/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_CONDITIONMGR_H #define TRINITY_CONDITIONMGR_H #include "LootMgr.h" #include class Player; class Unit; class LootTemplate; enum ConditionType { // value1 value2 value3 CONDITION_NONE = 0, // 0 0 0 always true CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex CONDITION_ITEM = 2, // item_id count +referenceID true if has #count of item_ids CONDITION_ITEM_EQUIPPED = 3, // item_id 0 +referenceID true if has item_id equipped CONDITION_ZONEID = 4, // zone_id 0 +referenceID true if in zone_id CONDITION_REPUTATION_RANK = 5, // faction_id min_rank +referenceID true if has min_rank for faction_id CONDITION_TEAM = 6, // player_team 0, +referenceID 469 - Alliance, 67 - Horde) CONDITION_SKILL = 7, // skill_id skill_value +referenceID true if has skill_value for skill_id CONDITION_QUESTREWARDED = 8, // quest_id 0 +referenceID true if quest_id was rewarded before CONDITION_QUESTTAKEN = 9, // quest_id 0, +referenceID true while quest active CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, +referenceID true if player is drunk enough CONDITION_NO_AURA = 11, // spell_id effindex +referenceID true if does not have aura of spell_id with effect effindex CONDITION_ACTIVE_EVENT = 12, // event_id 0 +referenceID true if event is active CONDITION_INSTANCE_DATA = 13, // entry data +referenceID true if data is set in current instance CONDITION_QUEST_NONE = 14, // quest_id 0 +referenceID true if doesn't have quest saved CONDITION_CLASS = 15, // class 0 +referenceID true if player's class is equal to class CONDITION_RACE = 16, // race 0 +referenceID true if player's race is equal to race CONDITION_ACHIEVEMENT = 17, // achievement_id 0 +referenceID true if achievement is complete CONDITION_SPELL_SCRIPT_TARGET = 18, // SpellScriptTargetType, TargetEntry, 0 CONDITION_CREATURE_TARGET = 19, // creature entry 0 +referenceID true if current target is creature with value1 entry CONDITION_TARGET_HEALTH_BELOW_PCT = 20, // 0-100 0 +referenceID true if target's health is below value1 percent, false if over or no target CONDITION_TARGET_RANGE = 21, // minDistance maxDist +referenceID true if target is closer then minDist and further then maxDist or if max is 0 then max dist is infinit CONDITION_MAPID = 22, // map_id 0 +referenceID true if in map_id CONDITION_AREAID = 23, // area_id 0 +referenceID true if in area_id CONDITION_ITEM_TARGET = 24, // ItemRequiredTargetType, TargetEntry, 0 CONDITION_SPELL = 25, // spell_id bool +referenceID bool 1 for true 0 for false CONDITION_NOITEM = 26, // item_id bank +referenceID true if player does not have any of the item (if 'bank' is set it searches in bank slots too) CONDITION_LEVEL = 27, // level opt +referenceID true if player's level is equal to param1 (param2 can modify the statement) CONDITION_QUEST_COMPLETE = 28, // quest_id 0 +referenceID true if player has quest_id with all objectives complete, but not yet rewarded CONDITION_NEAR_CREATURE = 29, // creature entry distance +referenceID true if there is a creature of entry in range CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance +referenceID true if there is a gameobject of entry in range CONDITION_MAX = 31 // MAX }; enum LevelConditionType { LVL_COND_EQ, LVL_COND_HIGH, LVL_COND_LOW, LVL_COND_HIGH_EQ, LVL_COND_LOW_EQ, LVL_COND_MAX }; enum ConditionSourceType { CONDITION_SOURCE_TYPE_NONE = 0, //DONE CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1, //DONE CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2, //DONE CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3, //DONE CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4, //DONE CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5, //DONE CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6, //DONE CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7, //DONE CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8, //DONE CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9, //DONE CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10, //DONE CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11, //DONE CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12, //DONE CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13, //DONE CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14, //DONE CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15, //DONE CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, //DONE CONDITION_SOURCE_TYPE_SPELL = 17, //DONE CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18, //DONE CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19, //DONE CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20, //DONE CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21, //DONE CONDITION_SOURCE_TYPE_MAX = 22//MAX }; struct Condition { ConditionSourceType mSourceType; //SourceTypeOrReferenceId uint32 mSourceGroup; uint32 mSourceEntry; uint32 mElseGroup; ConditionType mConditionType; //ConditionTypeOrReference uint32 mConditionValue1; uint32 mConditionValue2; uint32 mConditionValue3; uint32 ErrorTextd; uint32 mReferenceId; uint32 mScriptId; Condition() { mSourceType = CONDITION_SOURCE_TYPE_NONE; mSourceGroup = 0; mSourceEntry = 0; mElseGroup = 0; mConditionType = CONDITION_NONE; mConditionValue1 = 0; mConditionValue2 = 0; mConditionValue3 = 0; mReferenceId = 0; ErrorTextd = 0; mScriptId = 0; } bool Meets(Player* player, Unit* invoker = NULL); bool isLoaded() const { return mConditionType > CONDITION_NONE || mReferenceId; } }; typedef std::list ConditionList; typedef std::map ConditionTypeMap; typedef std::map ConditionMap; typedef std::map VehicleSpellConditionMap; typedef std::map ConditionReferenceMap;//only used for references class ConditionMgr { friend class ACE_Singleton; private: ConditionMgr(); ~ConditionMgr(); public: void LoadConditions(bool isReload = false); bool isConditionTypeValid(Condition* cond); ConditionList GetConditionReferences(uint32 refId); bool IsPlayerMeetToConditions(Player* player, ConditionList const& conditions, Unit* invoker = NULL); ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sType, uint32 uEntry); ConditionList GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID); private: bool isSourceTypeValid(Condition* cond); bool addToLootTemplate(Condition* cond, LootTemplate* loot); bool addToGossipMenus(Condition* cond); bool addToGossipMenuItems(Condition* cond); bool IsPlayerMeetToConditionList(Player* player, ConditionList const& conditions, Unit* invoker = NULL); bool isGroupable(ConditionSourceType sourceType) const { return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE || sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE || sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE || sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE || sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE || sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE || sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE || sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE || sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE || sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE || sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE || sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE || sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU || sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION || sourceType == CONDITION_SOURCE_TYPE_VEHICLE_SPELL); } void Clean(); // free up resources std::list m_AllocatedMemory; // some garbage collection :) ConditionMap m_ConditionMap; ConditionReferenceMap m_ConditionReferenceMap; VehicleSpellConditionMap m_VehicleSpellConditions; }; #define sConditionMgr ACE_Singleton::instance() #endif