/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Player.h" #include "SpellAuras.h" #include "SpellMgr.h" #include "GameEventMgr.h" #include "ObjectMgr.h" #include "InstanceScript.h" #include "ConditionMgr.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" // Checks if object meets the condition // Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI) bool Condition::Meets(ConditionSourceInfo& sourceInfo) { ASSERT(ConditionTarget < MAX_CONDITION_TARGETS); WorldObject* object = sourceInfo.mConditionTargets[ConditionTarget]; // object not present, return false if (!object) { sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Condition object not found for condition (Entry: %u Type: %u Group: %u)", SourceEntry, SourceType, SourceGroup); return false; } bool condMeets = false; bool sendErrorMsg = false; switch (ConditionType) { case CONDITION_NONE: condMeets = true; // empty condition, always met break; case CONDITION_AURA: { if (Unit* unit = object->ToUnit()) { if (!ConditionValue3) condMeets = unit->HasAuraEffect(ConditionValue1, ConditionValue2); else if (Player* player = unit->ToPlayer()) { if (Unit* target = player->GetSelectedUnit()) condMeets = target->HasAuraEffect(ConditionValue1, ConditionValue2); } } break; } case CONDITION_ITEM: { if (Player* player = object->ToPlayer()) { // don't allow 0 items (it's checked during table load) ASSERT(ConditionValue2); bool checkBank = ConditionValue3 ? true : false; condMeets = player->HasItemCount(ConditionValue1, ConditionValue2, checkBank); } break; } case CONDITION_ITEM_EQUIPPED: { if (Player* player = object->ToPlayer()) condMeets = player->HasItemOrGemWithIdEquipped(ConditionValue1, 1); break; } case CONDITION_ZONEID: condMeets = object->GetZoneId() == ConditionValue1; break; case CONDITION_REPUTATION_RANK: { if (Player* player = object->ToPlayer()) { if (FactionEntry const* faction = sFactionStore.LookupEntry(ConditionValue1)) condMeets = (ConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction))); } break; } case CONDITION_ACHIEVEMENT: { if (Player* player = object->ToPlayer()) condMeets = player->GetAchievementMgr().HasAchieved(ConditionValue1); break; } case CONDITION_TEAM: { if (Player* player = object->ToPlayer()) condMeets = player->GetTeam() == ConditionValue1; break; } case CONDITION_CLASS: { if (Player* player = object->ToPlayer()) condMeets = player->getClassMask() & ConditionValue1; break; } case CONDITION_RACE: { if (Player* player = object->ToPlayer()) condMeets = player->getRaceMask() & ConditionValue1; break; } case CONDITION_SKILL: { if (Player* player = object->ToPlayer()) condMeets = player->HasSkill(ConditionValue1) && player->GetBaseSkillValue(ConditionValue1) >= ConditionValue2; break; } case CONDITION_QUESTREWARDED: { if (Player* player = object->ToPlayer()) condMeets = (player->GetQuestRewardStatus(ConditionValue1) == !ConditionValue2); break; } case CONDITION_QUESTTAKEN: { if (Player* player = object->ToPlayer()) { QuestStatus status = player->GetQuestStatus(ConditionValue1); condMeets = ((status == QUEST_STATUS_INCOMPLETE) == !ConditionValue2); } break; } case CONDITION_QUEST_COMPLETE: { if (Player* player = object->ToPlayer()) { QuestStatus status = player->GetQuestStatus(ConditionValue1); condMeets = ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(ConditionValue1)) == !ConditionValue2); } break; } case CONDITION_QUEST_NONE: { if (Player* player = object->ToPlayer()) { QuestStatus status = player->GetQuestStatus(ConditionValue1); condMeets = ((status == QUEST_STATUS_NONE) == !ConditionValue2); } break; } case CONDITION_ACTIVE_EVENT: condMeets = sGameEventMgr->IsActiveEvent(ConditionValue1); break; case CONDITION_INSTANCE_DATA: { Map* map = object->GetMap(); if (map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceScript()) condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(ConditionValue1) == ConditionValue2; break; } case CONDITION_SPELL_SCRIPT_TARGET: condMeets = true;//spell target condition is handled in spellsystem, here it is always true break; case CONDITION_CREATURE_TARGET: { if (Player* player = object->ToPlayer()) { Unit* target = player->GetSelectedUnit(); if (target) if (Creature* cTarget = target->ToCreature()) if (cTarget->GetEntry() == ConditionValue1) condMeets = true; } break; } case CONDITION_TARGET_HEALTH_BELOW_PCT: { if (Player* player = object->ToPlayer()) { Unit* target = player->GetSelectedUnit(); if (target) condMeets = !target->HealthAbovePct(ConditionValue1); break; } } case CONDITION_TARGET_RANGE: { if (Player* player = object->ToPlayer()) { if (Unit* target = player->GetSelectedUnit()) if (player->GetDistance(target) >= ConditionValue1 && (!ConditionValue2 || player->GetDistance(target) <= ConditionValue2)) condMeets = true; } break; } case CONDITION_MAPID: condMeets = object->GetMapId() == ConditionValue1; break; case CONDITION_AREAID: condMeets = object->GetAreaId() == ConditionValue1; break; case CONDITION_ITEM_TARGET: { condMeets = true; //handled in Item::IsTargetValidForItemUse break; } case CONDITION_SPELL: { if (Player* player = object->ToPlayer()) condMeets = player->HasSpell(ConditionValue1); break; } case CONDITION_LEVEL: { if (Unit* unit = object->ToUnit()) condMeets = CompareValues(static_cast(ConditionValue2), static_cast(unit->getLevel()), ConditionValue1); break; } case CONDITION_DRUNKENSTATE: { if (Player* player = object->ToPlayer()) condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= ConditionValue1; break; } case CONDITION_NEAR_CREATURE: { condMeets = GetClosestCreatureWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false; break; } case CONDITION_NEAR_GAMEOBJECT: { condMeets = GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false; break; } case CONDITION_OBJECT_ENTRY: { if (object->GetTypeId() == ConditionValue1) condMeets = (!ConditionValue2) || (object->GetEntry() == ConditionValue2); break; } case CONDITION_TYPE_MASK: { condMeets = object->isType(ConditionValue1); break; } case CONDITION_RELATION_TO: { if (WorldObject* toObject = sourceInfo.mConditionTargets[ConditionValue1]) { Unit* toUnit = toObject->ToUnit(); Unit* unit = object->ToUnit(); if (toUnit && unit) { switch (ConditionValue2) { case RELATION_SELF: condMeets = unit == toUnit; break; case RELATION_IN_PARTY: condMeets = unit->IsInPartyWith(toUnit); break; case RELATION_IN_RAID_OR_PARTY: condMeets = unit->IsInRaidWith(toUnit); break; case RELATION_OWNED_BY: condMeets = unit->GetOwnerGUID() == toUnit->GetGUID(); break; case RELATION_PASSENGER_OF: condMeets = unit->IsOnVehicle(toUnit); break; } } } break; } case CONDITION_REACTION_TO: { if (WorldObject* toObject = sourceInfo.mConditionTargets[ConditionValue1]) { Unit* toUnit = toObject->ToUnit(); Unit* unit = object->ToUnit(); if (toUnit && unit) condMeets = (1 << unit->GetReactionTo(toUnit)) & ConditionValue2; } break; } case CONDITION_DISTANCE_TO: { if (WorldObject* toObject = sourceInfo.mConditionTargets[ConditionValue1]) condMeets = CompareValues(static_cast(ConditionValue3), object->GetDistance(toObject), static_cast(ConditionValue2)); break; } case CONDITION_ALIVE: { if (Unit* unit = object->ToUnit()) condMeets = unit->isAlive(); break; } case CONDITION_HP_VAL: { if (Unit* unit = object->ToUnit()) condMeets = CompareValues(static_cast(ConditionValue2), unit->GetHealth(), static_cast(ConditionValue1)); break; } case CONDITION_HP_PCT: { if (Unit* unit = object->ToUnit()) condMeets = CompareValues(static_cast(ConditionValue2), unit->GetHealthPct(), static_cast(ConditionValue1)); break; } case CONDITION_WORLD_STATE: { condMeets = ConditionValue2 == sWorld->getWorldState(ConditionValue1); break; } case CONDITION_PHASEMASK: { condMeets = object->GetPhaseMask() & ConditionValue1; break; } default: condMeets = false; break; } if (NegativeCondition) condMeets = !condMeets; if (!condMeets) sourceInfo.mLastFailedCondition = this; bool script = sScriptMgr->OnConditionCheck(this, sourceInfo); // Returns true by default. return condMeets && script; } uint32 Condition::GetMaxAvailableConditionTargets() { // returns number of targets which are available for given source type switch(SourceType) { case CONDITION_SOURCE_TYPE_SPELL: return 2; case CONDITION_SOURCE_TYPE_SMART_EVENT: return 2; default: return 1; } } ConditionMgr::ConditionMgr() { } ConditionMgr::~ConditionMgr() { Clean(); } ConditionList ConditionMgr::GetConditionReferences(uint32 refId) { ConditionList conditions; ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find(refId); if (ref != ConditionReferenceStore.end()) conditions = (*ref).second; return conditions; } bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions) { std::map ElseGroupStore; for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i) { sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditionList condType: %u val1: %u", (*i)->ConditionType, (*i)->ConditionValue1); if ((*i)->isLoaded()) { std::map::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup); if (itr == ElseGroupStore.end()) ElseGroupStore[(*i)->ElseGroup] = true; else if (!(*itr).second) continue; if ((*i)->ReferenceId)//handle reference { ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId); if (ref != ConditionReferenceStore.end()) { if (!IsObjectMeetToConditionList(sourceInfo, (*ref).second)) ElseGroupStore[(*i)->ElseGroup] = false; } else { sLog->outDebug(LOG_FILTER_CONDITIONSYS, "IsPlayerMeetToConditionList: Reference template -%u not found", (*i)->ReferenceId);//checked at loading, should never happen } } else //handle normal condition { if (!(*i)->Meets(sourceInfo)) ElseGroupStore[(*i)->ElseGroup] = false; } } } for (std::map::const_iterator i = ElseGroupStore.begin(); i != ElseGroupStore.end(); ++i) if (i->second) return true; return false; } bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions) { ConditionSourceInfo srcInfo = ConditionSourceInfo(object); return IsObjectMeetToConditions(srcInfo, conditions); } bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions) { if (conditions.empty()) return true; sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsObjectMeetToConditions"); return IsObjectMeetToConditionList(sourceInfo, conditions); } ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry) { ConditionList spellCond; if (sourceType > CONDITION_SOURCE_TYPE_NONE && sourceType < CONDITION_SOURCE_TYPE_MAX) { ConditionContainer::const_iterator itr = ConditionStore.find(sourceType); if (itr != ConditionStore.end()) { ConditionTypeContainer::const_iterator i = (*itr).second.find(entry); if (i != (*itr).second.end()) { spellCond = (*i).second; sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForNotGroupedEntry: found conditions for type %u and entry %u", uint32(sourceType), entry); } } } return spellCond; } ConditionList ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID) { ConditionList cond; VehicleSpellConditionContainer::const_iterator itr = VehicleSpellConditionStore.find(creatureID); if (itr != VehicleSpellConditionStore.end()) { ConditionTypeContainer::const_iterator i = (*itr).second.find(spellID); if (i != (*itr).second.end()) { cond = (*i).second; sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureID, spellID); } } return cond; } ConditionList ConditionMgr::GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType) { ConditionList cond; SmartEventConditionContainer::const_iterator itr = SmartEventConditionStore.find(std::make_pair(entryOrGuid, sourceType)); if (itr != SmartEventConditionStore.end()) { ConditionTypeContainer::const_iterator i = (*itr).second.find(eventId + 1); if (i != (*itr).second.end()) { cond = (*i).second; sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSmartEvent: found conditions for Smart Event entry or guid %d event_id %u", entryOrGuid, eventId); } } return cond; } void ConditionMgr::LoadConditions(bool isReload) { uint32 oldMSTime = getMSTime(); Clean(); //must clear all custom handled cases (groupped types) before reload if (isReload) { sLog->outString("Reseting Loot Conditions..."); LootTemplates_Creature.ResetConditions(); LootTemplates_Fishing.ResetConditions(); LootTemplates_Gameobject.ResetConditions(); LootTemplates_Item.ResetConditions(); LootTemplates_Mail.ResetConditions(); LootTemplates_Milling.ResetConditions(); LootTemplates_Pickpocketing.ResetConditions(); LootTemplates_Reference.ResetConditions(); LootTemplates_Skinning.ResetConditions(); LootTemplates_Disenchant.ResetConditions(); LootTemplates_Prospecting.ResetConditions(); LootTemplates_Spell.ResetConditions(); sLog->outString("Re-Loading `gossip_menu` Table for Conditions!"); sObjectMgr->LoadGossipMenu(); sLog->outString("Re-Loading `gossip_menu_option` Table for Conditions!"); sObjectMgr->LoadGossipMenuItems(); } QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionTarget, " " ConditionValue1, ConditionValue2, ConditionValue3, NegativeCondition, ErrorTextId, ScriptName FROM conditions"); if (!result) { sLog->outErrorDb(">> Loaded 0 conditions. DB table `conditions` is empty!"); sLog->outString(); return; } uint32 count = 0; do { Field* fields = result->Fetch(); Condition* cond = new Condition(); int32 iSourceTypeOrReferenceId = fields[0].GetInt32(); cond->SourceGroup = fields[1].GetUInt32(); cond->SourceEntry = fields[2].GetInt32(); cond->SourceId = fields[3].GetUInt32(); cond->ElseGroup = fields[4].GetUInt32(); int32 iConditionTypeOrReference = fields[5].GetInt32(); cond->ConditionTarget = fields[6].GetUInt8(); cond->ConditionValue1 = fields[7].GetUInt32(); cond->ConditionValue2 = fields[8].GetUInt32(); cond->ConditionValue3 = fields[9].GetUInt32(); cond->NegativeCondition = fields[10].GetUInt8(); cond->ErrorTextId = fields[11].GetUInt32(); cond->ScriptId = sObjectMgr->GetScriptId(fields[12].GetCString()); if (iConditionTypeOrReference >= 0) cond->ConditionType = ConditionTypes(iConditionTypeOrReference); if (iConditionTypeOrReference < 0)//it has a reference { if (iConditionTypeOrReference == iSourceTypeOrReferenceId)//self referencing, skip { sLog->outErrorDb("Condition reference %i is referencing self, skipped", iSourceTypeOrReferenceId); delete cond; continue; } cond->ReferenceId = uint32(abs(iConditionTypeOrReference)); const char* rowType = "reference template"; if (iSourceTypeOrReferenceId >= 0) rowType = "reference"; //check for useless data if (cond->ConditionTarget) sLog->outErrorDb("Condition %s %i has useless data in ConditionTarget (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionTarget); if (cond->ConditionValue1) sLog->outErrorDb("Condition %s %i has useless data in value1 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue1); if (cond->ConditionValue2) sLog->outErrorDb("Condition %s %i has useless data in value2 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("Condition %s %i has useless data in value3 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue3); if (cond->NegativeCondition) sLog->outErrorDb("Condition %s %i has useless data in NegativeCondition (%u)!", rowType, iSourceTypeOrReferenceId, cond->NegativeCondition); if (cond->SourceGroup && iSourceTypeOrReferenceId < 0) sLog->outErrorDb("Condition %s %i has useless data in SourceGroup (%u)!", rowType, iSourceTypeOrReferenceId, cond->SourceGroup); if (cond->SourceEntry && iSourceTypeOrReferenceId < 0) sLog->outErrorDb("Condition %s %i has useless data in SourceEntry (%u)!", rowType, iSourceTypeOrReferenceId, cond->SourceEntry); } else if (!isConditionTypeValid(cond))//doesn't have reference, validate ConditionType { delete cond; continue; } if (iSourceTypeOrReferenceId < 0)//it is a reference template { uint32 uRefId = abs(iSourceTypeOrReferenceId); if (ConditionReferenceStore.find(uRefId) == ConditionReferenceStore.end())//make sure we have a list for our conditions, based on reference id { ConditionList mCondList; ConditionReferenceStore[uRefId] = mCondList; } ConditionReferenceStore[uRefId].push_back(cond);//add to reference storage count++; continue; }//end of reference templates cond->SourceType = ConditionSourceType(iSourceTypeOrReferenceId); //if not a reference and SourceType is invalid, skip if (iConditionTypeOrReference >= 0 && !isSourceTypeValid(cond)) { delete cond; continue; } //Grouping is only allowed for some types (loot templates, gossip menus, gossip items) if (cond->SourceGroup && !isGroupable(cond->SourceType)) { sLog->outErrorDb("Condition type %u has not allowed grouping %u!", uint32(cond->SourceType), cond->SourceGroup); delete cond; continue; } else if (cond->SourceGroup) { bool valid = false; //handle grouped conditions switch (cond->SourceType) { case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE: valid = addToLootTemplate(cond, LootTemplates_Creature.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE: valid = addToLootTemplate(cond, LootTemplates_Disenchant.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE: valid = addToLootTemplate(cond, LootTemplates_Fishing.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE: valid = addToLootTemplate(cond, LootTemplates_Gameobject.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE: valid = addToLootTemplate(cond, LootTemplates_Item.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE: valid = addToLootTemplate(cond, LootTemplates_Mail.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE: valid = addToLootTemplate(cond, LootTemplates_Milling.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE: valid = addToLootTemplate(cond, LootTemplates_Pickpocketing.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE: valid = addToLootTemplate(cond, LootTemplates_Prospecting.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE: valid = addToLootTemplate(cond, LootTemplates_Reference.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE: valid = addToLootTemplate(cond, LootTemplates_Skinning.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE: valid = addToLootTemplate(cond, LootTemplates_Spell.GetLootForConditionFill(cond->SourceGroup)); break; case CONDITION_SOURCE_TYPE_GOSSIP_MENU: valid = addToGossipMenus(cond); break; case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION: valid = addToGossipMenuItems(cond); break; case CONDITION_SOURCE_TYPE_VEHICLE_SPELL: { //if no list for vehicle create one if (VehicleSpellConditionStore.find(cond->SourceGroup) == VehicleSpellConditionStore.end()) { ConditionTypeContainer cmap; VehicleSpellConditionStore[cond->SourceGroup] = cmap; } //if no list for vehicle's spell create one if (VehicleSpellConditionStore[cond->SourceGroup].find(cond->SourceEntry) == VehicleSpellConditionStore[cond->SourceGroup].end()) { ConditionList clist; VehicleSpellConditionStore[cond->SourceGroup][cond->SourceEntry] = clist; } VehicleSpellConditionStore[cond->SourceGroup][cond->SourceEntry].push_back(cond); valid = true; ++count; continue; // do not add to m_AllocatedMemory to avoid double deleting } case CONDITION_SOURCE_TYPE_SMART_EVENT: { // If the entry does not exist, create a new list std::pair key = std::make_pair(cond->SourceEntry, cond->SourceId); if (SmartEventConditionStore.find(key) == SmartEventConditionStore.end()) { ConditionTypeContainer cmap; SmartEventConditionStore[key] = cmap; } if (SmartEventConditionStore[key].find(cond->SourceGroup) == SmartEventConditionStore[key].end()) { ConditionList clist; SmartEventConditionStore[key][cond->SourceGroup] = clist; } SmartEventConditionStore[key][cond->SourceGroup].push_back(cond); valid = true; ++count; continue; } default: break; } if (!valid) { sLog->outErrorDb("Not handled grouped condition, SourceGroup %u", cond->SourceGroup); delete cond; } else { AllocatedMemoryStore.push_back(cond); ++count; } continue; } //handle not grouped conditions //make sure we have a storage list for our SourceType if (ConditionStore.find(cond->SourceType) == ConditionStore.end()) { ConditionTypeContainer mTypeMap; ConditionStore[cond->SourceType] = mTypeMap;//add new empty list for SourceType } //make sure we have a condition list for our SourceType's entry if (ConditionStore[cond->SourceType].find(cond->SourceEntry) == ConditionStore[cond->SourceType].end()) { ConditionList mCondList; ConditionStore[cond->SourceType][cond->SourceEntry] = mCondList; } //add new Condition to storage based on Type/Entry ConditionStore[cond->SourceType][cond->SourceEntry].push_back(cond); ++count; } while (result->NextRow()); sLog->outString(">> Loaded %u conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot) { if (!loot) { sLog->outErrorDb("ConditionMgr: LootTemplate %u not found", cond->SourceGroup); return false; } if (loot->addConditionItem(cond)) return true; sLog->outErrorDb("ConditionMgr: Item %u not found in LootTemplate %u", cond->SourceEntry, cond->SourceGroup); return false; } bool ConditionMgr::addToGossipMenus(Condition* cond) { GossipMenusMapBoundsNonConst pMenuBounds = sObjectMgr->GetGossipMenusMapBoundsNonConst(cond->SourceGroup); if (pMenuBounds.first != pMenuBounds.second) { for (GossipMenusContainer::iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr) { if ((*itr).second.entry == cond->SourceGroup && (*itr).second.text_id == cond->SourceEntry) { (*itr).second.conditions.push_back(cond); return true; } } } sLog->outErrorDb("addToGossipMenus: GossipMenu %u not found", cond->SourceGroup); return false; } bool ConditionMgr::addToGossipMenuItems(Condition* cond) { GossipMenuItemsMapBoundsNonConst pMenuItemBounds = sObjectMgr->GetGossipMenuItemsMapBoundsNonConst(cond->SourceGroup); if (pMenuItemBounds.first != pMenuItemBounds.second) { for (GossipMenuItemsContainer::iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr) { if ((*itr).second.MenuId == cond->SourceGroup && (*itr).second.OptionIndex == cond->SourceEntry) { (*itr).second.Conditions.push_back(cond); return true; } } } sLog->outErrorDb("addToGossipMenuItems: GossipMenuId %u Item %u not found", cond->SourceGroup, cond->SourceEntry); return false; } bool ConditionMgr::isSourceTypeValid(Condition* cond) { if (cond->SourceType == CONDITION_SOURCE_TYPE_NONE || cond->SourceType >= CONDITION_SOURCE_TYPE_MAX) { sLog->outErrorDb("Invalid ConditionSourceType %u in `condition` table, ignoring.", uint32(cond->SourceType)); return false; } switch (cond->SourceType) { case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE: { if (!LootTemplates_Creature.HaveLootFor(cond->SourceGroup)) { sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `creature_loot_template`, ignoring.", cond->SourceGroup); return false; } LootTemplate* loot = LootTemplates_Creature.GetLootForConditionFill(cond->SourceGroup); ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto && !loot->isReference(cond->SourceEntry)) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE: { if (!LootTemplates_Disenchant.HaveLootFor(cond->SourceGroup)) { sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `disenchant_loot_template`, ignoring.", cond->SourceGroup); return false; } LootTemplate* loot = LootTemplates_Disenchant.GetLootForConditionFill(cond->SourceGroup); ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto && !loot->isReference(cond->SourceEntry)) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE: { if (!LootTemplates_Fishing.HaveLootFor(cond->SourceGroup)) { sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `fishing_loot_template`, ignoring.", cond->SourceGroup); return false; } LootTemplate* loot = LootTemplates_Fishing.GetLootForConditionFill(cond->SourceGroup); ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto && !loot->isReference(cond->SourceEntry)) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE: { if (!LootTemplates_Gameobject.HaveLootFor(cond->SourceGroup)) { sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `gameobject_loot_template`, ignoring.", cond->SourceGroup); return false; } LootTemplate* loot = LootTemplates_Gameobject.GetLootForConditionFill(cond->SourceGroup); ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto && !loot->isReference(cond->SourceEntry)) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE: { if (!LootTemplates_Item.HaveLootFor(cond->SourceGroup)) { sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `item_loot_template`, ignoring.", cond->SourceGroup); return false; } LootTemplate* loot = LootTemplates_Item.GetLootForConditionFill(cond->SourceGroup); ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto && !loot->isReference(cond->SourceEntry)) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE: { if (!LootTemplates_Mail.HaveLootFor(cond->SourceGroup)) { sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `mail_loot_template`, ignoring.", cond->SourceGroup); return false; } LootTemplate* loot = LootTemplates_Mail.GetLootForConditionFill(cond->SourceGroup); ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto && !loot->isReference(cond->SourceEntry)) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE: { if (!LootTemplates_Milling.HaveLootFor(cond->SourceGroup)) { sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `milling_loot_template`, ignoring.", cond->SourceGroup); return false; } LootTemplate* loot = LootTemplates_Milling.GetLootForConditionFill(cond->SourceGroup); ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto && !loot->isReference(cond->SourceEntry)) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE: { if (!LootTemplates_Pickpocketing.HaveLootFor(cond->SourceGroup)) { sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `pickpocketing_loot_template`, ignoring.", cond->SourceGroup); return false; } LootTemplate* loot = LootTemplates_Pickpocketing.GetLootForConditionFill(cond->SourceGroup); ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto && !loot->isReference(cond->SourceEntry)) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE: { if (!LootTemplates_Prospecting.HaveLootFor(cond->SourceGroup)) { sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `prospecting_loot_template`, ignoring.", cond->SourceGroup); return false; } LootTemplate* loot = LootTemplates_Prospecting.GetLootForConditionFill(cond->SourceGroup); ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto && !loot->isReference(cond->SourceEntry)) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE: { if (!LootTemplates_Reference.HaveLootFor(cond->SourceGroup)) { sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `reference_loot_template`, ignoring.", cond->SourceGroup); return false; } LootTemplate* loot = LootTemplates_Reference.GetLootForConditionFill(cond->SourceGroup); ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto && !loot->isReference(cond->SourceEntry)) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE: { if (!LootTemplates_Skinning.HaveLootFor(cond->SourceGroup)) { sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `skinning_loot_template`, ignoring.", cond->SourceGroup); return false; } LootTemplate* loot = LootTemplates_Skinning.GetLootForConditionFill(cond->SourceGroup); ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto && !loot->isReference(cond->SourceEntry)) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE: { if (!LootTemplates_Spell.HaveLootFor(cond->SourceGroup)) { sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `spell_loot_template`, ignoring.", cond->SourceGroup); return false; } LootTemplate* loot = LootTemplates_Spell.GetLootForConditionFill(cond->SourceGroup); ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto && !loot->isReference(cond->SourceEntry)) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET: { if (cond->ConditionType != CONDITION_SPELL_SCRIPT_TARGET) { sLog->outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_SPELL_SCRIPT_TARGET(18) is valid for CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET(14), ignoring.", cond->SourceEntry, uint32(cond->ConditionType)); return false; } SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->SourceEntry); if (!spellProto) { sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry); return false; } bool targetfound = false; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY || spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY || spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY || spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY || spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_NEARBY_ENTRY || spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_NEARBY_ENTRY || spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY || spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY || spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA || spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA || spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA || spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA || spellProto->Effects[i].TargetA.GetTarget() == TARGET_DEST_NEARBY_ENTRY || spellProto->Effects[i].TargetB.GetTarget() == TARGET_DEST_NEARBY_ENTRY || spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CONE_ENTRY || spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_CONE_ENTRY) { targetfound = true; //break; } else if (cond->ConditionValue3 & (1 << i)) { cond->ConditionValue3 &= ~(1 << i); sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)" ", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)" "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52) in effect %u", cond->SourceEntry, uint32(i)); } } if (!targetfound && !cond->ConditionValue3) // cond->mConditionValue3 already errored up there { sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)" ", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)" "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52)", cond->SourceEntry); return false; } if ((cond->ConditionValue1 == SPELL_TARGET_TYPE_DEAD) && !spellProto->IsAllowingDeadTarget()) { sLog->outErrorDb("SourceEntry %u in `condition` table does have SPELL_TARGET_TYPE_DEAD specified but spell does not have SPELL_ATTR2_CAN_TARGET_DEAD", cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE: { if (!sObjectMgr->GetCreatureTemplate(cond->SourceEntry)) { sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_SPELL: { SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->SourceEntry); if (!spellProto) { sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry); return false; } break; } case CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET: { if (cond->ConditionType != CONDITION_ITEM_TARGET) { sLog->outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_ITEM_TARGET(24) is valid for CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET(18), ignoring.", cond->SourceEntry, uint32(cond->ConditionType)); return false; } ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry); if (!pItemProto) { sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `item_tamplate`, ignoring.", cond->SourceEntry); return false; } bool bIsItemSpellValid = false; for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (SpellInfo const* pSpellInfo = sSpellMgr->GetSpellInfo(pItemProto->Spells[i].SpellId)) { if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE || pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) { ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, pSpellInfo->Id);//script loading is done before item target loading if (!conditions.empty()) break; if (pSpellInfo->NeedsExplicitUnitTarget()) { bIsItemSpellValid = true; break; } } } } if (!bIsItemSpellValid) { sLog->outErrorDb("Conditions: CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET for item %u, which either doesn't have item spelltrigger or its spells don't allow caster to select a unit target" ", or the spells are already listed in CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET conditions.", cond->SourceEntry); break; } break; } case CONDITION_SOURCE_TYPE_QUEST_ACCEPT: if (!sObjectMgr->GetQuestTemplate(cond->SourceEntry)) { sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->SourceEntry); return false; } break; case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK: if (!sObjectMgr->GetQuestTemplate(cond->SourceEntry)) { sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->SourceEntry); return false; } break; case CONDITION_SOURCE_TYPE_VEHICLE_SPELL: if (!sObjectMgr->GetCreatureTemplate(cond->SourceGroup)) { sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup); return false; } if (!sSpellMgr->GetSpellInfo(cond->SourceEntry)) { sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry); return false; } break; case CONDITION_SOURCE_TYPE_GOSSIP_MENU: case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION: case CONDITION_SOURCE_TYPE_SMART_EVENT: case CONDITION_SOURCE_TYPE_NONE: default: break; } return true; } bool ConditionMgr::isConditionTypeValid(Condition* cond) { if (cond->ConditionType == CONDITION_NONE || cond->ConditionType >= CONDITION_MAX) { sLog->outErrorDb("Invalid ConditionType %u at SourceEntry %u in `condition` table, ignoring.", uint32(cond->ConditionType), cond->SourceEntry); return false; } if (cond->ConditionTarget >= cond->GetMaxAvailableConditionTargets()) { sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->SourceType, cond->SourceEntry); return false; } switch (cond->ConditionType) { case CONDITION_AURA: { if (!sSpellMgr->GetSpellInfo(cond->ConditionValue1)) { sLog->outErrorDb("Aura condition has non existing spell (Id: %d), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2 > 2) { sLog->outErrorDb("Aura condition has non existing effect index (%u) (must be 0..2), skipped", cond->ConditionValue2); return false; } break; } case CONDITION_ITEM: { ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->ConditionValue1); if (!proto) { sLog->outErrorDb("Item condition has non existing item (%u), skipped", cond->ConditionValue1); return false; } if (!cond->ConditionValue2) { sLog->outErrorDb("Item condition has 0 set for item count in value2 (%u), skipped", cond->ConditionValue2); return false; } break; } case CONDITION_ITEM_EQUIPPED: { ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->ConditionValue1); if (!proto) { sLog->outErrorDb("ItemEquipped condition has non existing item (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2) sLog->outErrorDb("ItemEquipped condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("ItemEquipped condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_ZONEID: { AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(cond->ConditionValue1); if (!areaEntry) { sLog->outErrorDb("ZoneID condition has non existing area (%u), skipped", cond->ConditionValue1); return false; } if (areaEntry->zone != 0) { sLog->outErrorDb("ZoneID condition requires to be in area (%u) which is a subzone but zone expected, skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2) sLog->outErrorDb("ZoneID condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("ZoneID condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_REPUTATION_RANK: { FactionEntry const* factionEntry = sFactionStore.LookupEntry(cond->ConditionValue1); if (!factionEntry) { sLog->outErrorDb("Reputation condition has non existing faction (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue3) sLog->outErrorDb("Reputation condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_TEAM: { if (cond->ConditionValue1 != ALLIANCE && cond->ConditionValue1 != HORDE) { sLog->outErrorDb("Team condition specifies unknown team (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2) sLog->outErrorDb("Team condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("Team condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_SKILL: { SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(cond->ConditionValue1); if (!pSkill) { sLog->outErrorDb("Skill condition specifies non-existing skill (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2 < 1 || cond->ConditionValue2 > sWorld->GetConfigMaxSkillValue()) { sLog->outErrorDb("Skill condition specifies invalid skill value (%u), skipped", cond->ConditionValue2); return false; } if (cond->ConditionValue3) sLog->outErrorDb("Skill condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_QUESTREWARDED: case CONDITION_QUESTTAKEN: case CONDITION_QUEST_NONE: case CONDITION_QUEST_COMPLETE: { if (!sObjectMgr->GetQuestTemplate(cond->ConditionValue1)) { sLog->outErrorDb("Quest condition specifies non-existing quest (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2 > 1) sLog->outErrorDb("Quest condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("Quest condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_ACTIVE_EVENT: { GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); if (cond->ConditionValue1 >=events.size() || !events[cond->ConditionValue1].isValid()) { sLog->outErrorDb("ActiveEvent condition has non existing event id (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2) sLog->outErrorDb("ActiveEvent condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("ActiveEvent condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_ACHIEVEMENT: { AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(cond->ConditionValue1); if (!achievement) { sLog->outErrorDb("Achivement condition has non existing achivement id (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2) sLog->outErrorDb("Achivement condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("Achivement condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_CLASS: { if (!(cond->ConditionValue1 & CLASSMASK_ALL_PLAYABLE)) { sLog->outErrorDb("Class condition has non existing classmask (%u), skipped", cond->ConditionValue1 & ~CLASSMASK_ALL_PLAYABLE); return false; } if (cond->ConditionValue2) sLog->outErrorDb("Class condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("Class condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_RACE: { if (!(cond->ConditionValue1 & RACEMASK_ALL_PLAYABLE)) { sLog->outErrorDb("Race condition has non existing racemask (%u), skipped", cond->ConditionValue1 & ~RACEMASK_ALL_PLAYABLE); return false; } if (cond->ConditionValue2) sLog->outErrorDb("Race condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("Race condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_SPELL_SCRIPT_TARGET: { if (cond->ConditionValue1 >= MAX_SPELL_TARGET_TYPE) { sLog->outErrorDb("SpellTarget condition has non existing spell target type (%u), skipped", cond->ConditionValue1); return false; } switch (cond->ConditionValue1) { case SPELL_TARGET_TYPE_GAMEOBJECT: { if (cond->ConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->ConditionValue2)) { sLog->outErrorDb("SpellTarget condition has non existing gameobject (%u) as target, skipped", cond->ConditionValue2); return false; } break; } case SPELL_TARGET_TYPE_CONTROLLED: case SPELL_TARGET_TYPE_CREATURE: case SPELL_TARGET_TYPE_DEAD: { if (cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2)) { sLog->outErrorDb("SpellTarget condition has non existing creature template entry (%u) as target, skipped", cond->ConditionValue2); return false; } const CreatureTemplate* cInfo = sObjectMgr->GetCreatureTemplate(cond->ConditionValue2); if (cond->SourceEntry == 30427 && !cInfo->SkinLootId) { sLog->outErrorDb("SpellTarget condition has creature entry %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!, skipped", cond->ConditionValue2); return false; } break; } } break; } case CONDITION_CREATURE_TARGET: { if (!cond->ConditionValue1 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue1)) { sLog->outErrorDb("CreatureTarget condition has non existing creature template entry (%u) as target, skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2) sLog->outErrorDb("CreatureTarget condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("CreatureTarget condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_TARGET_HEALTH_BELOW_PCT: { if (cond->ConditionValue1 > 100) { sLog->outErrorDb("TargetHealthBelowPct condition has invalid data in value1 (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2) sLog->outErrorDb("TargetHealthBelowPct condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("TargetHealthBelowPct condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_TARGET_RANGE: { if (cond->ConditionValue2 && cond->ConditionValue2 < cond->ConditionValue1)//maxDist can be 0 for infinit max range { sLog->outErrorDb("TargetRange condition has max distance closer then min distance, skipped"); return false; } if (cond->ConditionValue3) sLog->outErrorDb("TargetRange condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_MAPID: { MapEntry const* me = sMapStore.LookupEntry(cond->ConditionValue1); if (!me) { sLog->outErrorDb("Map condition has non existing map (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2) sLog->outErrorDb("Map condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("Map condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_ITEM_TARGET: { if (!cond->ConditionValue1 || cond->ConditionValue1 > MAX_ITEM_REQ_TARGET_TYPE) { sLog->outErrorDb("ItemTarget condition has incorrect target type (%u), skipped", cond->ConditionValue1); return false; } if (!cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2)) { sLog->outErrorDb("ItemTarget condition has non existing creature template entry (%u) as target, skipped", cond->ConditionValue2); return false; } if (cond->ConditionValue3) sLog->outErrorDb("ItemTarget condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_SPELL: { if (!sSpellMgr->GetSpellInfo(cond->ConditionValue1)) { sLog->outErrorDb("Spell condition has non existing spell (Id: %d), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2) sLog->outErrorDb("Spell condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("Spell condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_LEVEL: { if (cond->ConditionValue2 >= COMP_TYPE_MAX) { sLog->outErrorDb("Level condition has invalid option (%u), skipped", cond->ConditionValue2); return false; } if (cond->ConditionValue3) sLog->outErrorDb("Level condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_DRUNKENSTATE: { if (cond->ConditionValue1 > DRUNKEN_SMASHED) { sLog->outErrorDb("DrunkState condition has invalid state (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2) { sLog->outErrorDb("DrunkState condition has useless data in value2 (%u)!", cond->ConditionValue2); return false; } if (cond->ConditionValue3) sLog->outErrorDb("DrunkState condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_NEAR_CREATURE: { if (!sObjectMgr->GetCreatureTemplate(cond->ConditionValue1)) { sLog->outErrorDb("NearCreature condition has non existing creature template entry (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue3) sLog->outErrorDb("NearCreature condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_NEAR_GAMEOBJECT: { if (!sObjectMgr->GetGameObjectTemplate(cond->ConditionValue1)) { sLog->outErrorDb("NearGameObject condition has non existing gameobject template entry (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue3) sLog->outErrorDb("NearGameObject condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_OBJECT_ENTRY: { switch (cond->ConditionValue1) { case TYPEID_UNIT: if (cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2)) { sLog->outErrorDb("ObjectEntry condition has non existing creature template entry (%u), skipped", cond->ConditionValue2); return false; } break; case TYPEID_GAMEOBJECT: if (cond->ConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->ConditionValue2)) { sLog->outErrorDb("ObjectEntry condition has non existing game object template entry (%u), skipped", cond->ConditionValue2); return false; } break; case TYPEID_PLAYER: case TYPEID_CORPSE: if (cond->ConditionValue2) sLog->outErrorDb("ObjectEntry condition has useless data in value2 (%u)!", cond->ConditionValue2); break; default: sLog->outErrorDb("ObjectEntry condition has wrong typeid set (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue3) sLog->outErrorDb("ObjectEntry condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_TYPE_MASK: { if (!cond->ConditionValue1 || (cond->ConditionValue1 & ~(TYPEMASK_UNIT | TYPEMASK_PLAYER | TYPEMASK_GAMEOBJECT | TYPEMASK_CORPSE))) { sLog->outErrorDb("TypeMask condition has invalid typemask set (%u), skipped", cond->ConditionValue2); return false; } if (cond->ConditionValue2) sLog->outErrorDb("TypeMask condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("TypeMask condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_RELATION_TO: { if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets()) { sLog->outErrorDb("RelationTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue1 == cond->ConditionTarget) { sLog->outErrorDb("RelationTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2 >= RELATION_MAX) { sLog->outErrorDb("RelationTo condition has invalid ConditionValue2(RelationType) (%u), skipped", cond->ConditionValue2); return false; } if (cond->ConditionValue3) sLog->outErrorDb("RelationTo condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_REACTION_TO: { if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets()) { sLog->outErrorDb("ReactionTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue1 == cond->ConditionTarget) { sLog->outErrorDb("ReactionTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1); return false; } if (!cond->ConditionValue2) { sLog->outErrorDb("mConditionValue2 condition has invalid ConditionValue2(rankMask) (%u), skipped", cond->ConditionValue2); return false; } break; } case CONDITION_DISTANCE_TO: { if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets()) { sLog->outErrorDb("DistanceTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue1 == cond->ConditionTarget) { sLog->outErrorDb("DistanceTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue3 >= COMP_TYPE_MAX) { sLog->outErrorDb("DistanceTo condition has invalid ComparisionType (%u), skipped", cond->ConditionValue3); return false; } break; } case CONDITION_ALIVE: { if (cond->ConditionValue1) sLog->outErrorDb("Alive condition has useless data in value1 (%u)!", cond->ConditionValue1); if (cond->ConditionValue2) sLog->outErrorDb("Alive condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("Alive condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_HP_VAL: { if (cond->ConditionValue2 >= COMP_TYPE_MAX) { sLog->outErrorDb("HpVal condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2); return false; } if (cond->ConditionValue3) sLog->outErrorDb("HpVal condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_HP_PCT: { if (cond->ConditionValue1 > 100) { sLog->outErrorDb("HpPct condition has too big percent value (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue2 >= COMP_TYPE_MAX) { sLog->outErrorDb("HpPct condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2); return false; } if (cond->ConditionValue3) sLog->outErrorDb("HpPct condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_AREAID: case CONDITION_INSTANCE_DATA: break; case CONDITION_WORLD_STATE: { if (!sWorld->getWorldState(cond->ConditionValue1)) { sLog->outErrorDb("World state condition has non existing world state in value1 (%u), skipped", cond->ConditionValue1); return false; } if (cond->ConditionValue3) sLog->outErrorDb("World state condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } case CONDITION_PHASEMASK: { if (cond->ConditionValue2) sLog->outErrorDb("Phasemask condition has useless data in value2 (%u)!", cond->ConditionValue2); if (cond->ConditionValue3) sLog->outErrorDb("Phasemask condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } default: break; } return true; } void ConditionMgr::Clean() { for (ConditionReferenceContainer::iterator itr = ConditionReferenceStore.begin(); itr != ConditionReferenceStore.end(); ++itr) { for (ConditionList::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it) delete *it; itr->second.clear(); } ConditionReferenceStore.clear(); for (ConditionContainer::iterator itr = ConditionStore.begin(); itr != ConditionStore.end(); ++itr) { for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it) { for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i) delete *i; it->second.clear(); } itr->second.clear(); } ConditionStore.clear(); for (VehicleSpellConditionContainer::iterator itr = VehicleSpellConditionStore.begin(); itr != VehicleSpellConditionStore.end(); ++itr) { for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it) { for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i) delete *i; it->second.clear(); } itr->second.clear(); } VehicleSpellConditionStore.clear(); for (SmartEventConditionContainer::iterator itr = SmartEventConditionStore.begin(); itr != SmartEventConditionStore.end(); ++itr) { for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it) { for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i) delete *i; it->second.clear(); } itr->second.clear(); } SmartEventConditionStore.clear(); // this is a BIG hack, feel free to fix it if you can figure out the ConditionMgr ;) for (std::list::const_iterator itr = AllocatedMemoryStore.begin(); itr != AllocatedMemoryStore.end(); ++itr) delete *itr; AllocatedMemoryStore.clear(); }