/*
* Copyright (C) 2008-2013 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "DisableMgr.h"
#include "AchievementMgr.h"
#include "ObjectMgr.h"
#include "OutdoorPvP.h"
#include "SpellMgr.h"
#include "VMapManager2.h"
#include "Player.h"
namespace DisableMgr
{
namespace
{
struct DisableData
{
uint8 flags;
std::set params[2]; // params0, params1
};
// single disables here with optional data
typedef std::map DisableTypeMap;
// global disable map by source
typedef std::map DisableMap;
DisableMap m_DisableMap;
uint8 MAX_DISABLE_TYPES = 8;
}
void LoadDisables()
{
uint32 oldMSTime = getMSTime();
// reload case
for (DisableMap::iterator itr = m_DisableMap.begin(); itr != m_DisableMap.end(); ++itr)
itr->second.clear();
m_DisableMap.clear();
QueryResult result = WorldDatabase.Query("SELECT sourceType, entry, flags, params_0, params_1 FROM disables");
uint32 total_count = 0;
if (!result)
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 disables. DB table `disables` is empty!");
return;
}
Field* fields;
do
{
fields = result->Fetch();
DisableType type = DisableType(fields[0].GetUInt32());
if (type >= MAX_DISABLE_TYPES)
{
sLog->outError(LOG_FILTER_SQL, "Invalid type %u specified in `disables` table, skipped.", type);
continue;
}
uint32 entry = fields[1].GetUInt32();
uint8 flags = fields[2].GetUInt8();
std::string params_0 = fields[3].GetString();
std::string params_1 = fields[4].GetString();
DisableData data;
data.flags = flags;
switch (type)
{
case DISABLE_TYPE_SPELL:
if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
{
sLog->outError(LOG_FILTER_SQL, "Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
if (!flags || flags > MAX_SPELL_DISABLE_TYPE)
{
sLog->outError(LOG_FILTER_SQL, "Disable flags for spell %u are invalid, skipped.", entry);
continue;
}
if (flags & SPELL_DISABLE_MAP)
{
Tokenizer tokens(params_0, ',');
for (uint8 i = 0; i < tokens.size(); )
data.params[0].insert(atoi(tokens[i++]));
}
if (flags & SPELL_DISABLE_AREA)
{
Tokenizer tokens(params_1, ',');
for (uint8 i = 0; i < tokens.size(); )
data.params[1].insert(atoi(tokens[i++]));
}
break;
// checked later
case DISABLE_TYPE_QUEST:
break;
case DISABLE_TYPE_MAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
sLog->outError(LOG_FILTER_SQL, "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
bool isFlagInvalid = false;
switch (mapEntry->map_type)
{
case MAP_COMMON:
if (flags)
isFlagInvalid = true;
break;
case MAP_INSTANCE:
case MAP_RAID:
if (flags & DUNGEON_STATUSFLAG_HEROIC && !GetMapDifficultyData(entry, DUNGEON_DIFFICULTY_HEROIC))
flags -= DUNGEON_STATUSFLAG_HEROIC;
if (flags & RAID_STATUSFLAG_10MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_10MAN_HEROIC))
flags -= RAID_STATUSFLAG_10MAN_HEROIC;
if (flags & RAID_STATUSFLAG_25MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_25MAN_HEROIC))
flags -= RAID_STATUSFLAG_25MAN_HEROIC;
if (!flags)
isFlagInvalid = true;
break;
case MAP_BATTLEGROUND:
case MAP_ARENA:
sLog->outError(LOG_FILTER_SQL, "Battleground map %u specified to be disabled in map case, skipped.", entry);
continue;
}
if (isFlagInvalid)
{
sLog->outError(LOG_FILTER_SQL, "Disable flags for map %u are invalid, skipped.", entry);
continue;
}
break;
}
case DISABLE_TYPE_BATTLEGROUND:
if (!sBattlemasterListStore.LookupEntry(entry))
{
sLog->outError(LOG_FILTER_SQL, "Battleground entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
if (flags)
sLog->outError(LOG_FILTER_SQL, "Disable flags specified for battleground %u, useless data.", entry);
break;
case DISABLE_TYPE_OUTDOORPVP:
if (entry > MAX_OUTDOORPVP_TYPES)
{
sLog->outError(LOG_FILTER_SQL, "OutdoorPvPTypes value %u from `disables` is invalid, skipped.", entry);
continue;
}
if (flags)
sLog->outError(LOG_FILTER_SQL, "Disable flags specified for outdoor PvP %u, useless data.", entry);
break;
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
if (!sAchievementMgr->GetAchievementCriteria(entry))
{
sLog->outError(LOG_FILTER_SQL, "Achievement Criteria entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
if (flags)
sLog->outError(LOG_FILTER_SQL, "Disable flags specified for Achievement Criteria %u, useless data.", entry);
break;
case DISABLE_TYPE_VMAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
sLog->outError(LOG_FILTER_SQL, "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
switch (mapEntry->map_type)
{
case MAP_COMMON:
if (flags & VMAP_DISABLE_AREAFLAG)
sLog->outInfo(LOG_FILTER_GENERAL, "Areaflag disabled for world map %u.", entry);
if (flags & VMAP_DISABLE_LIQUIDSTATUS)
sLog->outInfo(LOG_FILTER_GENERAL, "Liquid status disabled for world map %u.", entry);
break;
case MAP_INSTANCE:
case MAP_RAID:
if (flags & VMAP_DISABLE_HEIGHT)
sLog->outInfo(LOG_FILTER_GENERAL, "Height disabled for instance map %u.", entry);
if (flags & VMAP_DISABLE_LOS)
sLog->outInfo(LOG_FILTER_GENERAL, "LoS disabled for instance map %u.", entry);
break;
case MAP_BATTLEGROUND:
if (flags & VMAP_DISABLE_HEIGHT)
sLog->outInfo(LOG_FILTER_GENERAL, "Height disabled for battleground map %u.", entry);
if (flags & VMAP_DISABLE_LOS)
sLog->outInfo(LOG_FILTER_GENERAL, "LoS disabled for battleground map %u.", entry);
break;
case MAP_ARENA:
if (flags & VMAP_DISABLE_HEIGHT)
sLog->outInfo(LOG_FILTER_GENERAL, "Height disabled for arena map %u.", entry);
if (flags & VMAP_DISABLE_LOS)
sLog->outInfo(LOG_FILTER_GENERAL, "LoS disabled for arena map %u.", entry);
break;
default:
break;
}
break;
}
case DISABLE_TYPE_MMAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
sLog->outError(LOG_FILTER_SQL, "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
switch (mapEntry->map_type)
{
case MAP_COMMON:
sLog->outInfo(LOG_FILTER_GENERAL, "Pathfinding disabled for world map %u.", entry);
break;
case MAP_INSTANCE:
case MAP_RAID:
sLog->outInfo(LOG_FILTER_GENERAL, "Pathfinding disabled for instance map %u.", entry);
break;
case MAP_BATTLEGROUND:
sLog->outInfo(LOG_FILTER_GENERAL, "Pathfinding disabled for battleground map %u.", entry);
break;
case MAP_ARENA:
sLog->outInfo(LOG_FILTER_GENERAL, "Pathfinding disabled for arena map %u.", entry);
break;
default:
break;
}
break;
}
default:
break;
}
m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
++total_count;
}
while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u disables in %u ms", total_count, GetMSTimeDiffToNow(oldMSTime));
}
void CheckQuestDisables()
{
uint32 oldMSTime = getMSTime();
uint32 count = m_DisableMap[DISABLE_TYPE_QUEST].size();
if (!count)
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Checked 0 quest disables.");
return;
}
// check only quests, rest already done at startup
for (DisableTypeMap::iterator itr = m_DisableMap[DISABLE_TYPE_QUEST].begin(); itr != m_DisableMap[DISABLE_TYPE_QUEST].end();)
{
const uint32 entry = itr->first;
if (!sObjectMgr->GetQuestTemplate(entry))
{
sLog->outError(LOG_FILTER_SQL, "Quest entry %u from `disables` doesn't exist, skipped.", entry);
m_DisableMap[DISABLE_TYPE_QUEST].erase(itr++);
continue;
}
if (itr->second.flags)
sLog->outError(LOG_FILTER_SQL, "Disable flags specified for quest %u, useless data.", entry);
++itr;
}
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Checked %u quest disables in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags)
{
ASSERT(type < MAX_DISABLE_TYPES);
if (m_DisableMap[type].empty())
return false;
DisableTypeMap::iterator itr = m_DisableMap[type].find(entry);
if (itr == m_DisableMap[type].end()) // not disabled
return false;
switch (type)
{
case DISABLE_TYPE_SPELL:
{
uint8 spellFlags = itr->second.flags;
if (unit)
{
if ((spellFlags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
(unit->GetTypeId() == TYPEID_UNIT && ((unit->ToCreature()->isPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
{
if (spellFlags & SPELL_DISABLE_MAP)
{
std::set const& mapIds = itr->second.params[0];
if (mapIds.find(unit->GetMapId()) != mapIds.end())
return true; // Spell is disabled on current map
if (!(spellFlags & SPELL_DISABLE_AREA))
return false; // Spell is disabled on another map, but not this one, return false
// Spell is disabled in an area, but not explicitly our current mapId. Continue processing.
}
if (spellFlags & SPELL_DISABLE_AREA)
{
std::set const& areaIds = itr->second.params[1];
if (areaIds.find(unit->GetAreaId()) != areaIds.end())
return true; // Spell is disabled in this area
return false; // Spell is disabled in another area, but not this one, return false
}
else
return true; // Spell disabled for all maps
}
return false;
}
else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
return true;
else if (flags & SPELL_DISABLE_LOS)
return spellFlags & SPELL_DISABLE_LOS;
break;
}
case DISABLE_TYPE_MAP:
if (Player const* player = unit->ToPlayer())
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (mapEntry->IsDungeon())
{
uint8 disabledModes = itr->second.flags;
Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
GetDownscaledMapDifficultyData(entry, targetDifficulty);
switch (targetDifficulty)
{
case DUNGEON_DIFFICULTY_NORMAL:
return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
case DUNGEON_DIFFICULTY_HEROIC:
return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
case RAID_DIFFICULTY_10MAN_HEROIC:
return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
case RAID_DIFFICULTY_25MAN_HEROIC:
return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
}
}
else if (mapEntry->map_type == MAP_COMMON)
return true;
}
return false;
case DISABLE_TYPE_QUEST:
if (!unit)
return true;
if (Player const* player = unit->ToPlayer())
if (player->isGameMaster())
return false;
return true;
case DISABLE_TYPE_BATTLEGROUND:
case DISABLE_TYPE_OUTDOORPVP:
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
case DISABLE_TYPE_MMAP:
return true;
case DISABLE_TYPE_VMAP:
return flags & itr->second.flags;
}
return false;
}
} // Namespace