/*
* Copyright (C) 2008-2012 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Player.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
#include "GameEventMgr.h"
#include "ObjectMgr.h"
#include "InstanceScript.h"
#include "ConditionMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Spell.h"
// Checks if object meets the condition
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
bool Condition::Meets(ConditionSourceInfo& sourceInfo)
{
ASSERT(ConditionTarget < MAX_CONDITION_TARGETS);
WorldObject* object = sourceInfo.mConditionTargets[ConditionTarget];
// object not present, return false
if (!object)
{
sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Condition object not found for condition (Entry: %u Type: %u Group: %u)", SourceEntry, SourceType, SourceGroup);
return false;
}
bool condMeets = false;
switch (ConditionType)
{
case CONDITION_NONE:
condMeets = true; // empty condition, always met
break;
case CONDITION_AURA:
{
if (Unit* unit = object->ToUnit())
condMeets = unit->HasAuraEffect(ConditionValue1, ConditionValue2);
break;
}
case CONDITION_ITEM:
{
if (Player* player = object->ToPlayer())
{
// don't allow 0 items (it's checked during table load)
ASSERT(ConditionValue2);
bool checkBank = ConditionValue3 ? true : false;
condMeets = player->HasItemCount(ConditionValue1, ConditionValue2, checkBank);
}
break;
}
case CONDITION_ITEM_EQUIPPED:
{
if (Player* player = object->ToPlayer())
condMeets = player->HasItemOrGemWithIdEquipped(ConditionValue1, 1);
break;
}
case CONDITION_ZONEID:
condMeets = object->GetZoneId() == ConditionValue1;
break;
case CONDITION_REPUTATION_RANK:
{
if (Player* player = object->ToPlayer())
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(ConditionValue1))
condMeets = (ConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction)));
}
break;
}
case CONDITION_ACHIEVEMENT:
{
if (Player* player = object->ToPlayer())
condMeets = player->GetAchievementMgr().HasAchieved(ConditionValue1);
break;
}
case CONDITION_TEAM:
{
if (Player* player = object->ToPlayer())
condMeets = player->GetTeam() == ConditionValue1;
break;
}
case CONDITION_CLASS:
{
if (Unit* unit = object->ToUnit())
condMeets = unit->getClassMask() & ConditionValue1;
break;
}
case CONDITION_RACE:
{
if (Unit* unit = object->ToUnit())
condMeets = unit->getRaceMask() & ConditionValue1;
break;
}
case CONDITION_SKILL:
{
if (Player* player = object->ToPlayer())
condMeets = player->HasSkill(ConditionValue1) && player->GetBaseSkillValue(ConditionValue1) >= ConditionValue2;
break;
}
case CONDITION_QUESTREWARDED:
{
if (Player* player = object->ToPlayer())
condMeets = player->GetQuestRewardStatus(ConditionValue1);
break;
}
case CONDITION_QUESTTAKEN:
{
if (Player* player = object->ToPlayer())
{
QuestStatus status = player->GetQuestStatus(ConditionValue1);
condMeets = (status == QUEST_STATUS_INCOMPLETE);
}
break;
}
case CONDITION_QUEST_COMPLETE:
{
if (Player* player = object->ToPlayer())
{
QuestStatus status = player->GetQuestStatus(ConditionValue1);
condMeets = (status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(ConditionValue1));
}
break;
}
case CONDITION_QUEST_NONE:
{
if (Player* player = object->ToPlayer())
{
QuestStatus status = player->GetQuestStatus(ConditionValue1);
condMeets = (status == QUEST_STATUS_NONE);
}
break;
}
case CONDITION_ACTIVE_EVENT:
condMeets = sGameEventMgr->IsActiveEvent(ConditionValue1);
break;
case CONDITION_INSTANCE_DATA:
{
Map* map = object->GetMap();
if (map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceScript())
condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(ConditionValue1) == ConditionValue2;
break;
}
case CONDITION_MAPID:
condMeets = object->GetMapId() == ConditionValue1;
break;
case CONDITION_AREAID:
condMeets = object->GetAreaId() == ConditionValue1;
break;
case CONDITION_SPELL:
{
if (Player* player = object->ToPlayer())
condMeets = player->HasSpell(ConditionValue1);
break;
}
case CONDITION_LEVEL:
{
if (Unit* unit = object->ToUnit())
condMeets = CompareValues(static_cast(ConditionValue2), static_cast(unit->getLevel()), ConditionValue1);
break;
}
case CONDITION_DRUNKENSTATE:
{
if (Player* player = object->ToPlayer())
condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= ConditionValue1;
break;
}
case CONDITION_NEAR_CREATURE:
{
condMeets = GetClosestCreatureWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false;
break;
}
case CONDITION_NEAR_GAMEOBJECT:
{
condMeets = GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false;
break;
}
case CONDITION_OBJECT_ENTRY:
{
if (uint32(object->GetTypeId()) == ConditionValue1)
condMeets = (!ConditionValue2) || (object->GetEntry() == ConditionValue2);
break;
}
case CONDITION_TYPE_MASK:
{
condMeets = object->isType(ConditionValue1);
break;
}
case CONDITION_RELATION_TO:
{
if (WorldObject* toObject = sourceInfo.mConditionTargets[ConditionValue1])
{
Unit* toUnit = toObject->ToUnit();
Unit* unit = object->ToUnit();
if (toUnit && unit)
{
switch (ConditionValue2)
{
case RELATION_SELF:
condMeets = unit == toUnit;
break;
case RELATION_IN_PARTY:
condMeets = unit->IsInPartyWith(toUnit);
break;
case RELATION_IN_RAID_OR_PARTY:
condMeets = unit->IsInRaidWith(toUnit);
break;
case RELATION_OWNED_BY:
condMeets = unit->GetOwnerGUID() == toUnit->GetGUID();
break;
case RELATION_PASSENGER_OF:
condMeets = unit->IsOnVehicle(toUnit);
break;
}
}
}
break;
}
case CONDITION_REACTION_TO:
{
if (WorldObject* toObject = sourceInfo.mConditionTargets[ConditionValue1])
{
Unit* toUnit = toObject->ToUnit();
Unit* unit = object->ToUnit();
if (toUnit && unit)
condMeets = (1 << unit->GetReactionTo(toUnit)) & ConditionValue2;
}
break;
}
case CONDITION_DISTANCE_TO:
{
if (WorldObject* toObject = sourceInfo.mConditionTargets[ConditionValue1])
condMeets = CompareValues(static_cast(ConditionValue3), object->GetDistance(toObject), static_cast(ConditionValue2));
break;
}
case CONDITION_ALIVE:
{
if (Unit* unit = object->ToUnit())
condMeets = unit->isAlive();
break;
}
case CONDITION_HP_VAL:
{
if (Unit* unit = object->ToUnit())
condMeets = CompareValues(static_cast(ConditionValue2), unit->GetHealth(), static_cast(ConditionValue1));
break;
}
case CONDITION_HP_PCT:
{
if (Unit* unit = object->ToUnit())
condMeets = CompareValues(static_cast(ConditionValue2), unit->GetHealthPct(), static_cast(ConditionValue1));
break;
}
case CONDITION_WORLD_STATE:
{
condMeets = ConditionValue2 == sWorld->getWorldState(ConditionValue1);
break;
}
case CONDITION_PHASEMASK:
{
condMeets = object->GetPhaseMask() & ConditionValue1;
break;
}
case CONDITION_TITLE:
{
if (Player* player = object->ToPlayer())
condMeets = player->HasTitle(ConditionValue1);
break;
}
default:
condMeets = false;
break;
}
if (NegativeCondition)
condMeets = !condMeets;
if (!condMeets)
sourceInfo.mLastFailedCondition = this;
bool script = sScriptMgr->OnConditionCheck(this, sourceInfo); // Returns true by default.
return condMeets && script;
}
uint32 Condition::GetSearcherTypeMaskForCondition()
{
// build mask of types for which condition can return true
// this is used for speeding up gridsearches
if (NegativeCondition)
return (GRID_MAP_TYPE_MASK_ALL);
uint32 mask = 0;
switch (ConditionType)
{
case CONDITION_NONE:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
case CONDITION_AURA:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_ITEM:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_ITEM_EQUIPPED:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_ZONEID:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
case CONDITION_REPUTATION_RANK:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_ACHIEVEMENT:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_TEAM:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_CLASS:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_RACE:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_SKILL:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_QUESTREWARDED:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_QUESTTAKEN:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_QUEST_COMPLETE:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_QUEST_NONE:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_ACTIVE_EVENT:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
case CONDITION_INSTANCE_DATA:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
case CONDITION_MAPID:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
case CONDITION_AREAID:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
case CONDITION_SPELL:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_LEVEL:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_DRUNKENSTATE:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_NEAR_CREATURE:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
case CONDITION_NEAR_GAMEOBJECT:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
case CONDITION_OBJECT_ENTRY:
switch (ConditionValue1)
{
case TYPEID_UNIT:
mask |= GRID_MAP_TYPE_MASK_CREATURE;
break;
case TYPEID_PLAYER:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case TYPEID_GAMEOBJECT:
mask |= GRID_MAP_TYPE_MASK_GAMEOBJECT;
break;
case TYPEID_CORPSE:
mask |= GRID_MAP_TYPE_MASK_CORPSE;
break;
default:
break;
}
case CONDITION_TYPE_MASK:
if (ConditionValue1 & TYPEMASK_UNIT)
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
if (ConditionValue1 & TYPEMASK_PLAYER)
mask |= GRID_MAP_TYPE_MASK_PLAYER;
if (ConditionValue1 & TYPEMASK_GAMEOBJECT)
mask |= GRID_MAP_TYPE_MASK_GAMEOBJECT;
if (ConditionValue1 & TYPEMASK_CORPSE)
mask |= GRID_MAP_TYPE_MASK_CORPSE;
break;
case CONDITION_RELATION_TO:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_REACTION_TO:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_DISTANCE_TO:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
case CONDITION_ALIVE:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_HP_VAL:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_HP_PCT:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_WORLD_STATE:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
case CONDITION_PHASEMASK:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
case CONDITION_TITLE:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
default:
ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
break;
}
return mask;
}
uint32 Condition::GetMaxAvailableConditionTargets()
{
// returns number of targets which are available for given source type
switch (SourceType)
{
case CONDITION_SOURCE_TYPE_SPELL:
case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE:
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT:
case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
case CONDITION_SOURCE_TYPE_SMART_EVENT:
return 2;
default:
return 1;
}
}
ConditionMgr::ConditionMgr()
{
}
ConditionMgr::~ConditionMgr()
{
Clean();
}
ConditionList ConditionMgr::GetConditionReferences(uint32 refId)
{
ConditionList conditions;
ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find(refId);
if (ref != ConditionReferenceStore.end())
conditions = (*ref).second;
return conditions;
}
uint32 ConditionMgr::GetSearcherTypeMaskForConditionList(ConditionList const& conditions)
{
if (conditions.empty())
return GRID_MAP_TYPE_MASK_ALL;
// groupId, typeMask
std::map ElseGroupStore;
for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
{
// no point of having not loaded conditions in list
ASSERT((*i)->isLoaded() && "ConditionMgr::GetSearcherTypeMaskForConditionList - not yet loaded condition found in list");
std::map::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup);
// group not filled yet, fill with widest mask possible
if (itr == ElseGroupStore.end())
ElseGroupStore[(*i)->ElseGroup] = GRID_MAP_TYPE_MASK_ALL;
// no point of checking anymore, empty mask
else if (!(*itr).second)
continue;
if ((*i)->ReferenceId) // handle reference
{
ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId);
ASSERT(ref != ConditionReferenceStore.end() && "ConditionMgr::GetSearcherTypeMaskForConditionList - incorrect reference");
ElseGroupStore[(*i)->ElseGroup] &= GetSearcherTypeMaskForConditionList((*ref).second);
}
else // handle normal condition
{
// object will match conditions in one ElseGroupStore only when it matches all of them
// so, let's find a smallest possible mask which satisfies all conditions
ElseGroupStore[(*i)->ElseGroup] &= (*i)->GetSearcherTypeMaskForCondition();
}
}
// object will match condition when one of the checks in ElseGroupStore is matching
// so, let's include all possible masks
uint32 mask = 0;
for (std::map::const_iterator i = ElseGroupStore.begin(); i != ElseGroupStore.end(); ++i)
mask |= i->second;
return mask;
}
bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions)
{
// groupId, groupCheckPassed
std::map ElseGroupStore;
for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
{
sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditionList condType: %u val1: %u", (*i)->ConditionType, (*i)->ConditionValue1);
if ((*i)->isLoaded())
{
//! Find ElseGroup in ElseGroupStore
std::map::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup);
//! If not found, add an entry in the store and set to true (placeholder)
if (itr == ElseGroupStore.end())
ElseGroupStore[(*i)->ElseGroup] = true;
else if (!(*itr).second)
continue;
if ((*i)->ReferenceId)//handle reference
{
ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId);
if (ref != ConditionReferenceStore.end())
{
if (!IsObjectMeetToConditionList(sourceInfo, (*ref).second))
ElseGroupStore[(*i)->ElseGroup] = false;
}
else
{
sLog->outDebug(LOG_FILTER_CONDITIONSYS, "IsPlayerMeetToConditionList: Reference template -%u not found",
(*i)->ReferenceId);//checked at loading, should never happen
}
}
else //handle normal condition
{
if (!(*i)->Meets(sourceInfo))
ElseGroupStore[(*i)->ElseGroup] = false;
}
}
}
for (std::map::const_iterator i = ElseGroupStore.begin(); i != ElseGroupStore.end(); ++i)
if (i->second)
return true;
return false;
}
bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions)
{
ConditionSourceInfo srcInfo = ConditionSourceInfo(object);
return IsObjectMeetToConditions(srcInfo, conditions);
}
bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionList const& conditions)
{
ConditionSourceInfo srcInfo = ConditionSourceInfo(object1, object2);
return IsObjectMeetToConditions(srcInfo, conditions);
}
bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions)
{
if (conditions.empty())
return true;
sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsObjectMeetToConditions");
return IsObjectMeetToConditionList(sourceInfo, conditions);
}
bool ConditionMgr::CanHaveSourceGroupSet(ConditionSourceType sourceType) const
{
return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU ||
sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION ||
sourceType == CONDITION_SOURCE_TYPE_VEHICLE_SPELL ||
sourceType == CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET ||
sourceType == CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT ||
sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT);
}
bool ConditionMgr::CanHaveSourceIdSet(ConditionSourceType sourceType) const
{
return (sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT);
}
ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry)
{
ConditionList spellCond;
if (sourceType > CONDITION_SOURCE_TYPE_NONE && sourceType < CONDITION_SOURCE_TYPE_MAX)
{
ConditionContainer::const_iterator itr = ConditionStore.find(sourceType);
if (itr != ConditionStore.end())
{
ConditionTypeContainer::const_iterator i = (*itr).second.find(entry);
if (i != (*itr).second.end())
{
spellCond = (*i).second;
sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForNotGroupedEntry: found conditions for type %u and entry %u", uint32(sourceType), entry);
}
}
}
return spellCond;
}
ConditionList ConditionMgr::GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId)
{
ConditionList cond;
CreatureSpellConditionContainer::const_iterator itr = SpellClickEventConditionStore.find(creatureId);
if (itr != SpellClickEventConditionStore.end())
{
ConditionTypeContainer::const_iterator i = (*itr).second.find(spellId);
if (i != (*itr).second.end())
{
cond = (*i).second;
sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSpellClickEvent: found conditions for Vehicle entry %u spell %u", creatureId, spellId);
}
}
return cond;
}
ConditionList ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureId, uint32 spellId)
{
ConditionList cond;
CreatureSpellConditionContainer::const_iterator itr = VehicleSpellConditionStore.find(creatureId);
if (itr != VehicleSpellConditionStore.end())
{
ConditionTypeContainer::const_iterator i = (*itr).second.find(spellId);
if (i != (*itr).second.end())
{
cond = (*i).second;
sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureId, spellId);
}
}
return cond;
}
ConditionList ConditionMgr::GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType)
{
ConditionList cond;
SmartEventConditionContainer::const_iterator itr = SmartEventConditionStore.find(std::make_pair(entryOrGuid, sourceType));
if (itr != SmartEventConditionStore.end())
{
ConditionTypeContainer::const_iterator i = (*itr).second.find(eventId + 1);
if (i != (*itr).second.end())
{
cond = (*i).second;
sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSmartEvent: found conditions for Smart Event entry or guid %d event_id %u", entryOrGuid, eventId);
}
}
return cond;
}
void ConditionMgr::LoadConditions(bool isReload)
{
uint32 oldMSTime = getMSTime();
Clean();
//must clear all custom handled cases (groupped types) before reload
if (isReload)
{
sLog->outInfo(LOG_FILTER_GENERAL, "Reseting Loot Conditions...");
LootTemplates_Creature.ResetConditions();
LootTemplates_Fishing.ResetConditions();
LootTemplates_Gameobject.ResetConditions();
LootTemplates_Item.ResetConditions();
LootTemplates_Mail.ResetConditions();
LootTemplates_Milling.ResetConditions();
LootTemplates_Pickpocketing.ResetConditions();
LootTemplates_Reference.ResetConditions();
LootTemplates_Skinning.ResetConditions();
LootTemplates_Disenchant.ResetConditions();
LootTemplates_Prospecting.ResetConditions();
LootTemplates_Spell.ResetConditions();
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading `gossip_menu` Table for Conditions!");
sObjectMgr->LoadGossipMenu();
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading `gossip_menu_option` Table for Conditions!");
sObjectMgr->LoadGossipMenuItems();
sSpellMgr->UnloadSpellInfoImplicitTargetConditionLists();
}
QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionTarget, "
" ConditionValue1, ConditionValue2, ConditionValue3, NegativeCondition, ErrorTextId, ScriptName FROM conditions");
if (!result)
{
sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 conditions. DB table `conditions` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Condition* cond = new Condition();
int32 iSourceTypeOrReferenceId = fields[0].GetInt32();
cond->SourceGroup = fields[1].GetUInt32();
cond->SourceEntry = fields[2].GetUInt32();
cond->SourceId = fields[3].GetInt32();
cond->ElseGroup = fields[4].GetUInt32();
int32 iConditionTypeOrReference = fields[5].GetInt32();
cond->ConditionTarget = fields[6].GetUInt8();
cond->ConditionValue1 = fields[7].GetUInt32();
cond->ConditionValue2 = fields[8].GetUInt32();
cond->ConditionValue3 = fields[9].GetUInt32();
cond->NegativeCondition = fields[10].GetUInt8();
cond->ErrorTextId = fields[11].GetUInt32();
cond->ScriptId = sObjectMgr->GetScriptId(fields[12].GetCString());
if (iConditionTypeOrReference >= 0)
cond->ConditionType = ConditionTypes(iConditionTypeOrReference);
if (iSourceTypeOrReferenceId >= 0)
cond->SourceType = ConditionSourceType(iSourceTypeOrReferenceId);
if (iConditionTypeOrReference < 0)//it has a reference
{
if (iConditionTypeOrReference == iSourceTypeOrReferenceId)//self referencing, skip
{
sLog->outError(LOG_FILTER_SQL, "Condition reference %i is referencing self, skipped", iSourceTypeOrReferenceId);
delete cond;
continue;
}
cond->ReferenceId = uint32(abs(iConditionTypeOrReference));
const char* rowType = "reference template";
if (iSourceTypeOrReferenceId >= 0)
rowType = "reference";
//check for useless data
if (cond->ConditionTarget)
sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in ConditionTarget (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionTarget);
if (cond->ConditionValue1)
sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in value1 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue1);
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in value2 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in value3 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue3);
if (cond->NegativeCondition)
sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in NegativeCondition (%u)!", rowType, iSourceTypeOrReferenceId, cond->NegativeCondition);
if (cond->SourceGroup && iSourceTypeOrReferenceId < 0)
sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in SourceGroup (%u)!", rowType, iSourceTypeOrReferenceId, cond->SourceGroup);
if (cond->SourceEntry && iSourceTypeOrReferenceId < 0)
sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in SourceEntry (%u)!", rowType, iSourceTypeOrReferenceId, cond->SourceEntry);
}
else if (!isConditionTypeValid(cond))//doesn't have reference, validate ConditionType
{
delete cond;
continue;
}
if (iSourceTypeOrReferenceId < 0)//it is a reference template
{
uint32 uRefId = abs(iSourceTypeOrReferenceId);
if (ConditionReferenceStore.find(uRefId) == ConditionReferenceStore.end())//make sure we have a list for our conditions, based on reference id
{
ConditionList mCondList;
ConditionReferenceStore[uRefId] = mCondList;
}
ConditionReferenceStore[uRefId].push_back(cond);//add to reference storage
count++;
continue;
}//end of reference templates
//if not a reference and SourceType is invalid, skip
if (iConditionTypeOrReference >= 0 && !isSourceTypeValid(cond))
{
delete cond;
continue;
}
//Grouping is only allowed for some types (loot templates, gossip menus, gossip items)
if (cond->SourceGroup && !CanHaveSourceGroupSet(cond->SourceType))
{
sLog->outError(LOG_FILTER_SQL, "Condition type %u has not allowed value of SourceGroup = %u!", uint32(cond->SourceType), cond->SourceGroup);
delete cond;
continue;
}
if (cond->SourceId && !CanHaveSourceIdSet(cond->SourceType))
{
sLog->outError(LOG_FILTER_SQL, "Condition type %u has not allowed value of SourceId = %u!", uint32(cond->SourceType), cond->SourceId);
delete cond;
continue;
}
if (cond->SourceGroup)
{
bool valid = false;
// handle grouped conditions
switch (cond->SourceType)
{
case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE:
valid = addToLootTemplate(cond, LootTemplates_Creature.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE:
valid = addToLootTemplate(cond, LootTemplates_Disenchant.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE:
valid = addToLootTemplate(cond, LootTemplates_Fishing.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE:
valid = addToLootTemplate(cond, LootTemplates_Gameobject.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE:
valid = addToLootTemplate(cond, LootTemplates_Item.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE:
valid = addToLootTemplate(cond, LootTemplates_Mail.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE:
valid = addToLootTemplate(cond, LootTemplates_Milling.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE:
valid = addToLootTemplate(cond, LootTemplates_Pickpocketing.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE:
valid = addToLootTemplate(cond, LootTemplates_Prospecting.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE:
valid = addToLootTemplate(cond, LootTemplates_Reference.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE:
valid = addToLootTemplate(cond, LootTemplates_Skinning.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE:
valid = addToLootTemplate(cond, LootTemplates_Spell.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
valid = addToGossipMenus(cond);
break;
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
valid = addToGossipMenuItems(cond);
break;
case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT:
{
SpellClickEventConditionStore[cond->SourceGroup][cond->SourceEntry].push_back(cond);
valid = true;
++count;
continue; // do not add to m_AllocatedMemory to avoid double deleting
break;
}
case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
valid = addToSpellImplicitTargetConditions(cond);
break;
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
{
VehicleSpellConditionStore[cond->SourceGroup][cond->SourceEntry].push_back(cond);
valid = true;
++count;
continue; // do not add to m_AllocatedMemory to avoid double deleting
}
case CONDITION_SOURCE_TYPE_SMART_EVENT:
{
//! TODO: PAIR_32 ?
std::pair key = std::make_pair(cond->SourceEntry, cond->SourceId);
SmartEventConditionStore[key][cond->SourceGroup].push_back(cond);
valid = true;
++count;
continue;
}
default:
break;
}
if (!valid)
{
sLog->outError(LOG_FILTER_SQL, "Not handled grouped condition, SourceGroup %u", cond->SourceGroup);
delete cond;
}
else
{
AllocatedMemoryStore.push_back(cond);
++count;
}
continue;
}
//handle not grouped conditions
//make sure we have a storage list for our SourceType
if (ConditionStore.find(cond->SourceType) == ConditionStore.end())
{
ConditionTypeContainer mTypeMap;
ConditionStore[cond->SourceType] = mTypeMap;//add new empty list for SourceType
}
//make sure we have a condition list for our SourceType's entry
if (ConditionStore[cond->SourceType].find(cond->SourceEntry) == ConditionStore[cond->SourceType].end())
{
ConditionList mCondList;
ConditionStore[cond->SourceType][cond->SourceEntry] = mCondList;
}
//add new Condition to storage based on Type/Entry
ConditionStore[cond->SourceType][cond->SourceEntry].push_back(cond);
++count;
}
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot)
{
if (!loot)
{
sLog->outError(LOG_FILTER_SQL, "ConditionMgr: LootTemplate %u not found", cond->SourceGroup);
return false;
}
if (loot->addConditionItem(cond))
return true;
sLog->outError(LOG_FILTER_SQL, "ConditionMgr: Item %u not found in LootTemplate %u", cond->SourceEntry, cond->SourceGroup);
return false;
}
bool ConditionMgr::addToGossipMenus(Condition* cond)
{
GossipMenusMapBoundsNonConst pMenuBounds = sObjectMgr->GetGossipMenusMapBoundsNonConst(cond->SourceGroup);
if (pMenuBounds.first != pMenuBounds.second)
{
for (GossipMenusContainer::iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr)
{
if ((*itr).second.entry == cond->SourceGroup && (*itr).second.text_id == uint32(cond->SourceEntry))
{
(*itr).second.conditions.push_back(cond);
return true;
}
}
}
sLog->outError(LOG_FILTER_SQL, "addToGossipMenus: GossipMenu %u not found", cond->SourceGroup);
return false;
}
bool ConditionMgr::addToGossipMenuItems(Condition* cond)
{
GossipMenuItemsMapBoundsNonConst pMenuItemBounds = sObjectMgr->GetGossipMenuItemsMapBoundsNonConst(cond->SourceGroup);
if (pMenuItemBounds.first != pMenuItemBounds.second)
{
for (GossipMenuItemsContainer::iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr)
{
if ((*itr).second.MenuId == cond->SourceGroup && (*itr).second.OptionIndex == uint32(cond->SourceEntry))
{
(*itr).second.Conditions.push_back(cond);
return true;
}
}
}
sLog->outError(LOG_FILTER_SQL, "addToGossipMenuItems: GossipMenuId %u Item %u not found", cond->SourceGroup, cond->SourceEntry);
return false;
}
bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond)
{
uint32 conditionEffMask = cond->SourceGroup;
SpellInfo* spellInfo = const_cast(sSpellMgr->GetSpellInfo(cond->SourceEntry));
ASSERT(spellInfo);
std::list sharedMasks;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
// check if effect is already a part of some shared mask
bool found = false;
for (std::list::iterator itr = sharedMasks.begin(); itr != sharedMasks.end(); ++itr)
{
if ((1<Effects[i].ImplicitTargetConditions;
for (uint8 effIndex = i+1; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
{
if (spellInfo->Effects[effIndex].ImplicitTargetConditions == cmp)
sharedMask |= 1<::iterator itr = sharedMasks.begin(); itr != sharedMasks.end(); ++itr)
{
// some effect indexes should have same data
if (uint32 commonMask = *itr & conditionEffMask)
{
uint8 firstEffIndex = 0;
for (; firstEffIndex < MAX_SPELL_EFFECTS; ++firstEffIndex)
if ((1<Effects[firstEffIndex].ImplicitTargetConditions;
// there's already data entry for that sharedMask
if (sharedList)
{
// we have overlapping masks in db
if (conditionEffMask != *itr)
{
sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set - "
"effect masks are overlapping (all SourceGroup values having given bit set must be equal) - ignoring.", cond->SourceEntry, cond->SourceGroup);
return false;
}
}
// no data for shared mask, we can create new submask
else
{
// add new list, create new shared mask
sharedList = new ConditionList();
for (uint8 i = firstEffIndex; i < MAX_SPELL_EFFECTS; ++i)
if ((1<Effects[i].ImplicitTargetConditions = sharedList;
}
sharedList->push_back(cond);
break;
}
}
return true;
}
bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (cond->SourceType == CONDITION_SOURCE_TYPE_NONE || cond->SourceType >= CONDITION_SOURCE_TYPE_MAX)
{
sLog->outError(LOG_FILTER_SQL, "Invalid ConditionSourceType %u in `condition` table, ignoring.", uint32(cond->SourceType));
return false;
}
switch (cond->SourceType)
{
case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE:
{
if (!LootTemplates_Creature.HaveLootFor(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `creature_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
LootTemplate* loot = LootTemplates_Creature.GetLootForConditionFill(cond->SourceGroup);
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE:
{
if (!LootTemplates_Disenchant.HaveLootFor(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `disenchant_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
LootTemplate* loot = LootTemplates_Disenchant.GetLootForConditionFill(cond->SourceGroup);
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE:
{
if (!LootTemplates_Fishing.HaveLootFor(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `fishing_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
LootTemplate* loot = LootTemplates_Fishing.GetLootForConditionFill(cond->SourceGroup);
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE:
{
if (!LootTemplates_Gameobject.HaveLootFor(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `gameobject_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
LootTemplate* loot = LootTemplates_Gameobject.GetLootForConditionFill(cond->SourceGroup);
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE:
{
if (!LootTemplates_Item.HaveLootFor(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `item_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
LootTemplate* loot = LootTemplates_Item.GetLootForConditionFill(cond->SourceGroup);
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE:
{
if (!LootTemplates_Mail.HaveLootFor(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `mail_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
LootTemplate* loot = LootTemplates_Mail.GetLootForConditionFill(cond->SourceGroup);
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE:
{
if (!LootTemplates_Milling.HaveLootFor(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `milling_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
LootTemplate* loot = LootTemplates_Milling.GetLootForConditionFill(cond->SourceGroup);
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE:
{
if (!LootTemplates_Pickpocketing.HaveLootFor(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `pickpocketing_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
LootTemplate* loot = LootTemplates_Pickpocketing.GetLootForConditionFill(cond->SourceGroup);
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE:
{
if (!LootTemplates_Prospecting.HaveLootFor(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `prospecting_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
LootTemplate* loot = LootTemplates_Prospecting.GetLootForConditionFill(cond->SourceGroup);
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE:
{
if (!LootTemplates_Reference.HaveLootFor(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `reference_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
LootTemplate* loot = LootTemplates_Reference.GetLootForConditionFill(cond->SourceGroup);
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE:
{
if (!LootTemplates_Skinning.HaveLootFor(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `skinning_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
LootTemplate* loot = LootTemplates_Skinning.GetLootForConditionFill(cond->SourceGroup);
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE:
{
if (!LootTemplates_Spell.HaveLootFor(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `spell_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
LootTemplate* loot = LootTemplates_Spell.GetLootForConditionFill(cond->SourceGroup);
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cond->SourceEntry);
if (!spellInfo)
{
sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
if ((cond->SourceGroup > MAX_EFFECT_MASK) || !cond->SourceGroup)
{
sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set , ignoring.", cond->SourceEntry, cond->SourceGroup);
return false;
}
uint32 origGroup = cond->SourceGroup;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!((1<SourceGroup))
continue;
switch (spellInfo->Effects[i].TargetA.GetSelectionCategory())
{
case TARGET_SELECT_CATEGORY_NEARBY:
case TARGET_SELECT_CATEGORY_CONE:
case TARGET_SELECT_CATEGORY_AREA:
continue;
default:
break;
}
switch (spellInfo->Effects[i].TargetB.GetSelectionCategory())
{
case TARGET_SELECT_CATEGORY_NEARBY:
case TARGET_SELECT_CATEGORY_CONE:
case TARGET_SELECT_CATEGORY_AREA:
continue;
default:
break;
}
sLog->outError(LOG_FILTER_SQL, "SourceEntry %u SourceGroup %u in `condition` table - spell %u does not have implicit targets of types: _AREA_, _CONE_, _NEARBY_ for effect %u, SourceGroup needs correction, ignoring.", cond->SourceEntry, origGroup, cond->SourceEntry, uint32(i));
cond->SourceGroup &= ~(1<SourceGroup)
return false;
break;
}
case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE:
{
if (!sObjectMgr->GetCreatureTemplate(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_SPELL:
{
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->SourceEntry);
if (!spellProto)
{
sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_QUEST_ACCEPT:
if (!sObjectMgr->GetQuestTemplate(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->SourceEntry);
return false;
}
break;
case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK:
if (!sObjectMgr->GetQuestTemplate(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->SourceEntry);
return false;
}
break;
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
if (!sObjectMgr->GetCreatureTemplate(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup);
return false;
}
if (!sSpellMgr->GetSpellInfo(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
break;
case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT:
if (!sObjectMgr->GetCreatureTemplate(cond->SourceGroup))
{
sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup);
return false;
}
if (!sSpellMgr->GetSpellInfo(cond->SourceEntry))
{
sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
break;
case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
case CONDITION_SOURCE_TYPE_SMART_EVENT:
case CONDITION_SOURCE_TYPE_NONE:
default:
break;
}
return true;
}
bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
if (cond->ConditionType == CONDITION_NONE || cond->ConditionType >= CONDITION_MAX)
{
sLog->outError(LOG_FILTER_SQL, "Invalid ConditionType %u at SourceEntry %u in `condition` table, ignoring.", uint32(cond->ConditionType), cond->SourceEntry);
return false;
}
if (cond->ConditionTarget >= cond->GetMaxAvailableConditionTargets())
{
sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
switch (cond->ConditionType)
{
case CONDITION_AURA:
{
if (!sSpellMgr->GetSpellInfo(cond->ConditionValue1))
{
sLog->outError(LOG_FILTER_SQL, "Aura condition has non existing spell (Id: %d), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2 > EFFECT_2)
{
sLog->outError(LOG_FILTER_SQL, "Aura condition has non existing effect index (%u) (must be 0..2), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Aura condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_ITEM:
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->ConditionValue1);
if (!proto)
{
sLog->outError(LOG_FILTER_SQL, "Item condition has non existing item (%u), skipped", cond->ConditionValue1);
return false;
}
if (!cond->ConditionValue2)
{
sLog->outError(LOG_FILTER_SQL, "Item condition has 0 set for item count in value2 (%u), skipped", cond->ConditionValue2);
return false;
}
break;
}
case CONDITION_ITEM_EQUIPPED:
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->ConditionValue1);
if (!proto)
{
sLog->outError(LOG_FILTER_SQL, "ItemEquipped condition has non existing item (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "ItemEquipped condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "ItemEquipped condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_ZONEID:
{
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(cond->ConditionValue1);
if (!areaEntry)
{
sLog->outError(LOG_FILTER_SQL, "ZoneID condition has non existing area (%u), skipped", cond->ConditionValue1);
return false;
}
if (areaEntry->zone != 0)
{
sLog->outError(LOG_FILTER_SQL, "ZoneID condition requires to be in area (%u) which is a subzone but zone expected, skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "ZoneID condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "ZoneID condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_REPUTATION_RANK:
{
FactionEntry const* factionEntry = sFactionStore.LookupEntry(cond->ConditionValue1);
if (!factionEntry)
{
sLog->outError(LOG_FILTER_SQL, "Reputation condition has non existing faction (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Reputation condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TEAM:
{
if (cond->ConditionValue1 != ALLIANCE && cond->ConditionValue1 != HORDE)
{
sLog->outError(LOG_FILTER_SQL, "Team condition specifies unknown team (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "Team condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Team condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_SKILL:
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(cond->ConditionValue1);
if (!pSkill)
{
sLog->outError(LOG_FILTER_SQL, "Skill condition specifies non-existing skill (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2 < 1 || cond->ConditionValue2 > sWorld->GetConfigMaxSkillValue())
{
sLog->outError(LOG_FILTER_SQL, "Skill condition specifies invalid skill value (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Skill condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_QUESTREWARDED:
case CONDITION_QUESTTAKEN:
case CONDITION_QUEST_NONE:
case CONDITION_QUEST_COMPLETE:
{
if (!sObjectMgr->GetQuestTemplate(cond->ConditionValue1))
{
sLog->outError(LOG_FILTER_SQL, "Quest condition specifies non-existing quest (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2 > 1)
sLog->outError(LOG_FILTER_SQL, "Quest condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Quest condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_ACTIVE_EVENT:
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (cond->ConditionValue1 >=events.size() || !events[cond->ConditionValue1].isValid())
{
sLog->outError(LOG_FILTER_SQL, "ActiveEvent condition has non existing event id (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "ActiveEvent condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "ActiveEvent condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_ACHIEVEMENT:
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(cond->ConditionValue1);
if (!achievement)
{
sLog->outError(LOG_FILTER_SQL, "Achivement condition has non existing achivement id (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "Achivement condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Achivement condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_CLASS:
{
if (!(cond->ConditionValue1 & CLASSMASK_ALL_PLAYABLE))
{
sLog->outError(LOG_FILTER_SQL, "Class condition has non existing classmask (%u), skipped", cond->ConditionValue1 & ~CLASSMASK_ALL_PLAYABLE);
return false;
}
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "Class condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Class condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_RACE:
{
if (!(cond->ConditionValue1 & RACEMASK_ALL_PLAYABLE))
{
sLog->outError(LOG_FILTER_SQL, "Race condition has non existing racemask (%u), skipped", cond->ConditionValue1 & ~RACEMASK_ALL_PLAYABLE);
return false;
}
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "Race condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Race condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_MAPID:
{
MapEntry const* me = sMapStore.LookupEntry(cond->ConditionValue1);
if (!me)
{
sLog->outError(LOG_FILTER_SQL, "Map condition has non existing map (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "Map condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Map condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_SPELL:
{
if (!sSpellMgr->GetSpellInfo(cond->ConditionValue1))
{
sLog->outError(LOG_FILTER_SQL, "Spell condition has non existing spell (Id: %d), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "Spell condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Spell condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_LEVEL:
{
if (cond->ConditionValue2 >= COMP_TYPE_MAX)
{
sLog->outError(LOG_FILTER_SQL, "Level condition has invalid option (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Level condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_DRUNKENSTATE:
{
if (cond->ConditionValue1 > DRUNKEN_SMASHED)
{
sLog->outError(LOG_FILTER_SQL, "DrunkState condition has invalid state (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
{
sLog->outError(LOG_FILTER_SQL, "DrunkState condition has useless data in value2 (%u)!", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "DrunkState condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_NEAR_CREATURE:
{
if (!sObjectMgr->GetCreatureTemplate(cond->ConditionValue1))
{
sLog->outError(LOG_FILTER_SQL, "NearCreature condition has non existing creature template entry (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "NearCreature condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_NEAR_GAMEOBJECT:
{
if (!sObjectMgr->GetGameObjectTemplate(cond->ConditionValue1))
{
sLog->outError(LOG_FILTER_SQL, "NearGameObject condition has non existing gameobject template entry (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "NearGameObject condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_OBJECT_ENTRY:
{
switch (cond->ConditionValue1)
{
case TYPEID_UNIT:
if (cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2))
{
sLog->outError(LOG_FILTER_SQL, "ObjectEntry condition has non existing creature template entry (%u), skipped", cond->ConditionValue2);
return false;
}
break;
case TYPEID_GAMEOBJECT:
if (cond->ConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->ConditionValue2))
{
sLog->outError(LOG_FILTER_SQL, "ObjectEntry condition has non existing game object template entry (%u), skipped", cond->ConditionValue2);
return false;
}
break;
case TYPEID_PLAYER:
case TYPEID_CORPSE:
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "ObjectEntry condition has useless data in value2 (%u)!", cond->ConditionValue2);
break;
default:
sLog->outError(LOG_FILTER_SQL, "ObjectEntry condition has wrong typeid set (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "ObjectEntry condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TYPE_MASK:
{
if (!cond->ConditionValue1 || (cond->ConditionValue1 & ~(TYPEMASK_UNIT | TYPEMASK_PLAYER | TYPEMASK_GAMEOBJECT | TYPEMASK_CORPSE)))
{
sLog->outError(LOG_FILTER_SQL, "TypeMask condition has invalid typemask set (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "TypeMask condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "TypeMask condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_RELATION_TO:
{
if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets())
{
sLog->outError(LOG_FILTER_SQL, "RelationTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue1 == cond->ConditionTarget)
{
sLog->outError(LOG_FILTER_SQL, "RelationTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2 >= RELATION_MAX)
{
sLog->outError(LOG_FILTER_SQL, "RelationTo condition has invalid ConditionValue2(RelationType) (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "RelationTo condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_REACTION_TO:
{
if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets())
{
sLog->outError(LOG_FILTER_SQL, "ReactionTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue1 == cond->ConditionTarget)
{
sLog->outError(LOG_FILTER_SQL, "ReactionTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1);
return false;
}
if (!cond->ConditionValue2)
{
sLog->outError(LOG_FILTER_SQL, "mConditionValue2 condition has invalid ConditionValue2(rankMask) (%u), skipped", cond->ConditionValue2);
return false;
}
break;
}
case CONDITION_DISTANCE_TO:
{
if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets())
{
sLog->outError(LOG_FILTER_SQL, "DistanceTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue1 == cond->ConditionTarget)
{
sLog->outError(LOG_FILTER_SQL, "DistanceTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue3 >= COMP_TYPE_MAX)
{
sLog->outError(LOG_FILTER_SQL, "DistanceTo condition has invalid ComparisionType (%u), skipped", cond->ConditionValue3);
return false;
}
break;
}
case CONDITION_ALIVE:
{
if (cond->ConditionValue1)
sLog->outError(LOG_FILTER_SQL, "Alive condition has useless data in value1 (%u)!", cond->ConditionValue1);
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "Alive condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Alive condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_HP_VAL:
{
if (cond->ConditionValue2 >= COMP_TYPE_MAX)
{
sLog->outError(LOG_FILTER_SQL, "HpVal condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "HpVal condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_HP_PCT:
{
if (cond->ConditionValue1 > 100)
{
sLog->outError(LOG_FILTER_SQL, "HpPct condition has too big percent value (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2 >= COMP_TYPE_MAX)
{
sLog->outError(LOG_FILTER_SQL, "HpPct condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "HpPct condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_AREAID:
case CONDITION_INSTANCE_DATA:
break;
case CONDITION_WORLD_STATE:
{
if (!sWorld->getWorldState(cond->ConditionValue1))
{
sLog->outError(LOG_FILTER_SQL, "World state condition has non existing world state in value1 (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "World state condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_PHASEMASK:
{
if (cond->ConditionValue2)
sLog->outError(LOG_FILTER_SQL, "Phasemask condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
sLog->outError(LOG_FILTER_SQL, "Phasemask condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TITLE:
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(cond->ConditionValue1);
if (!titleEntry)
{
sLog->outError(LOG_FILTER_SQL, "Title condition has non existing title in value1 (%u), skipped", cond->ConditionValue1);
return false;
}
break;
}
case CONDITION_UNUSED_19:
sLog->outError(LOG_FILTER_SQL, "Found ConditionTypeOrReference = CONDITION_UNUSED_19 in `conditions` table - ignoring");
return false;
case CONDITION_UNUSED_20:
sLog->outError(LOG_FILTER_SQL, "Found ConditionTypeOrReference = CONDITION_UNUSED_20 in `conditions` table - ignoring");
return false;
case CONDITION_UNUSED_21:
sLog->outError(LOG_FILTER_SQL, "Found ConditionTypeOrReference = CONDITION_UNUSED_21 in `conditions` table - ignoring");
return false;
case CONDITION_UNUSED_24:
sLog->outError(LOG_FILTER_SQL, "Found ConditionTypeOrReference = CONDITION_UNUSED_24 in `conditions` table - ignoring");
return false;
default:
break;
}
return true;
}
void ConditionMgr::Clean()
{
for (ConditionReferenceContainer::iterator itr = ConditionReferenceStore.begin(); itr != ConditionReferenceStore.end(); ++itr)
{
for (ConditionList::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
delete *it;
itr->second.clear();
}
ConditionReferenceStore.clear();
for (ConditionContainer::iterator itr = ConditionStore.begin(); itr != ConditionStore.end(); ++itr)
{
for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
{
for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
delete *i;
it->second.clear();
}
itr->second.clear();
}
ConditionStore.clear();
for (CreatureSpellConditionContainer::iterator itr = VehicleSpellConditionStore.begin(); itr != VehicleSpellConditionStore.end(); ++itr)
{
for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
{
for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
delete *i;
it->second.clear();
}
itr->second.clear();
}
VehicleSpellConditionStore.clear();
for (SmartEventConditionContainer::iterator itr = SmartEventConditionStore.begin(); itr != SmartEventConditionStore.end(); ++itr)
{
for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
{
for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
delete *i;
it->second.clear();
}
itr->second.clear();
}
SmartEventConditionStore.clear();
for (CreatureSpellConditionContainer::iterator itr = SpellClickEventConditionStore.begin(); itr != SpellClickEventConditionStore.end(); ++itr)
{
for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
{
for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
delete *i;
it->second.clear();
}
itr->second.clear();
}
SpellClickEventConditionStore.clear();
// this is a BIG hack, feel free to fix it if you can figure out the ConditionMgr ;)
for (std::list::const_iterator itr = AllocatedMemoryStore.begin(); itr != AllocatedMemoryStore.end(); ++itr)
delete *itr;
AllocatedMemoryStore.clear();
}