unit const* who, bool includeOffline) const { auto it = _myThreatListEntries.find(who->GetGUID()); if (it == _myThreatListEntries.end()) return 0.0f; return (includeOffline || it->second->IsAvailable()) ? it->second->GetThreat() : 0.0f; } std::vector ThreatManager::GetModifiableThreatList() const { std::vector list; list.reserve(_myThreatListEntries.size()); for (auto it = _sortedThreatList.ordered_begin(), end = _sortedThreatList.ordered_end(); it != end; ++it) list.push_back(const_cast(*it)); return list; } bool ThreatManager::IsThreateningAnyone(bool includeOffline) const { if (includeOffline) return !_threatenedByMe.empty(); for (auto const& pair : _threatenedByMe) if (pair.second->IsAvailable()) return true; return false; } bool ThreatManager::IsThreateningTo(ObjectGuid const& who, bool includeOffline) const { auto it = _threatenedByMe.find(who); if (it == _threatenedByMe.end()) return false; return (includeOffline || it->second->IsAvailable()); } bool ThreatManager::IsThreateningTo(Unit const* who, bool includeOffline) const { return IsThreateningTo(who->GetGUID(), includeOffline); } void ThreatManager::UpdateOnlineStates(bool meThreateningOthers, bool othersThreateningMe) { if (othersThreateningMe) for (auto const& pair : _myThreatListEntries) pair.second->UpdateOnlineState(); if (meThreateningOthers) for (auto const& pair : _threatenedByMe) pair.second->UpdateOnlineState(); } static void SaveCreatureHomePositionIfNeed(Creature* c) { MovementGeneratorType const movetype = c->GetMotionMaster()->GetCurrentMovementGeneratorType(); if (movetype == WAYPOINT_MOTION_TYPE || movetype == POINT_MOTION_TYPE || (c->IsAIEnabled && c->AI()->IsEscorted())) c->SetHomePosition(c->GetPosition()); } void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell, bool ignoreModifiers, bool ignoreRedirects) { // step 1: we can shortcut if the spell has one of the NO_THREAT attrs set - nothing will happen if (spell) { if (spell->HasAttribute(SPELL_ATTR1_NO_THREAT)) return; if (!_owner->IsEngaged() && spell->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO)) return; } // while riding a vehicle, all threat goes to the vehicle, not the pilot if (Unit* vehicle = target->GetVehicleBase()) { AddThreat(vehicle, amount, spell, ignoreModifiers, ignoreRedirects); if (target->HasUnitTypeMask(UNIT_MASK_ACCESSORY)) // accessories are fully treated as components of the parent and cannot have threat return; amount = 0.0f; } // If victim is personal spawn, redirect all aggro to summoner if (target->IsPrivateObject() && (!GetOwner()->IsPrivateObject() || !GetOwner()->CheckPrivateObjectOwnerVisibility(target))) { if (Unit* privateObjectOwner = ObjectAccessor::GetUnit(*GetOwner(), target->GetPrivateObjectOwner())) { AddThreat(privateObjectOwner, amount, spell, ignoreModifiers, ignoreRedirects); amount = 0.0f; } } // if we cannot actually have a threat list, we instead just set combat state and avoid creating threat refs altogether if (!CanHaveThreatList()) { CombatManager& combatMgr = _owner->GetCombatManager(); if (!combatMgr.SetInCombatWith(target)) return; // traverse redirects and put them in combat, too for (auto const& pair : target->GetThreatManager()._redirectInfo) if (!combatMgr.IsInCombatWith(pair.first)) if (Unit* redirTarget = ObjectAccessor::GetUnit(*_owner, pair.first)) combatMgr.SetInCombatWith(redirTarget); return; } // apply threat modifiers to the amount if (!ignoreModifiers) amount = CalculateModifiedThreat(amount, target, spell); // if we're increasing threat, send some/all of it to redirection targets instead if applicable if (!ignoreRedirects && amount > 0.0f) { auto const& redirInfo = target->GetThreatManager()._redirectInfo; if (!redirInfo.empty()) { float const origAmount = amount; // intentional iteration by index - there's a nested AddThreat call further down that might cause AI calls which might modify redirect info through spells for (size_t i = 0; i < redirInfo.size(); ++i) { auto const pair = redirInfo[i]; // (victim,pct) Unit* redirTarget = nullptr; auto it = _myThreatListEntries.find(pair.first); // try to look it up in our threat list first (faster) if (it != _myThreatListEntries.end()) redirTarget = it->second->_victim; else redirTarget = ObjectAccessor::GetUnit(*_owner, pair.first); if (redirTarget) { float amountRedirected = CalculatePct(origAmount, pair.second); AddThreat(redirTarget, amountRedirected, spell, true, true); amount -= amountRedirected; } } } } // ensure we're in combat (threat implies combat!) if (!_owner->GetCombatManager().SetInCombatWith(target)) // if this returns false, we're not actually in combat, and thus cannot have threat! return; // typical causes: bad scripts trying to add threat to GMs, dead targets etc // ok, now we actually apply threat // check if we already have an entry - if we do, just increase threat for that entry and we're done auto it = _myThreatListEntries.find(target->GetGUID()); if (it != _myThreatListEntries.end()) { it->second->AddThreat(amount); return; } // ok, we're now in combat - create the threat list reference and push it to the respective managers ThreatReference* ref = new ThreatReference(this, target, amount); PutThreatListRef(target->GetGUID(), ref); target->GetThreatManager().PutThreatenedByMeRef(_owner->GetGUID(), ref); Creature* cOwner = _owner->ToCreature(); ASSERT(cOwner); // if we got here the owner can have a threat list, and must be a creature! if (!_ownerEngaged && (cOwner->HasReactState(REACT_PASSIVE) || !ref->IsOffline())) { _ownerEngaged = true; SaveCreatureHomePositionIfNeed(cOwner); if (cOwner->IsAIEnabled) cOwner->AI()->JustEngagedWith(target); } } void ThreatManager::ScaleThreat(Unit* target, float factor) { auto it = _myThreatListEntries.find(target->GetGUID()); if (it != _myThreatListEntries.end()) it->second->ScaleThreat(std::max(factor,0.0f)); } void ThreatManager::MatchUnitThreatToHighestThreat(Unit* target) { if (_sortedThreatList.empty()) return; auto it = _sortedThreatList.begin(), end = _sortedThreatList.end(); ThreatReference const* highest = *it; if (!highest->IsOnline()) return; if (highest->_taunted) // might need to skip this - new max could be one of the preceding elements (heap property) since there is only one taunt element { if ((++it) != end) { ThreatReference const* a = *it; if (a->IsOnline() && a->GetThreat() > highest->GetThreat()) highest = a; if ((++it) != end) { a = *it; if (a->IsOnline() && a->GetThreat() > highest->GetThreat()) highest = a; } } } AddThreat(target, highest->GetThreat() - GetThreat(target, true), nullptr, true, true); } void ThreatManager::TauntUpdate() { std::list const& tauntEffects = _owner->GetAuraEffectsByType(SPELL_AURA_MOD_TAUNT); auto threatEnd = _myThreatListEntries.end(); ThreatReference* tauntRef = nullptr; // Only the last taunt effect applied by something still on our threat list is considered for (auto it = tauntEffects.rbegin(), end = tauntEffects.rend(); it != end; ++it) { auto threatIt = _myThreatListEntries.find((*it)->GetCasterGUID()); if (threatIt == threatEnd) continue; if (!threatIt->second->IsOnline()) continue; tauntRef = threatIt->second; break; } for (auto const& pair : _myThreatListEntries) pair.second->UpdateTauntState(pair.second == tauntRef); } void ThreatManager::ResetAllThreat() { for (auto const& pair : _myThreatListEntries) pair.second->SetThreat(0.0f); } void ThreatManager::ClearThreat(Unit* target) { auto it = _myThreatListEntries.find(target->GetGUID()); if (it != _myThreatListEntries.end()) it->second->ClearThreat(); } void ThreatManager::ClearAllThreat() { _ownerEngaged = false; if (_myThreatListEntries.empty()) return; SendClearAllThreatToClients(); do _myThreatListEntries.begin()->second->ClearThreat(false); while (!_myThreatListEntries.empty()); } ThreatReference const* ThreatManager::ReselectVictim() { ThreatReference const* oldVictimRef = _currentVictimRef; if (oldVictimRef && !oldVictimRef->IsAvailable()) oldVictimRef = nullptr; // in 99% of cases - we won't need to actually look at anything beyond the first element ThreatReference const* highest = _sortedThreatList.top(); // if the highest reference is offline, the entire list is offline, and we indicate this if (!highest->IsAvailable()) return nullptr; // if we have no old victim, or old victim is still highest, then highest is our target and we're done if (!oldVictimRef || highest == oldVictimRef) return highest; // if highest threat doesn't break 110% of old victim, nothing below it is going to do so either; new victim = old victim and done if (!ThreatManager::CompareReferencesLT(oldVictimRef, highest, 1.1f)) return oldVictimRef; // if highest threat breaks 130%, it's our new target regardless of range (and we're done) if (ThreatManager::CompareReferencesLT(oldVictimRef, highest, 1.3f)) return highest; // if it doesn't break 130%, we need to check if it's melee - if yes, it breaks 110% (we checked earlier) and is our new target if (_owner->IsWithinMeleeRange(highest->_victim)) return highest; // If we get here, highest threat is ranged, but below 130% of current - there might be a melee that breaks 110% below us somewhere, so now we need to actually look at the next highest element // luckily, this is a heap, so getting the next highest element is O(log n), and we're just gonna do that repeatedly until we've seen enough targets (or find a target) auto it = _sortedThreatList.ordered_begin(), end = _sortedThreatList.ordered_end(); while (it != end) { ThreatReference const* next = *it; // if we've found current victim, we're done (nothing above is higher, and nothing below can be higher) if (next == oldVictimRef) return next; // if next isn't above 110% threat, then nothing below it can be either - we're done, old victim stays if (!ThreatManager::CompareReferencesLT(oldVictimRef, next, 1.1f)) return oldVictimRef; // if next is melee, he's above 110% and our new victim if (_owner->IsWithinMeleeRange(next->_victim)) return next; // otherwise the next highest target may still be a melee above 110% and we need to look further ++it; } // we should have found the old victim at some point in the loop above, so execution should never get to this point ASSERT(false && "Current victim not found in sorted threat list even though it has a reference - manager desync!"); return nullptr; } // returns true if a is LOWER on the threat list than b /*static*/ bool ThreatManager::CompareReferencesLT(ThreatReference const* a, ThreatReference const* b, float aWeight) { if (a->_online != b->_online) // online state precedence (ONLINE > SUPPRESSED > OFFLINE) return a->_online < b->_online; if (a->_taunted != b->_taunted) // taunt state precedence (TAUNT > NONE > DETAUNT) return a->_taunted < b->_taunted; return (a->GetThreat()*aWeight < b->GetThreat()); } /*static*/ float ThreatManager::CalculateModifiedThreat(float threat, Unit const* victim, SpellInfo const* spell) { // modifiers by spell if (spell) { if (SpellThreatEntry const* threatEntry = sSpellMgr->GetSpellThreatEntry(spell->Id)) if (threatEntry->pctMod != 1.0f) // flat/AP modifiers handled in Spell::HandleThreatSpells threat *= threatEntry->pctMod; if (Player* modOwner = victim->GetSpellModOwner()) modOwner->ApplySpellMod(spell, SpellModOp::Hate, threat); } // modifiers by effect school ThreatManager const& victimMgr = victim->GetThreatManager(); SpellSchoolMask const mask = spell ? spell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL; switch (mask) { case SPELL_SCHOOL_MASK_NORMAL: threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_NORMAL]; break; case SPELL_SCHOOL_MASK_HOLY: threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_HOLY]; break; case SPELL_SCHOOL_MASK_FIRE: threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_FIRE]; break; case SPELL_SCHOOL_MASK_NATURE: threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_NATURE]; break; case SPELL_SCHOOL_MASK_FROST: threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_FROST]; break; case SPELL_SCHOOL_MASK_SHADOW: threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_SHADOW]; break; case SPELL_SCHOOL_MASK_ARCANE: threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_ARCANE]; break; default: { auto it = victimMgr._multiSchoolModifiers.find(mask); if (it != victimMgr._multiSchoolModifiers.end()) { threat *= it->second; break; } float mod = victim->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_THREAT, mask); victimMgr._multiSchoolModifiers[mask] = mod; threat *= mod; break; } } return threat; } void ThreatManager::SendClearAllThreatToClients() const { WorldPackets::Combat::ThreatClear threatClear; threatClear.UnitGUID = _owner->GetGUID(); _owner->SendMessageToSet(threatClear.Write(), false); } void ThreatManager::SendThreatListToClients() const { WorldPackets::Combat::ThreatUpdate threatUpdate; threatUpdate.UnitGUID = _owner->GetGUID(); threatUpdate.ThreatList.reserve(_sortedThreatList.size()); for (ThreatReference const* ref : _sortedThreatList) { if (!ref->IsAvailable()) // @todo check if suppressed threat should get sent for bubble/iceblock/hop etc continue; WorldPackets::Combat::ThreatInfo threatInfo; threatInfo.UnitGUID = ref->GetVictim()->GetGUID(); threatInfo.Threat = int64(ref->GetThreat() * 100); threatUpdate.ThreatList.push_back(threatInfo); } _owner->SendMessageToSet(threatUpdate.Write(), false); } void ThreatManager::ForwardThreatForAssistingMe(Unit* assistant, float baseAmount, SpellInfo const* spell, bool ignoreModifiers) { if (spell && spell->HasAttribute(SPELL_ATTR1_NO_THREAT)) // shortcut, none of the calls would do anything return; if (_threatenedByMe.empty()) return; float const perTarget = baseAmount / _threatenedByMe.size(); // Threat is divided evenly among all targets (LibThreat sourced) for (auto const& pair : _threatenedByMe) pair.second->GetOwner()->GetThreatManager().AddThreat(assistant, perTarget, spell, ignoreModifiers); } void ThreatManager::RemoveMeFromThreatLists() { while (!_threatenedByMe.empty()) _threatenedByMe.begin()->second->ClearThreat(); } void ThreatManager::UpdateMyTempModifiers() { int32 mod = 0; for (AuraEffect const* eff : _owner->GetAuraEffectsByType(SPELL_AURA_MOD_TOTAL_THREAT)) mod += eff->GetAmount(); for (auto const& pair : _threatenedByMe) { pair.second->_tempModifier = mod; pair.second->HeapNotifyChanged(); } } void ThreatManager::UpdateMySpellSchoolModifiers() { for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i) _singleSchoolModifiers[i] = _owner->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_THREAT, 1 << i); _multiSchoolModifiers.clear(); } void ThreatManager::RegisterRedirectThreat(uint32 spellId, ObjectGuid const& victim, uint32 pct) { _redirectRegistry[spellId][victim] = pct; UpdateRedirectInfo(); } void ThreatManager::UnregisterRedirectThreat(uint32 spellId) { auto it = _redirectRegistry.find(spellId); if (it == _redirectRegistry.end()) return; _redirectRegistry.erase(it); UpdateRedirectInfo(); } void ThreatManager::UnregisterRedirectThreat(uint32 spellId, ObjectGuid const& victim) { auto it = _redirectRegistry.find(spellId); if (it == _redirectRegistry.end()) return; auto& victimMap = it->second; auto it2 = victimMap.find(victim); if (it2 == victimMap.end()) return; victimMap.erase(it2); UpdateRedirectInfo(); } void ThreatManager::SendRemoveToClients(Unit const* victim) const { WorldPackets::Combat::ThreatRemove threatRemove; threatRemove.UnitGUID = _owner->GetGUID(); threatRemove.AboutGUID = victim->GetGUID(); _owner->SendMessageToSet(threatRemove.Write(), false); } void ThreatManager::SendNewVictimToClients(ThreatReference const* victimRef) const { WorldPackets::Combat::HighestThreatUpdate highestThreatUpdate; highestThreatUpdate.UnitGUID = _owner->GetGUID(); highestThreatUpdate.HighestThreatGUID = victimRef->_victim->GetGUID(); highestThreatUpdate.ThreatList.reserve(_sortedThreatList.size()); for (ThreatReference const* ref : _sortedThreatList) { if (!ref->IsAvailable()) continue; WorldPackets::Combat::ThreatInfo threatInfo; threatInfo.UnitGUID = ref->GetVictim()->GetGUID(); threatInfo.Threat = int64(ref->GetThreat() * 100); highestThreatUpdate.ThreatList.push_back(threatInfo); } _owner->SendMessageToSet(highestThreatUpdate.Write(), false); } void ThreatManager::PutThreatListRef(ObjectGuid const& guid, ThreatReference* ref) { auto& inMap = _myThreatListEntries[guid]; ASSERT(!inMap, "Duplicate threat reference at %p being inserted on %s for %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str()); inMap = ref; ref->_handle = _sortedThreatList.push(ref); } void ThreatManager::PurgeThreatListRef(ObjectGuid const& guid, bool sendRemove) { auto it = _myThreatListEntries.find(guid); if (it == _myThreatListEntries.end()) return; ThreatReference* ref = it->second; _myThreatListEntries.erase(it); if (_currentVictimRef == ref) _currentVictimRef = nullptr; _sortedThreatList.erase(ref->_handle); if (sendRemove && ref->IsOnline()) SendRemoveToClients(ref->_victim); } void ThreatManager::PutThreatenedByMeRef(ObjectGuid const& guid, ThreatReference* ref) { auto& inMap = _threatenedByMe[guid]; ASSERT(!inMap, "Duplicate threatened-by-me reference at %p being inserted on %s for %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str()); inMap = ref; } void ThreatManager::PurgeThreatenedByMeRef(ObjectGuid const& guid) { auto it = _threatenedByMe.find(guid); if (it != _threatenedByMe.end()) _threatenedByMe.erase(it); } void ThreatManager::UpdateRedirectInfo() { _redirectInfo.clear(); uint32 totalPct = 0; for (auto const& pair : _redirectRegistry) // (spellid, victim -> pct) for (auto const& victimPair : pair.second) // (victim,pct) { uint32 thisPct = std::min(100 - totalPct, victimPair.second); if (thisPct > 0) { _redirectInfo.push_back({ victimPair.first, thisPct }); totalPct += thisPct; ASSERT(totalPct <= 100); if (totalPct == 100) return; } } }